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- 2018-11-11 00:34:33.522 - Thread: 1 -> Log Started
- 2018-11-11 00:34:33.532 - Thread: 1 -> Timezone (local - UTC): -5h
- 2018-11-11 00:34:33.533 - Thread: 1 -> App Version: 01_188_025
- 2018-11-11 00:34:33.545 - Thread: 1 -> Steam build: Always true
- 2018-11-11 00:34:33.545 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2018-11-11 00:34:33.545 - Thread: 1 -> Environment.ProcessorCount: 12
- 2018-11-11 00:34:33.804 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 Professional (Microsoft Windows NT 6.1.7601 Service Pack 1)
- 2018-11-11 00:34:33.805 - Thread: 1 -> Environment.CommandLine: "Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" --force-vulkan
- 2018-11-11 00:34:33.805 - Thread: 1 -> Environment.Is64BitProcess: True
- 2018-11-11 00:34:33.805 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2018-11-11 00:34:33.807 - Thread: 1 -> Environment.Version: 4.6.2 or later (461310)
- 2018-11-11 00:34:33.808 - Thread: 1 -> Environment.CurrentDirectory: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Bin64
- 2018-11-11 00:34:34.020 - Thread: 1 -> CPU Info:
- 2018-11-11 00:34:34.020 - Thread: 1 -> IntPtr.Size: 8
- 2018-11-11 00:34:34.020 - Thread: 1 -> Default Culture: en-US
- 2018-11-11 00:34:34.020 - Thread: 1 -> Default UI Culture: en-US
- 2018-11-11 00:34:34.034 - Thread: 1 -> IsAdmin: True
- 2018-11-11 00:34:34.042 - Thread: 1 -> MyConfig.Load() - START
- 2018-11-11 00:34:34.074 - Thread: 1 -> Path: C:\users\ryan\Application Data\SpaceEngineers\SpaceEngineers.cfg
- 2018-11-11 00:34:35.025 - Thread: 1 -> EnableDamageEffects: True
- 2018-11-11 00:34:35.025 - Thread: 1 -> VegetationViewDistance: 100
- 2018-11-11 00:34:35.026 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2018-11-11 00:34:35.026 - Thread: 1 -> EnableReverb: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-11-11 00:34:35.026 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2018-11-11 00:34:35.026 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2018-11-11 00:34:35.026 - Thread: 1 -> FirstTimeRun: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> ExperimentalMode: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> VideoAdapter: 0
- 2018-11-11 00:34:35.026 - Thread: 1 -> ScreenWidth: 1920
- 2018-11-11 00:34:35.026 - Thread: 1 -> ScreenHeight: 1080
- 2018-11-11 00:34:35.026 - Thread: 1 -> RefreshRate: 60
- 2018-11-11 00:34:35.026 - Thread: 1 -> WindowMode: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> VerticalSync: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> FieldOfView: 70
- 2018-11-11 00:34:35.026 - Thread: 1 -> PostProcessingEnabled: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> FlaresIntensity: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> GrassDensity: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> GrassDrawDistance: 160
- 2018-11-11 00:34:35.026 - Thread: 1 -> AntialiasingMode: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> ShadowMapResolution: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> TextureQuality: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> AnisotropicFiltering: 0
- 2018-11-11 00:34:35.026 - Thread: 1 -> ModelQuality: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> VoxelQuality: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> ShaderQuality: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> LowMemSwitchToLow: 0
- 2018-11-11 00:34:35.026 - Thread: 1 -> FirstVTTimeRun: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> GDPRConsent: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> GDPRConsentSent: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> FirstTimeTutorials: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> ShowCrosshair: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> EnableSteamCloud: False
- 2018-11-11 00:34:35.026 - Thread: 1 -> UiTransparency: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> UiBkTransparency: 1
- 2018-11-11 00:34:35.026 - Thread: 1 -> HUDBkTransparency: 0.6
- 2018-11-11 00:34:35.026 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2018-11-11 00:34:35.026 - Thread: 1 -> ControlsHints: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> GoodBotHints: True
- 2018-11-11 00:34:35.026 - Thread: 1 -> RotationHints: True
- 2018-11-11 00:34:35.027 - Thread: 1 -> MyConfig.Load() - END
- 2018-11-11 00:34:35.028 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2018-11-11 00:34:42.088 - Thread: 1 -> AdapterInfo = {
- 2018-11-11 00:34:42.146 - Thread: 1 -> Name = Radeon (TM) RX 480 Graphics + DISPLAY1
- 2018-11-11 00:34:42.146 - Thread: 1 -> Description = dev id: 26591, mem: 8589934592, shared mem: 0, Luid: 2229, rev: 0, subsys id: 0, vendor id: 4098
- 2018-11-11 00:34:42.146 - Thread: 1 -> Driver version = 1.0
- 2018-11-11 00:34:42.146 - Thread: 1 -> Driver date = 20170101000000.000000+000
- 2018-11-11 00:34:42.146 - Thread: 1 -> DriverUpdateNecessary = False
- 2018-11-11 00:34:42.146 - Thread: 1 -> AftermathSupported = False
- 2018-11-11 00:34:42.146 - Thread: 1 -> Adapter id = 0
- 2018-11-11 00:34:42.146 - Thread: 1 -> Supported = True
- 2018-11-11 00:34:42.146 - Thread: 1 -> RAM = 8589934592
- 2018-11-11 00:34:42.146 - Thread: 1 -> Priority = 2
- 2018-11-11 00:34:42.146 - Thread: 1 -> Multithreaded rendering supported = True
- 2018-11-11 00:34:42.146 - Thread: 1 -> Output is attached = True
- 2018-11-11 00:34:42.146 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-11-11 00:34:42.146 - Thread: 1 -> Display modes = {
- 2018-11-11 00:34:42.208 - Thread: 1 -> DXGIOutput id = 0
- 2018-11-11 00:34:42.208 - Thread: 1 -> 640x480@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 640x480@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 640x480@75Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 640x480@67Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 640x480@73Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 720x400@70Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 720x480@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 720x480@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 720x576@50Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 800x600@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 800x600@75Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 800x600@72Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 800x600@56Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 832x624@75Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1024x768@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1024x768@75Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1024x768@70Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1152x864@75Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1280x720@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1280x720@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1280x720@50Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1280x800@60Hz
- 2018-11-11 00:34:42.208 - Thread: 1 -> 1280x960@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1280x1024@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1280x1024@75Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1440x900@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1680x1050@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1920x1080@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1920x1080@60Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1920x1080@75Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> 1920x1080@50Hz
- 2018-11-11 00:34:42.209 - Thread: 1 -> }
- 2018-11-11 00:34:42.209 - Thread: 1 -> }
- 2018-11-11 00:34:42.240 - Thread: 1 -> Steam.IsActive: True
- 2018-11-11 00:34:42.241 - Thread: 1 -> Steam.IsOnline: True
- 2018-11-11 00:34:42.241 - Thread: 1 -> Steam.OwnsGame: False
- 2018-11-11 00:34:42.241 - Thread: 1 -> Steam.UserId: 76561198119613977
- 2018-11-11 00:34:42.242 - Thread: 1 -> Steam.UserName: thedarknightrises265
