Advertisement
Guest User

Untitled

a guest
Jun 28th, 2017
55
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.61 KB | None | 0 0
  1. /*
  2. Test Game shared code (client and server)
  3.  
  4. Copyright © 2016, The Network Protocol Company, Inc.
  5.  
  6. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  7.  
  8. 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  9.  
  10. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
  11. in the documentation and/or other materials provided with the distribution.
  12.  
  13. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived
  14. from this software without specific prior written permission.
  15.  
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  17. INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  19. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  20. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  21. WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  22. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24.  
  25. #ifndef SHARED_H
  26. #define SHARED_H
  27.  
  28. #include "yojimbo.h"
  29. #include <stdio.h>
  30. #include <stdlib.h>
  31. #include <stdint.h>
  32. #include <inttypes.h>
  33. #include <time.h>
  34. #include <string>
  35.  
  36. using namespace yojimbo;
  37.  
  38. const uint64_t ProtocolId = 0x11223344556677ULL;
  39.  
  40. const uint8_t MAX_TEAM_NUMBER = 16;
  41.  
  42. struct JoinMessage : public Message
  43. {
  44. enum { MsgType = 0x00 };
  45.  
  46. uint8_t teamId;
  47.  
  48. template <typename Stream> bool Serialize(Stream & stream)
  49. {
  50. serialize_int(stream, teamId, 0, 15);
  51. return true;
  52. }
  53.  
  54. YOJIMBO_VIRTUAL_SERIALIZE_FUNCTIONS();
  55. };
  56.  
  57. enum OgameMessageType
  58. {
  59. JOIN_MESSAGE,
  60. NUM_TEST_MESSAGE_TYPES
  61. };
  62.  
  63. YOJIMBO_MESSAGE_FACTORY_START(OgameMessageFactory, NUM_TEST_MESSAGE_TYPES );
  64. YOJIMBO_DECLARE_MESSAGE_TYPE( JOIN_MESSAGE, JoinMessage );
  65. YOJIMBO_MESSAGE_FACTORY_FINISH();
  66.  
  67. class OgameAdapter : public Adapter
  68. {
  69. public:
  70.  
  71. MessageFactory * CreateMessageFactory( Allocator & allocator )
  72. {
  73. return YOJIMBO_NEW( allocator, OgameMessageFactory, allocator );
  74. }
  75. };
  76.  
  77. static OgameAdapter adapter;
  78.  
  79. #endif // #ifndef SHARED_H
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement