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- -ml0 -me0 -mgfx100 -mvtx96 -ma300
- -ml0 -me0 -mgfx100 -mvtx96 -ma120
- -ml0 -me0 -mgfx80 -mvtx20 -ma001
- -ml0 -me0 -mgfx120 -mvtx98 -ma300
- -ml0 -me0 -mgfx120 -mvtx100 -ma500
- -ml0 -me0 -mgfx120 -mvtx100 -ma700
- -ml0 -me0 -mgfx200 -mvtx200 -ma400
- -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500
- -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma600
- -ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700
- -ml0 -me0 -mgfx120 -mvtx98 -ma400
- bad allocation
- bossSetLevel - %d\n
- end:boss got to exit\n
- \n\n\n\nSTARTPRESSED!!! - RinkyDinky Mode\n\n\n
- Settings: %d '%s'\n
- Multiplayer bot level\n
- -play
- Forcing LEVEL_4MBHUB\n
- -hard
- **** g_Vars.PaksNeedsReInit (NEW) = %x\n
- **** g_Vars.PaksNeedsReInit (OLD) = %x\n
- **** START PRESSED -> Pak Editor Menu Is Pending ****\n
- \n\n\n\nSTARTPRESSED!!!@\n\n\n
- \tRARE DESIGNS ON THE FUTURE (tm)\n
- \t(c) Rare Ltd 1998-2000\n
- \tPerfect Dark\n
- --------------------------------------------------\n
- 8unknown exception
- .\\bots\\bot.cpp
- stage 2\n
- stage 3\n
- REMOVE: stage 1\n
- considering it...\n
- bot picked up ammocrate (%d of %d)\n
- trying to pick up ammo crate\n
- bot picked up ammo (%d)\n
- trying to pick up ammo\n
- Got to dobotpickupobjprop with prop %x\n
- botpickup: passed the last rejection check\n
- bpu: passed the distance check\n
- bpu: checking distance\n
- Found new throw type ammo which will be equipped as guntype %d\n
- crate is damaged!\n
- bpu: checking out prop %x\n
- botnone returned from testbotpickupobjprop\n
- BOT COMMAND
- botresetbotlist\n
- Allocating %d items for bot %d\n
- ++++ Add bot at %d\n
- .\\bots\\bot_r.cpp
- makeonebot: headid=%d
- FourMeg: Forcing Head/Body\n
- .\\bots\\botaction.cpp
- reset bot %d's %d items\n
- botequipgetfreeitem: No free equip items!!!!\n
- Bots will not equip the briefcase since they want to punch\n
- ?fff.\\bots\\botequip.cpp
- Allocating %d bytes for %d equipitems\n
- 2shots: %d\n
- 1shots: %d\n
- attempting to take %d rounds from ammo: %d (type=%d)\n
- maxheld: %d
- adding %d shots to ammo type %d\n
- .\\bots\\botgun.cpp
- **************** COULD NOT A FIND MISSILE PATH!!\n
- 33.\\bots\\botscenario.cpp
- botscenario_getrandomposinroom: found no cover/locs!\n
- anim header - loading over previous frame %d\n
- anim header - loading over this frame %d\n
- Anim maxheadersize=%d maxframesize=%d\n
- ?&ff%s%s2 ByWhat: %f\n
- %s%s1 ByWhat: %f\n
- (bnc-eraserDL) F.A.T.A.L.I.T.Y.!: Matrix\n
- bg: Portal pastfar[%d]\n
- fffbg: bgPortalIndexFromPtr(): No portal found for %08x\n
- \nbg: Room load failed: mema shortage [2]\n\n
- \nbg: Room load failed: mema shortage [1]\n\n
- bg: bgFreeSomeRoomMem - cannot free %d bytes (CanUnload %d)\n
- bg: Portal 'PORT%d' briefly considered for window\n
- bgNumRooms()=%d\n
- \nbgReset1\n\n
- \n%d Lights\n\n
- BB: size %d
- numportals=%d\n
- \nbgReset2\n\n
- %s%sbg: Strange: portal '%d' inside out %d %d %d %d\n
- bg: bgLoadRoom(): Severe warning: Tried to load non-existent room %d\n
- WARNING!!!!: roominf[%d].allocsize > calculated (%d
- bg: bgDrawRoom(): Severe warning: Tried to draw non-existent room %d\n
- edist
- bg: MAX_PORTAL_KEEP overflow; Too many visible rooms [%d]\n
- pkept overflow!\n
- bg: bgProcessSpecials(): Bad command\n
- bglineroomlistadd: IRSZ too small\n