- 2018-11-11 00:34:42.242 - Thread: 1 -> Steam.Branch: default
- 2018-11-11 00:34:42.258 - Thread: 1 -> Build date: 2018-11-05 01:54
- 2018-11-11 00:34:42.258 - Thread: 1 -> Build version: 0.1.6883.25033
- 2018-11-11 00:34:42.326 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2018-11-11 00:34:42.356 - Thread: 1 -> MyScreenManager()
- 2018-11-11 00:34:42.357 - Thread: 1 -> Game dir: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Bin64
- 2018-11-11 00:34:42.357 - Thread: 1 -> Content dir: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content
- 2018-11-11 00:34:42.359 - Thread: 1 -> Found processor count: 12
- 2018-11-11 00:34:42.359 - Thread: 1 -> Using processor count: 12
- 2018-11-11 00:34:54.772 - Thread: 1 -> Preallocate - START
- 2018-11-11 00:34:54.804 - Thread: 8 -> MyDefinitionManager.LoadScenarios() - START
- 2018-11-11 00:34:54.863 - Thread: 1 -> MySpaceBuildComponent - START
- 2018-11-11 00:34:54.863 - Thread: 1 -> MySpaceBuildComponent - END
- 2018-11-11 00:34:54.863 - Thread: 1 -> MySpaceWorldGenerator - START
- 2018-11-11 00:34:54.872 - Thread: 1 -> MySpaceWorldGenerator - END
- 2018-11-11 00:34:54.872 - Thread: 1 -> MyEntities - START
- 2018-11-11 00:34:54.884 - Thread: 8 -> cc103df17785065b81cbcf2c378313751c27cbba
- 2018-11-11 00:34:54.919 - Thread: 1 -> MyEntities - END
- 2018-11-11 00:34:54.919 - Thread: 1 -> MyObjectBuilder_Base - START
- 2018-11-11 00:34:54.919 - Thread: 1 -> MyObjectBuilder_Base - END
- 2018-11-11 00:34:54.919 - Thread: 1 -> MyTransparentGeometry - START
- 2018-11-11 00:34:54.927 - Thread: 1 -> MyTransparentGeometry - END
- 2018-11-11 00:34:54.927 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2018-11-11 00:34:54.941 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2018-11-11 00:34:54.941 - Thread: 1 -> MyMath - START
- 2018-11-11 00:34:54.942 - Thread: 1 -> MyMath - END
- 2018-11-11 00:34:54.942 - Thread: 1 -> MySimpleObjectDraw - START
- 2018-11-11 00:34:54.943 - Thread: 1 -> MySimpleObjectDraw - END
- 2018-11-11 00:34:54.950 - Thread: 1 -> MyDefinitionManager - START
- 2018-11-11 00:34:54.950 - Thread: 1 -> MyDefinitionManager - END
- 2018-11-11 00:34:54.950 - Thread: 1 -> MyCubeGridDefinitions - START
- 2018-11-11 00:34:55.012 - Thread: 1 -> MyCubeGridDefinitions - END
- 2018-11-11 00:34:55.012 - Thread: 1 -> MyAIActionsParser - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyAIActionsParser - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerBase - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerBase - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerServerBase - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerServerBase - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyDedicatedServerBase - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyDedicatedServerBase - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerClientBase - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerClientBase - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2018-11-11 00:34:55.013 - Thread: 1 -> MyServerDebugCommands - START
- 2018-11-11 00:34:55.051 - Thread: 1 -> MyServerDebugCommands - END
- 2018-11-11 00:34:55.051 - Thread: 1 -> MyClientDebugCommands - START
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyClientDebugCommands - END
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyMultiplayerClient - START
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyMultiplayerClient - END
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyMultiplayerLobby - START
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyMultiplayerLobby - END
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyDedicatedServer - START
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyDedicatedServer - END
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyAiTargetManager - START
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyAiTargetManager - END
- 2018-11-11 00:34:55.060 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyChatHistory - START
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyChatHistory - END
- 2018-11-11 00:34:55.061 - Thread: 1 -> MySyncDestructions - START
- 2018-11-11 00:34:55.061 - Thread: 1 -> MySyncDestructions - END
- 2018-11-11 00:34:55.061 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2018-11-11 00:34:55.107 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2018-11-11 00:34:55.107 - Thread: 1 -> MyCommandCharacter - START
- 2018-11-11 00:34:55.109 - Thread: 1 -> MyCommandCharacter - END
- 2018-11-11 00:34:55.109 - Thread: 1 -> MyCommandConsole - START
- 2018-11-11 00:34:55.110 - Thread: 1 -> MyCommandConsole - END
- 2018-11-11 00:34:55.110 - Thread: 1 -> MyCommandEntity - START
- 2018-11-11 00:34:55.112 - Thread: 1 -> MyCommandEntity - END
- 2018-11-11 00:34:55.112 - Thread: 1 -> MySyncScenario - START
- 2018-11-11 00:34:55.112 - Thread: 1 -> MySyncScenario - END
- 2018-11-11 00:34:55.112 - Thread: 1 -> MySyncEntity - START
- 2018-11-11 00:34:55.112 - Thread: 1 -> MySyncEntity - END
- 2018-11-11 00:34:55.112 - Thread: 1 -> Preallocate - END
- 2018-11-11 00:34:55.146 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2018-11-11 00:34:55.213 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2018-11-11 00:34:55.214 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2018-11-11 00:34:55.218 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2018-11-11 00:34:55.279 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6883.25033, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:34:55.279 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6883.25033, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:34:55.279 - Thread: 1 -> Assembly.Location: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2018-11-11 00:34:55.280 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-11-11 00:34:55.280 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2018-11-11 00:34:55.283 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-11-11 00:34:55.349 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: The Wine Project
- 2018-11-11 00:34:55.349 - Thread: 1 -> Win32_ComputerSystem.Model: Wine
- 2018-11-11 00:34:55.349 - Thread: 1 -> Virtualized: False
- 2018-11-11 00:34:55.429 - Thread: 8 -> Loading scenarios
- 2018-11-11 00:34:55.475 - Thread: 8 -> MyDefinitionManager.LoadScenarios() - END
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.554 - Thread: 1 -> Environment.ProcessorName:
- 2018-11-11 00:34:55.556 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,831,844,352 bytes
- 2018-11-11 00:34:55.556 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,255 bytes
- 2018-11-11 00:34:55.556 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,681,897,472 bytes
- 2018-11-11 00:34:55.556 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,737,488,158,719 bytes
- 2018-11-11 00:34:56.165 - Thread: 1 -> Drive C: | Capacity: 82,252,800,000 bytes | Free space: 71,465,000,960 bytes
- 2018-11-11 00:34:56.165 - Thread: 1 -> Drive Z: | Capacity: 82,252,800,000 bytes | Free space: 71,465,000,960 bytes
- 2018-11-11 00:34:56.165 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-11-11 00:34:56.166 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2018-11-11 00:34:56.331 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2018-11-11 00:34:58.679 - Thread: 1 -> Havok: Physics.Init
- 2018-11-11 00:34:58.680 - Thread: 1 -> Havok: Version: Release(0), 1800, [S]
- 2018-11-11 00:34:59.262 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2018-11-11 00:34:59.281 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2018-11-11 00:34:59.315 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2018-11-11 00:34:59.863 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:35:00.442 - Thread: 1 -> Loading shadow textures definitions
- 2018-11-11 00:35:00.443 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2018-11-11 00:35:00.445 - Thread: 1 -> Loading voxel map storage definitions
