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Apr 12th, 2018
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  1. === ALPHA PHASE ===
  2.  
  3. -overhauling the plasma and bfg weapon equivelents to be lessy sucky in general
  4.  
  5. -tweaking the HUD to account for pistol and marksman rifle reloads
  6.  
  7. -adding a decent looking air meter graphic that will show up on both classic and
  8. fullscreen huds when diving underwater
  9.  
  10. -more inventory items
  11. -a disc of repulsion expy that makes sense (I kinda want
  12. a techy-looking thing for the disc of repulsion)
  13. -a timebomb of the ancients expy
  14. -two words: promixity mine
  15. -(maybe) an armour repair kit inventory item of some sort
  16. -investigate Shadow Warrior for possible sprites for it
  17.  
  18. -A more techy-looking set of pickup sprites for the new
  19. "literal chaos device"
  20. -in brief the literal chaos device, when actived; chooses
  21. to throw a random projectile from a limited pool (and can
  22. sometimes fail to shoot a projectile at all)
  23.  
  24. -(maybe) further nerfbats on shotgun ammo amounts
  25.  
  26. -(maybe) restoring the classic cyberdemon via splitting the E2
  27. Cyberdemon Lord boss from him
  28. -if I do go ahead and restore the classic cyberdemon,
  29. the mini-cybers might have to hit the cutting block
  30.  
  31. -replacing E2 Cyberdemon boss grenade attack with a railgun attack
  32. inspired by his DOOM 2016 incarnation
  33. -I think giving the Cyberdemon Lord a railgun attack in addition to
  34. his rockets is a fiendishly awesome idea!
  35.  
  36. -(maybe) cutting some of the enemy roster
  37. -too much potential overlap between the Golems and Nitrogolems
  38. from Heretic and the Unwilling.
  39. -too much potential overlap between the Hellkite and the
  40. Apprentices of D'sparil (D'sparil does however plays something
  41. of a role in this mod as the eventual pre-final boss, the actual
  42. final boss will remain a mystery for the time being)
  43. -(in case I do restore the classic cyberdemon) too much potential
  44. overlap between the classic cyberdemon, the mini-cybers, and the
  45. rocket zombies
  46.  
  47.  
  48. === BETA PHASE ===
  49.  
  50. -making a TITLEMAP
  51. -planning out the TITLEMAP
  52.  
  53. -making new levels for E1 and E2
  54. -(Maybe) A new intro level for E1
  55. -I think E1 in general needs another level
  56. since it seems kinda brief-ish to me
  57. -An extra level crammed between E2M3 and the current E2M4
  58. due to E2 being a wee bit too brief but then again that
  59. might not be a bad thing
  60.  
  61. -come up with better episode names for the pre-existing three episodes
  62.  
  63. -further refine existing levels
  64. -probably cook up some easter eggs of some sort for a
  65. few of the previous levels, just to add some charm.
  66.  
  67. -work on more maps
  68. -the two endgame episodes (or one consolidated endgame episode) will be Hell and Void themed respectively,
  69. which leaves me a good question:
  70. What do I want to really do with the episode (or episodes) meant to come after
  71. Episode 3 and before the last two (or one) episode(s)?
  72.  
  73. -Possible Episode Theme: The 19th Century
  74. -if I do that though, there's a handful of interesting locales I can try
  75. but I run into the problem of a scarcity of good music for it
  76. -Possible Level Themes
  77. -Trains
  78. -Mines
  79. -Factory ("Iron Blue Intentions" from Castlevania Bloodlines
  80. for the WIN!)
  81. -An expy of a bit of north american frontier wilderness
  82. -Some Sort of 19th century City expy
  83. -Do I really have the patience or skill for this?
  84. -The Classic: A old western goldrush town
  85. -The Other Classic: A Mesa Verde like cliff city
  86.  
  87. -Possible Episode Theme: The 20th Century
  88. -An equally interesting Episode theme with a lot of possible level themes
  89. the 20th Century is possible the most eventful century in human history,
  90. the big problem being that there are so many possible choices for level
  91. themes that it becomes overwelming to simply choose just a few!
  92. -Possible Level Themes (and this isn't even all of them!)
  93. -The Classic to end all Classics: Castle Wolfenstein
  94. -An expy of an Eastern European City, Post WW2 (and prior to the end
  95. of the USSR)
  96. -A top secret base, either in the US or the USSR
  97. -A Titanic Expy
  98. -An expy of a typical modern city
  99.  
  100. Would it be better if I somehow consolidated the previous two themes I mentioned?
  101. -maybe name it something like "The End of History" or the "The Road to the Modern World"
  102. or something like that, but then I run into the problem of satisfying level names
  103.  
  104. -Possible Episode Theme: The Classical World
  105. -Ah yes, the classical world of the Greeks and Romans, this is one I want to do
  106. but I dunno if I even have enough creative steam for it
  107. -There's also the problem of thematic overlap with Episode 2 and 3 (Egypt and Medieval Europe respectively)
  108. -Possible Level Themes
  109. -The Classic: A Coliseum!
  110. -An expy of a typical Greek or Roman City?
  111. -An expy of the famous City of Petra in Jordan, renown for it's rock cut buildings
  112. -The Classic: A Dangerous Temple (seemingly global among a lot of cultures)
  113.  
  114. -Possible Episode Theme: Pre-Columbian America
  115. -Possible Episode Theme: The Ancient Far East
  116. -these two episode themes I'm not really certain about or all that interested
  117. in. No offense intended ofcourse but I'm just not feeling excited or enthused about either one of these.
  118.  
  119. -Possible Episode Theme: Apocalyptic Future
  120. -Possible Episode Theme: Classic DOOM era Future
  121. -These two on the other hand interest me, since I have a few ideas in the
  122. former and I kinda want to (re-)visit, expand upon and further flesh out
  123. some classic areas from Phobos and Deimos in the latter.
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