- ogetleveldef(%d): Level not found\n
- levelnumtobglevelnum(%d): Level not found\n
- bgroomtransFindMtx: No space: mtxbufsz too small\n
- file=%s line=%d\n
- bgt_tilenormal_i STOP\n
- bgt_tilecol_i STOP\n
- bgt_tilefloortype_i STOP\n
- bgt_propsonlift STOP\n
- bgt_gettileunderptarray_i STOP\n
- bgt_getedgesforcirclearray_bg STOP\n
- bgt_listshorten_i STOP\n
- bgt_listy_i STOP\n
- bgt_linetestarray_i STOP\n
- bgt_linetesthitarray_i STOP type=%d room=%d\n
- bgt_perimlegalarray_i STOP\n
- bgt_drawtilearray STOP\n
- bgt_getlistforcirclearray_i : STOP\n
- bgt_getlistforcirclearray_i : pos = %s%s%f
- bgt_getlistforcirclearray_i : rad = %s%s%f\n
- bgt_getlistforcirclearray_i : bt_start = %x\n
- bgt_getlistforcirclearray_i : prop = %x\n
- bgt_getlistforcirclearray_i : list = %x\n
- bgt_getlistforcirclearray_i : maxtiles = %d\n
- bgt_getlistforcirclearray_i : *cursize = %x\n
- bgt_getlistforcirclearray_i : rrr = %d\n
- bgt_getlistforcirclearray_i : flags = %d\n
- bgt_getlistforcirclearray_i : ytest = %d\n
- bgt_getlistforcirclearray_i : yoffhi = %s%s%f\n
- bgt_getlistforcirclearray_i : yofflo = %s%s%f\n
- bgt_getlistforcirclearray_i : bt_end = %x\n
- Exit 1
- Header Read Done
- Start Header Read
- .\\camera\\camdraw.cpp
- RWI : Starting -> Cam_Make2 : MODE = Perm (Talloc = %u/%u -> %d bytes)\n
- ::: AnimModeStart ::: Start\n
- .\\bondview\\bondbike.cpp
- nVroom vroom!\n
- .\\bondview\\bondeyespy.cpp
- \n86 the eyespy\n
- a.\\bondview\\bondgrab.cpp
- \n.\\bondview\\bondhead.cpp
- .\\bondview\\bondmove.cpp
- +Teleporting player\n
- That Would Have Been It
- FN2Lock: guntype %d is too high up\n
- pickstartpad: chrfindappearpos failed for pad %d\n
- .\\bondview\\bondview.cpp
- GunMem owner %d wont give bondchr memory!\n
- ++++ Add player at %d bondchr %x\n
- FORCING FUTURE HEAD RELOAD\n
- BONDVIEW : Calling GBCHeadGet -> slotno=%d\n
- \n4mb - forcing bondchr to be LOAD_DARK_COMBAT\n\n
- bondviewPauseTick: dodgy pausemode: %d\n
- bondviewsetautocontrol(%d
- TESTING 10 \n
- TESTING 2 \n
- TESTING 3 \n
- TESTING 4 \n
- TESTING 5 \n
- TESTING 6 \n
- TESTING 7 \n
- TESTING 8 \n
- TESTING 9 \n
- DOING ANTI PLAYER \n
- bondtickshowtime: invalid case\n
- RWI : Godda Stop Rumbling 1\n
- ?s33KILL DA MENU!\n
- bondstartnewlife: unknown bondstart type %d!\n
- RWI : bondstartnewlife\n
- %s%sRoom %d x% 5.1f y% 5.1f z% 5.1f %5.1f
- Spirit View in Room %d\n
- TICKMODE_AUTOCONTROL
- dist %s%s%f (%d)\n
- TICKMODE_AUTOCONTROL
- TICKMODE_AUTOCONTROL\n
- bnc: Checkload: %d\n
- Already have an eyespy!\n
- Couldnt Make EyeSpy chr\n
- Couldn't alloc mem for eyespy!\n
- EYESPY IS GO!\n
- f(%d) currentplayer (%X) making eyespy (%X)\n
- Out with prop %x\n
- Going in..\n
- Pos 0x%08x 0x%08x 0x%08x
- EyeSpyTry\n
- Making eyespy for player %X\n
- Team for player %d = %d or %d\n
- \n\nAmmo Set: type %d num %d\n\n\n
- bondviewReset: unknown bondstart type %d!\n
- .\\bondview\\bondwalk.cpp
- NOT VALID\n
- equipgetfreeitem: No free equip items!!!!\n
- equip> not letting this equip item in the menu.\n
- CHEAT99_PERFECTDARKNESS - skipping addind duplicate GUNTYPE_NIGHTVISION\n
- equipadd: Added = %d\n
- CHEAT99_PERFECTDARKNESS - skipping equipaddgun to avoid duplicate nightsight\n
- wrong superprop! p=%x sub=%x super=%x\n
- Killing off an attempt to poison a corpse\n
- DoPoison %d\n
- ffchrinterdoor array too small!
