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- // =====================================
- // ---=== GLOW COLOR SETTINGS ===---
- // =====================================
- // R-G-B values
- // You can modify them as you like
- // values from 0.0 to 1.0
- // _r 1.0 =(red) =RED
- // _g 1.0 =(green) =GREEN
- // _b 1.0 =(blue) =BLUE
- // Color objects close up (items)
- // Green
- cl_glow_item_r "0.0"
- cl_glow_item_b "0.0"
- cl_glow_item_g "1.0"
- // Color of objects at a distance (items far)
- // white
- cl_glow_item_far_r "1.0"
- cl_glow_item_far_b "1.0"
- cl_glow_item_far_g "1.0"
- // Color of the survivors (Team view)
- // Blue
- cl_glow_survivor_r "0.00"
- cl_glow_survivor_g "0.10"
- cl_glow_survivor_b "1.00"
- // Color of the survivors (Vomited)
- // Purple
- cl_glow_survivor_vomit_r "0.70"
- cl_glow_survivor_vomit_g "0.00"
- cl_glow_survivor_vomit_b "0.70"
- // Color of the survivors (Incapacitated and Receiving Damage)
- // Red
- cl_glow_survivor_hurt_r "1.0"
- cl_glow_survivor_hurt_g "0.0"
- cl_glow_survivor_hurt_b "0.0"
- // Color of survivors attacked by: (Jockey / Hunter / Charger)
- // Yellow
- cl_glow_ability_r "1.0"
- cl_glow_ability_g "1.0"
- cl_glow_ability_b "0.0"
- // Color of objects that can be hit by a TANK (Cars, containers, forklifts, logs, ETC)
- // Also Glow of All Objects you can interact with when you are in Black and White as a survivor
- // Red
- cl_glow_thirdstrike_item_r "1.0"
- cl_glow_thirdstrike_item_g "0.0"
- cl_glow_thirdstrike_item_b "0.0"
- //
- // Colors of glows when playing as Special Infected
- // Only Infected Vision (SI)
- //
- // COLOR OF INFECTED GHOSTS (Team NO Spawned)
- // White
- cl_glow_ghost_infected_r "1.00"
- cl_glow_ghost_infected_g "1.00"
- cl_glow_ghost_infected_b "1.00"
- // COLOR OF INFECTED (Team Spawned)
- // Blue
- cl_glow_infected_r "0.00"
- cl_glow_infected_g "0.00"
- cl_glow_infected_b "1.00"
- // COLOR OF SURVIVORS WITH HIGH HEALTH
- // Green
- cl_glow_survivor_health_high_r "0.00"
- cl_glow_survivor_health_high_g "1.00"
- cl_glow_survivor_health_high_b "0.00"
- // COLOR OF SURVIVORS WITH MEDIUM HEALTH
- // Yellow
- cl_glow_survivor_health_med_r "1.00"
- cl_glow_survivor_health_med_g "1.00"
- cl_glow_survivor_health_med_b "0.00"
- // COLOR OF SURVIVORS WITH LOW HEALTH
- // Orange
- cl_glow_survivor_health_low_r "1.00"
- cl_glow_survivor_health_low_g "0.10"
- cl_glow_survivor_health_low_b "0.0"
- // COLOR OF SURVIVORS WITH CRITICAL HEALTH
- // Red
- cl_glow_survivor_health_crit_r "1.0"
- cl_glow_survivor_health_crit_b "0.0"
- cl_glow_survivor_health_crit_g "0.0"
- // Color that we see of an inactive Witch (just crying, not annoying)
- // Blue
- cl_witch_glow_idle_r "0.2"
- cl_witch_glow_idle_g "0.4"
- cl_witch_glow_idle_b "0.2"
- // Color we see of the angry Witch Scared by a survivor
- // Red
- cl_witch_glow_angry_r "1.0"
- cl_witch_glow_angry_g "0.0"
- cl_witch_glow_angry_b "0.0"
- // COLOR OF VOMITED SURVIVORS (Color that we see as a survivor when we throw aFlask of Bile at a common Infected.)
- // Purple
- cl_glow_infected_vomit_r "0.49"
- cl_glow_infected_vomit_g "0.0"
- cl_glow_infected_vomit_b "1.0"
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