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Arnethegreat

story cutscene

May 18th, 2015
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  1. Story Cutscene Stuff
  2.  
  3. $7E11B6
  4. -- Frame countdown for how long to display each Story Cutscene text
  5. -- 2 bytes
  6. --
  7. --
  8.  
  9. $7E11B8
  10. -- text states?
  11. -- 03 = display - 02 = fade in - 05 = scroll to next
  12. --
  13.  
  14. $7E11BA
  15. -- index into $0FCD56
  16. -- (story cutscene text pointers)
  17. --
  18. --
  19. --
  20.  
  21. $7E11BC
  22. -- VRAM pointer/index to current text ???
  23. -- Seems to make
  24. --
  25.  
  26.  
  27. $7E11BE - $13BD
  28. -- Text Info in story cutscene
  29. -- seems to affect what graphics it shows for each tile??
  30. -- precalculated in CODE_0FCB8A?
  31. --
  32. --
  33.  
  34. $7E1404
  35. -- Text part Counter
  36. -- When >28 it stops processing (stays on same scene)
  37. --
  38.  
  39. $7E1405
  40. -- Timer for when to end story cutscene
  41. -- also used during spinning island graphics (to replay story cutscene)
  42. --
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