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- 1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
- 1>Creating makefile for ShaderCompileWorker (no existing makefile)
- 1>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 1>Target is up to date
- 1>Copying D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Binaries\Win64\XGEControlWorker.exe
- 1> 1 file(s) copied.
- 1>Deploying ShaderCompileWorker Win64 Development...
- 1>Total build time: 1.06 seconds (NoActionsToExecute executor: 0.00 seconds)
- 2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
- 2>Performing full C++ include scan (building a new target)
- 2>Creating makefile for UE4Editor (no existing makefile)
- 2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Public' does not exist.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private' does not exist.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private\UI' does not exist.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SceneFusion\Source\SceneFusion\SceneFusion.Build.cs : warning : Referenced directory 'D:\SceneFusion\Private\Web' does not exist.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SettingFunctionality\Source\SettingFunctionality\SettingFunctionality.Build.cs : warning : Referenced directory 'D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\SettingFunctionality\Public' does not exist.
- 2>Building UnrealHeaderTool...
- 2>Creating makefile for UnrealHeaderTool (no existing makefile)
- 2>Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 2>Target is up to date
- 2>Total build time: 0.88 seconds (NoActionsToExecute executor: 0.00 seconds)
- 2>Parsing headers for UE4Editor
- 2> Running UnrealHeaderTool UE4Editor "D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
- 2>Reflection code generated for UE4Editor in 17.1024312 seconds
- 2>Building 19 actions with 8 processes...
- 2> Module.SettingFunctionality.cpp
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\SettingFunctionality\Source\SettingFunctionality\Public\SettingFunctionality.h(5): fatal error C1083: Cannot open include file: 'ModuleManager.h': No such file or directory
- 2> Module.UE4Game.cpp
- 2> Module.SettingFunctionality.gen.cpp
- 2> UE4Editor-UE4Game.lib
- 2> Creating library D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.lib and object D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.exp
- 2> UE4Editor-UE4Game.dll
- 2> Creating library D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.suppressed.lib and object D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Game\UE4Editor-UE4Game.suppressed.exp
- 2> Module.SceneFusion.gen.cpp
- 2>..\Plugins\SceneFusion\Source\SceneFusion/Private/Components/sfLockComponent.h(5): fatal error C1083: Cannot open include file: 'Classes/Components/MeshComponent.h': No such file or directory
- 2> Module.SceneFusion.cpp
- 2>d:\ue4source\unrealengine-4.20.1-release\engine\plugins\scenefusion\source\scenefusion\private\components\sfLockComponent.h(5): fatal error C1083: Cannot open include file: 'Classes/Components/MeshComponent.h': No such file or directory
- 2> Module.AdvancedSteamSessions.gen.cpp
- 2>Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
- 2>..\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(15): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
- 2> Module.AdvancedSteamSessions.cpp
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSteamSessions\Source\AdvancedSteamSessions\Classes\AdvancedSteamFriendsLibrary.h(15): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
- 2> Module.AdvancedSessions.cpp
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Source\Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
- 2>D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedFriendsLibrary.h(17): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
- 2> Module.AdvancedSessions.gen.cpp
- 2>Runtime\Engine\Public\EngineMinimal.h(11): warning : Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
- 2>..\Plugins\AdvancedSessions\Source\AdvancedSessions/Classes/AdvancedFriendsLibrary.h(17): fatal error C1083: Cannot open include file: 'UObjectIterator.h': No such file or directory
- 2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: D:\UE4Source\UnrealEngine-4.20.1-release\Engine\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\AdvancedSessions\UE4Editor-AdvancedSessions.lib
- 2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
- 2>Total build time: 52.14 seconds (Parallel executor: 0.00 seconds)
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 2>Done building project "UE4.vcxproj" -- FAILED.
- ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
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