- 2018-11-11 00:35:00.451 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2018-11-11 00:35:00.459 - Thread: 1 -> MyAudio.LoadData - START
- 2018-11-11 00:35:01.080 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Pulseaudio - Channel #: 2 - Sample rate: 48000
- 2018-11-11 00:35:01.303 - Thread: 1 -> MyAudio.LoadData - END
- 2018-11-11 00:35:01.320 - Thread: 1 -> MyGuiManager()
- 2018-11-11 00:35:01.589 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2018-11-11 00:35:02.447 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-11-11 00:35:06.015 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2018-11-11 00:35:06.045 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2018-11-11 00:35:06.045 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2018-11-11 00:35:06.056 - Thread: 1 -> Loading default controls
- 2018-11-11 00:35:06.122 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2018-11-11 00:35:06.383 - Thread: 17 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-11-11 00:35:11.809 - Thread: 17 -> ReloadVoxelMaterials
- 2018-11-11 00:35:11.962 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
- 2018-11-11 00:35:12.024 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:12.027 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
- 2018-11-11 00:35:12.147 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:12.147 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2018-11-11 00:35:12.813 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:12.813 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
- 2018-11-11 00:35:12.955 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:12.955 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
- 2018-11-11 00:35:12.988 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:12.989 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
- 2018-11-11 00:35:13.434 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.434 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
- 2018-11-11 00:35:13.592 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.592 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
- 2018-11-11 00:35:13.712 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.712 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
- 2018-11-11 00:35:13.722 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.722 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
- 2018-11-11 00:35:13.732 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.732 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
- 2018-11-11 00:35:13.734 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.734 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
- 2018-11-11 00:35:13.736 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.736 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
- 2018-11-11 00:35:13.846 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.847 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
- 2018-11-11 00:35:13.851 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:13.852 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
- 2018-11-11 00:35:14.993 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:14.994 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
- 2018-11-11 00:35:15.377 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:15.377 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
- 2018-11-11 00:35:15.386 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:15.387 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
- 2018-11-11 00:35:16.235 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2018-11-11 00:35:16.529 - Thread: 1 -> Timer Frequency: 10000000
- 2018-11-11 00:35:16.529 - Thread: 1 -> Ticks per frame: 166667
- 2018-11-11 00:35:17.422 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.422 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
- 2018-11-11 00:35:17.431 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.431 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
- 2018-11-11 00:35:17.595 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.596 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
- 2018-11-11 00:35:17.605 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.605 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
- 2018-11-11 00:35:17.606 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.607 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
- 2018-11-11 00:35:17.723 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.723 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
- 2018-11-11 00:35:17.724 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.724 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
- 2018-11-11 00:35:17.881 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.881 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
- 2018-11-11 00:35:17.885 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.885 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
- 2018-11-11 00:35:17.890 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:17.890 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
- 2018-11-11 00:35:18.198 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.199 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
- 2018-11-11 00:35:18.481 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.481 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
- 2018-11-11 00:35:18.492 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.492 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
- 2018-11-11 00:35:18.494 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.494 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
- 2018-11-11 00:35:18.611 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.611 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
- 2018-11-11 00:35:18.631 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.631 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
- 2018-11-11 00:35:18.638 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.638 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
- 2018-11-11 00:35:18.640 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.640 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
- 2018-11-11 00:35:18.642 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.642 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
- 2018-11-11 00:35:18.758 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.759 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
- 2018-11-11 00:35:18.759 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.759 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
- 2018-11-11 00:35:18.760 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.760 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
- 2018-11-11 00:35:18.900 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.900 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
- 2018-11-11 00:35:18.931 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:18.932 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
- 2018-11-11 00:35:19.192 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:19.192 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
- 2018-11-11 00:35:19.201 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:19.201 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
- 2018-11-11 00:35:19.217 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:19.217 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
- 2018-11-11 00:35:19.344 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:35:19.344 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
- 2018-11-11 00:35:19.354 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
- 2018-11-11 00:35:23.282 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2018-11-11 00:35:23.404 - Thread: 36 -> Error while downloading news: System.Net.WebException: The request was aborted: Could not create SSL/TLS secure channel.
