koonejo

Glows_default.cfg

Dec 8th, 2023 (edited)
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  1. // =====================================
  2. // ---=== GLOW COLOR SETTINGS ===---
  3. // =====================================
  4. // R-G-B values
  5. // You can modify them as you like
  6. // values from 0.0 to 1.0
  7. // _r 1.0 =(red) =RED
  8. // _g 1.0 =(green) =GREEN
  9. // _b 1.0 =(blue) =BLUE
  10.  
  11.  
  12. // Color objects close up (items)
  13. // Green
  14. cl_glow_item_r "0.0"
  15. cl_glow_item_b "0.0"
  16. cl_glow_item_g "1.0"
  17.  
  18.  
  19. // Color of objects at a distance (items far)
  20. // white
  21. cl_glow_item_far_r "1.0"
  22. cl_glow_item_far_b "1.0"
  23. cl_glow_item_far_g "1.0"
  24.  
  25.  
  26. // Color of the survivors (Team view)
  27. // Blue
  28. cl_glow_survivor_r "0.00"
  29. cl_glow_survivor_g "0.10"
  30. cl_glow_survivor_b "1.00"
  31.  
  32.  
  33. // Color of the survivors (Vomited)
  34. // Purple
  35. cl_glow_survivor_vomit_r "0.70"
  36. cl_glow_survivor_vomit_g "0.00"
  37. cl_glow_survivor_vomit_b "0.70"
  38.  
  39.  
  40. // Color of the survivors (Incapacitated and Receiving Damage)
  41. // Red
  42. cl_glow_survivor_hurt_r "1.0"
  43. cl_glow_survivor_hurt_g "0.0"
  44. cl_glow_survivor_hurt_b "0.0"
  45.  
  46.  
  47. // Color of survivors attacked by: (Jockey / Hunter / Charger)
  48. // Yellow
  49. cl_glow_ability_r "1.0"
  50. cl_glow_ability_g "1.0"
  51. cl_glow_ability_b "0.0"
  52.  
  53.  
  54. // Color of objects that can be hit by a TANK (Cars, containers, forklifts, logs, ETC)
  55. // Also Glow of All Objects you can interact with when you are in Black and White as a survivor
  56. // Red
  57. cl_glow_thirdstrike_item_r "1.0"
  58. cl_glow_thirdstrike_item_g "0.0"
  59. cl_glow_thirdstrike_item_b "0.0"
  60.  
  61.  
  62. //
  63. // Colors of glows when playing as Special Infected
  64. // Only Infected Vision (SI)
  65. //
  66.  
  67. // COLOR OF INFECTED GHOSTS (Team NO Spawned)
  68. // White
  69. cl_glow_ghost_infected_r "1.00"
  70. cl_glow_ghost_infected_g "1.00"
  71. cl_glow_ghost_infected_b "1.00"
  72.  
  73.  
  74. // COLOR OF INFECTED (Team Spawned)
  75. // Blue
  76. cl_glow_infected_r "0.00"
  77. cl_glow_infected_g "0.00"
  78. cl_glow_infected_b "1.00"
  79.  
  80.  
  81. // COLOR OF SURVIVORS WITH HIGH HEALTH
  82. // Green
  83. cl_glow_survivor_health_high_r "0.00"
  84. cl_glow_survivor_health_high_g "1.00"
  85. cl_glow_survivor_health_high_b "0.00"
  86.  
  87.  
  88. // COLOR OF SURVIVORS WITH MEDIUM HEALTH
  89. // Yellow
  90. cl_glow_survivor_health_med_r "1.00"
  91. cl_glow_survivor_health_med_g "1.00"
  92. cl_glow_survivor_health_med_b "0.00"
  93.  
  94.  
  95. // COLOR OF SURVIVORS WITH LOW HEALTH
  96. // Orange
  97. cl_glow_survivor_health_low_r "1.00"
  98. cl_glow_survivor_health_low_g "0.10"
  99. cl_glow_survivor_health_low_b "0.0"
  100.  
  101.  
  102. // COLOR OF SURVIVORS WITH CRITICAL HEALTH
  103. // Red
  104. cl_glow_survivor_health_crit_r "1.0"
  105. cl_glow_survivor_health_crit_b "0.0"
  106. cl_glow_survivor_health_crit_g "0.0"
  107.  
  108.  
  109. // Color that we see of an inactive Witch (just crying, not annoying)
  110. // Blue
  111. cl_witch_glow_idle_r "0.2"
  112. cl_witch_glow_idle_g "0.4"
  113. cl_witch_glow_idle_b "0.2"
  114.  
  115.  
  116. // Color we see of the angry Witch Scared by a survivor
  117. // Red
  118. cl_witch_glow_angry_r "1.0"
  119. cl_witch_glow_angry_g "0.0"
  120. cl_witch_glow_angry_b "0.0"
  121.  
  122.  
  123. // COLOR OF VOMITED SURVIVORS (Color that we see as a survivor when we throw aFlask of Bile at a common Infected.)
  124. // Purple
  125. cl_glow_infected_vomit_r "0.49"
  126. cl_glow_infected_vomit_g "0.0"
  127. cl_glow_infected_vomit_b "1.0"
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