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- Setting player movement speed multiplier
- Listing all settings: Number of Random Monsters = 1 | Number of Brutes = 0 | Number of Hunters = 0 | Number of Fiends = 0 | Number of Sparkies = 0 | Add Sparky To The Game = False | Use Custom Sparky Music = True | Use Indev Sparky Model = False | Disable Random Brute = False | Disable Random Hunter = False | Disable Random Fiend = False | Force Many Monsters Mode = False | Minimum Monster Spawntime (seconds) = 0 | Maximum Monster Spawntime (seconds) = 0 | Spawn Monster In Starter Room = False | No Monster Stun Immunity = False | Persistent Monster = False | Seer Monster = False | Monster Always Finds You In Hiding Spot = False | Monster Animation Speed Multiplier = 1 | Monster Movement Speed Multiplier = 1 | Monster Rotation Speed Multiplier = 1 | Varying Monster Sizes = False | Custom Monster Scale = 1 | Brute Chase Speed Buff = False | Brute Chase Speed Buff Multiplier = 1.35 | Brute Chase Speed Buff Rate = 0.33 | Apply Chase Speed Buff To All Monsters = False | Brute Fire Shroud = False | Give All Monsters A Fire Shroud = False | Fire Shroud Radius = 2 | Fire Blast Radius = 16 | Brute Long Range Wander Speed Buff = False | Brute Long Range Wander Speed Buff Multiplier = 1.35 | Apply Long Range Wander Speed Buff To All Monsters = False | Hunter Maximum Cooldown Time Multiplier = 1 | Quiet Hunter = False | Overpowered Hunter = False | Aggressive Hunter = False | Fiend Flicker Minimum Range = 0 | Fiend Flicker Medium Range = 0 | Fiend Flicker Maximum Range = 0 | Fiend Mind Attack Damage Multiplier = 1 | Fiend Mind Attack Attack Timer Charge Rate = 1 | Fiend Mind Attack Attack Timer Decay Rate = 1 | Fiend Mind Attack Delay Timer Rate = 1 | Fiend Door Teleportation = False | Apply Door Teleportation To All Monsters = False | Give All Monsters A Fiend Aura = False | Give Fiend A Slow Aura = False | Slow Aura Range = 16 | Slow Aura Maximum Slow Factor = 0.1 | Give All Monsters A Slow Aura = False | Monsters Search Randomly = False | Alternating Monsters Mode = False | Number Of Alternating Monsters = 1 | Give All Monsters A Smoke Shroud = False | Smoke Shroud Radius = 8 | Smoke Shroud Radius Danger Factor = 0.75 | Sparky Difficulty Preset = User | Sparky Chase Speed Factor = 0.5 | Sparky Max Chase Speed Factor Increase From Buff = 0.25 | Sparky Max Movement Speed Factor Increase From Buff = 0.35 | Sparky Rotation Speed Factor = -0.5 | Sparky Minimum Lurk Distance = 8 | Sparky Maximum Super EMP Distance = 16 | Sparky Super EMP Charge Time = 2.25 | Sparky Maximum Aggro = 1.5 | Sparky EMP Minimum Charge Time = 30 | Sparky EMP Maximum Charge Time = 90 | Sparky Maximum Buff Percentage From Rooms = 50 | Sparky EMP Range = 8 | Sparky Distant EMP Switch Chance = 50 | Sparky Distant EMP Switch Fail Chance Addition = 10 | Sparky Region EMP Room Threshold = 20 | Region Electric Trap Spawn Chance = 30 | Region Electric Trap Slow Factor = 0.8 | Region Electric Trap Scale Multiplier = 1 | Region Electric Trap Life Time = 5 | Region Electric Trap Minimum Spawn Time = 7.5 | Region Electric Trap Maximum Spawn Time = 15 | Region Electrification Room Recovery Percentage = 40 | Sparky Electric Trap Spawn Chance = 50 | Sparky Electric Trap Base Slow Factor = 0.8 | Max Trap Slow Factor Decrease From Buff = 0.2 | Sparky Electric Trap Base Scale Multiplier = 1 | Max Trap Scale Multiplier Increase From Buff = 0.5 | Sparky Electric Trap Base Life Time = 2.5 | Max Trap Life Time Increase From Buff = 2.5 | Enable Multiplayer Mode = False | Enable Crew VS Monster Mode = False | Number Of Monster Player = 2 | Give Monster An Inventory = False | Let Monster Use Interactive Objects = False | Brute Ability Active Time = 3 | Brute Ability Cooldown Time = 15 | Brute Ability Speed Multiplier = 1 | Hunter Ability Active Time = 0 | Hunter Ability Cooldown Time = 0 | Hunter Vent Frenzy Active Time = 2 | Hunter Vent Frenzy Cooldown Time = 3 | Hunter Vent Frenzy Speed Multiplier = 1 | Fiend Ability Active Time = 15 | Fiend Ability Cooldown Time = 45 | Fiend Ability Door Lock Range = 10 | Fiend Ability Aura Range Multiplier = 5 | Use Multiple Displays If Possible = True | Use Legacy Audio In Multiplayer = False | Start With AI Having Control = False | Dark Ship = False | Powerable Lights = False | Randomiser Mode = False | Chaos Multiplier = 1 | Glowstick Hunt = False | Special Glowsticks Required = 6 | Special Glowsticks To Create = 12 | Use Custom Doors Mode = False | Custom Door Type = 0 | Lightly Locked Doors = False | Scavenger Mode = False | Death Countdown = 0 | Show Death Countdown = False | Item Monster Frenzy = False | Extra Chaotic IMF = False | Monster Spawn Speedrun = 0 | Monster Spawning Limit = 10 | Foggy Ship = False | Fog Near Distance = 8 | Fog Far Distance = 16 | Fog Density = 0 | Monster Vision Affected By Fog = False | Foggy Ship Alternative Mode = False | Smoky Ship = False | Always Smoky = False | Breath Amount = 20 | Breath Recovery = 2 | Smoke Shroud Breath Drain = 2 | Smoke Corridor Breath Drain = 1 | No Time Freeze In Pause Menu = False | Hide Reticule = False | Hide Inventory = False | Hide Task Notifications = False | Overpowered Hiding Spots = False | No Hiding = False | Disable Liferaft = False | Disable Helicopter = False | Disable Submersible = False | Escape Routes To Win = 1 | Gravity X Acceleration = 0 | Gravity Y Acceleration = -9.81 | Gravity Z Acceleration = 0 | Extra Lives = 0 | Inventory Size = 0 | Minimum Value On FOV Slider = 50 | Maximum Value On FOV Slider = 70 | Player Stamina Mode = False | Player Stamina Mode Stamina Duration = 30 | Player Stamina Mode Stamina Penalty = 60 | Player Stamina Mode Walking Recovery Factor = 1 | Player Stamina Mode Standing Recovery Factor = 3 | Player Movement Speed Multiplier = 1 | Custom Player Scale = 1 | Unlock Player Head = False | Extended Jump Cooldown = False | Disable Running = False | Infinite Fire Extinguisher Fuel = False | Flare Lifetime = 10 | Spawn With Flare Gun = False | Overpowered Flare Gun = False | Flares Disable Monsters = False | Flares Teleport Monsters = False | Infinite Flashlight Power = False | Infinite Fuel Can Fuel = False | Fire Duration Multiplier = 1 | Monster Compass = False | Spawn With Liferaft Items = False | Spawn With Helicopter Items = False | Spawn With Submersible Items = False | Looping Radio = True | Better Smashables = False | Unsmashables = False | Add Smoke Grenade = False | Smoke Grenade Duration = 30 | Add Molotov = False | Molotov Duration = 20 | Use Custom Seed = False | Seed To Use = 0 | Consistent Level Generation = False | Starter Room Region = Upper Deck | Spawn Deactivated Items = False | No Cameras = False | No Steam = False | All Pre-filled Fuse Boxes = False | No Pre-filled Fuse Boxes = False | No Barricaded Doors = False | Overpowered Steam Vents = False | Unbreakable Pit Traps = False | Add Additional Crew Deck Building = False | Use Deck Four On Submersible Side = False | Extend Lower Decks = False | Spawn Additional Engine Room Workshops = False | Aggressive Workshop Spawning = False | Number Of Corridors To Cargo Hold From Deck Three = 0 | Reduce Normal Number Of Corridors To Cargo Hold = 0 | Lengthened Cargo Hold Corridors = False | Shortened Cargo Hold Corridors = False | Add Lower Deck Next To Engine Room = False | Number Of Corridors To Cargo Hold From New Lower Deck = 2 | Add Deck Zero = False | Shuffled Regions = False | Number Of Shuffles = 3 | Crazy Shuffle = False | Extend Map = False | Extend Map Additively = False | Increase Map Size X Component = 0 | Increase Map Size Y Component = 0 | Increase Map Size Z Component = 0 | Increase Minimum Room Counts = 0 | Increase Maximum Room Counts = 0 | Include Unique Rooms In Count Change = False | Change Key Item Spawn Numbers = 0 | Allow Key Items To Not Spawn At All = False | Diverse Item Spawns = False | Spawn Items Anywhere = False | Random Start Room = False | No Pit Traps = False | No Doors = False | Brute Light Colour Red Component = -1 | Brute Light Colour Green Component = -1 | Brute Light Colour Blue Component = -1 | Brute Light Intensity Multiplier = 1 | Brute Light Range Multiplier = 1 | Random Brute Light Colours = False | Flashlight Colour Red Component = -1 | Flashlight Colour Green Component = -1 | Flashlight Colour Blue Component = -1 | Flashlight Intensity Multiplier = 1 | Flashlight Range Multiplier = 1 | Random Flashlight Colours = False | Glowstick Colour Red Component = -1 | Glowstick Colour Green Component = -1 | Glowstick Colour Blue Component = -1 | Glowstick Intensity Multiplier = 1 | Glowstick Range Multiplier = 1 | Random Glowstick Colours = False | Ship Generic Lights Colour Red Component = -1 | Ship Generic Lights Colour Green Component = -1 | Ship Generic Lights Colour Blue Component = -1 | Ship Generic Lights Intensity Multiplier = 1 | Ship Generic Lights Range Multiplier = 1 | Random Ship Generic Light Colours = False | Fog Colour Red Component = -1 | Fog Colour Green Component = -1 | Fog Colour Blue Component = -1 | Enable Mod = True | Enable Debug Mode = False | Invincibility / God Mode In Debug Mode = False | Invisibility In Debug Mode = False | Use "Wallhacks" In Debug Mode = False | Break The Game Lightly = False | Break The Game Heavily = False | Skip Splash Screen = False | Skip Menu Screen = True | Always Skip Menu Screen = True | Disable Custom Loading Screen Text = False | Timescale = 1 | Use Monster Update Groups = False | Number Of Monster Update Groups = 10 | Do Not Pre-Render Monsters = False | Do Not Render Brute's Light = False | Disable Monster Particles = False | Monster Radar = False | Glowstick Radar = False | Player Stamina Mode Stamina Text = False | Player Region Node Text = False | Speedrun Timer = False | Show Speedrun Timer On Screen = False | Log Debug Text = False | Current Challenge Name = None
- Attempting: CorridorLightSystem
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