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  1. -ml0 -me0 -mgfx100 -mvtx96 -ma300
  2. -ml0 -me0 -mgfx100 -mvtx96 -ma120
  3. -ml0 -me0 -mgfx80 -mvtx20 -ma001
  4. -ml0 -me0 -mgfx120 -mvtx98 -ma300
  5. -ml0 -me0 -mgfx120 -mvtx100 -ma500
  6. -ml0 -me0 -mgfx120 -mvtx100 -ma700
  7. -ml0 -me0 -mgfx200 -mvtx200 -ma400
  8. -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500
  9. -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma600
  10. -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700
  11. -ml0 -me0 -mgfx120 -mvtx98 -ma400
  12. bad allocation
  13. bossSetLevel - %d\n
  14. end:boss got to exit\n
  15. \n\n\n\nSTARTPRESSED!!! - RinkyDinky Mode\n\n\n
  16. Settings: %d '%s'\n
  17. Multiplayer bot level\n
  18. -play
  19. Forcing LEVEL_4MBHUB\n
  20. -hard
  21. **** g_Vars.PaksNeedsReInit (NEW) = %x\n
  22. **** g_Vars.PaksNeedsReInit (OLD) = %x\n
  23. **** START PRESSED -> Pak Editor Menu Is Pending ****\n
  24. \n\n\n\nSTARTPRESSED!!!@\n\n\n
  25. \tRARE DESIGNS ON THE FUTURE (tm)\n
  26. \t(c) Rare Ltd 1998-2000\n
  27. \tPerfect Dark\n
  28. --------------------------------------------------\n
  29. 8unknown exception
  30. .\\bots\\bot.cpp
  31. stage 2\n
  32. stage 3\n
  33. REMOVE: stage 1\n
  34. considering it...\n
  35. bot picked up ammocrate (%d of %d)\n
  36. trying to pick up ammo crate\n
  37. bot picked up ammo (%d)\n
  38. trying to pick up ammo\n
  39. Got to dobotpickupobjprop with prop %x\n
  40. botpickup: passed the last rejection check\n
  41. bpu: passed the distance check\n
  42. bpu: checking distance\n
  43. Found new throw type ammo which will be equipped as guntype %d\n
  44. crate is damaged!\n
  45. bpu: checking out prop %x\n
  46. botnone returned from testbotpickupobjprop\n
  47. BOT COMMAND
  48. botresetbotlist\n
  49. Allocating %d items for bot %d\n
  50. ++++ Add bot at %d\n
  51. .\\bots\\bot_r.cpp
  52. makeonebot: headid=%d
  53. FourMeg: Forcing Head/Body\n
  54. .\\bots\\botaction.cpp
  55. reset bot %d's %d items\n
  56. botequipgetfreeitem: No free equip items!!!!\n
  57. Bots will not equip the briefcase since they want to punch\n
  58. ?fff.\\bots\\botequip.cpp
  59. Allocating %d bytes for %d equipitems\n
  60. 2shots: %d\n
  61. 1shots: %d\n
  62. attempting to take %d rounds from ammo: %d (type=%d)\n
  63. maxheld: %d
  64. adding %d shots to ammo type %d\n
  65. .\\bots\\botgun.cpp
  66. **************** COULD NOT A FIND MISSILE PATH!!\n
  67. 33.\\bots\\botscenario.cpp
  68. botscenario_getrandomposinroom: found no cover/locs!\n
  69. anim header - loading over previous frame %d\n
  70. anim header - loading over this frame %d\n
  71. Anim maxheadersize=%d maxframesize=%d\n
  72. ?&ff%s%s2 ByWhat: %f\n
  73. %s%s1 ByWhat: %f\n
  74. (bnc-eraserDL) F.A.T.A.L.I.T.Y.!: Matrix\n
  75. bg: Portal pastfar[%d]\n
  76. fffbg: bgPortalIndexFromPtr(): No portal found for %08x\n
  77. \nbg: Room load failed: mema shortage [2]\n\n
  78. \nbg: Room load failed: mema shortage [1]\n\n
  79. bg: bgFreeSomeRoomMem - cannot free %d bytes (CanUnload %d)\n
  80. bg: Portal 'PORT%d' briefly considered for window\n
  81. bgNumRooms()=%d\n
  82. \nbgReset1\n\n
  83. \n%d Lights\n\n
  84. BB: size %d
  85. numportals=%d\n
  86. \nbgReset2\n\n
  87. %s%sbg: Strange: portal '%d' inside out %d %d %d %d\n
  88. bg: bgLoadRoom(): Severe warning: Tried to load non-existent room %d\n
  89. WARNING!!!!: roominf[%d].allocsize > calculated (%d
  90. bg: bgDrawRoom(): Severe warning: Tried to draw non-existent room %d\n
  91. edist
  92. bg: MAX_PORTAL_KEEP overflow; Too many visible rooms [%d]\n
  93. pkept overflow!\n
  94. bg: bgProcessSpecials(): Bad command\n
  95. bglineroomlistadd: IRSZ too small\n
  96. ogetleveldef(%d): Level not found\n
  97. levelnumtobglevelnum(%d): Level not found\n
  98. bgroomtransFindMtx: No space: mtxbufsz too small\n
  99. file=%s line=%d\n
  100. bgt_tilenormal_i STOP\n
  101. bgt_tilecol_i STOP\n
  102. bgt_tilefloortype_i STOP\n
  103. bgt_propsonlift STOP\n
  104. bgt_gettileunderptarray_i STOP\n
  105. bgt_getedgesforcirclearray_bg STOP\n
  106. bgt_listshorten_i STOP\n
  107. bgt_listy_i STOP\n
  108. bgt_linetestarray_i STOP\n
  109. bgt_linetesthitarray_i STOP type=%d room=%d\n
  110. bgt_perimlegalarray_i STOP\n
  111. bgt_drawtilearray STOP\n
  112. bgt_getlistforcirclearray_i : STOP\n
  113. bgt_getlistforcirclearray_i : pos = %s%s%f
  114. bgt_getlistforcirclearray_i : rad = %s%s%f\n
  115. bgt_getlistforcirclearray_i : bt_start = %x\n
  116. bgt_getlistforcirclearray_i : prop = %x\n
  117. bgt_getlistforcirclearray_i : list = %x\n
  118. bgt_getlistforcirclearray_i : maxtiles = %d\n
  119. bgt_getlistforcirclearray_i : *cursize = %x\n
  120. bgt_getlistforcirclearray_i : rrr = %d\n
  121. bgt_getlistforcirclearray_i : flags = %d\n
  122. bgt_getlistforcirclearray_i : ytest = %d\n
  123. bgt_getlistforcirclearray_i : yoffhi = %s%s%f\n
  124. bgt_getlistforcirclearray_i : yofflo = %s%s%f\n
  125. bgt_getlistforcirclearray_i : bt_end = %x\n
  126. Exit 1
  127. Header Read Done
  128. Start Header Read
  129. .\\camera\\camdraw.cpp
  130. RWI : Starting -> Cam_Make2 : MODE = Perm (Talloc = %u/%u -> %d bytes)\n
  131. ::: AnimModeStart ::: Start\n
  132. .\\bondview\\bondbike.cpp
  133. nVroom vroom!\n
  134. .\\bondview\\bondeyespy.cpp
  135. \n86 the eyespy\n
  136. a.\\bondview\\bondgrab.cpp
  137. \n.\\bondview\\bondhead.cpp
  138. .\\bondview\\bondmove.cpp
  139. +Teleporting player\n
  140. That Would Have Been It
  141. FN2Lock: guntype %d is too high up\n
  142. pickstartpad: chrfindappearpos failed for pad %d\n
  143. .\\bondview\\bondview.cpp
  144. GunMem owner %d wont give bondchr memory!\n
  145. ++++ Add player at %d bondchr %x\n
  146. FORCING FUTURE HEAD RELOAD\n
  147. BONDVIEW : Calling GBCHeadGet -> slotno=%d\n
  148. \n4mb - forcing bondchr to be LOAD_DARK_COMBAT\n\n
  149. bondviewPauseTick: dodgy pausemode: %d\n
  150. bondviewsetautocontrol(%d
  151. TESTING 10 \n
  152. TESTING 2 \n
  153. TESTING 3 \n
  154. TESTING 4 \n
  155. TESTING 5 \n
  156. TESTING 6 \n
  157. TESTING 7 \n
  158. TESTING 8 \n
  159. TESTING 9 \n
  160. DOING ANTI PLAYER \n
  161. bondtickshowtime: invalid case\n
  162. RWI : Godda Stop Rumbling 1\n
  163. ?s33KILL DA MENU!\n
  164. bondstartnewlife: unknown bondstart type %d!\n
  165. RWI : bondstartnewlife\n
  166. %s%sRoom %d x% 5.1f y% 5.1f z% 5.1f %5.1f
  167. Spirit View in Room %d\n
  168. TICKMODE_AUTOCONTROL
  169. dist %s%s%f (%d)\n
  170. TICKMODE_AUTOCONTROL
  171. TICKMODE_AUTOCONTROL\n
  172. bnc: Checkload: %d\n
  173. Already have an eyespy!\n
  174. Couldnt Make EyeSpy chr\n
  175. Couldn't alloc mem for eyespy!\n
  176. EYESPY IS GO!\n
  177. f(%d) currentplayer (%X) making eyespy (%X)\n
  178. Out with prop %x\n
  179. Going in..\n
  180. Pos 0x%08x 0x%08x 0x%08x
  181. EyeSpyTry\n
  182. Making eyespy for player %X\n
  183. Team for player %d = %d or %d\n
  184. \n\nAmmo Set: type %d num %d\n\n\n
  185. bondviewReset: unknown bondstart type %d!\n
  186. .\\bondview\\bondwalk.cpp
  187. NOT VALID\n
  188. equipgetfreeitem: No free equip items!!!!\n
  189. equip> not letting this equip item in the menu.\n
  190. CHEAT99_PERFECTDARKNESS - skipping addind duplicate GUNTYPE_NIGHTVISION\n
  191. equipadd: Added = %d\n
  192. CHEAT99_PERFECTDARKNESS - skipping equipaddgun to avoid duplicate nightsight\n
  193. wrong superprop! p=%x sub=%x super=%x\n
  194. Killing off an attempt to poison a corpse\n
  195. DoPoison %d\n
  196. ffchrinterdoor array too small!
  197. selectanimnum
  198. Target=%d\n
  199. wrong superprop! chrprop=%x sub=%x super=%x\n
  200. visible chr = %d\n
  201. \nVISIBLE MAGIC MODE!!!!\n\n
  202. %s%sanim=%d frame=%f backy=%f\n
  203. WAITINGONLIFT
  204. ONLIFT
  205. WAITINGFORLIFT
  206. NOTUSINGLIFT
  207. ACT_SKJUMP
  208. ACT_ROBOTATTACK
  209. ACT_ATTACKAMOUNT
  210. ACT_DRUGGEDCOMINGUP
  211. ACT_DRUGGEDKO
  212. ACT_DRUGGEDDROP
  213. ACT_BOT_ATTACKSTRAFE
  214. ACT_BOT_ATTACKKNEEL
  215. ACT_BOT_ATTACKSTAND
  216. ACT_NULL
  217. ACT_BONDMULTI
  218. ACT_BONDDIE
  219. ACT_BONDINTRO
  220. ACT_TEST
  221. ACT_TURNDIR
  222. ACT_THROWGRENADE
  223. ACT_STARTALARM
  224. ACT_SURPRISED
  225. ACT_LOOKATTARGET
  226. ACT_SURRENDER
  227. ACT_GOPOS
  228. ACT_PATROL
  229. ACT_RUNPOS
  230. ACT_JUMPOUT
  231. ACT_SIDESTEP
  232. ACT_ATTACKROLL
  233. ACT_ATTACKWALK
  234. ACT_ATTACK
  235. ACT_PREARGH
  236. ACT_ARGH
  237. ACT_DEAD
  238. ACT_DIE
  239. ACT_ANIM
  240. ACT_KNEEL
  241. ACT_STAND
  242. ACT_INIT
  243. PUNCHING
  244. FACING
  245. FLANKBEST
  246. AIBOTDEFEND
  247. AIBOTFOLLOW
  248. unused2
  249. unused1
  250. AIBOTATTACK
  251. AIBOTDOWNLOAD
  252. AIBOTRUNAWAY
  253. AIBOTGOTOPROP
  254. AIBOTGOTOPOS
  255. AIBOTGETITEM
  256. AIBOTMAINLOOP
  257. AIBOTINIT
  258. AIBOTDEADLIST
  259. MA_SKJUMP_SHOT
  260. MA_SKJUMP_LANDLOOP
  261. MA_SKJUMP_LAND
  262. MA_SKJUMP_AIR
  263. MA_SKJUMP_START
  264. UNARMEDATTACK
  265. RUNFROMGRENADE
  266. PANIC
  267. DRUGGED
  268. BOTSHOOTING
  269. BOTNORMAL
  270. BOTINJURED
  271. BOTPATH
  272. BOTHIDE
  273. BOTFRIENDFOLLOW
  274. GOTOALARM
  275. LISTENING
  276. TALKING
  277. SURRENDER
  278. RETREAT
  279. TRACKING
  280. COVERTIMEOUT
  281. WAITTIMEOUT
  282. SYNCSHOOT
  283. SHOOTING
  284. WITHDRAW
  285. WAITSEEN
  286. GRENADE
  287. DODGE
  288. FLANKRIGHT
  289. FLANKLEFT
  290. COVERSEEN
  291. COVERBREAK
  292. COVERGOTO
  293. WAITING
  294. GRENADEWAIT
  295. COVERWAIT
  296. NORMAL
  297. .\\chr\\chraction.cpp
  298. DONT FADE ME OUT \n
  299. chraction.c: setactionrobotattack: No mem allocated for the guns!\n
  300. updatepatrolrobotattack: chr does not use the chicago robot map
  301. chraction.c: handlelifts: ERROR! Cannot find lift prop for current path pad %d\n
  302. preset less than zero char = %d\n
  303. WARNING! chrmatcheschrteamtype passed invalid otherchr (%d)\n
  304. WARNING : Chraction.c : Failed to alloc prop -> Free obj inst\n
  305. %s%s new char x = %f
  306. chrgetanglefromtargetview: unknown prop type!\n
  307. chrupdateteamlist: Out of Memory!!! Aborting team list build. Stopped in team %d\n
  308. chrupdatesquadronlist: Out of Memory!!! Aborting squadron list build. Stopped in squadron %d\n
  309. chrgetteam: error
  310. chrgetsquadron: error
  311. \nTEAM %d: Cmd: %s
  312. myaction?
  313. chr/chraction.c: chrtoggleswitch: WARNING! cannot find attachment\n
  314. rofftime
  315. rontime
  316. (setdieanim: skedar death from behind\n
  317. SOFA DEATH \n
  318. special die = 6 \n
  319. eyespy prop : %X
  320. I WAS DRUGGED AND GOT SHOT \n
  321. setdieanim: CALLED type %d\n
  322. chrdoface: Turning without moving forward!\n
  323. chrdogotopos: chr %d can't move! (pos=%d
  324. setting up eyespy chr\n
  325. BIG PUNCH = %d \n
  326. %d
  327. chrdogotobgcover: passed in NULL chr!\n
  328. SetShotAnim 2\n
  329. TAIL HAS BEEN HIT \n
  330. Frontal\n
  331. Side\n
  332. Rear\n
  333. bDEADLY RearKnifeAttack!\n
  334. 9CHR NUM = %d \n
  335. New max dead chars at %d\n
  336. CHARACTION : Seen %d (Max=%d)\n
  337. calczperframe: anim number passed: %d
  338. chractionreset: resetting danger list
  339. loaded dropguntype obj=%d\n
  340. loaded createchrhead obj=%d (body)\n
  341. loaded createchrhead obj=%d (head)\n
  342. loaded createchrheadatchr obj=%d\n
  343. loaded createchrheadatchr obj=%d (head)\n
  344. loaded createweaponheldchr obj=%d\n
  345. loaded createweaponheldchr obj=%d (ammo)\n
  346. loaded createhatonchr obj=%d\n
  347. chraiitemsize: unknown type %d!\n
  348. SERIOUS AI ERROR!!!!!! Null ailist!\n
  349. DARKLIST!\n
  350. AIMLIST! -> GO FOR DODGE\n
  351. .\\chr\\chrai.cpp
  352. AI error endlist reached! %s list=%d THIS IS SERIOUS SO FIX ME\n
  353. local
  354. global
  355. .\\chr\\chraicommands.cpp
  356. RUSS : Pad is bollox -> Num=%d (%d) - PAD_PRESET1=%d\n
  357. ai_destroyobj 3 : adddamageobj\n
  358. Elvis BOOM\n
  359. ai_destroyobj 2 : (def->obj == PROP_ELVIS_SAUCER)\n
  360. ai_destroyobj 1 : \n
  361. aiMoveObj: moving object to pad %d\n
  362. MORALE IS NOW %d \n
  363. AI_PRINT(void) [hover vehicle] %s\n
  364. AI_PRINT(void) [%d] %s\n
  365. AI_PRINT(void) Alertness = %d!\n
  366. ai_createchrheadthenjumpf : Flag set CHRSTART_FORCENOBLOOD\n
  367. AI : aicutscenetunerestore\n
  368. %d FOUND A CHARACTER = %d \n
  369. USING HUD MESSAGE Stringy = %d
  370. SPEAKING USING THIS \n
  371. n is %d \n
  372. SET ORDERS COMMAND \n
  373. aiSoundNumFrontend\n
  374. Removing guns for player %d\n
  375. SETTING %d to object %d \n
  376. DUPLICATE SETTING %d to object %d \n
  377. Start Front %d\n
  378. BadGUn: Made it all better\n
  379. Bad Gun! BAD!\n
  380. fadeTo\n
  381. AI : Bad sound setup command\n
  382. \n\nmicronsoft activeCorpse(r) activated.\n\n
  383. remove guntype %d\n
  384. ai_ifmusicqueueemptyjumpf : %s
  385. want: %d but you only gave %d\n
  386. makeonebody: no head attachment for body number %d!\n
  387. Making Head\n
  388. GAMEBOY HEAD!\n
  389. GAMEBOY!!! %x\n
  390. ***** GAMEBOY HEAD 2 ***** (Num%d->Slot%d)\n
  391. CANT SCALE \n
  392. hidden = %d \n
  393. AUTO TARGET SKEDAR \n
  394. COMBO \n
  395. AIVS AI IS DEFINATELY SET \n
  396. flags = %d
  397. FEMALE VOICE \n
  398. NOANTIDAMAGE SET \n
  399. Allocating %d bytes for propweapon->beam structure\n
  400. Allocating %d bytes for propweapon structure\n
  401. chr not reset! (prop num=%d chr num=%d)\n
  402. pos 0x%08x 0x%08x 0x%08x\n
  403. Making\n
  404. Random Female Heads:
  405. Random Male Heads:
  406. ***************************************\n
  407. 0123456789abcdefghijklmnopqrstuvwxyz
  408. 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
  409. Allocating %d bytes for mtxvtx space\n
  410. %d Players : Allocating %d bytes for master dl's\n
  411. Argument specified mtxvtx_size\n
  412. ******** Total of %dK (Double Buffered)\n
  413. ******** Extra Amount required = %dK ber buffer\n
  414. ******** Original Amount required = %dK ber buffer\n
  415. ******** No we're not so there\n
  416. ******** so don't blame me\n
  417. ******** you're gonna shafted up the arse\n
  418. ******** If you try and run hi-res then\n
  419. ******** Shall steal from video buffer\n
  420. ******** Extra Display List Memeory Required\n
  421. ******** Extra specified but are we in the correct game mode I wonder???\n
  422. Argument specified master_dl_size\n
  423. *********************** dynLevelReset ***********************\n
  424. .\\explosion\\explosion.cpp
  425. .\\fallingobj\\fallingobj.cpp
  426. frBlack %d\n
  427. frame buffers at %08x
  428. ******** no hi-res is poss to less memory will be allocated\n
  429. ******** Frame buffer -> Coz we're running 2player coop then \n
  430. Allocating %d bytes for Z buffer (%dx%d)\n
  431. .\\fx\\credit.cpp
  432. %s%sfade: %f fadeidx: %d
  433. palInd: %d\n
  434. tload
  435. {CJ:-> %02d : %02d\n
  436. flick
  437. ItemGeoClear\n
  438. 33.\\fx\\dlights.cpp
  439. **** LIGHTS -> Global Rebuild -> Level %d ****\n
  440. L2 ->Room %d is an outdoor room -> Clamping transfer to upper light level %d\n
  441. L2 -> Room %d has no portals\n
  442. L2 -> Allocated %uK of temparory mammary for lights table build\n
  443. \nLight2_BuildTransferTables %d clocks\n\n
  444. L2 -> Need %u bytes for the vertical table\n
  445. L2 -> Need %u bytes for the horizontal table\n
  446. .\\fx\\footsteps.cpp
  447. primcol
  448. interlaceGfx
  449. BlueInterlaceGfx
  450. stretchBlurGfx
  451. fullscreen.c: getscanscale: index %d out of range
  452. \nblurGfxFisheye
  453. %s %d
  454. I%FS_DrawFaultScope
  455. FAULT SCOPE : Player %d -> New Radius\n
  456. InTxtInterfereGfx
  457. SCANNER\n
  458. WIDE BAND
  459. %s %s%s%4.2fX
  460. %s %s%s%4.2fh
  461. 33%s %s:%03d
  462. BinocularViewGfx
  463. .\\fx\\particle.cpp
  464. ripsize
  465. modula
  466. ScrollTex: Out of room storage space\n
  467. ScrollTex: Out of vtx group storage space\n
  468. ScrollTex: Out of vtx storage space\n
  469. %d bytes wasted on scrolling textures\n
  470. SphereTest: out of roomspace\n
  471. #ERROR!
  472. NOT A DOOR!\n
  473. .\\fx\\splat.cpp
  474. !!! Starball accessing beyond its memory - pos is %d\n
  475. Starball Online >>>>>> size %d *******\n
  476. .\\fx\\starball.cpp
  477. Numerical error.\n
  478. Starball did not init\n
  479. .\\fx\\wallhit.cpp
  480. WALLHIT : Error : Dumping Hit Lists (Line %d)\n
  481. wallhit
  482. RWI : WARNING -> Run out of Wall Hits\n
  483. Allocating %u bytes for %d wallhitdata\n
  484. wallhit_r: g_Wallhit_Total %d\n
  485. \t WEATHER ONLINE - Sizeof(wetSystem) %d\n
  486. windspeed
  487. wettick
  488. \tSizeof(dropBox) %d
  489. .\\fx\\xbox_weather.cpp
  490. rainspeedxtra
  491. snowspeedxtra
  492. snowspeed
  493. --LET-IT-SNOW!--\n
  494. weather: Too many bad rooms. (alert Captain Chesluk)\n
  495. weather: Too many test rooms. (alert Captain Chesluk)\n
  496. trypitch
  497. bounder
  498. wetclip
  499. rainout
  500. rainwidth
  501. raincol2
  502. raincol1
  503. snowcol2
  504. snowcol1
  505. snowheight
  506. snowwidth
  507. .\\glass\\glass.cpp
  508. (bnc:) FATALITY! - increase sws_count in gun.c\n
  509. if: %d = %d\n
  510. gunLogic : Initialised player.\n
  511. $getgunmem 0x%08x\n
  512. Setting di->ecmmine to %X\n
  513. grenade wo count-> %d (bot)\n
  514. grenade wo count-> %d (pt %d)\n
  515. Freed current rocket\n
  516. firerocketremote - could not get fallingobj - clearing the weaponobj.\n
  517. firerocketremote - Lame Excuse %2\n
  518. firerocketremote - (wo->def.hidden & PROPHIDD_FALLING)==0 \n
  519. fireguidedrocketremote - could not get fallingobj - clearing the weaponobj.\n
  520. Lame Excuse %2\n
  521. ** error\n
  522. DontDropGuntypeInCoop - guntype %d returning 1\n
  523. reaper stop\n
  524. 333333ROTSTARFLASh\n
  525. Bad Rocket Karma\n
  526. gunmakewallhitsnd laser sound frame %d sound %d\n
  527. Stupid Target: %f %f %f...\n
  528. Breaking loop cos of eyespy\n
  529. GUN LOAD: file num is zero for some reason!\n
  530. Gun matrix caching disabled.\n
  531. Warning! - There is not enough gun mem for a cached version of the gun matrices.\n
  532. Illegal Call of update during fastupdate!\n
  533. Mem Loaded Fast OK\n
  534. Update fast - skipping because camspy is on\n
  535. Reaper stop\n
  536. GUN: Forcing not to use double guns!\n
  537. gunstartreload\n
  538. getfn2lock %d\n
  539. byte %d bit %d (%x)\n
  540. getfn2lock pre %d\n
  541. time %d trig %d\n
  542. ShouldLower\n
  543. firerocket - could not get fallingobj - clearing the weaponobj.\n
  544. z\nGO GO GADGET GRINDER!\n\n
  545. K3KOS NOW %d \n
  546. %s: %d\n
  547. Enemies Killed: %d / %d\n
  548. %s %d %s\n
  549. %s %s
  550. drawlaserbeam: invalid colour number %d\n
  551. (BNC)Ray: I am not programmed to handle this situation (shortenEnd)%d\n
  552. NotShoot\n
  553. K3WARNING : Joy_SetPakPattern : Queue is full - Remove oldest\n
  554. gettextloadnum: level %d unknown\n
  555. Reload all text
  556. languageSetLanguage >> dodgy language %d\n
  557. Those vital numbers:\n\tmpmenu : %d\n\toptions: %d\n\tmpweap : %d\n\tmisc : %d\n
  558. Allocated language buffer
  559. ***MaxTime: %d\n
  560. ***MaxScore: %d\n
  561. ***MaxTeamScore: %d\n
  562. Start4mbStartMenu\n
  563. StartGameNotesMenu\n
  564. ***>>>> invdowntime zeroed\n
  565. CreditsReset MIDDLE\n
  566. 4mbHubReset MIDDLE %d\n
  567. GameNoteReset MIDDLE\n
  568. 4mbHubReset START\n
  569. CreditsReset START\n
  570. GameNoteReset START\n
  571. unmute\n
  572. Level=%d difficulty=%d\n
  573. Disabling packs\n
  574. Disabling joystick\n
  575. lvReset : lvnum=%d\n
  576. ************************************\n
  577. Firing dart!\n
  578. Freezing screen because cutscene aint running\n
  579. Static Loop started\n
  580. Static Loop stopped\n
  581. ffWaiting for Stats...\n
  582. Not enabling packs for this level\n
  583. Enabling packs for this level\n
  584. Enabling joystick\n
  585. Failure: mema.c: find_free_slot(): No free slots\n
  586. mema: memaReset(%08x
  587. mema: %d (%d)
  588. mempReset\n
  589. Memp_GetFreeLevelMemory : %s Meg -> %u bytes free\n
  590. Eight
  591. Memp_GetFreeMemoryPtr : %s Meg -> Ptr=%x\n
  592. Memp: mempStart_period(%d)\n
  593. WARNING: increase SAVESIZE_OA to %d!\n
  594. 2 : Allocating %d bytes for objinst savedata structure\n
  595. WARNING : GO AND FIND RUSS\n
  596. WARNING : THIS NEEDS TO BE FIXED\n
  597. WARNING : Using level memory for save data of a dynamic object\n
  598. WARNING : Save data size is too big mate (%d is bigger than %d)\n
  599. RWI : Building save data cache -> Finished\n
  600. Allocating %d bytes for %d objanim structures\n
  601. Allocating %d bytes for %d objinst structures\n
  602. RWI : Building save data cache -> Start : Need %d K\n
  603. *******************************\n
  604. .\\mot\\motionnew3.cpp
  605. propgfx_decompress: NO GFX\n
  606. Ghand_agent4Z
  607. Cheadagent4Z
  608. Cagent4Z
  609. Asaucerexp1M
  610. CheadphelpsZ
  611. CheadjonesZ
  612. CheadstamperZ
  613. CheadmuntonZ
  614. CheadtintinZ
  615. CheadcarterZ
  616. CheadwongZ
  617. CheadmurchieZ
  618. CheadgarethZ
  619. CheadsmithZ
  620. CheadsilkeZ
  621. CheadpryceZ
  622. CheadcookZ
  623. PbuddybridgeZ
  624. Acicarr10M
  625. PcetandoorsideZ
  626. CheadjoelZ
  627. CheadkenZ
  628. CheaddavecZ
  629. CheadlauraZ
  630. CheadjulianneZ
  631. CheadalexZ
  632. CheadrobinZ
  633. CheadpennyZ
  634. CheadgrantZ
  635. CheadtimZ
  636. Pdd_dr_nonrefZ
  637. Paf1rubbleZ
  638. PcetandoorZ
  639. PknockknockZ
  640. Psk_liftZ
  641. PtargetampZ
  642. Plaser_postZ
  643. Paf1_innerdoorZ
  644. Psk_hangardoorb_botZ
  645. Psk_hangardoorb_topZ
  646. Psk_window1Z
  647. Psk_ship_door2Z
  648. Cdark_negotiatorZ
  649. Aciroge12M
  650. Acimale13M
  651. Acimale11M
  652. Acifost12M
  653. Acifarr12M
  654. Acicarr11M
  655. Pa51liftdoorZ
  656. PskpuzzleobjectZ
  657. PsecretindoorZ
  658. PruinbridgeZ
  659. PshuttledoorZ
  660. PsuitcaseZ
  661. PbriefcaseZ
  662. PchrdoordecoderZ
  663. PchreyespyZ
  664. PxrayspecsZ
  665. PrussdarZ
  666. PsensitiveinfoZ
  667. Ghand_cisoldierZ
  668. Ghand_g5guardZ
  669. Ghand_a51airmanZ
  670. Ghand_ddbioZ
  671. Ghand_ddfodderZ
  672. Ghand_blackguardZ
  673. Ghand_ddshockZ
  674. Ghand_a51guardZ
  675. Paf1_tableZ
  676. Ghand_elvisZ
  677. PsafeitemZ
  678. PresearchtapeZ
  679. PexplosivebrickZ
  680. PskedarbombZ
  681. PchrlumphammerZ
  682. PchrsonicscrewerZ
  683. PchrlaserZ
  684. PinstfrontdoorZ
  685. Ppelagicdoor2Z
  686. PskedarbridgeZ
  687. PprescapsuleZ
  688. Paf1escapedoorZ
  689. GirscannerZ
  690. GcommsuplinkZ
  691. GecmmineZ
  692. Pa51grateZ
  693. Lwax_str_iZ
  694. Lwax_str_sZ
  695. Lwax_str_fZ
  696. Lwax_str_gZ
  697. Luff_str_iZ
  698. Luff_str_sZ
  699. Luff_str_fZ
  700. Luff_str_gZ
  701. Ltra_str_iZ
  702. Ltra_str_sZ
  703. Ltra_str_fZ
  704. Ltra_str_gZ
  705. LtraP
  706. Ltitle_str_iZ
  707. Ltitle_str_sZ
  708. Ltitle_str_fZ
  709. Ltitle_str_gZ
  710. LtitleP
  711. LtitleE
  712. Lstat_str_iZ
  713. Lstat_str_sZ
  714. Lstat_str_fZ
  715. Lstat_str_gZ
  716. LstatE
  717. Lsilo_str_iZ
  718. Lsilo_str_sZ
  719. Lsilo_str_fZ
  720. Lsilo_str_gZ
  721. Lsho_str_iZ
  722. Lsho_str_sZ
  723. Lsho_str_fZ
  724. Lsho_str_gZ
  725. Lsevxb_str_iZ
  726. Lsevxb_str_sZ
  727. Lsevxb_str_gZ
  728. Lsevx_str_iZ
  729. Lsevx_str_sZ
  730. Lsevx_str_fZ
  731. Lsevx_str_gZ
  732. Lsevb_str_iZ
  733. Lsevb_str_sZ
  734. Lsevb_str_gZ
  735. Lsev_str_iZ
  736. Lsev_str_sZ
  737. Lsev_str_fZ
  738. Lsev_str_gZ
  739. Lrun_str_iZ
  740. Lrun_str_sZ
  741. Lrun_str_fZ
  742. Lrun_str_gZ
  743. Lrit_str_iZ
  744. Lrit_str_sZ
  745. Lrit_str_fZ
  746. Lrit_str_gZ
  747. LritE
  748. Lref_str_iZ
  749. Lref_str_sZ
  750. Lref_str_fZ
  751. Lref_str_gZ
  752. Lpropobj_str_iZ
  753. Lpropobj_str_sZ
  754. Lpropobj_str_fZ
  755. Lpropobj_str_gZ
  756. LpropobjP
  757. LpropobjJ
  758. LpropobjE
  759. Lpete_str_iZ
  760. Lpete_str_sZ
  761. Lpete_str_fZ
  762. Lpete_str_gZ
  763. LpeteE
  764. Lpam_str_iZ
  765. Lpam_str_sZ
  766. Lpam_str_fZ
  767. Lpam_str_gZ
  768. Loptions_str_iZ
  769. Loptions_str_sZ
  770. Loptions_str_fZ
  771. Loptions_str_gZ
  772. LoptionsP
  773. LoptionsJ
  774. LoptionsE
  775. Lold_str_iZ
  776. Lold_str_sZ
  777. Lold_str_fZ
  778. Lold_str_gZ
  779. LoldE
  780. Loat_str_iZ
  781. Loat_str_sZ
  782. Loat_str_fZ
  783. Loat_str_gZ
  784. LoatE
  785. Lmpweapons_str_iZ
  786. Lmpweapons_str_sZ
  787. Lmpweapons_str_fZ
  788. Lmpweapons_str_gZ
  789. LmpweaponsP
  790. LmpweaponsJ
  791. LmpweaponsE
  792. Lmpmenu_str_iZ
  793. Lmpmenu_str_sZ
  794. Lmpmenu_str_fZ
  795. Lmpmenu_str_gZ
  796. LmpmenuP
  797. LmpmenuE
  798. Lmp4_str_iZ
  799. Lmp4_str_sZ
  800. Lmp4_str_gZ
  801. Lmp3_str_iZ
  802. Lmp3_str_sZ
  803. Lmp3_str_gZ
  804. Lmp2_str_iZ
  805. Lmp2_str_sZ
  806. Lmp2_str_gZ
  807. Lmp20_str_iZ
  808. Lmp20_str_sZ
  809. Lmp20_str_gZ
  810. Lmp1_str_iZ
  811. Lmp1_str_sZ
  812. Lmp1_str_gZ
  813. Lmp18_str_iZ
  814. Lmp18_str_sZ
  815. Lmp18_str_gZ
  816. Lmp17_str_sZ
  817. Lmp16_str_iZ
  818. Lmp16_str_sZ
  819. Lmp16_str_fZ
  820. Lmp16_str_gZ
  821. Lmp15_str_sZ
  822. Lmp14_str_iZ
  823. Lmp14_str_sZ
  824. Lmp14_str_gZ
  825. Lmp13_str_iZ
  826. Lmp13_str_sZ
  827. Lmp13_str_gZ
  828. Lmp12_str_iZ
  829. Lmp12_str_sZ
  830. Lmp12_str_fZ
  831. Lmp12_str_gZ
  832. Lmp11_str_iZ
  833. Lmp11_str_sZ
  834. Lmp11_str_gZ
  835. Lmp10_str_iZ
  836. Lmp10_str_sZ
  837. Lmp10_str_fZ
  838. Lmp10_str_gZ
  839. Lmisc_str_iZ
  840. Lmisc_str_sZ
  841. Lmisc_str_fZ
  842. Lmisc_str_gZ
  843. LmiscE
  844. Llue_str_iZ
  845. Llue_str_sZ
  846. Llue_str_fZ
  847. Llue_str_gZ
  848. Llip_str_iZ
  849. Llip_str_sZ
  850. Llip_str_fZ
  851. Llip_str_gZ
  852. Llen_str_iZ
  853. Llen_str_sZ
  854. Llen_str_fZ
  855. Llen_str_gZ
  856. LlenE
  857. Llee_str_iZ
  858. Llee_str_sZ
  859. Llee_str_fZ
  860. Llee_str_gZ
  861. Llam_str_iZ
  862. Llam_str_sZ
  863. Llam_str_fZ
  864. Llam_str_gZ
  865. LlamE
  866. Ljun_str_iZ
  867. Ljun_str_sZ
  868. Ljun_str_fZ
  869. Ljun_str_gZ
  870. Limp_str_iZ
  871. Limp_str_sZ
  872. Limp_str_fZ
  873. Limp_str_gZ
  874. LimpE
  875. Lgun_str_iZ
  876. Lgun_str_sZ
  877. Lgun_str_fZ
  878. Lgun_str_gZ
  879. Leld_str_iZ
  880. Leld_str_sZ
  881. Leld_str_fZ
  882. Leld_str_gZ
  883. LeldE
  884. Lear_str_iZ
  885. Lear_str_sZ
  886. Lear_str_fZ
  887. Lear_str_gZ
  888. LearP
  889. LearE
  890. Ldish_str_iZ
  891. Ldish_str_sZ
  892. Ldish_str_fZ
  893. Ldish_str_gZ
  894. LdishE
  895. Ldest_str_iZ
  896. Ldest_str_sZ
  897. Ldest_str_fZ
  898. Ldest_str_gZ
  899. LdestE
  900. Ldepo_str_iZ
  901. Ldepo_str_sZ
  902. Ldepo_str_fZ
  903. Ldepo_str_gZ
  904. LdepoP
  905. Ldam_str_iZ
  906. Ldam_str_sZ
  907. Ldam_str_fZ
  908. Ldam_str_gZ
  909. LdamE
  910. Lcryp_str_iZ
  911. Lcryp_str_sZ
  912. Lcryp_str_fZ
  913. Lcryp_str_gZ
  914. LcrypE
  915. Lcrad_str_iZ
  916. Lcrad_str_sZ
  917. Lcrad_str_fZ
  918. Lcrad_str_gZ
  919. LcradE
  920. Lcave_str_iZ