- selectanimnum
- Target=%d\n
- wrong superprop! chrprop=%x sub=%x super=%x\n
- visible chr = %d\n
- \nVISIBLE MAGIC MODE!!!!\n\n
- %s%sanim=%d frame=%f backy=%f\n
- WAITINGONLIFT
- ONLIFT
- WAITINGFORLIFT
- NOTUSINGLIFT
- ACT_SKJUMP
- ACT_ROBOTATTACK
- ACT_ATTACKAMOUNT
- ACT_DRUGGEDCOMINGUP
- ACT_DRUGGEDKO
- ACT_DRUGGEDDROP
- ACT_BOT_ATTACKSTRAFE
- ACT_BOT_ATTACKKNEEL
- ACT_BOT_ATTACKSTAND
- ACT_NULL
- ACT_BONDMULTI
- ACT_BONDDIE
- ACT_BONDINTRO
- ACT_TEST
- ACT_TURNDIR
- ACT_THROWGRENADE
- ACT_STARTALARM
- ACT_SURPRISED
- ACT_LOOKATTARGET
- ACT_SURRENDER
- ACT_GOPOS
- ACT_PATROL
- ACT_RUNPOS
- ACT_JUMPOUT
- ACT_SIDESTEP
- ACT_ATTACKROLL
- ACT_ATTACKWALK
- ACT_ATTACK
- ACT_PREARGH
- ACT_ARGH
- ACT_DEAD
- ACT_DIE
- ACT_ANIM
- ACT_KNEEL
- ACT_STAND
- ACT_INIT
- PUNCHING
- FACING
- FLANKBEST
- AIBOTDEFEND
- AIBOTFOLLOW
- unused2
- unused1
- AIBOTATTACK
- AIBOTDOWNLOAD
- AIBOTRUNAWAY
- AIBOTGOTOPROP
- AIBOTGOTOPOS
- AIBOTGETITEM
- AIBOTMAINLOOP
- AIBOTINIT
- AIBOTDEADLIST
- MA_SKJUMP_SHOT
- MA_SKJUMP_LANDLOOP
- MA_SKJUMP_LAND
- MA_SKJUMP_AIR
- MA_SKJUMP_START
- UNARMEDATTACK
- RUNFROMGRENADE
- PANIC
- DRUGGED
- BOTSHOOTING
- BOTNORMAL
- BOTINJURED
- BOTPATH
- BOTHIDE
- BOTFRIENDFOLLOW
- GOTOALARM
- LISTENING
- TALKING
- SURRENDER
- RETREAT
- TRACKING
- COVERTIMEOUT
- WAITTIMEOUT
- SYNCSHOOT
- SHOOTING
- WITHDRAW
- WAITSEEN
- GRENADE
- DODGE
- FLANKRIGHT
- FLANKLEFT
- COVERSEEN
- COVERBREAK
- COVERGOTO
- WAITING
- GRENADEWAIT
- COVERWAIT
- NORMAL
- .\\chr\\chraction.cpp
- DONT FADE ME OUT \n
- chraction.c: setactionrobotattack: No mem allocated for the guns!\n
- updatepatrolrobotattack: chr does not use the chicago robot map
- chraction.c: handlelifts: ERROR! Cannot find lift prop for current path pad %d\n
- preset less than zero char = %d\n
- WARNING! chrmatcheschrteamtype passed invalid otherchr (%d)\n
- WARNING : Chraction.c : Failed to alloc prop -> Free obj inst\n
- %s%s new char x = %f
- chrgetanglefromtargetview: unknown prop type!\n
- chrupdateteamlist: Out of Memory!!! Aborting team list build. Stopped in team %d\n
- chrupdatesquadronlist: Out of Memory!!! Aborting squadron list build. Stopped in squadron %d\n
- chrgetteam: error
- chrgetsquadron: error
- \nTEAM %d: Cmd: %s
- myaction?
