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Yu-Gi-Oh! Stairway to the Destined Duel FAQ

Aug 9th, 2019
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  1. Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel FAQ
  2.  
  3. Q: What are you trying to do?
  4. A: Beat all 23 duelists in the game once. This is done from a New Game+ file with everyone already unlocked, card limitations removed, and a deck already prepared.
  5.  
  6. Q: What are you playing on?
  7. A: mGBA, an emulator for GBA games.
  8.  
  9. Q: What is the world record?
  10. A: 58:39 by GoddessMaria15. Full leaderboard: https://www.speedrun.com/yugiohstairway#All_Duelists
  11.  
  12. Q: Does this game follow the rules of the trading card game?
  13. A: Yes, it follows them exactly.
  14.  
  15. Q: How many cards are in the game?
  16. A: About 1000. It has all the cards through the Labyrinth of Nightmare booster pack (released in 2003 in the US), plus a few extras.
  17.  
  18. Q: What is your deck strategy?
  19. A: Cyber-Stein FTK (first-turn kill). You play Cyber-Stein, use its effect to special summon Blue-Eyes Ultimate Dragon (4500 ATK) from your Fusion Deck, equip BEUD with Megamorph (or sometimes United We Stand/Mage Power), and win in one turn. This strategy is very effective with card limitations removed, because you're running 3 copies of OP cards that help you clear your opponent's field and draw more cards quickly.
  20.  
  21. The deck can be divided into 5 types of cards:
  22. - Cyber-Stein and cards that help you draw/play it (Cyber-Stein x3, Monster Reborn x3)
  23. - Cards that help you draw whatever you need (Pot of Greed x3, Graceful Charity x3, Painful Choice x3, Card Destruction x3)
  24. - Equips (Megamorph x3, United We Stand x3, Mage Power x3)
  25. - Monster removal (Raigeki x3, Change of Heart x3, Snatch Steal x1)
  26. - Magic/trap removal (Harpie's Feather Duster x3, Heavy Storm x3)
  27.  
  28. Q: How does the overworld work, and how can you quickly find all 23 duelists?
  29. A: The duelists are scattered randomly throughout 14 areas in Battle City, but you can only see 4-5 areas at a time, and each area contains 0-3 duelists. To travel to other areas, you must duel someone or talk to a passenger, which wastes time. Optimally you want to do 23 duels without talking to a passenger, but this requires extremely good luck and/or planning.
  30.  
  31. When you travel to other areas, those areas always contain the same duelists and passengers (it's not RNG). So you can plan a route for dueling everyone by creating a save state on emulator, then testing what happens with different orders. You can't do this on console because the game auto-saves after every overworld action. (You could, however, export a console save file to emulator, route it on emulator, then run it on console.) I've made a route that talks to only 2 passengers, which is improvable but decent for first runs.
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