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Oct 31st, 2018
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  1. Update v109:
  2. Art
  3. Small fix for clamping of UI art in shops.
  4.  
  5. Audio
  6. Small tweaks to volumes of NPC lasers.
  7. Reduced the volume of the enemy drop ship engines slightly to help reduce audio clutter in the first level.
  8.  
  9. Camera
  10. Fix for camera popping out of water when TY gets hurt or does a claim (picks up a collectable) underwater.
  11. Fix for a camera-getting-stuck issue.
  12.  
  13. Controls
  14. Reset to Default no longer removes bindings for non-rebindable keys.
  15. Don't require the player to neutralise the input when changing to first person view camera before it will begin responding to input.
  16. Updated mouse aiming for rang throwing with fixes so that rangs don't throw into the ground when the camera is pointed at the ground (eg, normal third person gameplay).
  17.  
  18. Crash Fixes
  19. Fix issue with game props that could cause an endless loop issue and potential crash when a level is streaming.
  20.  
  21. Massive Level Design Changes With Impacts Beyond the Realms of Space and Time
  22. Removed duplicate Naomi from Burramudgee.
  23.  
  24. Save Games
  25. Fixed issue with loading an original save game (from a very early build when the game was in Early Access) not loading correctly with latest code.
  26.  
  27. UI
  28. Wiggle controls (eg to shake off Frills attached to Bunyips) string updated to handle gamepad and keyboard controls.
  29. Bunyip Mortar control instructions now gives the correct controls for all languages. (Left/right stick were swapped, and no mention of Right Trigger to fire, in non-English languages).
  30. Fixed subtitles for non-English languages, that had broken button icons displayed
  31. Fixed the text that is displayed when the game cannot find a TY2 save game
  32. Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).
  33. On the rang hud, hide the "what direction is the gamepad stick being held" UI graphic element, when the sticks are not being used.
  34.  
  35. Update v108:
  36. ART: Made grill texture in the Never Never doublesided, so it draws correctly from both directions.
  37. ART: clamped edge pixels of the mouse icons to stop icon corruption
  38. ART: Increased the number of maximum explosions that can render at once
  39. ART: Disabled timed-bonus Christmas skin costume
  40. ART: Re-added support for grass overlays
  41. CART RACING: Tweaked the difficulty of the AI to try to ensure people don't get stuck losing races, forever.
  42. CONTROLS: Fixed a force clamping bug where large movement forces can change your direction when only one axis is clamped.
  43. CONTROLS: Fixed support for sneaking when using KB&M (SHIFT key by default)
  44. GAMEPLAY: Fixed the "react to bunyip punches only" flag, so that the vehicles blocking the A-path in the first level can't be blown up by rangs, causing a non-progression issue
  45. MISC: Crash fixes for various thread-safe issues
  46. MISC: Prevent mouse from changing button selection or clicking on buttons while rebinding an action to fix a crash.
  47. RANGS: Fixes to the doomerang controls
  48. UI: Moved some overlapping arrow buttons to lessen sound spamming when moving around them with the mouse.
  49.  
  50. Update v103:
  51. ART: Improved textures for Dunny, Pillar and Roadtrain
  52. AUDIO: Fixed cutscenes playing the menu select sound at the start of the cutscene. Also fixes the unwanted sound when opening the pause menu.
  53. GRAPHICS: fix vanishing vines and stretchy terrain bug - visible in Canopy Capers. Caused by first material of static batches using the same material as a skinned model immediately before it.
  54. GRAPHICS: Fix active chunk selection - doesn't use not-visible chunks - stops shadow flicker issues (visible in Canopy Capers)
  55. MISC: Removed some debug messages that were appearing in retail builds incorrectly.
  56. TRANSLATIONS: Fix for font so that subtitles/UI should display correct characters in non-English languages
  57.  
  58. Update v101:
  59. A small TY2 update has been pushed active, to let you play with TY in his holiday duds!
  60.  
  61. To enable this special costume limited to the holiday season, just use this handy cheat!
  62.  
  63. COSTUME UNLOCK:
  64. LEFT / RIGHT / ACTION / LEFT / RIGHT / ACTION / ACTION / THROW / BITE / ACTION
  65.  
  66. X360 CONTROLLER (default configuration):
  67. DPAD LEFT / DPAD RIGHT / Y / DPAD LEFT / DPAD RIGHT / Y / Y / X / B / Y
  68.  
  69. KEYBOARD AND MOUSE (default bindings):
  70. A / D / R / A / D / R / R / LEFT MOUSE / RIGHT MOUSE / R
  71.  
  72. If you change to another costume via the UI, you'll have to enter the cheat again to get back to this special costume.
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