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3d Pixel shader 1

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Sep 18th, 2022
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  1. shader_type canvas_item;
  2.  
  3. uniform float pixelate: hint_range(2, 512, 4) = 256;
  4.  
  5. void fragment()
  6. {
  7.     vec2 uv = floor(UV * pixelate) / pixelate;
  8.     COLOR = textureLod(SCREEN_TEXTURE, uv, 0.0);
  9. }
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