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- Update v309.4:
- - Fixed an issue with collision on several meshes
- - Fixed several mesh holes in various biomes
- - Improved hover skiff movement and operation on steep terrain
- - Fixed a damage exploit with Ferox
- - Ferox should now keep its imprint buff when in large form
- - Reduced cloning cost for the Giant Turtle
- - Improved HLNA performance when crafting a large number of items
- - Teleporting East in the Bog biome will no longer transport the player South East
- - Insect swarms now give chitin instead of hide
- - Modified the no-build zone in the main volcano cave
- - Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying
- - Fixed a rare case where the mining drill could damage the tek sensor
- - Activation/deactivation settings will now save on the tek alarm
- - Activation/deactivation settings will now save on the pressure plate
- - The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
- - Improved localization on the Rockwell boss fight and end cutscene
- - Cryopods can be accessed in the HLNA Shop again
- - Enabled several performance-related visual tweaks on wild Astrocetus
- - Improved the accuracy of HLNA cardinal direction when teleporting
- - HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos
- - Fixed an exploit with cruise missiles that allowed them to bypass turrets
- - Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications)
- - Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
- - Significantly reduced the frequency and slightly increased the duration of green rain in the big biome
- - Reduced the number of insect swarms in Bog biome by about 25%
- - Added a cooldown between green rain insect swarm spawns.
- - Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
- - Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms
- - Prevented Meks from being deployed in the VR Mission
- - Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic)
- - Fixed the increased damage multiplier in various biomes
- - Reduced the bat spawns in the main volcano within the volcano biome
- Update v307.59:
- - Fixed a bug which prevent players from seeing Primitive+ servers
- - Fixed an issue with crafting costs on TEK items
- Update v307.56:
- PvP Official Server Wipe for the following:
- - TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots)
- - MEKs (MEK Attachments & Ammo included)
- - Cluster Grenades
- Official Server Genesis wipe for the following:
- - Tamed Reapers
- Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out.
- TEK Suits:
- - Increased TEK Suit repair costs by approximately 20%
- - Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive
- - Capped TEK Suit durability at 1500
- - TEK Suit repair costs now scale with quality
- MEKs:
- - Pistol Damage versus Tamed Creatures reduced by 30%
- - MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
- - Reduce MEK movement speed by 20% when shield is up
- - Sword Damage versus Tamed Creatures and Players reduced by 25%
- Bog Spider Balance Changes:
- - Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)
- Pelagornis Balance Changes:
- - Polymer weight reduced by 80% when in Pelagornis inventory
- - Increased polymer harvesting by approximately 30%
- Rhino:
- - Decreased the maximum damage scale from 12.5x to 8x when charging
- - Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
- - Rhinos are now affected by Plant Y crowd control
- Cluster Grenades:
- - Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade
- Fabricator:
- - Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)
- Mindwipe Changes:
- - Initiated a one-time forced respec of all characters on Official Servers
- - Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers
- QOL:
- - Added a "Grind All" function added to grinders
- - Added an optional visual indicator for the TEK trough radius
- Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update
- - Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
- - Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini)
- Bug Fixes:
- - Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
- - Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa
- Update v307.42:
- Fixed an invulnerability exploit for ferox
- Fixed cooldown time for the mindwipe
- Fixed an infrequent server crash
- Update v307.4:
- Fixed a crash related to the bog spider
- Update v307.02:
- - Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames
- - Increase to timers on various beta and alpha race missions
- - Fixed instances where the lunar buff would remain after using a TEK Teleporter
- - Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier
- - Fixed a bug where Ferox could jump while over-encumbered
- - Fixed a bug that caused Ferox taming meter to be invisible
- - Corrected Ferox size when attached with the Sarco's barrel roll
- - Removed the ability for BloodStalker to grab and pull forest/desert kaiju
- - Improved navigation issues on Escort Missions
- - Removed the Crab's ability to pick up the Dodo-basketball
- - Improved reliabilty of HLNA teleportation when traveling with tames
- - Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle
- - Fixed a case where Space Whale could blink behind static meshes
- - Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding
- - Fixed an issue with mindwipes that caused them to have an increased cooldown timer
- - Adjusted platform saddles to prevent cheesing Gauntlet Missions - CHECK
- - Removed the ability to place structures on baby turtles
- - Fixed an instance in which tamed dinos would be launched long distances by avalanches
- - Adjusted the loot quality and rewards on several missions
- - Improved the overall feel and appearance when webbed by BloodStalker
- - Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed
- - Adjusted the Giant Turtles basing logic to prevent extreme use cases
- - Reduced mobility for BloodStalker while over-encumbered
