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- forward OnAchievementsLoad(playerid, queryQueue);
- public OnAchievementsLoad(playerid, queryQueue)
- {
- Debug(DEBUG_CALLBACK_QUERY, "OnAchievementsLoad(%d)", playerid);
- // Race condition check
- if(pQueryQueue[playerid] != queryQueue)
- return true;
- cache_get_data(rows, fields, 1);
- if(rows)
- {
- for(i = 0; i != rows; i++)
- {
- if(MySQL::getInt(i, 1) == 0)
- vector_set(i, playerid, 1);
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