- chr/chraction.c: chrtoggleswitch: WARNING! cannot find attachment\n
- rofftime
- rontime
- (setdieanim: skedar death from behind\n
- SOFA DEATH \n
- special die = 6 \n
- eyespy prop : %X
- I WAS DRUGGED AND GOT SHOT \n
- setdieanim: CALLED type %d\n
- chrdoface: Turning without moving forward!\n
- chrdogotopos: chr %d can't move! (pos=%d
- setting up eyespy chr\n
- BIG PUNCH = %d \n
- %d
- chrdogotobgcover: passed in NULL chr!\n
- SetShotAnim 2\n
- TAIL HAS BEEN HIT \n
- Frontal\n
- Side\n
- Rear\n
- bDEADLY RearKnifeAttack!\n
- 9CHR NUM = %d \n
- New max dead chars at %d\n
- CHARACTION : Seen %d (Max=%d)\n
- calczperframe: anim number passed: %d
- chractionreset: resetting danger list
- loaded dropguntype obj=%d\n
- loaded createchrhead obj=%d (body)\n
- loaded createchrhead obj=%d (head)\n
- loaded createchrheadatchr obj=%d\n
- loaded createchrheadatchr obj=%d (head)\n
- loaded createweaponheldchr obj=%d\n
- loaded createweaponheldchr obj=%d (ammo)\n
- loaded createhatonchr obj=%d\n
- chraiitemsize: unknown type %d!\n
- SERIOUS AI ERROR!!!!!! Null ailist!\n
- DARKLIST!\n
- AIMLIST! -> GO FOR DODGE\n
- .\\chr\\chrai.cpp
- AI error endlist reached! %s list=%d THIS IS SERIOUS SO FIX ME\n
- local
- global
- .\\chr\\chraicommands.cpp
- RUSS : Pad is bollox -> Num=%d (%d) - PAD_PRESET1=%d\n
- ai_destroyobj 3 : adddamageobj\n
- Elvis BOOM\n
- ai_destroyobj 2 : (def->obj == PROP_ELVIS_SAUCER)\n
- ai_destroyobj 1 : \n
- aiMoveObj: moving object to pad %d\n
- MORALE IS NOW %d \n
- AI_PRINT(void) [hover vehicle] %s\n
- AI_PRINT(void) [%d] %s\n
- AI_PRINT(void) Alertness = %d!\n
- ai_createchrheadthenjumpf : Flag set CHRSTART_FORCENOBLOOD\n
- AI : aicutscenetunerestore\n
- %d FOUND A CHARACTER = %d \n
- USING HUD MESSAGE Stringy = %d
- SPEAKING USING THIS \n
- n is %d \n
- SET ORDERS COMMAND \n
- aiSoundNumFrontend\n
- Removing guns for player %d\n
- SETTING %d to object %d \n
- DUPLICATE SETTING %d to object %d \n
- Start Front %d\n
- BadGUn: Made it all better\n
- Bad Gun! BAD!\n
- fadeTo\n
- AI : Bad sound setup command\n
- \n\nmicronsoft activeCorpse(r) activated.\n\n
- remove guntype %d\n
- ai_ifmusicqueueemptyjumpf : %s
- want: %d but you only gave %d\n
- makeonebody: no head attachment for body number %d!\n
- Making Head\n
- GAMEBOY HEAD!\n
- GAMEBOY!!! %x\n
- ***** GAMEBOY HEAD 2 ***** (Num%d->Slot%d)\n
- CANT SCALE \n
- hidden = %d \n
- AUTO TARGET SKEDAR \n
- COMBO \n
- AIVS AI IS DEFINATELY SET \n
- flags = %d
- FEMALE VOICE \n
- NOANTIDAMAGE SET \n
- Allocating %d bytes for propweapon->beam structure\n
- Allocating %d bytes for propweapon structure\n
- chr not reset! (prop num=%d chr num=%d)\n
- pos 0x%08x 0x%08x 0x%08x\n
- Making\n
- Random Female Heads:
- Random Male Heads:
- ***************************************\n
- 0123456789abcdefghijklmnopqrstuvwxyz
- 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