- - Fixed a bug where the Giant Turtle could be tamed out of render distance
- - Improved placement of walls when using an Ocean Platform
- - Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker
- - Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed
- - Fixed an instance where the mining drill could dismount players
- - Fixed occurences where players could incorrectly get inside of Gauntlet missions
- - Creatures can no longer attack through the barrier while on Gauntlet missions
- - Added Deinonychus saddle to the engrams list
- - Fixed a visual bug with the Hover Skiff rotation when restarting the server
- - Improved performance while riding over rocky terrain on the Hover Skiff
- - Fixed a bug with Ferox taming methods
- - Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA
- - Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages
- - Fixed several visual bugs with HLNA teleportation
- - Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos
- - Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad
- - Added the ability to use the Reaper tailspin attack while using a gamepad
- - Schools of fish no longer damage rafts and motorboats
- - Improved several areas where localization was missing or incorrectly
- - Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos
- - Fixed instances with damage scaling while using weapons with projectiles
- - Added several missing items to the HLNA Hexagon Store
- - Removed the ability to give birth to Reapers while on Genesis
- - Fixed a rare bug that caused recent mission progress to be lost after a server restart
- - Added a HUD notification during the VR Boss fight to indicate you've reached the limit
- - Fixed a bug that caused the Space Whale corpse to disappear after 1 hit
- - Increased the reliability of repairing glitches
- - Basilisks can now be tamed on Fertilized Magmasaur Eggs
- - Fixed several mesh holes
- - Improved turrets ability to damage cruise missiles in low FPS settings
- - Improved several visual components in the Mission UI
- - Fixed a bug that prevented several Genesis dinos from being downloaded on Aberration
- - Fixed occurrences where Magmasaur could damage structures out of turret range
- Update v306.89:
- - Fixed an exploit with Ferox
- Update v306.88:
- - Fixed several performance-related crashes
- Update v306.87:
- - Fixed an exploit
- Update v306.86:
- - Magmasaur now requires metal ingots to shoot projectiles
- - Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS conditions
- Update v306.84:
- - Fixed an exploit with Ferox
- - Fixed a display bug with the Hexagon Shop
- v306.83
- - PVE caves on genesis mare now arked non-buildable
- - The ice cave on genesis is now marked non-buildable on PvP
- - Fixed incorrect damage for building in Arctic and Ocean biome
- v306.8
- - Fixed implementation of newly added Genesis configuration settings
- - Disabled XP on Gauntlet missions
- - Some TEK suit abilities have been disabled on regular Genesis servers
- v306.79
- - GameUserSettings.ini:
- AllowTekSuitPowersInGenesis=True (to enable or disable TEK suit powers in Genesis)
- - Game.ini:
- bDisableGenesisMissions=true (to enable or disable missions on Genesis)
- - Temporarily reduced affinity needed to tame Bloodstalker until further tweaks can come in later
- v306.75
- - Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0
- - Fixed a bug where players could attack each other with the mining drill
- - Fixed a bug where items may have received an unintended item cap
- - Item and Creature transfers have been enabled outside of Genesis
- - Temporarily added TEK Replicators to the Loot Crates until they can be better placed on the map
- v306.74
- - Fixed a critical crash
- - Removed mission requirement for additional players when entering the final boss with a player who has the requirements.
- v306.67
- - Set kapro race to use "Teleport Out of Bounds" functionality
- - Fixed space whale's display name
- - Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion
- - If Cruise missile is destroyed or detonated before then, it now does a harmless explosion
- - Reduced Tek Claw damage against structures
- - Fixed player emote specific to Portugese language setting
- - Fixed certain languages not finding appropriate directories
- - Basketball Missions rewards should now match their intended reward returns
- v306.63
- - Reduced high quality tier loot drop rate from missions by approximately 40%
- - Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials)
- - Increased damage to insect swarms by Beelzebufo to 2.5x
- - Increased damage to insect swarms by Fire to 1.5x
- - Reduced health of insect swarms by 50%
- - Reduced AoE damage on the tek cruise missle
- - Reduced the explosion radius and explosion emitter size on the tek cruise missle
- - Fixed issue where insect swarms could attack through walls
- - Fixed an issue with Megachelon (turtle) taming method
- - Restricted cryo use and disabled building in the VR boss arena
- - Fixed an issue where rock slides would linger after ending
- - Fixed several visual bugs with Magmasaur
- - Fixed several visual bugs with Space Whale
- - Fixed several bugs with the Ferox taming process
- - You must now hold the sprint key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump.
- - Bloodstalker can no longer be knocked out
- - Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies
- - Adjusted the platform build area on the Megachelon
- - Fixed a taming bug with the Bloodstalker
- - Fixed a crash with Extinction's horde crate and element node
- - Restored Extinction Horde mode data
- - Fixed some bugs which caused projectiles to not expire on clients
- v306.53 - 2/26/20
- - Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
- - To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true
- - Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
- We are investigating ways to bring these configuration options to consoles in a future update.
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