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LITVLITE12

Mar 29th, 2020
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  1. ================================================
  2. LITV - LITE 1.1 --> Life in the village LITE 1.2
  3. ================================================
  4.  
  5. Added:
  6. - TekTopia Information
  7. - Tektopia Harvestcraft Compat
  8.  
  9. Updated:
  10. Archicraft building (Archicraft 1.17.0 --> Archicraft 1.20.0):
  11. Archicraft 1.20.0:
  12. -Added the last of the Luxark buildings, the Logistics center.
  13. -Added the rarity and description to the Luxark Hotel.
  14. -Optimized some code.
  15.  
  16. Archicraft 1.19.0:
  17. Added the exclusive Luxark building, the Hotel.
  18.  
  19. Archicraft 1.18.0:
  20. Added two new Luxark buildings:
  21. -Luxark Apartment
  22. -Luxark Factory
  23.  
  24. Better With Mods (BetterWithMods-1.12-2.3.20-1027.jar --> BetterWithMods-1.12-2.3.22.jar):
  25. BetterWithMods-1.12-2.3.22.jar:
  26. This is a manual build
  27. * HCLumber recipes don't get registered if sawdust, bark and planks amounts are all 0
  28. * Fixes a dupe bug with melting down chainmail
  29.  
  30. BetterWithMods-1.12-2.3.21.jar:
  31. This is a manual build
  32. * Fixes (hopefully) Hemp seeds crashing sometimes in certain conditions
  33. * Makes the Saw rotate on Turntables
  34. * Makes Well Buckets only collect water if they are dipped into water using a Pulley
  35. * Makes Screwpumps collect water in tanks placed above the output (configurable)
  36.  
  37. BetterWithMods-1.12-2.3.20-1037.jar:
  38. Add Russian translation for mod and documentation - thanks Polyacov_Yury
  39. Add Chinese translation for documentation - thanks tian051011
  40.  
  41. BetterWithMods-1.12-2.3.20-1035.jar:
  42. Fix [//gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294" rel="noopener nofollow" target="_blank">https://gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294]()" data-original="#1294" data-link="false" data-link-reference="false" data-project="6580434" data-issue="17296234" data-reference-type="issue" data-container="body" data-placement="bottom" data-original-title="[1.12-2.3.8] Stoked fire does not comply to doFireTick gamerule">#1294: only break and set fire to blocks if doFireTick for stoked fire - Yuriy
  43.  
  44. BetterWithMods-1.12-2.3.20-1033.jar:
  45. Add @SideOnly to all addInformation overrides, fixes some incompatibility with Sponge - thanks to gabizou for helping track this down.
  46.  
  47. BetterWithMods-1.12-2.3.20-1031.jar:
  48. Add config for adding food value override
  49. Show all kiln blocks in JEI
  50. Put the applecore stuff in the right place
  51. Stop attempts to get natural states of blocks that are not ice
  52. Add zh_cn documentation translation - Thanks Moko
  53.  
  54. Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
  55. Bountiful-2.2.1.jar:
  56. Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
  57. Changed:
  58. * Fixed a bug where sometimes, players could not turn in bounties on a server.
  59.  
  60. Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.2.345):
  61. ChanceCubes 1.12.2-5.0.2.345:
  62. Last planned 1.12.2 release!
  63. * Added commands to list disabled rewards
  64. * Fixed issue with Profiles not resetting on servers after a player logs out and then back in
  65. * Added Random Item and Random Block dynamic values
  66. * Random item can now only return ones that show up in a tab
  67.  
  68. ChanceCubes 1.12.2-5.0.1.339:
  69. Fixed server crash with some rewards
  70.  
  71. ChanceCubes 1.12.2-5.0.1.338:
  72. Fixed issue on the client when connecting to a server.
  73.  
  74. ChanceCubes 1.12.2-5.0.1.337:
  75. WARNING!
  76. This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
  77. Updates from previous beta version:
  78. Buffed the Demonic Blaze rewards slightly
  79. Fixed issues with rewards not spawning things correctly
  80. Fixed wrong reward name for default profile
  81. Fixed crash associated with #201
  82. Fixed issue with random oredict not working #200
  83. Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
  84. Removed uneeded methods from RewardsUtil
  85. Fixed naming issue with the Icosahedron reward
  86. Fixed mixup with the nether start and notch apple rewards
  87.  
  88. ChanceCubes 1.12.2-5.0.1.335:
  89. Added more helpful reward commands
  90. Removed reward config enabling/disabling
  91. Fixed issue with hardcoded profiles not correctly working
  92. Fixed issue with custom user rewards not properly enabling
  93. Fixed some rewards missing
  94.  
  95. ChanceCubes 1.12.2-5.0.1.334:
  96. =====Major update=====
  97. Added Mimic Boss reward
  98. Added Slime Queen Boss reward
  99. Removed Mob Effects reward
  100. Removed slime queen reward temporarily
  101. Added Demonic Blaze boss reward
  102. Added Evil Witch boss reward
  103. Biodomes are more modular and adjustable now
  104. Guardians reward now have a Chance value of -85 with the hardcore profile
  105. Added options to Chance Cubes Rename reward
  106. Added lots more reward property options to rewards
  107. Added profile option to biodomes to disable entity spawning
  108. Added profile options for oresphere for white and black lists
  109. Added white and black lists to the ore pillar reward
  110. Added profile property black list to biomes in biodome giant chance cube reward
  111. Added ability to spawn "copies" of an entity via the custom rewards system
  112. Added more options for Entity Rewards
  113. Changed the command reward parts to be able to have the cube as the origin and not always the player
  114. Fixed a bug with Giant Cube rewards not being re-enabled by profiles
  115. Fixed issue with some rewards not properly enabling/ disabling
  116. Fixed issue with rewards not being correctly enabled/ disabled on world join
  117. Fixed issue with rewards not properly being set as enabled/ disabled on reload
  118. Added support for perworld profiles
  119. Added support for triggering profiles via advancements
  120. Fixed issue with custom profiles not "enabling" on startup
  121. Added better support for profiles that have sub profiles
  122. Sub profiles enabled and disabled before parent profile
  123. Fixed a bug with custom subprofiles not being able to be found
  124. Fixed bug with profile settings persisting into new worlds
  125. Added support for triggers to require all before enabling profile
  126. Profiles are now initially enabled if they have no triggers
  127. Fixed profiles not disabling giant cube rewards when enable
  128. Fixed issue with non ASCII characters having issues with gradle
  129. OffsetBlocks now accept RewardBlockCaches
  130. All commands can now be run on single player without op
  131. Fixed #186
  132. Fixed issue with localisation
  133. Fixed issue with Giant Cubes and copy spawning them
  134. Missed part of converting to and from global and relative positions
  135. Fixed crash in profileUI
  136. Fixed game loading crash
  137. Fixed issue with offsetblocks taking up a lot of memory #194
  138. Updated Chance Cubes texture to be 16x16 instead of 64x64
  139. Converted the giant cube rewards to be per player based
  140. Changed name of all hard coded class rewards to use new naming format
  141. Added more information to rewardsinfo command
  142. Added Chance Cubes as non-removable blocks
  143. Other small bugs fixed with rewards in files
  144. Fixed issue with loading in Effect rewards
  145. Converting rewards to be hardcoded json files
  146.  
  147. Chisel (Chisel - MC1.12.2-1.0.1.44 --> Chisel - MC1.12.2-1.0.2.45):
  148. Chisel - MC1.12.2-1.0.2.45:
  149. Chisel MC1.12.2-1.0.2.45
  150. Fixes
  151. * [#806](https://github.com/Chisel-Team/Chisel/issues/806) Fix crash displaying autochisel particles for some custom chisel groups, also improve the look of the particles a bit
  152. * [#818](https://github.com/Chisel-Team/Chisel/issues/818) Fix some incorrect textures for certus, ancient stone, and arcane stone
  153. * [#819](https://github.com/Chisel-Team/Chisel/issues/819) Fix crash when loading a world that has invalid metadata values for chisel blocks
  154. * [#808](https://github.com/Chisel-Team/Chisel/issues/808) Fix concrete speed boost being slightly higher than config value
  155. * [#814](https://github.com/Chisel-Team/Chisel/issues/814) Fix error logging in JEI recipe plugin just printing the exception name and not a stacktrace
  156.  
  157. Comforts (comforts-1.12.2-1.4.1.2.jar --> comforts-1.12.2-1.4.1.3.jar):
  158. comforts-1.12.2-1.4.1.3.jar:
  159. 1.4.1.3
  160. ----------------
  161. Changed
  162. * Added Spanish translation, thanks OdinsRagnarok!
  163.  
  164. ConnectedTexturesMod (CTM - MC1.12.2-1.0.0.29 --> CTM - MC1.12.2-1.0.2.31):
  165. CTM - MC1.12.2-1.0.2.31:
  166. CTM MC1.12.2-1.0.2.31
  167. Fixes
  168. * [#115](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/115) Fix CTM models using the no-layer cache on the incorrect model, should fix the iChisel's preview mode
  169.  
  170. CTM - MC1.12.2-1.0.1.30:
  171. CTM MC1.12.2-1.0.1.30
  172. Changes
  173. * If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
  174. * Now requires forge 2807 at a minimum (for item lighting fixes)
  175. Fixes
  176. * Eliminated unnecessary memory overhead from model loading (asiekierka)
  177. * Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
  178. * Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
  179.  
  180. Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
  181. Controlling-3.0.8:
  182. Added Polish language
  183. Updated Russian language
  184.  
  185. Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
  186. CookingForBlockheads_1.12.2-6.5.0.jar:
  187. Fixed ingredients showing up as missing when they weren't
  188. Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
  189. Fixed preservation upgrade not properly excluding recipe options in all cases
  190. Fixed dyes being used up when dyeing in creative mode (by WesCook)
  191. Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
  192. Added Traditional Chinese translation (by chesterccj305)
  193. Updated Russian translation (by Bytegm)
  194.  
  195. Corpse ([1.12.2] Corpse 1.12.2-1.0.4 --> [1.12.2] Corpse 1.12.2-1.0.6):
  196. [1.12.2] Corpse 1.12.2-1.0.6:
  197. * Fixed update notification issue
  198.  
  199. [1.12.2] Corpse 1.12.2-1.0.5:
  200. * Fixed corpse inventory issues
  201.  
  202. Cosmetic Armor Reworked (CosmeticArmorReworked-1.12.2-v4a.jar --> CosmeticArmorReworked-1.12.2-v4b.jar):
  203. CosmeticArmorReworked-1.12.2-v4b.jar:
  204. Fix incompatibility with Armourer's Workshop. (If this introduces other incompatibilities with other mods, please let me know)
  205.  
  206. CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
  207. CraftTweaker2-1.12-4.1.20:
  208. FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
  209. Update ZS
  210. IEntity: Made Coordinate setters persistent and added setter for pos3f
  211. Continue statement | Array<->List cast | ReturnsSelf
  212. Removed unused code from the food command. Closes #834
  213. Moved the tooltip event to Low instead of Lowest, should fix things
  214. Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
  215.  
  216. Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
  217. CustomMainMenu-MC1.12.2-2.0.9.1.jar:
  218. * Fixed (By mysticdrew): connectToServer causing issues with other mods
  219.  
  220. Cyclops Core (CyclopsCore-1.12.2-1.5.1.jar --> CyclopsCore-1.12.2-1.6.1.jar):
  221. CyclopsCore-1.12.2-1.6.1.jar:
  222. As always, don't forget to backup your world before updating!
  223. Fixes:
  224. * Fix crash when reading DimPos client-side for a non-default dimension
  225. Closes CyclopsMC/IntegratedDynamics#806
  226.  
  227. CyclopsCore-1.12.2-1.6.0.jar:
  228. As always, don't forget to backup your world before updating!
  229. Additions:
  230. * Add cached recipe lookup helper method
  231. * Add setItemAtIndex helper method
  232. Fixes:
  233. * Fix important users lookup running in the main thread, Closes #139
  234.  
  235. Extra Alchemy (Archived file --> extraalchemy-0.5.3.jar):
  236. extraalchemy-0.5.3.jar:
  237. Changelog on [Github](https://github.com/zabi94/ExtraAlchemy/commits/master)
  238.  
  239. FTB Backups (FTBUtilitiesBackups-1.0.0.12.jar --> FTBBackups-1.1.0.1.jar):
  240. FTBBackups-1.1.0.1.jar:
  241. No changelog available.
  242.  
  243. FTB Library (FTBLib-5.4.3.148.jar --> FTBLib-5.4.7.0.jar):
  244. FTBLib-5.4.7.0.jar:
  245. * You guessed it, same bugfix attempt #4.. or 5? I lost count
  246.  
  247. FTBLib-5.4.6.0.jar:
  248. * Maybe it finally works now? Honestly getting kinda tired from this same bug haunting me from version to version
  249.  
  250. FTBLib-5.4.5.1.jar:
  251. * Another attempt at fixing the crash
  252.  
  253. FTBLib-5.4.5.0.jar:
  254. Experimental version that should fix bugs related to player logging in crashing server
  255.  
  256. FTBLib-5.4.4.5.jar:
  257. * Maybe fixed crash on login - LatvianModder
  258.  
  259. FTBLib-5.4.4.4.jar:
  260. * Fixed timer configs not working if string had quotation marks - LatvianModder
  261.  
  262. FTBLib-5.4.4.3.jar:
  263. * Changed version to fix jenkins build issue - LatvianModder
  264.  
  265. FTBLib-5.4.3.2.jar:
  266. No changelog available.
  267.  
  268. FTBLib-5.4.3.151.jar:
  269. No changelog available.
  270.  
  271. FTBLib-5.4.3.150.jar:
  272. No changelog available.
  273.  
  274. FTBLib-5.4.3.149.jar:
  275. * Fixed textbox not using Math.min - LatvianModder
  276. * writeIcon and readIcon now use string instead of json - LatvianModder
  277. * Fixed rare crash - LatvianModder
  278.  
  279. FTB Quests (FTBQuests-1.8.0.231.jar --> FTBQuests-1.8.0.237.jar):
  280. FTBQuests-1.8.0.237.jar:
  281. * Fixed custom tasks not syncing with client properly - LatvianModder
  282.  
  283. FTBQuests-1.8.0.236.jar:
  284. * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
  285.  
  286. FTBQuests-1.8.0.235.jar:
  287. * Fixed crash when creating new quest in blank chapter - LatvianModder
  288.  
  289. FTBQuests-1.8.0.234.jar:
  290. * Don't draw grid if quest is open - LatvianModder
  291. * Non-clickable images in player mode are now ignored - LatvianModder
  292. * Fixed images not moving between chapters - LatvianModder
  293.  
  294. FTBQuests-1.8.0.233.jar:
  295. * Added chapter images - LatvianModder
  296. * Fixed scroll slowly going sideways issue - LatvianModder
  297.  
  298. FTBQuests-1.8.0.232.jar:
  299. * Fixed multiple selected quest deletion not de-selecting quests - LatvianModder
  300. * Fixed repeatable quest progress calculation - LatvianModder
  301. * Added Convert to Ore Dictionary item option - LatvianModder
  302.  
  303. FTB Utilities (FTBUtilities-5.4.0.114.jar --> FTBUtilities-5.4.0.124.jar):
  304. FTBUtilities-5.4.0.124.jar:
  305. * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
  306.  
  307. FTBUtilities-5.4.0.123.jar:
  308. * Fixed crash with EnderIO - LatvianModder
  309.  
  310. FTBUtilities-5.4.0.122.jar:
  311. * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
  312. * Fixed quotation marks not porting from old rank files - LatvianModder
  313.  
  314. FTBUtilities-5.4.0.121.jar:
  315. * Fixed /nbtedit not working with blocks - LatvianModder
  316.  
  317. FTBUtilities-5.4.0.120.jar:
  318. * Fixed usernames not working in rank commands. Again. - LatvianModder
  319.  
  320. FTBUtilities-5.4.0.119.jar:
  321. * Fixed usernames not working in rank commands - LatvianModder
  322.  
  323. FTBUtilities-5.4.0.118.jar:
  324. * Fixed missing dep in build script - LatvianModder
  325.  
  326. Fairy Lights (fairylights-2.1.9-1.12.2 --> fairylights-2.1.10-1.12.2):
  327. fairylights-2.1.10-1.12.2:
  328. Fix invisible fence fasteners ([#69](https://github.com/pau101/Fairy-Lights/issues/69))
  329.  
  330. FastWorkbench (FastWorkbench-1.12.2-1.7.2.jar --> FastWorkbench-1.12.2-1.7.3.jar):
  331. FastWorkbench-1.12.2-1.7.3.jar:
  332. FastWorkbench will now forcibly disable the recalculation of search trees by CraftTweaker when the recipe book is disabled.
  333.  
  334. FoamFix​ (FoamFix 0.10.8 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
  335. FoamFix 0.10.10 (1.12.2):
  336. * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
  337. * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
  338.  
  339. FoamFix 0.10.9 (1.12.2):
  340. * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
  341. * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
  342. * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
  343. * Removed unused debug message in ProxyCommon.preInit.
  344.  
  345. Inspirations (Inspirations 0.2.8 for 1.12.2 --> Inspirations 0.2.9 for 1.12.2):
  346. Inspirations 0.2.9 for 1.12.2:
  347. Planned last 1.12 release
  348. * Fix shield knockback not working on players
  349. * Fix crash when using global config
  350. * Update Russian language (thanks kellixon)
  351.  
  352. Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.4.jar):
  353. levelup2-1.2.4.jar:
  354. Fix level sync bugs for real this time
  355.  
  356. levelup2-1.2.3.jar:
  357. Fix bugs with new level syncing logic
  358.  
  359. levelup2-1.2.2.jar:
  360. Buffed mining skill
  361. Add skill screen keybind
  362. Add "add level" button to skill screen
  363. Fix syncing issue with server-to-client packet
  364.  
  365. levelup2-1.2.1.jar:
  366. Book of Specialization Change now supports reclassing
  367. Specialization bonus skills now cannot be downgraded
  368. Attempted fallback smelting recipes for ore chunks
  369. A couple other internal improvements
  370.  
  371. levelup2-1.2.0-pre4.jar:
  372. Skills work now! You can put down the pitchforks!
  373. * Complete revamp of the skill leveling system
  374. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  375. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  376. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  377. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  378. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  379. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  380. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  381. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  382. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  383. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  384.  
  385. levelup2-1.2.0-pre3.jar:
  386. Fixes bug with downgrading skills infinitely
  387. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  388. * Complete revamp of the skill leveling system
  389. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  390. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  391. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  392. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  393. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  394. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  395. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  396. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  397. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  398. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  399.  
  400. levelup2-1.2.0-pre2.jar:
  401. Server fix
  402. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  403. * Complete revamp of the skill leveling system
  404. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  405. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  406. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  407. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  408. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  409. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  410. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  411. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  412. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  413. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  414.  
  415. LevelUpReloaded 1.2-pre1:
  416. THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
  417. * Complete revamp of the skill leveling system
  418. * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
  419. * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
  420. * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
  421. * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
  422. * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
  423. * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
  424. * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
  425. * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
  426. * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
  427. * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
  428.  
  429. LibraryEx (LibraryEx-1.12.2-1.0.12.jar --> LibraryEx-1.12.2-1.1.1.jar):
  430. LibraryEx-1.12.2-1.1.1.jar:
  431. Fixed biome data blocks being null
  432. Made biome data manager return an empty biome data instead of null
  433.  
  434. LibraryEx-1.12.2-1.1.0.jar:
  435. Removed api structure
  436. Reworked biome data manager/registry
  437.  
  438. Living Enchantment (Living Enchantment 3.1.9 --> Living Enchantment 3.2.1):
  439. Living Enchantment 3.2.1:
  440. Added support for traditional chinese language (zh_tw)
  441.  
  442. Living Enchantment 3.2.0:
  443. Fixed bug with items that don't lose durability. They won't act like they're dying forever anymore.
  444.  
  445. Millénaire (Millénaire 8.0.0 --> Millénaire 8.0.1):
  446. Millénaire 8.0.1:
  447. This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
  448. * New Byzantine tools
  449. * Improved Byzantine skins
  450. * Removed some constraints on the placement of buildings in controlled villages
  451. * Improved the efficiency of some villager goals
  452. * Improved Greek names for the Byzantines by ShieldBearer
  453. * Fixed minor crash causes
  454. * Fixed some causes of lag spikes
  455. * Fixed some issues with Maya buildings
  456. * Fixed the Herbalist ending up planting only unneeded flower colours
  457. * Made it easier to spawn Notre Dame
  458.  
  459. Minecolonies (minecolonies-1.12.2-0.10.488-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.772-RELEASE-universal.jar):
  460. minecolonies-1.12.2-0.10.772-RELEASE-universal.jar:
  461. Minecolonies Changelog
  462. Version: 1.12.2-0.10.772-RELEASE
  463. * Schematics112 (#4440)
  464. Nordic Barracks Fix * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386) * Rework raiders and fix raider issues. (#4331)
  465. * Rework raiders and fix raider issues.
  466. * rebalance raid sizes and improve stuck handling
  467. *
  468. Schematics112 (#4349)
  469. *
  470. Dark Oak Miner Fix
  471. * bump structurize
  472. * Hotfix to avoid info loss on pathpoint
  473.  
  474. minecolonies-1.12.2-0.10.769-BETA-universal.jar:
  475. Minecolonies Changelog
  476. Version: 1.12.2-0.10.769-BETA
  477. * Schematics112 (#4440)
  478. Nordic Barracks Fix
  479.  
  480. minecolonies-1.12.2-0.10.767-ALPHA-universal.jar:
  481. Minecolonies Changelog
  482. Version: 1.12.2-0.10.767-ALPHA
  483. * Schematics112 (#4440)
  484. Nordic Barracks Fix
  485.  
  486. minecolonies-1.12.2-0.10.749-BETA-universal.jar:
  487. Minecolonies Changelog
  488. Version: 1.12.2-0.10.749-BETA
  489. * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
  490. *
  491. Rework raiders and fix raider issues. (#4331)
  492. *
  493. Rework raiders and fix raider issues.
  494. * rebalance raid sizes and improve stuck handling
  495.  
  496. minecolonies-1.12.2-0.10.735-ALPHA-universal.jar:
  497. Minecolonies Changelog
  498. Version: 1.12.2-0.10.735-ALPHA
  499. * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
  500.  
  501. minecolonies-1.12.2-0.10.734-ALPHA-universal.jar:
  502. Minecolonies Changelog
  503. Version: 1.12.2-0.10.734-ALPHA
  504. *
  505. Rework raiders and fix raider issues. (#4331)
  506. *
  507. Rework raiders and fix raider issues.
  508. * rebalance raid sizes and improve stuck handling
  509.  
  510. minecolonies-1.12.2-0.10.725-BETA-universal.jar:
  511. Minecolonies Changelog
  512. Version: 1.12.2-0.10.725-BETA
  513. *
  514. Schematics112 (#4349)
  515. *
  516. Dark Oak Miner Fix
  517. * bump structurize
  518. * Hotfix to avoid info loss on pathpoint
  519.  
  520. minecolonies-1.12.2-0.10.722-ALPHA-universal.jar:
  521. Minecolonies Changelog
  522. Version: 1.12.2-0.10.722-ALPHA
  523. *
  524. Schematics112 (#4349)
  525. *
  526. Dark Oak Miner Fix
  527.  
  528. minecolonies-1.12.2-0.10.721-ALPHA-universal.jar:
  529. Minecolonies Changelog
  530. Version: 1.12.2-0.10.721-ALPHA
  531. * bump structurize
  532.  
  533. minecolonies-1.12.2-0.10.719-ALPHA-universal.jar:
  534. Minecolonies Changelog
  535. Version: 1.12.2-0.10.719-ALPHA
  536. * Hotfix to avoid info loss on pathpoint
  537.  
  538. minecolonies-1.12.2-0.10.714-RELEASE-universal.jar:
  539. Minecolonies Changelog
  540. Version: 1.12.2-0.10.714-RELEASE
  541. *
  542. Schematics112 (#4335)
  543. *
  544. Enchanter scan fixes
  545. * Nordic Warehouse fix
  546. * Nordic Deliveryman
  547. * hotfix the hotfix
  548. * hotfix archer
  549. * hotfix #4328
  550. * Merge branch 'fix/fixes-1.12' into version/1.12
  551. * fix #4305
  552. * fix port
  553. * fix #4288
  554. * fix #4292
  555. * fix #4300
  556. * Hotfix pathing type crash (#4298)
  557. Hotfix pathing type crash * Hotfix pathing type crash (#4295)
  558. Hotfix pathing type crash
  559.  
  560. minecolonies-1.12.2-0.10.711-BETA-universal.jar:
  561. Minecolonies Changelog
  562. Version: 1.12.2-0.10.711-BETA
  563. *
  564. Schematics112 (#4335)
  565. *
  566. Enchanter scan fixes
  567. * Nordic Warehouse fix
  568. * Nordic Deliveryman
  569. * hotfix the hotfix
  570. * hotfix archer
  571. * hotfix #4328
  572. * Merge branch 'fix/fixes-1.12' into version/1.12
  573. * fix #4305
  574. * fix port
  575. * fix #4288
  576. * fix #4292
  577. * fix #4300
  578. * Hotfix pathing type crash (#4298)
  579. Hotfix pathing type crash * Hotfix pathing type crash (#4295)
  580. Hotfix pathing type crash
  581.  
  582. minecolonies-1.12.2-0.10.707-ALPHA-universal.jar:
  583. Minecolonies Changelog
  584. Version: 1.12.2-0.10.707-ALPHA
  585. *
  586. Schematics112 (#4335)
  587. *
  588. Enchanter scan fixes
  589. * Nordic Warehouse fix
  590. * Nordic Deliveryman
  591.  
  592. minecolonies-1.12.2-0.10.703-ALPHA-universal.jar:
  593. Minecolonies Changelog
  594. Version: 1.12.2-0.10.703-ALPHA
  595. * hotfix the hotfix
  596.  
  597. minecolonies-1.12.2-0.10.702-ALPHA-universal.jar:
  598. Minecolonies Changelog
  599. Version: 1.12.2-0.10.702-ALPHA
  600. * hotfix archer
  601.  
  602. minecolonies-1.12.2-0.10.698-ALPHA-universal.jar:
  603. Minecolonies Changelog
  604. Version: 1.12.2-0.10.698-ALPHA
  605. * hotfix #4328
  606.  
  607. minecolonies-1.12.2-0.10.685-ALPHA-universal.jar:
  608. Minecolonies Changelog
  609. Version: 1.12.2-0.10.685-ALPHA
  610. * Merge branch 'fix/fixes-1.12' into version/1.12
  611. * fix #4305
  612. * fix port
  613. * fix #4288
  614. * fix #4292
  615. * fix #4300
  616.  
  617. minecolonies-1.12.2-0.10.682-ALPHA-universal.jar:
  618. Minecolonies Changelog
  619. Version: 1.12.2-0.10.682-ALPHA
  620. * Hotfix pathing type crash (#4298)
  621. Hotfix pathing type crash
  622.  
  623. minecolonies-1.12.2-0.10.681-ALPHA-universal.jar:
  624. Minecolonies Changelog
  625. Version: 1.12.2-0.10.681-ALPHA
  626. * Hotfix pathing type crash (#4295)
  627. Hotfix pathing type crash
  628.  
  629. minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
  630. Minecolonies Changelog
  631. Version: 1.12.2-0.10.679-RELEASE
  632. * Enchanter scan fixes (#4271)
  633. Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  634. Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
  635. * Added Inventory Tweak support
  636. * Hotfix #4241
  637. * Schematics (#4257)
  638. All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  639. Update french translations * Fix citizen limit calculation v1.12 (#4229)
  640. * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  641. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  642. *
  643. fix rack upgrade
  644. *
  645. update citizen limit upon all assigns/removes/building upgrade/destruction
  646. *
  647. fix TH UI issues
  648. * Merge branch 'testing/1.12' into version/1.12
  649. * Merge branch 'version/1.12' into testing/1.12
  650. * hotfix #4220
  651. * Various fixes (#4224)
  652. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  653. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  654. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  655. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  656. fix pathfinding crash * Several fixes (#4203)
  657. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  658. minor schematic fixes * Port/several fixes (#4200)
  659. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  660. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  661. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  662. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  663. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
  664. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  665. There are different types of interactions which result in different trees, different messages, validators and response options.
  666. Each response type has:
  667. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  668. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  669. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  670. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  671. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  672. To setup an interaction of the citizen follow the following steps:
  673. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  674. 2: Trigger the interaction in the citizen and reference the validator you used above.
  675. This is part 1 of this interaction handling. It adds:
  676. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  677. ChitChat status based interactions While testing this I found some bugs and fixed them:
  678. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  679. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  680. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  681. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  682. * changing base state type to IState to not be AI dependent
  683. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  684. * Fixed textures merging. (#4085)
  685. Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  686. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  687. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  688. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  689. *
  690. * hotfix packets and netty memory leak
  691. *
  692. * forgot bugger
  693. * add enchanter recipe (hotfix)
  694. * Updated README for windows (#4054)
  695. Updated README for windows * Enchanter (#4024)
  696. the enchanter has a GUI where you can set from who he will drain experience
  697. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  698. there is a chance of him enchanting randomly something while draining (side effect)
  699. if he has a high enough experience level he will request enchanted tomes
  700. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  701. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  702. * - removed unecessary chunk load counter which goes out of sync
  703. *
  704. made sure the chunk is mark dirty whenever the capability data changes
  705. *
  706. * fix 3 claim logic issues
  707. *
  708. * fix chunk claim caches
  709. * fix backup loading re-claim
  710. *
  711. Disable crusher and sifter from learning recipes (#4045)
  712. *
  713. fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  714. *
  715. * fix subscribers add when the spawn is claimed (#4033)
  716. *
  717. fix permissions to not get overwritten by older permission versions (upgrade issue)
  718. * Translation (#4029)
  719. Immensive 1.12 language update * Added empty huts counter (#4005)
  720. Added empty huts counter * Schematics (#4021)
  721. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  722. * - fix colony readNbt not always resetting existing lists
  723. *
  724. Add backup loading on worldload when the cap is missing a non-deleted colony.
  725. *
  726. * fix loading to all existing & missing files
  727. *
  728. * add javadoc
  729. *
  730. * only load once
  731. *
  732. * update building removal warning condition
  733. *
  734. * forgot the reset
  735. *
  736. * add permission map clear on read
  737. * - improve active condition and view send rate
  738. * - fix chunk data/claim issue (#4013)
  739. * 1.14 fixes (#4002)
  740. Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  741. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  742. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  743. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  744. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  745. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  746.  
  747. minecolonies-1.12.2-0.10.675-BETA-universal.jar:
  748. Minecolonies Changelog
  749. Version: 1.12.2-0.10.675-BETA
  750. * Enchanter scan fixes (#4271)
  751. Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  752. Hotfix guards sleeping while standing
  753.  
  754. minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
  755. Minecolonies Changelog
  756. Version: 1.12.2-0.10.673-ALPHA
  757. * Enchanter scan fixes (#4271)
  758. Enchanter scan fixes
  759.  
  760. minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
  761. Minecolonies Changelog
  762. Version: 1.12.2-0.10.671-ALPHA
  763. * Fix guards not always sitting while sleeping (#4286)
  764. Hotfix guards sleeping while standing
  765.  
  766. minecolonies-1.12.2-0.10.668-BETA-universal.jar:
  767. Minecolonies Changelog
  768. Version: 1.12.2-0.10.668-BETA
  769. *
  770. Added Inventory Tweak support (#4254)
  771. *
  772. Added Inventory Tweak support
  773. * Hotfix #4241
  774. * Schematics (#4257)
  775. All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  776. Update french translations
  777.  
  778. minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
  779. Minecolonies Changelog
  780. Version: 1.12.2-0.10.665-ALPHA
  781. *
  782. Added Inventory Tweak support (#4254)
  783. *
  784. Added Inventory Tweak support
  785.  
  786. minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
  787. Minecolonies Changelog
  788. Version: 1.12.2-0.10.662-ALPHA
  789. * Hotfix #4241
  790.  
  791. minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
  792. Minecolonies Changelog
  793. Version: 1.12.2-0.10.658-ALPHA
  794. * Schematics (#4257)
  795. All hut/styles rescanned, including enchanters.
  796.  
  797. minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
  798. Minecolonies Changelog
  799. Version: 1.12.2-0.10.657-ALPHA
  800. * Translation fr_FR (#4251)
  801. Update french translations
  802.  
  803. minecolonies-1.12.2-0.10.654-BETA-universal.jar:
  804. Minecolonies Changelog
  805. Version: 1.12.2-0.10.654-BETA
  806. *
  807. Fix citizen limit calculation v1.12 (#4229)
  808. *
  809. Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  810. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  811. *
  812. fix rack upgrade
  813. *
  814. update citizen limit upon all assigns/removes/building upgrade/destruction
  815. *
  816. fix TH UI issues
  817.  
  818. minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
  819. Minecolonies Changelog
  820. Version: 1.12.2-0.10.646-ALPHA
  821. *
  822. Fix citizen limit calculation v1.12 (#4229)
  823. *
  824. Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  825. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  826. *
  827. fix rack upgrade
  828. *
  829. update citizen limit upon all assigns/removes/building upgrade/destruction
  830. *
  831. fix TH UI issues
  832.  
  833. minecolonies-1.12.2-0.10.630-BETA-universal.jar:
  834. Minecolonies Changelog
  835. Version: 1.12.2-0.10.630-BETA
  836. * Merge branch 'testing/1.12' into version/1.12
  837.  
  838. minecolonies-1.12.2-0.10.626-BETA-universal.jar:
  839. Minecolonies Changelog
  840. Version: 1.12.2-0.10.626-BETA
  841. * Merge branch 'version/1.12' into testing/1.12
  842. * hotfix #4220
  843. * Various fixes (#4224)
  844. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  845. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  846. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  847. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  848. fix pathfinding crash * Several fixes (#4203)
  849. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  850. minor schematic fixes * Port/several fixes (#4200)
  851. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  852. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  853. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  854. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  855. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  856.  
  857. minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
  858. Minecolonies Changelog
  859. Version: 1.12.2-0.10.625-ALPHA
  860. * Merge branch 'testing/1.12' into version/1.12
  861. * Merge branch 'version/1.12' into testing/1.12
  862. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  863. * Merge branch 'testing/1.12' into origin/version/1.12
  864. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  865. * Merge branch 'version/1.12' into testing/1.12
  866.  
  867. minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
  868. Minecolonies Changelog
  869. Version: 1.12.2-0.10.623-ALPHA
  870. * hotfix #4220
  871.  
  872. minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
  873. Minecolonies Changelog
  874. Version: 1.12.2-0.10.622-ALPHA
  875. * Various fixes (#4224)
  876. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  877. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
  878.  
  879. minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
  880. Minecolonies Changelog
  881. Version: 1.12.2-0.10.620-ALPHA
  882. * Add Permission Check to Visitor Notification (#4215)
  883. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
  884.  
  885. minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
  886. Minecolonies Changelog
  887. Version: 1.12.2-0.10.618-ALPHA
  888. * Add patreon to test server whitelist
  889.  
  890. minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
  891. Minecolonies Changelog
  892. Version: 1.12.2-0.10.617-ALPHA
  893. * I updated incorrect translate Ancient Tom (#4207)
  894. fix russian translation for ancient tome
  895.  
  896. minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
  897. Minecolonies Changelog
  898. Version: 1.12.2-0.10.612-ALPHA
  899. * Fix pathfinding crash (#4182)
  900. fix pathfinding crash
  901.  
  902. minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
  903. Minecolonies Changelog
  904. Version: 1.12.2-0.10.611-ALPHA
  905. * Several fixes (#4203)
  906. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
  907.  
  908. minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
  909. Minecolonies Changelog
  910. Version: 1.12.2-0.10.608-ALPHA
  911. * Schematics (#4198)
  912. minor schematic fixes
  913.  
  914. minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
  915. Minecolonies Changelog
  916. Version: 1.12.2-0.10.606-ALPHA
  917. * Port/several fixes (#4200)
  918. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
  919.  
  920. minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
  921. Minecolonies Changelog
  922. Version: 1.12.2-0.10.601-ALPHA
  923. * Hotfix exception when crafting (#4162)
  924. Hotfix for crafting, no longer inserts on slot -1.
  925.  
  926. minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
  927. Minecolonies Changelog
  928. Version: 1.12.2-0.10.599-ALPHA
  929. * Hotfix Dman AI to work again
  930.  
  931. minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
  932. Minecolonies Changelog
  933. Version: 1.12.2-0.10.598-ALPHA
  934. * update aitargets (#4145)
  935. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
  936.  
  937. minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
  938. Minecolonies Changelog
  939. Version: 1.12.2-0.10.597-ALPHA
  940. * Multiple Colonies (#4117)
  941. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
  942.  
  943. minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
  944. Minecolonies Changelog
  945. Version: 1.12.2-0.10.595-ALPHA
  946. * Fix builder view not updating client side (#4140)
  947. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  948.  
  949. minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
  950. Minecolonies Changelog
  951. Version: 1.12.2-0.10.592-RELEASE
  952. * Merge branch 'testing/1.12' into release/1.12
  953. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  954. * Merge branch 'testing/1.12' into origin/version/1.12
  955. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  956. * [Draft] [1.12.2] Info Tabs (#4122)
  957. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  958. There are different types of interactions which result in different trees, different messages, validators and response options.
  959. Each response type has:
  960. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  961. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  962. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  963. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  964. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  965. To setup an interaction of the citizen follow the following steps:
  966. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  967. 2: Trigger the interaction in the citizen and reference the validator you used above.