- Allocating %d bytes for mtxvtx space\n
- %d Players : Allocating %d bytes for master dl's\n
- Argument specified mtxvtx_size\n
- ******** Total of %dK (Double Buffered)\n
- ******** Extra Amount required = %dK ber buffer\n
- ******** Original Amount required = %dK ber buffer\n
- ******** No we're not so there\n
- ******** so don't blame me\n
- ******** you're gonna shafted up the arse\n
- ******** If you try and run hi-res then\n
- ******** Shall steal from video buffer\n
- ******** Extra Display List Memeory Required\n
- ******** Extra specified but are we in the correct game mode I wonder???\n
- Argument specified master_dl_size\n
- *********************** dynLevelReset ***********************\n
- .\\explosion\\explosion.cpp
- .\\fallingobj\\fallingobj.cpp
- frBlack %d\n
- frame buffers at %08x
- ******** no hi-res is poss to less memory will be allocated\n
- ******** Frame buffer -> Coz we're running 2player coop then \n
- Allocating %d bytes for Z buffer (%dx%d)\n
- .\\fx\\credit.cpp
- %s%sfade: %f fadeidx: %d
- palInd: %d\n
- tload
- {CJ:-> %02d : %02d\n
- flick
- ItemGeoClear\n
- 33.\\fx\\dlights.cpp
- **** LIGHTS -> Global Rebuild -> Level %d ****\n
- L2 ->Room %d is an outdoor room -> Clamping transfer to upper light level %d\n
- L2 -> Room %d has no portals\n
- L2 -> Allocated %uK of temparory mammary for lights table build\n
- \nLight2_BuildTransferTables %d clocks\n\n
- L2 -> Need %u bytes for the vertical table\n
- L2 -> Need %u bytes for the horizontal table\n
- .\\fx\\footsteps.cpp
- primcol
- interlaceGfx
- BlueInterlaceGfx
- stretchBlurGfx
- fullscreen.c: getscanscale: index %d out of range
- \nblurGfxFisheye
- %s %d
- I%FS_DrawFaultScope
- FAULT SCOPE : Player %d -> New Radius\n
- InTxtInterfereGfx
- SCANNER\n
- WIDE BAND
- %s %s%s%4.2fX
- %s %s%s%4.2fh
- 33%s %s:%03d
- BinocularViewGfx
- .\\fx\\particle.cpp
- ripsize
- modula
- ScrollTex: Out of room storage space\n
- ScrollTex: Out of vtx group storage space\n
- ScrollTex: Out of vtx storage space\n
- %d bytes wasted on scrolling textures\n
- SphereTest: out of roomspace\n
- #ERROR!
- NOT A DOOR!\n
- .\\fx\\splat.cpp
- !!! Starball accessing beyond its memory - pos is %d\n
- Starball Online >>>>>> size %d *******\n
- .\\fx\\starball.cpp
- Numerical error.\n
- Starball did not init\n
- .\\fx\\wallhit.cpp
- WALLHIT : Error : Dumping Hit Lists (Line %d)\n
- wallhit
- RWI : WARNING -> Run out of Wall Hits\n
- Allocating %u bytes for %d wallhitdata\n
- wallhit_r: g_Wallhit_Total %d\n
- \t WEATHER ONLINE - Sizeof(wetSystem) %d\n
- windspeed
- wettick
- \tSizeof(dropBox) %d
- .\\fx\\xbox_weather.cpp
- rainspeedxtra
- snowspeedxtra
- snowspeed
- --LET-IT-SNOW!--\n
- weather: Too many bad rooms. (alert Captain Chesluk)\n
- weather: Too many test rooms. (alert Captain Chesluk)\n
- trypitch
- bounder
- wetclip
- rainout
- rainwidth
- raincol2
- raincol1
- snowcol2
- snowcol1
- snowheight
- snowwidth
- .\\glass\\glass.cpp
- (bnc:) FATALITY! - increase sws_count in gun.c\n
- if: %d = %d\n
- gunLogic : Initialised player.\n
- $getgunmem 0x%08x\n
- Setting di->ecmmine to %X\n
- grenade wo count-> %d (bot)\n
- grenade wo count-> %d (pt %d)\n
- Freed current rocket\n
- firerocketremote - could not get fallingobj - clearing the weaponobj.\n
- firerocketremote - Lame Excuse %2\n
- firerocketremote - (wo->def.hidden & PROPHIDD_FALLING)==0 \n
- fireguidedrocketremote - could not get fallingobj - clearing the weaponobj.\n
- Lame Excuse %2\n
- ** error\n
- DontDropGuntypeInCoop - guntype %d returning 1\n
- reaper stop\n
- 333333ROTSTARFLASh\n
- Bad Rocket Karma\n
- gunmakewallhitsnd laser sound frame %d sound %d\n
- Stupid Target: %f %f %f...\n
- Breaking loop cos of eyespy\n
- GUN LOAD: file num is zero for some reason!\n
- Gun matrix caching disabled.\n
- Warning! - There is not enough gun mem for a cached version of the gun matrices.\n
- Illegal Call of update during fastupdate!\n
- Mem Loaded Fast OK\n
- Update fast - skipping because camspy is on\n
- Reaper stop\n
- GUN: Forcing not to use double guns!\n
- gunstartreload\n
- getfn2lock %d\n
- byte %d bit %d (%x)\n
- getfn2lock pre %d\n
- time %d trig %d\n
- ShouldLower\n
- firerocket - could not get fallingobj - clearing the weaponobj.\n
- z\nGO GO GADGET GRINDER!\n\n
- K3KOS NOW %d \n
- %s: %d\n
- Enemies Killed: %d / %d\n
- %s %d %s\n
- %s %s
- drawlaserbeam: invalid colour number %d\n
- (BNC)Ray: I am not programmed to handle this situation (shortenEnd)%d\n
- NotShoot\n
- K3WARNING : Joy_SetPakPattern : Queue is full - Remove oldest\n
- gettextloadnum: level %d unknown\n
- Reload all text
- languageSetLanguage >> dodgy language %d\n
- Those vital numbers:\n\tmpmenu : %d\n\toptions: %d\n\tmpweap : %d\n\tmisc : %d\n
- Allocated language buffer
- ***MaxTime: %d\n
- ***MaxScore: %d\n
- ***MaxTeamScore: %d\n
- Start4mbStartMenu\n
- StartGameNotesMenu\n
- ***>>>> invdowntime zeroed\n
- CreditsReset MIDDLE\n
- 4mbHubReset MIDDLE %d\n
- GameNoteReset MIDDLE\n
- 4mbHubReset START\n
- CreditsReset START\n
- GameNoteReset START\n
- unmute\n
- Level=%d difficulty=%d\n
- Disabling packs\n
- Disabling joystick\n
- lvReset : lvnum=%d\n
- ************************************\n
- Firing dart!\n
- Freezing screen because cutscene aint running\n
- Static Loop started\n
- Static Loop stopped\n
- ffWaiting for Stats...\n
- Not enabling packs for this level\n
- Enabling packs for this level\n
- Enabling joystick\n
- Failure: mema.c: find_free_slot(): No free slots\n
- mema: memaReset(%08x
- mema: %d (%d)
- mempReset\n
- Memp_GetFreeLevelMemory : %s Meg -> %u bytes free\n
- Eight
- Memp_GetFreeMemoryPtr : %s Meg -> Ptr=%x\n
- Memp: mempStart_period(%d)\n
- WARNING: increase SAVESIZE_OA to %d!\n
- 2 : Allocating %d bytes for objinst savedata structure\n
