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  1. #pragma once
  2. #define ADDRESS_GAMEMANAGER 0x4EBD3C8 //game
  3. #define ADDRESS_GAMERENDERER 0x4DA32C0 //game
  4. #define ADDRESS_INTERFACE 0x4EBBCC0
  5. #define ADDRESS_STATUSMANAGER 0x36C9DC8
  6. #define ADDRESS_NAMEMANAGER 0x4E77AF0
  7. #define ADDRESS_NETWORKMANAGER 0x4D96538
  8. #define ADDRESS_LOCALPLAYER 0x4EBD3D0
  9. #define ADDRESS_GADGETMANAGER 0x4D96538
  10. #define ADDRESS_STATUSMANAGER 0x4E7F810
  11.  
  12. #define OFFSET_GAMERENDERER_DEREF 0x0 // GameRenderer->
  13. #define OFFSET_GAMERENDERER_ENGINELINK 0x120 // GameRenderer->Deref
  14. #define OFFSET_ENGINELINK_ENGINE 0x230 // GameRenderer->Deref->EngineLink
  15. #define OFFSET_ENGINE_CAMERA 0x40 // GameRenderer->Deref->EngineLink->Engine->
  16.  
  17. #define OFFSET_CAMERA_VIEWRIGHT 0xB0 // Camera->
  18. #define OFFSET_CAMERA_VIEWUP 0xC0 // Camera->
  19. #define OFFSET_CAMERA_VIEFORWARD 0xD0 // Camera->
  20. #define OFFSET_CAMERA_VIEWTRANSLATION 0xE0 // Camera->
  21. #define OFFSET_CAMERA_VIEWFOVX 0xF0 // Camera->
  22. #define OFFSET_CAMERA_VIEWFOVY 0x104 // Camera->
  23.  
  24. #define OFFSET_GAMEMANAGER_ENTITYLIST 0xC8 // GameManager->
  25.  
  26. #define OFFSET_ENTITY 0x0008
  27. #define OFFSET_ENTITY_REF 0x20
  28.  
  29. #define OFFSET_ENTITY_ENTITYINFO 0x18 // Entity->
  30.  
  31. #define OFFSET_ENTITYINFO_MAINCOMPONENT 0xA8 // Entity->EntityInfo->
  32. #define OFFSET_MAINCOMPONENT_CHILDCOMPONENT 0x8 // Entity->EntityInfo->MainComponent->
  33. #define OFFSET_CHILDCOMPONENT_HEALTH 0x138 // Entity->EntityInfo->MainComponent->ChildComponent->
  34.  
  35. #define OFFSET_ENTITY_PLAYERINFO 0x2B8 // Entity->
  36. #define OFFSET_ENTITY_PLAYERINFO_DEREF 0x0 // Entity->
  37.  
  38. #define OFFSET_PLAYERINFO_MAINCOMPONENT 0x0 // Entity->EntityInfo->
  39. #define OFFSET_PLAYERINFO_TEAMID 0x148 // Entity->EntityInfo->MainComponent->
  40. #define OFFSET_PLAYERINFO_NAME 0x178 // Entity->EntityInfo->MainComponent->ChildComponent-> 178
  41.  
  42. #define OFFSET_ENTITY_POSITION 0x1C0 // Entity->
  43. #define OFFSET_ENTITY_NECK 0x160 // Entity->
  44. #define OFFSET_ENTITY_HEAD 0x170 // Entity->
  45. #define OFFSET_ENTITY_FEET 0x1D0
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