  921. Lcave_str_sZ
  922. Lcave_str_fZ
  923. Lcave_str_gZ
  924. Lcat_str_iZ
  925. Lcat_str_sZ
  926. Lcat_str_fZ
  927. Lcat_str_gZ
  928. LcatE
  929. Lazt_str_iZ
  930. Lazt_str_sZ
  931. Lazt_str_fZ
  932. Lazt_str_gZ
  933. Late_str_iZ
  934. Late_str_sZ
  935. Late_str_fZ
  936. Late_str_gZ
  937. LateP
  938. LateE
  939. Lash_str_iZ
  940. Lash_str_sZ
  941. Lash_str_fZ
  942. Lash_str_gZ
  943. LashE
  944. Lark_str_iZ
  945. Lark_str_sZ
  946. Lark_str_fZ
  947. Lark_str_gZ
  948. LarkE
  949. Larec_str_iZ
  950. Larec_str_sZ
  951. Larec_str_fZ
  952. Larec_str_gZ
  953. LarecE
  954. Larch_str_iZ
  955. Larch_str_sZ
  956. Larch_str_fZ
  957. Larch_str_gZ
  958. LarchE
  959. Lame_str_iZ
  960. Lame_str_sZ
  961. Lame_str_fZ
  962. Lame_str_gZ
  963. LameP
  964. LameE
  965. PcorehatchZ
  966. Psk_templecolumn4Z
  967. Pg5_laser_switchZ
  968. Paf1_cargodoorZ
  969. Paf1_phoneZ
  970. Paf1_toiletZ
  971. Pa51gate_lZ
  972. Pa51gate_rZ
  973. PbodyarmourZ
  974. PkeycardZ
  975. Chead_vdZ
  976. PrarelogoZ
  977. PwirefenceZ
  978. Palaskadoor_inZ
  979. Palaskadoor_outZ
  980. Pcidoor1_refZ
  981. CheadpresidentZ
  982. Cheaddark_snowZ
  983. Cdark_leatherZ
  984. Pcv_tableZ
  985. Psk_drone_gunZ
  986. Pa51_roofgunZ
  987. CheadstevemZ
  988. Cheadelvis_gogsZ
  989. Pmisc_irspecsZ
  990. Pmisc_crateZ
  991. Pairbase_chair2Z
  992. Pairbase_table2Z
  993. Pdd_ear_chairZ
  994. Pdd_ear_tableZ
  995. Psk_console2Z
  996. Ppel_chair1Z
  997. Pcv_cabinetZ
  998. Pcv_lampZ
  999. Pcv_chair2Z
  1000. Pcv_chair1Z
  1001. Pcv_coffee_tableZ
  1002. Pci_tableZ
  1003. Pci_loungerZ
  1004. Pci_f_chairZ
  1005. Pci_carr_deskZ
  1006. Pci_deskZ
  1007. Pci_cabinetZ
  1008. Ghand_ddlabtechZ
  1009. Ghand_stewardess_coatZ
  1010. Ghand_tragic_pelagicZ
  1011. Ghand_ddsecurityZ
  1012. Ghand_vriesZ
  1013. Ghand_josnowZ
  1014. Ghand_fbiarmZ
  1015. Ghand_cifemtechZ
  1016. Ghand_ciaZ
  1017. Ghand_mrblondeZ
  1018. Ghand_carringtonZ
  1019. Ghand_jopilotZ
  1020. Ghand_presidentZ
  1021. Ghand_ddsniperZ
  1022. Ghand_jotrenchZ
  1023. Ghand_jofrockZ
  1024. Ghand_trentZ
  1025. Ghand_jowetsuitZ
  1026. Pdd_window_foyerZ
  1027. PlabcoatZ
  1028. PkingsceptreZ
  1029. Pg5smallchairZ
  1030. PchrautogunZ
  1031. Ca51faceplateZ
  1032. CheadwinnerZ
  1033. CheadkeithZ
  1034. CheadmotoZ
  1035. CheadgriffeyZ
  1036. CelviswaistcoatZ
  1037. CskedarkingZ
  1038. PgoodstationZ
  1039. PcardlockZ
  1040. PretinalockZ
  1041. PthumbprintscannerZ
  1042. PkeypadlockZ
  1043. PsinisterstationZ
  1044. PsinisterpcZ
  1045. PcarringtonsecretdoorZ
  1046. PdevicesecretdoorZ
  1047. PtargetZ
  1048. PweaponcdoorZ
  1049. GgrenadelodZ
  1050. GnbomblodZ
  1051. PskedarconsolepanelZ
  1052. PskedarconsoleZ
  1053. PcetanbluegreenrZ
  1054. PcetanbluegreenlZ
  1055. PpowernodeZ
  1056. PcetansmalldoorZ
  1057. PcetroofgunZ
  1058. PenginepartZ
  1059. Pairforce1Z
  1060. PsubmarineZ
  1061. PbinocularsZ
  1062. GcombathandslodZ
  1063. Psk_jonrubble6Z
  1064. Psk_jonrubble5Z
  1065. Psk_jonrubble4Z
  1066. Psk_jonrubble3Z
  1067. PbigpelagicdoorZ
  1068. GlaserZ
  1069. Pcetanwindow3Z
  1070. Pcetanwindow2Z
  1071. Pcetanwindow1Z
  1072. PvillastoolZ
  1073. PsaucerinsideZ
  1074. PreactordoorZ
  1075. PisotopeZ
  1076. PisotopeexperimentZ
  1077. PchamberZ
  1078. PminesignZ
  1079. PbaggagecarrierZ
  1080. PchrspeedpillZ
  1081. PchrcloakerZ
  1082. GsniperlodZ
  1083. GskrocketlodZ
  1084. GskpistollodZ
  1085. GshotgunlodZ
  1086. GrocketlodZ
  1087. GmayansmglodZ
  1088. GmayanpistollodZ
  1089. GmagseclodZ
  1090. GlaserlodZ
  1091. GknifelodZ
  1092. GdysuperdragonlodZ
  1093. GdydragonlodZ
  1094. GdevastatorlodZ
  1095. Gdy357trentlodZ
  1096. GdruggunlodZ
  1097. GcyclonelodZ
  1098. GcrossbowlodZ
  1099. GavengerlodZ
  1100. Pg5dumpsterZ
  1101. Pg5generatorZ
  1102. Pa51lockerdoorZ
  1103. Pa51radarconsoleZ
  1104. Pa51interceptorZ
  1105. CheadddsniperZ
  1106. CheaddarkaquaZ
  1107. CheadsanchezZ
  1108. CcisoldierZ
  1109. CjonathonZ
  1110. CcarreveningsuitZ
  1111. Cheadscott_hZ
  1112. Cheadeileen_hZ
  1113. CcifemtechZ
  1114. CcilabtechZ
  1115. Cpilotaf1Z
  1116. CddsniperZ
  1117. CfemlabtechZ
  1118. CdarksnowZ
  1119. CdarkaqualungZ
  1120. CdarkwetZ
  1121. PautosurgeonZ
  1122. Ap24_01_caM
  1123. Ap16_06_caM
  1124. Ap16_04_caM
  1125. Ap16_02_caM
  1126. Ap10_02_caM
  1127. Ap10_01_caM
  1128. PpelagicdoorZ
  1129. Pa51_turretZ
  1130. GskminigunlodZ
  1131. Gfalcon2lodZ
  1132. GskorpionZ
  1133. GremotemineZ
  1134. GproximitymineZ
  1135. GtimedmineZ
  1136. GgrenadeZ
  1137. GcrossbowZ
  1138. GsniperrifleZ
  1139. GskrocketZ
  1140. GdydevastatorZ
  1141. GdyrocketZ
  1142. GskminigunZ
  1143. GshotgunZ
  1144. GmaiansmgZ
  1145. GcycloneZ
  1146. Gk7avengerZ
  1147. GdysuperdragonZ
  1148. GdydragonZ
  1149. GmaianpistolZ
  1150. GskpistolZ
  1151. Gfalcon2Z
  1152. PchrdraggrenadeZ
  1153. PchrdevgrenadeZ
  1154. PchrcrossboltZ
  1155. PchrskrocketmisZ
  1156. PchrdyrocketmisZ
  1157. PchrkalashZ
  1158. PchrskorpionZ
  1159. PchrecmmineZ
  1160. PchrremotemineZ
  1161. PchrproximitymineZ
  1162. PchrtimedmineZ
  1163. PchrgrenadeZ
  1164. PchrflashbangZ
  1165. PchrdruggunZ
  1166. PchrcrossbowZ
  1167. PchrsniperrifleZ
  1168. PchrskrocketZ
  1169. PchrdevastatorZ
  1170. PchrdyrocketZ
  1171. PchrskminigunZ
  1172. PchrshotgunZ
  1173. PchrmaiansmgZ
  1174. PchrcycloneZ
  1175. PchravengerZ
  1176. PchrsuperdragonZ
  1177. PchrdragonZ
  1178. Pchrfalcon2scopeZ
  1179. Pchrfalcon2silZ
  1180. PchrmaianpistolZ
  1181. Pchrdy357trentZ
  1182. PchrmaulerZ
  1183. Pchrfalcon2Z
  1184. PchrshieldZ
  1185. PchrnightsightZ
  1186. CheadshaunZ
  1187. Paf1_passchairZ
  1188. Paf1_pilotchairZ
  1189. Pairbase_safedoorZ
  1190. Pairbase_lift_angleZ
  1191. Pairbase_lift_enclosedZ
  1192. Pstewardess_trolleyZ
  1193. Pelvis_saucerZ
  1194. Pcable_carZ
  1195. Cheadmaian_sZ
  1196. CheadjonathanZ
  1197. Cpresident_cloneZ
  1198. Alabtech6M
  1199. Alabacc6M
  1200. Alabacc5M
  1201. Alabacc4M
  1202. Alabacc3M
  1203. Alabacc2M
  1204. Alabacc1M
  1205. AinvmaleM
  1206. AinvgrimM
  1207. AinvfostM
  1208. AinvfemaM
  1209. AinvfarrM
  1210. Achdroid2M
  1211. AvilgrimM
  1212. Ascien4_aM
  1213. Ascien3_aM
  1214. Ascien2_aM
  1215. Prubble4Z
  1216. Prubble3Z
  1217. Prubble2Z
  1218. Prubble1Z
  1219. Pmatrix_liftZ
  1220. Pesca_stepZ
  1221. Pglass_floorZ
  1222. PbarrelZ
  1223. Cheadsteve_kZ
  1224. Cheadben_rZ
  1225. Cmaian_soldierZ
  1226. Calaskan_guardZ
  1227. Cg5_swat_guardZ
  1228. Cpelagic_guardZ
  1229. Cheadandy_rZ
  1230. Psk_sunnoshad2Z
  1231. Psk_sunnoshad1Z
  1232. Psk_sunshad2Z
  1233. Psk_sunshad1Z
  1234. Psk_templecolumn3Z
  1235. Psk_templecolumn2Z
  1236. Psk_templecolumn1Z
  1237. Psk_fl_noshad_brZ
  1238. Psk_fl_noshad_blZ
  1239. Psk_fl_noshad_mrZ
  1240. Psk_fl_noshad_mlZ
  1241. Psk_fl_noshad_tZ
  1242. Psk_fl_shad_brZ
  1243. Psk_fl_shad_blZ
  1244. Psk_fl_shad_mrZ
  1245. Psk_fl_shad_mlZ
  1246. Psk_fl_shad_tZ
  1247. Psk_plinth_brZ
  1248. Psk_plinth_blZ
  1249. Psk_plinth_mrZ
  1250. Psk_plinth_mlZ
  1251. Psk_plinth_tZ
  1252. Psk_pillarrightZ
  1253. Psk_pillarleftZ
  1254. Cheadeileen_tZ
  1255. CnegotiatorZ
  1256. Cheadpeer_sZ
  1257. Cpres_securityZ
  1258. Cheadmatt_cZ
  1259. Cnsa_lackeyZ
  1260. PnewvilladoorZ
  1261. CminiskedarZ
  1262. Psk_shuttleZ
  1263. PlasercutZ
  1264. Cheadleslie_sZ
  1265. Cstewardess_coatZ
  1266. CpresidentZ
  1267. CheadankaZ
  1268. CstewardessZ
  1269. CheadedmcgZ
  1270. CstewardZ
  1271. CchicrobZ
  1272. Pci_liftdoorZ
  1273. Cheadneil2Z
  1274. Ca51airmanZ
  1275. bgdata/bg_mp20_tilesZ
  1276. bgdata/bg_mp20_padsZ
  1277. Ump_setupmp20Z
  1278. bgdata/bg_mp19_tilesZ
  1279. bgdata/bg_mp19_padsZ
  1280. Ump_setupmp19Z
  1281. bgdata/bg_mp18_tilesZ
  1282. bgdata/bg_mp18_padsZ
  1283. Ump_setupmp18Z
  1284. bgdata/bg_mp17_tilesZ
  1285. bgdata/bg_mp17_padsZ
  1286. Ump_setupmp17Z
  1287. Usetupmp17Z
  1288. bgdata/bg_mp16_tilesZ
  1289. bgdata/bg_mp16_padsZ
  1290. Ump_setupmp16Z
  1291. Usetupmp16Z
  1292. bgdata/bg_mp15_tilesZ
  1293. bgdata/bg_mp15_padsZ
  1294. Ump_setupmp15Z
  1295. bgdata/bg_mp14_tilesZ
  1296. bgdata/bg_mp14_padsZ
  1297. Ump_setupmp14Z
  1298. Usetupmp14Z
  1299. bgdata/bg_mp13_tilesZ
  1300. bgdata/bg_mp13_padsZ
  1301. Ump_setupmp13Z
  1302. bgdata/bg_mp12_tilesZ
  1303. bgdata/bg_mp12_padsZ
  1304. Ump_setupmp12Z
  1305. Usetupmp12Z
  1306. bgdata/bg_mp11_tilesZ
  1307. bgdata/bg_mp11_padsZ
  1308. Ump_setupmp11Z
  1309. bgdata/bg_mp10_tilesZ
  1310. bgdata/bg_mp10_padsZ
  1311. Ump_setupmp10Z
  1312. Usetupmp10Z
  1313. bgdata/bg_mp9_tilesZ
  1314. bgdata/bg_mp9_padsZ
  1315. Ump_setupmp9Z
  1316. bgdata/bg_mp8_tilesZ
  1317. bgdata/bg_mp8_padsZ
  1318. Ump_setupmp8Z
  1319. bgdata/bg_mp7_tilesZ
  1320. bgdata/bg_mp7_padsZ
  1321. Ump_setupmp7Z
  1322. bgdata/bg_mp6_tilesZ
  1323. bgdata/bg_mp6_padsZ
  1324. Ump_setupmp6Z
  1325. bgdata/bg_mp5_tilesZ
  1326. bgdata/bg_mp5_padsZ
  1327. Ump_setupmp5Z
  1328. bgdata/bg_mp4_tilesZ
  1329. bgdata/bg_mp4_padsZ
  1330. Ump_setupmp4Z
  1331. bgdata/bg_mp3_tilesZ
  1332. bgdata/bg_mp3_padsZ
  1333. Ump_setupmp3Z
  1334. Usetupmp3Z
  1335. bgdata/bg_mp2_tilesZ
  1336. bgdata/bg_mp2_padsZ
  1337. Ump_setupmp2Z
  1338. bgdata/bg_mp1_tilesZ
  1339. bgdata/bg_mp1_padsZ
  1340. Ump_setupmp1Z
  1341. bgdata/bg_lam_tilesZ
  1342. bgdata/bg_lam_padsZ
  1343. Ump_setuplamZ
  1344. UsetuplamZ
  1345. bgdata/bg_ate_tilesZ
  1346. bgdata/bg_ate_padsZ
  1347. Ump_setupateZ
  1348. UsetupateZ
  1349. bgdata/bg_old_tilesZ
  1350. bgdata/bg_old_padsZ
  1351. Ump_setupoldZ
  1352. UsetupoldZ
  1353. bgdata/bg_uff_tilesZ
  1354. bgdata/bg_uff_padsZ
  1355. Ump_setupuffZ
  1356. UsetupuffZ
  1357. CheadbiotechZ
  1358. Cheadduncan2Z
  1359. CheadjamieZ
  1360. CheadbrianZ
  1361. Ca51trooperZ
  1362. PgroundgunZ
  1363. CbiotechZ
  1364. Cheadfem_guard2Z
  1365. Cdd_shock_infZ
  1366. PchrchainZ
  1367. CheadbeauZ
  1368. Cdd_shockZ
  1369. CheadrobertZ
  1370. Cdd_guardZ
  1371. CheaddarlingZ
  1372. CheadgreyZ
  1373. CheadrussZ
  1374. Pmulti_ammo_crateZ
  1375. Pdd_lab_doortopZ
  1376. Pdd_labdoorZ
  1377. Plab_mainframeZ
  1378. Plab_microscopeZ
  1379. Plab_tableZ
  1380. Plab_chairZ
  1381. Plab_containerZ
  1382. CheadchristZ
  1383. Cheadmark2Z
  1384. Cdark_rippedZ
  1385. Pdd_accessdoordnZ
  1386. Pdd_accessdoorupZ
  1387. Plightswitch2Z
  1388. PblastshieldZ
  1389. PlightswitchZ
  1390. Pdd_grateZ
  1391. Plift_platformZ
  1392. CheadjonZ
  1393. Cheadfem_guardZ
  1394. CheadthekingZ
  1395. CheadcassandraZ
  1396. CheadsecretaryZ
  1397. Cheaddark_frockZ
  1398. CheadgrahamZ
  1399. CheadddshockZ
  1400. CheadtrentZ
  1401. CheadmrblondeZ
  1402. CheadcarringtonZ
  1403. CheadrossZ
  1404. CheadelvisZ
  1405. Cheaddark_combatZ
  1406. CdaltonZ
  1407. CconneryZ
  1408. Ppd_consoleZ
  1409. Cdd_labtechZ
  1410. GtestgunZ
  1411. bgdata/bg_wax_tilesZ
  1412. bgdata/bg_wax_padsZ
  1413. bgdata/bg_tra_tilesZ
  1414. bgdata/bg_tra_padsZ
  1415. bgdata/bg_stat_tilesZ
  1416. bgdata/bg_stat_padsZ
  1417. bgdata/bg_silo_tilesZ
  1418. bgdata/bg_silo_padsZ
  1419. bgdata/bg_sho_tilesZ
  1420. bgdata/bg_sho_padsZ
  1421. bgdata/bg_sevx_tilesZ
  1422. bgdata/bg_sevx_padsZ
  1423. bgdata/bg_sevb_tilesZ
  1424. bgdata/bg_sevb_padsZ
  1425. bgdata/bg_sev_tilesZ
  1426. bgdata/bg_sev_padsZ
  1427. bgdata/bg_run_tilesZ
  1428. bgdata/bg_run_padsZ
  1429. bgdata/bg_rit_tilesZ
  1430. bgdata/bg_rit_padsZ
  1431. bgdata/bg_ref_tilesZ
  1432. bgdata/bg_ref_padsZ
  1433. bgdata/bg_pete_tilesZ
  1434. bgdata/bg_pete_padsZ
  1435. bgdata/bg_pam_tilesZ
  1436. bgdata/bg_pam_padsZ
  1437. bgdata/bg_oat_tilesZ
  1438. bgdata/bg_oat_padsZ
  1439. bgdata/bg_lue_tilesZ
  1440. bgdata/bg_lue_padsZ
  1441. bgdata/bg_lip_tilesZ
  1442. bgdata/bg_lip_padsZ
  1443. bgdata/bg_len_tilesZ
  1444. bgdata/bg_len_padsZ
  1445. bgdata/bg_lee_tilesZ
  1446. bgdata/bg_lee_padsZ
  1447. bgdata/bg_jun_tilesZ
  1448. bgdata/bg_jun_padsZ
  1449. bgdata/bg_imp_tilesZ
  1450. bgdata/bg_imp_padsZ
  1451. bgdata/bg_eld_tilesZ
  1452. bgdata/bg_eld_padsZ
  1453. bgdata/bg_ear_tilesZ
  1454. bgdata/bg_ear_padsZ
  1455. bgdata/bg_dish_tilesZ
  1456. bgdata/bg_dish_padsZ
  1457. bgdata/bg_dest_tilesZ
  1458. bgdata/bg_dest_padsZ
  1459. bgdata/bg_depo_tilesZ
  1460. bgdata/bg_depo_padsZ
  1461. bgdata/bg_dam_tilesZ
  1462. bgdata/bg_dam_padsZ
  1463. bgdata/bg_cryp_tilesZ
  1464. bgdata/bg_cryp_padsZ
  1465. bgdata/bg_crad_tilesZ
  1466. bgdata/bg_crad_padsZ
  1467. bgdata/bg_cave_tilesZ
  1468. bgdata/bg_cave_padsZ
  1469. bgdata/bg_cat_tilesZ
  1470. bgdata/bg_cat_padsZ
  1471. bgdata/bg_azt_tilesZ
  1472. bgdata/bg_azt_padsZ
  1473. bgdata/bg_ash_tilesZ
  1474. bgdata/bg_ash_padsZ
  1475. bgdata/bg_ark_tilesZ
  1476. bgdata/bg_ark_padsZ
  1477. bgdata/bg_arec_tilesZ
  1478. bgdata/bg_arec_padsZ
  1479. bgdata/bg_arch_tilesZ
  1480. bgdata/bg_arch_padsZ
  1481. bgdata/bg_ame_tilesZ
  1482. bgdata/bg_ame_padsZ
  1483. UsetupwaxZ
  1484. UsetuptraZ
  1485. UsetupstatZ
  1486. UsetupsiloZ
  1487. UsetupshoZ
  1488. UsetupsevxbZ
  1489. UsetupsevxZ
  1490. UsetupsevbZ
  1491. UsetupsevZ
  1492. UsetuprunZ
  1493. UsetupritZ
  1494. UsetuprefZ
  1495. UsetuppeteZ
  1496. UsetuppamZ
  1497. UsetupoatZ
  1498. UsetuplueZ
  1499. UsetuplipZ
  1500. UsetuplenZ
  1501. UsetupleeZ
  1502. UsetupjunZ
  1503. UsetupimpZ
  1504. UsetupeldZ
  1505. UsetupearZ
  1506. UsetupdishZ
  1507. UsetupdestZ
  1508. UsetupdepoZ
  1509. UsetupdamZ
  1510. UsetupcrypZ
  1511. UsetupcradZ
  1512. UsetupcaveZ
  1513. UsetupcatZ
  1514. UsetupaztZ
  1515. UsetupashZ
  1516. UsetuparkZ
  1517. UsetuparecZ
  1518. UsetuparchZ
  1519. UsetupameZ
  1520. Ump_setupwaxZ
  1521. Ump_setuptraZ
  1522. Ump_setupstatZ
  1523. Ump_setupsiloZ
  1524. Ump_setupshoZ
  1525. Ump_setupsevxZ
  1526. Ump_setupsevbZ
  1527. Ump_setupsevZ
  1528. Ump_setuprunZ
  1529. Ump_setupritZ
  1530. Ump_setuprefZ
  1531. Ump_setuppeteZ
  1532. Ump_setuppamZ
  1533. Ump_setupoatZ
  1534. Ump_setuplueZ
  1535. Ump_setuplipZ
  1536. Ump_setuplenZ
  1537. Ump_setupleeZ
  1538. Ump_setupjunZ
  1539. Ump_setupimpZ
  1540. Ump_setupeldZ
  1541. Ump_setupearZ
  1542. Ump_setupdishZ
  1543. Ump_setupdestZ
  1544. Ump_setupdepoZ
  1545. Ump_setupdamZ
  1546. Ump_setupcrypZ
  1547. Ump_setupcradZ
  1548. Ump_setupcaveZ
  1549. Ump_setupcatZ
  1550. Ump_setupaztZ
  1551. Ump_setupashZ
  1552. Ump_setuparkZ
  1553. Ump_setuparecZ
  1554. Ump_setuparchZ
  1555. Ump_setupameZ
  1556. PwindowZ
  1557. PtvscreenZ
  1558. PtestobjZ
  1559. PtesterbotZ
  1560. PtaxicabZ
  1561. Psktnl_unexp1Z
  1562. Pskcrev_unexp1Z
  1563. Pskcrev_exp1Z
  1564. Psk_under_transZ
  1565. Psk_under_generatorZ
  1566. Psk_ship_hulldoor4Z
  1567. Psk_ship_hulldoor3Z
  1568. Psk_ship_hulldoor2Z
  1569. Psk_ship_hulldoor1Z
  1570. Psk_ship_holo2Z
  1571. Psk_ship_holo1Z
  1572. Psk_ship_door1Z
  1573. Psk_hangardoor_topZ
  1574. Psk_hangardoor_botZ
  1575. Psk_fighter1Z
  1576. Psk_cryopod1_topZ
  1577. Psk_cryopod1_botZ
  1578. PropeZ
  1579. PravineliftZ
  1580. PpolicecarZ
  1581. PperfectdarkZ
  1582. PpdthreeZ
  1583. PnintendologoZ
  1584. PmodemboxZ
  1585. Pmedlabwin2Z
  1586. Pmedlabwin1Z
  1587. PmarkerZ
  1588. PlasdoorZ
  1589. Phovercrate1Z
  1590. PhoverbedZ
  1591. PhooverbotZ
  1592. PgoldeneyelogoZ
  1593. Pg5carliftdoorZ
  1594. Pg5_mainframeZ
  1595. Pg5_escdoorupboomZ
  1596. Pg5_escdoordownboomZ
  1597. Pg5_escdoordownZ
  1598. PexplosionbitZ
  1599. PdumpsterZ
  1600. PdropshipZ
  1601. Pdr_caroll_door_rightZ
  1602. Pdr_caroll_door_mainZ
  1603. Pdr_caroll_door_leftZ
  1604. Pdr_caroll_door_brightZ
  1605. Pdr_caroll_door_bmainZ
  1606. Pdr_caroll_door_bleftZ
  1607. Pdr_caroll_door_baseZ
  1608. Pdr_caroll_doorZ
  1609. PdoorconsoleZ
  1610. Pdoor_rollertrainZ
  1611. PddjumpshipZ
  1612. Pdd_windowZ
  1613. Pdd_winddoorZ
  1614. Pdd_vertblindZ
  1615. Pdd_stonedeskZ
  1616. Pdd_servicedoorZ
  1617. Pdd_secretdoor2Z
  1618. Pdd_secretdoorZ
  1619. Pdd_redsofaZ
  1620. Pdd_redarmZ
  1621. Pdd_plantspikeZ
  1622. Pdd_plantspiderZ
  1623. Pdd_plantrubberZ
  1624. Pdd_officedoorZ
  1625. Pdd_liftrZ
  1626. Pdd_liftdoorZ
  1627. Pdd_lab_sector4topZ
  1628. Pdd_lab_sector3windZ
  1629. Pdd_lab_sector3topZ
  1630. Pdd_lab_sector3Z
  1631. Pdd_lab_sector2topZ
  1632. Pdd_lab_sector2botZ
  1633. Pdd_lab_restrictedZ
  1634. Pdd_lab_hazardZ
  1635. Pdd_lab_door_windZ
  1636. Pdd_lab_door_secZ
  1637. Pdd_lab_door_bsZ
  1638. Pdd_lab_cautiontopZ
  1639. Pdd_lab_cautionZ
  1640. Pdd_hovtruckZ
  1641. Pdd_hovmotoZ
  1642. Pdd_hovercopterZ
  1643. Pdd_fanwallZ
  1644. Pdd_fanroofZ
  1645. Pdd_deskZ
  1646. Pdd_decodoorZ
  1647. Pdd_chairZ
  1648. Pdd_bannerZ
  1649. Pdd_acbot_unexpZ
  1650. Pdd_acbot_expZ
  1651. Pdd_ac_unexpZ
  1652. Pdd_ac_expZ
  1653. Pcryptdoor1bZ
  1654. PchrdatathiefZ
  1655. PchrbriefcaseZ
  1656. Pch_shutter1Z
  1657. Pborg_crateZ
  1658. Paldoor_rZ
  1659. Paldoor_lZ
  1660. Pal_dockliftZ
  1661. Pal_airlockZ
  1662. PaivillawindmillZ
  1663. Paivilladoor4Z
  1664. Paivilladoor2aZ
  1665. Paivilladoor1Z
  1666. Paivillabot3Z
  1667. Paivillabot2Z
  1668. Paivillabot1Z
  1669. Pa51wastebinZ
  1670. Pa51trolleyZ
  1671. Pa51tableZ
  1672. Pa51screenZ
  1673. Pa51divideZ
  1674. Pa51deskentZ
  1675. Pa51_vert_door_stZ
  1676. Pa51_vert_door_rightZ
  1677. Pa51_vert_door_leftZ
  1678. Pa51_unexp3Z
  1679. Pa51_unexp2Z
  1680. Pa51_unexp1Z
  1681. Pa51_lift_thinwallZ
  1682. Pa51_lift_storeZ
  1683. Pa51_lift_hangarZ
  1684. Pa51_lift_controlZ
  1685. Pa51_horiz_door_topZ
  1686. Pa51_horiz_door_secretZ
  1687. Pa51_horiz_door_glZ
  1688. Pa51_horiz_door_botZ
  1689. Pa51_crate3Z
  1690. Pa51_crate2Z
  1691. Pa51_crate1Z
  1692. GcartshellZ
  1693. GcartrifleZ
  1694. GcartridgeZ
  1695. GcartblueZ
  1696. CtrentZ
  1697. CthekingZ
  1698. CtestchrZ
  1699. CstripesZ
  1700. CskedarZ
  1701. CsecretaryZ
  1702. CoverallZ
  1703. Cofficeworker2Z
  1704. CofficeworkerZ
  1705. CmrblondeZ
  1706. ClabtechZ
  1707. Cfem_guardZ
  1708. CdrcarrollZ
  1709. Cdd_secguardZ
  1710. CddshockZ
  1711. Cdark_trenchZ
  1712. Cdark_frockZ
  1713. Cdark_combatZ
  1714. CcassandraZ
  1715. CcarringtonZ
  1716. Carea51guardZ
  1717. ob/ob_mid
  1718. bgdata/bg_mp20
  1719. bgdata/bg_mp19
  1720. bgdata/bg_mp18
  1721. bgdata/bg_mp17
  1722. bgdata/bg_mp16
  1723. bgdata/bg_mp15
  1724. bgdata/bg_mp14
  1725. bgdata/bg_mp13
  1726. bgdata/bg_mp12
  1727. bgdata/bg_mp11
  1728. bgdata/bg_mp10
  1729. bgdata/bg_mp9
  1730. bgdata/bg_mp8
  1731. bgdata/bg_mp7
  1732. bgdata/bg_mp6
  1733. bgdata/bg_mp5
  1734. bgdata/bg_mp4
  1735. bgdata/bg_mp3
  1736. bgdata/bg_mp2
  1737. bgdata/bg_mp1
  1738. bgdata/bg_lam
  1739. bgdata/bg_ate
  1740. bgdata/bg_old
  1741. bgdata/bg_uff
  1742. bgdata/bg_pam
  1743. bgdata/bg_wax
  1744. bgdata/bg_len
  1745. bgdata/bg_lip
  1746. bgdata/bg_lee
  1747. bgdata/bg_ear
  1748. bgdata/bg_oat
  1749. bgdata/bg_rit
  1750. bgdata/bg_ame
  1751. bgdata/bg_lue
  1752. bgdata/bg_ash
  1753. bgdata/bg_imp
  1754. bgdata/bg_eld
  1755. bgdata/bg_sho
  1756. bgdata/bg_crad
  1757. bgdata/bg_cat
  1758. bgdata/bg_cave
  1759. bgdata/bg_dish
  1760. bgdata/bg_jun
  1761. bgdata/bg_sevx
  1762. bgdata/bg_run
  1763. bgdata/bg_ark
  1764. bgdata/bg_dam
  1765. bgdata/bg_cryp
  1766. bgdata/bg_ref
  1767. bgdata/bg_depo
  1768. bgdata/bg_pete
  1769. bgdata/bg_azt
  1770. bgdata/bg_sevb
  1771. bgdata/bg_dest
  1772. bgdata/bg_tra
  1773. bgdata/bg_arch
  1774. bgdata/bg_arec
  1775. bgdata/bg_stat
  1776. bgdata/bg_silo
  1777. bgdata/bg_sev
  1778. len:%d
  1779. pickcol2
  1780. pickcol
  1781. K3BossFile Singletune: %d\n
  1782. activateCheat: %s\n
  1783. DEactivateCheat: %s\n
  1784. \n\nCheat99.c - stripping Jo of cheat guns\n\n\n
  1785. String is %d (max %d)\n
  1786. %s %s: %s %s %s %s %d:%02d %s %s
  1787. %s %s %s %s %s %s %d:%02d %s %s
  1788. %s %s: %s %s %s
  1789. %s %s %s %s %s
  1790. %s: %s\n
  1791. %s %s\n
  1792. %s: %s
  1793. %s%sAccuracy Peak! real value: %f\n
  1794. Putting dobj mem at %x (sizeof starfield = %d)\n
  1795. too difficult for me\n
  1796. \n++ Marking coop level %d:%d as done
  1797. Your time: %d Previous time: %d\n
  1798. NULL ITEM\n
  1799. BNC: fatal - ERROR IDENTIFYING GUID\n
  1800. %s %02d:%02d
  1801. %s %d:%02d:%02d
  1802. %s %d\n
  1803. freeing pakWad %d\n
  1804. BNC:FATAL - NO EMPTY SLOTS FOR STARTING UP A pakWad (r)\n
  1805. RWI : Pak %d : Pak_GetCurrentMemoryPakGuid -> %d\n
  1806. pak %d guid=%x\n
  1807. LOADING THUMBNAIL in space %d\n
  1808. undercol
  1809. underbottom
  1810. underright
  1811. undertop
  1812. underleft
  1813. shielddir
  1814. traumafade
  1815. armourfade
  1816. shieldfade
  1817. traumacol
  1818. armourcol
  1819. shieldcol
  1820. radmin
  1821. radmed
  1822. hudMessageNew: dodgy yposmode %d\n
  1823. hudMessageNew: dodgy xposmode %d\n
  1824. time %d\n
  1825. HUD: message too wide
  1826. HUD: message was %d\n
  1827. HUD: message = %s\n
  1828. HUD: resize done
  1829. HUD: resize done\n
  1830. Suppressing HUD msg %s\n
  1831. delay\n
  1832. Killing duplicate msg %d in cutscene mode\n
  1833. .\\options\\hud.cpp
  1834. ERROR: %s %d INCREASE MAX_SENTENCE_LENGTH!!\n
  1835. K3controller %d\n
  1836. Running level %d
  1837. %s...%d
  1838. Accuracy
  1839. Damage
  1840. Health
  1841. %s%s: %f\n
  1842. \t Perfect Dark mode (tm)\n
  1843. hey its\n
  1844. #ERROR!
  1845. Bri - more buddies set than enabled for diff - clamping.\n
  1846. ffCinemaScrollFn : op_stdexecute\n
  1847. K3No event function for scrollbox! You MUST define one!\n
  1848. FATAL: Null event for scroll box (v e r y - b a d)\n
  1849. brcol
  1850. Loading Challenge String\n
  1851. levelwondata found
  1852. Couldnt alloc for starfield\n
  1853. .\\options\\m99gfx.cpp
  1854. MAJORMESSAGE: msg %d\n
  1855. (BNC:)MenuTimers: Out of timer spaces\n
  1856. (BNC:Menu) findItem Warning: Item not found\n
  1857. Request is for save player %d\n
  1858. Cant start save player
  1859. Doing Action Request #%d\n
  1860. []-[] Menu End: now %d slides\n
  1861. menu close ABORTION\n
  1862. Doing All FileAction NOW\n
  1863. $-$-$avePtr: %d\n
  1864. Freeing challenge mem\n
  1865. Numactive now:%d\n
  1866. NOT IN MODE MULTIINGAME!\n
  1867. Enabling control %d\n
  1868. []-[] Terminate Complete\n
  1869. Sizeof menu player: %d\n
  1870. UNPAUSE: enabling control 0\n
  1871. Tune Selector - mode %d\n
  1872. PakNo: its single\n
  1873. PakNo: Its coop\n
  1874. PakNo: Its multiplayer\n
  1875. CanIButtIn:::%d\n
  1876. FileActionRequest: Adding request %d to %d\n
  1877. (BNC:Menu) menuFirstFocus - Menu %s does not have any focusable item!\n
  1878. (BNC:Menu) menuLastFocus - Menu %s does not have any focusable item!\n
  1879. .\\options\\menu99.cpp
  1880. Init menu %x\n
  1881. []-[] StackStart Stats: slides %d
  1882. []-[] Added Slide menu to ctl slot %d\n
  1883. []-[] Added Main menu to ctl slot %d\n
  1884. OUT OF MENU MainCONTROL SPACE!!\n
  1885. OUT OF MENU STACK SPACE!!\n
  1886. Menu99: Load object of size %d too big for memory!\n
  1887. Increase MENUSAVESIZE to %d!!!\n
  1888. GunMem owner %d wont give menu memory!\n
  1889. GRABBED GUN MEM!\n
  1890. (BNC:) Menu Dying - style %d\n
  1891. Stalling menu exit
  1892. []-[] SwitchMenuMode called
  1893. cthresh
  1894. to %d\n
  1895. []-[] slide from %d
  1896. usePiece
  1897. (rare designs on the future) <<<\n
  1898. *\tExcuse me kind sir
  1899. With reference to pak %d: (style %d)\n\n
  1900. MenuRequest: REJECTED!\n
  1901. 1StartSelects\n
  1902. K3Shutting down menu file system\n
  1903. Unlocking GunMem\n
  1904. Going to HUB\n
  1905. >>>>>>>>>>>>>>>>- coopanti RESETTING -<<<<<<<<<<<<<<<<<<\n
  1906. Entering that menu mode\n
  1907. There is a nextmode %d\n
  1908. BossFile needs saving\n
  1909. File System Is Shutting Down\n
  1910. Done starting up\n
  1911. Starting Up file system for mpfront menu\n
  1912. resuming stats menu...\n
  1913. MENU: Killed BondChr\n
  1914. BackScratch\n
  1915. K3Crushing your twitchy start button pressin''\n
  1916. K3MagicRenaming team %d\n
  1917. .\\options\\mplayer.cpp
  1918. team change %s %d\n
  1919. bot %d was type %d and was unknown (challenge bot?)\n
  1920. Forced to crop stat from %d
  1921. FATALITY - DIDNT SAVE IT\n
  1922. FATALITY - DIDNT LOAD IT\n
  1923. unknown
  1924. vector<T> too long
  1925. Player:%d u32Controlflags=%x\n
  1926. Kill Winner: %d survivor: %d\n
  1927. Awards are being crushed since theres only 1 player\n
  1928. Player %d Awards ============\n
  1929. #ERROR!
  1930. couldnt give shortest life award
  1931. STAT::::::: player %d kills = %d losses = %d\n
  1932. %s%sDamage Transmitted: %f Damage Received: %f\n
  1933. Win Count - not really a win cos RankValue is pathetic\n
  1934. Win awarded\n
  1935. Lose Count - not really a lose cos of RankValue\n
  1936. Loss awarded\n
  1937. No accuracy stat
  1938. No one wins or looses when you play with yourself\n
  1939. X7Killled Rocketcam for player %d\n
  1940. K3.\\options\\mpstartmenu.cpp
  1941. sf/x for %d\n
  1942. Added simulant to %d\n
  1943. >>> Challenge to load: %d\n
  1944. mpstartmenu.c : MENU99 -> mig_status : Running in Eight Meg Mode -> Camera Enabled\n
  1945. *****************************************************\n
  1946. ********************** PERFECT HEAD IS DISABLED\n
  1947. \n\n\n\n\n\n\n\n\n\n\n\n\n\nName Given\n\n\n\n\n\n\n
  1948. New GUID: %x\n
  1949. Save Result: %d\n
  1950. PakId: %d\n
  1951. Normal\n
  1952. Wide\n
  1953. Cinema\n
  1954. Writing global file %x-%x\n
  1955. .\\options\\scenario.cpp
  1956. CTF: Add Startpad %d
  1957. Pick pad for team %d
  1958. HackThatMacCreateDataThief StartPad =%d\n
  1959. RWI : Player %d has done a sucessful download\n
  1960. Set FlagProp[%d] = %x ( player %d )\n
  1961. Flag Returned by player:%d chrdata->prop=%x\n
  1962. scenariohandletokenpickup: Couldn't find prop for capturing the flag\n
  1963. Setting FlagProp[%d] = %x\n
  1964. scenariohandletokendrop\n
  1965. Team %d Base %d (Active %d)\n
  1966. Team %d\n
  1967. Flag %d\n
  1968. Start %d\n
  1969. StartPads %d\n
  1970. CTF Pads\n
  1971. Adding bank pad prop %d\n
  1972. Bailing out! Server has not set HTM Pads yet.\n
  1973. HOST : PopACapNewVictim is %s\n
  1974. RWI : Suicide\n
  1975. (ScenarioGetPads :unknown bondstart type %d!\n
  1976. sightTick: Unsupported tartget type %d\n
  1977. sightGfx: Unsupported tartget type %d\n
  1978. sight
  1979. drawarrow: no such arrow %d!\n
  1980. Invalid sightnum(%d)
  1981. \n\nStart4mbStartMenu - going for main menu\n\n\n
  1982. Chosen menu item %d : %s
  1983. Device: automatically setting teleport flag at menu close\n
  1984. Hologram: automatically setting teleport flag at menu close\n
  1985. WARNING! covergetdata: point %d out of range!\n
  1986. %d badkoth\n
  1987. skipped %d\n
  1988. cover_r.c: initskedarjumppointlist: ERROR! cannot alloc mem for skedarjumppointlist\n
  1989. coverinit: ERROR CANNOT ALLOC MEM FOR COVER!!!\n
  1990. Found a hiding position!\n
  1991.  
  1992.  
  1993. RWI : Pad=%d\n
  1994. kneel\n
  1995. lift(%d) wait point\n
  1996. lift(%d) embark point\n
  1997. visit\n
  1998. transit\n
  1999. crouch\n
  2000. no room for pad %d! (room=%d)\n
  2001. .\\pad\\padhalllv.cpp
  2002. -./:=?@"
  2003. Pak %d : Pak_OneNewGuid -> Id = %x
  2004. **************************************\n
  2005. PakWrap_EndLevel : LEVEL_GAMENOTES\n
  2006. ********************************\n
  2007. ************* PAK RESET ************* \n
  2008. Pak -> Pak_MakeOne - Id=%d is starting\n
  2009. PFS Error @ line %4d -> UNKNOWN \n
  2010. Pak PFS Error @ line %4d -> 132 EEPROM The requested file was not found\n
  2011. Pak PFS Error @ line %4d -> 131 EEPROM Bad params passes\n
  2012. Pak PFS Error @ line %4d -> 130 EEPROM Write failed\n
  2013. Pak PFS Error @ line %4d -> 129 EEPROM Read failed\n
  2014. Pak PFS Error @ line %4d -> 128 EEPROM Init failed\n
  2015. PFS Error @ line %4d -> 13 gb cartridge may be changed \n
  2016. PFS Error @ line %4d -> 12 no gb cartridge (64GB-PAK) \n
  2017. PFS Error @ line %4d -> 11 wrong device type\n
  2018. PFS Error @ line %4d -> 10 dead ram pack \n
  2019. PFS Error @ line %4d -> 9 file exists\n
  2020. PFS Error @ line %4d -> 8 no free directories on ram pack\n
  2021. PFS Error @ line %4d -> 7 no free pages on ram pack \n
  2022. PFS Error @ line %4d -> 6 the data read from pack are bad\n
  2023. PFS Error @ line %4d -> 5 PFS_ERR_INVALID \n
  2024. PFS Error @ line %4d -> 4 CONT_OVERRUN_ERROR \n
  2025. PFS Error @ line %4d -> 3 N.B. This condition should have been handled using Pfschecker\n
  2026. PFS Error @ line %4d -> 2 ram pack has been changed to a different one\n
  2027. PFS Error @ line %4d -> 1 no memory card is plugged or\n
  2028. Pak %d : Dumping description for code %d\n
  2029. Pak %d : Pak_CheckPfsFunctionReturn -> IT'S FULL (%d)\n
  2030. Pak %d : Pak_CheckPfsFunctionReturn -> NEEDS REPAIR (%d)\n
  2031. Pak %d : Pak_CheckPfsFunctionReturn -> DAMAGED (%d)\n
  2032. Pak %d : Pak_CheckPfsFunctionReturn -> PAK WAS REMOVED (%d)\n
  2033. PFS Error in Pak %d at line %u -> Code = %d\n
  2034. ********* PAK ABORT ALL INITIALISATIONS *********\n
  2035. Pak %d -> About to wipe blocks %d to %d of the game file with the wipe byte %d\n
  2036. Pak %d -> Save file failed -> tBlock = %d - Offset = %d\n
  2037. Pak %d -> Pak_RepairAsBlankHeader : FAILURE\n
  2038. Pak %d -> Pak_RepairAsBlankHeader : SUCESS\n
  2039. Pak %d -> Pak_RepairAsBlankHeader : Repairing as Blank Header
  2040. Pak %d -> Pak_RepairAsBlank -> Fault Speads Over More Than One File - TERMINAL
  2041. Pak %d -> Pak_RepairAsBlank -> Break on type %d at %u\n
  2042. Pak %d -> Pak_RepairAsBlank -> Use swap rather than blank\n
  2043. Pak %d -> Pak_RepairAsBlank : Repairing as Blank
  2044. Pak %d -> Pak_ValidateVersion - Terminal Failure - Returning -1\n
  2045. Pak %d -> Pak_ValidateVersion 3 - FAILED\n
  2046. Pak %d -> Pak_ValidateVersion 3 - Fix ID exit at offset %u (ekPakFileTypeSwap)\n
  2047. Pak %d -> Pak_ValidateVersion - VALIDATION WAS SUCESSFUL\n
  2048. Pak %d -> Pak_ValidateVersion - Pak GUID = %x\n
  2049. Pak %d -> Pak_ValidateVersion 3 - Repair as blank at offset %u\n
  2050. Pak %d -> Pak_ValidateVersion 3 - BAD GUID - Fixed as %x\n
  2051. Pak %d -> Pak_ValidateVersion 3 - Best Id = %x\n
  2052. Pak %d -> %d = Id %x -> %u times\n
  2053. Pak %d -> New best Index %x -> %u times\n
  2054. Pak %d -> Pak_ValidateVersion - ID CONFLICT %d Id's : FIXING PAK ID's\n
  2055. Pak %d -> Pak_ValidateVersion 3 - Found %d unique Id's\n
  2056. Pak %d -> Pak_ValidateVersion 3 - Fix ID's - New Id - %x\n
  2057. Pak %d -> Pak_ValidateVersion - Swap file at %x - Validation complete\n
  2058. Pak %d -> Pak_ValidateVersion - Pak id consistancy error at offset %u (%x-%x) (Type=%d)\n
  2059. Pak %d -> Pak_ValidateVersion - Offset zero Pak ID = %x\n
  2060. Pak %d -> Pak_ValidateVersion 1 - Fix suceeded\n
  2061. Pak %d -> Pak_ValidateVersion 1 - Fix failed\n
  2062. Pak %d -> Pak_ValidateVersion 1 - Warning - File overlap or no room for swap at %u : Fixing\n
  2063. Pak %d -> Pak_ValidateVersion - Duplicate GUID @ %u(A=%u) and %u(A=%u) : Dumping Oldest\n
  2064. Pak %d -> Pak_ValidateVersion - Error - Pak_CheckPakReady\n
  2065. Pak %d -> ********************* SCRUB COMPLETED *********************\n
  2066. Pak %d -> ***********************************************************\n
  2067. Pak %d -> ERROR - Pak_ScrubFile failed : 2\n
  2068. Pak %d -> ERROR - Pak_ScrubFile failed : 1\n
  2069. Pak %d -> Pak_ScrubFile : Clearing cache 2\n
  2070. Pak %d -> Pak_ScrubFile - SavId=%u
  2071. Pak %d : WARNING - Get EOF - Swap File Not At End\n
  2072. CORRUPT ME : BUFFER =
  2073. PAK : Corrupting Eeprom at %u\n
  2074. Pak %d -> Pak_GetCurrentSaveId - FAILED\n
  2075. Pak %d -> Unhandled - Failed in Make 2\n
  2076. Pak %d -> Failed all-ready\n
  2077. Pak %d -> Pak_GetCurrentSaveId - Failed in Make 2\n
  2078. Pak %d -> Got a game file\n
  2079. Pak %d -> **************** VERSION VALIDATE FAILED ******************\n
  2080. Pak %d -> Alocate a new game file failed\n
  2081. Pak %d -> ****************** NEED TO SCRUB THE PAK ******************\n
  2082. Pak %d -> Alocated a new one - Scrubbing\n
  2083. Pak %d -> The game file cannot be found on the pak - ret=%u : ERROR TO FOLLOW\n
  2084. Pak %d -> ekPakInitStatusInitMemoryPak3\n
  2085. Doing insert banner\n
  2086. Pak %d -> ekPakInitStatusInitMemoryPak2\n
  2087. Pak %d -> ekPakInitStatusInitMemoryPak1\n
  2088. Pak %d -> ekPakInitStatusJustInserted\n
  2089. Pak %d -> ekPakInitStatusJustRemoved\n
  2090. Pak %d -> Pak_ForceReInit : DoThisFrame=%d\n
  2091. Pak_Make -> Setting up default game file\n
  2092. Pak_Make -> Boss file load failed - Try to make a new one\n
  2093. Pak_Make -> Loading Boss File\n
  2094. Pak_Make -> Starting up the EEPROM\n
  2095. Pak_Make -> File header size is %u bytes\n
  2096. Pak_Make -> File system version is %d\n
  2097. Pak_Make -> Current cache size per pak = %d bytes\n
  2098. ************************************************************\n
  2099. Pak_Make -> Making Pak Objects\n
  2100. Pak : g_Vars.PaksNeedsReInit = Enabling polling\n
  2101. Pack Tick : Forcing rebuild for pak %d (LOCKED)\n
  2102. Pack Tick : Forcing rebuild for pak %d (NOT LOCKED)\n
  2103. Pak : g_Vars.PaksNeedsReInit : Dec on frame %d\n
  2104. Pak : g_Vars.PaksNeedsReInit = %x\n
  2105. Pak %d -> Force pak init as memory\n
  2106. dumpeeprom
  2107. wipeeeprom
  2108. corruptme
  2109. pakinit
  2110. pakcache
  2111. forcescrub
  2112. e88TOTAL %d bots to command\n\n
  2113. player %d> bot player %d added to team\n
  2114. \nPlayer %d\n
  2115. Done\n
  2116. \nGoalBuildSpecialList: %d Specials\n\n
  2117. %s %d:
  2118. called testphotoobj\n
  2119. .\\prop\\prop.cpp
  2120. newblockforroom: no free blocks!\n
  2121. Destroyed prop ID = %x\n
  2122. Destroyed sentry gun id=%x\n
  2123. Destroyed rocket prop ID = %x\n
  2124. Exploding rocket prop ID = %x\n
  2125. \nNot multiplayer - setting normal threading level\n\n
  2126. Multiplayer - setting reduced threading level\n
  2127. sizepropdef: unknown prop def type %d!!\n
  2128. domakedefaultobj: prop obj number %d not reset! (pad=%d)\n
  2129. %s%sScale warning: object number %d has a small scale: %f
  2130. domakedefaultobj: no chr number %d for obj number %d!\n
  2131. domakeweaponobj: no chr number %d for obj number %d!\n
  2132. domakehatobj: no chr number %d for obj number %d!\n
  2133. %x Mine placed\n
  2134. \n\n\n\n>>>> Setting owner 2
  2135. proplvreset: prop door object number %d not reset! (pad=%d)\n
  2136. No portal for door object number %d\n
  2137. %s%sScale warning: door object number %d has a small scale: %f
  2138. Found mission str\n
  2139. Tried to have a goal number %d (increase MAX_GOALS)\n
  2140. Found goal\n
  2141. #ERROR!
  2142. lev: %d lsetfilenum: %d\n
  2143. numchrs=%d numobjs=%d\n
  2144. lev: %d file: %d\n
  2145. inobj link not found for object number %d\n
  2146. link type wrong for doublegun object number %d\n
  2147. link not found for doublegun object number %d\n
  2148. doorlink object number %d not initialised\n
  2149. safelink object number %d not initialised\n
  2150. doorlock object number %d not initialised\n
  2151. walllink object number %d not initialised\n
  2152. loclink object number %d not initialised\n
  2153. ubotlistidx > -1
  2154. grenade prob: no chr number %d for obj number %d!\n
  2155. MAKE A CHARACTER \n \n \n
  2156. uuFixedPropID
  2157. EMITTER: %d pad = %d type = %d\n
  2158. sizeof(emitter) %d \n
  2159. u.\\prop\\proplv_r.cpp
  2160. proplvreset2: lev=%d
  2161. -noprop
  2162. newattachinfo - out of attachinfo
  2163. DOORS : ERROR : Id=0xbabababa\n
  2164. .\\prop\\propobj.cpp
  2165. p->timetoregen=%d\n
  2166. po->flags2=%08x\n
  2167. p->flags=%08x\n
  2168. zswitched fan ON!\n
  2169. switched fan OFF!\n
  2170. 5%s %d:LAPTOP TARGET ERROR
  2171. [Kcound not find target prop\n
  2172. aiming at prop %x : type=%d\n
  2173. damagechr=%d\n
  2174. hitprop=%x type=%d\n
  2175. hovertargetvisible: normal hovercars cannot shoot things!\n
  2176. hoversettarget: normal hovercars cannot target things!\n
  2177. hoversettarget: couldn't find target chr[%d]\n
  2178. hoverdoaimattack: normal hovercars cannot shoot things!\n
  2179. hoverstopattack: normal hovercars cannot shoot things in the first place!\n
  2180. hoversetweapons: normal hovercars cannot shoot things in the first place!\n
  2181. SHUTTLE 2\n
  2182. SHUTTLE 1\n
  2183. BNC: BAD - COULD NOT FIND STRING FOR IDENTIFIER %d (%s %d)\n
  2184. prop/propobj.c: weapongetammonum: WARNING!!!
  2185. Mine: BANG\n
  2186. BNC: WeaponMakeDouble(propobj.c)\n
  2187. attachgunpropheldchr: attach failed
  2188. attempting weapon attach to skedar\n
  2189. attempted multiple attach!!!\n
  2190. propobj.c: checkdoorproximity - only done for slide & swing doors!\n
  2191. SOUND : Play alarmaudiostate1\n
  2192. %s %d WARNING! cannot find attachment\n
  2193. setting switch %d for po %X to %d\n
  2194. Killing the ray\n
  2195. Prop %x - HIT_WATER_DEEP going down to see Davy Jone's locker.\n
  2196. Place_Arrow\n
  2197. %s%sknife: z: %f large: %f small: %f\n
  2198. MAKE IT IMMUNE \n
  2199. numwaitfadevis=%d!\n
  2200. primed\n
  2201. wPtriggermines: %d acceptableOwners: %d\n
  2202. joplayer %d is in\n
  2203. coop player %d is in\n
  2204. checking out acceptableowners %x %x\n
  2205. Currently Still Held!\n
  2206. intOwner: %d
  2207. Initialising bike idle sound\n
  2208. gfxhitdistortvertices: Could not allocate extra vertices for dead object\n
  2209. --------------\n
  2210. You got a taxi/policecar!\n
  2211. vec(%f
  2212. %s: Attach failed
  2213. Printing WeaponObj: wo->prop = %x wo->inst = %x prop %x inst %x\n
  2214. gunmakeprophitsnd\n
  2215. gunmakeglasshitsnd\n
  2216. Obj hit target back\n
  2217. Obj hit target front\n
  2218. ...BombInstead\n
  2219. AttachPoly\n
  2220. Chopper : Stop main\n
  2221. !Chooper Thrust Off
  2222. ******** DEBUG : Room %d = %d\n
  2223. Room List\n
  2224. curfxmix = %d\n
  2225. newfxmix = %d\n
  2226. fxbus = %u\n
  2227. pos = %x\n
  2228. prop = %x\n
  2229. range = %s%s%f\n
  2230. pitchcur = %s%s%f\n
  2231. pitchnew = %s%s%f\n
  2232. lastdist = %s%s%f\n
  2233. silentdist = %s%s%f\n
  2234. fardist = %s%s%f\n
  2235. neardist = %s%s%f\n
  2236. flags2 = %x\n
  2237. flags = %x\n
  2238. realid = %d\n
  2239. Light = %d\n
  2240. pstype = %d\n
  2241. sndid = %d\n
  2242. pad = %d\n
  2243. pitchrate240 = %d\n
  2244. vlerp = %d\n
  2245. fade = %d\n
  2246. ang = %d\n
  2247. lastvol = %d\n
  2248. time60 = %d\n
  2249. basevol = %d\n
  2250. curpan = %d\n
  2251. curvol = %d\n
  2252. newvol = %d\n
  2253. Guid = %d\n
  2254. audiostate = %x\n
  2255. pS = %x\n
  2256. **************************\n
  2257. .\\prop\\propsnd.cpp
  2258. DEBUG SOUND -> Dumping details\n
  2259. RWI : Not freeing the marker object\n : Guid = %d\n
  2260. RWI : This sound has no position or prop link so I'm flagging it as PS_FLAGS2_NO_DISTANCEQ\n
  2261. PROPSND : This sample is filtered for language 2\n
  2262. PROPSND : This sample is filtered for language 1\n
  2263. MPEG : Found sample with hello reply attachment\n
  2264. SERIOUS: Existing ai sound number %d (Sound id=%d(%x)) : KILLING\n
  2265. VERY SERIOUS : You can't have a marker AI sound with no specific channel\n
  2266. BIG WARNING : This should be changed\n
  2267. BIG WARNING : AI sound channel is still being used\n
  2268. WARNING : AI SOUND -> Bad channel number passed %d\n
  2269. SOUND : Allocating %u bytes for propsound structs\n
  2270. K3No save index for gun %s
  2271. .\\propsetup\\trainingsetup.cpp
  2272. tm.range set = %d \n
  2273. Too many targets!\n
  2274. WARNING COMMAND UNKNOWN!!\n
  2275. could not find target prop %d (special %d)!\n
  2276. Not an infolist command! [%d]\n
  2277. WARNING: Unknown command in movelist!!!!!\n
  2278. TmFlip command should not be called for auto-flip targets!\n
  2279. Reached end of movelist! Waiting indefinitely\n
  2280. FATAL: Could not alloc mem for byteoffsets!\n
  2281. FATAL ERROR! byte offset memory too small for weapons training data!\n
  2282. Freeing Prop %x\n
  2283. Killled Rocketcam\n
  2284. complete: writing %d\n
  2285. projectile about\n
  2286. mine about\n
  2287. WT: Out of WT room
  2288. infogetbodynum: Could not find bodynum!!!!!\n
  2289. infogetinfonum: Could not find infonum!!!!!\n
  2290. hangargetinfonum: Could not find infonum!!!!!\n
  2291. di.inprogress %s %d\n
  2292. devicegetnum: Could not find devicenum!!!!!\n
  2293. hologramgetnum: Could not find hologramnum!!!!!\n
  2294. Clearing up after ECM training\n
  2295. Freeing ecmmine\n
  2296. deviceendtraining %s %d\n
  2297. Decompression overrun - not enough memory available OR there is a bug somewhere!\n
  2298. DecompressGZip: Not in zip format!\n
  2299. [failed in DecompressGZip(in=%08x
  2300. increase RayDLSize by %d\n
  2301. burncol
  2302. subtletx
  2303. subtlety
  2304. lalpha
  2305. Scribe Formatting Japanese with 2nd chr 0!\n
  2306. Considering keeping chr out of pity\n
  2307. The reformatted text is bigger than the original text\n
  2308. Produced word length 0!\n\nRAW:%s\n
  2309. Strange? The ground appears to cover two opposite corners!\n
  2310. Strange? The sky appears to cover two opposite corners!\n
  2311. apaused
  2312. playing
  2313. ambience
  2314. nrgtune
  2315. leveltune
  2316. Music : Disabling queue sampling\n
  2317. MUSIC : musicPlayLevel\n
  2318. musicEndLevel\n
  2319. musicStartNRG %d\n
  2320. musicEndNRG : %d\n
  2321. musicStartWatch start\n
  2322. musicEndWatch end\n
  2323. musicEndWatch start\n
  2324. musicEndTemporary\n
  2325. musicEndCutscene\n
  2326. musicStartAmbient : Tune=%d\n
  2327. musicEndAmbient\n
  2328. MUSIC : SWITCHING TO CORRECT AMBIENT TUNE\n
  2329. musicStartLevel\n
  2330. musicStartTemporary\n
  2331. musicStartCutscene\n
  2332. MUSIC TICK : Restoring queue sample rate\n
  2333. RUSSES SOUND GUARD STRING
  2334. ACC: sn: seqplayer\t %dk\t%d\n
  2335. ACC: sn: sequence\t %dk\t%d\n
  2336. SND : %d bytes of audio heap left over\n
  2337. %d bytes audio heap left over\n
  2338. SND : Initialising sound engine with %d effects busses\n
  2339. SND : THE SOUND SYSTEM IS DIABLED\n
  2340. SND : Found sample with hello reply attachment\n
  2341. Snd -> ERROR - Ignoring sound as prioity is too low\n
  2342. Snd -> ERROR - Attempt to overplay a priority 1 sample with another\n
  2343. SND: WARNING -> Failed to get stop state from MIDI player (State=%d)\n
  2344. Error: Dodgy tune number %d - using 1 instead\n
  2345. OVERY SERIOUS (Go Get Russ): Sound Heap Guard Byte Failure\n
  2346. SOUND : New peek alloc at %d\n
  2347. Xsizeof(g_Vars) = %d\n
  2348. 4J STUDIOS\n
  2349. front_count:%d\n\n\n\n\n
  2350. K3deep water
  2351. no hit
  2352. glass xlu
  2353. metalobj
  2354. shallow water
  2355. glass
  2356. metal
  2357. stone
  2358. default
  2359. loadoddtextures - precache\n
  2360. argh... texture not found\n
  2361. Textures.raw
  2362. texturesused
  2363. \n\nSaving Texture usage\n
  2364. \n\nReseting texture usage\n\n\n
  2365. done\n\n\n
  2366. \n\nTexture usage exists - loading\n
  2367. depthsub
  2368. FudgePacker: Processed %d bits (%d bytes)\n
  2369. Spirit View B Button: current chr=%d
  2370. Spirit View A Button: current chr=%d
  2371. %s%sdist from prev = %f\n
  2372. %s%sworld theta = %f verta = %f\n
  2373. %s%sworld pos = %f
  2374. VM: TLB Misses %d
  2375. VM: Page Misses %d (%d Replaces)
  2376. .\\vtxstore\\vtxstore.cpp
  2377. Allocating %d bytes for vertex block info type %d\n
  2378. WARNING : lockstep rnd sync error\n
  2379. sampler Sampler0 : register(s0);float4 PrimCol: register(c0);float4 main(const float2 vTexCoord0 : TEXCOORD0) : COLOR{float4 t=tex2D(Sampler0
  2380. struct VS_IN { float4 ObjPos : POSITION; float2 UV\t : TEXCOORD0; }; struct VS_OUT { float4 ProjPos : POSITION; float2 UV : TEXCOORD0; }; VS_OUT main( VS_IN In ) { VS_OUT Out; Out.ProjPos = In.ObjPos; Out.UV = In.UV; return Out; }
  2381. XBLA\\ArcadeNormal.ptc
  2382. XBLA\\ArcadeWide.ptc
  2383. %s - %s
  2384. DataFiles\\
  2385. u.\\_Xbox\\XFile.cpp
  2386. ufalse
  2387. PackedSegFile
  2388. u(iAchievementNum>=0) && (iAchievementNum<20)
  2389. u(iQuadrant>=0) && (iQuadrant<4)
  2390. u.\\_Xbox\\XSys_Achievements.cpp
  2391. Tried to write achievements when there are none to write!\n
  2392. uPD_STORAGE
  2393. u/TRIALONLINEPLAYS
  2394. K3Reading global file %x-%x\n
  2395. savedrive
  2396. PDSave.bin
  2397. savedrive:\\savegame.dat
  2398. K3XLNI_DASH_ARCADE
  2399. uReturn to Game Library
  2400. and cannot continue."
  2401. uLoading Error
  2402. uVolver a la Biblioteca de juegos
  2403. uError al cargar \"Perfect Dark\". Imposible continuar.
  2404. uError al cargar
  2405. uTorna alla Libreria giochi
  2406. u continuare.
  2407. uErrore di caricamento
  2408. uque de Jeux
  2409. u et ne peut pas continuer.
  2410. uErreur de chargement
  2411. uck zur Spielebibliothek
  2412. u\"Perfect Dark\" konnte nicht geladen werden und kann daher nicht fortgesetzt werden.
  2413. uLadefehler
  2414. XN_SYS_UI - UI opened\n
  2415. XN_SYS_UI - UI closed\n
  2416. K3Deleting Local Player on Quadrant %d - Player valid=%d\n
  2417. WARNING: leaderboard write already in progress\n
  2418. uiRemotePad >=0 && iRemotePad < MAX_JOYPADS
  2419. ubInputsAvailable
  2420. uphysPad >=0 && physPad < MAX_JOYPADS
  2421. K3Writing to Profile - Player name %s\n
  2422. u(iQuadrant>=0)&&(iQuadrant<4)
  2423. u.\\_Xbox\\XOptions.cpp
  2424. LoadPlayerFileX360 Quadrant=%d
  2425. Setting Boss Defaults\n
  2426. uimpchrsIndex<4
  2427. Reading from profile - quadrant %d
  2428. upResult->pSettings[j].data.type == XUSER_DATA_TYPE_INT32
  2429. Profile write failed!\n
  2430. struct VS_IN { float4 ObjPos : POSITION; float3 Norm : NORMAL; float2 UV\t : TEXCOORD0; \t float3 WorldPos : TEXCOORD1;\t\t\t float4 Colour : COLOR; }; struct VS_IN_SKINNED { float4 ObjPos : POSITION; float3 Norm : NORMAL; float2 UV\t : TEXCOORD0; float4 Colour : COLOR; \t int4\t Indices : BLENDINDICES; \t float2 Weights : BLENDWEIGHT;\t\t }; \t\t\t\t\t\t\t\t\t\t\t struct VS_OUT { float4 ProjPos : POSITION; float4 Colour : COLOR; float3 Norm : NORMAL; float2 UV : TEXCOORD0; \t float FL\t\t : TEXCOORD1;\t\t\t \t float3 WorldPos : TEXCOORD2;\t\t\t \t float2 ZW\t\t : TEXCOORD3;\t\t\t };\t\t\t\t\t\t\t\t\t\t \t\t\t\t\t\t\t\t\t\t\t float4 UVScaleOffset:register(c0);\t\t float4 VertScale:register(c0);\t\t\t float4 FogNearFar:register(c1);\t\t\t row_major float4x4 MatProj:register(c2);\t static const int MAX_MATRICES = 38; float4x3 MatWorld[MAX_MATRICES]:register(c6); float4x3 MatOffset[MAX_MATRICES]:register(c123); float4 BloodPatch[12]:register(c234); float4 MinClip:register(c250); float4 DamageParams[2]:register(c235); row_major float4x4 MatInvWP:register(c246); sampler TextureNoise: register(s0); VS_OUT main( VS_IN In ) { VS_OUT Out; Out.ProjPos = In.ObjPos; \t Out.ZW = Out.ProjPos.zw;\t\t\t\t \t Out.ProjPos.z = Out.ProjPos.z * ( 1 - MinClip.x ) + (Out.ProjPos.w * MinClip.x); Out.Colour = In.Colour;\t\t\t\t \t Out.WorldPos = float3(0
  2431. vs_main_replacement_skinned_damaged
  2432. vs_main_replacement_skinned
  2433. vs_main_replacement_damaged
  2434. vs_main_replacement
  2435. vs_main_norm
  2436. vs_main_post
  2437. float3(In.Colour.a
  2438. float3(PrimCol.a
  2439. In.Colour.rgb
  2440. PrimCol.rgb
  2441. In.Colour.a
  2442. PrimCol.a
  2443. stage1.a
  2444. \n\n return Out;\n}\n\n
  2445. Out.Depth = ( 1 - (In.ZW.x/In.ZW.y) ) * AlphaKillAndZBias.y;\n
  2446. clip(tex0.a-AlphaKillAndZBias.r);\n
  2447. Out.Colour.a = 1;\n
  2448. clip(In.Colour.a-AlphaKillAndZBias.w);\n
  2449. \n\n Out.Colour = float4(((1-foglevel) * stage%d.xyz) + (foglevel * FogCol.xyz)
  2450. foglevel = FogCol.a;\n
  2451. if( In.FL == -1 )\n
  2452. \n\n float foglevel = In.FL;\n
  2453. \n\n Out.Colour = stage%d;\n\n
  2454. stage%d.rgb += reflLight * reflParams.x;\n
  2455. stage%d.rgb = stage%d.rgb * ( 1 - reflParams.x ) + reflCube * reflParams.x;\n
  2456. \n stage%d.rgb = (%s - %s)*%s + %s;\n
  2457. stage%d.a = (%s - %s)*%s + %s;\n
  2458. float4 stage2;\n
  2459. float4 stage1;\n
  2460. float3 reflCube = texCUBE( Texture2
  2461. reflLight += 1.0f * lightColour[l] * pow(saturate(dp)
  2462. \t float dp = dot(lightVec
  2463. \t lightVec /= lightDist;\n
  2464. float lightDist = length(In.WorldPos - lightPos[l]);\n
  2465. \t float3 lightVec = In.WorldPos - lightPos[l];\n
  2466. for( int l = 0; l < iLightCount; l++ )\n
  2467. float3 reflVec = normalize(reflect( EyeVec
  2468. int iLightCount = lightParams.x;\n
  2469. float3 EyeVec = normalize(-In.WorldPos);\n
  2470. float3 reflLight = float3(0
  2471. float4 tex1=tex2D(Texture1
  2472. float4 tex0=tex2D(Texture0
  2473. PS_OUT Out;\n
  2474. \nPS_OUT main( PS_IN In )\n{\n
  2475. \n[removeUnusedInputs]\n
  2476. float4 FogCol: register(c4);\n
  2477. float4 EnvCol: register(c1);\n
  2478. float4 PrimCol: register(c0);\n
  2479. sampler Texture1: register(s1);\n
  2480. float4 AlphaKillAndZBias: register(c3);\n
  2481. float4 reflParams : register(c38);\n
  2482. float4 lightParams : register(c5);\n
  2483. float3 lightColour[16]: register(c22);\n
  2484. float3 lightPos[16]: register(c6);\n
  2485. samplerCUBE Texture2 : register(s2);\n
  2486. float2 ZW : TEXCOORD3;\n
  2487. float FL : TEXCOORD1;\n
  2488. float3 WorldPos : TEXCOORD2;\n
  2489. float3 Norm : NORMAL;\n
  2490. float4 Pos: VPOS;\n
  2491. float1 Depth : DEPTH0;\n
  2492. float4 Colour : COLOR;\n
  2493. struct PS_OUT\n{\n
  2494. return float4(In.UV.x
  2495. \nfloat4 main( PS_IN In ) : COLOR\n{\n
  2496. sampler Texture0: register(s0);\n
  2497. float2 UV : TEXCOORD0;\n
  2498. struct PS_IN\n{\n
  2499. acc += tex2D( screen_texture
  2500. acc += tex2D( screen_texture
  2501. acc += tex2D( screen_texture
  2502. acc += tex2D( screen_texture
  2503. acc = tex2D( screen_texture
  2504. return acc;\n}\n
  2505. acc += tex2D( screen_texture
  2506. acc += tex2D( screen_texture
  2507. acc += tex2D( screen_texture
  2508. acc += tex2D( screen_texture
  2509. acc = tex2D( screen_texture
  2510. float4 acc;\n
  2511. { return FillCol;\n}\n
  2512. float4 FillCol: register(c2);\n
  2513. { return Prim;\n}\n
  2514. { return lerp(tex2D( screen_texture
  2515. { return tex2D( screen_texture
  2516. float4 main( PS_IN In ) : COLOR\n
  2517. sampler2D screen_texture : register(s0);\n
  2518. struct PS_IN {\nfloat2 Tex0 : TEXCOORD0;\n};
  2519. return float4(1.0
  2520. return float4(t.r
  2521. float4 t=tex2D(Texture0
  2522. float4 Prim: register(c0);\n
  2523. float2 UV : TEXCOORD0;\n};\n\n
  2524. set texture settile\n
  2525. pIB busy\n
  2526. uiMaterialToDetermineLength != -1
  2527. u.\\_Xbox\\XRen_Rendering.cpp
  2528. u( m_currIndex + 3 ) <= m_indexBufferSize
  2529. u.\\_Xbox\\XRen_VertexCache.cpp
  2530. XStr_Original.cmp
  2531. uuiLanguage<LANGUAGE_NUM
  2532. uiSize < 12
  2533. G0STREAM TICK Did SetVolume - Sound volume changed\n
  2534. STREAM TICK Did SetVolume - Sound volume will be changed\n
  2535. STREAM TICK SetVolume\n
  2536. STREAM TICK PauseStream\n
  2537. STREAM TICK ContinueStream\n
  2538. !SetSoundAddressAndLength\n
  2539. SetSoundID - %d\n
  2540. XMASpeech.dat
  2541. SpeechRemapIDs.dat
  2542. [%2d] AddEventToQueue STREAM_EVENT_SETVOLUME - %d\n
  2543. [%2d] AddEventToQueue STREAM_EVENT_SETFRPAN - %d\n
  2544. [%2d] AddEventToQueue STREAM_EVENT_SETPAN - %d\n
  2545. [%2d] AddEventToQueue STREAM_EVENT_UNPAUSE\n
  2546. [%2d] AddEventToQueue STREAM_EVENT_PAUSE\n
  2547. [%2d] AddEventToQueue STREAM_EVENT_STOP\n
  2548. [%2d] AddEventToQueue STREAM_EVENT_PLAY - %d\n
  2549. uStreamDetails.iEventC<STREAM_MAX_EVENTS
  2550. u.\\_Xbox\\XSnd\\XSndStream.cpp
  2551. STREAM TICK SetPan\n
  2552. STREAM TICK StopStream - no m_pSourceVoice\n
  2553. STREAM TICK StopStream - m_hsemStreamFinished flagged\n
  2554. STREAM TICK StopStream - waiting for m_hsemStreamFinished\n
  2555. STREAM TICK StopStream - We just flushed the buffers
  2556. STREAM TICK StopStream - Flushing buffers
  2557. STREAM TICK m_pSourceVoice->Stop\n
  2558. STREAM TICK Entering StartStream\n
  2559. STREAM TICK [%2d] Cancelled STREAM_EVENT_STOP - There's no sound to stop\n
  2560. STREAM TICK [%2d] STREAM_EVENT_STOP cancelled - there's a STREAM_EVENT_PLAY following it\n
  2561. STREAM TICK [%2d] STREAM_EVENT_PLAY cancelled - that sound is already playing\n
  2562. STREAM TICK [%2d] STREAM_EVENT_PLAY cancelled - there's either another STREAM_EVENT_PLAY or a STREAM_EVENT_STOP after it\n
  2563. STREAMTHREAD [%d] - Fatal Error\n
  2564. STREAMTHREAD [%d] - GetEntryFormat - rample rate - %d\n
  2565. STREAMTHREAD [%d] - Sound Length %d
  2566. STREAMTHREAD [%d] - BuffersQueued >= (MAX_BUFFER_COUNT - 1)\n
  2567. STREAMTHREAD [%d] - SubmitSourceBuffer\n
  2568. STREAMTHREAD [%d] - %d buffers queued\n
  2569. STREAMTHREAD [%d] - hBufferEndEvent\n
  2570. STREAMTHREAD [%d] - bStopStream true
  2571. STREAMTHREAD [%d] - No buffers left\n
  2572. STREAMTHREAD [%d] - Error %#X RECREATING source voice\n
  2573. STREAMTHREAD [%d] - Finished streaming\n
  2574. STREAMTHREAD [%d] - Error %#X creating source voice\n
  2575. uFailed creating mastering voice: %#X\n
  2576. uFailed to init XAudio2 engine: %#X\n
  2577. ERROR: Out of synth events!\n
  2578. N%s: %d
  2579. %d.%d %s %s
  2580. %d.%d %s %s (%s)
  2581. %s (%s)
  2582. %d:%02d:%02d.%02d
  2583. u.\\_Xbox\\XMenu\\XMenu_Leaderboards.cpp
  2584. ui + iDestIndex < kMAX_ENTRIES
  2585. upRow->pColumns[2].Value.type == XUSER_DATA_TYPE_INT32
  2586. upRow->pColumns[3].Value.type == XUSER_DATA_TYPE_INT32
  2587. upRow->pColumns[0].Value.type == XUSER_DATA_TYPE_INT32
  2588. upRow->pColumns[1].Value.type == XUSER_DATA_TYPE_INT32
  2589. upRow->pColumns[2].Value.type == XUSER_DATA_TYPE_INT64
  2590. upRow->pColumns[4].Value.type == XUSER_DATA_TYPE_INT32
  2591. WWWWWWWWWWWWWWW
  2592. K3PD_CustWeaponList.dat
  2593. PD_Playlist.dat
  2594. %s %s
  2595. %s %s %s %s
  2596. %s: - %s
  2597. u.\\_Xbox\\XMenu\\XMenu_MultiplayerLobby.cpp
  2598. ugetcurrentplayer()<4
  2599. u.\\_Xbox\\XMenu\\XMenu_Upsell.cpp
  2600. (` XNET - Leaving Match\n
  2601. MultiPropID = %d\n
  2602. (v@Player Added\n
  2603. Player Removed\n
  2604. XNET - Creating a LIVE match with %d local players\n
  2605. @XNET - Creating a LIVE match from an Invite with %d local players\n
  2606. (pios_base::eofbit set
  2607. ios_base::failbit set
  2608. ios_base::badbit set
  2609. Free for all
  2610. Counter-op
  2611. Game Mode
  2612. Co-op
  2613. Play Style
  2614. Public Anti
  2615. Public Coop
  2616. Public 32
  2617. Public 31
  2618. Public 30
  2619. Public 29
  2620. Public 28
  2621. Public 27
  2622. Public 26
  2623. Public 25
  2624. Public 24
  2625. Public 23
  2626. Public 22
  2627. Public 21
  2628. Public 20
  2629. Public 19
  2630. Public 18
  2631. Public 17
  2632. Public 16
  2633. Public 15
  2634. Public 14
  2635. Public 13
  2636. Public 12
  2637. Public 11
  2638. Public 10
  2639. Public 9
  2640. Public 8
  2641. Public 7
  2642. Public 6
  2643. Public 5
  2644. Public 4
  2645. Public 3
  2646. Public 2
  2647. Public 1
  2648. Perfect Agent
  2649. Special Agent
  2650. Agent
  2651. 8 Players
  2652. 4 Players
  2653. RoleCounterAgent
  2654. RoleAgent
  2655. Level 21
  2656. Level 20
  2657. Level 19
  2658. Level 18
  2659. Level 17
  2660. Level 16
  2661. Level 15
  2662. Level 14
  2663. Level 13
  2664. Level 12
  2665. Level 11
  2666. Level 10
  2667. Level 4
  2668. Level 3
  2669. Level 2
  2670. Level 1
  2671. Public Num Players
  2672. Level
  2673. Difficulty
  2674. Standard
  2675. Game Type
  2676. Ranked
  2677. LMigration failed
  2678. is the new owner
  2679. Migration finished successfully and
  2680. Migration finished successfully
  2681. GetOnlineValues : Bot Flags Changed\n
  2682. Stats received
  2683. Sending stats
  2684. Capture the Case
  2685. King of the Hill
  2686. Pop a Cap
  2687. Hacker Central
  2688. Hold the Briefcase
  2689. Combat
  2690. u.\\_Xbox\\XNetwork\\XNet_DoorManager.cpp
  2691. (pinvalid map/set<T> iterator
  2692. K3LOCKSTEP : stall\n
  2693. CRC Mismatch: local=%x remote=%x simtick=%d\n
  2694. Migration new session
  2695. Migration state
  2696. $XLift call msg
  2697. Kick Player msg
  2698. Bot command Message
  2699. ExplodeRocket msg
  2700. StateCRC msg
  2701. Player Input msg
  2702. Fade Prop Message
  2703. Deny Prop pickup message
  2704. Allow Prop pickup message
  2705. Request Prop pickup message
  2706. Destroy Prop message
  2707. Drop Prop message
  2708. Prop pickup message
  2709. Door Activation Message
  2710. Damage Reacion Message
  2711. Damage Message
  2712. Projectile Message
  2713. Explosion Message
  2714. Tracer Message
  2715. Kill Message
  2716. false
  2717. TRACER
  2718. EXPLOSION
  2719. PROJECTILE
  2720. DAMAGE
  2721. DAMAGE REACTION
  2722. DOOR ACTIVATE
  2723. DESTROY PROP
  2724. PLAYER INPUT
  2725. STATE CRC
  2726. KICK PLAYER
  2727. LIFT CALL
  2728. Bot %d
  2729. All Players
  2730. Normal
  2731. CNetObjRocket
  2732. CNetObjDoor
  2733. CNetObjProp
  2734. Player_c
  2735. NetObjGlobal_c
  2736. NetDefNetObjID_c -
  2737. NetDefBits_c<
  2738. NetDefPackedBitsOneToAll_c<
  2739. NetDefPackedBitsAllToArray_c<
  2740. NetDefQuantisedVector3OneToAll_c - {
  2741. playeridx = %d SpawnPad = %d\n
  2742. timer
  2743. initjumppart
  2744. drugtime
  2745. finished
  2746. movetype
  2747. curloc
  2748. endrooms
  2749. forwards
  2750. neardist
  2751. turnspeed
  2752. firenext
  2753. facedtarget
  2754. frame60count
  2755. standing
  2756. lastontarget60
  2757. lastfire60
  2758. pausecount
  2759. firerocket
  2760. firesingle
  2761. firegun
  2762. dooneburst
  2763. dorecoil
  2764. onehanded
  2765. maxshots
  2766. numshots
  2767. fired
  2768. fadecnt
  2769. inviscnt
  2770. fadewheninvis
  2771. fadenow
  2772. mpkiller
  2773. hitpart
  2774. relshotdir
  2775. shootdirworld
  2776. lastargh60
  2777. drceyetimer60
  2778. landframe2
  2779. landframe1
  2780. chrtell
  2781. blend
  2782. start
  2783. animnum
  2784. hitradius
  2785. hitdamage
  2786. hitframe
  2787. reverse
  2788. ishitanim
  2789. lockpos
  2790. slowupdate
  2791. completed
  2792. pauseatend
  2793. movewheninvis
  2794. playwalkanim
  2795. mergetime
  2796. wallcount
  2797. checkfacingwall
  2798. turning
  2799. prestand
  2800. lastvisible
  2801. magictotal
  2802. magicfrac
  2803. aimposobj
  2804. gotaimposobj
  2805. gotaimpos
  2806. pre_sb_menu
  2807. sb_menu
  2808. singlebot
  2809. curEquipCount
  2810. forceFnToggler
  2811. wantguns
  2812. seltick
  2813. wanttick
  2814. selwant
  2815. seldest
  2816. selboxwant
  2817. distout
  2818. laseroffset
  2819. laserlen
  2820. laserspeed
  2821. lasertotal
  2822. laservec
  2823. laserstart
