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- size(500,300);
- background(255);
- strokeWeight(0.5);
- smooth();
- int centX = 250;
- int centY = 150;
- float x, y;
- for (int i = 0; i<100; i++) {
- float lastx = -999;
- float lasty = -999;
- float radiusNoise = random(10);
- float radius = 10;
- stroke(random(20), random(50), random(70), 80);
- int startangle = int(random(360));
- int endangle = 1440 + int(random(1440));
- int anglestep = 5 + int(random(3));
- for (float ang = startangle; ang <= 1440 + random(1440); ang += anglestep) {
- radiusNoise += 0.05;
- radius += 0.5;
- float thisRadius = radius + (noise(radiusNoise) * 200) - 100;
- float rad = radians(ang);
- x = centX + (thisRadius * cos(rad));
- y = centY + (thisRadius * sin(rad));
- if (lastx > -999) {
- line(x,y,lastx,lasty);
- }
- lastx = x;
- lasty = y;
- }
- }
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