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  1. 1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
  2. 1>Creating makefile for ShaderCompileWorker (no existing makefile)
  3. 1>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  4. 1>Target is up to date
  5. 1>Copying D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\XGEControlWorker.exe
  6. 1> 1 file(s) copied.
  7. 1>Deploying ShaderCompileWorker Win64 Development...
  8. 1>Total build time: 1.06 seconds (NoActionsToExecute executor: 0.00 seconds)
  9. 2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
  10. 2>Performing full C++ include scan (building a new target)
  11. 2>Creating makefile for UE4Editor (no existing makefile)
  12. 2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  13. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Public' does not exist.
  14. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private' does not exist.
  15. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private\UI' does not exist.
  16. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private\Web' does not exist.
  17. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SettingFunctionality\Source\SettingFunctionality\SettingFunctionality.Build.cs : warning : Referenced directory 'D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\SettingFunctionality\Public' does not exist.
  18. 2>Building UnrealHeaderTool...
  19. 2>Creating makefile for UnrealHeaderTool (no existing makefile)
  20. 2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  21. 2>Target is up to date
  22. 2>Total build time: 0.88 seconds (NoActionsToExecute executor: 0.00 seconds)
  23. 2>Parsing headers for UE4Editor
  24. 2> Running UnrealHeaderTool UE4Editor "D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  25. 2>Reflection code generated for UE4Editor in 17.1024312 seconds
  26. 2>Building 19 actions with 8 processes...
  27. 2> Module.SettingFunctionality.cpp
  28. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SettingFunctionality\Source\SettingFunctionality\Public\SettingFunctionality.h(5): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
  29. 2> Module.UE4Game.cpp
  30. 2> Module.SettingFunctionality.gen.cpp
  31. 2> UE4Editor-UE4Game.lib
  32. 2> Creating library D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.lib and object D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.exp
  33. 2> UE4Editor-UE4Game.dll
  34. 2> Creating library D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.suppressed.lib and object D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.suppressed.exp
  35. 2> Module.SceneFusion.gen.cpp
  36. 2>..\Plugins\SceneFusion\Source\SceneFusion/Private/Components/sfLockComponent.h(5): fatal error C1083: Cannot open include file: 'Classes/Components/MeshComponent.h': No such file or directory
  37. 2> Module.SceneFusion.cpp
  38. 2>d:\ue4source\unrealengine-4.20.1-release\engine\plugins\scenefusion\source\scenefusion\private\components\sfLockComponent.h(5): fatal error C1083: Cannot open include file: 'Classes/Components/MeshComponent.h': No such file or directory
  39. 2> Module.AdvancedSteamSessions.gen.cpp
  40. 2>Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
  41. 2>..\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(15): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
  42. 2> Module.AdvancedSteamSessions.cpp
  43. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
  44. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\AdvancedSteamFriendsLibrary.h(15): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
  45. 2> Module.AdvancedSessions.cpp
  46. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
  47. 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedFriendsLibrary.h(17): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
  48. 2> Module.AdvancedSessions.gen.cpp
  49. 2>Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
  50. 2>..\Plugins\AdvancedSessions\Source\AdvancedSessions/Classes/AdvancedFriendsLibrary.h(17): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
  51. 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\AdvancedSessions\UE4Editor-AdvancedSessions.lib
  52. 2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
  53. 2>Total build time: 52.14 seconds (Parallel executor: 0.00 seconds)
  54. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
  55. 2>Done building project "UE4.vcxproj" -- FAILED.
  56. ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
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