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- Complete List of Frue Lufia's Fixes and Improvements
- ---------------------------------------
- From Relnqshd
- - Level 0 bug fixed
- - Submarine Shrine and Ancient Cave B99 maps fixed
- - Artea's name consistently spelled between dialogue and main menu
- - Bolt Fish running out of MP and trying to cast Confuse won't in softlock
- - Nosferato can heal self with Contact
- - Unused stronger version of Gades now used at Shuman Island Tower and Fortress
- of Doom
- - Erim uses Eerie Light, Dark Zap, and Thunder
- - Dark Warrior's palette corrected
- - Enemies that cast Mirror on selves won't cast it repeatedly
- - Pressing the L and R Buttons to switch between characters' equipment menus
- won't result in equipment names gaining excessive gibberish
- - Lucky Blade fixed
- - Sea Ring is fire-elemental
- - Healing with Statue item won't result in softlock
- - Various map names corrected
- - Barmaid sprites reverted to bunny girls from Estpolis Denki II
- ---------------------------------------
- From Artemis
- - Complete script update and retranslation, correcting many egregious errors
- and censorship (e.g. "Super beings")
- - Various places on field maps where player can walk out of bounds corrected
- - Clerics' miters have crosses, restored from Estpolis Denki II
- - Ancient Cave completion reward chests can't hold Dragon Eggs
- - Maxim can't use Escape item to exit Ancient Tower when alone
- - Spell shop prices won't inflate if player's last trade was over 65,535 gold
- - Miracles heal 16,383 HP rather than 999
- - Ex-Boomer is same element as Boomerang and Hi-Boomer
- - Ear Pick moved to sale in Barnan due to balance issues related to Ex-Boomer
- fix
- - Gusto can't use Air Attack before learning it
- - Various monster battle scripts corrected (Importantly, Egg Dragon can't be
- healed to death)
- - Pierre and Daniele use multi-target attacks when out of MP
- - Gold Dragons have 3,500 HP
- - Master committing suicide doesn't count as victory
- - Piercer enemy attack is fire-elemental
- - Stardust Blow enemy attack is light-elemental
- - Player can heal properly after using certain IP Skills
- - Some IP Skill costs corrected
- - Octo-Strike's 8th hit is same element as previous 7
- - Dummied IP Skills added
- (Rage Knife: Dragon Fury; Deadly Sword: Double Slash; Deadly Armor: Sanity;
- Mage Shield: Illumination; Gold Shield: Water Guard; Safety Helm: Weakener)
- - Various map names corrected
- - White Dragon's field map sprite matches its battle sprite
- ---------------------------------------
- From Rainponcho
- - Various places on field maps where player can walk out of bounds corrected
- - Church crosses and cross in Fortress of Doom 5F have been restored from
- Estpolis Denki II
- - Fry and Zap's graphics are pentagrams, restored from Estpolis Denki II
- - Red chests in Ancient Cave can hold armor past B9
- - Getting a Game Over on Ancient Cave staricases won't reset player's inventory
- and stats
- - Visual glitch with Amon's spear corrected
- - Inns now take player's remaining gold if attempting to stay with insufficient
- funds
- - All necessary values properly saved to end of game's Lufia II Report
- - If player sets lifted object down on enemy, object can't be picked up unless
- enemy moves
- - Game won't forget to display enemy item drops
- - Fix for softlock if spell reflected from Mirror kills enemy
- - Fix for softlock if last ally or enemy die of poisoning
- - Capsule Monsters' feeding lists adjusted
- - Flame Jewel is Blue Chest item
- - All Config settings properly written to save
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