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Blackbando

Unmatched Average Biggest Attack

Aug 25th, 2022
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  1. average "biggest attack" for every single deck
  2. hi all, i'm bando and i like using numbers to prove myself right (or wrong but usually i'm not wrong when it comes to this)
  3.  
  4. this is going to assume just based on the biggest attack in each deck; for instance, while Alice's Momentous Shift can be a 7, it won't be counted, because Manxome Foe can be bigger. i will try to get more "average" values for variable cards like this, but ofc sometimes that's hard to determine
  5.  
  6. without further ado, here's me delving into insanity:
  7.  
  8. Alice: 7.31034482759 (Manxome Foe + 2, with the average blind boost being ~2.31034482759. obviously the fact you draw 5 cards at the start of the game means that this number isn't actually going to be true even if you use a manxome while large for your first action on your first turn, but it's not really feasible to try and math out the other 4 cards)
  9. Bigfoot: 6 (Larger than Life)
  10. Dracula: 9.5 (Beastform + discarding half your hand when you use bite. yeah beastform is a card you can't very easily factor numbers into, but the best i can do is assume you discard between 0 and 7 cards when playing it, as that is typically the optimal way to use it)
  11. Bruce Lee: 7 (Little Dragon + ONE nunchaku. getting off little dragon in general is really hard to do, and getting it off with a nunchaku is even harder; getting it off with both nunchaku is basically impossible unless your hand is like just schemes + LD or something)
  12. Daredevil: 8 (Devil of Hell's Kitchen with no cads)
  13. Medusa: 7 (Second Shot with a 4 boost)
  14. Robin Hood: 5 (Hunter's Eye)
  15. Sherlock Holmes: 5 (Game is Afoot/Gun)
  16. Sinbad: 8 (7th Voyage, aka 2 + 6)
  17. Buffy: 5.5 (Right Hand Man or Mr. Pointy. this one is kind of weird to do but if we assume a 50/50 split between picking xander or picking giles, i think this is fair. don't get me wrong NOBODY picks Xander, but *mathematically* this works better)
  18. Angel: 5 (like half his deck lmao)
  19. Spike: 7 (Always Surprising on shadow token, or Let's Dance on a shadow token--both with a 3 boost. i didn't math the average for this one because always surprising is more like a "huh yeah spike can throw out ANOTHER 7" thing, while Let's Dance is really the actually relevant card for this math)
  20. Sattler: 7 (Illusion; yes Back in Business can get some wacky stuff but that's much harder to do)
  21. Beowulf: 8 (Ancient Heirloom)
  22. Achilles: 6 (Skirmish or Brothers in Arms after his boyfriend dies)
  23. Little Red: 6 (Long Have I Sought You)
  24. Willow: 6.13793103448 (Flayed Alive. average blind boost is 2.13793103448, see Alice for more info on calcing stuff)
  25. Jekyll & Hyde: 11? (Forever Hyde; it's hard to do competent math for this, but if we assume that half of your hand is Jekyll cards then that's 5 + 2*3. yes there's not exactly 50% of the dekc as jekyll cards, BUT you also choose when you play forever hyde, so like... this is the best i can do outside of just a blank 5, which is obviously inaccurate)
  26. Luke: 6 (Sweet Christmas!)
  27. Bloody Mary: 7 (Speak Three Times)
  28. Sun Wukong: 7 (Ox Form)
  29. Deadpool: 7 (Cha-Ching! using Push to Teleport to BOOST)
  30. Invisible Man: 5 (Surprise Attack + Emerge from Mist)
  31. InGen: 5 (They Should All Be Destroyed / Second Shot with a 3-BOOST. this one is another difficult to math one, but if we assume that Destroyed is usually between 0-2 traps (from my experience and looking at how maps are, that's not unreasonable) then that averages to 4 + 1)
  32. Yennenga: 5 (Jaws/Momentous Shift. jaws is obviously map dependent, but again using averages here, 1-3 zones per space, that's 2. shift is more consistent and also a 5. you could MAYBE argue jaws is a 6 since it's like "would you really play it if someone is only on 2" to which i say "Yes")
  33. King Arthur: 7.5 (Excalibur + 1-3 BOOST. this one is hard to math due to the cancelling, it being predictable enough that a feint coming is decently obvious, Arthur's BOOST values being so trash, etc. this also averages 6 + 9, aka max-boosted excal vs cancelled/unboosted excal, so that's nice.)
  34. Ghost Rider: 5????? (a LOT of blocks are only 1 boost so penance stare varies a ton, and GR has multiple 5 attacks--plus Penance is a 5 if you double-boost it against a 1 boost. again this is something you can't really math without calculating the average boost value of every single attack in the entire game, which i prolly will do someday but not now)
  35. Bullseye: 6 (I'm Better And I'll Prove It. I Never Miss boosted with a 3 also works)
  36. Moon Knight: 7 (P&PI with a 3-boost as Khonshu, or That's Why I Always Win with a 2-boost as Khonshu. MK *Can* actually throw out 8s by boosting That's Why I Always Win with one of his 3-boosts, but that play is usually suboptimal and rarer compared to using the scheme itself and Past and Present Intermingle. you could argue that i should make this an 8, but i'm trying to find *averages* here, not unlikely fringe combos that do Big Biggest Damage)
  37. Raptors: 7 (Eviscerate with 2 raptors. pinning with 2 raptors isn't like the hardest thing in the world in most matchups, especilaly for just one hit, so i'd say this is fair. you could prolly lower this to a 6 if you wanted but ehhhhhh)
  38. Elektra: 6 (Mystic Assassin)
  39. T. Rex: 6 (When Dinosaurs Ruled the Earth boosted with a 4)
  40.  
  41. Average Biggest Attack Across All Decks: 6.15463362069
  42.  
  43. i think you could feasibly argue this number might actually be TOO high, considering the fact that it includes some decently unlikely stuff; however, you could try and argue the opposite too due to cases like Penance Stare and Destroyed, which can theoretically get a lot higher. ultimately, i think that the number won't change THAT much either way, so this shows that the average is about a 6.
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