  968. This is part 1 of this interaction handling. It adds:
  969. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  970. ChitChat status based interactions While testing this I found some bugs and fixed them:
  971. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  972. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  973. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  974. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  975. * changing base state type to IState to not be AI dependent
  976. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  977. * Fixed textures merging. (#4085)
  978. Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  979. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  980. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  981. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  982. *
  983. * hotfix packets and netty memory leak
  984. *
  985. * forgot bugger
  986. * add enchanter recipe (hotfix)
  987. * Updated README for windows (#4054)
  988. Updated README for windows * Enchanter (#4024)
  989. the enchanter has a GUI where you can set from who he will drain experience
  990. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  991. there is a chance of him enchanting randomly something while draining (side effect)
  992. if he has a high enough experience level he will request enchanted tomes
  993. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  994. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  995. * - removed unecessary chunk load counter which goes out of sync
  996. *
  997. made sure the chunk is mark dirty whenever the capability data changes
  998. *
  999. * fix 3 claim logic issues
  1000. *
  1001. * fix chunk claim caches
  1002. * fix backup loading re-claim
  1003. *
  1004. Disable crusher and sifter from learning recipes (#4045)
  1005. *
  1006. fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1007. *
  1008. * fix subscribers add when the spawn is claimed (#4033)
  1009. *
  1010. fix permissions to not get overwritten by older permission versions (upgrade issue)
  1011. * Translation (#4029)
  1012. Immensive 1.12 language update * Added empty huts counter (#4005)
  1013. Added empty huts counter * Schematics (#4021)
  1014. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  1015. * - fix colony readNbt not always resetting existing lists
  1016. *
  1017. Add backup loading on worldload when the cap is missing a non-deleted colony.
  1018. *
  1019. * fix loading to all existing & missing files
  1020. *
  1021. * add javadoc
  1022. *
  1023. * only load once
  1024. *
  1025. * update building removal warning condition
  1026. *
  1027. * forgot the reset
  1028. *
  1029. * add permission map clear on read
  1030. * - improve active condition and view send rate
  1031. * - fix chunk data/claim issue (#4013)
  1032. * 1.14 fixes (#4002)
  1033. Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  1034. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1035. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1036. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1037. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1038. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1039.  
  1040. minecolonies-1.12.2-0.10.590-BETA-universal.jar:
  1041. Minecolonies Changelog
  1042. Version: 1.12.2-0.10.590-BETA
  1043. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  1044. * Merge branch 'testing/1.12' into origin/version/1.12
  1045.  
  1046. minecolonies-1.12.2-0.10.587-BETA-universal.jar:
  1047. Minecolonies Changelog
  1048. Version: 1.12.2-0.10.587-BETA
  1049. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  1050. * [Draft] [1.12.2] Info Tabs (#4122)
  1051. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  1052. There are different types of interactions which result in different trees, different messages, validators and response options.
  1053. Each response type has:
  1054. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  1055. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  1056. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  1057. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  1058. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  1059. To setup an interaction of the citizen follow the following steps:
  1060. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  1061. 2: Trigger the interaction in the citizen and reference the validator you used above.
  1062. This is part 1 of this interaction handling. It adds:
  1063. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  1064. ChitChat status based interactions While testing this I found some bugs and fixed them:
  1065. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  1066. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  1067. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  1068. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  1069. * changing base state type to IState to not be AI dependent
  1070. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  1071. * Fixed textures merging. (#4085)
  1072. Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  1073.  
  1074. minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
  1075. Minecolonies Changelog
  1076. Version: 1.12.2-0.10.584-ALPHA
  1077. * [Draft] [1.12.2] Info Tabs (#4122)
  1078. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
  1079.  
  1080. minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
  1081. Minecolonies Changelog
  1082. Version: 1.12.2-0.10.583-ALPHA
  1083. * Rpg msging 1.12 (#4132)
  1084. There are different types of interactions which result in different trees, different messages, validators and response options.
  1085. Each response type has:
  1086. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  1087. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  1088. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  1089. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  1090. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  1091. To setup an interaction of the citizen follow the following steps:
  1092. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  1093. 2: Trigger the interaction in the citizen and reference the validator you used above.
  1094. This is part 1 of this interaction handling. It adds:
  1095. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  1096. ChitChat status based interactions While testing this I found some bugs and fixed them:
  1097. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
  1098.  
  1099. minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
  1100. Minecolonies Changelog
  1101. Version: 1.12.2-0.10.579-ALPHA
  1102. * hotfix building tool is null issue for 1.12
  1103.  
  1104. minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
  1105. Minecolonies Changelog
  1106. Version: 1.12.2-0.10.578-ALPHA
  1107. * hotfix advancement crash
  1108.  
  1109. minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
  1110. Minecolonies Changelog
  1111. Version: 1.12.2-0.10.572-ALPHA
  1112. * Sleeping guard feature (#4104)
  1113. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
  1114.  
  1115. minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
  1116. Minecolonies Changelog
  1117. Version: 1.12.2-0.10.570-ALPHA
  1118. * Add correct pathfinding shutdown to 1.12.2 (hotfix)
  1119.  
  1120. minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
  1121. Minecolonies Changelog
  1122. Version: 1.12.2-0.10.566-ALPHA
  1123. * Hotfix advancements NPE (#4107)
  1124. fix colony crash on startup
  1125.  
  1126. minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
  1127. Minecolonies Changelog
  1128. Version: 1.12.2-0.10.565-ALPHA
  1129. * DRAFT: Information Tabs and Advancements (#3944)
  1130. Adds in Advancements as a form of Guide through the mod
  1131.  
  1132. minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
  1133. Minecolonies Changelog
  1134. Version: 1.12.2-0.10.562-ALPHA
  1135. * Added a backup to the sorting function in case some exception occurs. (#4098)
  1136.  
  1137. minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
  1138. Minecolonies Changelog
  1139. Version: 1.12.2-0.10.558-ALPHA
  1140. *
  1141. improve state typing/add dynamic tick rates (#4056)
  1142. *
  1143. changing base state type to IState to not be AI dependent
  1144. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  1145.  
  1146. minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
  1147. Minecolonies Changelog
  1148. Version: 1.12.2-0.10.557-ALPHA
  1149. * Fixed textures merging. (#4085)
  1150. Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  1151.  
  1152. minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
  1153. Minecolonies Changelog
  1154. Version: 1.12.2-0.10.554-ALPHA
  1155. * fix dynamic claim issue
  1156.  
  1157. minecolonies-1.12.2-0.10.553-BETA-universal.jar:
  1158. Minecolonies Changelog
  1159. Version: 1.12.2-0.10.553-BETA
  1160. * Merge branch 'version/1.12' into testing/1.12
  1161. * fix dynamic claim issue
  1162.  
  1163. minecolonies-1.12.2-0.10.549-BETA-universal.jar:
  1164. Minecolonies Changelog
  1165. Version: 1.12.2-0.10.549-BETA
  1166. * Feature/empty hut counter (#4038)
  1167. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  1168. Fixes an exception on the server because the wrong class is used.
  1169.  
  1170. minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
  1171. Minecolonies Changelog
  1172. Version: 1.12.2-0.10.545-ALPHA
  1173. * Feature/empty hut counter (#4038)
  1174. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
  1175.  
  1176. minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
  1177. Minecolonies Changelog
  1178. Version: 1.12.2-0.10.541-ALPHA
  1179. * hotfix restriction issues
  1180.  
  1181. minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
  1182. Minecolonies Changelog
  1183. Version: 1.12.2-0.10.539-ALPHA
  1184. * Fix/msg clientside (#4065)
  1185. Fixes an exception on the server because the wrong class is used.
  1186.  
  1187. minecolonies-1.12.2-0.10.538-BETA-universal.jar:
  1188. Minecolonies Changelog
  1189. Version: 1.12.2-0.10.538-BETA
  1190. * Fix/dman unblock (#4063)
  1191. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  1192. *
  1193. * hotfix packets and netty memory leak
  1194. *
  1195. * forgot bugger
  1196. * add enchanter recipe (hotfix)
  1197. * Updated README for windows (#4054)
  1198. Updated README for windows * Enchanter (#4024)
  1199. the enchanter has a GUI where you can set from who he will drain experience
  1200. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  1201. there is a chance of him enchanting randomly something while draining (side effect)
  1202. if he has a high enough experience level he will request enchanted tomes
  1203. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  1204. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  1205. * - removed unecessary chunk load counter which goes out of sync
  1206. *
  1207. made sure the chunk is mark dirty whenever the capability data changes
  1208. *
  1209. * fix 3 claim logic issues
  1210. *
  1211. * fix chunk claim caches
  1212. * fix backup loading re-claim
  1213. *
  1214. Disable crusher and sifter from learning recipes (#4045)
  1215. *
  1216. fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1217. *
  1218. * fix subscribers add when the spawn is claimed (#4033)
  1219. *
  1220. fix permissions to not get overwritten by older permission versions (upgrade issue)
  1221. * Translation (#4029)
  1222. Immensive 1.12 language update * Added empty huts counter (#4005)
  1223. Added empty huts counter
  1224.  
  1225. minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
  1226. Minecolonies Changelog
  1227. Version: 1.12.2-0.10.536-ALPHA
  1228. * Fix/dman unblock (#4063)
  1229. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
  1230.  
  1231. minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
  1232. Minecolonies Changelog
  1233. Version: 1.12.2-0.10.534-ALPHA
  1234. *
  1235. Hotfix packets and netty memory leak (#4061)
  1236. *
  1237. * hotfix packets and netty memory leak
  1238. *
  1239. * forgot bugger
  1240.  
  1241. minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
  1242. Minecolonies Changelog
  1243. Version: 1.12.2-0.10.529-ALPHA
  1244. * add enchanter recipe (hotfix)
  1245.  
  1246. minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
  1247. Minecolonies Changelog
  1248. Version: 1.12.2-0.10.525-ALPHA
  1249. * Updated README for windows (#4054)
  1250. Updated README for windows
  1251.  
  1252. minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
  1253. Minecolonies Changelog
  1254. Version: 1.12.2-0.10.521-ALPHA
  1255. No Changes detected!
  1256.  
  1257. minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
  1258. Minecolonies Changelog
  1259. Version: 1.12.2-0.10.524-ALPHA
  1260. No Changes detected!
  1261.  
  1262. minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
  1263. Minecolonies Changelog
  1264. Version: 1.12.2-0.10.519-ALPHA
  1265. *
  1266. Improve/fix some chunk data issues (#4036)
  1267. *
  1268. * removed unecessary chunk load counter which goes out of sync
  1269. *
  1270. made sure the chunk is mark dirty whenever the capability data changes
  1271. *
  1272. * fix 3 claim logic issues
  1273. *
  1274. * fix chunk claim caches
  1275. * fix backup loading re-claim
  1276.  