- at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
- at System.Net.WebClient.DownloadString(Uri address)
- at Sandbox.Game.Screens.Helpers.MyGuiControlNews.DownloadNewsAsync()
- 2018-11-11 00:35:23.404 - Thread: 1 -> Flares Intensity: 1
- 2018-11-11 00:35:23.404 - Thread: 1 -> Field of view: 1.22173
- 2018-11-11 00:35:23.404 - Thread: 1 -> PostProcessingEnabled: True
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.GrassDrawDistance: 160
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2018-11-11 00:35:23.404 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2018-11-11 00:35:23.417 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
- 2018-11-11 00:35:23.999 - Thread: 1 -> Analytics helper process start reported
- 2018-11-11 00:35:29.720 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
- 2018-11-11 00:35:32.182 - Thread: 18 -> Loading available saves - START
- 2018-11-11 00:35:32.345 - Thread: 18 -> GetWorldInfoFromDirectory (Exists: True) 'C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977'
- 2018-11-11 00:35:32.874 - Thread: 18 -> Loading available saves - END
- 2018-11-11 00:35:33.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-11-11 00:35:33.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-11-11 00:35:33.965 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
- 2018-11-11 00:35:35.964 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
- 2018-11-11 00:35:37.978 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
- 2018-11-11 00:35:42.467 - Thread: 1 -> LoadSandbox() - Start
- 2018-11-11 00:35:42.468 - Thread: 1 -> LoadSession() - Start
- 2018-11-11 00:35:42.468 - Thread: 1 -> C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232
- 2018-11-11 00:35:43.044 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2018-11-11 00:35:43.045 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
- 2018-11-11 00:35:43.160 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
- 2018-11-11 00:35:43.164 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
- 2018-11-11 00:35:43.168 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
- 2018-11-11 00:35:43.172 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
- 2018-11-11 00:35:43.175 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
- 2018-11-11 00:35:43.178 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
- 2018-11-11 00:35:43.182 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
- 2018-11-11 00:35:43.194 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
- 2018-11-11 00:35:43.201 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
- 2018-11-11 00:35:43.316 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
- 2018-11-11 00:35:43.325 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
- 2018-11-11 00:35:43.333 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
- 2018-11-11 00:35:43.343 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
- 2018-11-11 00:35:43.466 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
- 2018-11-11 00:35:43.623 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
- 2018-11-11 00:35:43.763 - Thread: 1 -> LoadSandbox() - End
- 2018-11-11 00:35:43.764 - Thread: 18 -> Downloading world mods - START
- 2018-11-11 00:35:43.799 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
- 2018-11-11 00:35:43.987 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
- 2018-11-11 00:35:44.125 - Thread: 1 -> Mod dependencies query successful
- 2018-11-11 00:35:44.134 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
- 2018-11-11 00:35:44.134 - Thread: 18 -> MyWorkshop.GetItemsBlocking: getting 2 items
- 2018-11-11 00:35:44.294 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
- 2018-11-11 00:35:44.567 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
- 2018-11-11 00:35:44.587 - Thread: 1 -> Mod query successful
- 2018-11-11 00:35:44.604 - Thread: 19 -> Up to date mod: Id = 635057556, title = 'Energy Weapons (stable/dev)'
- 2018-11-11 00:35:44.605 - Thread: 18 -> Up to date mod: Id = 913922242, title = 'Tractor Beam'
- 2018-11-11 00:35:44.608 - Thread: 18 -> Mod download time: 0.01 seconds
- 2018-11-11 00:35:44.717 - Thread: 18 -> Downloading world mods - END
- 2018-11-11 00:35:44.719 - Thread: 1 -> LoadSession() - End
- 2018-11-11 00:35:44.720 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
- 2018-11-11 00:35:44.738 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-11-11 00:35:44.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-11-11 00:35:44.873 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-11-11 00:35:44.900 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
- 2018-11-11 00:35:44.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-11-11 00:35:44.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-11-11 00:35:45.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-11-11 00:35:45.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2018-11-11 00:35:45.167 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
- 2018-11-11 00:35:45.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2018-11-11 00:35:45.183 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2018-11-11 00:35:45.309 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
- 2018-11-11 00:35:45.310 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2018-11-11 00:35:45.455 - Thread: 1 -> RunLoadingAction - START
- 2018-11-11 00:35:45.458 - Thread: 1 -> Loading session: C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232
- 2018-11-11 00:35:45.472 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
- 2018-11-11 00:35:45.740 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
- 2018-11-11 00:35:46.008 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
- 2018-11-11 00:35:46.172 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
- 2018-11-11 00:35:46.655 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
- 2018-11-11 00:35:46.788 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
- 2018-11-11 00:35:46.922 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
- 2018-11-11 00:35:46.941 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
- 2018-11-11 00:35:47.081 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
- 2018-11-11 00:35:47.207 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
- 2018-11-11 00:35:48.074 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
- 2018-11-11 00:35:48.804 - Thread: 1 -> GC Memory: 1,608,884,680 B
- 2018-11-11 00:35:48.973 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
- 2018-11-11 00:35:48.998 - Thread: 1 -> Process Memory: 303,420,960 B
- 2018-11-11 00:35:49.107 - Thread: 1 -> Experimental mode: Yes
- 2018-11-11 00:35:49.107 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableWolfs, ExperimentalTurnedOnInConfiguration, Mods
- 2018-11-11 00:35:49.597 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
- 2018-11-11 00:35:50.048 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
- 2018-11-11 00:35:50.642 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
- 2018-11-11 00:35:50.951 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
- 2018-11-11 00:35:51.700 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
- 2018-11-11 00:35:52.343 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
- 2018-11-11 00:35:53.089 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
- 2018-11-11 00:35:53.707 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
- 2018-11-11 00:35:54.603 - Thread: 17 -> Loading voxel storage from file 'Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
- 2018-11-11 00:35:55.789 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2018-11-11 00:35:58.495 - Thread: 1 -> mod_warning: Energy Weapons (stable/dev)
- 2018-11-11 00:35:58.495 - Thread: 1 -> in file:
- 2018-11-11 00:35:58.495 - Thread: 1 -> **WARNING!**
- Script for MyObjectBuilder_AutomaticRifle is using the obsolete MyEntityComponentDescriptor overload!
- You must use the 3 parameter overload to properly register script updates!
- This script will most likely not work as intended!
- **WARNING!**
- 2018-11-11 00:35:58.495 - Thread: 1 -> mod_warning: Energy Weapons (stable/dev)
- 2018-11-11 00:35:58.495 - Thread: 1 -> in file:
- 2018-11-11 00:35:58.495 - Thread: 1 -> **WARNING!**
- Script for MyObjectBuilder_InteriorTurret is using the obsolete MyEntityComponentDescriptor overload!