  2824. guntype
  2825. lasercount
  2826. xmove
  2827. autocentrenotallowed
  2828. flightlook
  2829. doeyesshut
  2830. doeraserdist
  2831. doautoaim
  2832. dotriggermines
  2833. dostand
  2834. docrouch
  2835. dozoomdec
  2836. dozoominc
  2837. dozoommode
  2838. dodrawsight
  2839. dotogglefiremode
  2840. donextgun
  2841. doprevgun
  2842. dolookright
  2843. dolookleft
  2844. dolookup
  2845. dolookdown
  2846. doturretr
  2847. doturretl
  2848. dostrafer
  2849. dostrafel
  2850. doturnvertically
  2851. doturnsideways
  2852. domovesideways
  2853. domoveforwards
  2854. doreload
  2855. doactivate
  2856. dofire
  2857. docontrol2
  2858. docontrol0
  2859. movespeed
  2860. rdisttime
  2861. roffsettime
  2862. rdist
  2863. roffset
  2864. rotatemode
  2865. startlist
  2866. holderlink
  2867. colinc
  2868. colfrac
  2869. alphanew
  2870. alphaold
  2871. bluenew
  2872. blueold
  2873. greennew
  2874. greenold
  2875. green
  2876. rednew
  2877. redold
  2878. ymidinc
  2879. xmidnew
  2880. xmidold
  2881. xmidinc
  2882. xmidfrac
  2883. yscalenew
  2884. yscaleold
  2885. yscaleinc
  2886. yscalefrac
  2887. yscale
  2888. xscalenew
  2889. xscaleold
  2890. xscaleinc
  2891. xscalefrac
  2892. xscale
  2893. offset
  2894. coop/anti
  2895. levelindex
  2896. levelnum
  2897. difficulty/pdMode
  2898. pitch
  2899. opendoor
  2900. camerashuttertimer60
  2901. gravity
  2902. height
  2903. oldground
  2904. bobactive
  2905. bobtimer
  2906. camerabuttonheld
  2907. buttonheld
  2908. active
  2909. startuptimer60
  2910. initialised
  2911. sinverta
  2912. cosverta
  2913. sintheta
  2914. costheta
  2915. owner
  2916. makescorch
  2917. alpha
  2918. offset2
  2919. offset1
  2920. deltarot
  2921. levelaim
  2922. levelcur
  2923. yaccel
  2924. yrotprev
  2925. speedrel
  2926. speedabs
  2927. maxspeedtime240
  2928. leandiff
  2929. leanspeed
  2930. exreal
  2931. theta
  2932. turrettheta
  2933. verta
  2934. rotoryspeedtime60
  2935. rotoryspeedaim
  2936. rotoryspeed
  2937. rotoryrot
  2938. barrelrotspeed
  2939. gunturnxspeed60
  2940. gunturnyspeed60
  2941. patroltimer60
  2942. targetvisible
  2943. bobstrength
  2944. power
  2945. attackmode
  2946. ontarget
  2947. weaponsarmed
  2948. sparkstimer60
  2949. deadtimer60
  2950. status
  2951. turnxspeed60
  2952. turnyspeed60
  2953. nextstep
  2954. speedtime60
  2955. speedaim
  2956. wheelyrot
  2957. wheelxrot
  2958. nextchrtest
  2959. ammonum
  2960. targetteam
  2961. allowsoundframe60
  2962. lastaimbond60
  2963. lastseebond60
  2964. barrelrot
  2965. barrelspeed
  2966. aimdist
  2967. xspeed
  2968. ymaxright
  2969. ammotype
  2970. maxdist
  2971. seebondtime60
  2972. ymaxspeed
  2973. yspeed
  2974. toleft
  2975. Actual2
  2976. Actual1
  2977. ShadeInfo2
  2978. ShadeInfo1
  2979. laserfade
  2980. lastcalc60
  2981. fadetime60
  2982. soundtype
  2983. portal
  2984. lastopen60
  2985. startpos
  2986. opadist
  2987. xludist
  2988. glasshits
  2989. fracspeed
  2990. autoclosetime
  2991. keyflags
  2992. doortype
  2993. doorflags
  2994. maxspeed
  2995. decel
  2996. accel
  2997. perimfrac
  2998. cPrevStickLY
  2999. sUnmangledLY
  3000. sUnmangledLX
  3001. sUnmangledRY
  3002. sUnmangledRX
  3003. cStickLY
  3004. cStickLX
  3005. cStickRY
  3006. cStickRX
  3007. uiButtonsReleased
  3008. uiButtonsPressed
  3009. uiPreviousPadData
  3010. uiPadData
  3011. uiMapping
  3012. numtiles
  3013. realrot
  3014. extrascale
  3015. paddingashdown
  3016. curGunStr
  3017. guntypeFader
  3018. guntypeTimer
  3019. fnStrTimer
  3020. curFnStr
  3021. gunlocktimer
  3022. gunmemowner
  3023. lastmag
  3024. upgradewant
  3025. fnfader
  3026. action
  3027. magType
  3028. totalammo
  3029. HandFileNum
  3030. gunmemtype
  3031. gunmemnew
  3032. nexttype
  3033. lasttype
  3034. CachedMatricesValid
  3035. gunSmokePoint
  3036. fspare2
  3037. fspare1
  3038. ispare10
  3039. ispare8
  3040. ispare7
  3041. ispare6
  3042. ispare5
  3043. ispare4
  3044. ispare1
  3045. GunRoundsSpent
  3046. fall_deltarot3
  3047. fall_rot3
  3048. fall_deltapos
  3049. fall_pos
  3050. fall_ground
  3051. primeTimer
  3052. gangstarot
  3053. targetNorm2
  3054. targetNorm1
  3055. targetNorm0
  3056. targetPos2
  3057. targetPos1
  3058. targetPos0
  3059. targetPosValid
  3060. firetype
  3061. stateVar1
  3062. stateJob
  3063. gunCrossPosSum
  3064. gunCrossPos
  3065. animLoopCount
  3066. animMode
  3067. aFrameIncfreal
  3068. aFrameInc
  3069. aLoad
  3070. gs_int2
  3071. gs_int1
  3072. gs_float4
  3073. gs_float3
  3074. gs_float2
  3075. gs_float1
  3076. muzzlemat
  3077. stateLastFrame
  3078. stateCycles
  3079. stateFrames
  3080. stateMode
  3081. stateFlags
  3082. stateMinor
  3083. state
  3084. hitsPerShot
  3085. shotRemainder
  3086. shotsToTake
  3087. lastshootpos
  3088. lastshootdir
  3089. lastDirValid
  3090. targettype
  3091. targetnorm
  3092. targetpos
  3093. ammoPicked
  3094. burstbullets
  3095. handsavedata
  3096. muzzlepos
  3097. finalMult
  3098. upgradeMult
  3099. loadslide
  3100. matmot1
  3101. lastrotangy
  3102. lastrotangx
  3103. angledamper
  3104. magMax
  3105. magAmmo
  3106. firedrocket
  3107. slideinc
  3108. slidetrans
  3109. fingerroty
  3110. noiseradius
  3111. lastshootframe60
  3112. allowshootframe60
  3113. aimpos
  3114. adjustpos
  3115. adjustdamp
  3116. sideflag
  3117. blendscale1
  3118. blendscale
  3119. dampt
  3120. curblendpos
  3121. blendup
  3122. blendlook
  3123. blendpos
  3124. dampupsum
  3125. damplooksum
  3126. damppossum
  3127. dampup
  3128. damplook
  3129. damppos
  3130. useposrot
  3131. rotxoffset
  3132. posoffset
  3133. posend
  3134. rotxstart
  3135. posstart
  3136. nextprevchange
  3137. pausechange
  3138. typechange
  3139. refiretime
  3140. numshotguncarts
  3141. numfires
  3142. modenext
  3143. count
  3144. triggerreleased
  3145. triggerprev
  3146. triggeron
  3147. visible
  3148. gunon
  3149. flashon
  3150. firing
  3151. _x360_crouchdirection
  3152. teleporting
  3153. FsScanLine
  3154. FsLastRadius
  3155. stealhealth
  3156. grabbedforcez
  3157. scopeInhibit
  3158. bondextrapos
  3159. joyButInhibit
  3160. b_ScopeLastTick
  3161. footstepdist
  3162. coopcanrestart
  3163. deadtimer
  3164. training
  3165. tpCameraPad
  3166. teleportPad
  3167. teleportTime
  3168. teleportState
  3169. bondcurexplode
  3170. bondnextexplode
  3171. bondexploding
  3172. teambots
  3173. numteambots
  3174. LookAheadFrame
  3175. CachedLookAhead
  3176. autocontrol_y
  3177. autocontrol_x
  3178. cam_look
  3179. cam_pos
  3180. autocontrol_turnspeed
  3181. autocontrol_walkspeed
  3182. autocontrol_dist
  3183. autocontrol_lookup
  3184. autocontrol_aimpad
  3185. cam_room
  3186. speedthetacontrol
  3187. targetset
  3188. lastsighton
  3189. introanimnum
  3190. tickdiefinished
  3191. bondwatchtime60
  3192. bondviewlevtime60
  3193. bondtankexplode
  3194. bondforcespeed
  3195. autoaimdamp
  3196. grabstarttime
  3197. bondgrabthetaspeedsum
  3198. walkinitstart
  3199. walkinitt2
  3200. walkinitt
  3201. walkinitmtx
  3202. walkinitpos
  3203. walkinitmove
  3204. bondonturret
  3205. bondonground
  3206. bondenteraim
  3207. bondentermtx
  3208. bondenterpos
  3209. bondenterverta
  3210. bondentertheta
  3211. bondentert2
  3212. bondentert
  3213. bondvehiclemode
  3214. bondvehicleoffset
  3215. bondtankslowtime
  3216. bondturretchange
  3217. bondturretside
  3218. bondturretspeedsum
  3219. bondturretthetasum
  3220. bondturrettheta
  3221. bondtankvertasum
  3222. bondtankverta
  3223. bondtankthetaspeedsum
  3224. grabbedposextrasum
  3225. grabbedrotextrasum
  3226. grabbedposextra
  3227. pausetime60
  3228. pausemode
  3229. grabbedrotextra
  3230. grabbeddoextra
  3231. grabbedposoffset
  3232. grabbedrotoffset
  3233. grabbedprevpos
  3234. bondprevtheta
  3235. perimshoot
  3236. periminfo
  3237. haschrbody
  3238. vv_eyeheight
  3239. vv_headheight
  3240. vv_height
  3241. crouchoffsetrealsmall
  3242. crouchoffsetsmall
  3243. dostartnewlife
  3244. unused_SPARE2
  3245. crouchoffsetreal
  3246. sighttimer240
  3247. speedgo
  3248. armourscale
  3249. healthscale
  3250. chrmuzzlelast
  3251. chrmuzzlepos[1]
  3252. chrmuzzlepos[0]
  3253. shootroty
  3254. shootrotx
  3255. guncloseroffset
  3256. healthdisplaytime60
  3257. killsthislife
  3258. lifestarttime60
  3259. lastkilltime60_4
  3260. lastkilltime60_3
  3261. lastkilltime60_2
  3262. lastkilltime60
  3263. oldcrosspos
  3264. deathcount
  3265. damagetype
  3266. mpjoywascentre
  3267. mpquitconfirm
  3268. mpmenumode
  3269. mpmenuon
  3270. bondleandown
  3271. healthdamagetype
  3272. bondinvincible
  3273. buthistlen
  3274. buthistindex
  3275. buthist
  3276. angleoffset
  3277. magnetattracttime
  3278. gunheldarr
  3279. equipcuritem
  3280. equipallguns
  3281. equipmaxitems
  3282. bondmesscnt
  3283. hudmessoff
  3284. aspect
  3285. zoominfovynew
  3286. zoominfovyold
  3287. zoominfovy
  3288. zoomintimemax
  3289. zoomintime
  3290. bloodcnt
  3291. ammoheldarr
  3292. gunsightoff
  3293. screenymaxf
  3294. screenxmaxf
  3295. screenyminf
  3296. screenxminf
  3297. c_cameraleftnorm
  3298. c_cameratopnorm
  3299. c_lodscalezu32
  3300. c_lodscalez
  3301. c_scalelod
  3302. c_scalelod60
  3303. c_prevviewfmDynTickNum
  3304. c_viewfmDynTickNum
  3305. c_recipscaley
  3306. c_recipscalex
  3307. c_scaley
  3308. c_scalex
  3309. c_halfheight
  3310. c_halfwidth
  3311. c_perspaspect
  3312. c_perspfovy
  3313. c_perspnear
  3314. c_screentop
  3315. c_screenleft
  3316. c_screenheight
  3317. c_screenwidth
  3318. lastroomforoffset
  3319. gunzoomfovs
  3320. gunampsum
  3321. cyclesum
  3322. syncoffset
  3323. synccount
  3324. syncchange
  3325. gunsync
  3326. gunammooff
  3327. copiedgoldeneye
  3328. aimanglemat
  3329. aimangle
  3330. gunaimdamp
  3331. crosssum2
  3332. crosspos2
  3333. guncrossdamp
  3334. crosssum
  3335. crosspos
  3336. aimtype
  3337. floorflags
  3338. resetshadecol
  3339. gunshadecol
  3340. curguntofire
  3341. playertrigtime240
  3342. playertriggerprev
  3343. playertriggeron
  3344. doautoselect
  3345. gunxamplitude
  3346. gunposamplitude
  3347. viewtop
  3348. viewleft
  3349. viewport
  3350. bondheadmatrices[3]
  3351. bondheadmatrices[2]
  3352. bondheadmatrices[1]
  3353. bondheadmatrices[0]
  3354. bondheadsave
  3355. eyespydarts
  3356. aborted
  3357. standcnt
  3358. standup
  3359. standlook
  3360. standfrac
  3361. standbodyoffset
  3362. standheight
  3363. headbodyoffset
  3364. headupsum
  3365. headlooksum
  3366. headpossum
  3367. headup
  3368. headlook
  3369. headpos
  3370. sideamplitude
  3371. headamplitude
  3372. headwalkingtime60
  3373. headdamp
  3374. headanim
  3375. resetheadtick
  3376. resetheadrot
  3377. resetheadpos
  3378. bonddie
  3379. controldef
  3380. deathanimfinished
  3381. redbloodfinished
  3382. startnewbonddie
  3383. bondtype
  3384. vertadie
  3385. thetadie
  3386. bondprevpos
  3387. colourfadefracnew
  3388. colourfadefracold
  3389. colourfadebluenew
  3390. colourfadeblueold
  3391. colourfadegreennew
  3392. colourfadegreenold
  3393. colourfaderednew
  3394. colourfaderedold
  3395. colourfadetimemax60
  3396. colourfadetime60
  3397. colourscreenfrac
  3398. colourscreenblue
  3399. colourscreengreen
  3400. colourscreenred
  3401. bonddampeye
  3402. bonddampeyesum
  3403. inlift
  3404. ladderupdown
  3405. liftground
  3406. bondprevrooms
  3407. shieldshowtime
  3408. shieldshowrnd
  3409. shieldshowrot
  3410. waitforzrelease
  3411. flashbang
  3412. epcol_1
  3413. eyesshutfrac
  3414. eyesshut
  3415. aimtaptime
  3416. autoeraserdist
  3417. eraserTime
  3418. activeMenuMode
  3419. UseDownTime
  3420. InvDownTime
  3421. playwatchup
  3422. gunextraaimy
  3423. gunextraaimx
  3424. bondmovemode
  3425. moveinitspeed
  3426. activatetimethis
  3427. activatetimelast
  3428. bondbreathing
  3429. bondfadefracnew
  3430. bondfadefracold
  3431. bondfadetimemax60
  3432. bondfadetime60
  3433. bondshotspeed
  3434. speedmaxtime60
  3435. speedboost
  3436. speedforwards
  3437. speedstrafe
  3438. speedsideways
  3439. vv_sinverta
  3440. vv_cosverta
  3441. speedverta
  3442. vv_verta
  3443. vv_sintheta
  3444. vv_costheta
  3445. speedtheta
  3446. vv_theta
  3447. autoxaimtime60
  3448. autoxaimenabled
  3449. autoyaimtime60
  3450. autoaimy
  3451. autoyaimenabled
  3452. insightaimmode
  3453. automovecentre
  3454. fastmovecentreenabled
  3455. automovecentreenabled
  3456. lookaheadcentreenabled
  3457. movecentrerelease
  3458. prevupdown
  3459. lastupdown60
  3460. docentreupdown
  3461. healthshowmode
  3462. healthshowtime
  3463. damageshowtime
  3464. apparentarmour
  3465. apparenthealth
  3466. oldarmour
  3467. oldhealth
  3468. bondhealth
  3469. bonddead
  3470. bondactivateandreload
  3471. bondreload
  3472. bondactivate
  3473. gunspeed
  3474. badrockettime
  3475. itemswitch
  3476. bondperimenabled
  3477. crouchspeed
  3478. crouchoffset
  3479. autocrouchpos
  3480. crouchpos
  3481. swayoffset2
  3482. swayoffset0
  3483. swaytarget
  3484. swayoffset
  3485. swaypos
  3486. crouchfall
  3487. crouchtime240
  3488. crouchheight
  3489. sumcrouch
  3490. bdeltapos
  3491. vv_ground
  3492. vv_manground
  3493. globaldrawworldbgoffset
  3494. globaldrawcameraoffset
  3495. globaldrawworldoffset
  3496. fallstart
  3497. isfalling
  3498. eraserDepth
  3499. eraserBgDist
  3500. eraserPropDist
  3501. eraserPos
  3502. memcamroom
  3503. zoomMode
  3504. visionMode
  3505. memcampos
  3506. cameramode
  3507. bWidescreen
  3508. bDefaultYAxisInversion
  3509. u32Controlflags
  3510. controltype
  3511. mp.flags
  3512. damTransmitted
  3513. damReceived
  3514. mpindex
  3515. speedpillcount
  3516. cloaktime
  3517. unused_________________downloadtime
  3518. tokenheldtime
  3519. damagescale
  3520. maxsimulkills
  3521. maxkills
  3522. shortestlife
  3523. longestlife
  3524. slowest2kills
  3525. fastest2kills
  3526. armourcount
  3527. backshotcount
  3528. distance
  3529. drawplayercount
  3530. kills
  3531. ggkillcount
  3532. killcount
  3533. shotcount
  3534. animscale
  3535. elapseplay
  3536. timeplay
  3537. oldplay
  3538. newplay
  3539. playspeed
  3540. loopmerge
  3541. loopframe
  3542. elapsemerge
  3543. timemerge
  3544. fracmerge
  3545. elapsespeed2
  3546. timespeed2
  3547. oldspeed2
  3548. newspeed2
  3549. endframe2
  3550. elapsespeed
  3551. timespeed
  3552. oldspeed
  3553. newspeed
  3554. speed
  3555. endframe
  3556. frameb
  3557. framea
  3558. frame
  3559. average
  3560. looping
  3561. m_SoundEndTime
  3562. onlift
  3563. lastfootsample
  3564. unarmeddodgerating
  3565. maxdodgerating
  3566. dodgerating
  3567. aiplayerdeadlist
  3568. aidarkroomlist
  3569. poisonCounter
  3570. aishootingatmelist
  3571. aipunchdodgelist
  3572. LastDropPos
  3573. aimtesttimer60
  3574. DeadDropSplatsAdded
  3575. StdSplatsAdded
  3576. SplatsDroppedHere
  3577. TicksSinceSplat
  3578. WoundedSplatsAdded
  3579. BulletsTaken
  3580. patrolnextstep
  3581. propsoundcount
  3582. roomtosearch
  3583. specialdie
  3584. BITFIELD
  3585. liftaction
  3586. laddernormal
  3587. onladder
  3588. gunroty
  3589. pushspeed
  3590. blurnumtimesdied
  3591. ivebeenhit
  3592. yvisang
  3593. extraspeed
  3594. elapseextra
  3595. timeextra
  3596. myspecial
  3597. naturalanim
  3598. teamscandist
  3599. cloakfade
  3600. drugheadcount
  3601. drugheadsway
  3602. cloakpause
  3603. blurdrugamount
  3604. runfrompos
  3605. oldrooms
  3606. floorroom
  3607. voicebox
  3608. question
  3609. talktimer
  3610. convtalk
  3611. listening
  3612. squadron
  3613. orders
  3614. myaction
  3615. targetlastseenpos
  3616. cover
  3617. goposhitcount
  3618. bdstart
  3619. bdlist
  3620. goposforce
  3621. magicanim
  3622. magicspeed
  3623. magicframe
  3624. floortype
  3625. footstep
  3626. oldframe
  3627. floorcol
  3628. cmcount
  3629. cshield
  3630. target
  3631. fireslot
  3632. aimendsideback
  3633. aimendback
  3634. aimendrshoulder
  3635. aimendlshoulder
  3636. aimsideback
  3637. aimupback
  3638. aimuprshoulder
  3639. aimuplshoulder
  3640. shotbondsum
  3641. chrseedie
  3642. chrseeshot
  3643. proppreset1
  3644. chrpreset1
  3645. padpreset1
  3646. soundgap
  3647. random
  3648. soundtimer
  3649. alertness
  3650. morale
  3651. aishotlist
  3652. aireturnlist
  3653. aioffset
  3654. maxdamage
  3655. damage
  3656. nextcol
  3657. shadecol
  3658. lastheartarget60
  3659. hearingscale
  3660. timeshooter
  3661. lastshooter
  3662. lastvisibletarget60
  3663. lastseetarget60
  3664. visionrange
  3665. lastmoveok60
  3666. lastwalk60
  3667. fallspeed
  3668. ground
  3669. manground
  3670. sumground
  3671. chrheight
  3672. chrwidth
  3673. chrflags
  3674. hidden
  3675. flinchcnt
  3676. bodynum
  3677. grenadeprob
  3678. aimendcount
  3679. arghrating
  3680. fadealpha
  3681. numarghs
  3682. numclosearghs
  3683. invalidmove
  3684. actiontype
  3685. headnum
  3686. firecount
  3687. speedrating
  3688. accuracyrating
  3689. TimeSlotFirst
  3690. PossCheatCount
  3691. TimeSlot
  3692. PropUpdate60Error
  3693. PropUpdate240
  3694. m_fixedPropID
  3695. m_rocketID
  3696. m_DroppedPropID
  3697. m_MultiPropID
  3698. timetoregen
  3699. flags
  3700. LastUpdateFrame
  3701. SlotUpdate60Error
  3702. SlotUpdate240
  3703. ChrUpdateTime
  3704. UpdateTime
  3705. ForegroundChrPropCount
  3706. ForegroundPropCount
  3707. ChrPropCount
  3708. PropCount
  3709. PropLastFrameNum
  3710. PropFrameNum
  3711. ForceAllProps
  3712. ActivePropSlot
  3713. NextPropSlot
  3714. CurMaxPropSlots
  3715. maxprops
  3716. bCoopSplitScreen
  3717. m_EnemiesKilled
  3718. m_EnemiesToKill
  3719. m_numLocalPlayers
  3720. m_numPlayers
  3721. cutsceneskip60ths
  3722. RemakeWallhitVtxPal
  3723. FourMeg2Player
  3724. Player2JoyMap
  3725. joyDisableFramesToGo
  3726. autocutgroupskip
  3727. autocutfinished
  3728. autocutgroupleft
  3729. autocutgroupcur
  3730. autocutplaying
  3731. autocutnum
  3732. cutscenemode
  3733. dontplaynrg
  3734. lvlevelnum
  3735. onlinemulti
  3736. botshootperim
  3737. createdbuddies
  3738. perfectbuddynum
  3739. restartlevel
  3740. speedpillon
  3741. speedpillwant
  3742. speedpillchange
  3743. speedpilltime
  3744. numwaitfadevis
  3745. padrandomroutes
  3746. enableslopes
  3747. bondcollisions
  3748. bondvisible
  3749. lockscreen
  3750. lvmpbotlevel
  3751. onlinemplayerisrunning
  3752. normmplayerisrunning
  3753. mplayerisrunning
  3754. HitBoundsCount
  3755. roomnumber
  3756. kocount
  3757. civiliancount
  3758. tickmode
  3759. play_anti
  3760. play_coop
  3761. currentplayerorder
  3762. currentplayernum
  3763. playerorder
  3764. diffframe240freal
  3765. thisframe240
  3766. lastframe240
  3767. lvupdate240frealprev
  3768. lvupdate240freal
  3769. diffframe240f
  3770. diffframe240
  3771. lvupdate240_60Error
  3772. lvupdate240
  3773. RoomPortalRecursionLimit
  3774. mininc60
  3775. lostframetime240
  3776. lostframetime
  3777. thisframeticks
  3778. thisframetime
  3779. lastframetime
  3780. diffframe60freal
  3781. lvframenum
  3782. lvframe60
  3783. diffframe60f
  3784. diffframe60
  3785. -------- %s ----------\n
  3786. escalatorobj
  3787. Chopper
  3788. Hovercar
  3789. Truck
  3790. AmmoCrate
  3791. RoofGunObj
  3792. Monitor4Obj
  3793. MonitorObj
  3794. WeaponObj
  3795. defaultobj
  3796. smokebit
  3797. explosion
  3798. prop_type_chr
  3799. Prop:%d
  3800. FireArr[%d] beaminfo
  3801. firearr[i].allowsoundframe60
  3802. pPlayer->bondguns[0]
  3803. PLAYER:%d
  3804. pPlayer->bondheadanim
  3805. pPlayer->bondguns[0].beam
  3806. pPlayer->bondguns[0].anim
  3807. pPlayer->bondguns[1]
  3808. pPlayer->bondguns[1].beam
  3809. pPlayer->bondguns[1].anim
  3810. pPlayer->gunctrl
  3811. chrdatadesc
  3812. Player %d PROP
  3813. g_Vars.playersperm[1]
  3814. g_Vars.playersperm[0]
  3815. g_Vars.PropState.propznum
  3816. g_Vars.PropState
  3817. g_Vars.antiplayernum
  3818. g_Vars.antiradaron
  3819. g_Vars.antibodynum
  3820. g_Vars.antiheadnum
  3821. g_Vars.coopfriendlyfire
  3822. g_Vars.coopradaron
  3823. joyrelease[i]
  3824. Plr1 ControlData
  3825. Plr0 ControlData
  3826. JOYPAD player 1
  3827. JOYPAD player 0
  3828. rend_vidat
  3829. fadeDelay
  3830. fullFadeToCol
  3831. fullFadeFromCol
  3832. fullFadeAmt
  3833. fullFadeTime60
  3834. g_StartpadCount
  3835. cutsceneblendlastamt
  3836. tickcutsceneblendlast
  3837. tickcutsceneskipwait
  3838. tickcutsceneskip
  3839. tickcutsceneblur
  3840. tickcutscenecameraanim
  3841. tickcutscenelost240
  3842. tickcutsceneframe240
  3843. tickcutsceneframe
  3844. bondreachedend
  3845. bondcontrolenabled
  3846. bondcameraaim
  3847. bondcameratarget
  3848. bondcamerarotpad
  3849. bondcamerarotyoffset
  3850. bondcameraroty
  3851. bondcamerarotdist
  3852. bondcamerarot60
  3853. bondcamerarot
  3854. bondcamerapos
  3855. bondcamerapad
  3856. tickendfade
  3857. tickintrofade
  3858. startguntype
  3859. tickmodedone
  3860. bondobjload
  3861. bondchrload
  3862. bondvpdinit
  3863. viewdata
  3864. bossendedlevel
  3865. cutsceneplaying
  3866. menu99_solid
  3867. m99s.headlive
  3868. m99s.curback
  3869. m99s.newback
  3870. splitmode
  3871. mot_bboxextra
  3872. mot_loopallanims
  3873. mot_lodscale
  3874. mot_highestlod
  3875. g_PortalLine
  3876. g_PortalLineCallNum
  3877. bgt_hittileset
  3878. bgt_perimtestset
  3879. bgt_perimtest
  3880. bgt_perimreverse
  3881. bgt_perimhitv2
  3882. bgt_perimhitv1
  3883. bgt_perimhitedgeset
  3884. bgt_hitrange
  3885. bgt_hitrangeset
  3886. bgt_hitpt
  3887. bgt_hitptset
  3888. bgt_hitedgeset
  3889. bgt_hitshorten
  3890. bgt_hitshortenset
  3891. bgt_numrooms
  3892. numseenbond
  3893. numseenbond3
  3894. numseenbond2
  3895. numseenbond1
  3896. nextchrnum
  3897. selectanimadvance
  3898. selectanimfreeze
  3899. selectanimmode
  3900. fogopaquez
  3901. padhallseed[1]
  3902. padhallseed[0]
  3903. expseed
  3904. rseed
  3905. $XDROP PROP
  3906. $XEXPLODE ROCKET
  3907. $XFADE PROP
  3908. $XPROP PICKUP
  3909. uthis->m_PlayerID.IsValid()
  3910. u.\\_Xbox\\XNetwork\\XNet_MessagePickupAllow.cpp
  3911. utemp32 <= MAX_MULTI_PROP_IDS
  3912. u(int)temp32 == this->GetType()
  3913. ALLOW PROP PICKUP
  3914. uthis->m_DroppedPropID <= ( 1 << MAX_DROPPED_PROP_ID_BITS )
  3915. uthis->m_DroppedPropID >= 0
  3916. uthis->m_MultiPropID <= MAX_MULTI_PROP_IDS
  3917. uthis->m_MultiPropID >= 0
  3918. u.\\_Xbox\\XNetwork\\XNet_MessagePickupDeny.cpp
  3919. DENY PROP PICKUP
  3920. upPlayer && pPlayer->IsLocallyControlled()
  3921. u.\\_Xbox\\XNetwork\\XNet_MessagePickupRequest.cpp
  3922. uid >= 0 && id < ( 1 << MAX_DROPPED_PROP_ID_BITS )
  3923. uid >= 0 && id <= MAX_MULTI_PROP_IDS
  3924. REQUEST PROP PICKUP
  3925. Stored remote projectile for player %d\n
  3926. Fired Remote Projectile for player %d\n
  3927. T?HPosition door is jammed at
  3928. Door jammed by another player
  3929. Door currently claimed by user
  3930. Door State
  3931. Door Index
  3932. TeamVal
  3933. Player ID7
  3934. Player ID6
  3935. Player ID5
  3936. Player ID4
  3937. Player ID3
  3938. Player ID2
  3939. Player ID1
  3940. Player ID0
  3941. bGameOver
  3942. RandSeed
  3943. StartSyncTime
  3944. Waiting To Start
  3945. PublicMatchWeaponSet
  3946. PublicMatchStart
  3947. LobbyTimer
  3948. WeaponVote
  3949. EepromFlags
  3950. LevelIndex
  3951. CoopSettings
  3952. HTM Pads
  3953. PopACap Victim
  3954. KOTHSecsPerPoint
  3955. QuickBotDifficulty
  3956. QuickBotCount
  3957. QuickTeams
  3958. AutoTeamType
  3959. QuickTeamType
  3960. TeamName7
  3961. TeamName6
  3962. TeamName5
  3963. TeamName4
  3964. TeamName3
  3965. TeamName2
  3966. TeamName1
  3967. TeamName0
  3968. TuneMode
  3969. Singletune
  3970. Multitune
  3971. TuneToggleArray
  3972. WeaponSet
  3973. GunType5
  3974. GunType4
  3975. GunType3
  3976. GunType2
  3977. GunType1
  3978. GunType0
  3979. PlayerFlags
  3980. TeamScoreLimit
  3981. ScoreLimit
  3982. TimeLimit
  3983. RandomLevel
  3984. Scenario
  3985. Flags
  3986. LockType
  3987. Challenge Number
  3988. PlayStyle
  3989. GameType
  3990. Ready to play
  3991. Match session vars
  3992. Party session vars
  3993. Game State
  3994. Packet Rate
  3995. Bandwidth
  3996. YAxisInversion
  3997. ControllerSens
  3998. mpSettings
  3999. SentryGun bFiring
  4000. SentryGun AimDir
  4001. Scenario Score
  4002. Player Stats
  4003. bIsGuestProfile
  4004. bCombatBoost
  4005. bHasShield
  4006. bCloaked
  4007. GunType
  4008. bDoubleGuns
  4009. bFiring
  4010. Bot Team
  4011. Bot Diff
  4012. Bot Type
  4013. Bot Idx
  4014. Next spawn pad (BC)
  4015. Next spawn pad
  4016. Ready
  4017. Score
  4018. Flash signal
  4019. Timestamp
  4020. Full Height
  4021. Crouch
  4022. Verta
  4023. Theta
  4024. Velocity
  4025. Position
  4026. Packet Rate Cap
  4027. Prop State
  4028. Prop Index
  4029. bHoming
  4030. owner ID
  4031. Codesize
  4032. DL-Info
  4033. FrGraph
  4034. show stacks
  4035. testing man pos
  4036. gun watch pos
  4037. magic fog
  4038. explosion info
  4039. joy2 detail edit
  4040. Edit Wallhits
  4041. joy2 sky edit
  4042. set complete
  4043. all buddies
  4044. frame mode
  4045. weapon load
  4046. obj load
  4047. profile
  4048. room blocks
  4049. chr test
  4050. chr num
  4051. world pos
  4052. show patrols
  4053. bot wzone
  4054. aiEndLevel Off
  4055. eye spy
  4056. ai print
  4057. cameras
  4058. show stats
  4059. screen pos
  4060. screen size
  4061. res mode
  4062. Mem Load
  4063. Mem Info
  4064. VM Stats
  4065. Breadcrumbs
  4066. all challenges
  4067. Noise Balls
  4068. chr stats
  4069. konsole!
  4070. weather
  4071. objectives
  4072. draw skjump
  4073. Memory Pak
  4074. load ramrom
  4075. save ramrom
  4076. replay ramrom
  4077. record 3
  4078. record 2
  4079. record 1
  4080. record ramrom
  4081. rnd walk
  4082. grab jpeg
  4083. show mem bars
  4084. show mem use
  4085. cut debug
  4086. Portal Debug
  4087. black
  4088. tiles
  4089. period
  4090. x-ray specs
  4091. pr room loads
  4092. rect portals
  4093. port edit
  4094. print man pos
  4095. props
  4096. background
  4097. display speed
  4098. All Training
  4099. Debug Person
  4100. Footsteps
  4101. Shadow Stats
  4102. max ammo
  4103. all guns
  4104. collisions
  4105. invincible
  4106. view textures
  4107. music
  4108. gun pos
  4109. select anim
  4110. chr view
  4111. All Levels
  4112. GUN SOUNDZzz
  4113. Game Boy Camera
  4114. lights print
  4115. MP3 Player
  4116. watch window
  4117. cut scene
  4118. spirit view
  4119. EDIT SOUNDS
  4120. 3rd person
  4121. bond die
  4122. bond view
  4123. rotate view
  4124. move view
  4125. scene %d
  4126. New Res: %d by %d\n
  4127. %s%sbond world pos=%f
  4128. Levels:%d Diffs:%d total:%d\n
  4129. ALL LEVELS\n
  4130. map/set<T> too long
  4131. deque<T> too long
  4132. invalid vector<T> subscript
  4133. list<T> too long
  4134. MODETYPE_LOCAL
  4135. MODETYPE_LIVE
  4136. MODETYPE_SYSLINK
  4137. MODETYPE_NONE
  4138. DLT_ONLINE_STORAGE
  4139. DLT_DISBAND_MODE
  4140. DLT_STATS
  4141. DLT_PARTY_UP
  4142. DLT_AUTO_MATCHMAKING
  4143. DLT_ARBITRATION
  4144. DLT_AUTO_TRANSFER
  4145. DLT_CONNECTION_QUERY_SPAM
  4146. DLT_CONNECTION_QUERY
  4147. DLT_SYNC_TIME
  4148. DLT_MIGRATION
  4149. DLT_INTEREST_MANAGEMENT_SPAM
  4150. DLT_INTEREST_MANAGEMENT
  4151. DLT_MATCH
  4152. DLT_SEARCH
  4153. DLT_PARTY_QOS_SYSTEM
  4154. DLT_PARTY_JOIN_SYSTEM
  4155. DLT_STANDARD_DEBUG_OUT
  4156. DLT_INVITE
  4157. DLT_FRIENDS
  4158. DLT_VOICE
  4159. DLT_SYNC_MACHINE
  4160. DLT_TIMEOUT
  4161. DLT_REGEN_SECURE_CONNECTION
  4162. DLT_REROUTE
  4163. DLT_NET_OBJ_ID
  4164. DLT_JOIN
  4165. DLT_NET_VAR
  4166. DLT_MESSAGE
  4167. DLT_FIND_SPAM
  4168. DLT_FIND
  4169. DLT_RELATIONSHIP
  4170. DLT_FORWARD_NET_OBJ
  4171. DLT_NET_OBJ_SPAM
  4172. DLT_NET_OBJ_OWNERSHIP
  4173. DLT_NET_OBJ_INFO
  4174. DLT_NET_OBJ_CONSTRUCT
  4175. DLT_PLAYERS
  4176. DLT_CONNECTION_STATE
  4177. DLT_GAME_NET
  4178. DLT_GAME
  4179. DLT_ADDR
  4180. DLT_ALL_MSG
  4181. DLT_CRITICAL_ERROR
  4182. DLT_TODO
  4183. DLT_MACHINE_UIDS
  4184. DLT_MACHINE_LIST
  4185. DLT_MATCH_CREATE_DELETE
  4186. DLT_REMOTE_STATE
  4187. DLT_JOIN_LEAVE
  4188. DLT_GENERAL
  4189. DLT_UNSPECIFIED
  4190. \tTitle address exists = '
  4191. \tXOMatch = '
  4192. something
  4193. \tNum Recently received syslink searches =
  4194. \tBroad cast net id =
  4195. \tCheck value =
  4196. \tTODO - more info about generic machines???
  4197. \tNum generic machines =
  4198. \tIn debug mode = '
  4199. \tTime created =
  4200. \tConnection state set to
  4201. \tGame type is set to ModeType:
  4202. NetworkState (
  4203. CONNECTION_STATE_FULL_DELETING_SESSION_OBJECT
  4204. CONNECTION_STATE_FULL_REMOVING_REMOTES
  4205. CONNECTION_STATE_FULL_CONNECTED
  4206. CONNECTION_STATE_FULL_WAITING_FOR_GLOBAL_NET_OBJ
  4207. CONNECTION_STATE_FULL_CONNECTING_TO_OTHERS
  4208. CONNECTION_STATE_FULL_CONNECTING_TO_OWNER
  4209. CONNECTION_STATE_FULL_CREATING_SESSION_OBJECT
  4210. CONNECTION_STATE_FULL_NONE
  4211. JOIN_RESPONSE_TYPE_CANT_JOIN_AFTER_ARBITRATION
  4212. JOIN_RESPONSE_TYPE_DIFFERENT_USER_CREATED_CONTENT
  4213. JOIN_RESPONSE_TYPE_BAD_VERSION
  4214. JOIN_RESPONSE_TYPE_GAMEFLAGS_MISMATCH
  4215. JOIN_RESPONSE_TYPE_GAME_REJECTION
  4216. JOIN_RESPONSE_TYPE_TOO_POOR
  4217. JOIN_RESPONSE_TYPE_TOO_GOOD
  4218. JOIN_RESPONSE_TYPE_CHEATER_BANNED
  4219. JOIN_RESPONSE_TYPE_DONT_LIKE_YOU
  4220. JOIN_RESPONSE_TYPE_FULL
  4221. JOIN_RESPONSE_TYPE_GENERIC_NO
  4222. JOIN_RESPONSE_TYPE_SUCCESSFUL
  4223. $Xinvalid deque <T> subscript
  4224. $XNETOBJID{INVALID}
  4225. <font color=blue>NETOBJID</font>{INVALID}
  4226. NETOBJID{%i
  4227. <font color=blue>NETOBJID</font>{%i
  4228. NETOBJID{%i
  4229. <font color=blue>NETOBJID</font>{%i
  4230. Is Guest
  4231. Has Valid Gamercard
  4232. Private Slot
  4233. Has headset
  4234. User index
  4235. Gamer Tag
  4236.  
  4237. PLAYER: {'
  4238.  
  4239. <font color=blue>PLAYER</font>{<font color=green>
  4240. remote
  4241. human
  4242. OWNERSHIP_REQUEST_STATUS_PENDINGLOCALTRANSFER
  4243. OWNERSHIP_REQUEST_STATUS_FAILED
  4244. OWNERSHIP_REQUEST_STATUS_PENDING
  4245. OWNERSHIP_REQUEST_STATUS_PASSED
  4246. OWNERSHIP_REQUEST_STATUS_NONE
  4247. 0NETOBJ{%s{MUID=%d} %s}
  4248. <font color=blue>NETOBJ</font>{%s{MUID=%d} <font color=gray>%s</font>}
  4249. Remote
  4250. Local
  4251. invalid vector<bool> subscript
  4252. vector<bool> too long
  4253. $XCreate net obj msg destruct
  4254. handle var state sync
  4255. }
  4256. NetObj - creator {
  4257. \nDef id
  4258. sync num {
  4259. s}
  4260. CreateNetObjMsg_c - about {
  4261. Delete
  4262. Create
  4263. }
  4264. ds
  4265. \n var - NetObj {
  4266. bytes}
  4267. FWNetObjSpamMessage_c - size {
  4268. handle ownership transfer
  4269. Remote netobj construct
  4270.  
  4271. (unknown)
  4272. 8ERROR: LiveCreateMatch() FAILED
  4273. STATE_FINISHED_FAILED
  4274. STATE_FINISHED_SUCCESSFULLY
  4275. STATE_IN_PROGRESS
  4276. STATE_NOT_YET_BEGUN
  4277. TYPE_LIVE_SESSION_SEARCH
  4278. TYPE_LIVE_NORMAL_SEARCH
  4279. TYPE_SYSLINK_SEARCH
  4280. </td></tr></table>
  4281. </td></tr><tr><td>XOSearch</td><td>
  4282. </td></tr><tr><td>Num People In Party</td><td>
  4283. </td></tr><tr><td>Procedure Index</td><td>
  4284. </td></tr><tr><td>User Index</td><td>
  4285. <table bgcolor='CCCCCC' font='sans-serif' class='textblack' border=1 nowrap=true width = 100%><tr><td>SessionId</td><td>
  4286. (exists)
  4287. ERROR: LocalCreateMatch() FAILED
  4288. <font color=blue>CVAL</font>{
  4289. <font color=blue>CTX</font>{
  4290. Node: Freq =
  4291.  
