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- #二次配布・改造許可
- #製作者が分かるようにしないと
- #処罰対象
- on script load:
- broadcast "&d&lあやかすくりぷと"
- broadcast "&c&l稼働中"
- every 5 seconds:
- loop all players:
- if {level::%loop-player%} is not set:
- set {level::%loop-player%} to 1
- if {exp::%loop-player%} is not set:
- set {exp::%loop-player%} to 0
- if {needexp::%loop-player%} is not set:
- set {needexp::%loop-player%} to 100
- if {kouunn::%loop-player%} is not set:
- set {kouunn::%loop-player%} to 0
- if {kouritu::%loop-player%} is not set:
- set {kouritu::%loop-player%} to 0
- if {sp::%loop-player%} is not set:
- set {sp::%loop-player%} to 0
- play item_totem_use at loop-player with volume 1 and pitch 1
- message "&d&lデータのセットが完了しました" to loop-player
- on break of stone:
- cancel event
- play item_hoe_till at player with volume 1 and pitch 1
- add (1 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of coal ore:
- cancel event
- if {level::%player%} is more than 9:
- add (3 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは10Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of iron ore:
- cancel event
- if {level::%player%} is more than 19:
- add (4 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは20Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of gold ore:
- cancel event
- if {level::%player%} is more than 39:
- add (5 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは40Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of lapis lazuli:
- cancel event
- if {level::%player%} is more than 69:
- add (7 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは70Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of diamond ore:
- cancel event
- if {level::%player%} is more than 89:
- add (10 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは90Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- on break of obsidian:
- cancel event
- if {level::%player%} is more than 109:
- add (10 * {kouunn::%player%} + ({kouunn::%player%} + {kouunn::%player%})) to {exp::%player%}
- else:
- message "&cこのブロックは110Lvから掘ることができます"
- play item_hoe_till at player with volume 1 and pitch 1
- if {exp::%player%} >= {needexp::%player%}:
- add 1 to {level::%player%}
- set {needexp::%player%} to round({needexp::%player%} * 1.05 + {level::%player%})
- add 1 to {sp::%player%}
- set {exp::%player%} to 0
- message "&e========================="
- message "&a&lLevel Up!!"
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&e========================="
- play entity_firework_blast at player with volume 1 and pitch 1
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
- message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&d%arg-1% さんのデータ"
- message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
- message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
- message "&e========================="
- on right click on iron block:
- if {ketudann::%player%} is set:
- if player has 1 redstone:
- add 1 to {eff::%Player%}
- set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
- evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
- remove 1 redstone from player
- else:
- message "&cSP結晶が足りません"
- else:
- if player's held item is pickaxe:
- if player has 1 redstone:
- set {ketudann::%player%} to 1
- message "&cSP結晶を使用して [&e効率強化&c] を強化します"
- message "&c強化する場合は もう一度かなどこを右クリックしてください"
- message "&bキャンセルの場合は かなどこを左クリックしてください"
- on left click on iron block:
- delete {ketudann::%player%}
- message "&c強化をキャンセルしました"
- on right click on lapis block:
- if {ketudann2::%player%} is set:
- if player has 1 lapis lazuli:
- add 1 to {kouunn::%player%}
- set line 2 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
- remove 1 lapis lazuli from player
- else:
- message "&cSP結晶が足りません"
- else:
- if player's held item is pickaxe:
- if player has 1 redstone:
- set {ketudann2::%player%} to 1
- message "&cSP結晶を使用して [&e幸運&c] を強化します"
- message "&c強化する場合は もう一度ピストンを右クリックしてください"
- message "&bキャンセルの場合は ピストンを左クリックしてください"
- on left click on lapis block:
- delete {ketudann2::%player%}
- message "&c強化をキャンセルしました"
- on respawn:
- console command "/gamemode 0"
- teleport the player to {spawn}
- on join:
- teleport the player to {spawn}
- on spawn:
- teleport the player to {spawn}
- command /spawnset:
- permission:sk
- trigger:
- set {spawn} to location of player
- on right click on diamond block:
- if {sp::%player%} >= 1:
- remove 1 from {sp::%player%}
- give 1 redstone named "&c&lSP結晶 [効率強化]" to player
- on right click on coal block:
- if {sp::%player%} >= 1:
- remove 1 from {sp::%player%}
- give 1 lapis lazuli named "&c&lSP結晶 [幸運強化]" to player
- every 1 seconds:
- loop all players:
- set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8%{needexp::%loop-player%}%&8]"
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