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- _G.Farm = true
- Mouse = game.Players.LocalPlayer:GetMouse()
- Mouse.KeyDown:connect(function(key)
- if key == "p" then
- if _G.Farm == true then _G.Farm = false print("Disabled")
- elseif
- _G.Farm == false then G.Farm = true print("Enabled")
- end
- end
- end)
- function Upd()
- for ,v in pairs(workspace:GetDescendants()) do
- if v.Name == "DarknessPart"
- or v.Name == "GatePart" then
- v.Size = Vector3.new(257.4, 155.8, 100)
- end
- end
- end
- Upd()
- local Chest = game.workspace.GoldenChest.Collider
- Chest.Size = Vector3.new(948.8, 1327.2, 1401.6)
- Chest.CFrame = CFrame.new(-54.5, -218.1, 9316.9)
- Chest.CanCollide = true
- while true do
- wait()
- if _G.Farm == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(42.897, 35, 463.6)
- local Force = Instance.new("BodyVelocity")
- Force.Name = ""
- Force.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- Force.MaxForce = Vector3.new(99999, 99999, 99999)
- Force.Velocity = Vector3.new(0, 0, 625)
- wait(18)
- Upd()
- end
- end
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