- You must use the 3 parameter overload to properly register script updates!
- This script will most likely not work as intended!
- **WARNING!**
- 2018-11-11 00:35:58.495 - Thread: 1 -> mod_warning: Energy Weapons (stable/dev)
- 2018-11-11 00:35:58.495 - Thread: 1 -> in file:
- 2018-11-11 00:35:58.495 - Thread: 1 -> **WARNING!**
- Script for MyObjectBuilder_InteriorTurret is using the obsolete MyEntityComponentDescriptor overload!
- You must use the 3 parameter overload to properly register script updates!
- This script will most likely not work as intended!
- **WARNING!**
- 2018-11-11 00:35:59.621 - Thread: 1 -> Script loaded: 635057556.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:35:59.621 - Thread: 1 -> Script loaded: 913922242.sbm_TractorBeams, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:35:59.621 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2018-11-11 00:35:59.626 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2018-11-11 00:35:59.627 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2018-11-11 00:35:59.658 - Thread: 1 -> cc103df17785065b81cbcf2c378313751c27cbba
- 2018-11-11 00:36:00.332 - Thread: 1 -> Loading scenarios
- 2018-11-11 00:36:00.332 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2018-11-11 00:36:00.362 - Thread: 1 -> List of used mods (2) - START
- 2018-11-11 00:36:00.389 - Thread: 1 -> Id = 635057556, Filename = '635057556.sbm', Name = 'Energy Weapons (stable/dev)'
- 2018-11-11 00:36:00.389 - Thread: 1 -> Id = 913922242, Filename = '913922242.sbm', Name = 'Tractor Beam'
- 2018-11-11 00:36:00.389 - Thread: 1 -> List of used mods - END
- 2018-11-11 00:36:01.116 - Thread: 1 -> Loading behaviors
- 2018-11-11 00:36:01.118 - Thread: 1 -> Loading ammo magazines
- 2018-11-11 00:36:01.121 - Thread: 1 -> Loading ammo definitions
- 2018-11-11 00:36:01.124 - Thread: 1 -> Loading animations
- 2018-11-11 00:36:01.127 - Thread: 1 -> Loading animations
- 2018-11-11 00:36:01.128 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.129 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.129 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.129 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.129 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.129 - Thread: 1 -> Loading category classes
- 2018-11-11 00:36:01.130 - Thread: 1 -> Loading blueprint classes
- 2018-11-11 00:36:01.131 - Thread: 1 -> Loading blueprint class entries
- 2018-11-11 00:36:01.132 - Thread: 1 -> Loading blueprints
- 2018-11-11 00:36:01.134 - Thread: 1 -> Loading agent definitions
- 2018-11-11 00:36:01.136 - Thread: 1 -> Loading character definitions
- 2018-11-11 00:36:01.152 - Thread: 1 -> Loading character definitions
- 2018-11-11 00:36:01.152 - Thread: 1 -> Loading components
- 2018-11-11 00:36:01.154 - Thread: 1 -> Loading configuration
- 2018-11-11 00:36:01.155 - Thread: 1 -> Loading container types
- 2018-11-11 00:36:01.157 - Thread: 1 -> Loading block positions
- 2018-11-11 00:36:01.161 - Thread: 1 -> Loading curve definitions
- 2018-11-11 00:36:01.164 - Thread: 1 -> Loading debris
- 2018-11-11 00:36:01.165 - Thread: 1 -> Loading environment items entries
- 2018-11-11 00:36:01.165 - Thread: 1 -> Loading decal global definitions
- 2018-11-11 00:36:01.166 - Thread: 1 -> Loading decal definitions
- 2018-11-11 00:36:01.169 - Thread: 1 -> Loading drone behaviors
- 2018-11-11 00:36:01.172 - Thread: 1 -> Loading edges
- 2018-11-11 00:36:01.173 - Thread: 1 -> Loading emissive color definitions
- 2018-11-11 00:36:01.177 - Thread: 1 -> Loading emissive color default states
- 2018-11-11 00:36:01.179 - Thread: 1 -> Loading entity components
- 2018-11-11 00:36:01.186 - Thread: 1 -> Loading component containers
- 2018-11-11 00:36:01.201 - Thread: 1 -> Loading environment items entries
- 2018-11-11 00:36:01.201 - Thread: 1 -> Loading factions
- 2018-11-11 00:36:01.202 - Thread: 1 -> Loading flare definitions
- 2018-11-11 00:36:01.213 - Thread: 1 -> Loading gas property definitions
- 2018-11-11 00:36:01.214 - Thread: 1 -> Loading event definitions
- 2018-11-11 00:36:01.216 - Thread: 1 -> Loading physical items
- 2018-11-11 00:36:01.673 - Thread: 1 -> Loading LCD texture categories
- 2018-11-11 00:36:01.674 - Thread: 1 -> Loading physical items
- 2018-11-11 00:36:01.675 - Thread: 1 -> Loading physical material properties
- 2018-11-11 00:36:01.679 - Thread: 1 -> Loading pirate antennas
- 2018-11-11 00:36:01.687 - Thread: 1 -> Loading resource distribution groups
- 2018-11-11 00:36:01.687 - Thread: 1 -> Loading shadow textures definitions
- 2018-11-11 00:36:01.687 - Thread: 1 -> Loading ship sound groups
- 2018-11-11 00:36:01.703 - Thread: 1 -> Loading ship sound groups
- 2018-11-11 00:36:01.703 - Thread: 1 -> Loading sound categories
- 2018-11-11 00:36:01.705 - Thread: 1 -> Loading stat definitions
- 2018-11-11 00:36:01.706 - Thread: 1 -> Loading grid creators
- 2018-11-11 00:36:01.708 - Thread: 1 -> Loading transparent material properties
- 2018-11-11 00:36:01.709 - Thread: 1 -> Loading voxel map storage definitions
- 2018-11-11 00:36:01.710 - Thread: 1 -> Loading voxel material definitions
- 2018-11-11 00:36:01.711 - Thread: 1 -> Loading voxel material definitions
- 2018-11-11 00:36:01.714 - Thread: 1 -> Loading ammo magazines
- 2018-11-11 00:36:01.726 - Thread: 1 -> Loading ammo definitions
