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- Story Cutscene Stuff
- $7E11B6
- -- Frame countdown for how long to display each Story Cutscene text
- -- 2 bytes
- --
- --
- $7E11B8
- -- text states?
- -- 03 = display - 02 = fade in - 05 = scroll to next
- --
- $7E11BA
- -- index into $0FCD56
- -- (story cutscene text pointers)
- --
- --
- --
- $7E11BC
- -- VRAM pointer/index to current text ???
- -- Seems to make
- --
- $7E11BE - $13BD
- -- Text Info in story cutscene
- -- seems to affect what graphics it shows for each tile??
- -- precalculated in CODE_0FCB8A?
- --
- --
- $7E1404
- -- Text part Counter
- -- When >28 it stops processing (stays on same scene)
- --
- $7E1405
- -- Timer for when to end story cutscene
- -- also used during spinning island graphics (to replay story cutscene)
- --
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