Advertisement
Guest User

Complete List of Frue Lufia's Fixes and Improvements

a guest
Jan 10th, 2019
697
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.57 KB | None | 0 0
  1. Complete List of Frue Lufia's Fixes and Improvements
  2.  
  3. ---------------------------------------
  4.  
  5. From Relnqshd
  6.  
  7.  
  8. - Level 0 bug fixed
  9.  
  10. - Submarine Shrine and Ancient Cave B99 maps fixed
  11.  
  12. - Artea's name consistently spelled between dialogue and main menu
  13.  
  14. - Bolt Fish running out of MP and trying to cast Confuse won't in softlock
  15.  
  16. - Nosferato can heal self with Contact
  17.  
  18. - Unused stronger version of Gades now used at Shuman Island Tower and Fortress
  19. of Doom
  20.  
  21. - Erim uses Eerie Light, Dark Zap, and Thunder
  22.  
  23. - Dark Warrior's palette corrected
  24.  
  25. - Enemies that cast Mirror on selves won't cast it repeatedly
  26.  
  27. - Pressing the L and R Buttons to switch between characters' equipment menus
  28. won't result in equipment names gaining excessive gibberish
  29.  
  30. - Lucky Blade fixed
  31.  
  32. - Sea Ring is fire-elemental
  33.  
  34. - Healing with Statue item won't result in softlock
  35.  
  36. - Various map names corrected
  37.  
  38. - Barmaid sprites reverted to bunny girls from Estpolis Denki II
  39.  
  40. ---------------------------------------
  41.  
  42. From Artemis
  43.  
  44.  
  45. - Complete script update and retranslation, correcting many egregious errors
  46. and censorship (e.g. "Super beings")
  47.  
  48. - Various places on field maps where player can walk out of bounds corrected
  49.  
  50. - Clerics' miters have crosses, restored from Estpolis Denki II
  51.  
  52. - Ancient Cave completion reward chests can't hold Dragon Eggs
  53.  
  54. - Maxim can't use Escape item to exit Ancient Tower when alone
  55.  
  56. - Spell shop prices won't inflate if player's last trade was over 65,535 gold
  57.  
  58. - Miracles heal 16,383 HP rather than 999
  59.  
  60. - Ex-Boomer is same element as Boomerang and Hi-Boomer
  61.  
  62. - Ear Pick moved to sale in Barnan due to balance issues related to Ex-Boomer
  63. fix
  64.  
  65. - Gusto can't use Air Attack before learning it
  66.  
  67. - Various monster battle scripts corrected (Importantly, Egg Dragon can't be
  68. healed to death)
  69.  
  70. - Pierre and Daniele use multi-target attacks when out of MP
  71.  
  72. - Gold Dragons have 3,500 HP
  73.  
  74. - Master committing suicide doesn't count as victory
  75.  
  76. - Piercer enemy attack is fire-elemental
  77.  
  78. - Stardust Blow enemy attack is light-elemental
  79.  
  80. - Player can heal properly after using certain IP Skills
  81.  
  82. - Some IP Skill costs corrected
  83.  
  84. - Octo-Strike's 8th hit is same element as previous 7
  85.  
  86. - Dummied IP Skills added
  87. (Rage Knife: Dragon Fury; Deadly Sword: Double Slash; Deadly Armor: Sanity;
  88. Mage Shield: Illumination; Gold Shield: Water Guard; Safety Helm: Weakener)
  89.  
  90. - Various map names corrected
  91.  
  92. - White Dragon's field map sprite matches its battle sprite
  93.  
  94. ---------------------------------------
  95.  
  96. From Rainponcho
  97.  
  98. - Various places on field maps where player can walk out of bounds corrected
  99.  
  100. - Church crosses and cross in Fortress of Doom 5F have been restored from
  101. Estpolis Denki II
  102.  
  103. - Fry and Zap's graphics are pentagrams, restored from Estpolis Denki II
  104.  
  105. - Red chests in Ancient Cave can hold armor past B9
  106.  
  107. - Getting a Game Over on Ancient Cave staricases won't reset player's inventory
  108. and stats
  109.  
  110. - Visual glitch with Amon's spear corrected
  111.  
  112. - Inns now take player's remaining gold if attempting to stay with insufficient
  113. funds
  114.  
  115. - All necessary values properly saved to end of game's Lufia II Report
  116.  
  117. - If player sets lifted object down on enemy, object can't be picked up unless
  118. enemy moves
  119.  
  120. - Game won't forget to display enemy item drops
  121.  
  122. - Fix for softlock if spell reflected from Mirror kills enemy
  123.  
  124. - Fix for softlock if last ally or enemy die of poisoning
  125.  
  126. - Capsule Monsters' feeding lists adjusted
  127.  
  128. - Flame Jewel is Blue Chest item
  129.  
  130. - All Config settings properly written to save
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement