Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Sep 15th, 2018
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.11 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. default:
  181. title:
  182. text:
  183. - '&3&lFact&b&lions v1'
  184. interval: 2
  185. random: false
  186. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  187. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  188. # These lines (usually a header or footer) are also good for decoration.
  189. 1:
  190. text:
  191. - '&7&m-------------------------'
  192. interval: 10
  193. random: true
  194. 2:
  195. text:
  196. - '&b&lOnline'
  197. interval: 10
  198. random: true
  199. 3:
  200. text:
  201. - '{BUNGEECOUNT}'
  202. interval: 10
  203. random: true
  204. 4:
  205. text: []
  206. interval: 10
  207. random: true
  208. 5:
  209. text:
  210. - '&3&lRank'
  211. interval: 10
  212. random: true
  213. 6:
  214. text:
  215. - '{group}'
  216. interval: 10
  217. random: true
  218. 7:
  219. text: []
  220. interval: 10
  221. random: true
  222. 10:
  223. text:
  224. - '&3&lMoney'
  225. interval: 10
  226. random: true
  227. 14:
  228. text:
  229. - '{money}'
  230. interval: 10
  231. random: true
  232. 15:
  233. text:
  234. - ''
  235. interval: 10
  236. random: true
  237. 8:
  238. text:
  239. - '&bmc.mineshaft.ga'
  240. interval: 10
  241. random: true
  242. 9:
  243. text:
  244. - '&7&m-------------------------'
  245. interval: 10
  246. random: true
  247. combat-scoreboard-example:
  248. # Lets just use the title,header and footer from the example above
  249. # for in depth configuration look above.
  250. #
  251. # When designing a board that is used when triggered on an event. You have
  252. # to think (before looking at the placeholders) what is relevant.
  253. # For example: When I think of combat my first thoughts are:
  254. # - Health: To see how much you have left
  255. # - Possible cooldown timers
  256. # - With who am I in combat?
  257. # - Target health
  258. # - mcMMO attacking level?
  259. #
  260. # Next you have to think what is important during that event:
  261. # - Combat: not too much distraction (no animations, smaller scoreboard)
  262. #
  263. # Once you know those things start looking for placeholders. A lot of events such
  264. # as mcmmo have placeholders that can only be used in such events.
  265. title:
  266. text:
  267. # To create cool looking animations you create yourself
  268. # you can use the graphical tool AnimationCreator
  269. # https://www.spigotmc.org/resources/animationcreator.6001/
  270. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  271. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  272. - '<single><delay times="10">&l><</delay></single>'
  273. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  274. - '<single>&f&lherB</single>'
  275. - '<single>&f&lherBo</single>'
  276. - '<single>&f&latherBoa</single>'
  277. - '<single>&f&leatherBoar</single>'
  278. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  279. interval: 2
  280. random: false
  281. header:
  282. text:
  283. - '&a&m+-----------------+'
  284. interval: 10
  285. random: true
  286. combat-label:
  287. text:
  288. - '&8&l> &7&lCombat target:'
  289. interval: 100
  290. random: false
  291. combat-data:
  292. text:
  293. - '{vanilla-combat_opponent_name}'
  294. interval: 2
  295. random: false
  296. spacer1:
  297. text: []
  298. interval: 100
  299. health-label:
  300. text:
  301. - '&8&l> &7&lHealth stats:'
  302. interval: 100
  303. random: false
  304. health-data-1:
  305. text:
  306. - '&aYou: {healthbar}'
  307. interval: 1
  308. random: false
  309. health-data-2:
  310. text:
  311. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  312. interval: 1
  313. random: false
  314. footer:
  315. text:
  316. - '&a&m+-----------------+'
  317. interval: 10
  318. random: true
  319. # This is an example for mcMMO when you level up
  320. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  321. # (Unless you want it to show all the time)
  322. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  323. mcmmo-levelup:
  324. title:
  325. text:
  326. # To create cool looking animations you create yourself
  327. # you can use the graphical tool AnimationCreator
  328. # https://www.spigotmc.org/resources/animationcreator.6001/
  329. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  330. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  331. - '<single><delay times="10">&l><</delay></single>'
  332. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  333. - '<single>&f&lherB</single>'
  334. - '<single>&f&lherBo</single>'
  335. - '<single>&f&latherBoa</single>'
  336. - '<single>&f&leatherBoar</single>'
  337. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  338. interval: 2
  339. random: false
  340. header:
  341. text:
  342. - '&a&m+-----------------+'
  343. interval: 10
  344. random: true
  345. info-label:
  346. text:
  347. # mcMMO-levelup comes with several event specific placeholders
  348. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  349. interval: 10
  350. spacer1: # This is a spacer an empty line
  351. text:
  352. - ''
  353. interval: 10
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skill-label: # You can add elements to the group and name them like you want
  357. # Lets make a static label
  358. text:
  359. - '&9&l> &e&lSkill:'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skill:
  364. # Lets make a static label
  365. text:
  366. - '{mcmmo-levelup_skill_name}'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. spacer2: # This is a spacer an empty line
  371. text:
  372. - ''
  373. interval: 100
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. skilllevel-label: # You can add elements to the group and name them like you want
  377. # Lets make a static label
  378. text:
  379. - '&b&l> &e&lCurrent level:'
  380. interval: 10 # The interval is not important since its just 1 static text.
  381. # Do you want to randomize the animation frames?
  382. random: false
  383. skilllevel:
  384. # Lets make a static label
  385. text:
  386. - '{mcmmo-levelup_skilllevel}'
  387. interval: 10 # The interval is not important since its just 1 static text.
  388. # Do you want to randomize the animation frames?
  389. random: false
  390. footer:
  391. text:
  392. - '&a&m+-----------------+'
  393. interval: 10
  394. random: true
  395. # This is an example for Towny when you enter a town
  396. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  397. # (Unless you want it to show all the time)
  398. # You still need to 'trigger' this scoreboard in the 'towny-town'
  399. towny-town-example:
  400. # Lets just use the title,header and footer from the example above
  401. # for in depth configuration look above.
  402. title:
  403. text:
  404. # To create cool looking animations you create yourself
  405. # you can use the graphical tool AnimationCreator
  406. # https://www.spigotmc.org/resources/animationcreator.6001/
  407. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  408. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  409. - '<single><delay times="10">&l><</delay></single>'
  410. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  411. - '<single>&f&lherB</single>'
  412. - '<single>&f&lherBo</single>'
  413. - '<single>&f&latherBoa</single>'
  414. - '<single>&f&leatherBoar</single>'
  415. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  416. interval: 2
  417. random: false
  418. header:
  419. text:
  420. - '&a&m+-------------------+'
  421. interval: 10
  422. random: true
  423. town-label:
  424. text:
  425. - '&bYou are in town:'
  426. interval: 100
  427. town-data:
  428. text:
  429. - '{towny_currenttown_name}'
  430. interval: 100
  431. spacer1:
  432. text: []
  433. interval: 100
  434. townboard-label:
  435. text:
  436. - '&bTown board:'
  437. interval: 100
  438. townboard:
  439. text:
  440. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  441. interval: 3
  442. spacer2:
  443. text: []
  444. interval: 100
  445. population-label:
  446. text:
  447. - '&bPopulation:'
  448. interval: 100
  449. poplulation-data:
  450. text:
  451. - '{towny_currenttown_residents}'
  452. interval: 100
  453. footer:
  454. text:
  455. - '&a&m+-------------------+'
  456. interval: 10
  457. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement