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- 2500 Pts - Ogre Kingdoms Army
- Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
- Tyrant 1 6 6 4 5 5 5 4 5 9 2+ 5+ MI 305.0
- Monstrous Inf - Stomp; General; Units within 12" may use
- General's Leadership; Luck Gnoblar (x1); Re-roll one armour or
- ward save per game; Ogre Club; -1 Armour Save
- Talisman of Endurance Bearer gains 5+ ward save [30.0]
- Armour of Silvered Steel Armour save 2+, cannot be further improved [45.0]
- Sword of Swift Slaying Wielder gains "Always Strikes First" [25.0]
- Slaughtermaster 1 6 4 3 4 5 5 3 4 8 4+ MI 300.0
- Monstrous Inf - Stomp; Luck Gnoblar (x1); Re-roll one armour or
- ward save per game
- Talisman of Preservation Bearer gains 4+ ward save [45.0]
- Dispel Scroll One use only; Automatically dispels one spell cast that turn [25.0]
- only.
- Ruby Ring of Ruin Bound spell (energy level 3); Casts the spell Fireball. [25.0]
- Bruiser 1 6 5 3 5 5 4 3 4 8 5+ MI 169.0
- Monstrous Inf - Stomp; Ogre Club; -1 Armour Save; Heavy Armour;
- Max 1+ save; Battle Standard; Units w/in 12" may re-roll
- Leadership tests
- Banner of the Eternal Flame Unit has flaming attacks [10.0]
- Gnoblars 40 4 2 3 2 3 1 3 1 5 In 80.0
- Bicker; Sharp Stuff; ^; ^
- Gnoblar Trappers 8 4 2 3 2 3 1 3 1 5 In 48.0
- Bicker; Scout; Skirmish; Entourage; Sharp Stuff; ^; ^
- Ogre Bulls 7 6 3 2 4 4 3 2 3 7 MI 330.0
- Monstrous Inf - Stomp; Ogre Club; -1 Armour Save; Standard;
- +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
- Crusher 1 6 3 2 4 4 3 2 4 7 MI [20.0]
- Monstrous Inf - Stomp
- Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ MI 386.0
- Monstrous Inf - Stomp; Great Weapon; ^; ^; Ogre Club; -1 Armour
- Save; Heavy Armour; Max 1+ save; Standard; +1CR; Musician; +1CR
- if tied. +1 Ld in rally attempts.
- Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ MI [20.0]
- Monstrous Inf - Stomp
- Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ MI 386.0
- Monstrous Inf - Stomp; Great Weapon; ^; ^; Ogre Club; -1 Armour
- Save; Heavy Armour; Max 1+ save; Standard; +1CR; Musician; +1CR
- if tied. +1 Ld in rally attempts.
- Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ MI [20.0]
- Monstrous Inf - Stomp
- Leadbelchers 3 6 3 3 4 4 3 2 3 7 6+ MI 165.0
- Monstrous Inf - Stomp; Light Armour; Max 1+ save
- Leadbelcher Cannon Range: 12", S4, Armour Piercing; Shoots artillery dice # of -
- shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4
- hits; Counts as Ogre Club
- Leadbelchers 3 6 3 3 4 4 3 2 3 7 6+ MI 165.0
- Monstrous Inf - Stomp; Light Armour; Max 1+ save
- Leadbelcher Cannon Range: 12", S4, Armour Piercing; Shoots artillery dice # of -
- shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4
- hits; Counts as Ogre Club
- Scraplauncha 1 5 5 5 d6 4+ Ch 165.0
- Chariot; D6 impact hits; Pass LD-test if enemy is in range or
- must charge; Can move and shoot; Stone Thrower, St3, large
- template, normal armour saves, Killing Blow special rule.
- Gnoblars Crew 6 2 2 3 6 5 [0.0]
- Rhinox 1 6 3 5 2 3 5 [0.0]
- Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice);
- Immune to Bicker; 50*50 mm base
- Option Footnotes:
- Bicker Roll a D6 at start of your turn unless unit is in combat: 1 = do
- nothing this turn (but can flee), 2+ = no effect
- Total Army Cost: 2499.0
- Notes:
- All Ogres have Unit Strength 3 and cause Fear
- Friendly units do not take Panic tests because of panicking Gnoblars (not even other Gnoblars)
- Ogre Characters cannot join Gnoblar units
- Additional Casting Dice: 0
- Additional Dispel Dice: 0
- Models in Army: 80
- Validation Results:
- Roster satisfies all enforced validation rules
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