  1277. minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
  1278. Minecolonies Changelog
  1279. Version: 1.12.2-0.10.517-ALPHA
  1280. *
  1281. Disable crusher and sifter from learning recipes (#4045)
  1282. *
  1283. fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1284.  
  1285. minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
  1286. Minecolonies Changelog
  1287. Version: 1.12.2-0.10.514-ALPHA
  1288. *
  1289. * fix subscribers add when the spawn is claimed (#4033)
  1290. *
  1291. fix permissions to not get overwritten by older permission versions (upgrade issue)
  1292.  
  1293. minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
  1294. Minecolonies Changelog
  1295. Version: 1.12.2-0.10.512-ALPHA
  1296. * Translation (#4029)
  1297. Immensive 1.12 language update
  1298.  
  1299. minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
  1300. Minecolonies Changelog
  1301. Version: 1.12.2-0.10.510-ALPHA
  1302. * Added empty huts counter (#4005)
  1303. Added empty huts counter
  1304.  
  1305. minecolonies-1.12.2-0.10.508-BETA-universal.jar:
  1306. Minecolonies Changelog
  1307. Version: 1.12.2-0.10.508-BETA
  1308. * Schematics (#4021)
  1309. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  1310. * - fix colony readNbt not always resetting existing lists
  1311. *
  1312. Add backup loading on worldload when the cap is missing a non-deleted colony.
  1313. *
  1314. * fix loading to all existing & missing files
  1315. *
  1316. * add javadoc
  1317. *
  1318. * only load once
  1319. *
  1320. * update building removal warning condition
  1321. *
  1322. * forgot the reset
  1323. *
  1324. * add permission map clear on read
  1325. * - improve active condition and view send rate
  1326. * - fix chunk data/claim issue (#4013)
  1327. * 1.14 fixes (#4002)
  1328. Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  1329. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1330. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1331. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1332. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1333. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1334.  
  1335. minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
  1336. Minecolonies Changelog
  1337. Version: 1.12.2-0.10.507-ALPHA
  1338. * Schematics (#4021)
  1339. Update jungle schematic style and fix several other schematics
  1340.  
  1341. minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
  1342. Minecolonies Changelog
  1343. Version: 1.12.2-0.10.505-ALPHA
  1344. *
  1345. Improve backup loading (#4004)
  1346. *
  1347. * fix colony readNbt not always resetting existing lists
  1348. *
  1349. Add backup loading on worldload when the cap is missing a non-deleted colony.
  1350. *
  1351. * fix loading to all existing & missing files
  1352. *
  1353. * add javadoc
  1354. *
  1355. * only load once
  1356. *
  1357. * update building removal warning condition
  1358. *
  1359. * forgot the reset
  1360. *
  1361. * add permission map clear on read
  1362.  
  1363. minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
  1364. Minecolonies Changelog
  1365. Version: 1.12.2-0.10.501-ALPHA
  1366. * - improve active condition and view send rate
  1367.  
  1368. minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
  1369. Minecolonies Changelog
  1370. Version: 1.12.2-0.10.499-ALPHA
  1371. * - fix chunk data/claim issue (#4013)
  1372.  
  1373. minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
  1374. Minecolonies Changelog
  1375. Version: 1.12.2-0.10.498-ALPHA
  1376. * 1.14 fixes (#4002)
  1377. Respect native workOrder order
  1378.  
  1379. minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
  1380. Minecolonies Changelog
  1381. Version: 1.12.2-0.10.496-ALPHA
  1382. * Subscriber and colony tick improvements (#3995)
  1383. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1384. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1385. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1386. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1387. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1388.  
  1389. ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
  1390. modtweaker-4.0.18:
  1391. added Immersive Tech support
  1392. Update Inspirations support and add a Mantle RecipeMatch helper
  1393. Add Tinker Complement's High Oven support
  1394. Fix for NullPointerException when using Crucible.removeRecipe(String name)
  1395. NBT sensitive melting recipes
  1396. fixed meta not being respected on composter displays close #726
  1397. Fixed the moistener using flipped values for stage and value, close #734
  1398. add bow / bow string stats to TIC materials. Close #736
  1399.  
  1400. Ore Excavation (OreExcavation-1.4.143.jar --> OreExcavation-1.4.150.jar):
  1401. OreExcavation-1.4.150.jar:
  1402. Added client side event for integration mods to implement context driven excavations
  1403.  
  1404. OreLib (OreLib-1.12.2-3.5.2.3.jar --> OreLib-1.12.2-3.6.0.1.jar):
  1405. OreLib-1.12.2-3.6.0.1.jar:
  1406. Requirements * Forge 2779+
  1407. What's New * Config options to control debug tracing and version update notification in chat during log in.
  1408. Fixes * Not able to find version check method on dedicated server
  1409. Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
  1410.  
  1411. OreLib-1.12.2-3.6.0.0.jar:
  1412. Requirements * Forge 2779+
  1413. What's New * Config options to control debug tracing and version update notification in chat during log in.
  1414. Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
  1415.  
  1416. Pam's HarvestCraft (Pam's HarvestCraft 1.12.2zf.jar --> Pam's HarvestCraft 1.12.2zg.jar):
  1417. Pam's HarvestCraft 1.12.2zg.jar:
  1418. HarvestCraft 1.12.2zf
  1419. -----------------
  1420. * Fixed: Network: Incorrect behaviour of containers and network packets should be fixed (thanks Workbench61)
  1421. * Fixed: Recipe: Missing seed recipes (thanks atamfox)
  1422. * Fixed: Recipe: Berry Vinaigrette no longer makes pizza (thanks atamfox)
  1423. * Fixed: Creative Tab: Name is correct (thanks KenyMylankca)
  1424. * Changed: Recipe: Fresh Milk and Fresh Water recipes now make 8 each (does not affect Presser recipes)
  1425.  
  1426. Potion Core (PotionCore-1.8_for_1.12.2.jar --> PotionCore-1.9_for_1.12.2.jar):
  1427. PotionCore-1.9_for_1.12.2.jar:
  1428. * Fixed armor bar pushing up lava ring HUD from random things
  1429. * Fixed thorns potion randomly causing stack overflow crash
  1430. * Fixed rust potion crashing when breaking an item
  1431. * Increased attribute modifier limits so they work with mods that require ridiculously high dig speed/attack damage/etc.
  1432. * Added shield slot to disorganization potion
  1433. * Re-added spinning potion. Wheeee....
  1434. * Added broken magic shielding potion
  1435.  
  1436. Quark (Quark-r1.6-177.jar --> Quark-r1.6-178.jar):
  1437. Quark-r1.6-178.jar:
  1438. Fix default foxhound spawn rate being overinflated
  1439. Fix frogs consuming all
  1440. Fix items flashing burning memory
  1441.  
  1442. RandomPatches (RandomPatches 1.12.2-1.19.1.1 --> RandomPatches 1.12.2-1.21.0.0):
  1443. RandomPatches 1.12.2-1.21.0.0:
  1444. Observers no longer send a signal when they are placed by default.
  1445. Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
  1446. The particle fixes are now compatible with CleanView and Dynamic Surroundings.
  1447.  
  1448. RandomPatches 1.12.2-1.20.1.0:
  1449. Fixed SpongeForge compatibility.
  1450.  
  1451. RandomPatches 1.12.2-1.20.0.1:
  1452. Hotfix.
  1453.  
  1454. RandomPatches 1.12.2-1.20.0.0:
  1455. Refactor.
  1456. Added a configuration option to change the framerate limit step size.
  1457.  
  1458. Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
  1459. Repurpose-1.0.0.20.jar:
  1460. Note:
  1461. At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
  1462. Release - 1.0.0.20
  1463. Fixes!
  1464. Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
  1465. Release - 1.0.0.19
  1466. Fixes!
  1467. Fixed various issues with Sickles.
  1468. Release - 1.0.0.18
  1469. Changes!
  1470. All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
  1471. Release - 1.0.0.17
  1472. Fixes!
  1473. Fixed an issue with compatibility with Croparia.
  1474. Release - 1.0.0.16
  1475. Fixes!
  1476. Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
  1477. Release - 1.0.0.15
  1478. Fixes!
  1479. Fixing more issues with items not being registered correctly.
  1480. Release - 1.0.0.14
  1481. Fixes!
  1482. Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
  1483. Release - 1.0.0.13
  1484. New Stuff!
  1485. Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
  1486. * Copper
  1487. * Same strength/durability/enchantability as Stone Swift Blade.
  1488. * Available through many tech mods as well as many ore specific mods.
  1489. * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
  1490. * Osmium
  1491. * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
  1492. * Available through Mekanism or Base Metals and other ore specific mods.
  1493. * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
  1494. * Bronze
  1495. * Same strength/durability/enchantability as Iron Swift Blade.
  1496. * Available through many tech mods and ore specific mods.
  1497. * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
  1498. * Steel
  1499. * Same strength and enchantability as Diamond Swift Blade.
  1500. * 1.5 times as durable as a Iron Swift Blade.
  1501. * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
  1502. * Obsidian
  1503. * 1 better attack damage than Diamond Swift Blade.
  1504. * 1.5 times as durable as a Diamond Swift Blade.
  1505. * Same enchantability as a Diamond Swift Blade
  1506. * Repair item and crafting item is an obsidian block.
  1507. Release - 1.0.0.12
  1508. New Stuff!
  1509. Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
  1510. Release - 1.0.0.11
  1511. New Stuff!
  1512. Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
  1513. This item does a lot, here's what it can do:
  1514. * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
  1515. * Shows the currently selected item when placed in the off hand and what is the current slot number.
  1516. * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
  1517. * Use Alt + X, Alt + Z to change the currently selected item.
  1518. * These keybinds can be changed in the normal keybind menu.
  1519. * Sneak and right-click when the bag is in your off-hand to open/close the bag.
  1520. * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
  1521. *
  1522. Release - 1.0.0.10
  1523. New Stuff!
  1524. Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
  1525. Release - 1.0.0.9
  1526. New Stuff!
  1527. Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
  1528. Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
  1529. Release - 1.0.0.8
  1530. Fixes!
  1531. Fixed an issue where the new detailed logging configuration option wasn't syncing.
  1532. Release - 1.0.0.7
  1533. Changes!
  1534. Added a configuration option for adding detailed logging in certain circumstances.
  1535. Release - 1.0.0.6
  1536. Fixes!
  1537. Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
  1538. Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
  1539. Release - 1.0.0.5
  1540. New Stuff!
  1541. Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
  1542. Release - 1.0.0.4
  1543. New Stuff!
  1544. Official support for Minecraft 1.12.2!
  1545. Release - 1.0.0.3
  1546. New Stuff!
  1547. Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
  1548. Saddle - A recipe for the saddle has been added.
  1549. String - A recipe for string has been added. Take any color of wool to turn into 4 string.
  1550. Charcoal Block - A block of charcoal, same burn length as a coal block.
  1551. Release - 1.0.0.2
  1552. New Stuff!
  1553. Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
  1554. Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
  1555. Release - 1.0.0.1
  1556. Changes!
  1557. Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
  1558. Removed "Swift Combat". Too many things can be broken with this feature.
  1559. Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
  1560. Release - 1.0.0.0
  1561. This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
  1562. This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
  1563. There were some features added and some removed in this re-brand.
  1564. Added:
  1565. Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
  1566. Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
  1567. Removed:
  1568. Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
  1569. Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
  1570.  
  1571. Rustic (rustic-1.1.1.jar --> rustic-1.1.2.jar):
  1572. rustic-1.1.2.jar:
  1573. * Added lang files:Added lang files:
  1574. * zh_tw.lang
  1575. * - es_es.lang
  1576.  
  1577. Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
  1578. StorageDrawers-1.12.2-5.4.1.jar:
  1579. * - Fix framed drawers voiding contents when broken
  1580. * - Fix compacting drawers with void upgrades voiding incompatible items on input
  1581. * - Remove drawers as fuel candidate for furnaces
  1582.  
  1583. Unique Crops (uniquecrops-1.12-0.1.76.jar --> uniquecrops-1.12.2-0.2.1.jar):
  1584. uniquecrops-1.12.2-0.2.1.jar:
  1585. v0.2.1:
  1586. * fix feroxia growth conditions being nonexistent through other dimensions
  1587. * fix xray bug with egg basket model
  1588. * fix dyeius crops giving wrong dye when rightclick harvested
  1589.  
  1590. uniquecrops-1.12.2-0.2.0.jar:
  1591. v0.2.0:
  1592. * dumb beans
  1593.  
  1594. uniquecrops-1.12.2-0.1.99.jar:
  1595. v0.1.99:
  1596. * fix hourglass of nostalgia ignoring metadata in custom conversion recipes
  1597. * fix cinderleaves continually making lava in large bodies of water
  1598. * reworked battery beans (should be able to charge/decharge in RF using machines)
  1599. * gave crafty plant block a function
  1600. * add option to disable ruins from generating in the world
  1601.  
  1602. uniquecrops-1.12.2-0.1.98.jar:
  1603. v0.1.98:
  1604. * make itero supercrop structure bigger to avoid stepping on other pressure plates by accident
  1605. * add treecutter supercrop
  1606. * make multiblock book recipe cheaper
  1607. * make cropworld not have blocks broken inside of it
  1608. * add egg basket
  1609. * make +10 pixel glasses function also work in multiplayer as well
  1610. * add missing advancements for newer crops
  1611. * add magnet crops
  1612. * add item magnet
  1613. * add speedy boots
  1614. * add some more enchanter recipes
  1615. * lower underground ruins generation by one block
  1616.  
  1617. uniquecrops-1.12.2-0.1.97.jar:
  1618. v0.1.97:
  1619. * fix crash involving the debug pie menu
  1620. * fix block hardness of bucket on a rope
  1621. * fix redstone output/update of precision crop
  1622. * tweak JEI information for fascino enchanting to be more informative at a glance
  1623. * buff escape rope to be useful in the nether
  1624. * nerf stacking harvest traps near each other
  1625. * hide staff overlay when chat is open
  1626. * add table of contents to multiblocks book
  1627. * add information for some items and blocks in JEI
  1628. * make waffles cookable instead of being a straight drop from the crops
  1629. * add 2 food
  1630. * add new music discs to be dropped by the musica crop
  1631.  
  1632. uniquecrops-1.12.2-0.1.96.jar:
  1633. v0.1.96:
  1634. * add bookworm emblem
  1635. * !! FIX ARTISIA CROPS TILE ENTITIES NOT HAVING READ/WRITE METHODS !!
  1636. * make goodie bag give coal if it randomly gets air from the registry pool
  1637.  
  1638. uniquecrops-1.12.2-0.1.94.jar:
  1639. v0.1.94:
  1640. * fix feroxia growth steps not showing up in book (a break and replace of the crop with the book in your inventory will do the trick)
  1641. * make feroxia crop bonemealable when able to ignore growth restrictions
  1642.  
  1643. uniquecrops-1.12.2-0.1.93.jar:
  1644. v0.1.93:
  1645. * add new potion effect
  1646. * add precision hammer
  1647. * add more lilypad types
  1648. * add supercrops
  1649. * add mass heater with craftweaker and JEI support for recipes
  1650. * add enchanter with craftweaker and JEI support for recipes
  1651. * add block which helps certain crops ignore certain growth restrictions
  1652. * add a new page for each crop in the book
  1653. * add way to create lava using cinderleaves
  1654. * add dried thatch
  1655. * add normie crate
  1656. * fix imperia crop not stopping most spawns
  1657. * slightly retexture last stage of normie crops to not look so pitch black
  1658. * retexture food emblem to actually look like a funyun ring
  1659. * retexture donut steel
  1660. * move food emblem to ring bauble type instead of charm
  1661. * make collis crop only require being planted above 100y, ignoring which world it is in
  1662. * make splash potion of reversing effects a little better
  1663. * make knowledge crops check for chest placed above blocks that increase enchantment power of the enchanting table
  1664. * make precision crop output redstone when it is at the correct growth stage
  1665. * rework how millennium crops actually grow
  1666. * fix typo in 'Large Dirible Plum'
  1667. * make EULA crops ask you only once while planting it for the current game session
  1668. * add JEI support for hourglass conversion recipes
  1669. * add crafttweaker and JEI support for hourglass conversion recipes
  1670. * add crafttweaker support for drops from cobblonia crops
  1671. * add bucket on a rope
  1672. * add impact shield
  1673. * add colorful cube
  1674. * add ruined bricks
  1675. * add tree
  1676. * add dimension
  1677.  
  1678. V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.8):
  1679. V-Tweaks 1.12.2 2.0.8:
  1680. VTweaks Changelog
  1681. 2.0.8
  1682. Added
  1683. * Challenger Mobs config for disabling custom name tags
  1684. 2.0.7
  1685. Fixed
  1686. * Crash on right-click of block when the CropHelper blacklist config item is invalid
  1687. 2.0.6b
  1688. Fixed
  1689. * HOTFIX: Remove debug console logs when lumbering
  1690. 2.0.6
  1691. Changed
  1692. * Lumbering
  1693. * Lumbering will now break tools again
  1694. * Lumbering won't break tools with Imperishable
  1695. * Lumbering respects Forge Energy capabilities
  1696. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  1697. 2.0.5:
  1698. Fixed
  1699. * Lumbering (Backport from 1.14 version)
  1700. 2.0.4:
  1701. Fixed
  1702. * Crash if ChallengerMobs Rarity less than or equal to 0
  1703. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  1704. 2.0.3:
  1705. Added
  1706. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  1707. 2.0.2:
  1708. Added
  1709. * Config option for PeacefulSurface Y requirements
  1710. * Config for whether or not lumbering chops down leaves with the tree
  1711. CHANGED
  1712. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  1713. Fixed
  1714. * Updater URL (for the Mods GUI screen)
  1715. 2.0.1:
  1716. Added
  1717. * Adventurer's Toolbox compat to Lumbering recipe
  1718. CHANGED
  1719. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  1720. 2.0.0c:
  1721. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  1722. 2.0.0b:
  1723. * Fix crash on dedicated server with Peaceful Surface feature.
  1724. 2.0.0:
  1725. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1726. Removed
  1727. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1728. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1729. * Stack Tweaks
  1730. * Leaf Eater
  1731. * Glitching Item Fixes
  1732. * Mob Killer (For pigmen, bats, overworld withers)
  1733. * Extra smeltables
  1734. * Torch Helper
  1735. * Ping Damage Protection
  1736. Changed
  1737. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  1738. Added
  1739. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  1740. 1.4.11.4:
  1741. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1742. Fixed
  1743. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  1744. 1.4.11.3:
  1745. Added
  1746. * Config option for blacklisting entities for Challenger Mobs.
  1747. Fixed
  1748. * Stepboost sometimes not working (see below):
  1749. Removed
  1750. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1751. * Unused Sleeping Bag config
  1752. * Overall Enchantment system restructure. No user-visible changes.
  1753. 1.4.11.2:
  1754. Changed
  1755. * Change everything to the new Forge Registry system
  1756. 1.4.11.1:
  1757. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1758. Added
  1759. * 1.12 version! Most things work short of JEI integration (pending)
  1760. Removed
  1761. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1762.  