  4292. Leaf: Value =
  4293. Cant transfer ownership of global netobj
  4294. CanSetVars set to false
  4295. Object not local
  4296. Object not found
  4297. Default refused at base level
  4298. Granted
  4299. Connection failure
  4300. leaving current session as we're joining a party session and game says this is ok
  4301. Timed out waiting for global net obj on join
  4302. timeout connecting to others
  4303. timeout connecting to owner
  4304. rejected from match in join reply message
  4305. arbitration: failed
  4306. We've been asked to delete the global netobj
  4307. The global netobj timed out before anyone claimed it
  4308. bad local state to start migration - probably not joined properly or already migrating
  4309. we want to migrate but we're not in a valid state to start it
  4310. failure to force start migration
  4311. migration failed during tick
  4312. owner leave and can't migrate as we weren't joined properly (or we've started to leave)
  4313. connectOk==false in XOMATCH_STATE_JOINED
  4314. connectOk==false in XOMATCH_STATE_CREATED
  4315. party system: bad vars
  4316. party system: connected in state 'PARTY_JOIN_SUB_STATE_LEAVE'
  4317. asked to create a machine with a MUID which is known but bad slotId
  4318. Asked to create machine with a slotId which we already know about but not MUID
  4319. Session create failed - probably given bad parameters
  4320. Unknown leave reason
  4321. LEAVE_REQUEST
  4322. LEAVE_REPLY_ACK
  4323. WAIT_FOR_GLOBAL_OBJ
  4324. MATCH_RESULT_LIVE
  4325. MATCH_RESULT_SYSLINK
  4326. JOIN_OTHERS
  4327. JOIN_NO_REPLY
  4328. GENERAL_MACHINE_IF_NOT_OWNER
  4329. GENERAL_MACHINE_IF_NOT_OWNER_TRY_REROUTE_AND_REGEN
  4330. GENERAL_MACHINE_IF_OWNER
  4331. GENERAL_MACHINE_IF_OWNER_OR_TIMEOUT_TO_OWNER_TRY_REGEN
  4332. NetDefBool_c - {
  4333. NetDefS8_c - {
  4334. NetDefU8_c - {
  4335. NetDefS32_c - {
  4336. NetDefU32_c - {
  4337. NetDefF32_c - {
  4338. PARTY_JOIN_SUB_STATE_LEAVE
  4339. PARTY_JOIN_SUB_STATE_NOT_OWNER_JOINING_OTHERS
  4340. PARTY_JOIN_SUB_STATE_NOT_OWNER_JOINING
  4341. PARTY_JOIN_SUB_STATE_NOT_OWNER_LEAVING_PREVIOUS_SESSION
  4342. PARTY_JOIN_SUB_STATE_OWNER_WAITING_FOR_ALL_TO_FINALISE
  4343. PARTY_JOIN_SUB_STATE_OWNER_JOINING_OTHERS
  4344. PARTY_JOIN_SUB_STATE_OWNER_CREATING_MATCH
  4345. PARTY_JOIN_SUB_STATE_NONE
  4346. PARTY_JOIN_STATE_JOIN_SYSTEM_UNUSABLE
  4347. PARTY_JOIN_STATE_IN_MATCH
  4348. PARTY_JOIN_STATE_IN_PROGRESS
  4349. PARTY_JOIN_STATE_NONE
  4350. RMS_LEAVING
  4351. RMS_JOINING
  4352. 0]PTerminatorMsg_c
  4353. STATE_FAILED
  4354. STATE_WAITING_FOR_ALL_SESSION_REGISTRATION
  4355. STATE_NOT_NEW_OWNER_REGISTERING_NEW_SESSION
  4356. STATE_NOT_NEW_OWNER_WAITING_FOR_NEW_OWNER_TO_CREATE_NEW_SESSION
  4357. STATE_NEW_OWNER_CREATING_NEW_SESSION
  4358. STATE_PRE_MIGRATE
  4359. STATE_BEGIN
  4360. STATE_NONE
  4361. CAutoRequestMsg_c - ReceiptId {
  4362. CAutoReceiptMsg_c - ReceiptId {
  4363. }
  4364. }
  4365. }
  4366. }
  4367. }
  4368. }
  4369. }
  4370. JoinMsg_c - join number {
  4371. SMM_ACTIVATE_MACHINE
  4372. SMM_CONNECTION_OK
  4373. SMM_REPLY_SINGLE_REMOTE_DOESNT_EXIST
  4374. SMM_REPLY_SINGLE_REMOTE
  4375. $X}
  4376. }
  4377. }
  4378. }
  4379. SyncMachinesMsg_c - msg type {
  4380. STATE_DONE
  4381. STATE_SESSION_OWNER_DONE_NEED_TO_SEND_RESULTS
  4382. STATE_SESSION_OWNER_DONE_WITH_SOME_BOOTING
  4383. STATE_SESSION_OWNER_DURING
  4384. STATE_SESSION_OWNER_WAITING_FOR_OTHERS
  4385. STATE_SESSION_OWNER_GIVING_OTHERS_TIME_TO_RESOLVE
  4386. STATE_SESSION_OWNER_WAITING_FOR_JOINERS_TO_RESOLVE
  4387. STATE_NON_SESSION_OWNER_SUBMITTED_RESULTS
  4388. STATE_NON_SESSION_OWNER_DURING
  4389. STATE_PRE
  4390. Arbitration::Msg_c
  4391. QOS_STATE_DONE
  4392. QOS_STATE_OTHERS_QOSSING
  4393. QOS_STATE_OWNER_QOSSING
  4394. QOS_STATE_NONE
  4395. $XParty QoS message
  4396. Machine - slot id {
  4397. $XSL Find>
  4398. SL Find<
  4399. Auto-Req
  4400. Auto-Rcpt
  4401. Join Req
  4402. Join Reply
  4403. Conn Err
  4404. Sync Mach
  4405. Sync Mach List
  4406. Leave Game
  4407. Conn Query
  4408. Net Vars
  4409. Net Obj
  4410. Net Spam
  4411. Owner Request
  4412. Owner Transfer
  4413. New Owner
  4414. Owner VarState sync
  4415. Forward Net Obj Msg
  4416. Voice
  4417. Voice Mute
  4418. Party QOS
  4419. Sync Time
  4420. Arbitration
  4421. Terminator
  4422. Split
  4423. $X}
  4424. }
  4425. SplitMessage_c - uniqueId {
  4426. ForwardNetObjMsg_c -
  4427. owner var state sync msg destruct
  4428. (no value for
  4429. (no value)
  4430. (value set with type
  4431. . Messages = {\n
  4432. and m_syncVarsMsgs.size() =
  4433. and m_newOwnerMachineUniqueId =
  4434. and m_syncNum =
  4435. and m_netObjKnown =
  4436. which is object
  4437. m_netObjID =
  4438. NetObjOwnerVarStateSync_c -
  4439. $X and m_updateVarsMsgs.size() =
  4440. m_forceTransfer =
  4441. m_isValid =
  4442. m_waitForCreateTime
  4443. m_machineUniqueId =
  4444. m_netObjSyncNum =
  4445. NetObjNewOwner_c -
  4446. MSGTYPE_OWNER_TELL_OF_LEAVE
  4447. MSGTYPE_REPLY_ACK
  4448. MSGTYPE_REQUEST_LEAVING
  4449. MSGTYPE_OWNER_LEAVING
  4450. } about UID {
  4451. }
  4452. LeaveGameMsg_c - type {
  4453. and m_netObjSyncNum =
  4454. m_netObjID =
  4455. NetObjOwnershipRequest_c -
  4456. and m_ownershipRefusedReason =
  4457. and m_selfTransfer =
  4458. and m_ownershipGranted =
  4459. NetObjOwnershipTransfer_c -
  4460. REMOTETALKER: {XUID=
  4461. <font color=blue>REMOTETALKER</font>{XUID=
  4462. LOCALTALKER: {UserIndex=
  4463. <font color=blue>LOCALTALKER</font>{UserIndex=
  4464. }
  4465. }
  4466. NetVarMsg_c - scope {
  4467. $Xversion mis-match
  4468. }
  4469. }
  4470. version match
  4471. SysLinkFindMsg_c -
  4472. Request all
  4473. Reply all
  4474. Request single
  4475. }
  4476. }
  4477. }
  4478. }
  4479. }
  4480. }
  4481. JoinReplyMsg_c - response {
  4482. SyncTimeMsg_c
  4483. PingMsg_c
  4484. ConnectionErrorMsg_c - lost connection
  4485. CONNECTION_QUERY_TYPE_RESPONSE
  4486. CONNECTION_QUERY_TYPE_REQUEST
  4487. ConnectionQueryMsg_c - reply {
  4488.  
  4489.  
  4490. VoiceMsg_c - slot=
  4491. that
  4492. Sending to
  4493. UNMUTING
  4494. MUTING
  4495. $X}
  4496. }
  4497. SysLinkFindResponseMsg_c -
  4498. ShaderDumpxe:\\
  4499. PixelShader
  4500. VertexShader
  4501. VGT_DEBUG
  4502. PA_SU_DEBUG
  4503. PA_SC_DEBUG
  4504. RBBM DEBUG
  4505. CP DEBUG
  4506. PTR_BUFF_STATUS 0xAc24
  4507. PIX_TB_STATUS 0x9c24
  4508. VTX_TB_STATUS 0x8C24
  4509. RB_DEBUG_0
  4510. TPC_CNTL_STATUS
  4511. TP3_CNTL_STATUS
  4512. TP2_CNTL_STATUS
  4513. TP1_CNTL_STATUS
  4514. TP0_CNTL_STATUS
  4515. TC_CNTL_STATUS
  4516. PA_SU_CNTL_STATUS
  4517. PA_SC_CNTL_STATUS
  4518. PA_CL_CNTL_STATUS
  4519. VC_CNTL_STATUS
  4520. VGT_CNTL_STATUS
  4521. CP_MEQ_STAT
  4522. CP_MEQ_AVAIL
  4523. CP_CSQ_IB2_STAT
  4524. CP_CSQ_IB1_STAT
  4525. CP_CSQ_RB_STAT
  4526. CP_CSQ_AVAIL
  4527. CP_DEBUG
  4528. CP_STAT
  4529. CP_IB2_BUFSZ
  4530. CP_IB2_BASE
  4531. CP_IB1_BUFSZ
  4532. CP_IB1_BASE
  4533. CP_RB_BASE
  4534. %s 0x%02x:
  4535. RB_SIDEBAND_DATA[0]
  4536. %25s: 0x%08x\n
  4537. CPU Synchronization
  4538. %25s: 0x%08x (
  4539. RBBM_STATUS
  4540. crashdump.pix2
  4541. command buffers with the D3DCREATECB_DEBUG_ALLOCATOR flag set and\n build using instrumented or debug versions of the D3D library.\n
  4542. \n A likely potential reason for the hang is a bad growable command\n allocator. To rule out that possibility
  4543. 0x%x 0x%x\n
  4544. Could the contents have become corrupted? The list of indirect\n buffer physical addresses and dword counts are as follows:\n
  4545. It was a growable command buffer with its D3DALLOCATECALLBACK routine\n at address 0x%x and a callback context of 0x%x.\n
  4546. \n o The GPU appears to have hung while executing the command buffer\n represented by the D3DCommandBuffer structure at address 0x%x.\n
  4547. \nThe GPU state doesn't match any recognized hangs. Please send a repro\nscenario to gameds@microsoft.com so that we can supply a workaround.\n
  4548. \nIf your hang didn't occur for the above reason
  4549. 1) allocate memory for the base level
  4550. If you are setting a texture's BaseAddress to 0 because you have not yet\n loaded the base level of the texture
  4551. \nNOTE: The hang may have occurred because multiple texture constants had\n unique MipAddress fields
  4552. a stack trace may point to the culprit.\n
  4553. non-debug build is being used and a resource is being locked while\n in a tiling
  4554. \nNOTE: The GPU appears to be running fine so the hang most likely occurred\n because of a software problem. Some possible causes are that a\n
  4555. If you hit this hang more than once we recommend using\n D3DCREATE_CLIPPER_MODE_1 to implement a safe workaround which\n comes at a slight clipper performance cost.\n
  4556. \nNOTE: The hang may have occurred because of a known hardware bug\n in the clipper. The bug is timing dependent and very rare.\n
  4557. on a draw call doesn't properly match the primitive type (e.g.
  4558. \nNOTE: The hang may have occurred because a partial primitive was\n rendered. A partial primitive occurs when the vertex count\n
  4559. It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved hasn't been signaled via the\nSignalAsyncResources API.\n\n
  4560. It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved (0x%016I64x) hasn't been signaled via the\nSignalAsyncResources API.\n\n
  4561. It appears that a callback routine invoked by InsertCallback never\nreturned. The callback routine is at address 0x%x and was passed\na context value of 0x%x.\n\n
  4562. CPU fence 0x%x
  4563. Device 0x%x
  4564. D3D version %i.%i %s
  4565. retail
  4566. ERR[D3D]: The GPU is hung!\n\n
  4567. Breaking into the debugger. The GPU is hung and can't be recovered\nwithout doing a cold boot.\n
  4568. \nERR[D3D]: Try reproducing the hang with the debug or instrumented\n versions of D3D (D3D9D.LIB or D3D9I.LIB) to capture a\n crash-dump PIX file that can be sent to Xbox developer\n support.\n\n
  4569. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n
  4570. e:\\xbperfview.cap
  4571. {EndCapture}
  4572. {BeginCapture}
  4573. {EndCaptureFileCreation}
  4574. {BeginCaptureFileCreation}
  4575. {LimitCaptureSize}
  4576. {Version}
  4577. {Disconnect}
  4578. {Connect}
  4579. PIX!{CaptureEnded}
  4580. %s 0x%08X
  4581. PIX!{CaptureFileCreationEnded}
  4582. ps_2_alpha2
  4583. _XBOX_GPU_FINAL
  4584. Compiler
  4585. Comparison between old back end and new back end failed. Using old back end output. Please send a repro case to gameds@microsoft.com\n
  4586. File ShaderDumpxe:\\CompareBackEnds found. Comparing output of old and new back ends.\n
  4587. ShaderDumpxe:\\CompareBackEnds
  4588. failed to open source file: '%s'
  4589. error: %s
  4590. unexpected #elif following #else
  4591. unexpected #elif
  4592. unexpected #else following #else
  4593. unexpected #else
  4594. column_major
  4595. row_major
  4596. error
  4597. disable
  4598. internal error: production failed
  4599. invalid or unsupported integer constant expression
  4600. defined
  4601. define
  4602. endif
  4603. include
  4604. pragma
  4605. undef
  4606. unexpected #endif
  4607. %s' : macro redefinition
  4608. functional defines in preprocessor expressions not yet implemented
  4609. __LINE__
  4610. invalid preprocessor command '%s'
  4611. syntax error
  4612. duplicate macro parameter '%s'
  4613. %s' : unknown pragma ignored
  4614. ruledisable
  4615. warning
  4616. pack_matrix
  4617. _XBOX_VER
  4618. D3DX_VERSION
  4619. DIRECT3D_VERSION
  4620. HLSL_VERSION
  4621. D3D10_COMPILER
  4622. DIRECT3D
  4623. too many nested #includes
  4624. include interface required to support #include from resource or memory
  4625. internal error: out of memory
  4626. Stack
  4627. division by zero in preprocessor expression
  4628. internal error: stack underflow
  4629. yacc stack overflow
  4630. unexpected end of file
  4631. unexpected tokens following preprocessor directive
  4632. __FILE__
  4633. too many parameters for macro '%s'
  4634. not enough actual parameters for macro '%s'
  4635. unexpected end of file in macro expansion
  4636. Error creating error string
  4637. error X%u:
  4638. Unable to create warning string
  4639. syntax error : unexpected %s
  4640. token
  4641. end of file
  4642. end of line
  4643. string constant
  4644. float '%gl'
  4645. float '%gf'
  4646. float '%gh'
  4647. float '%g'
  4648. integer '%uul'
  4649. integer '%dl'
  4650. integer '%u'
  4651. token '%s'
  4652. version token
  4653. single-line comment contains line-continuation character. Next line will be included in comment.
  4654. hex value truncated to 32bits
  4655. octal value truncated to 32bits
  4656. decimal value truncated to 32bits
  4657. character continues past end of file
  4658. comment continues past end of file
  4659. string continues past end of line
  4660. string continues past end of file
  4661. vFace
  4662. oDepth
  4663. break_c
  4664. phase
  4665. texdepth
  4666. texm3x2depth
  4667. texcoord
  4668. break
  4669. endrep
  4670. sincos
  4671. label
  4672. endloop
  4673. SPECULAR
  4674. DIFFUSE
  4675. VFACE
  4676. SAMPLE
  4677. DEPTH
  4678. COLOR
  4679. POSITIONT
  4680. TESSFACTOR
  4681. BINORMAL
  4682. TANGENT
  4683. TEXCOORD
  4684. PSIZE
  4685. BLENDINDICES
  4686. BLENDWEIGHT
  4687. POSITION
  4688. UNKNOWN
  4689. invalid mask '%s'
  4690. invalid swizzle '%s'
  4691. Microcode Compiler %s
  4692. constant register address out of bounds on constant '%s'
  4693. constant register '%s' must be defined as a variable '%s'
  4694. %s' is not a valid register name. Registers must start with v_
  4695. addressing operations are not allowed on output registers '%s'
  4696. Invalid output register '%s' specified
  4697. addressing operations not allowed on temporary registers '%s'
  4698. addressing operations are not allowed on input registers '%s'
  4699. Invalid input register '%s' specified
  4700. Invalid pixel shader input register '%s' specified
  4701. invalid register
  4702. temporary and constant registers are not allowed in assembly fragments
  4703. invalid register '%s'
  4704. invalid register '%s[...]'
  4705. invalid register '%s[%u]'
  4706. temporary
  4707. internal error: instruction size mismatch
  4708. only a0.x is allowed as a relative address register in vs_1_1
  4709. source modifiers incompatible with SUB instruction
  4710. relative addressing of predicates is not supported in this shader version
  4711. source modifiers are not allowed on predicates
  4712. predicates are not supported in this shader version
  4713. relative addressing of destination parameters is not supported in this shader version
  4714. source modifiers are not allowed on destination parameters
  4715. only one address register reference is allowed in a relative address expression
  4716. call
  4717. Matrices cannot be specified in temp registers with the fragment linker
  4718. fragment info exceeds maximum comment size
  4719. Microsoft (R) Xbox 360 Shader Assembler 2.0.9328.0
  4720. debug info exceeds maximum comment size; no debug info emitted
  4721. only one address register reference allowed in a relative address expression
  4722. scalar registers cannot be swizzled
  4723. complement is not supported in this shader version
  4724. complement cannot be used with other modifiers
  4725. invalid complement expression
  4726. negate and divide modifiers cannot be combined
  4727. not cannot be used with other modifiers
  4728. scalar registers cannot be masked
  4729. instruction predication is not supported in this shader version
  4730. instruction coissue is not supported in this shader version
  4731. invalid instruction modifiers '%s'
  4732. %s' is not a valid instruction in this shader version
  4733. centroid
  4734. position
  4735. blendweight
  4736. blendindices
  4737. normal
  4738. psize
  4739. tangent
  4740. tessfactor
  4741. binormal
  4742. positiont
  4743. color
  4744. positiont is not a valid semantic for Alpha
  4745. depth
  4746. sample
  4747. volume
  4748. entrypoint
  4749. Internal error while assembling microcode
  4750. a floating-point constant was defined more than once.
  4751. an integer constant was defined more than once.
  4752. a boolean constant was defined more than once.
  4753. a floating-point constant was defined out of the range c0..c31.
  4754. a boolean constant was defined out of the range b0..b15.
  4755. a floating-point constant was defined out of the range c0..c255.
  4756. an integer constant was defined out of the range i0..i15.
  4757. a boolean constant was defined out of the range b0..b127.
  4758. Alpha GPU shader requires too many total instructions.
  4759. Alpha GPU shader requires too many CF instructions.
  4760. Alpha GPU shader requires too many ALU instructions.
  4761. Alpha GPU shader requires too many Texture instructions.
  4762. Alpha GPU shader requires too many RS instructions.
  4763. Alpha GPU shader requires too many constants.
  4764. Alpha GPU shader requires too many registers.
  4765. microcode assembler required too many levels of texture indirection to assemble this shader.
  4766. shader optimizer internal error.
  4767. microcode assembler does not support this shader language target
  4768. empty shader program. No microcode instructions generated.
  4769. too many microcode instructions
  4770. only vs_1_1
  4771. unrecognized shader version
  4772. ps_1_0 is no longer supported; using ps_1_1
  4773. vs_1_0 is no longer supported; using vs_1_1
  4774. shader version expected
  4775. You can only specify the microcode target \"%s\" when assembling for the Final GPU.
  4776. internal error: result register invalid
  4777. internal error: argument missing context (A%u)
  4778. internal error: unknown node
  4779. asymetric returns from if statements not yet implemented
  4780. loop does not appear to terminate in a timely manner (%d iterations)
  4781. intrinsic function '%s' is not yet implemented
  4782. tex1D will considered dependent since texcoord was not declared as at least float2
  4783. &sampler array index must be a literal expression
  4784. array reference cannot be used as an l-value; not natively addressable
  4785. array index out of bounds
  4786. internal error: unrecognized statement
  4787. %s': output parameter '%s' never assigned a value
  4788. %s': output parameter '%s' missing semantics
  4789. %s': function return value missing semantics
  4790. %s': function must return a value
  4791. %s': input parameter '%s' missing semantics
  4792. %s': recursive functions not yet implemented
  4793. internal error: unrecognized expression
  4794. function '%s' missing implementation
  4795. internal error: l-value expected
  4796. internal error: unrecognized value
  4797. Microcode comparison failed. Please send your HLSL code to gameds@microsoft.com.
  4798. Internal error 0x%08X while generating code. Please send this shader to gameds@microsoft.com.
  4799. Warning: using deprecated
  4800. /Xsampreg was specified
  4801. /XOd was specified
  4802. /XZi was specified
  4803. Xbox 360 extensions detected
  4804. /Xmaxtempreg was specified
  4805. /Xbe:1- was specified
  4806. %s': entrypoint not found
  4807. overloaded function not found
  4808. unrecognized compiler target '%s'
  4809. 8D3DX: (WARN) D3DX relies upon this behavior.\r\n
  4810. D3DX: (WARN) least zero bytes. Deletion of a null pointer should quietly do nothing.\r\n
  4811. D3DX: (WARN) An allocation of zero bytes should return a unique non-null pointer to at\r\n
  4812. D3DX: (WARN) Overloaded ::new and ::delete operators do not conform to C++ standards:\r\n
  4813. Finteger constant register '%s' must be defined as a variable of type int3 or int4 only
  4814. boolean constant register '%s' must be defined as a variable of type bool only
  4815. Sampler variable '%s' does not specify the sampler type. Explicit sampler types required for asm fragments.
  4816. Constant variable '%s' bound to register greater than 8191 (%d requested)
  4817. 8OffsetZ
  4818. OffsetY
  4819. LODBias
  4820. UseRegisterGradients
  4821. UseRegisterLOD
  4822. UseComputedLOD
  4823. VolMinFilter
  4824. VolMagFilter
  4825. AnisoFilter
  4826. MipFilter
  4827. MinFilter
  4828. MagFilter
  4829. FetchValidOnly
  4830. UnnormalizedTextureCoords
  4831. disabled
  4832. basemap
  4833. linear
  4834. point
  4835. UseTextureCache
  4836. Offset
  4837. Stride
  4838. ExpAdjust
  4839. DataFormat
  4840. RoundIndex
  4841. NumFormat
  4842. Signed
  4843. PrefetchCount
  4844. integer
  4845. fraction
  4846. FMT_32_32_32_FLOAT
  4847. FMT_32_32_32_32_FLOAT
  4848. FMT_32_32_FLOAT
  4849. FMT_32_FLOAT
  4850. FMT_32_32_32_32
  4851. FMT_32_32
  4852. FMT_16_16_16_16_FLOAT
  4853. FMT_16_16_FLOAT
  4854. FMT_16_16_16_16
  4855. FMT_16_16
  4856. FMT_2_10_10_10
  4857. vertexfragment
  4858. pixelfragement
  4859. vertexshader
  4860. pixelshader
  4861. samplercube
  4862. sampler3d
  4863. sampler2d
  4864. sampler1d
  4865. texturecube
  4866. texture3d
  4867. texture2d
  4868. texture1d
  4869. texture
  4870. string
  4871. float
  4872. struct
  4873. object
  4874. matrix_columns
  4875. matrix_rows
  4876. vector
  4877. scalar
  4878. sampler
  4879. AutoResource
  4880. AutoSerialize
  4881. CustomInterpolatorOrder
  4882. PsResource
  4883. TxCacheSelect
  4884. VsResource
  4885. PsParamGenReg
  4886. PsGenScreenXY
  4887. VsGenIndex
  4888. VsExportMode
  4889. PsGenIndex
  4890. PsMaxReg
  4891. VsMaxReg
  4892. multipass
  4893. edgeKill
  4894. spriteKill
  4895. sprite
  4896. positionOnly
  4897. config
  4898. vfetche
  4899. alloc
  4900. ccall
  4901. cexece
  4902. exece
  4903. setGradientV
  4904. setGradientH
  4905. setTexLOD
  4906. getWeightsCube
  4907. getWeights3D
  4908. getWeights2D
  4909. getWeights1D
  4910. getGradients
  4911. getCompTexLODCube
  4912. getCompTexLOD3D
  4913. getCompTexLOD2D
  4914. getCompTexLOD1D
  4915. tfetchCube
  4916. vfetch
  4917. vfetch_mini
  4918. vfetch_full
  4919. retain_prev
  4920. kills_one
  4921. kills_ne
  4922. kills_ge
  4923. kills_gt
  4924. kills_eq
  4925. setp_rstr
  4926. setp_clr
  4927. setp_pop
  4928. setp_inv
  4929. setp_ge
  4930. setp_ne
  4931. subs_prev
  4932. floors
  4933. truncs
  4934. muls_prev2
  4935. muls_prev
  4936. adds_prev
  4937. kill_ne
  4938. kill_ge
  4939. setp_ge_push
  4940. setp_gt_push
  4941. setp_ne_push
  4942. setp_eq_push
  4943. floor
  4944. trunc
  4945. uLMNOPQRSTUVWXYZ[\\]^
  4946. u;;999999999999999999999
  4947. u33---------------------
  4948. u$$*********************
  4949. UseTextureCache == true and PrefetchCount != 0 are mutually exclusive options.
  4950. The %s instruction requires a DataFormat attribute.
  4951. Expected a semantic as the third argument of a vfetch statement.
  4952. \"%s\" is not a valid semantic
  4953. Option \"%s\" is not allowed for a vfetch_mini instruction.
  4954. Option \"%s\" is not allowed for a vfetch instruction.
  4955. Option \"%s\" defined more than once.
  4956. Expected an id value for option \"%s\".
  4957. Unknown value \"%s\" for option \"%s\".
  4958. Expected boolean value option \"%s\".
  4959. Expected a number from %d .. %d for option \"%s\".
  4960. Unknown option \"%s\".
  4961. Expected a value for option \"%s\".
  4962. Value %u for option \"%s\" is out of the range 0..%u.
  4963. Unknown value for option \"%s\".
  4964. Value %g for option \"%s\" is out of the range %g to %g
  4965. Value %g for option \"%s\" cannot be represented accurately. Closest representable values are %g and %g
  4966. You can't use option \"%s\" with this opcode.
  4967. Expected boolean value for option \"%s\".
  4968. nointerpolation
  4969. positiont is not a valid semantic for Final GPU microcode.
  4970. Pixel shaders can't declare position0 as an input interpolator.
  4971. index
  4972. barycentric
  4973. quadid
  4974. defconst: %s
  4975. All default values for a root variable must be either defined or not.
  4976. Only the ending elements of a root value may be invalid.
  4977. If a default value is specified for an array element
  4978. An array element that uses cX must not specify a default value.
  4979. Array children must have matching attributes.
  4980. Array children must have matching names.
  4981. Array registers must be specificed in-order.
  4982. Once an array element uses cX
  4983. Could not find element 0 of an array.
  4984. Array elements can only be specified once.
  4985. Bad variable name.
  4986. Multi-dimensional arrays are not supported.
  4987. Register type not found.
  4988. Constant is both a struct member and an array element.
  4989. Default value does not have the right number of elements.
  4990. Invalid default value type.
  4991. Default value is not in the correct form.
  4992. Samplers may not have default values.
  4993. Unrecognized register type.
  4994. Register type is not in the correct form.
  4995. Rows and columns must be unsigned integers.
  4996. Rows and columns must be in [Row
  4997. \"Class\" not recognized.
  4998. \"Class\" not found.
  4999. Not enough argument found.
  5000. \"Type\" not recognized.
  5001. \"Type\" not found.
  5002. \"Name\" not found.
  5003. EOF found while parsing.
  5004. defconst
  5005. Failed to initialize constant table.
  5006. Error gathering default values - too many types.
  5007. Error gathering default values
  5008. Multiple constant tables are not allowed.
  5009. An 'r' register can only use register aL with relative addressing.
  5010. Only a vector instruction and a scalar instruction can be coissued.
  5011. Can't coissue instructions where one instruction writes to an output register and the other one writes to a temporary register.
  5012. Can't coissue instructions that write to different output registers.
  5013. Can't coissue instructions with incompatible predicates.
  5014. %s: use of relative addressing ('aL') differs.
  5015. A three-input vector instruction cannot be co-issued with an addsc
  5016. Vector instruction third source argument swizzle is not compatible with scalar instruction swizzle.
  5017. %s: use of _abs and/or '-' differs.
  5018. %s: register number differs.
  5019. %s: register type differs.
  5020. Vector instruction third source argument is not compatible with scalar instruction source argument
  5021. Vector instruction third source argument is not compatible with scalar instruction second source argument
  5022. Can't coissue two mova/maxa instructions.
  5023. Can't coissue a predicate or kill instruction with another predicate or kill instruction.
  5024. Alloc instruction needs a type argument. Expected %s
  5025. position
  5026. colors or export
  5027. interpolators
  5028. colors
  5029. export
  5030. export value must be either 1 or 2.
  5031. DoNotSerialize
  5032. DoNotSerialize attribute defined more than once.
  5033. DoNotSerialize attribute expects a boolean value
  5034. Unknown option %s\n
  5035. Expected a buffer type (e.g. \"export\") as the first argument. Got %s instead.
  5036. pixel
  5037. vertex
  5038. Buffer type \"%s\" is not legal for a %s shader.
  5039. Buffer type \"%s\" does not use a size value.
  5040. More than one buffer type specified.\n
  5041. Unexpected option \"%s\". Expected \"%s\".
  5042. config %s statements must appear before other ALU
  5043. Unexpected register type for ALU instruction source argument %d. Only 'c' or 'r' registers allowed.
  5044. Incompatible scalar and vector mask values for channel %c.
  5045. Both scalar and vector operations are trying to write to channel %c.
  5046. Can't use both 0 and _ in the same export mask.
  5047. Coissued instructions must write to the same export register.
  5048. Only aL is allowed as a relative address register for a destination register.
  5049. You cannot use relative addressing with an export destination register.
  5050. Bad Mask for channel '%c'
  5051. Destination mask of 0 only allowed when writing to an export register.
  5052. Destination mask of 1 only allowed when writing to an export register.
  5053. Illegal mask for an ALU instruction.
  5054. Can't write to a 'c' register.
  5055. Scalar and vector output register types are incompatible.
  5056. Unknown output register type.
  5057. An _abs modifier is not allowed on a fetch instruction %s register.
  5058. A '-' modifier is not allowed on a fetch instruction %s register.
  5059. getGradients source swizzle must specify at most two channels.
  5060. setTexLOD source swizzle must be a single channel such as \".x\".
  5061. This instruction's source swizzle must specify at most 3 channels.
  5062. source
  5063. Only register aL is allowed for fetch instruction source register relative addressing.
  5064. For a fetch instruction the source must be a temporary register.
  5065. Only register aL is allowed for fetch instruction destination register relative addressing.
  5066. Fetch instructions can only fetch to temporary registers.
  5067. destination
  5068. Missing a declaration for interpolator %c%d.
  5069. Unless config CustomInterpolatorOrder=true interpolators must be declared contiguously starting from %c0.
  5070. serialize
  5071. Config %s is not valid in a %s shader
  5072. Config %s has already been set.
  5073. config statements must come before non-config statements.
  5074. Config %s expected a symbolic value.
  5075. Config %s unknown value \"%s\".
  5076. Config %s expected an boolean value.
  5077. Config %s expected an integer value between 0 and %d.
  5078. Config unknown option name \"%s\".
  5079. Config statements cannot be serialized.
  5080. Expected dest to be a \"c\" register.
  5081. Multiple definitions of the same constant: c%d
  5082. Floating point number expected.\n
  5083. def statements cannot be serialized.
  5084. Expected dest to be an \"i\" register.
  5085. Multiple definitions of the same constant: i%d
  5086. The fourth component of an 'i' constant must be zero.
  5087. The third component of an 'i' constant must be in the range -128..127.
  5088. The second component of an 'i' constant must be in the range 0..255.
  5089. The first component of an 'i' constant must be in the range 0..255.
  5090. defi statements cannot be serialized.
  5091. Expected dest to be a \"b\" register.
  5092. Multiple definitions of the same constant: b%d
  5093. defb statements cannot be serialized.
  5094. This declaration conflicts with existing declarations for %d.%s
  5095. %s shader declarations must use an \"%c\" register.
  5096. Usage \"barycentric\" is only allowed for a vertex shader index (\"r\") declaration).
  5097. Usage \"index\" is only allowed for a vertex shader index (\"r\") declaration.
  5098. register must be between %c0 and %c15
  5099. This combination of usage and index has already been declared.\n
  5100. This index declaration conflicts with existing declarations for r%d.%s
  5101. vertex shader index declarations can only apply to registers r0..r1\n
  5102. Semantic %s%d has already been declared
  5103. Mask 0 not allowed.
  5104. Mask 1 not allowed.
  5105. Illegal semantic for vertex shader \"r\" register. Only \"index\" and \"barycentric\" semantics are allowed.
  5106. Mask _ not allowed.
  5107. dcl statements cannot be serialized.
  5108. When three constants are used in one instruction
  5109. Incompatible source constant register relative addressing: c[aL] and c[a0] can't be used in the same instruction.
  5110. Inconsistent use of _abs modifiers on constant registers. Either no constant register uses _abs or all constant registers must use _abs
  5111. The second source to an addsc
  5112. Both source arguments to an addsc
  5113. The two sources to an addsc
  5114. The first source to an addsc
  5115. Scalar operations with two inputs must use a swizzle where the y
  5116. Scalar operations with one input must use a swizzle where the x
  5117. vfetch with semantic is not valid in a pixel shader.
  5118. Third argument must be a vertex fetch (vf) constant.
  5119. Second source argument must be a texture fetch (tf) constant.
  5120. Expected argument %d to be a label.
  5121. Label l%d was used but never defined.
  5122. Label l%d is defined at the end of the shader. That's not legal.
  5123. Out of memory
  5124. Duplicate label l%d
  5125. Label instruction requires a label register.
  5126. Expected argument 1 to be a \"b\" register.
  5127. Expected boolean value for option \"ForwardOnly\".
  5128. ForwardOnly
  5129. Expected boolean value for option \"Repeat\".
  5130. Repeat
  5131. Expected argument 1 to be an \"i\" register.
  5132. Expected argument to be a \"b\" register.
  5133. You cannot predicate this instruction.
  5134. Control flow statements cannot be serialized.
  5135. You must specify PsParamGenReg if you set PsGenScreenXY to true.
  5136. You must specify PsParamGenReg if you set PsGenIndex to true.
  5137. You must config AutoResource=false in order to config TxCacheSelect
  5138. You must config AutoResource=false in order to config PsResource
  5139. You must config AutoResource=false in order to config VsResource
  5140. Validation succeeded. Validator warnings follow:
  5141. Validation failed. Validator output follows:
  5142. Pixel shader interpolators must be allocated contiguously from r0 upwards.
  5143. Expected a zpass statement because of an earlier config AutoZ=true statement.
  5144. The zpass statement is not allowed in an inline microcode shader.
  5145. Only one zpass statement is allowed in a shader.
  5146. A zpass statement is only valid after a config AutoZ=true statement.
  5147. ZPass statements cannot be serialized.
  5148. Config statements are not allowed in inline microcode.
  5149. dcl statements are not allowed in inline microcode.
  5150. def statements are not allowed in inline microcode.
  5151. Zpass statements are not allowed in inline microcode.
  5152. Option
  5153. Options
  5154. defconst statements are not allowed in inline assembly.
  5155. Shaders must contain at least one exece or cexece instruction.
  5156. Unknown shader microcode version.
  5157. VFace
  5158. Psize
  5159. Tessfactor
  5160. Specular
  5161. Diffuse
  5162. Sample
  5163. Depth
  5164. Color
  5165. PositionT
  5166. Binormal
  5167. Tangent
  5168. Texcoord
  5169. PSize
  5170. BlendIndices
  5171. BlendWeight
  5172. cannot map expression to pixel shader instruction set
  5173. cannot map expression to vertex shader instruction set
  5174. internal error: unexpected Alias on texture declaration
  5175. internal error: overlapping output writes
  5176. p->xBranchMask
  5177. p->xBranchMaskStack
  5178. p->xBranchMaskStackIndex
  5179. p->xLoopCounterStack
  5180. p->xLoopCounterStackIndex
  5181. p->xLoopRepeat
  5182. p->xLoopRepeatStack
  5183. p->xLoopRepeatStackIndex
  5184. %s = %s(%s
  5185. (p->%s & (1 << %d))
  5186. %s[%s] = %s;\r\n
  5187. %s = %s[%s];\r\n\r\n
  5188. p->xBreakMask
  5189. p->xBranchMask =
  5190. %s.v[%d] = %g;\r\n
  5191. __vpermwi(%s
  5192. __vspltw(%s
  5193. __vspltw(%s
  5194. __vspltw(%s
  5195. __vspltw(%s
  5196. __vand(%s
  5197. __vandc(%s
  5198. __vor(%s
  5199. __vxor(%s
  5200. __vspltisw(0)
  5201. __vspltisw(-1)
  5202. __vsel(%s
  5203. __vrfin(%s)
  5204. __vcfux(%s
  5205. __vctuxs(%s
  5206. __vcfsx(%s
  5207. __vctsxs(%s
  5208. __vpkswss(%s
  5209. __vspltb(%s
  5210. __lvx(%s
  5211. __stvx(%s
  5212. %s = __vperm(p->xUR0
  5213. p->xUR1 = __lvx(%s
  5214. p->xUR2 = __lvsl((CONST VOID*)%s
  5215. p->xUR0 = __lvx(%s
  5216. __stvewx(p->xUR0
  5217. __stvewx(p->xUR0
  5218. __stvewx(p->xUR0
  5219. __stvewx(p->xUR0
  5220. p->xUR0 = __vperm(%s
  5221. p->xUR0 = __lvsr((CONST VOID*)%s
  5222. __stvewx(%s
  5223. __stvewx(%s
  5224. __vsldoi(%s
  5225. __vminfp(%s
  5226. __vmaxfp(%s
  5227. __vlogefp(%s)
  5228. __vexptefp(%s)
  5229. __vsubfp(%s
  5230. __vmulfp(%s
  5231. __vmaddfp(%s
  5232. %s = __vnor(%s
  5233. __vcmpgefp
  5234. __vcmpgtfp
  5235. __vcmpeqfp
  5236. (%s
  5237. __vcmpequwR(%s
  5238. (((p->xCondition) & 0x80) != 0x80)
  5239. %s = __vsel(%s
  5240. %s = __vcmpeqfp(%s
  5241. %s = __vmaddfp(%s
  5242. %s = __vnmsubfp(%s
  5243. %s = __vrefp(%s);\r\n
  5244. %s = __vsubfp(%s
  5245. %s = __vrfim(%s);\r\n
  5246. %s = __vmulfp(%s
  5247. %s = __vrsqrtefp(%s);\r\n
  5248. p->xUR1 = __vspltisw(1);\r\n
  5249. p->xUR1 = __vspltisw(0);\r\n
  5250. %s = __vmsum3fp(%s
  5251. %s = XMVectorSet(%g
  5252. XMVectorSwizzle(%s
  5253. XMVectorSplatX(%s)
  5254. XMVectorSplatY(%s)
  5255. XMVectorSplatZ(%s)
  5256. XMVectorSplatW(%s)
  5257. XMVectorAndInt(%s
  5258. XMVectorAndCInt(%s
  5259. XMVectorOrInt(%s
  5260. XMVectorXorInt(%s
  5261. XMVectorZero()
  5262. XMVectorTrueInt()
  5263. XMVectorSelect(%s
  5264. XMVectorRound(%s)
  5265. XMConvertVectorUIntToFloat(%s
  5266. XMConvertVectorFloatToUInt(%s
  5267. XMConvertVectorIntToFloat(%s
  5268. XMConvertVectorFloatToInt(%s
  5269. XMStoreFloat4A16((XMFLOAT4A16*)%s
  5270. %s = XMLoadFloat4((XMFLOAT4*)%s);\r\n
  5271. XMStoreFloat4((XMFLOAT4*)%s
  5272. XMVectorRotateRight(%s
  5273. XMVectorMinimize(%s
  5274. XMVectorMaximize(%s
  5275. XMVectorLogEst(%s)
  5276. XMVectorExpEst(%s)
  5277. XMVectorSubtract(%s
  5278. XMVectorMultiply(%s
  5279. XMVectorMultilyAdd(%s
  5280. XMVectorGreaterOrEqual
  5281. XMVectorLess
  5282. XMVectorNotEqual
  5283. XMVectorEqual
  5284. p->xCondition = XMVector4EqualIntR(%s
  5285. XMComparisonAnyFalse(p->xCondition)
  5286. %s = XMVectorSubtract(%s
  5287. %s = XMVectorFloor(%s);\r\n
  5288. UINT ElementAddress;\r\n\r\n
  5289. UINT VertexIndex;\r\n
  5290. UINT PrefetchIndex;\r\n
  5291. UINT ThreadIndex;\r\n
  5292. UINT GroupIndex;\r\n
  5293. VOID %s(XGCPUSHADERCONTEXT* __restrict p)\r\n
  5294.  
  5295.  
