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Stamina use 3/4th reduction

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Sep 25th, 2019
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  184. <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level05_Encumbered" PerSecond="13.0" Stat="Stamina" />
  185. <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level06_Normal" PerSecond="2.0" Stat="Stamina" />
  186. <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level06_Encumbered" PerSecond="11.0" Stat="Stamina" />
  187. <DamageValues Max="75" Min="50" Name="Damage_ToJuggernaut_Vulnerable_Unarmed" PerSecond="0.0" Stat="Health" />
  188. <DamageValues Max="175" Min="150" Name="Damage_ToJuggernaut_Vulnerable_BluntLight" PerSecond="0.0" Stat="Health" />
  189. <DamageValues Max="175" Min="150" Name="Damage_ToJuggernaut_Vulnerable_EdgedLight" PerSecond="0.0" Stat="Health" />
  190. <DamageValues Max="300" Min="230" Name="Damage_ToJuggernaut_Vulnerable_BluntHeavy" PerSecond="0.0" Stat="Health" />
  191. <DamageValues Max="50" Min="35" Name="Damage_ToJuggernaut_Normal_Unarmed" PerSecond="0.0" Stat="Health" />
  192. <DamageValues Max="135" Min="100" Name="Damage_ToJuggernaut_Normal_BluntLight" PerSecond="0.0" Stat="Health" />
  193. <DamageValues Max="135" Min="100" Name="Damage_ToJuggernaut_Normal_EdgedLight" PerSecond="0.0" Stat="Health" />
  194. <DamageValues Max="225" Min="150" Name="Damage_ToJuggernaut_Normal_BluntHeavy" PerSecond="0.0" Stat="Health" />
  195. <DamageValues Max="1000" Min="800" Name="Damage_ToJuggernaut_Explosives" PerSecond="0.0" Stat="Health" />
  196. <DamageValues Max="250" Min="250" Name="Damage_ToJuggernaut_FireBombImpact" PerSecond="0" Stat="Health" />
  197. <DamageValues Max="0" Min="0" Name="DamageDoT_ToJuggernaut_Burning" PerSecond="50" Stat="Health" />
  198. <DamageValues Max="15" Min="15" Name="Damage_ToPlayer_Juggernaut_Light" PerSecond="0.0" Stat="Health" />
  199. <DamageValues Max="20" Min="20" Name="Damage_ToPlayer_Juggernaut_Heavy" PerSecond="0.0" Stat="Health" />
  200. <DamageValues Max="18" Min="18" Name="Damage_ToPlayer_Juggernaut_Light_Tier2" PerSecond="0.0" Stat="Health" />
  201. <DamageValues Max="23" Min="23" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier2" PerSecond="0.0" Stat="Health" />
  202. <DamageValues Max="22" Min="22" Name="Damage_ToPlayer_Juggernaut_Light_Tier3" PerSecond="0.0" Stat="Health" />
  203. <DamageValues Max="26" Min="26" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier3" PerSecond="0.0" Stat="Health" />
  204. <DamageValues Max="25" Min="25" Name="Damage_ToPlayer_Juggernaut_Light_Tier4" PerSecond="0.0" Stat="Health" />
  205. <DamageValues Max="30" Min="30" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier4" PerSecond="0.0" Stat="Health" />
  206. <DamageValues Max="10" Min="10" Name="Damage_ToPlayer_Juggernaut_Heavy_Penalty" PerSecond="0.0" Stat="Health" />
  207. <DamageValues Max="45" Min="45" Name="Damage_ToPlayer_Juggernaut_Bite" PerSecond="0.0" Stat="Health" />
  208. <DamageValues Max="45" Min="45" Name="Damage_ToPlayer_Juggernaut_Bite_Tier2" PerSecond="0.0" Stat="Health" />
  209. <DamageValues Max="52" Min="52" Name="Damage_ToPlayer_Juggernaut_Bite_Tier3" PerSecond="0.0" Stat="Health" />
  210. <DamageValues Max="60" Min="60" Name="Damage_ToPlayer_Juggernaut_Bite_Tier4" PerSecond="0.0" Stat="Health" />
  211. <DamageValues Max="20" Min="20" Name="Damage_ToPlayer_Juggernaut_Bite_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
  212. <DamageValues Max="65" Min="65" Name="Damage_ToPlayer_DeepWater" PerSecond="0.0" Stat="Health" />
  213. <DamageValues Max="65" Min="65" Name="Damage_ToPlayer_DeepWater_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
  214. <DamageValues Max="6" Min="3" Name="Damage_ToPlayer_Feral_Light" PerSecond="0.0" Stat="Health" />
  215. <DamageValues Max="15" Min="10" Name="Damage_ToPlayer_Feral_Heavy" PerSecond="0.0" Stat="Health" />
  216. <DamageValues Max="25" Min="20" Name="Damage_ToPlayer_Feral_Bite" PerSecond="0.0" Stat="Health" />
  217. <DamageValues Max="10" Min="10" Name="Damage_ToPlayer_Feral_Bite_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
  218. <DamageValues Max="10" Min="10" Name="Damage_ToJuggernaut_Vulnerable_Unarmed_NPC" PerSecond="0.0" Stat="Health" />
  219. <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Vulnerable_BluntLight_NPC" PerSecond="0.0" Stat="Health" />
  220. <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Vulnerable_EdgedLight_NPC" PerSecond="0.0" Stat="Health" />
  221. <DamageValues Max="100" Min="100" Name="Damage_ToJuggernaut_Vulnerable_BluntHeavy_NPC" PerSecond="0.0" Stat="Health" />
  222. <DamageValues Max="10" Min="10" Name="Damage_ToJuggernaut_Normal_Unarmed_NPC" PerSecond="0.0" Stat="Health" />
  223. <DamageValues Max="30" Min="30" Name="Damage_ToJuggernaut_Normal_BluntLight_NPC" PerSecond="0.0" Stat="Health" />
  224. <DamageValues Max="30" Min="30" Name="Damage_ToJuggernaut_Normal_EdgedLight_NPC" PerSecond="0.0" Stat="Health" />
  225. <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Normal_BluntHeavy_NPC" PerSecond="0.0" Stat="Health" />
  226. <DamageValues Max="15" Min="15" Name="Health_ExitVehicle_Fast" PerSecond="0.0" Stat="Health" />
  227. <DamageValues Max="5" Min="5" Name="Health_BreakdownBonus01" PerSecond="1.5" Stat="Health" />
  228. <DamageValues Max="5" Min="5" Name="Health_BreakdownBonus02" PerSecond="1.5" Stat="Health" />
  229. <DamageValues Max="10" Min="10" Name="Health_BreakdownBonus03" PerSecond="1.5" Stat="Health" />
  230. </DamageValues>
  231. <FallingDamage>
  232. <FallingDamage Distance="4" Max="10" Min="10" MinHealth="4" />
  233. <FallingDamage Distance="6" Max="20" Min="20" MinHealth="4" />
  234. <FallingDamage Distance="8" Max="30" Min="30" MinHealth="4" />
  235. <FallingDamage Distance="10" Max="50" Min="50" MinHealth="4" />
  236. <FallingDamage Distance="12" Max="80" Min="80" MinHealth="4" />
  237. <FallingDamage Distance="14" Max="1000" Min="1000" MinHealth="1" />
  238. </FallingDamage>
  239. </DamageConstants>
  240. </ActorConstantsData>
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