- 2018-11-11 00:36:01.737 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.756 - Thread: 1 -> Loading category classes
- 2018-11-11 00:36:01.757 - Thread: 1 -> Loading resource distribution groups
- 2018-11-11 00:36:01.757 - Thread: 1 -> Loading ammo magazines
- 2018-11-11 00:36:01.776 - Thread: 1 -> Loading ammo definitions
- 2018-11-11 00:36:01.776 - Thread: 1 -> Loading sound definitions
- 2018-11-11 00:36:01.927 - Thread: 1 -> Loading category classes
- 2018-11-11 00:36:01.928 - Thread: 1 -> Loading blueprint class entries
- 2018-11-11 00:36:01.928 - Thread: 1 -> Loading blueprints
- 2018-11-11 00:36:01.928 - Thread: 1 -> Loading transparent material properties
- 2018-11-11 00:36:01.928 - Thread: 1 -> Audio effects definitions
- 2018-11-11 00:36:01.932 - Thread: 1 -> Loading environment items definitions
- 2018-11-11 00:36:01.934 - Thread: 1 -> Loading environment items definitions
- 2018-11-11 00:36:01.934 - Thread: 1 -> Loading physical material properties
- 2018-11-11 00:36:01.940 - Thread: 1 -> Loading particle effect definitions
- 2018-11-11 00:36:02.020 - Thread: 1 -> Loading particle effect definitions
- 2018-11-11 00:36:02.172 - Thread: 1 -> Loading environment item definitions
- 2018-11-11 00:36:02.176 - Thread: 1 -> Loading weapon definitions
- 2018-11-11 00:36:02.183 - Thread: 1 -> Loading weapon definitions
- 2018-11-11 00:36:02.184 - Thread: 1 -> Loading particle effect definitions
- 2018-11-11 00:36:02.206 - Thread: 1 -> Loading weapon definitions
- 2018-11-11 00:36:02.207 - Thread: 1 -> Loading cube blocks
- 2018-11-11 00:36:02.333 - Thread: 1 -> Created block definitions
- 2018-11-11 00:36:02.464 - Thread: 1 -> Loading cube blocks
- 2018-11-11 00:36:03.039 - Thread: 1 -> Created definition for: Small Plasma Turret
- 2018-11-11 00:36:03.055 - Thread: 1 -> Created definition for: Small Laser Turret
- 2018-11-11 00:36:03.055 - Thread: 1 -> Created block definitions
- 2018-11-11 00:36:03.055 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorTurret/CythonLargeBlockSmallPlasmaTurret
- 2018-11-11 00:36:03.056 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorTurret/CythonLargeBlockSmallLaserTurret
- 2018-11-11 00:36:03.056 - Thread: 1 -> Loading cube blocks
- 2018-11-11 00:36:03.106 - Thread: 1 -> Created definition for: Tractor Beam
- 2018-11-11 00:36:03.133 - Thread: 1 -> Created definition for: Tractor Beam
- 2018-11-11 00:36:03.133 - Thread: 1 -> Created block definitions
- 2018-11-11 00:36:03.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/LargeTractorBeam
- 2018-11-11 00:36:03.133 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/TractorBeam
- 2018-11-11 00:36:03.134 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc
- 2018-11-11 00:36:03.135 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-12.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-13.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-14.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-15.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-16.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-19.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-2.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-3.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-4.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-5.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-6.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc
- 2018-11-11 00:36:03.136 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-8.sbc
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- 2018-11-11 00:36:03.138 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2018-11-11 00:36:03.138 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2018-11-11 00:36:03.138 - Thread: 1 -> Loading prefab: Z:\run\media\ryan\Data\Program Files\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2018-11-11 00:36:03.247 - Thread: 1 -> Loading drop containers
- 2018-11-11 00:36:03.248 - Thread: 1 -> Loading respawn ships
- 2018-11-11 00:36:03.249 - Thread: 1 -> Loading spawn groups
- 2018-11-11 00:36:03.253 - Thread: 1 -> Loading wheel speeds
- 2018-11-11 00:36:03.295 - Thread: 1 -> MyAudio.UnloadData - START
- 2018-11-11 00:36:03.308 - Thread: 1 -> MyAudio.UnloadData - END
- 2018-11-11 00:36:03.308 - Thread: 1 -> MyAudio.LoadData - START
- 2018-11-11 00:36:03.339 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Pulseaudio - Channel #: 2 - Sample rate: 48000
- 2018-11-11 00:36:04.676 - Thread: 1 -> MyAudio.LoadData - END
- 2018-11-11 00:36:04.733 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2018-11-11 00:36:04.738 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.755 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6883.25030, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.755 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.757 - Thread: 1 -> Registered modules from: 635057556.sbm_EnergyWeapons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.757 - Thread: 1 -> Registered modules from: 913922242.sbm_TractorBeams, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.757 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:04.766 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6883.25033, Culture=neutral, PublicKeyToken=null
- 2018-11-11 00:36:06.472 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2018-11-11 00:36:06.477 - Thread: 40 -> External debugger: listening...