  5296. #ifdef __cplusplus\r\n
  5297. for (GroupIndex = 0; GroupIndex < p->VertexCount; GroupIndex += %d)\r\n
  5298. for (ThreadIndex = 0; ThreadIndex < min(p->VertexCount - GroupIndex
  5299. p->PrefetchStream[PrefetchIndex].VertexStride * min(GroupIndex + %d
  5300. __xdcbt(0
  5301. for (PrefetchIndex = 0; PrefetchIndex < %s; ++PrefetchIndex)\r\n
  5302. p->PrefetchCount
  5303. __dcbi(0
  5304. p->InputStream[%d][%d].VertexStride * VertexIndex));\r\n\r\n
  5305. for (VertexIndex = 0; VertexIndex < p->VertexCount; ++VertexIndex)\r\n
  5306. if (p->InvalidateCache)\r\n
  5307. %s[%d] = %d;\r\n
  5308. p->OutputStream[%d][%d].VertexStride * (GroupIndex + ThreadIndex);\r\n\r\n
  5309. ElementAddress = p->OutputStream[%d][%d].BaseAddress + \r\n
  5310. ElementAddress
  5311. p->InputStream[%d][%d].VertexStride * (GroupIndex + ThreadIndex);\r\n\r\n
  5312. ElementAddress = p->InputStream[%d][%d].BaseAddress + \r\n
  5313. p->%s[%d][ThreadIndex]
  5314. p->%s[%s[%%d][%d] + %d][%%d]
  5315. if (%s %s 0)\r\n
  5316. ; --p->xLoopRepeat
  5317. p->xLoopRepeat > 0 &&
  5318.  
  5319. for (p->xLoopRepeat = %s[0]
  5320. %s = %s;\r\n
  5321. __vexptefp
  5322. __vlogefp
  5323. __vminfp
  5324. __vaddfp
  5325. __vmaddfp
  5326. XMVectorNegate
  5327. XMVectorReciprocal
  5328. XMVectorExp
  5329. XMVectorLog
  5330. XMVectorPow
  5331. XMVectorReciprocalSqrt
  5332. XMVectorMinimize
  5333. XMVectorMaximize
  5334. XMVectorAdd
  5335. XMVectorSubtract
  5336. XMVectorMultiply
  5337. XMVector3Dot
  5338. XMVector4Dot
  5339. XMVectorAbs
  5340. XMVector3Normalize
  5341. XMVectorMultiplyAdd
  5342. internal error: next match table entry index is negative
  5343. Inconsistent semantic definition: %s and %s
  5344. cannot bind the same variable to multiple constants in the same constant bank
  5345. cannot map general loop to this instruction set
  5346. internal error: multiple write to same output
  5347. internal error: multiple breaks found
  5348. cannot match lerp because lerp factor is not _sat'd
  5349. internal error: unexpected endif found
  5350. Conditional block too complex
  5351. internal error: if block with non matching predicates found
  5352. internal error: endif mismatch
  5353. internal error: IF with size greater then 1 found
  5354. internal error: instruction missing outputs
  5355. internal error: unexpected output register type
  5356. maximum predicate register index exceeded
  5357. maximum address register index exceeded
  5358. maximum temp register index exceeded
  5359. maximum input register index exceeded
  5360. internal error: unexpected input register type
  5361. target does not support relative addressing
  5362. maximum loop register index exceeded
  5363. maximum sampler register index exceeded
  5364. maximum bool register index exceeded
  5365. maximum constant register index exceeded - Try reducing number of constants referenced
  5366. sampler mismatch: sampler used inconsistently
  5367. maximum iterator register index exceeded - Try reducing number of loops and depth of loops
  5368. maximum iterator register index exceeded - Try reducing number of loops
  5369. maximum boolean register index exceeded - Try reducing number of constant branches
  5370. invalid register semantic '%s'
  5371. Error: invalid register '%s' in register binding.
  5372. overlapping register semantics not yet implemented '%c%u'
  5373. internal error: non-vectorized pool violated port constraints
  5374. internal error: result violated port constraints
  5375. invalid type used for '%s' %s semantics
  5376. %s semantics '%s' has been deprecated; use '%s%d' instead
  5377. invalid input semantic '%s'
  5378. _bias opportunity missed because source was not clamped 0 to 1
  5379. complement opportunity missed because input result WAS clamped from 0 to 1
  5380. constant table info exceeds maximum comment size
  5381. overlapping output semantics
  5382. maximum number of inputs exceeded
  5383. internal error: input register missing semantic
  5384. internal error: output register missing semantic
  5385. %s target does not support texture lookups
  5386. maximum number of samplers exceeded. %s target can have a maximum of %i samplers
  5387. Invalid %s semantics - POSITIONT0
  5388. invalid %s
  5389. multi-register semantics are not allowed in fragments '%s'
  5390. clip cannot be performed from a constant or literal
  5391. clip must be performed from a float4 vector for ps_2_0 models
  5392. cannot clip from a swizzled vector
  5393. clip must be performed from a float3 vector for ps_1_x models
  5394. internal error: no profile exists for this shader version
  5395. COLOR outputs must be contiguous from COLOR0 to COLORn
  5396. pixel shader must minimally write all four components of COLOR0
  5397. COLOR%d must be a four-component vector
  5398. DEPTH must be a scalar
  5399. vertex shader must minimally write all four components of POSITION
  5400. PSIZE must be a scalar
  5401. relative address refrences too deep
  5402. relative addressing not supported in vs_1_0 instruction set
  5403. output
  5404. input
  5405. %s semantic '%s'
  5406. variable '%s' used without having been completely initialized
  5407. internal error: argument used without having been initialized (A%u
  5408. internal error: output argument was never initialized (A%u)
  5409. internal error: cannot write to argument pool (A%u
  5410. internal error: cannot read from argument pool (A%u)
  5411. internal error: argument was never used (A%u
  5412. internal error: argument was never used (A%u)
  5413. indefinite arcsine
  5414. indefinite arccosine
  5415. indefinite logarithm
  5416. division by zero
  5417. imaginary square root
  5418. internal error: component out of range
  5419. program too complex; there are more active values than registers
  5420. internal warning: optimization did not converge
  5421. samples
  5422. elements
  5423. SampleLevel
  5424. SampleGrad
  5425. SampleCmpLevelZero
  5426. SampleCmp
  5427. SampleBias
  5428. levels
  5429. width
  5430. GetDimensions
  5431. RestartStrip
  5432. Append
  5433. transpose
  5434. texCUBEproj
  5435. texCUBElod
  5436. texCUBEgrad
  5437. texCUBEbias
  5438. texCUBE
  5439. tex3Dgrad
  5440. tex2Dgrad
  5441. tex1Dgrad
  5442. smoothstep
  5443. saturate
  5444. round
  5445. refract
  5446. reflect
  5447. radians
  5448. normalize
  5449. noise
  5450. length
  5451. isnan
  5452. isinf
  5453. isfinite
  5454. faceforward
  5455. determinant
  5456. degrees
  5457. varargs
  5458. dbgprint
  5459. cross
  5460. clamp
  5461. asuint
  5462. assert
  5463. asint
  5464. asfloat
  5465. D3DCOLORtoUBYTE4
  5466. DeclStmts
  5467. Attributes
  5468. CaseStmts
  5469. The token '%s' is a reserved keyword for compatibility with DX10. Please use a different name
  5470. syntax error: unexpected %s
  5471. float constant
  5472. integer constant
  5473. internal error: production failed!
  5474. internal error: scope underflow
  5475. redefinition of '%s'
  5476. redefinition of formal parameter '%s'
  5477. internal error: scope missing
  5478. CBUFFER
  5479. invalid usage modifier applied to tbuffer
  5480. invalid usage modifier applied to cbuffer
  5481. NameSpace
  5482. CBuffer
  5483. %sstruct{%u}
  5484. TriangleStream
  5485. LineStream
  5486. PointStream
  5487. stateblock
  5488. pixelfragment
  5489. geometryshader
  5490. samplerCUBE
  5491. sampler3D
  5492. sampler2D
  5493. sampler1D
  5494. Buffer
  5495. Texture2DArrayMS
  5496. Texture2DMS
  5497. Texture2DArray
  5498. Texture1DArray
  5499. TextureCube
  5500. Texture3D
  5501. Texture2D
  5502. Texture1D
  5503. unorm double
  5504. unorm half
  5505. unorm float
  5506. snorm double
  5507. snorm half
  5508. snorm float
  5509. double
  5510. const
  5511. object literals are not allowed inside functions
  5512. States
  5513. Values
  5514. non-matrix types cannot be declared 'row_major' or 'column_major'
  5515. conflicting geometry types
  5516. constinterp usage cannot be used with linear
  5517. duplicate usages specified
  5518. %s': cannot %sconvert from '%s' to '%s'
  5519. cannot %sconvert from '%s' to '%s'
  5520. implicitly
  5521. Value
  5522. Types
  5523. Swizzle
  5524. invalid subscript '%s'
  5525. UsageType
  5526. non-numeric case expression
  5527. non-scalar case expression
  5528. %s': loop control variable used outside for-loop scope conflicts with a previous declaration in the outer scope; most recent definition used
  5529. %s': identifier represents a %s
  5530. variable
  5531. function
  5532. technique
  5533. technique10
  5534. namespace
  5535. cbuffer
  5536. tbuffer
  5537. robject
  5538. undeclared identifier '%s'
  5539. matrix
  5540. dword
  5541. %s': ambiguous function call
  5542. %cnorm can not be used with type %s
  5543. unsigned can not be used with type %s
  5544. %s': array dimensions must be literal scalar expressions
  5545. %s': array dimensions of type must be explicit
  5546. %s': array dimension must be between 1 and 65536
  5547. TypeDeclStmts
  5548. vector dimension must be between 1 and %u
  5549. vector dimension must be a literal scalar expression
  5550. matrix dimensions must be literal scalar expressions
  5551. matrix dimensions must be between 1 and %u
  5552. array dimensions must be literal scalar expressions
  5553. incorrect number of arguments to numeric-type constructor
  5554. cannot convert from 'object type' to 'numeric type'
  5555. constructors only defined for numeric base types
  5556. dimension of conditional does not match value
  5557. type mismatch between conditional values
  5558. conditional must be numeric
  5559. array expected
  5560. scalar expected
  5561. l-value specifies const object
  5562. Couldn't cast expression to boolean for logical operator
  5563. type mismatch
  5564. Couldn't cast expression to boolean for logical not operator
  5565. object assignments are not allowed inside functions
  5566. scalar
  5567. int
  5568. %s': void functions cannot return a value
  5569. if statement conditional expressions must evaluate to a scalar
  5570. could not cast condition to boolean
  5571. scalar value expected
  5572. could not cast condition to uint
  5573. alternate cases for 'asm' are deprecated in strict mode
  5574. alternate cases for 'decl' are deprecated in strict mode
  5575. alternate cases for 'pass' are deprecated in strict mode
  5576. while
  5577. the 'vertexshader' keyword is deprecated and reserved in strict mode
  5578. volatile
  5579. virtual
  5580. using
  5581. unsigned
  5582. unorm
  5583. union
  5584. uniform
  5585. Texture2DMSArray
  5586. alternate cases for 'TextureCube' are deprecated in strict mode
  5587. alternate cases for 'Texture3D' are deprecated in strict mode
  5588. alternate cases for 'Texture2D' are deprecated in strict mode
  5589. alternate cases for 'Texture1D' are deprecated in strict mode
  5590. textureCUBE
  5591. texture3D
  5592. texture2D
  5593. texture1D
  5594. typename
  5595. typedef
  5596. throw
  5597. triangleadj
  5598. triangle
  5599. template
  5600. SamplerComparisonState
  5601. SamplerState
  5602. String
  5603. switch
  5604. static_cast
  5605. static
  5606. stateblock_state
  5607. snorm
  5608. sizeof
  5609. signed
  5610. short
  5611. shared
  5612. sampler_state
  5613. RenderTargetView
  5614. RasterizerState
  5615. return
  5616. reinterpret_cast
  5617. register
  5618. the 'pixelshader' keyword is deprecated and reserved in strict mode
  5619. public
  5620. protected
  5621. private
  5622. packoffset
  5623. operator
  5624. noperspective
  5625. mutable
  5626. lineadj
  5627. inout
  5628. inline
  5629. GeometryShader
  5630. friend
  5631. format
  5632. extern
  5633. explicit
  5634. DepthStencilView
  5635. DepthStencilState
  5636. alternate cases for 'technique' are deprecated in strict mode
  5637. dynamic_cast
  5638. discard
  5639. delete
  5640. CompileShader
  5641. continue
  5642. const_cast
  5643. const
  5644. compile_fragment
  5645. compile
  5646. class
  5647. catch
  5648. BlendState
  5649. asm_fragment
  5650. %s': secondary array dimensions must be explicit
  5651. %s': %s cannot have annotations
  5652. %s': %s cannot have semantics
  5653. %s': missing %s
  5654. %s': %s must be a literal expression
  5655. %s': output only %s cannot have %ss
  5656. %s': non-numeric uniform %s cannot have %ss
  5657. %s': %s cannot have %ss
  5658. %s': %s cannot be declared 'volatile'
  5659. %s': uniform %s cannot be declared 'static'
  5660. %s': extern %s cannot be declared 'static'
  5661. %s': %s cannot be declared 'shared'
  5662. %s': %s cannot be declared 'extern'
  5663. %s': %s cannot be declared 'uniform out'
  5664. %s': %s cannot be declared 'uniform'
  5665. %s': %s cannot be declared 'static'
  5666. %s': %s must be numeric
  5667. %s': output paramaters cannot be declared 'const'
  5668. %s': %s cannot be declared 'const'
  5669. %s': %s cannot be declared 'inline'
  5670. %s': %s cannot be target specific
  5671. %s': invalid shader target/usage
  5672. %s': implicit array missing %s
  5673. %s': implicit array type does not match %s
  5674. %s': array dimensions of %s must be explicit
  5675. VarDeclStmts
  5676. value
  5677. default value
  5678. initializer
  5679. initial value
  5680. annotation members
  5681. loop control variables
  5682. global variables
  5683. function parameters
  5684. local variables
  5685. structure members
  5686. %s': default value differs from prototype for parameter '%s'
  5687. %s': function return value differs from prototype
  5688. %s': void function cannot have a semantic
  5689. %s': missing default value for parameter '%s'
  5690. %s': function return value must be numeric
  5691. %s': functions cannot be declared 'extern'
  5692. %s': functions cannot be declared 'uniform'
  5693. %s': intrinsic function does not take %u parameter%s
  5694. %s': function does not take %u parameter%s
  5695. Parameters
  5696. Inputs
  5697. Outputs
  5698. %s': method does not take %u parameter%s
  5699. Method and Parameters
  5700. %s object does not have method '%s'
  5701. %s method of object %s does not take these arguments
  5702. %s object does not have methods
  5703. unsupported compiler target '%s'
  5704. Asm fragments are unsupported in this compiler
  5705. Microcode back end does not support fragments.
  5706. internal error: unhandled production
  5707. comma expression used where an initializer list may have been intended
  5708. Arguments
  5709. DX9-style '= sampler_state' syntax is deprecated in strict mode
  5710. DX9-style 'compile' syntax is deprecated in strict mode
  5711. DwordExpr
  5712. CaseConditions
  5713. DX9-style 'LHS = <RHS>' syntax is deprecated in strict mode
  5714. Passes
  5715. %s' already has a body
  5716. VariableDim
  5717. Semantics
  5718. non-numeric sample count
  5719. the 'stateblock' keyword is deprecated in strict mode
  5720. the 'samplerCUBE' keyword is deprecated in strict mode; use 'SamplerState' instead
  5721. the 'sampler3D' keyword is deprecated in strict mode; use 'SamplerState' instead
  5722. the 'sampler2D' keyword is deprecated in strict mode; use 'SamplerState' instead
  5723. the 'sampler1D' keyword is deprecated in strict mode; use 'SamplerState' instead
  5724. untyped textures are deprecated in strict mode
  5725. invalid use of '%s'
  5726. TypeDefs
  5727. internal error: no profile exists for this pixel shader version
  5728. internal error: write to output with instruction other than mov
  5729. internal error: invalid swizzle found
  5730. texlod not supported on this target
  5731. relative addressing not allowed for pixel shaders
  5732. SPECIAL
  5733. texcoord inputs used directly (that is
  5734. internal error: malformed clip found
  5735. Clip must be from a 3 vector in ps_1_%i
  5736. cannot map swizzle to ps_1_1
  5737. unable to emulate vector conditionals in ps_1_%i shader model
  5738. cannot access w component from texcoord in general expression
  5739. dependent texture read not supported on ps_1_%i
  5740. %s%s is not supported on ps_1_%i
  5741. internal error: InputRemap component matchup failed
  5742. cannot perform double dependent texture read in ps_1_x
  5743. cannot perform dependent texture read which in any way is based on color inputs
  5744. too many texture loads and reads from texcoords
  5745. conflicting sampler array bindings
  5746. conflicting user defined sampler bindings. If two samplers have the same user binding
  5747. cannot read from same texcoord. In ps_1_%i
  5748. cannot bind sampler to sampler array. In ps_1_%i
  5749. program too big
  5750. cannot perform texture lookup twice from a user bound or similar array access sampler in ps_1_%i
  5751. cannot bind sampler to user specified stage. In ps_1_%i
  5752. cannot read from a texcoord which was used as input in a sampler
  5753. dependent texture read chain cannot exceed 1 in ps_1_4
  5754. cannot perform texture load that is in anyway dependent on COLOR registers
  5755. program is order of magnitude too large to compile to ps_1_4
  5756. internal error: arguments not vectorized
  5757. program too complex: exceeded available constant registers.
  5758. exceeded maximum constant registers
  5759. literal values outside range -1 to 1 are clamped on all ps_1_x shading models
  5760. internal error: texld alias found
  5761. program too complex: out of temporary registers
  5762. internal error: uppropagation failed
  5763. internal error: unvectorized register found
  5764. cannot match to texreg2ar or texreg2gb instruction because cannot have input modifiers
  5765. expression can only be map to texreg2rgb
  5766. cannot match to texreg2rgb instruction because can only have input modifier _bx2
  5767. cannot bind sampler to sampler array
  5768. internal error: unexpected argument type
  5769. cannot match to texm* because texm* can only have bx2 modifier on input texload
  5770. cannot match to texm* because texm* cannot have source modifiers on input texcoord
  5771. unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information
  5772. unable to match texm because computed texcoord is used in shader
  5773. cannot bind sampler to user specified stage
  5774. relative addressing not supported in ps_1_x
  5775. internal error: unexpected output register
  5776. cannot map swizzle to ps_1_4
  5777. internal error: illformed write field
  5778. unable to emmulate write masks for ps_1_%i shader model
  5779. can read from texcoord and use it for texlookup only in ps_1_4 and higher
  5780. texture loads or clips cannot be from inputs not marked TEXCOORD
  5781. shader cannot compile to a ps_1_%i shader because this model can't match all the dependent texture read(s) this shader requires
  5782. cannot map this dependent texture read to ps_1_%i
  5783. program is order of magnitude too large to compile to ps_1_%i
  5784. program too complex to compile to ps_1_4
  5785. shader too complex. Try reducing number of texture loads used
  5786. cannot access texture coordinate w-component in a general way in ps_1_%i
  5787. texcoord' reference exceeds valid range for this shader model (max: %i)
  5788. %s semantic '%s' not yet implemented in ps_1_x
  5789. invalid reference to %s semantic '%s'
  5790. %s semantic '%s' has been deprecated; use '%s%d' instead
  5791. invalid %s semantic '%s'
  5792. specular
  5793. diffuse
  5794. invalid reference to input semantic '%s%d'
  5795. internal error: no profile exists for this vertex shader version
  5796. FOG must be a scalar
  5797. internal error: DST test failure
  5798. clip not supported in texture shaders
  5799. too many outputs to target TX
  5800. too many arguments to target TX
  5801. invalid reference to output semantic '%s%d'
  5802. ConstructGSWithSO
  5803. SetRenderTargets
  5804. SetDepthStencilState
  5805. SetBlendState
  5806. SetRasterizerState
  5807. SetGeometryShader
  5808. SetVertexShader
  5809. SetPixelShader
  5810. 7Unrecognized FX function call (%s)
  5811. this FX API is not available in this part your program (%s)
  5812. parameter count mismatch (%s)
  5813. invalid compiler flag %s
  5814. D3D10_SHADER_PREFER_FLOW_CONTROL
  5815. D3D10_SHADER_AVOID_FLOW_CONTROL
  5816. D3D10_SHADER_SKIP_OPTIMIZATION
  5817. invalid function call
  5818. files
  5819. statement
  5820. scope
  5821. lastinstruction
  5822. sourcemap
  5823. varID
  5824. component
  5825. variableDebugInfo
  5826. enclosingid
  5827. scopes
  5828. transition
  5829. entry
  5830. callee
  5831. funcEntryExitInfo
  5832. Address
  5833. Register
  5834. xyzw01?_DestSwizzle
  5835. Semantic
  5836. VfetchInfo
  5837. Interpolator
  5838. %s%s%s%s
  5839. InterpolatorInfo
  5840. LiteralBools
  5841. Count
  5842. Start
  5843. LiteralInts
  5844. Float
  5845. LiteralFloats
  5846. handlerpc
  5847. assertions
  5848. argument
  5849. dbgprints
  5850. columns
  5851. bicsconstant
  5852. constanttable
  5853. arguments
  5854. defines
  5855. variables
  5856. retID
  5857. parameter
  5858. funcInfo
  5859. PsInstCount
  5860. VsInstCount
  5861. VsSampCount
  5862. VsSampBase
  5863. PsSampCount
  5864. PsSampBase
  5865. /Xmaxtempreg
  5866. /Odu_deprecated
  5867. /Xu0_deprecated
  5868. /Xdbgprint:debugger
  5869. DiagnosticIndexReg
  5870. DbgprintEnableReg
  5871. DbgprintSamplerReg
  5872. DbgprintAddressReg
  5873. /Xdbgprint:memexport
  5874. AssertAddressReg
  5875. /Xassert:memexport
  5876. /Xassert:isolate
  5877. /Xassert
  5878. /XQInomaskedexports
  5879. /XZc:zeroInit
  5880. Unexpected type %d\n
  5881. shader
  5882. FxlTechniqueName
  5883. FxlPassName
  5884. pdbHint=\"%08x-%08x-%08x\"
  5885. FxlTechnique
  5886. shaders
  5887. version=\"%d\"
  5888. shader-pdb
  5889. <?xml version=\"1.0\" encoding=\"utf-8\"?>
  5890. centers
  5891. centroids
  5892. unused (1)
  5893. YieldOptimize
  5894. PerfCounterRef
  5895. PsSampleControl
  5896. InstPredOptimize
  5897. PsExportColorCount
  5898. PsExportZ
  5899. VsExportCount
  5900. PsParamGen
  5901. SSMUseTranslator
  5902. Assertion failed: %s (%s:%u)
  5903. dwOffset < sizeof(usedConstants) / sizeof(usedConstants[0])
  5904. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\driver\\r500assembler.cpp
  5905. pAS_Object->ASMapInfo.pStateMap[eState].uBlockNum < pAS_Object->ASMapInfo.uNumStateBlks
  5906. (SSM_UINT32)eState < pAS_Object->ASMapInfo.uNumStates
  5907. pAS_Object
  5908. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\inc\\Internal_AS.h
  5909. uIndex < pAS_Object->ASMapInfo.pArrayStateMap[eArrayState].uMaxCount
  5910. (SSM_UINT32)eArrayState < pAS_Object->ASMapInfo.uNumArrayStates
  5911. channelUsed < (1 << AS_NUM_FCONST_ELEMENTS)
  5912. !\"Invalid Float ALU Type\"
  5913. defconst %s
  5914. %d
  5915. %.9g
  5916. %s%s%s%s[]
  5917. \\line
  5918. ds
  5919. // Timestamp: %08x
  5920. // Debugger Hint:
  5921. // [%d] %s%d r%d.%s%s%s%s
  5922. // Error: usageAndIndex field isn't sorted.
  5923. // Input declaration table:
  5924. // outputMask: mask: 0x%1x oDepth: %d oKill %d
  5925. // interpolatorControl: ParamShade 0x%04x SamplingPattern 0x%04x
  5926. // [%d] %s%d o%d.%s%s%s%s
  5927. // [%d] %d
  5928. // error: ran off the end of the output patch table.
  5929. // Output declaration table:
  5930. // %d: dcl_%s%d at %d (%x)
  5931. (use texture cache)
  5932. // Input declaration patch table:
  5933. start of fetch run
  5934. end of fetch run
  5935. end of fetch run
  5936. Internal Exception while assembling Final GPU shader.\n
  5937. Shader required too many Final GPU microcode instructions.\n
  5938. // at least 2*(%csMaxReg+1).
  5939. // use SetShaderGPRAllocation to set %s to
  5940. PixelShaderCount
  5941. VertexShaderCount
  5942. // recommended: reduce the number of GPRs and/or
  5943. // recommended: reduce the number of GPRs to below 56
  5944. // * Warning: high GPR count may result in extremely poor performance -
  5945. // * Warning: high GPR count may result in poorer than estimated performance.
  5946. // with <= 32 bytes per vfetch_full group.
  5947. // * Vertex cycle estimates are assuming 3 vfetch_minis for every vfetch_full
  5948. // aniso or trilinear filtering.
  5949. // * Texture cycle estimates are assuming an 8bit/component texture with no
  5950. // * Actual cycle counts may be lower
  5951. // * Performance may change significantly
  5952. // performance will change if control flow constants are altered.
  5953. // * Performance estimate is based on default values of constants. The actual
  5954. // constants
  5955. // * Performance estimate is unreliable due to unknown values of control-flow
  5956. // Performance (if enough threads): ~%d-%d cycles per vector
  5957. // Performance (if enough threads): ~%d cycles per vector
  5958. %i GPR%s
  5959. interpolator: %d;
  5960. sequencer: %d
  5961. texture: %d-%d
  5962. texture: %d
  5963. vertex: %d-%d
  5964. vertex: %d
  5965. // ALU: %1.2f-%1.2f (%1.0f-%1.0f instructions)
  5966. // ALU: %1.2f (%1.0f instructions)
  5967. // Shader Timing Estimate
  5968. _centroid
  5969. _nointerpolation
  5970. // UsesMemexport: %s
  5971. // error: components > interpolators * 4
  5972. // error: components > interpolants
  5973. // error: interpolators > interpolants
  5974. // interpolators: %d interpolants: %d
  5975. // ControlFlowConstantMask: Integer 0x%4x Boolean 0x%1x
  5976. CustomInterpolatorOrder=%s
  5977. AutoResource=false
  5978. AutoSerialize=false
  5979. i%u
  5980. unknown (%d)
  5981. // Shader type:
  5982. {\\*\\generator CPixCpp;}\\viewkind4\\uc1\\pard\\sb100\\sa100
  5983. {\\colortbl ;\\red128\\green128\\blue128;\\red0\\green0\\blue255;\\red0\\green0\\blue0;\\red192\\green192\\blue192;\\red0\\green128\\blue128;}\n
  5984. {\\rtf1\\ansi\\ansicpg1252\\deff0\\deflang1033{\\fonttbl{\\f0\\fswiss\\fprq2\\fcharset0 Arial;}{\\f1\\fmodern\\fprq1\\fcharset0 Courier New;}}\n
  5985. internal error: invalid parse tree
  5986. internal error
  5987. cannot map expression to %s shader instruction set
  5988. invalid register semantic '%s'
  5989. invalid output semantic '%s'
  5990. invalid input semantic '%s'
  5991. [maxInstructionCount_DEPRECATED] will be removed in a future release
  5992. ignoring [unroll] iteration count of %u
  5993. dbgprint intrinsics require one unused boolean register
  5994. dbgprint intrinsics require one unused sampler register
  5995. assert and dbgprint intrinsics require two unused c-registers
  5996. assert condition is always false
  5997. duplicate default in switch statement
  5998. vertex shader does not write all four components of POSITION
  5999. vfetch with semantic is not valid in a pixel shader
  6000. type of operand %u is not valid for this instruction
  6001. missing sampler operand
  6002. control flow instructions are not supported in inline microcode
  6003. PSIZE and EDGEFLAG semantics are not allowed together
  6004. invalid type for semantic '%s'
  6005. cannot use texCUBE intrinsic in a vertex shader. Use texCUBElod instead.
  6006. cannot use tex3D intrinsic in a vertex shader. Use tex3Dlod instead.
  6007. cannot use tex2D intrinsic in a vertex shader. Use tex2Dlod instead.
  6008. cannot use tex1D intrinsic in a vertex shader. Use tex1Dlod instead.
  6009. incompatible abs/negate operations on constant operands of mad instruction that writes eA register
  6010. multiple interpolation modifiers specified for input semantic '%s'
  6011. noperspective modifier is not supported
  6012. break must be inside loop
  6013. continue must be inside loop
  6014. Fall-throughs in switch statements are not allowed.
  6015. texture offset parameter %lg must be a multiple of %lg
  6016. texture offset parameter %lg is out of the range %lg to %lg
  6017. texture offset parameter must evaluate to a constant
  6018. tbuffer '%s' must have a sampler register semantic
  6019. integer expression does not evaluate to a constant
  6020. shader requires %u instructions
  6021. [maxInstructionCount] specified
  6022. Instruction count must be between 256 and %u. You specified %u
  6023. register is already in use by another cbuffer
  6024. variables declared in a cbuffer must use c-registers
  6025. Register group number must be between 1 and 65535. You specified %u.
  6026. cbuffer '%s' already defined
  6027. expected boolean value
  6028. [optimizeAutoZ(true)] specified
  6029. unable to use predicated jmp instruction
  6030. ignoring unrecognized attribute '%s'
  6031. ignoring [noExpressionOptimizations]
  6032. unable to reduce temp register usage to %u
  6033. Temp register target must be between 1 and %u. You specified %u.
  6034. No suitable sampler is available for getGradients instructions. No non-cubemap samplers declared
  6035. No suitable sampler is available for getGradients instructions. No non-cubemap samplers declared
  6036. no non-cubemap samplers declared. Using s0 with getGradients instructions.
  6037. sampler variable used by a vfetch_full instruction must have a register semantic that specifies the vf constant
  6038. sampler for vertex fetch constant can only be used by vfetch_full instructions
  6039. no preceeding vfetch_full instruction within current scope
  6040. possible performance issue: pixel shader input semantic '%s' is unused
  6041. unable to unroll loop
  6042. unable to use loop instructions
  6043. unable to predicate instructions
  6044. unable to use loop instructions
  6045. unable to unroll loop
  6046. Sampler register range must be between 0 and %u. You specified %u-%u
  6047. Temp register limit must be between 1 and %u. You specified %u
  6048. unable to use cnd instructions
  6049. exceeded [maxexports] limit
  6050. expected integer value for unroll count
  6051. must inline this call
  6052. ignoring attributes on an infinite loop
  6053. expected integer value
  6054. [sampreg] specified
  6055. [maxtempreg] specified
  6056. attribute [%s] is not applicable to this location
  6057. attribute [%s] conflicts with [%s]
  6058. [noExpressionOptimizations] implies [isolate]
  6059. attribute specified more than once
  6060. no preceeding setGradientV instruction within current scope
  6061. no preceeding setGradientH instruction within current scope
  6062. no preceeding setTexLOD instruction within current scope
  6063. tfetch option %s must be a literal constant
  6064. invalid modifier on a destination register
  6065. warning: comma expression result type does not match return type
  6066. out of integer registers
  6067. out of boolean registers
  6068. out of sampler registers
  6069. out of sampler registers
  6070. out of constant registers
  6071. out of temp registers
  6072. number of input parameters exceeds number of available temp registers
  6073. invalid register semantic '%s'. Valid range is %c%u-%c%u.
  6074. out of registers. Try reducing the scope of some variables.
  6075. no preceeding scalar instruction within current scope
  6076. no preceeding maxa instruction in current scope
  6077. the getGradients instruction cannot be used in a vertex shader
  6078. a getCompTexLOD* instruction cannot be used in a vertex shader
  6079. tfetch instruction cannot have UseComputedLOD=true and UseRegisterGradients=false in a vertex shader
  6080. third mad operand must be constant when writing eA register
  6081. one of first two mad operands must be constant when writing eA register
  6082. use HLSL variables instead of register names in inline microcode
  6083. use mad to write eA register
  6084. gradient value must be constant-based in a vertex shader
  6085. Microcode validation failed. Please send your HLSL code to gameds@microsoft.com.
  6086. psize0 cannot be used by a pixel shader
  6087. position0 cannot be used by a pixel shader
  6088. integer variables can only be used by 'for' loops with starting value of 0 and increment of 1
  6089. missing position export
  6090. %s' instruction is not allowed in vertex shader
  6091. explicit co-issue is not supported in inline microcode
  6092. instruction option does not evaluate to a constant
  6093. invalid vertex shader input semantic
  6094. invalid inline microcode: %s
  6095. inline microcode block cannot be controlled by a dynamic branch
  6096. only mem exports are supported in inline microcode
  6097. predication is not supported in inline microcode
  6098. Sampler parameter must come from a literal expression.
  6099. microcode is probably not correct
  6100. expected 4D texture coordinate
  6101. program is too complex. See release notes regarding use of break
  6102. cannot mix sampler and numeric types
  6103. duplicate case %u
  6104. invalid pixel shader import semantic '%s'
  6105. too many input variables for pixel shader
  6106. program is too complex
  6107. possible use of uninitialized variable '%s'
  6108. internal error: register %u already in use
  6109. unexpected error 0x%08x
  6110. invalid vertex fetch semantic '%s'
  6111. invalid export semantic '%s'
  6112. missing definition for variable '%s'
  6113. variable '%s' redefined
  6114. too many variables
  6115. out of temp registers
  6116. out of memory
  6117. array is read only
  6118. lval not expected
  6119. lval expected
  6120. Duplicated input semantics can't change type
  6121. loop does not appear to terminate in a timely manner (1024 iterations)
  6122. %s is no longer supported; using %s
  6123. %s': %s missing semantics
  6124. not yet implemented: %s
  6125. invalid subscript '%c'
  6126. Validation error detected in two-pass shader.\nPlease send your HLSL source code to gameds@microsoft.com.\nRemoving z-pass and trying validation again.\n
  6127. Single-pass shader validation succeeded.\nUsing single pass
  6128. Single-pass shader validation also failed.\n
  6129. the old back end cannot handle the input semantic texcoord%d. The old back end only supports texcoord0..texcoord7.
  6130. old back end only supports samplers s0..s15
  6131. SSMCompilerData
  6132. SSMStateCache
  6133. SSMShaderRecycler
  6134. SSMMemTrack
  6135. SSMPostProcessorData
  6136. SSMVertexShaderIL
  6137. SSMPixelShaderIL
  6138. SSMStateData
  6139. SSMDebug2
  6140. SSMErrorMessage
  6141. SSMInfoMessage
  6142. SSMGeneralEntryExit
  6143. Invalid debug level
  6144. passthru
  6145. FMT_11_11_10_AS_16_16_16_16
  6146. FMT_10_11_11_AS_16_16_16_16
  6147. FMT_2_10_10_10_AS_16_16_16_16
  6148. FMT_DXT4_5_AS_16_16_16_16
  6149. FMT_DXT2_3_AS_16_16_16_16
  6150. FMT_DXT1_AS_16_16_16_16
  6151. FMT_8_8_8_8_AS_16_16_16_16
  6152. FMT_16_16_INTERLACED
  6153. FMT_16_MPEG_INTERLACED
  6154. FMT_16_INTERLACED
  6155. FMT_32_AS_8_8_INTERLACED
  6156. FMT_32_AS_8_INTERLACED
  6157. FMT_8_INTERLACED
  6158. FMT_16_16_MPEG
  6159. FMT_16_MPEG
  6160. FMT_32_AS_8_8
  6161. FMT_16_FLOAT
  6162. FMT_16_16_16_16_EXPAND
  6163. FMT_16_16_EXPAND
  6164. FMT_16_EXPAND
  6165. FMT_24_8_FLOAT
  6166. FMT_SHADOW
  6167. FMT_1_reverse
  6168. use_lod_reg_per_pixel
  6169. use_lod_reg_per_quad
  6170. lod_reg_not_used
  6171. filter4x4_asym
  6172. filter4x4_sym
  6173. filter4x2_asym
  6174. filter4x2_sym
  6175. filter2x4_asym
  6176. filter2x4_sym
  6177. arbitrary
  6178. mul_const_1
  6179. sub_const_1
  6180. add_const_1
  6181. mul_const_0
  6182. sub_const_0
  6183. add_const_0
  6184. opcode_41
  6185. killone
  6186. pred_set_restore
  6187. pred_set_clr
  6188. pred_set_pop
  6189. pred_set_inv
  6190. pred_setge
  6191. pred_setgt
  6192. pred_setne
  6193. pred_sete
  6194. sub_prev
  6195. mova_floor
  6196. recipsqrt_ff
  6197. recipsqrt_clamp
  6198. recipsqrt_ieee
  6199. recip_ff
  6200. recip_clamp
  6201. recip_ieee
  6202. log_clamp
  6203. log_ieee
  6204. fract
  6205. setne
  6206. mul_prev2
  6207. mul_prev
  6208. add_prev
  6209. killne
  6210. kille
  6211. pred_set_ge_push
  6212. pred_set_gt_push
  6213. pred_set_ne_push
  6214. pred_sete_push
  6215. rsq_clamp
  6216. mova_floors
  6217. rcp_clamp
  6218. fracts
  6219. setnes
  6220. setges
  6221. setes
  6222. pred_setge_push
  6223. pred_setgt_push
  6224. pred_setne_push
  6225. clamp
  6226. MiniFetch=TRUE
  6227. MiniFetch=FALSE
  6228.  
  6229. FALSE
  6230. RoundIndex=
  6231. GPUNUMFORMAT_FRACTION
  6232. GPUNUMFORMAT_INTEGER
  6233. NumFormat=
  6234. Signed=%s
  6235. DataFormat=%s
  6236. Stride=0x%x
  6237. ?? some other fetch
  6238.  
  6239.  
  6240.  
  6241.  
  6242.  
  6243.  
  6244.  
  6245.  
  6246.  
  6247.  
  6248.  
  6249.  
  6250.  
  6251.  
  6252.  
  6253. setFilter4Weights
  6254. getWeights
  6255. getGradient
  6256. getCompTexLOD
  6257. getBorderColorFraction
  6258. fetchMultiSample
  6259. fetchShadowMap
  6260. fetch3DNoiseMap
  6261. FetchTextureBad
  6262. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\disasm.cpp
  6263.  
  6264. exec_end
  6265. Length and code parse disagree. Length = %d parse = %d\n
  6266. cexec_end
  6267. cexecp_end
  6268.  
  6269.  
  6270.  
  6271. loop_end
  6272.  
  6273.  
  6274.  
  6275.  
  6276.  
  6277.  
  6278. (target = %d.%d)
  6279. addressing = 0x%x
  6280.  
  6281.  
  6282.  
  6283. unknown cf opcode
  6284.  
  6285. == %s
  6286.  
