friday84854636

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Jan 31st, 2019
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  1. command /me [<text>]:
  2. trigger:
  3. if arg 1 is set:
  4. loop all players:
  5. if distance between loop-player and player is smaller than 16:
  6. send "&8[L] &e*%colored prefix of the player% &e%arg 1%*" to loop-players
  7. if arg 1 is not set:
  8. send "Właściwe użycie: /me <tekst>"
  9.  
  10. command /do [<text>]:
  11. usage: /do <text>
  12. trigger:
  13. if arg 1 is set:
  14. loop all players:
  15. if distance between loop-player and player is smaller than 16:
  16. send "&8[L] &6** %arg 1% ** (%colored prefix of the player%&6)" to loop-players
  17. if arg 1 is not set:
  18. send "Właściwe użycie: /do <tekst>"
  19.  
  20. command /s [<text>]:
  21. usage: /s <text>
  22. trigger:
  23. if arg 1 is set:
  24. loop all players:
  25. if distance between loop-player and player is smaller than 4:
  26. send "&8[L] %colored prefix of the player% &7szepcze: %arg 1%" to loop-players
  27. if arg 1 is not set:
  28. send "Właściwe użycie: /s <tekst>"
  29.  
  30. command /su [<text>]:
  31. usage: /szu <text>
  32. trigger:
  33. if arg 1 is set:
  34. if target is player:
  35. send "&8[L] %colored prefix of the player% &7szepcze ci na ucho: %arg 1%" to target player
  36. send "&8[L] %colored prefix of the player% &7szepcze na ucho %colored prefix of the targeted player%: %arg 1%"
  37. if target is not player:
  38. send "&cMusisz celować na gracza, któremu chcesz coś wyszeptać!"
  39. if arg 1 is not set:
  40. send "Właściwe użycie: /su <tekst>"
  41.  
  42. command /sprobuj <integer>:
  43. trigger:
  44. if arg 1 <= 100:
  45. chance of arg 1%:
  46. send "&3Udało się, &e%arg 1%%%&3 sznas na powodzenia %player%."
  47. loop all players in radius 20 of the player:
  48. send "&3Udało się &e%arg-1%%%&3 szans na powodzenie %player%." to loop-player
  49. stop
  50. send "&3Nie Udało się &e%arg-1%%%&3 szans na powodzenie %player%."
  51. loop all players in radius 20 of the player:
  52. send "&3Nie Udało się &e%arg-1%%%&3 szans na powodzenie %player%." to loop-player
  53. stop
  54.  
  55. command /o <text>:
  56. usage: /o <text>
  57. aliases: /ooc
  58. trigger:
  59. loop all players:
  60. if distance between loop-player and player is smaller than 16:
  61. send "&4[OOC] &7%player%: (%arguments%)" to loop-player
  62.  
  63. on chat:
  64. if message contains "*":
  65. set message to "&e%message%&7"
  66. if message contains "(":
  67. cancel event
  68. loop all players:
  69. if distance between loop-player and player is smaller than 16:
  70. send "&4[OOC] &7%player%: %message%" to loop-player
  71. if message contains "!!":
  72. cancel event
  73. loop all players:
  74. if distance between loop-player and player is smaller than 35:
  75. send "&8[L] %colored player's prefix% &7krzyczy: %message%" to loop-player
  76.  
  77.  
  78.  
  79. #PLAYAS
  80. command /playasp [<text>]:
  81. permission: shinobium.playasp
  82. trigger:
  83. if arg 1 is set:
  84. set {playasp.%player%} to arg 1
  85. send "&aTeraz będziesz grał jako: %arg 1%!"
  86. if arg 1 is not set:
  87. send "Właściwe użycie: /playasp <tekst>"
  88.  
  89. command /playas [<text>]:
  90. permission: shinobium.playas
  91. trigger:
  92. if arg 1 is set:
  93. loop all players:
  94. if distance between loop-player and player is smaller than 16:
  95. send "&8[L] &7PlayAs &b[%{playasp.%player%}%] &f%player% : %arg 1%" to loop-players
  96. if arg 1 is not set:
  97. send "Właściwe użycie /playas <tekst>"
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