  1763. V-Tweaks 1.12.2 2.0.7:
  1764. VTweaks Changelog
  1765. 2.0.7
  1766. Fixed
  1767. * Crash on right-click of block when the CropHelper blacklist config item is invalid
  1768. 2.0.6b
  1769. Fixed
  1770. * HOTFIX: Remove debug console logs when lumbering
  1771. 2.0.6
  1772. Changed
  1773. * Lumbering
  1774. * Lumbering will now break tools again
  1775. * Lumbering won't break tools with Imperishable
  1776. * Lumbering respects Forge Energy capabilities
  1777. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  1778. 2.0.5:
  1779. Fixed
  1780. * Lumbering (Backport from 1.14 version)
  1781. 2.0.4:
  1782. Fixed
  1783. * Crash if ChallengerMobs Rarity less than or equal to 0
  1784. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  1785. 2.0.3:
  1786. Added
  1787. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  1788. 2.0.2:
  1789. Added
  1790. * Config option for PeacefulSurface Y requirements
  1791. * Config for whether or not lumbering chops down leaves with the tree
  1792. CHANGED
  1793. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  1794. Fixed
  1795. * Updater URL (for the Mods GUI screen)
  1796. 2.0.1:
  1797. Added
  1798. * Adventurer's Toolbox compat to Lumbering recipe
  1799. CHANGED
  1800. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  1801. 2.0.0c:
  1802. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  1803. 2.0.0b:
  1804. * Fix crash on dedicated server with Peaceful Surface feature.
  1805. 2.0.0:
  1806. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1807. Removed
  1808. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1809. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1810. * Stack Tweaks
  1811. * Leaf Eater
  1812. * Glitching Item Fixes
  1813. * Mob Killer (For pigmen, bats, overworld withers)
  1814. * Extra smeltables
  1815. * Torch Helper
  1816. * Ping Damage Protection
  1817. Changed
  1818. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  1819. Added
  1820. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  1821. 1.4.11.4:
  1822. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1823. Fixed
  1824. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  1825. 1.4.11.3:
  1826. Added
  1827. * Config option for blacklisting entities for Challenger Mobs.
  1828. Fixed
  1829. * Stepboost sometimes not working (see below):
  1830. Removed
  1831. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1832. * Unused Sleeping Bag config
  1833. * Overall Enchantment system restructure. No user-visible changes.
  1834. 1.4.11.2:
  1835. Changed
  1836. * Change everything to the new Forge Registry system
  1837. 1.4.11.1:
  1838. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1839. Added
  1840. * 1.12 version! Most things work short of JEI integration (pending)
  1841. Removed
  1842. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1843.  
  1844. V-Tweaks 1.12.2 2.0.6b:
  1845. VTweaks Changelog
  1846. 2.0.6b
  1847. Fixed
  1848. * HOTFIX: Remove debug console logs when lumbering
  1849. 2.0.6
  1850. Changed
  1851. * Lumbering
  1852. * Lumbering will now break tools again
  1853. * Lumbering won't break tools with Imperishable
  1854. * Lumbering respects Forge Energy capabilities
  1855. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  1856. 2.0.5:
  1857. Fixed
  1858. * Lumbering (Backport from 1.14 version)
  1859. 2.0.4:
  1860. Fixed
  1861. * Crash if ChallengerMobs Rarity less than or equal to 0
  1862. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  1863. 2.0.3:
  1864. Added
  1865. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  1866. 2.0.2:
  1867. Added
  1868. * Config option for PeacefulSurface Y requirements
  1869. * Config for whether or not lumbering chops down leaves with the tree
  1870. CHANGED
  1871. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  1872. Fixed
  1873. * Updater URL (for the Mods GUI screen)
  1874. 2.0.1:
  1875. Added
  1876. * Adventurer's Toolbox compat to Lumbering recipe
  1877. CHANGED
  1878. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  1879. 2.0.0c:
  1880. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  1881. 2.0.0b:
  1882. * Fix crash on dedicated server with Peaceful Surface feature.
  1883. 2.0.0:
  1884. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1885. Removed
  1886. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1887. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1888. * Stack Tweaks
  1889. * Leaf Eater
  1890. * Glitching Item Fixes
  1891. * Mob Killer (For pigmen, bats, overworld withers)
  1892. * Extra smeltables
  1893. * Torch Helper
  1894. * Ping Damage Protection
  1895. Changed
  1896. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  1897. Added
  1898. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  1899. 1.4.11.4:
  1900. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  1901. Fixed
  1902. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  1903. 1.4.11.3:
  1904. Added
  1905. * Config option for blacklisting entities for Challenger Mobs.
  1906. Fixed
  1907. * Stepboost sometimes not working (see below):
  1908. Removed
  1909. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1910. * Unused Sleeping Bag config
  1911. * Overall Enchantment system restructure. No user-visible changes.
  1912. 1.4.11.2:
  1913. Changed
  1914. * Change everything to the new Forge Registry system
  1915. 1.4.11.1:
  1916. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1917. Added
  1918. * 1.12 version! Most things work short of JEI integration (pending)
  1919. Removed
  1920. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1921.  
  1922. V-Tweaks 1.12.2 2.0.6:
  1923. VTweaks Changelog
  1924. 2.0.6
  1925. Changed
  1926. * Lumbering
  1927. * Lumbering will now break tools again
  1928. * Lumbering won't break tools with Imperishable
  1929. * Lumbering respects Forge Energy capabilities
  1930. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  1931. 2.0.5:
  1932. FIXED
  1933. * Lumbering (Backport from 1.14 version)
  1934. 2.0.4:
  1935. FIXED
  1936. * Crash if ChallengerMobs Rarity less than or equal to 0
  1937. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  1938. 2.0.3:
  1939. ADDED
  1940. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  1941. 2.0.2:
  1942. ADDED
  1943. * Config option for PeacefulSurface Y requirements
  1944. * Config for whether or not lumbering chops down leaves with the tree
  1945. CHANGED
  1946. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  1947. FIXED
  1948. * Updater URL (for the Mods GUI screen)
  1949. 2.0.1:
  1950. ADDED
  1951. * Adventurer's Toolbox compat to Lumbering recipe
  1952. CHANGED
  1953. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  1954. 2.0.0c:
  1955. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  1956. 2.0.0b:
  1957. * Fix crash on dedicated server with Peaceful Surface feature.
  1958. 2.0.0:
  1959. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  1960. Removed
  1961. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  1962. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  1963. * Stack Tweaks
  1964. * Leaf Eater
  1965. * Glitching Item Fixes
  1966. * Mob Killer (For pigmen, bats, overworld withers)
  1967. * Extra smeltables
  1968. * Torch Helper
  1969. * Ping Damage Protection
  1970. Changed
  1971. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  1972. Added
  1973. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  1974. 1.4.11.4:
  1975. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
  1976. Fixed
  1977. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  1978. 1.4.11.3:
  1979. Added
  1980. * Config option for blacklisting entities for Challenger Mobs.
  1981. Fixed
  1982. * Stepboost sometimes not working (see below):
  1983. Removed
  1984. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  1985. * Unused Sleeping Bag config
  1986. * Overall Enchantment system restructure. No user-visible changes.
  1987. 1.4.11.2:
  1988. Changed
  1989. * Change everything to the new Forge Registry system
  1990. 1.4.11.1:
  1991. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  1992. Added
  1993. * 1.12 version! Most things work short of JEI integration (pending)
  1994. Removed
  1995. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  1996.  
  1997. VanillaFix (VanillaFix-1.0.10-99.jar --> VanillaFix 1.0.10-150):
  1998. VanillaFix 1.0.10-150:
  1999. WARNING: If you happen to run into issues with this version, it is more than likely an issue with a mod using an outdated Mixins version, but please report it and we can investigate it.
  2000. Updated to Mixins version 0.8!
  2001.  
  2002. ViesCraft - Airships! (ViesCraft-1.12.2-5.9.13.jar --> ViesCraft-1.12.2-5.9.16.jar):
  2003. ViesCraft-1.12.2-5.9.16.jar:
  2004. * Fixed a bug that would crash the game if had the music module active and pressed stop while no music was playing.
  2005. * Fixed a dup bug involving the airship workbench.. Put in save checks and notify block updates in every stage of crafting.
  2006. * Added something that digs deeper when doing a check for a riding entity when using the Dismounter. It now looks at the broad Entity class instead of the LivingBaseEntity class. Should help with mods like MineColonies.
  2007.  
  2008. Wawla - What Are We Looking At (Wawla-1.12.2-2.5.273.jar --> Wawla-1.12.2-2.6.274.jar):
  2009. Wawla-1.12.2-2.6.274.jar:
  2010. * Migrated to new build system.
  2011. * Integrated multi-gradle pipeline.
  2012. Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
  2013. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Wawla)
  2014. * Pongo Sapiens
  2015. * Darkosto
  2016.  
  2017. Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
  2018. Waystones_1.12.2-4.1.0.jar:
  2019. Fixed language keys being broken
  2020. Added GenerateWaystoneNameEvent for mod compat
  2021. Added option to control xp cost when travelling between dimensions
  2022. Holding shift while clicking a sort or page button now moves to the front/end immediately
  2023. Name generator now chooses randomly from custom names, instead of in order
  2024. Fixed warp scroll costing XP
  2025. Fixed duplicate waystone entries when using return or bound scroll
  2026. Fixed return scrolls pretending to bound to waystones
  2027. Fixed duplicate Journeymap waypoints when using return or bound scroll
  2028.  
  2029. Waystones_1.12.2-4.0.73.jar:
  2030. Added option to control xp cost when travelling between dimensions
  2031. Holding shift while clicking a sort or page button now moves to the front/end immediately
  2032. Name generator now chooses randomly from custom names, instead of in order
  2033. Fixed warp scroll costing XP
  2034. Fixed duplicate waystone entries when using return or bound scroll
  2035. Fixed return scrolls pretending to bound to waystones
  2036. Fixed duplicate Journeymap waypoints when using return or bound scroll
  2037.  
  2038. Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).
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