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  1. 2500 Pts - Ogre Kingdoms Army
  2.  
  3. Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
  4.  
  5. Tyrant 1 6 6 4 5 5 5 4 5 9 2+ 5+ MI 305.0
  6. Monstrous Inf - Stomp; General; Units within 12" may use
  7. General's Leadership; Luck Gnoblar (x1); Re-roll one armour or
  8. ward save per game; Ogre Club; -1 Armour Save
  9. Talisman of Endurance Bearer gains 5+ ward save [30.0]
  10. Armour of Silvered Steel Armour save 2+, cannot be further improved [45.0]
  11. Sword of Swift Slaying Wielder gains "Always Strikes First" [25.0]
  12.  
  13. Slaughtermaster 1 6 4 3 4 5 5 3 4 8 4+ MI 300.0
  14. Monstrous Inf - Stomp; Luck Gnoblar (x1); Re-roll one armour or
  15. ward save per game
  16. Talisman of Preservation Bearer gains 4+ ward save [45.0]
  17. Dispel Scroll One use only; Automatically dispels one spell cast that turn [25.0]
  18. only.
  19. Ruby Ring of Ruin Bound spell (energy level 3); Casts the spell Fireball. [25.0]
  20.  
  21. Bruiser 1 6 5 3 5 5 4 3 4 8 5+ MI 169.0
  22. Monstrous Inf - Stomp; Ogre Club; -1 Armour Save; Heavy Armour;
  23. Max 1+ save; Battle Standard; Units w/in 12" may re-roll
  24. Leadership tests
  25. Banner of the Eternal Flame Unit has flaming attacks [10.0]
  26.  
  27. Gnoblars 40 4 2 3 2 3 1 3 1 5 In 80.0
  28. Bicker; Sharp Stuff; ^; ^
  29.  
  30. Gnoblar Trappers 8 4 2 3 2 3 1 3 1 5 In 48.0
  31. Bicker; Scout; Skirmish; Entourage; Sharp Stuff; ^; ^
  32.  
  33. Ogre Bulls 7 6 3 2 4 4 3 2 3 7 MI 330.0
  34. Monstrous Inf - Stomp; Ogre Club; -1 Armour Save; Standard;
  35. +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  36. Crusher 1 6 3 2 4 4 3 2 4 7 MI [20.0]
  37. Monstrous Inf - Stomp
  38.  
  39. Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ MI 386.0
  40. Monstrous Inf - Stomp; Great Weapon; ^; ^; Ogre Club; -1 Armour
  41. Save; Heavy Armour; Max 1+ save; Standard; +1CR; Musician; +1CR
  42. if tied. +1 Ld in rally attempts.
  43. Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ MI [20.0]
  44. Monstrous Inf - Stomp
  45.  
  46. Ironguts 6 6 3 2 4/6 4 3 2 3 8 5+ MI 386.0
  47. Monstrous Inf - Stomp; Great Weapon; ^; ^; Ogre Club; -1 Armour
  48. Save; Heavy Armour; Max 1+ save; Standard; +1CR; Musician; +1CR
  49. if tied. +1 Ld in rally attempts.
  50. Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ MI [20.0]
  51. Monstrous Inf - Stomp
  52.  
  53. Leadbelchers 3 6 3 3 4 4 3 2 3 7 6+ MI 165.0
  54. Monstrous Inf - Stomp; Light Armour; Max 1+ save
  55. Leadbelcher Cannon Range: 12", S4, Armour Piercing; Shoots artillery dice # of -
  56. shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4
  57. hits; Counts as Ogre Club
  58.  
  59. Leadbelchers 3 6 3 3 4 4 3 2 3 7 6+ MI 165.0
  60. Monstrous Inf - Stomp; Light Armour; Max 1+ save
  61. Leadbelcher Cannon Range: 12", S4, Armour Piercing; Shoots artillery dice # of -
  62. shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4
  63. hits; Counts as Ogre Club
  64.  
  65. Scraplauncha 1 5 5 5 d6 4+ Ch 165.0
  66. Chariot; D6 impact hits; Pass LD-test if enemy is in range or
  67. must charge; Can move and shoot; Stone Thrower, St3, large
  68. template, normal armour saves, Killing Blow special rule.
  69. Gnoblars Crew 6 2 2 3 6 5 [0.0]
  70. Rhinox 1 6 3 5 2 3 5 [0.0]
  71. Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice);
  72. Immune to Bicker; 50*50 mm base
  73.  
  74. Option Footnotes:
  75. Bicker Roll a D6 at start of your turn unless unit is in combat: 1 = do
  76. nothing this turn (but can flee), 2+ = no effect
  77.  
  78.  
  79. Total Army Cost: 2499.0
  80.  
  81. Notes:
  82. All Ogres have Unit Strength 3 and cause Fear
  83. Friendly units do not take Panic tests because of panicking Gnoblars (not even other Gnoblars)
  84. Ogre Characters cannot join Gnoblar units
  85.  
  86. Additional Casting Dice: 0
  87. Additional Dispel Dice: 0
  88. Models in Army: 80
  89.  
  90.  
  91. Validation Results:
  92. Roster satisfies all enforced validation rules
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