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Apeirophobia computer code

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Nov 12th, 2024
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  2. Download Here --> https://tinyurl.com/589dan33 (Copy and Paste Link)
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  9. How to complete level 7 on Roblox Apeirophobia
  10. Apeirophobia is the fear of infinity, and the Roblox experience clings closely to that definition throughout the experience. Offering players a casual horror experience, players make their way through multiple levels that borrow heavily from the Backrooms Wiki, SCP entities, and old-fashioned horror tropes as players try to survive and escape.
  11. Each stage of Apeirophobia brings a new challenge to players, while also bringing about different fears and environments that players need to surpass. The seventh level, known as The End and The Library, is the first puzzle level of the game that players will need to surmount.
  12. The Library
  13. Players are chased into a new room at the closure of level 6, and upon rising from the floor, will find an oddly abandoned library. Located near the center is a computer console, and around the library are small shapes of various colors placed on library shelves.
  14. Step 1: Finding the colors
  15. The first step is to check every shelf within the library, and make a note of how many times a single color appears. This is best done by a single player — having more players attempt this at once could skew the count. The possible colors are Red, Green, Blue, Grey, Yellow, Purple, and Orange. The player searching for the colors should use chat to note how many times each color is found.
  16. Where the colors are, and how many colors are found per shelf, is not important for this stage. Merely note how many times a single color is found, for future reference.
  17. Step 2: Figuring the order
  18. On the computer, a legend is found that determines the order of the colors. This order determines how to input the code to escape this level, and is written based on the priority. For this code, the quantity of the color is placed first, then is followed by the number of the color.
  19. ColorNumberRed1Green2Blue3Grey4Yellow5Purple6Orange7
  20. So three objects of the Red color will be written as 31. Four objects in the library that are Purple would be written as 46. To determine the order, we based this off of priority, which is the same as the number within the table.
  21. Step 3: Escape
  22. If players find three objects that are Orange (37), two objects that are Grey (24), and one object that is Red (11), we write those based on the priority of the color. This would become 112437. Place this number into the computer: when done correctly, the computer will give players a four-digit code for use at the keypad in the back left of the library to escape this level.
  23. Level 7: "The End?"
  24. Level 7 (the eighth level) appears to be a library with a sign saying "THE END is NEaR", attempting to give you the false impression that you will escape the backrooms soon. The level is filled with wooden shelves and other wooden items. There seems to be an empty gray floor, ocassionally with some blue carpets. There are papers spread all across the level, however the only important one is the note.
  25. The note mentioned above can be found on the computer monitor. It shows a picture of a man thinking, with a speech bubble above his head. Inside the speech bubble, there are a three barely colored circles with numbers. There is also a piece of writing which says: "Code = 213213," pretty odd. Crammed next to the code is a red coloured R with an equals sign and a one next to it, a blue coloured B with a equals symbol and a two next to it, and for green, there's a five coloured in green, but it's overlapping with a 6 coloured in black.
  26. It still has an equals sign and a 3 next to it though. This hints towards the way you are supposed to solve the level. In fact, this completely explains it. The writings are actually examples, not just explanations. However, if you still do not understand, stick around, because we're about to explain it. This level is divided in three parts, each having a puzzle.
  27. Everything explained above is the first part.
  28. Contents
  29. Solving the Puzzle In Part 1
  30. Now, to solve the puzzle, you must search the map to find an exact amount of 6 spheres. Well,they're not quite spheres. They are more like gems, so we'll call them that. Remember the amount and color of these Gems, since it is necessary for solving the puzzle.
  31. Once you're absolutely done and you're certain you didn't miss any, go to the computer, and you'll notice this:
  32. RED = 1 | PRIORITY = 1 GREEN = 2 | PRIORITY = 2 BLUE = 3 | PRIORITY = 3 GREY = 4 | PRIORITY = 4 YELLOW = 5 | PRIORITY = 5 PURPLE = 6 | PRIORITY = 6 ORANGE = 7 | PRIORITY = 7
  33. Here's how it works:The first number signifies the number that the color has. For example, Yellow's number is 5. Orange's number is 7. The second number is the order the colors must be arranged in. Finally, we have a number which is always changing. That's the quantity number. It signifies how many of the specifically colored gems there are. For example, if you have two yellow gems, that's gonna be 25. Two is the amount, and 5 is the color's number.
  34. There's one more thing. The priority. As you can see above, each color has a priority. Obviously, this shows in which order they must be put in. Let's say we have two red, one yellow, one blue, two purple. The code is gonna be 21131526. Here's the priorities explained:
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  36. Red is first.
  37. Green is second.
  38. Blue is third.
  39. Gray is fourth.
  40. Yellow is fifth.
  41. Purple is sixth.
  42. Orange is seventh.
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  44. Putting the code in the computer will give you another code which will allow you to unlock Part 2 of Level 7.
  45. Part Two
  46. After putting the code in the padlock and going through the door and through a maze of thin walls, you will see a ladder leading to a vent. Going through this vent will bring you to Part Two of Level 7. Here, you'll be surrounded by a high amount of shelves.
  47. Some of them have a readable book, like the entity book. The one you're interested in is the book with a ton of four digit codes, because one of them is the code you have to put in the padlock.
  48. Solving The Puzzle In Part Two
  49. The only way to solve this puzzle is by guessing the codes written in the book. You can speed up this process by performing this in a squad of four.
  50. Everyone takes a specific code, announces it to everyone else (so they won't pick the same code), and you'll unlock the door in no time.
  51. Part Three
  52. This part is the only part without a puzzle. After you unlock the door in Part Two and go through yet another vent system, you will land in the third and final part of Level 7.
  53. Not much to say here. You have a computer on a desk which asks you to reboot it in order to open the exit (the garage door at the start). You have to write "y" in order to do so.
  54. After that, a vent will be opened and so will be the exit. Going through the exit will bring you to Level 8.
  55. Trivia
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  57. This level is an almost perfect replica of Level "The End" from the official Backrooms Wiki.
  58. In the Backrooms lore, this level gives wanderers the false idea that they have escaped the backrooms.
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