  6287. u32CodeSizeInBytes
  6288. pILShadeCode
  6289. hSSMDevice
  6290. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmcallbacks.cpp
  6291. GetDevice((PSSM_OBJINFO) hSSMObject)
  6292. hSSMObject
  6293. hASObjHandle
  6294. hRet == E_SSM_OK
  6295. pNewItem
  6296. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlist.cpp
  6297. pNewItem->pPrev == SSM_NULL
  6298. pNewItem->pNext == SSM_NULL
  6299. pPrevItem->pNext
  6300. pPrevItem
  6301. pNextItem->pPrev
  6302. pNextItem
  6303. pItem->pNext
  6304. pItem->pPrev
  6305. pItem
  6306. pNewList->pSentinel
  6307. pNewList
  6308. FreeSysMem
  6309. AllocateSysMem
  6310. pCurrItem
  6311. pUList
  6312. pSearchItem
  6313. pEndItem
  6314. pStartItem
  6315. pHead
  6316. pOList->pSentinel
  6317. pOList->size == 0
  6318. !pOList->pSentinel
  6319. pOList
  6320. pIntList->pSentinel
  6321. pIntList->size == 0
  6322. !pIntList->pSentinel
  6323. pIntList
  6324. pTempItem
  6325. pObjList->pSentinel
  6326. pObjList->size == 0
  6327. !pObjList->pSentinel
  6328. pObjList
  6329. pItem != pObjList->pSentinel
  6330. pTail
  6331. pHead != pObjList->pSentinel
  6332. pTail != pObjList->pSentinel
  6333. !\"Failed to allocate a new Compiled Shader\"
  6334. pObjListFactory
  6335. pIntListFactory
  6336. pOListFactory
  6337. pRegistry
  6338. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledshader.cpp
  6339. pCS->refCount == 0
  6340. eShaderType == IL_SHADER_PIXEL
  6341. pCS->pCode->dwCodeSizeInDwords < 16384
  6342. (pCS->pCode->dwCodeSizeInDwords % 3) == 0
  6343. !\"Could not allocate Shader Code\"
  6344. !pCS->interpUsageTable[interpIndex].bIsInterpColor
  6345. !pCS->interpUsageTable[interpIndex].bIsInterpData
  6346. !pCS->interpUsageTable[interpIndex].bIsInterpTexCoord
  6347. interpIndex < R400_NUM_INTERP
  6348. pReturnUsage
  6349. !\"Unable to allocate memory for our copy of the patch description\"
  6350. pPatchDescr
  6351. !\"Could not allocate memory for R400 State Value Struct\"
  6352. eState < R400_NUM_STATES
  6353. eState >= AS_NUM_STATES
  6354. !\"Could not allocate memory for the Required Renderstate Struct\"
  6355. !\"Unrecognized Patch Description\"
  6356. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\CompiledShader.h
  6357. pRequiredRS
  6358. pRequiredRSList
  6359. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\internalconstallocator.cpp
  6360. [ATI LIB=SSM.LIB
  6361. hObj != SSM_NULL && key > 0 && key <= pSSMDev->CurrentKey
  6362. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmdevice.cpp
  6363. key != 0 && key <= pSSMDev->CurrentKey
  6364. pSSMDev->pTxServer
  6365. pSSMDev->pStateCache
  6366. pSSMDev->pShaderStore
  6367. pSSMDev->pProgramStore
  6368. pSSMDev->pPreprocessor
  6369. pSSMDev->pPostProcessor
  6370. pSSMDev->pCompiler
  6371. pSSMDev->pRegistry
  6372. pSSMDev->pObjListFactory
  6373. pSSMDev->pIntListFactory
  6374. pSSMDev->pOListFactory
  6375. pClientInterface->FreeSysMem
  6376. pClientInterface->AllocateSysMem
  6377. pClientInterface->u32ChipFamily == FAMILY_R400
  6378. (gSSMDebugTable[i].dwEnable == E_TO_SCREEN) || (gSSMDebugTable[i].dwEnable == E_TO_FILE) || (gSSMDebugTable[i].dwEnable == E_NO_OUTPUT)
  6379. pClientInterface->QueryRegistryValue
  6380. eRet == E_SSM_OK
  6381. pClientInterface->ConvertToUASValues
  6382. pClientInterface->CheckTSRetired
  6383. pClientInterface->UpdateCmdBuffSpace
  6384. pClientInterface->GetCmdBuffSpace
  6385. pClientInterface
  6386. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmobject.cpp
  6387. hAS == hASObj && key > 0 && key <= pSSMObj->CurrentASKey
  6388. key != 0 && key <= pSSMObj->CurrentASKey
  6389. pSSItem
  6390. pShaderStore
  6391. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\shaderstore.cpp
  6392. pSSItem->refCount > 0
  6393. pNewListItem
  6394. pNewSSItem->pCSList
  6395. pNewSSItem->ILProg
  6396. pNewSSItem
  6397. pNewSS->ILTable
  6398. pNewSS->handleTable
  6399. pNewSS->pHandleMemoryMgr
  6400. pNewSSItem->handle > 0
  6401. retVal == E_SSM_OK
  6402. pStateCompiler
  6403. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\ssmstatecompiler.cpp
  6404. VertexShaderHandle = %d\n
  6405. PixelShaderHandle = %d\n
  6406. !\"Could not allocate a new Compiled Program\"
  6407. pILPixel != 0
  6408. pILVertex != 0
  6409. pState
  6410. eResult == E_SSM_OK
  6411. ShaderHandle = %d\n
  6412. shader != 0
  6413. pStateCompiler->pXLT
  6414. pStateCompiler->pShaderCompiler
  6415. pTexServer
  6416. pShaderRecycler
  6417. pProgramStore
  6418. hClientDevHandle
  6419. $0$8$D$P$X$`$DWarning: Dead code
  6420. Uninitialized register trace exceeds
  6421. Error: Predicated Control Flow & Predicated ALU don't match correctly. Shader's behavior will change based on other vertices/pixels in the thread
  6422. opcode not supported by emitter
  6423. global constants
  6424. [ifAny]/[ifAll] branch is too complex
  6425. rewrite sibling predicate push
  6426. redeclare bool version of variable
  6427. smash vector instruction to scalars
  6428. loop index relative addressing for temp registers
  6429. <tessellator input>
  6430. array access is too complex
  6431. vfetch_full with sampler array operand
  6432. $$dbgprint_sampler
  6433. $$dbgprint_write_values
  6434. $$dbgprint_export_address
  6435. $$assert_export_address
  6436. INDEX
  6437. UNIQUENESS
  6438. convert conditional call to unconditional
  6439. isolated output computation has complex control flow
  6440. unable to unroll a loop containing a loop that requires loop instructions
  6441. loop nesting depth exceeds 4
  6442. entry block is part of a loop
  6443. loop iteration count exceeds 32767
  6444. fetch
  6445. gradientY
  6446. gradientX
  6447. prev_scalar
  6448. KILLVERTEX
  6449. EDGEFLAG
  6450. SV_Position
  6451. SV_Target
  6452. h<unknown>
  6453. vfetchfull
  6454. dbgprint_index
  6455. switch%u
  6456. noExpressionOptimizations
  6457. isolate
  6458. branch
  6459. flatten
  6460. predicate
  6461. predicateBlock
  6462. ifAll
  6463. unroll
  6464. unused
  6465. maxexports
  6466. maxtempreg
  6467. sampreg
  6468. reduceTempRegUsage
  6469. optimizeAutoZ
  6470. registerGroup
  6471. removeUnusedInputs
  6472. maxInstructionCount_DEPRECATED
  6473. forcecase
  6474. validateMicrocode
  6475. BARYCENTRIC
  6476. _center
  6477. output parameter '%s'
  6478. function return value
  6479. volatile variables
  6480. static input variables
  6481. volatile input variables
  6482. with /XOd vfetch_mini instructions must immediately follow a vfetch_full
  6483. export constants for inline microcode
  6484. alloc option
  6485. predication
  6486. non-uniform arrays are not supported in inline microcode
  6487. aL is not supported in inline microcode
  6488. non-constant array rval with non-constant index not supported in inline microcode
  6489. array lval with non-constant index not supported in inline microcode
  6490. instruction options
  6491. muls_prev2 instruction
  6492. discard' statement
  6493. position component mask
  6494. depth export component mask
  6495. color export component mask
  6496. interpolator export component mask
  6497. index component mask
  6498. interpolator input component mask
  6499. ___microcode___
  6500. ParamGen
  6501. OutputScreenXY
  6502. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\abstractstate\\as_object.cpp
  6503. pStateCache
  6504. pAsConstInfo
  6505. pASMapInfo
  6506. pObjectCI
  6507. pDeviceCI
  6508. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepostprocessor.cpp
  6509. pAbstractState
  6510. pProgKey
  6511. pPostProcessor
  6512. cmdBufSizeCount >= cmdBufSizeUsed
  6513. E:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\AbstractState\\AS_Interface.h
  6514. cmdBufSizeImm >= cmdBufSizeUsed
  6515. pNewPostProc
  6516. pNewStateCache
  6517. pCompiler
  6518. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\hashstatecache.cpp
  6519. pProgramKey
  6520. uStateBlk < pAS_Object->ASMapInfo.uNumStateBlks
  6521. !\"Failed to allocate a new State Preprocessor\"
  6522. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepreprocessor.cpp
  6523. SSMVerifyBlendEnableState
  6524. SSMShaderRecyclingEnable
  6525. SSMPrecompileEnable
  6526. SSMCompilerVFetchMaxSize
  6527. SSMStateCacheBypass
  6528. SSMMaxPSSize
  6529. SSMMaxVSSize
  6530. SSMMaxPSVidMem
  6531. SSMMaxVSVidMem
  6532. SSMMaxRSVidMem
  6533. SSMImmediatePacketFlags
  6534. SSMImmediatePacketFlagsEnable
  6535. QueryRegistry
  6536. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmregistry.cpp
  6537. eSetting < E_SSMS_NUM_SETTINGS
  6538. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\mempriv.h
  6539. pOLF->numAcquiredLists == 0
  6540. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlistfactories.cpp
  6541. OLIST_GetNumItems(pOList) == 0
  6542. pOLF->numAcquiredLists > 0
  6543. pILF->numAcquiredLists == 0
  6544. INTLIST_GetNumItems(pIntList) == 0
  6545. pILF->numAcquiredLists > 0
  6546. OBJLIST_GetNumItems(pObjList) == 0
  6547. pNewFactory->pItemMemMgr && pNewFactory->pListMemMgr
  6548. pNewFactory
  6549. initNumItems > 0
  6550. initNumLists > 0
  6551. eMode == E_FA_DECREMENTAL
  6552. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\fetchconstallocator.cpp
  6553. eType == E_FETCH_TYPE_TEXTURE
  6554. pFCA->eMode == E_FA_DECREMENTAL
  6555. eType != E_FETCH_TYPE_VERTEX_INTERNAL && eType != E_FETCH_TYPE_TEXTURE_INTERNAL
  6556. pFCA->eMode != E_FA_READONLY
  6557. pConstSlot
  6558. pConstIndex
  6559. pFetchBlock->bIsUsed == SSM_TRUE
  6560. eType == E_FETCH_TYPE_VERTEX_INTERNAL
  6561. eType == E_FETCH_TYPE_TEXTURE_INTERNAL || eType == E_FETCH_TYPE_TEXTURE
  6562. eRetVal == E_SSM_OK
  6563. eQuery >= 0
  6564. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilewithqueries.cpp
  6565. eQuery < E_COMPILEWITH_LAST
  6566. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\shaderrecycler.cpp
  6567. pSpecificPairList
  6568. !\"SR_StoreShaderPair: Unable to allocate a new Shader Pair Structure\"
  6569. !\"SR_Create: Could not preallocate Shader Pair strucutres\"
  6570. !\"SR_Create: Could not allocate Shader Lists Object List\"
  6571. !\"SR_Create: Could not allocate Ternary Search Tree\"
  6572. !\"Failed to allocate a new Shader Recycler\"
  6573. interp_ps.eSamplingType < INTERP_SAMPLING_LAST
  6574. interp_vs.eSamplingType < INTERP_SAMPLING_LAST
  6575. interp_ps.eType[chLoop] < INTERP_USAGE_LAST
  6576. interp_vs.eType[chLoop] < INTERP_USAGE_LAST
  6577. FA_GetMode(pFCA_ps) != FA_GetMode(pFCA_vs)
  6578. LinkableShaderPair(pShaderPair->pCS_ps
  6579. OBJLIST_GetNumItems(pShaderPairList) > 0
  6580. pVSListItem
  6581. pHash
  6582. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\programstore.cpp
  6583. code == E_SSM_OK
  6584. pReturnBlock->info.sVidMem.hSurface
  6585. (eBlockType >= E_PS_BLOCK_RS0) && (eBlockType <= E_PS_BLOCK_VS)
  6586. pReturnBlock == pRemoveBlock
  6587. pRemoveBlock->info.refCount
  6588. pRemoveBlock->pBlock->data
  6589. pRemoveBlock->pBlock->dataSizeInDwords
  6590. pRemoveBlock
  6591. pVidMem->uptrLinearAddr
  6592. pInBlock->info.sVidMem.hSurface
  6593. pProgramStore->pVidMemBytes[ eBlockType ] == 0
  6594. pProgramStore->pStore[ eBlockType ]
  6595. pProgramStore->pVidMemLists[ eBlockType ]
  6596. pDevClientInterface->FreeVidMem
  6597. pDevClientInterface->AllocateVidMem
  6598. pDevClientInterface->FreeSysMem
  6599. pDevClientInterface->AllocateSysMem
  6600. pDevClientInterface
  6601. pTxCreateInfo
  6602. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\txserver.cpp
  6603. TxHandle < E_FETCH_TEX_INTERNAL_NUMTYPES
  6604. pHashTable->pHashTable[i]
  6605. pHashTable
  6606. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\hashtable.cpp
  6607. secondMatch == SSM_NULL
  6608. pSHashTable->pHashTable[i]
  6609. pSHashTable->pHashTable
  6610. pSHashTable
  6611. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\translator\\xltconvert.cpp
  6612. pCtxAssm->numFetchInstr <= XLT_MAX_FETCH_INSTR
  6613. fetchMask[i] <= 7
  6614. numFetches == 1
  6615. bufSel != XLT_CF_ALLOC_BUFFSEL_UNDEF
  6616. bufSel <= XLT_CF_ALLOC_BUFFSEL_PASS
  6617. pDstRelAddr->bitfield.loop_relative == 1
  6618. pDstMod->bitfield.component_w_a < IL_MODCOMP_0
  6619. pDstMod->bitfield.component_z_b < IL_MODCOMP_0
  6620. pDstMod->bitfield.component_y_g < IL_MODCOMP_0
  6621. pDstMod->bitfield.component_x_r < IL_MODCOMP_0
  6622. pDstMod
  6623. pSrcRelAddr->bitfield.loop_relative == 1
  6624. *pKonstUsed == SSM_FALSE
  6625. instr->rel_constant_1 == 0
  6626. instr->rel_constant_0 == 0
  6627. tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_w_a
  6628. tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_z_b
  6629. tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_y_g
  6630. sRet == E_SSM_OK
  6631. pSrc->bitfield.register_type == IL_REGTYPE_CONST_FLOAT
  6632. pCtxAssm->symTable[pDst->bits.register_type][regnum] != XLT_SYM_UNDEF
  6633. vertex_element <= 0x1f
  6634. (pDst->bits.register_type == IL_REGTYPE_VERTEX) || (pDst->bits.register_type == IL_REGTYPE_TEMP)
  6635. mapped_dst < XLT_MAX_TEXTURE_SAMPLERS
  6636. pCtxAssm->symTable[pILInst->dst.bits.register_type][dstRegnum] != XLT_SYM_UNDEF
  6637. pCtxAssm->outputCache
  6638. usageIndex != 0xff
  6639. pNewTranslator
  6640. registry
  6641. texServer
  6642. shaderStore
  6643. pCtxAssm->symTable[pILInst->src[1].bits.register_type] [srcRegnum] != XLT_SYM_UNDEF
  6644. pCtxAssm->symTable[pILInst->src[0].bits.register_type] [srcRegnum] != XLT_SYM_UNDEF
  6645. pCtxAssm->symTable[pILInst->dst.bits.register_type] [dstRegnum] != XLT_SYM_UNDEF
  6646. tex_stage <= 0x14
  6647. pILInst->dst.bitfield.register_type == IL_REGTYPE_TEMP
  6648. (vtxFogType != AS_FOG_VERTEX_MODE__EXP) && (vtxFogType != AS_FOG_VERTEX_MODE__EXP2)
  6649. tblFogType == AS_FOG_TABLE_MODE__NONE
  6650. fcDepth == 0
  6651. pSrc->bitfield.register_type == IL_REGTYPE_CONST_BOOL
  6652. loopDepth <= 4
  6653. pSrc->bitfield.register_type == IL_REGTYPE_CONST_INT
  6654. pCtxAssm->shader_type == IL_SHADER_VERTEX
  6655. pOp->bits.controls <= 0x1f
  6656. pSrcMod->bits.swizzle_x_r <= IL_COMPSEL_W_A
  6657. pCtxAssm->numAssmInstr <= XLT_MAX_ASSM_INSTR
  6658. pSrc->bits.register_num <= 1
  6659. pILPixel != SSM_NULL
  6660. pILVertex != SSM_NULL
  6661. pTranslator
  6662. MEMEXPORTCONSTANT3
  6663. MEMEXPORTCONSTANT2
  6664. MEMEXPORTCONSTANT1
  6665. YUVCONSTANTSC33
  6666. YUVCONSTANTSC23
  6667. YUVCONSTANTSC13
  6668. YUVCONSTANTSC03
  6669. YUVCONSTANTSC32
  6670. YUVCONSTANTSC22
  6671. YUVCONSTANTSC12
  6672. YUVCONSTANTSC02
  6673. YUVCONSTANTSC31
  6674. YUVCONSTANTSC21
  6675. YUVCONSTANTSC11
  6676. YUVCONSTANTSC01
  6677. FOGEND
  6678. BORDERCOLORA
  6679. BORDERCOLORB
  6680. BORDERCOLORG
  6681. FOGCOLORA
  6682. FOGCOLORB
  6683. FOGCOLORG
  6684. WINCOORDOFFSETSFORWINCOORDY
  6685. WINCOORDOFFSETSFORPOLYSTIPPLEY
  6686. LODCLAMPMIN
  6687. LODCLAMPMAX
  6688. LODBIAS
  6689. MEMEXPORTCONSTANT0
  6690. VERTEXSTREAMFREQUENCYDIVIDEINTERVAL
  6691. SHADOWFAILTHRESHOLD
  6692. YUVCONSTANTSC30
  6693. YUVCONSTANTSC20
  6694. YUVCONSTANTSC10
  6695. YUVCONSTANTSC00
  6696. FOGSCALE
  6697. FOGBIAS
  6698. FOGDENSITY
  6699. FOGSTART
  6700. BORDERCOLORR
  6701. FOGCOLORR
  6702. WINCOORDOFFSETSFORWINCOORDX
  6703. WINCOORDOFFSETSFORPOLYSTIPPLEX
  6704. INTERP_USAGE_WINCOORD
  6705. INTERP_USAGE_NTUPLE
  6706. INTERP_USAGE_SPRITECOORD
  6707. INTERP_USAGE_FACE
  6708. INTERP_USAGE_PARAM
  6709. INTERP_USAGE_VERTEX
  6710. INTERP_USAGE_SCALAR
  6711. INTERP_USAGE_FOG
  6712. INTERP_USAGE_SECCOLOR
  6713. INTERP_USAGE_PRICOLOR
  6714. INTERP_USAGE_TEXCOORD
  6715. INTERP_USAGE_GENERIC
  6716. INTERP_USAGE_NOT_USED
  6717. eUsage > 0
  6718. interp_usage == r400interp_to_interp_type[interp_usage][0]
  6719. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\compiler.cpp
  6720. rslog_cnt < RSLOG_BUFFERSIZE
  6721. timer.out
  6722. SetConstByName() : k[%d] channel = %d value = <%s
  6723. VertexPatch : stream %d offset (bytes) %d\n
  6724. Cpu Usage : %6s %20s\n
  6725. called
  6726. cycles
  6727. INFO: %d Registers allocated\n
  6728. CONVERT
  6729. EXPAND
  6730. ASSEMBLY-part4
  6731. ASSEMBLY
  6732. SCHED
  6733. LINKAGE
  6734. BALANCE
  6735. PEEPHOLE
  6736. BUILD_SSA
  6737. INITIAL_INPUT
  6738. ASM_KONST
  6739. ASSM_FIN
  6740. ASSEMBLY-part1
  6741. GLOBAL_ALLOC
  6742. REPLACE_PHI
  6743. ---- Pixel Shader\n
  6744. ---- Vertex Shader\n
  6745. Using multiple single-channel vertex fetches.\n
  6746. Using multi-channel vertex fetches.\n
  6747. (pCP->rs[5]->dwDataSizeInDwords / 8) < 16
  6748. (pCP->rs[4]->dwDataSizeInDwords / 8) < 16
  6749. (pCP->rs[3]->dwDataSizeInDwords / 8) < 16
  6750. (pCP->rs[2]->dwDataSizeInDwords / 8) < 16
  6751. (pCP->rs[1]->dwDataSizeInDwords / 8) < 16
  6752. (pCP->rs[0]->dwDataSizeInDwords / 8) < 16
  6753. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_compiler.cpp
  6754. pASValue != SSM_NULL
  6755. asZnumeric == AS_SURFACE_NUMERIC__URF || asZnumeric == AS_SURFACE_NUMERIC__FLOAT
  6756. asZformat == AS_Z_SURFACE_FMT__DEPTH_D24_S8 || asZformat == AS_Z_SURFACE_FMT__DEPTH_D24_X8
  6757. (iASValue % 32) == 0
  6758. colorOut[ 3 ] == colorOut[ 1 ]
  6759. colorOut[ 2 ] == colorOut[ 0 ]
  6760. SSM_FALSE)"
  6761. AS_GetStateI( pAS
  6762. (pitch % 32) == 0
  6763. (pitch % 16) == 0
  6764. (iBaseAddr & 0xfffff800) == 0
  6765. pCP->refCount > 0
  6766. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledprogram.cpp
  6767. !\"Could not allocate the CP_TRANSLATION_BUFFERS structure\"
  6768. pDeviceCI->AllocateSysMem
  6769. pTranslationBuffers
  6770. index < NUM_RS_BLOCKS_IN_PROGRAM
  6771. !\"Invalid Vertex Fetch Instruction Mask\"
  6772. !\"Unknown Patch Description\"
  6773. pStateList
  6774. eShaderType == IL_SHADER_VERTEX
  6775. SPRITETEXCOORD
  6776. QUADID
  6777. SV_Depth
  6778. set output swizzle of texture pipe instructions
  6779. control instruction encoding
  6780. $$base_index
  6781. remove conditional call
  6782. Invalid image filter
  6783. Unsupported image format
  6784. No suitable image filter found
  6785. format == AS_VS_EXPORT_STREAM_FORMAT_N__FLOAT16 || format == AS_VS_EXPORT_STREAM_FORMAT_N__FLOAT32
  6786. CompileWithPointSizeClamp
  6787. CompileGetPointSizeMin
  6788. CompileGetPointSizeMax
  6789. CompileWithMSAAFilterFunctionPoint
  6790. CompileWithShadowBuffering
  6791. CompileGetVertexDwordsFetched
  6792. CompileWithMaxSizeVfetches
  6793. CompileGetMemExportConstant3Pix
  6794. CompileGetMemExportConstant2Pix
  6795. CompileGetMemExportConstant1Pix
  6796. CompileGetMemExportConstant0Pix
  6797. CompileGetZOffset
  6798. CompileGetZScale
  6799. CompileWithTableFogALU
  6800. CompileWithTransformedVertices
  6801. CompileGetMemExportConstant3
  6802. CompileGetMemExportConstant2
  6803. CompileGetMemExportConstant1
  6804. CompileGetYUVConstantsC33
  6805. CompileGetYUVConstantsC23
  6806. CompileGetYUVConstantsC13
  6807. CompileGetYUVConstantsC03
  6808. CompileGetYUVConstantsC32
  6809. CompileGetYUVConstantsC22
  6810. CompileGetYUVConstantsC12
  6811. CompileGetYUVConstantsC02
  6812. CompileGetYUVConstantsC31
  6813. CompileGetYUVConstantsC21
  6814. CompileGetYUVConstantsC11
  6815. CompileGetYUVConstantsC01
  6816. CompileGetFogEnd
  6817. CompileGetBorderColorA
  6818. CompileGetBorderColorB
  6819. CompileGetBorderColorG
  6820. CompileGetFogColorA
  6821. CompileGetFogColorB
  6822. CompileGetFogColorG
  6823. CompileGetWincoordOffsetsForWincoordY
  6824. CompileGetWincoordOffsetForPolyStippleY
  6825. CompileGetLodClampMin
  6826. Compilegetlodclampmax
  6827. CompileGetLodBias
  6828. CompileWithLodClampEnable
  6829. CompileGetMemExportConstant0
  6830. CompileGetHOSMode
  6831. CompileWithHOSMode
  6832. CompileWithColorClampNeg11
  6833. CompileWithColorClamp01
  6834. CompileWithColorClampNone
  6835. CompileGetBooleanConstRegister
  6836. CompileGetIntegerConstRegister
  6837. CompileGetVertexStreamFrequencyDivideInterval
  6838. CompileWithVertexStreamFrequencyDivide
  6839. CompileWithCXVUTextureFormat
  6840. CompileGetShadowFailThreshold
  6841. CompileWithShadowUsageAlpha
  6842. CompileWithShadowUsageIntensity
  6843. CompileWithShadowUsageLuminance
  6844. CompileWithShadowLEqualCompareFunc
  6845. CompileWithShadowGEqualCompareFunc
  6846. CompileWithBilinearModeShadowBuffering
  6847. CompileWithPointModeShadowBuffering
  6848. CompileGetYUVConstantsC30
  6849. CompileGetYUVConstantsC20
  6850. CompileGetYUVConstantsC10
  6851. CompileGetYUVConstantsC00
  6852. CompileWithYUVConversion
  6853. CompileWithPolyStipple
  6854. CompileGetEdgeStream
  6855. CompileWithEdgeFlag
  6856. CompileWithTexProjectedW
  6857. CompileWithTexProjectedZ
  6858. CompileWithTexProjectedY
  6859. CompileWithTwoSidedLighting
  6860. CompileGetTextureFormatData
  6861. CompileGetVertexFormatData
  6862. CompileGetVertexFetchMask
  6863. CompileGetVertexNumFetches
  6864. CompileGetFogScale
  6865. CompileGetFogBias
  6866. CompileGetFogDensity
  6867. CompileGetFogStart
  6868. CompileWithTableFogExp2
  6869. CompileWithTableFogExp
  6870. CompileWithTableFogLinear
  6871. CompileWithFogIndexW
  6872. CompileWithFogIndexZ
  6873. CompileWithFogIndexOFog
  6874. CompileWithLineAA
  6875. CompileWithPointAA
  6876. CompileWithPixelFog
  6877. CompileWithTextureDimensionCube
  6878. CompileGetTexType
  6879. CompileGetTexClampMode
  6880. CompileGetBorderColorR
  6881. CompileWithBorderColor
  6882. CompileGetFogColorR
  6883. CompileWithFogBlendInRB
  6884. CompileWithVertexFog
  6885. CompileGetWincoordOffsetsForWincoordX
  6886. CompileGetWincoordOffsetsForPolyStippleX
  6887. CompileWithPointSprites
  6888. CompileWithPointSpriteReplaceModeR
  6889. CompileWithPointSpriteReplaceModeS
  6890. CompileWithPointSpriteReplaceModeZero
  6891. CompileWithPointSpriteReplaceModeNone
  6892. %s (%d) : %d\n
  6893. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilertossm.cpp
  6894. %s (%d) %d : %d\n
  6895. %s (%d) %d : %d
  6896. %s (%d) %d : %d
  6897. *mask != 0
  6898. equiv_state >= 0 && equiv_state < 24
  6899. ext_table != 0
  6900. *num_dwords_fetched != 0
  6901. %s (%d) %d : %d
  6902. %s (%d) : %s\n
  6903. %s (%d) %d : %s\n
  6904. (AS_GetStateI(pAS_Object
  6905. (AS_GetStateI(pAS_Object
  6906. stage >= 0
  6907. stage < 16
  6908. pTree
  6909. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\ternary.cpp
  6910. pNewTree->pMemoryMgr
  6911. pNewTree
  6912. pCurrNode
  6913. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_common.cpp
  6914. CP_GetRS(pCP
  6915. numComponents > 0
  6916. numBytes > 0
  6917. numChannels < 4 || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_W || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
  6918. numChannels < 3 || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_X || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
  6919. AS_CB_SURFACE_SWIZZLE_N_X( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Z
  6920. numChannels < 3 || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Z || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
  6921. numChannels < 2 || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Y || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
  6922. AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__URFB_NOZERO
  6923. AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__URFB_HASZERO
  6924. AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__SRF_NOZERO
  6925. AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__UINTG
  6926. AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__UINTB
  6927. numChannels < 4 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_W( asNumericPacked )
  6928. numChannels < 3 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_Z( asNumericPacked )
  6929. numChannels < 2 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_Y( asNumericPacked )
  6930. pFmt->fmt != FMT_UNKNOWN
  6931. asFormat > 0 && asFormat < CBFORMAT2HW_SIZE
  6932. asFormat > 0 && asFormat < XENOSCBFORMAT2HW_SIZE
  6933. block_prev.owningCFG != 0
  6934. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\cfg.cpp
  6935. color_export_instruction != 0 || depth_export_instruction != 0
  6936. HasPartialWriteInput()
  6937. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IRInst.hpp
  6938. resource
  6939. !(context->in_ssa_form && arg == NumInputs() && HasPartialWriteInput())
  6940. arg <= NumInputs()
  6941. vreg_ntuple
  6942. mov->Validate()
  6943. pInst->Validate()
  6944. fog_idx_ofog
  6945. mul->Validate()
  6946. add->Validate()
  6947. exitBlock->NumPredecessors() == 1
  6948. 1 == internal_const_count || 1 == external_const_count
  6949. wincoord->origin == wincoord->center
  6950. wincoord->IsInterpolator()
  6951. result == SSM_CWR_TRUE
  6952. min->Validate()
  6953. max->Validate()
  6954. mov_zero->Validate()
  6955. use->Validate()
  6956. position_export_2->GetOwningBlock() == alloc_block
  6957. wl->Size() == 0
  6958. pIRI->Validate()
  6959. cmpInst->Validate()
  6960. muladd->Validate()
  6961. cmp_inst->Validate()
  6962. kille->Validate()
  6963. fetch->Validate()
  6964. cmove->Validate()
  6965. recip->Validate()
  6966. num_dwords <= 8
  6967. vf_grp->num_members > 0
  6968. vfetch_map_list
  6969. Optimization : Swizzles normalized on %d instructions\n
  6970. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilinstiterator.cpp
  6971. version_token->bits.minor_version == 0 && version_token->bits.major_version == 1
  6972. Preprocessor : ILIterator steps past %d IL instructions\n
  6973. stkOfIters != 0
  6974. call_depth > 0
  6975. Assembler : of %d candidate alu instruction(s)
  6976. INFO:# of control flow %d
  6977. Assembler : emits %d cf
  6978. Assembler : %d dead inst(s) issued\n
  6979. Assembler : %d redundant mov(s) not issued\n
  6980. Assembler : adds %d additional mov(s) using special pw temp\n
  6981. Assembler : adds %d mov(s) to correct pw conflicts\n
  6982. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\asm.cpp
  6983. E:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\IR\\IRinst.hpp
  6984. num_sp_inst <= ((4*(context->inst_ct)) - (context->inst_ct))
  6985. mask1 ^ mask2
  6986. num_needing_fix < 2
  6987. lit->GetOperandType(0) == REGTYPE_TEMP
  6988. p->const1_base_rel == 0
  6989. p->rel_add_sel == 0 || p->const1_base_rel == 1
  6990. p->rel_add_sel == 0 || p->const0_base_rel == 0
  6991. p->rel_add_sel == 1 && p->const1_base_rel == 1
  6992. p->rel_add_sel == 1 || p->const0_base_rel == 0
  6993. ! (p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0)
  6994. p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0
  6995. p->abs_on_const == 1
  6996. num_consts > 0
  6997. number >= 0
  6998. has_mask == false
  6999. has_zero_default == false
  7000. p->pred_sel == next_pred
  7001. ( aModifiers[2].bits.X == aModifiers[2].bits.Y && aModifiers[2].bits.X == aModifiers[2].bits.Z && aModifiers[2].bits.X == aModifiers[2].bits.W )
  7002. ( aModifiers[1].bits.X == aModifiers[1].bits.Y && aModifiers[1].bits.X == aModifiers[1].bits.Z && aModifiers[1].bits.X == aModifiers[1].bits.W )
  7003. OperationInputs() <= 1 || parms[1] == parms[2]
  7004. p->pred_sel == 0
  7005. p->pred_sel == 0 || p->pred_sel == 2
  7006. p->pred_sel == 0 || p->pred_sel == 3
  7007. fields->offset_z == 0.0f || fields->offset_z == 0.5f || fields->offset_z == -0.5f
  7008. fields->offset_y == 0.0f || fields->offset_y == 0.5f || fields->offset_y == -0.5f
  7009. fields->offset_x == 0.0f || fields->offset_x == 0.5f || fields->offset_x == -0.5f
  7010. VertexPatch : stream %d offset (bytes) %d position (dwords) %d\n
  7011. scalar_in_use == false
  7012. vector_in_use == false
  7013. !inst->GetFlag( IRInst::yield_is_needed )
  7014. scalar_in_use == false && vector_in_use == false
  7015. target_addr > ourAddress
  7016. DefIsVirtual() == false
  7017. stk_reg_ld != 0
  7018. assembler.prd_stack->Size() == 1
  7019. cur_prd == PREDICATE_ZERO_ONE || cur_prd == NO_PREDICATE
  7020. cmp_inst->OperationInputs() == 1
  7021. cur_prd == PREDICATE_ZERO_ONE
  7022. assembler.prd_stack->Size() == 1 && assembler.prd_stack->Top() == NO_PREDICATE
  7023. else_blk
  7024. Compression : size reduced from %d to %d (bytes) (%%%d)\n
  7025. <%s
  7026. !v[i].by_name
  7027. ( num_konsts > 0 ) && ( num_konsts < 5 )
  7028. context->in_ssa_form
  7029. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vregtable.cpp
  7030. c->GetDefs()->Size() == 1
  7031. !context->in_ssa_form
  7032. (%d) %d:
  7033. => %d
  7034. Pre-Assembly : AssignKonstantRegisters() called\n
  7035. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\globalregs.cpp
  7036. !IsRegisterAvailable(r)
  7037. Register allocation : %d total register(s) used\n
  7038. Optimization : Coalesce -> %d mov(s) removed in %d loop(s)\n
  7039. Optimization : Coalesce -> %d of %d partial write(s) coalesced\n
  7040. Optimization : Coalesce -> %d mov(s) added for pw conflicts between physicals\n
  7041. Register allocation : Repartition -> %d physical + %d virtual = %d registers\n
  7042. Special : 0 virtuals -> bypass global allocation\n
  7043. i >= 0 && i < 4
  7044. ((IRPhiNode*)inst)->AllParmsSet()
  7045. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\ssa.cpp
  7046. inst->GetOpcode() == R400Tables::IR_PHI_NODE
  7047. front->Validate()
  7048. SSA : Phi Replace -> %d added temps to break cycles\n
  7049. Optimization : Propagating constants to %d inputs\n
  7050. Optimization : Phi Node folding -> %d phi node(s) removed\n
  7051. Optimization : Value numbering -> %d expression(s) removed\n
  7052. Optimization : Copy folding -> %d copy(s) removed\n
  7053. vReg != 0
  7054. !cv_inst->HasValues()
  7055. Validate()
  7056. cur_state != TP_NOYIELD
  7057. disabler_tail
  7058. group->slots[i]->sibling == 0
  7059. disabler_tail->sibling == 0
  7060. cur_state != SP_NOYIELD
  7061. (cur_state == TP_NOYIELD && IsTexturePipeYieldDisabler(sn->inst)) || (cur_state == SP_NOYIELD && IsShaderPipeYieldDisabler(sn->inst))
  7062. yield_disabler
  7063. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\sched.cpp
  7064. yield_disabler == mova_sn
  7065. cur_state == SP_NORMAL || cur_state == SP_NOYIELD
  7066. R\"(reg_type < (1<<15)
  7067. reg_num < (1<<16)
  7068. slots[0] == 0
  7069. slots[1] == 0
  7070. yield_disabler->issue_cycle > pred->issue_cycle
  7071. yield_disabler->issue_cycle > yield_cycle
  7072. Scheduler : Bad constant combinations %d fix-up moves %d\n
  7073. inst->OperationInputs() > 2
  7074. orig_parm
  7075. vreg_props_table[orig_parm->GetOperandType(0)].const_type != 0
  7076. R400ConstantModel::InstConstantState(inst
  7077. sn->topdown_count == 0
  7078. sn->issue_cycle == 0-1
  7079. sn->issue_cycle >= 0
  7080. cur_cycle <= (int)(2 * local_nodes->Size())
  7081. dst_reg >= 0 && dst_reg < the_cfg->context->hardware->max_regs
  7082. !active_regs->get(dst_reg)
  7083. active_regs->get(src_reg)
  7084. in2->IsMovBase()
  7085. in1->IsMovBase()
  7086. Scheduler : %d out of %d instructions are marked global\n
  7087. succ_inst->GetVisited() < num_nodes
  7088. succ_sn->inst == succ_inst
  7089. num_nodes == local_nodes->Size()
  7090. pred_inst->GetVisited() < num_nodes
  7091. pred_sn->inst == pred_inst
  7092. src_parm->GetVisited() < num_nodes
  7093. src_sn->inst == src_parm
  7094. !inst->DefIsLocalTemp()
  7095. inst->GetParm(j)
  7096. tried_list.IsEmpty()
  7097. hold_list.IsEmpty()
  7098. ready_list.IsEmpty()
  7099. sn->ready_cycle <= cur_cycle
  7100. adr_proj
  7101. new_dep->dist == 0
  7102. pred->issue_cycle + old_dep->dist <= cur_cycle
  7103. pw_sn->use_ref_count > 0 && inst->HasPartialWriteInput()
  7104. pdef_sn != 0
  7105. blk->liveIn->get(inst->GetOperand(0))
  7106. Scheduler : Total partial writes %d fix %d\n
  7107. Scheduler : Max local register %d\n
  7108. Scheduler : Total cycles %d\n
  7109. this->Validate()
  7110. Optimization : BalanceVectorScalar -> %d vector/scalar conversion(s)\n
  7111. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\opt.cpp
  7112. OperationInputs() == 3
  7113. OperationInputs() == 2
  7114. need._u32All == SubtractMarkedMaskFromReqTable( mask
  7115. Optimization : RemoveUnnecessaryDependencies() called\n
  7116. Optimization : Dead code elimination -> %d phi node(s) removed\n
  7117. Optimization : Dead code elimination -> %d instruction(s) removed\n
  7118. Optimization : Rewrite() called\n
  7119. actual_interpolators_type[interp_num] == R400Tables::REGTYPE_PSIN_VSOUT && actual_interpolators_component[interp_num][comp] == 0x0
  7120. actual_interpolators_type[interp_num] != R400Tables::REGTYPE_PSIN_VSOUT || actual_interpolators_component[interp_num][comp] == 0x0
  7121. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\linkageinfo.cpp
  7122. Interpolator %d assigned type %s-%d\n
  7123. Shader interpolator assignments:\n
  7124. !in_realtime_mode
  7125. symbol[i] == 0
  7126. in_realtime_mode
  7127. !has_required_assignments
  7128. Interpolator Declarations:\n
  7129. has_required_assignments
  7130. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\LinkageInfo.hpp
  7131. type != REGTYPE_PSIN_VSOUT
  7132. New InterpolatorAssignments:\n
  7133. Interpolator number %d of type %s requirement removed:\n
  7134. !interpolator_is_pinned[j] && !interpolator_is_pinned[i]
  7135. !cfg->SymbolTable()->Find( required_interpolators_type[i]
  7136. !interpolator_is_pinned[i] && !interpolator_is_pinned[interp->GetIndex()]
  7137. symbol[i] != 0
  7138. export_inst
  7139. matched[i] == false
  7140. !interpolator_is_pinned[i] && !interpolator_is_pinned[j]
  7141. 8PROCESS_EXPANSION
  7142. PROCESS_CONVERSION
  7143. PROCESS_PREPROCESSED
  7144. PROCESS_ERROR
  7145. PROCESS_SPECIAL
  7146. PROCESS_UNDETERMINED
  7147. )default1
  7148. default0
  7149. undefined
  7150. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vreginfo.cpp
  7151. mask.u8[i] < LAST_DEST_CHANNEL
  7152. !context->in_vertex_shader
  7153. 8_usage < (1<<16)
  7154. _type < (1<<15)
  7155. 8_usage == 0
  7156. (0 <= _usage) && (_usage <= 4)
  7157. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\irinst.cpp
  7158. owningBlock != 0
  7159. aOperandType[i] == aRegs[i]->GetType()
  7160. ( aOperand[i] == aRegs[i]->GetIndex() ) || ( aOperand[i] == aRegs[i]->GetUsage() )
  7161. arg < (5 + 1)
  7162. (arg == NumInputs() && HasPartialWriteInput()) || head->IsPseudo()
  7163. GetArgNegate(1) == GetArgNegate(2)
  7164. eOp == R400Tables::ADD
  7165. eOp != OP_UNKNOWN
  7166. ir_mova
  7167. export_0_1
  7168. pseudo
  7169. 8load const
  7170. 8load temp
  7171. 8load interp
  7172. 8ir_projection
  7173. 8ir_loop
  7174. 8ir_loopindex
  7175. 8alloc_interp
  7176. 8alloc_pos
  7177. 8alloc_mem
  7178. 8alloc_color
  7179. export_color_and_fog
  7180. 8inst_prev.owningBlock != 0
  7181. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\block.cpp
  7182. inst_next.owningBlock != 0
  7183. SIMPLE
  7184. (from != 0) && (to != 0)
  7185. ENTRY
  7186. IF_HEADER
  7187. CONTINUE
  7188. LOOP_FOOTER
  7189. POST_LOOP_FOOTER
  7190. IF_FOOTER
  7191. IF_FOOTER_S
  7192. R<xLOOP_HEADER
  7193. IF_HEADER_S
  7194. fpCtor != 0
  7195. (0 <= il_op) && (il_op < (ILOpCode)IL_OP_EXT_LAST)
  7196. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\expansion.cpp
  7197. i >= 0 && i <= 6
  7198. (0 <= op_code) && (op_code < (ILOpCode)IL_OP_EXT_LAST)
  7199. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IL2IRTable.hpp
  7200. operand_number != 0 && pIRI != 0
  7201. t_val->IsTemp()
  7202. (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_TEXLD) || (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_TEXLDB) || (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_PROJECT)
  7203. 0 == IL_DIVCOMP_NONE && -1 == -1 && divcomp <= IL_DIVCOMP_UNKNOWN && IL_DIVCOMP_UNKNOWN == 4 && IL_DIVCOMP_Y == 1 && IL_DIVCOMP_Z == 2 && IL_DIVCOMP_W == 3
  7204. comp_sel >= IL_COMPSEL_X_R && comp_sel < IL_COMPSEL_LAST
  7205. src_reg_type == IL_REGTYPE_CONST_FLOAT
  7206. src_reg_type == IL_REGTYPE_INTERP || src_reg_type == IL_REGTYPE_TEXCOORD || src_reg_type == IL_REGTYPE_PINPUT
  7207. interp_array_type == IL2IR_RegType(src_reg_type)
  7208. src_reg_type == IL_REGTYPE_VERTEX
  7209. src_reg_type == IL_REGTYPE_VERTEX || src_reg_type == IL_REGTYPE_INTERP || src_reg_type == IL_REGTYPE_TEXCOORD || src_reg_type == IL_REGTYPE_PINPUT
  7210. addr_reg == 0
  7211. comp_sel == IL_COMPSEL_X_R
  7212. !loopStack->Empty()
  7213. interp_array_type == IL2IR_RegType(dst_reg_type)
  7214. dst_reg_type == IL_REGTYPE_INTERP || dst_reg_type == IL_REGTYPE_TEXCOORD || dst_reg_type == IL_REGTYPE_VOUTPUT
  7215. IsVertexShader()
  7216. pTemp != 0 && temp_reg_num != 0
  7217. temp_reg_num == 0
  7218. shift_scale <= IL_SHIFT_D8
  7219. floor->Validate()
  7220. status == SSM_CWR_TRUE
  7221. interp_array_type == dst_reg_type
  7222. dst_reg_type == REGTYPE_PSEUDO_INTERP || dst_reg_type == REGTYPE_PSEUDO_TEXCOORD || dst_reg_type == REGTYPE_PSIN_VSOUT
  7223. operand_number == 0 && pIRI != 0
  7224. EdgesAreSplit()
  7225. dst_mask == DefaultDstSwizzleOrMaskInfo
  7226. array_type == REGTYPE_PSEUDO_INTERP || array_type == REGTYPE_PSEUDO_TEXCOORD
  7227. src2_num > src1_num
  7228. texType < IL_USAGE_PIXTEX_LAST
  7229. !ILFormatDecode::IsPrimaryOpCodeModifierPresent(ilOpToken)
  7230. has_interp_array == false
  7231. pTemp->Validate()
  7232. pFixed
  7233. interp->IsInterpolator()
  7234. reg_type == REGTYPE_PSIN_VSOUT
  7235. mem_alloc->Validate()
  7236. !elem_offset
  7237. mad->Validate()
  7238. ILFormatDecode::IsModifierPresent( dstToken ) == false
  7239. mem_export->Validate()
  7240. numDestinationRegisters( ilOp ) == 1
  7241. s->Validate()
  7242. getweights->Validate()
  7243. d->Validate()
  7244. TextureStage %d misses DCLPT\n
  7245. pTmp->Validate()
  7246. ssm_result == SSM_CWR_TRUE
  7247. loop_depth >= 0
  7248. loopStack->Empty()
  7249. pHeader != 0
  7250. ifStack->Empty()
  7251. reg_type_A == IL_REGTYPE_CONST_BOOL
  7252. !ifStack->Empty()
  7253. numAdditionalTokens( ilOp ) == 0
  7254. DclptSeen->get(stage)
  7255. any_src_modifier
  7256. SPRITE
  7257. INFOG
  7258. INTEX
  7259. PARAM
  7260. 8e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\interference.cpp
  7261. leaf < node_count
  7262. node1 != node2
  7263. Register allocation : ColorGraph -> requires %d simplify loop(s)\n
  7264. Register allocation : ColorGraph -> %d preference(s) assigned\n
  7265. Register allocation : ColorGraph -> selects %d additional color(s)\n
  7266. Compression : creates %d subroutines\n
  7267. cur_state != -1
  7268. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\schedmodel.cpp
  7269. cur_state <= CAR
  7270. const_state <= CAR
  7271. const_state != -1
  7272. has_const_with_absval == need_absval_on_const
  7273. e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilformatdecode.cpp
  7274. exception:
  7275. Unknown exception
  7276. string too long
  7277. invalid string position
  7278. bad function call
  7279. SimpList: non-growable list ran out of room for new elements
  7280. uCopyright (c) Microsoft Corporation
  7281. BadBitsPerSample
  7282. Unknown
  7283. WMASpdif
  7284. ManyChannels
  7285. Stereo
  7286. uXbox 360 audio device
  7287. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnop"
  7288. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklm"
  7289. -./0123456789:;<=>?@ABCDEFGHIJKLM"
  7290. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxy"
  7291. -./0123456789:;<=>?@ABCDEFGHIJK"
  7292. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
  7293. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ"
  7294. SPE_GetBurst
  7295. SPE_ReadFrame
  7296. SPE_PutPacket
  7297. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abc"
  7298. dCT_MISC
  7299. CT_ALBUM
  7300. CT_ARTIST
  7301. CT_TITLE
  7302. MD_NONE
  7303. XLNI_DET_MEDIA
  7304. [XAPI RETURN VALUE] %d\n
  7305. Access violation - no RTTI data!
  7306. Bad dynamic_cast!
  7307. uExpression:
  7308. uLine:
  7309. uFile:
  7310. uAssertion failed!