- 2018-11-11 00:36:06.626 - Thread: 1 -> Loading Procedural World Generator: Seed = '843101749' = 843101749, Density = 0.35
- 2018-11-11 00:36:07.823 - Thread: 1 -> MyLights.LoadData() - START
- 2018-11-11 00:36:07.959 - Thread: 1 -> MyLights.LoadData() - END
- 2018-11-11 00:36:07.959 - Thread: 1 -> MyExplosions.LoadData() - START
- 2018-11-11 00:36:07.993 - Thread: 1 -> MyExplosions.LoadData() - END
- 2018-11-11 00:36:07.995 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2018-11-11 00:36:07.996 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2018-11-11 00:36:08.066 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2018-11-11 00:36:08.162 - Thread: 17 -> Loading voxel storage from file 'C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232\BaseAsteroid.vx2'
- 2018-11-11 00:36:08.333 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:36:10.717 - Thread: 19 -> Loading voxel storage from file 'C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232\Asteroid_-1_0_-1_7_741094394.vx2'
- 2018-11-11 00:36:10.997 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:36:11.965 - Thread: 1 -> Loading voxel storage from file 'C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232\Asteroid_25_31_-25_4_1697846381.vx2'
- 2018-11-11 00:36:11.965 - Thread: 1 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:36:13.063 - Thread: 21 -> Loading voxel storage from file 'C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232\Asteroid_-2_-2_-1_1_1063866667.vx2'
- 2018-11-11 00:36:13.064 - Thread: 21 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-11-11 00:36:18.287 - Thread: 1 -> Clusters reordered
- 2018-11-11 00:36:19.646 - Thread: 1 -> Checkpoint.CameraAttachedTo: 133936737378954547
- 2018-11-11 00:36:19.697 - Thread: 1 -> MySession.Static.LogSettings - START
- 2018-11-11 00:36:19.727 - Thread: 1 -> Name = rgdfgs32232
- 2018-11-11 00:36:19.727 - Thread: 1 -> Description =
- 2018-11-11 00:36:19.728 - Thread: 1 -> GameDateTime = 01/01/2081 06:36:55
- 2018-11-11 00:36:19.728 - Thread: 1 -> Password =
- 2018-11-11 00:36:19.728 - Thread: 1 -> CurrentPath = C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232
- 2018-11-11 00:36:19.728 - Thread: 1 -> WorkshopId =
- 2018-11-11 00:36:19.728 - Thread: 1 -> CameraController = Default_Astronaut
- 2018-11-11 00:36:19.728 - Thread: 1 -> ThumbPath = C:\users\ryan\Application Data\SpaceEngineers\Saves\76561198119613977\rgdfgs32232\thumb.jpg
- 2018-11-11 00:36:19.731 - Thread: 1 -> Settings:
- 2018-11-11 00:36:19.761 - Thread: 1 -> GameMode = Creative
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxPlayers = 4
- 2018-11-11 00:36:19.761 - Thread: 1 -> OnlineMode = OFFLINE
- 2018-11-11 00:36:19.761 - Thread: 1 -> AutoHealing = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> WeaponsEnabled = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> ThrusterDamage = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableSpectator = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableCopyPaste = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxFloatingObjects = 56
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxGridSize = 50000
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2018-11-11 00:36:19.761 - Thread: 1 -> CargoShipsEnabled = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnvironmentHostility = NORMAL
- 2018-11-11 00:36:19.761 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> InventorySizeMultiplier = 10
- 2018-11-11 00:36:19.761 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2018-11-11 00:36:19.761 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2018-11-11 00:36:19.761 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2018-11-11 00:36:19.761 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2018-11-11 00:36:19.761 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2018-11-11 00:36:19.761 - Thread: 1 -> ClientCanSave = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2018-11-11 00:36:19.761 - Thread: 1 -> PermanentDeath = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> DestructibleBlocks = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableScripts = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> AutoSaveInMinutes = 0
- 2018-11-11 00:36:19.761 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2018-11-11 00:36:19.761 - Thread: 1 -> ProceduralDensity = 0.35
- 2018-11-11 00:36:19.761 - Thread: 1 -> ProceduralSeed = 843101749
- 2018-11-11 00:36:19.761 - Thread: 1 -> DestructibleBlocks = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableIngameScripts = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> ViewDistance = 15000
- 2018-11-11 00:36:19.761 - Thread: 1 -> Voxel destruction = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableStructuralSimulation = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableContainerDrops = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2018-11-11 00:36:19.761 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> EnableSubgridDamage = False
- 2018-11-11 00:36:19.761 - Thread: 1 -> SyncDistance = 3000
- 2018-11-11 00:36:19.761 - Thread: 1 -> BlockLimitsEnabled = NONE
- 2018-11-11 00:36:19.761 - Thread: 1 -> ExperimentalMode = True
- 2018-11-11 00:36:19.761 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableDrones, EnableWolfs
- 2018-11-11 00:36:19.761 - Thread: 1 -> MySession.Static.LogSettings - END
- 2018-11-11 00:36:19.972 - Thread: 1 -> Session loaded
- 2018-11-11 00:36:19.972 - Thread: 1 -> RunLoadingAction - END
- 2018-11-11 00:36:19.973 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2018-11-11 00:36:20.146 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2018-11-11 00:36:20.146 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2018-11-11 00:36:20.177 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2018-11-11 00:36:20.187 - Thread: 1 -> Updating continues.
- 2018-11-11 00:36:24.342 - Thread: 1 -> GC Memory: 2,075,624,192 B
- 2018-11-11 00:36:29.668 - Thread: 1 -> Error initializing PerformanceCounters. CPU and Memory statistics logging will be suspended.
- Try running "lodctr /r" in admin command line to fix it.
- 2018-11-11 00:36:29.670 - Thread: 1 -> Exception occured: System.InvalidOperationException: Category does not exist.
- at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter)
- at System.Diagnostics.PerformanceCounter.InitializeImpl()
- at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName, Boolean readOnly)
- at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName)
- at Sandbox.Engine.Networking.MyGeneralStats.Update()
- 2018-11-11 00:36:35.626 - Thread: 29 -> Exception in render!
- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred()
- Exception: VRageRender.MyRenderException: Failed to initialize material shader[GBuffer][Standard]_USE_SHADOW_CASCADES, USE_DEFORMED_CUBE_INSTANCING for vertex POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE
- at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id, Boolean invalidateCache)
- at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id, Boolean invalidateCache)
- at VRageRender.MyMaterialShaders.Get(MyStringId material, MyStringId materialPass, VertexLayoutId vertexLayout, MyShaderUnifiedFlags flags, MyFileTextureEnum textureTypes)
- at VRage.Render11.Scene.Components.MyRenderableComponent.AssignShadersToProxy(MyRenderableProxy renderableProxy, MyStringId shaderMaterial, VertexLayoutId vertexLayoutId, MyShaderUnifiedFlags shaderFlags)
- at VRage.Render11.Scene.Components.MyRenderableComponent.SetLodPartShaders(Int32 lodNum, Int32 proxyIndex, MyShaderUnifiedFlags appendedFlags)
- at VRage.Render11.Scene.Components.MyRenderableComponent.CreateRenderableProxyForPart(Int32 lodIndex, Int32 partIndex, Int32 objectConstantsSize, Matrix[] skinningMatrices)
- at VRage.Render11.Scene.Components.MyRenderableComponent.RebuildLodProxy(Int32 lodNum, Boolean skinningEnabled, MySkinningComponent skinning)
- at VRage.Render11.Scene.Components.MyRenderableComponent.RebuildRenderProxies()
- at VRage.Render11.Scene.Components.MyRenderableComponent.OnUpdateBeforeDraw()
- at VRage.Render.Scene.MyActor.OnUpdateBeforeDraw()
- at VRage.Render.Scene.MyActorUpdater.Update()
- at VRageRender.MyRender11.UpdateSceneFrame()
- at VRageRender.MyRender11.DrawScene()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.MyDX11Render.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- Statistics: Resources:
- GPU
- Total memory (MBs): 0
- Resources count
- Array textures: 4
- DepthStencils: 1
- Custom textures: 0
- Blend states: 20
- Depth stencil states: 33
- Rasterizer states: 11
- Sampler states: 10
- Deferred RCs: 38
- Hardware Buffers
- Srv TotalBuffers: 3
- Srv TotalBytes: 2,027,520
- Srv TotalBuffersPeak: 3
- Srv TotalBytesPeak: 2,027,520
- Uav TotalBuffers: 1
- Uav TotalBytes: 1,638,400
- Uav TotalBuffersPeak: 1
- Uav TotalBytesPeak: 1,638,400
- SrvUav TotalBuffers: 7
- SrvUav TotalBytes: 37,879,972
- SrvUav TotalBuffersPeak: 7
- SrvUav TotalBytesPeak: 37,879,972
- Indirect TotalBuffers: 2
- Indirect TotalBytes: 36
- Indirect TotalBuffersPeak: 2
- Indirect TotalBytesPeak: 36
- Read TotalBuffers: 3
- Read TotalBytes: 48
- Read TotalBuffersPeak: 3
- Read TotalBytesPeak: 48
- Index TotalBuffers: 86
- Index TotalBytes: 11,985,432
- Index TotalBuffersPeak: 86
- Index TotalBytesPeak: 11,985,432
- Vertex TotalBuffers: 237
- Vertex TotalBytes: 16,519,800
- Vertex TotalBuffersPeak: 237
- Vertex TotalBytesPeak: 16,519,800
- Constant TotalBuffers: 38
- Constant TotalBytes: 136,128
- Constant TotalBuffersPeak: 38
- Constant TotalBytesPeak: 136,128
- Total TotalBuffers: 377
- Total TotalBytes: 70,187,336
- Total TotalBuffersPeak: 0
- Total TotalBytesPeak: 0
- FoliagePool # used: 0
- FoliagePool bytes used: 0
- FoliagePool # allocated: 0
- FoliagePool bytes allocated: 0
- Mesh buffers
- MyMeshBufferPool # used: 326
- MyMeshBufferPool bytes used: 9,983,976
- MyMeshBufferPool # allocated: 326
- MyMeshBufferPool bytes allocated: 9,983,976
- Mesh HW buffers
- MyMeshHWBufferPool # used: 326
- MyMeshHWBufferPool bytes used: 9,983,976
- MyMeshHWBufferPool # allocated: 326
- MyMeshHWBufferPool bytes allocated: 9,983,976
- File Textures
- Total: 963
- Loaded: 930
- Memory KB: 386,383
- Total (peak): 963
- Loaded (peak): 930
- Memory (peak) KB: 386,383
- Loaded File Textures: COLOR_METAL
- Compressed Count: 37
- Compressed Memory KB: 42,432
- Loaded File Textures: NORMALMAP_GLOSS
- Compressed Count: 30
- Compressed Memory KB: 23,915
- Loaded File Textures: EXTENSIONS
- Compressed Count: 19
- Compressed Memory KB: 15,040
- Loaded File Textures: ALPHAMASK
- Compressed Count: 13
- Compressed Memory KB: 1,322
- Loaded File Textures: GUI
- Compressed Count: 393
- Compressed Memory KB: 29,689
- NonCompressed Count: 416
- NonCompressed Memory KB: 51,534
- Loaded File Textures: CUBEMAP
- Loaded File Textures: SYSTEM
- Loaded File Textures: CUSTOM
- NonCompressed Count: 19
- NonCompressed Memory KB: 47,668
- Loaded File Textures: GPUPARTICLES
- Compressed Count: 2
- Compressed Memory KB: 174,762
- Texture Arrays
- Total: 0
- Memory KB: 0
- Total (peak): 0
- Memory (peak) KB: 0
- RW Textures
- Total: 11
- Memory KB: 64,800
- Total (peak): 11
- Memory (peak) KB: 64,800
- Generated Textures
- Total: 0
- Memory KB: 0
- Total (peak): 0
- Memory (peak) KB: 0
- 2018-11-11 00:36:41.227 - Thread: 29 -> Exception occured: VRageRender.MyRenderException: Failed to initialize material shader[GBuffer][Standard]_USE_SHADOW_CASCADES, USE_DEFORMED_CUBE_INSTANCING for vertex POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE
- at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id, Boolean invalidateCache)
- at VRageRender.MyMaterialShaders.InitBundle(MyMaterialShadersBundleId id, Boolean invalidateCache)
- at VRageRender.MyMaterialShaders.Get(MyStringId material, MyStringId materialPass, VertexLayoutId vertexLayout, MyShaderUnifiedFlags flags, MyFileTextureEnum textureTypes)
- at VRage.Render11.Scene.Components.MyRenderableComponent.AssignShadersToProxy(MyRenderableProxy renderableProxy, MyStringId shaderMaterial, VertexLayoutId vertexLayoutId, MyShaderUnifiedFlags shaderFlags)
- at VRage.Render11.Scene.Components.MyRenderableComponent.SetLodPartShaders(Int32 lodNum, Int32 proxyIndex, MyShaderUnifiedFlags appendedFlags)
- at VRage.Render11.Scene.Components.MyRenderableComponent.CreateRenderableProxyForPart(Int32 lodIndex, Int32 partIndex, Int32 objectConstantsSize, Matrix[] skinningMatrices)
- at VRage.Render11.Scene.Components.MyRenderableComponent.RebuildLodProxy(Int32 lodNum, Boolean skinningEnabled, MySkinningComponent skinning)
- at VRage.Render11.Scene.Components.MyRenderableComponent.RebuildRenderProxies()
- at VRage.Render11.Scene.Components.MyRenderableComponent.OnUpdateBeforeDraw()
- at VRage.Render.Scene.MyActor.OnUpdateBeforeDraw()
- at VRage.Render.Scene.MyActorUpdater.Update()
- at VRageRender.MyRender11.UpdateSceneFrame()
- at VRageRender.MyRender11.DrawScene()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.MyDX11Render.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2018-11-11 00:36:41.229 - Thread: 29 -> Hiding window
- 2018-11-11 00:36:41.229 - Thread: 29 -> Hiding window done
- 2018-11-11 00:36:41.229 - Thread: 29 -> Showing message
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