  7311. $runtime error
  7312. TLOSS error\n
  7313. SING error\n
  7314. DOMAIN error\n
  7315. R6034\nAn application has made an attempt to load the C runtime library incorrectly.\nPlease contact the application's support team for more information.\n
  7316. R6033\n- Attempt to use MSIL code from this assembly during native code initialization\nThis indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.\n
  7317. R6032\n- not enough space for locale information\n
  7318. R6031\n- Attempt to initialize the CRT more than once.\nThis indicates a bug in your application.\n
  7319. R6030\n- CRT not initialized\n
  7320. R6028\n- unable to initialize heap\n
  7321. R6027\n- not enough space for lowio initialization\n
  7322. R6026\n- not enough space for stdio initialization\n
  7323. R6025\n- pure virtual function call\n
  7324. R6024\n- not enough space for _onexit/atexit table\n
  7325. R6019\n- unable to open console device\n
  7326. R6018\n- unexpected heap error\n
  7327. R6017\n- unexpected multithread lock error\n
  7328. R6016\n- not enough space for thread data\n
  7329. \nThis application has requested the Runtime to terminate it in an unusual way.\nPlease contact the application's support team for more information.\n
  7330. R6009\n- not enough space for environment\n
  7331. R6008\n- not enough space for arguments\n
  7332. R6002\n- floating point support not loaded\n
  7333. _nextafter
  7334. dddd
  7335. December
  7336. November
  7337. October
  7338. September
  7339. August
  7340. April
  7341. March
  7342. February
  7343. January
  7344. Saturday
  7345. Friday
  7346. Thursday
  7347. Wednesday
  7348. Tuesday
  7349. Monday
  7350. Sunday
  7351. Complete Object Locator'
  7352. Class Hierarchy Descriptor'
  7353. Base Class Array'
  7354. Base Class Descriptor at (
  7355. Type Descriptor'
  7356. `local static thread guard'
  7357. `managed vector copy constructor iterator'
  7358. `vector vbase copy constructor iterator'
  7359. `vector copy constructor iterator'
  7360. `dynamic atexit destructor for '
  7361. `dynamic initializer for '
  7362. `eh vector vbase copy constructor iterator'
  7363. `eh vector copy constructor iterator'
  7364. `managed vector destructor iterator'
  7365. `managed vector constructor iterator'
  7366. `placement delete[] closure'
  7367. `placement delete closure'
  7368. `omni callsig'
  7369. delete[]
  7370. `local vftable constructor closure'
  7371. `local vftable'
  7372. `udt returning'
  7373. `copy constructor closure'
  7374. `eh vector vbase constructor iterator'
  7375. `eh vector destructor iterator'
  7376. `eh vector constructor iterator'
  7377. `virtual displacement map'
  7378. `vector vbase constructor iterator'
  7379. `vector destructor iterator'
  7380. `vector constructor iterator'
  7381. `scalar deleting destructor'
  7382. `default constructor closure'
  7383. `vector deleting destructor'
  7384. `vbase destructor'
  7385. `string'
  7386. `local static guard'
  7387. `vbtable'
  7388. `vftable'
  7389. delete
  7390. __unaligned
  7391. __restrict
  7392. __clrcall
  7393. __fastcall
  7394. __thiscall
  7395. __stdcall
  7396. __pascal
  7397. __cdecl
  7398. __based(
  7399. SunMonTueWedThuFriSat
  7400. JanFebMarAprMayJunJulAugSepOctNovDec
  7401. unknown(14)unknown(15)
  7402. FMT_1_REVERSE
  7403. opcode_63
  7404. opcode_62
  7405. opcode_61
  7406. opcode_60
  7407. opcode_59
  7408. opcode_58
  7409. opcode_57
  7410. opcode_56
  7411. opcode_55
  7412. opcode_54
  7413. opcode_53
  7414. opcode_52
  7415. opcode_51
  7416. opcode_31
  7417. opcode_30
  7418. 4 // PredicateClean=%s
  7419. Yield=%s
  7420. /* %4d.%d */
  7421.  
  7422. Warning:
  7423. PrefetchCount=%d
  7424. NumFormat=%s
  7425. Signed=%s
  7426. Stride=%d
  7427. DataFormat=%s
  7428. Offset=%d
  7429. ExpAdjust=%d
  7430. RoundIndex=%s
  7431. UseTextureCache=%s
  7432. Unexpected vfetch opcode: %d
  7433.  
  7434.  
  7435.  
  7436.  
  7437. Illegal tfetch opcode: %d
  7438.  
  7439.  
  7440.  
  7441.  
  7442. Absolute addressing is unsupported.
  7443. PDB hint %08x-%08x-%08x
  7444. RSDS
  7445. c:\\work\\Rare\\PD\\Source\\Perfect Dark\\Xbox 360\\ContentPackageRelease\\Perfect Dark.pdb
  7446. .?AVCMessageBase@@
  7447. .?AVCMessageBotCommand@@
  7448. .?AVexception@stdext@@
  7449. .?AVbad_alloc@stdext@@
  7450. prepare
  7451. cantuse
  7452. change
  7453. upgrade
  7454. changefn
  7455. idlestuck
  7456. LILIL
  7457. LELEL
  7458. Temple
  7459. Pistols
  7460. FarSight
  7461. Drug Gun
  7462. Slayer
  7463. Cloaking
  7464. No Shield
  7465. Briefcase
  7466. SkedarKing
  7467. Flags
  7468. Simulants
  7469. Automatics
  7470. Rockets
  7471. Q 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ ?!.1212123123
  7472. .?AVlogic_error@std@@
  7473. .?AVlength_error@std@@
  7474. PerfDark
  7475. PerfDark
  7476. .?AVCNetObjRocket@@
  7477. dyeng
  7478. DIE INSCAN\n
  7479. ANIM OBJECT NOW\n
  7480. BEEN SHOT\n
  7481. NO WARNING\n
  7482. NO WARNING\n
  7483. SCAN START\n
  7484. ALERT FAI\n
  7485. AIVSAISET\n
  7486. AIVSAIFAIL\n
  7487. AIVSAIPASS\n
  7488. CHEKHEAR\n
  7489. NOTHEARD\n
  7490. AL ONARD\n
  7491. ES NOVIS\n
  7492. SEEEYESPY\n
  7493. CHECK SOUFI\n
  7494. NAT ANIMS\n
  7495. IN ANIMS\n
  7496. SEE DETECT\n
  7497. NOT AIMING AT ME\n
  7498. TALK DIST GUN\n
  7499. DISBROKEN\n
  7500. SURPRISED!\n
  7501. HEARDETECT\n
  7502. HEARSPAWN\n
  7503. NEVER VISFAIL\n
  7504. CHECK DUPE\n
  7505. CREATE SPAWN\n
  7506. CREATE FAIL\n
  7507. SEEFRIENDDIE\n
  7508. SURPRISED!\n
  7509. WALKFAIL\n
  7510. WALKING\n
  7511. EXAM BODY\n
  7512. EXAM BODYDONE\n
  7513. SEE OBJECT\n
  7514. HEARD ALARM\n
  7515. HEARSPAWN\n
  7516. NEVER VISFAIL\n
  7517. CHECK DUPE\n
  7518. CREATE SPAWN\n
  7519. CREATE FAIL\n
  7520. WARNEDBYFRIEND\n
  7521. WARNEDBEND\n
  7522. WARNEDBEND2\n
  7523. WARNEDBEND3\n
  7524. GOT WAT\n
  7525. IVEIJURED\n
  7526. ANIM OBJECT NOW\n
  7527. GOT WAT\n
  7528. START LOOP\n
  7529. NOT DEAD\n
  7530. DIE LOOP\n
  7531. START LOOP2\n
  7532. CHECKINJURY\n
  7533. INJ OVER\n
  7534. LOST MY GUN\n
  7535. WAITING\n
  7536. GO FOR GUN\n
  7537. GETGUN FAILED\n
  7538. CHECKINJURYEND\n
  7539. B4 TEAM CHECK\n
  7540. TRAP NOT SET\n
  7541. TRAP FAILED\n
  7542. IM GOING TO POP\n
  7543. IM GOING TO SNIPE\n
  7544. AMBUSH FAILED\n
  7545. RISK FAILED\n
  7546. GOING TO TRAP PAD\n
  7547. AT TRAP PAD\n
  7548. WAIT FOR AMB\n
  7549. AMBUSH PLAYER\n
  7550. SEENTARG\n
  7551. POPPER FAILED\n
  7552. GO TO POPPER\n
  7553. UNDER POPPER\n
  7554. SNIPER NO SHOOT\n
  7555. SNIPER SHOOT\n
  7556. AMBUSH FAILED3\n
  7557. AMBUSH FAILED4\n
  7558. OKFORCOVER\n
  7559. COVER INVALID\n
  7560. SOFT COVER\n
  7561. GO TO COVER\n
  7562. UNDER COVER\n
  7563. BREAK COVER\n
  7564. BACK TO COVER\n
  7565. SEECOVER\n
  7566. NO COVERAVAILABLE\n
  7567. HECANT SEE ME\n
  7568. FLANK\n
  7569. FLANK BEST\n
  7570. FLANK LEFT\n
  7571. FLANK RIGHT\n
  7572. GRENADEP\n
  7573. GRENADE\n
  7574. ACTION GRENADE\n
  7575. GRENADEFAIL\n
  7576. GRENADESTOP\n
  7577. WAITING\n
  7578. SEEWAIT\n
  7579. SEEWAIT2\n
  7580. SEEWAIT3\n
  7581. BACKOFF\n
  7582. WAITTIMEOUT\n
  7583. WAITMOVE\n
  7584. TRACK\n
  7585. NOSEEPLAYER\n
  7586. NOANG\n
  7587. COMPLETED\n
  7588. END TRACK\n
  7589. SYNC SHOOT\n
  7590. ICANSE PLAYER\n
  7591. target\n
  7592. SHOOTFAILED\n
  7593. LEFTSHOOT\n
  7594. SHOTNOWORK\n
  7595. Dodge\n
  7596. DODGE DONE\n
  7597. ROUTED\n
  7598. RUNNING\n
  7599. WARN FRIENDS\n
  7600. STANDING\n
  7601. SITTING TYPING\n
  7602. SITTING\n
  7603. OPERATING\n
  7604. NO WARNING\n
  7605. NO WARNING\n
  7606. SCAN\n
  7607. FOUND\n
  7608. FOUNDALERT\n
  7609. SEE ENEMY\n
  7610. DETECT\n
  7611. DETECT1\n
  7612. DETECT2\n
  7613. DETECT3\n
  7614. ALERT\n
  7615. NO TARGET\n
  7616. FOUND ENEMY\n
  7617. RUN FAIL\n
  7618. FOUND 1\n
  7619. FOUND 2\n
  7620. NOUNARM\n
  7621. GOUNARM\n
  7622. SHOOTING\n
  7623. GRENADE\n
  7624. GRENADE END\n
  7625. CHOSE SHTND\n
  7626. SHOOT FAIL\n
  7627. FOUND 3\n
  7628. PUNCHMISSED\n
  7629. PUNCHHIT\n
  7630. LOOK FOR COVER\n
  7631. GO TO COVER\n
  7632. GOT TO COVER\n
  7633. TIMOUT\n
  7634. OPFIRE\n
  7635. TARSHO\n
  7636. NOCOVER\n
  7637. FOUND 4\n
  7638. FOUND 5\n
  7639. KILLED TARGET\n
  7640. START LIST\n
  7641. LOOK FOR TARGET\n
  7642. RUN TO TARGET\n
  7643. FACE TARGET\n
  7644. PUNCH\n
  7645. PUNCHMISSED\n
  7646. PUNCHHIT\n
  7647. TARGET IS DYING\n
  7648. FUN HIT\n
  7649. RET HHIT\n
  7650. DET ENIT\n
  7651. LOOK FOR TARGET\n
  7652. FACE TARGET\n
  7653. SET DISSPEE\n
  7654. DONT POINT\n
  7655. NEAR DANGER\n
  7656. DANGER LOOP\n
  7657. EYE SPY\n
  7658. SEARCH ROOM\n
  7659. SEARCHINIT\n
  7660. POINT SRCH\n
  7661. WALK PAD\n
  7662. CHEK VIS\n
  7663. EYE SPY\n
  7664. SEE PLAY\n
  7665. SEE PLAY\n
  7666. SEE DETECT\n
  7667. WARNEDBEND3\n
  7668. BACK TO BUDDY\n
  7669. BUDDY DIE\n
  7670. BUDDY WOUND\n
  7671. BUDDY GO TOWARDS\n
  7672. BUDDY STAND\n
  7673. DETECTED\n
  7674. KILLEDER\n
  7675. list: aibotinit
  7676. list: aidead
  7677. de-de
  7678. .?AUStreamingVoiceContext@@
  7679. .?AUIXAudio2VoiceCallback@@
  7680. .?AVfacet@locale@std@@
  7681. .?AUctype_base@std@@
  7682. .?AVios_base@std@@
  7683. .?AVDataUnit_c@InterestManagement@NW@@
  7684. .?AVInterestManagementDataUnit_c@@
  7685. .?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
  7686. .?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
  7687. .?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
  7688. .?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
  7689. .?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
  7690. .?AVruntime_error@std@@
  7691. .?AVfailure@ios_base@std@@
  7692. .?AVCNetObjProp@@
  7693. .?AVCNetObjDoor@@
  7694. .?AVout_of_range@std@@
  7695. .?AVNetworkStaticData_c@NW@@
  7696. .?AVNetDefBool_c@NW@@
  7697. .?AVNetDefU32_c@NW@@
  7698. .?AVNetDefF32_c@NW@@
  7699. .?AVBaseNetObjDefs_c@NW@@
  7700. .?AVNetDefStore_c@NW@@
  7701. .?AVBaseNetObjVars_c@NW@@
  7702. .?AVNetVarStore_c@NW@@
  7703. .?AVVars@BaseGlobalNetObj_c@NW@@
  7704. .?AVDefs@BaseGlobalNetObj_c@NW@@
  7705. .?AVNetworkStaticData_c@@
  7706. .?AVVars@CNetObjProp@@
  7707. .?AVVars@CNetObjDoor@@
  7708. .?AVCMessageTracer@@
  7709. .?AVCMessageExplosion@@
  7710. .?AVCMessageProjectile@@
  7711. .?AVCMessageDamage@@
  7712. .?AVCMessageDamageReaction@@
  7713. .?AVCMessageDoorActivate@@
  7714. .?AVCMessageDestroyProp@@
  7715. .?AVCMessagePlayerInput@@
  7716. .?AVCMessageStateCRC@@
  7717. .?AVCMessageKickPlayer@@
  7718. .?AVCMessageLiftCall@@
  7719. .?AV?$NetVarListener_c@VJoinSystem_c@GameParty@NW@@VNetVar_c@23@@NW@@
  7720. .?AV?$NetworkGame_c@VDefs@GameMachine@@VVars@2@VNetObjGlobal_c@@@NW@@
  7721. .?AV?$NetVarListener_c@VBaseMachineVars_c@NW@@V?$MigrationStateVarWithListener_c@VBaseMachineVars_c@NW@@@Migration@2@@NW@@
  7722. .?AV?$NetVarListener_c@VBaseMachineVars_c@NW@@V?$MigrationSessionVarWithListener_c@VBaseMachineVars_c@NW@@@Migration@2@@NW@@
  7723. .?AV?$NetVarListener_c@VPlayer_c@@V?$NetU32WithListener_c@VPlayer_c@@@NW@@@NW@@
  7724. .?AV?$NetSig_c@VPlayer_c@@@NW@@
  7725. .?AV?$NetVarListener_c@VPlayer_c@@V?$NetU8WithListener_c@VPlayer_c@@@NW@@@NW@@
  7726. .?AVNetVarNetObjID_c@NW@@
  7727. .?AVVars@Player_c@NW@@
  7728. .?AVCMessageKill@@
  7729. .?AV?$NetTypedValue_c@$00@NW@@
  7730. .?AV?$NetU32WithListener_c@VPlayer_c@@@NW@@
  7731. .?AV?$NetU8WithListener_c@VPlayer_c@@@NW@@
  7732. .?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
  7733. .?AVDefs@Player_c@NW@@
  7734. .?AVNetVar_c@GameParty@NW@@
  7735. .?AVPlayerStats_c@@
  7736. .?AV?$NetVarWithListener_c@VJoinSystem_c@GameParty@NW@@@GameParty@NW@@
  7737. .?AV?$NetQuantisedVector3_c@$0BA@$0A@$0BA@$0A@$0BA@$0A@@NW@@
  7738. .?AV?$NetQuantisedVector3_c@$0M@$0A@$0M@$0A@$0M@$0A@@NW@@
  7739. .?AV?$NetQuantisedVector3_c@$0M@$07$0M@$07$0M@$07@NW@@
  7740. .?AVMigrationStateVar_c@Migration@NW@@
  7741. .?AVMigrationSessionVar_c@Migration@NW@@
  7742. .?AV?$numpunct@D@std@@
  7743. .?AVBaseMachineDefs_c@NW@@
  7744. .?AVVars@NetObjGlobal_c@@
  7745. .?AVVars@Player_c@@
  7746. .?AVVars@CNetObjRocket@@
  7747. .?AV?$MigrationStateVarWithListener_c@VBaseMachineVars_c@NW@@@Migration@NW@@
  7748. .?AV?$MigrationSessionVarWithListener_c@VBaseMachineVars_c@NW@@@Migration@NW@@
  7749. .?AVNetDefBoolOneToAll_c@NW@@
  7750. .?AVNetDefBoolAllToArray_c@NW@@
  7751. .?AVNetDefS8OneToAll_c@NW@@
  7752. .?AVNetDefS8AllToArray_c@NW@@
  7753. .?AVNetDefU8OneToAll_c@NW@@
  7754. .?AVNetDefS32OneToAll_c@NW@@
  7755. .?AVNetDefU32OneToAll_c@NW@@
  7756. .?AVNetDefF32OneToAll_c@NW@@
  7757. .?AVBaseMachineVars_c@NW@@
  7758. .?AVVars@GameMachine@@
  7759. .?AVDefs@CNetObjProp@@
  7760. .?AVDefs@CNetObjDoor@@
  7761. .?AV?$NetDefBitsOneToAll_c@$0CA@@NW@@
  7762. .?AVNetDefNetObjID_c@NW@@
  7763. .?AVNetDefNetObjIDOneToAll_c@NW@@
  7764. .?AV?$NetDefBitsOneToAll_c@$0EA@@NW@@
  7765. .?AV?$NetDefBitsOneToAll_c@$0IA@@NW@@
  7766. .?AV?$NetDefPackedBitsOneToAll_c@$03$03$03$03$03$03$03$03$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7767. .?AV?$NetDefBitsOneToAll_c@$09@NW@@
  7768. .?AV?$NetDefBitsOneToAll_c@$01@NW@@
  7769. .?AV?$NetDefPackedBitsOneToAll_c@$0BA@$0BA@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7770. .?AV?$NetDefBitsOneToAll_c@$04@NW@@
  7771. .?AV?$NetDefBitsOneToAll_c@$0MB@@NW@@
  7772. .?AV?$NetDefBitsOneToAll_c@$0CAB@@NW@@
  7773. .?AV?$NetDefBitsOneToAll_c@$0DA@@NW@@
  7774. .?AV?$NetDefBitsOneToAll_c@$0GA@@NW@@
  7775. .?AV?$NetDefBitsOneToAll_c@$0BA@@NW@@
  7776. .?AV?$NetDefBitsOneToAll_c@$0CI@@NW@@
  7777. .?AV?$NetDefBitsOneToAll_c@$06@NW@@
  7778. .?AV?$NetDefBitsOneToAll_c@$0HB@@NW@@
  7779. .?AV?$NetDefBitsAllToArray_c@$0M@@NW@@
  7780. .?AV?$NetDefBitsOneToAll_c@$0M@@NW@@
  7781. .?AV?$NetDefBitsOneToAll_c@$0BE@@NW@@
  7782. .?AV?$NetDefBitsOneToAll_c@$0BJ@@NW@@
  7783. .?AV?$NetDefBitsOneToAll_c@$0BC@@NW@@
  7784. .?AV?$NetDefBitsOneToAll_c@$0DD@@NW@@
  7785. .?AV?$NetDefBitsOneToAll_c@$0CH@@NW@@
  7786. .?AV?$NetDefBitsOneToAll_c@$0DP@@NW@@
  7787. .?AV?$NetDefPackedBitsOneToAll_c@$02$00$00$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7788. .?AV?$NetDefPackedBitsOneToAll_c@$00$0EA@$0IA@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7789. .?AV?$NetDefPackedBitsOneToAll_c@$0BCA@$0EA@$0IA@$00$00$03$00$0M@$07$00$02$00$00$0A@$0A@@NW@@
  7790. .?AV?$NetDefPackedBitsOneToAll_c@$07$07$07$07$07$07$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7791. .?AV?$NetDefPackedBitsOneToAll_c@$07$07$07$07$07$07$07$07$07$07$07$07$0A@$0A@$0A@@NW@@
  7792. .?AV?$NetDefPackedBitsOneToAll_c@$03$03$03$03$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7793. .?AV?$NetDefPackedBitsOneToAll_c@$0BA@$0BA@$07$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7794. .?AV?$NetDefPackedBitsOneToAll_c@$01$00$00$00$00$00$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7795. .?AV?$NetDefPackedBitsOneToAll_c@$00$0BA@$0BA@$0BA@$0BA@$0BA@$0BA@$0BA@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7796. .?AV?$NetDefPackedBitsAllToArray_c@$0M@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7797. .?AV?$NetDefPackedBitsOneToAll_c@$0M@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7798. .?AV?$NetDefPackedBitsOneToAll_c@$0BA@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7799. .?AV?$NetDefPackedBitsOneToAll_c@$09$09$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7800. .?AV?$NetDefPackedBitsOneToAll_c@$03$0BB@$03$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7801. .?AV?$NetDefPackedBitsOneToAll_c@$08$08$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7802. .?AV?$NetDefPackedBitsOneToAll_c@$00$0BA@$00$0BA@$00$0BA@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7803. .?AV?$NetDefPackedBitsOneToAll_c@$00$0M@$00$0M@$00$0M@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7804. .?AV?$NetDefPackedBitsOneToAll_c@$00$0BE@$00$0BE@$00$0BE@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@$0A@@NW@@
  7805. .?AVMigrationStateDef_c@Migration@NW@@
  7806. .?AVMigrationSessionDef_c@Migration@NW@@
  7807. .?AVNetVarDef_c@GameParty@NW@@
  7808. .?AVPlayerStatsDefOneToAll_c@@
  7809. .?AV?$NetDefQuantisedVector3OneToAll_c@$0BA@$0A@$0BA@$0A@$0BA@$0A@@NW@@
  7810. .?AV?$NetDefQuantisedVector3OneToAll_c@$0M@$0A@$0M@$0A@$0M@$0A@@NW@@
  7811. .?AV?$NetDefQuantisedVector3OneToAll_c@$0M@$07$0M@$07$0M@$07@NW@@
  7812. .?AVDefs@NetObjGlobal_c@@
  7813. .?AVDefs@Player_c@@
  7814. .?AVDefs@CNetObjRocket@@
  7815. .?AVDefs@GameMachine@@
  7816. .?AVCMessageDropProp@@
  7817. .?AVCMessageExplodeRocket@@
  7818. .?AVCMessageFadeProp@@
  7819. .?AVCMessagePickup@@
  7820. .?AVCMessagePickupAllow@@
  7821. .?AVCMessagePickupDeny@@
  7822. .?AVCMessagePickupRequest@@
  7823. .?AVNetObjGlobal_c@@
  7824. .?AVBaseGlobalNetObj_c@NW@@
  7825. .?AVFWInterop_c@@
  7826. .?AVPlayerInterestedNetObject_c@@
  7827. .?AVInterestedNetObject_c@InterestManagement@NW@@
  7828. Times New Roman_10.abc
  7829. Handel Gothic_12.abc
  7830. Handel Gothic_14.abc
  7831. Handel Gothic_22.abc
  7832. Handel Gothic_46.abc
  7833. Handel Gothic_54.abc
  7834. DFGHSMaruGothic-W4_24.abc
  7835. DFGHSMaruGothic-W4_18.abc
  7836. -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^"
  7837. .?AV?$_Bind@U_Notforced@tr1@std@@V?$_Bind2@U?$_Callable_pmf@Q8SplitMessage_c@NW@@AAXPAVFWMsg_c@2@@ZV12@$0A@@tr1@std@@PAVSplitMessage_c@NW@@V?$_Ph@$00@23@@23@@tr1@std@@
  7838. OP_UNKNOWN
  7839. EXEC_END
  7840. CEXEC_END
  7841. CEXECP_END
  7842. CFLOOP
  7843. CFLOOP_END
  7844. \tCCALL
  7845. ALLOC
  7846. MULADD_V
  7847. FRACT_V
  7848. KILLE_V
  7849. KILLNE_V
  7850. MOVA_RND_V
  7851. PRED_SETE_PUSH_V
  7852. PRED_SETNE_PUSH_V
  7853. PRED_SETGT_PUSH_V
  7854. PRED_SETGE_PUSH_V
  7855. EXPORT_V
  7856. \rFLOOR
  7857. FRACT
  7858. LOG_CLAMP
  7859. LOG_IEEE
  7860. RECIP_CLAMP
  7861. RECIP_FF
  7862. RECIP_IEEE
  7863. RECIPSQRT_CLAMP
  7864. RECIPSQRT_FF
  7865. RECIPSQRT_IEEE
  7866. TRUNC
  7867.  
  7868. *MUL_CONST_0
  7869. .SUB_CONST_0
  7870. -ADD_CONST_1
  7871. +MUL_CONST_1
  7872. /SUB_CONST_1
  7873. #KILLE
  7874. KILLONE
  7875. PRED_SETE
  7876. PRED_SETNE
  7877. PRED_SETGT
  7878. PRED_SETGE
  7879. PRED_SET_INV
  7880. PRED_SET_POP
  7881. !PRED_SET_CLR
  7882. \"PRED_SET_RST
  7883. \nSETNE
  7884. ADD_PREV
  7885. MUL_PREV
  7886. MUL_PREV2
  7887. SUB_PREV
  7888. MOVA_RND
  7889. MOVA_FLOOR
  7890. EXPORT
  7891. R400Tables::NOP
  7892. FETCHVERTEX
  7893. FETCHTEXTUREMAP
  7894. FETCH3DNOISEMAP
  7895. FETCHSHADOWMAP
  7896. FETCHMULTISAMPLE
  7897. GETBORDERCOLORFRACTION
  7898. GETCOMPTEXLOD
  7899. GETGRADIENTS
  7900. GETWEIGHTS
  7901. SETTEXLOD
  7902. SETGRADIENTSH
  7903. SETGRADIENTSV
  7904. SETFILTER4WEIGHTS
  7905. IR_LOAD_CONST
  7906. IR_LOAD_TEMP
  7907. IR_LOAD_PHYSICAL
  7908. IR_LOAD_ABSTRACT_STATE
  7909. IR_LOAD_TEMP_DEFAULT
  7910. IR_LOAD_INTERP
  7911. IR_VERTEX_LOOP_FETCH
  7912. IR_PIXEL_LOOP_FETCH
  7913. IR_LOOP_START
  7914. IR_LOOP_INDEX
  7915. IR_MERGE
  7916. IR_PROJECTION
  7917. IR_HEADER
  7918. IR_ENTRY
  7919. IR_EXIT
  7920. IR_PROLOG
  7921. IR_EPILOG
  7922. IR_PHI_NODE
  7923. IR_START_CALL_ROUTINE
  7924. IR_START_MAKE_CALL
  7925. IR_END_CALL_ROUTINE
  7926. IR_END_MAKE_CALL
  7927. IR_ALLOC_POS
  7928. IR_ALLOC_MEM
  7929. IR_ALLOC_COLOR
  7930. IR_ALLOC_INTERP
  7931. .?AVbad_alloc@std@@
  7932. .?AVexception@std@@
  7933. .?AVbad_function_call@tr1@std@@
  7934. \nCopyright (c) 1992-2004 by P.J. Plauger
  7935. uFilter
  7936. uFilterMatrixMix
  7937. udADPCM decoder
  7938. uVolumeMeter
  7939. uReverb
  7940. /xbos/AssetConsume.ashx
  7941. /msgserver/vetstring2.ashx
  7942. /xstats/xstatestimaterankforratings.ashx
  7943. /xuacs/XeGetUserInfo.ashx
  7944. /xuacs/XeUserGetAccountInfo.ashx
  7945. /xbos/GetTitleActivationList.ashx
  7946. /xbos/XeContentReferral.ashx
  7947. /xsig/RefreshGameLicense.ashx
  7948. /xbos/XeContentRefreshLicense.ashx
  7949. /Lists/CreateDownloadQueue.ashx
  7950. /Lists/DeleteDownloadItems.ashx
  7951. /Lists/RevokeDownloadQueueAccess.ashx
  7952. /Lists/GrantDownloadQueueAccess.ashx
  7953. /Lists/InsertDownloadItems.ashx
  7954. /Lists/ModifyDownloadQueue.ashx
  7955. /Lists/ModifyDownloadItems.ashx
  7956. /Lists/MoveDownloadItems.ashx
  7957. /Lists/QueryDownloadItems.ashx
  7958. /Lists/QueryDownloadQueues.ashx
  7959. /xpnfront/xpresence.srf
  7960. /Lists/CreateList.ashx
  7961. /Lists/DeleteItems.ashx
  7962. /Lists/RevokeListAccess.ashx
  7963. /Lists/GrantListAccess.ashx
  7964. /Lists/InsertItems.ashx
  7965. /Lists/ModifyList.ashx
  7966. /Lists/ModifyItems.ashx
  7967. /Lists/MoveItems.ashx
  7968. /Lists/QueryItems.ashx
  7969. /Lists/QueryLists.ashx
  7970. /xbos/GetRevocationList.ashx
  7971. /msgserver/logstring.ashx
  7972. /msgserver/msgserver.ashx
  7973. /xpnfront/xmessaging.srf
  7974. /xbos/FindMediaInstanceUrls.ashx
  7975. /xmatch/xmatchhost2.ashx
  7976. /xmatch/xmatchhostdelete2.ashx
  7977. /xmatch/xmatchclient2.ashx
  7978. /xmatch/xmatchsplit.ashx
  7979. /xbos/PurchaseMediaOffers.ashx
  7980. /xqry/findfromids.ashx
  7981. /xqry/remove.ashx
  7982. /xqry/removeid.ashx
  7983. /xqry/search.ashx
  7984. /xqry/select.ashx
  7985. /xqry/update.ashx
  7986. /xqry/updateid.ashx
  7987. /xpnfront/xteams.srf
  7988. /xpnfront/xnotification.srf
  7989. /xuacs/setusersettings2.ashx
  7990. /ratings/GetRating.ashx
  7991. /ratings/SubmitRating.ashx
  7992. /stfd/resolvename.ashx
  7993. /xsig/AcknowledgeLicensesDelivery.ashx
  7994. /xsig/AcquireMediaLicenses.ashx
  7995. /xsig/CreateCertificate.ashx
  7996. /xsig/CheckRevocation.ashx
  7997. /xsig/CreateCertificate2.ashx
  7998. /xsig/ValidateCertificate.ashx
  7999. /xsig/VerifySignature.ashx
  8000. /stfd/removefile.ashx
  8001. /stfd/readtitlefiles.ashx
  8002. /stfd/readfile.ashx
  8003. /stfd/enumeratefiles.ashx
  8004. /stfd/writefile.ashx
  8005. /msgserver/getstring2.ashx
  8006. /xbos/AutoupdReferral.ashx
  8007. /fbserver/enumrecdreview.ashx
  8008. /fbserver/enumsentreview.ashx
  8009. /fbserver/getaggreview.ashx
  8010. /fbserver/submitcomplaint.ashx
  8011. /fbserver/submitreview.ashx
  8012. /xuacs/XeABCHGetContactlistGamertags.ashx
  8013. /xuacs/AcceptTou.ashx
  8014. /xuacs/XeAcknowledgeDowngrade.ashx
  8015. /xuacs/XeAddPaymentInstrument.ashx
  8016. /xuacs/ChangeGamertag.ashx
  8017. /xuacs/XeChangeSubscriptionPaymentInstrument.ashx
  8018. /xuacs/XeCreateLiveAccount.ashx
  8019. /xuacs/XeGetANID.ashx
  8020. /xuacs/XeGetAccountInfo.ashx
  8021. /xuacs/XeGetAccountInfoFromPassport.ashx
  8022. /xuacs/XeGetLinkedGamertag.ashx
  8023. /xuacs/XeGetPaymentInstruments.ashx
  8024. /xuacs/XeGetPointsBalance.ashx
  8025. /xuacs/GetPostalCode.ashx
  8026. /xuacs/GetSubscriptionInfo.ashx
  8027. /xuacs/GetUserBillingNotifications.ashx
  8028. /xuacs/XeGetUserSubscriptionDetails.ashx
  8029. /xuacs/GetUserTenure.ashx
  8030. /xuacs/XeGetUserType.ashx
  8031. /xuacs/XeGraduateUser.ashx
  8032. /xuacs/XeLinkXbox1Account.ashx
  8033. /xuacs/XeMigrateXbox1User.ashx
  8034. /xuacs/XeMigrateXboxComUser.ashx
  8035. /xuacs/XeAccountQuery.ashx
  8036. /xuacs/XeRecoverAccount.ashx
  8037. /xuacs/XeRemovePaymentInstrument.ashx
  8038. /xuacs/XeReserveGamertag.ashx
  8039. /xuacs/XeSetAccountInfo.ashx
  8040. /xuacs/SetUserAccountStatus.ashx
  8041. /xuacs/XeTroubleshootAccount.ashx
  8042. /xuacs/XeUpdateParentalControls.ashx
  8043. /xuacs/XeUpdatePaymentInstrument.ashx
  8044. /xuacs/XeVerifyBillingInfo.ashx
  8045. /xbos/XeOfferingVerifyToken.ashx
  8046. /xuacs/XeVerifyParentCreditCard.ashx
  8047. /xbos/XeVerifyToken.ashx
  8048. /liveinfo/GetLiveConfig.ashx
  8049. /lsp/enumerate.ashx
  8050. /xbos/AssetEnumerate.ashx
  8051. /xbos/InGameContentAvailable.ashx
  8052. /xbos/XeContentDetails.ashx
  8053. /xbos/XeContentEnumerate2.ashx
  8054. /xbos/InGameContentEnumerate.ashx
  8055. /xbos/XeOfferPurchase.ashx
  8056. /xbos/XeOfferPurchaseGamertag.ashx
  8057. /xbos/XeSubscriptionDetails.ashx
  8058. /xbos/XeSubscriptionEnumerate.ashx
  8059. /xbos/TransferMachineLicenses.ashx
  8060. /XArb/Register.ashx
  8061. /XArb/ReportResult.ashx
  8062. /XArb/TimeExtend.ashx
  8063. /xstats/xstatenumbyrank.ashx
  8064. /xstats/xstatenumbyrating.ashx
  8065. /xstats/xstatenumbyuser.ashx
  8066. /xstats/statpost.ashx
  8067. /xstats/xstatread.ashx
  8068. /xstats/xstatsreset.ashx
  8069. /xuacs/XeReplaceOwnerPassport.ashx
  8070. /xuacs/XePassportChangePassword.ashx
  8071. /xuacs/XeReplaceUserPassport.ashx
  8072. /xuacs/XeSwitchUserPassport.ashx
  8073. /xuacs/XePassportCreate.ashx
  8074. /xuacs/XePassportGetBuddyGamertag.ashx
  8075. /xuacs/XePassportGetEncryptedProxyParameters.ashx
  8076. /xuacs/XePassportGetFriendMemberName.ashx
  8077. /xuacs/XePassportGetMemberName.ashx
  8078. /xuacs/XePassportGetPuidFromMemberName.ashx
  8079. /xuacs/XePassportGetSecretQuestions.ashx
  8080. /xuacs/XePassportGetUserData.ashx
  8081. /xuacs/XePassportLogin.ashx
  8082. /xstats/cleartitle.ashx
  8083. /xstats/uploadconsoleauditlist.ashx
  8084. /xstats/xachievementenum.ashx
  8085. /xstats/xavatarassetenum.ashx
  8086. /xstats/enumtitles.ashx
  8087. /xstats/readsettings.ashx
  8088. /xstats/syncachievements.ashx
  8089. /xstats/syncavatarassets.ashx
  8090. /xstats/syncsettings.ashx
  8091. /xstats/synctitles.ashx
  8092. /xstats/usagestore.ashx
  8093. /xbos/XeWmdrmCreateCertificate.ashx
  8094. /xsig/XmstvCreateCertificate.ashx
  8095. .?AV__non_rtti_object@std@@
  8096. .?AVbad_typeid@std@@
  8097. .?AVbad_cast@std@@
  8098. uAssertion failed: %s
  8099. abcdefghijklmnopqrstuvwxyz
  8100. ABCDEFGHIJKLMNOPQRSTUVWXYZ
RAW Paste Data