- WARNING : GO AND FIND RUSS\n
- WARNING : THIS NEEDS TO BE FIXED\n
- WARNING : Using level memory for save data of a dynamic object\n
- WARNING : Save data size is too big mate (%d is bigger than %d)\n
- RWI : Building save data cache -> Finished\n
- Allocating %d bytes for %d objanim structures\n
- Allocating %d bytes for %d objinst structures\n
- RWI : Building save data cache -> Start : Need %d K\n
- *******************************\n
- .\\mot\\motionnew3.cpp
- propgfx_decompress: NO GFX\n
- Ghand_agent4Z
- Cheadagent4Z
- Cagent4Z
- Asaucerexp1M
- CheadphelpsZ
- CheadjonesZ
- CheadstamperZ
- CheadmuntonZ
- CheadtintinZ
- CheadcarterZ
- CheadwongZ
- CheadmurchieZ
- CheadgarethZ
- CheadsmithZ
- CheadsilkeZ
- CheadpryceZ
- CheadcookZ
- PbuddybridgeZ
- Acicarr10M
- PcetandoorsideZ
- CheadjoelZ
- CheadkenZ
- CheaddavecZ
- CheadlauraZ
- CheadjulianneZ
- CheadalexZ
- CheadrobinZ
- CheadpennyZ
- CheadgrantZ
- CheadtimZ
- Pdd_dr_nonrefZ
- Paf1rubbleZ
- PcetandoorZ
- PknockknockZ
- Psk_liftZ
- PtargetampZ
- Plaser_postZ
- Paf1_innerdoorZ
- Psk_hangardoorb_botZ
- Psk_hangardoorb_topZ
- Psk_window1Z
- Psk_ship_door2Z
- Cdark_negotiatorZ
- Aciroge12M
- Acimale13M
- Acimale11M
- Acifost12M
- Acifarr12M
- Acicarr11M
- Pa51liftdoorZ
- PskpuzzleobjectZ
- PsecretindoorZ
- PruinbridgeZ
- PshuttledoorZ
- PsuitcaseZ
- PbriefcaseZ
- PchrdoordecoderZ
- PchreyespyZ
- PxrayspecsZ
- PrussdarZ
- PsensitiveinfoZ
- Ghand_cisoldierZ
- Ghand_g5guardZ
- Ghand_a51airmanZ
- Ghand_ddbioZ
- Ghand_ddfodderZ
- Ghand_blackguardZ
- Ghand_ddshockZ
- Ghand_a51guardZ
- Paf1_tableZ
- Ghand_elvisZ
- PsafeitemZ
- PresearchtapeZ
- PexplosivebrickZ
- PskedarbombZ
- PchrlumphammerZ
- PchrsonicscrewerZ
- PchrlaserZ
- PinstfrontdoorZ
- Ppelagicdoor2Z
- PskedarbridgeZ
- PprescapsuleZ
- Paf1escapedoorZ
- GirscannerZ
- GcommsuplinkZ
- GecmmineZ
- Pa51grateZ
- Lwax_str_iZ
- Lwax_str_sZ
- Lwax_str_fZ
- Lwax_str_gZ
- Luff_str_iZ
- Luff_str_sZ
- Luff_str_fZ
- Luff_str_gZ
- Ltra_str_iZ
- Ltra_str_sZ
- Ltra_str_fZ
- Ltra_str_gZ
- LtraP
- Ltitle_str_iZ
- Ltitle_str_sZ
- Ltitle_str_fZ
- Ltitle_str_gZ
- LtitleP
- LtitleE
- Lstat_str_iZ
- Lstat_str_sZ
- Lstat_str_fZ
- Lstat_str_gZ
- LstatE
- Lsilo_str_iZ
- Lsilo_str_sZ
- Lsilo_str_fZ
- Lsilo_str_gZ
- Lsho_str_iZ
- Lsho_str_sZ
- Lsho_str_fZ
- Lsho_str_gZ
- Lsevxb_str_iZ
- Lsevxb_str_sZ
- Lsevxb_str_gZ
- Lsevx_str_iZ
- Lsevx_str_sZ
- Lsevx_str_fZ
- Lsevx_str_gZ
- Lsevb_str_iZ
- Lsevb_str_sZ
- Lsevb_str_gZ
- Lsev_str_iZ
- Lsev_str_sZ
- Lsev_str_fZ
- Lsev_str_gZ
- Lrun_str_iZ
- Lrun_str_sZ
- Lrun_str_fZ
- Lrun_str_gZ
- Lrit_str_iZ
- Lrit_str_sZ
- Lrit_str_fZ
- Lrit_str_gZ
- LritE
- Lref_str_iZ
- Lref_str_sZ
- Lref_str_fZ
- Lref_str_gZ
- Lpropobj_str_iZ
- Lpropobj_str_sZ
- Lpropobj_str_fZ
- Lpropobj_str_gZ
- LpropobjP
- LpropobjJ
- LpropobjE
- Lpete_str_iZ
- Lpete_str_sZ
- Lpete_str_fZ
- Lpete_str_gZ
- LpeteE
- Lpam_str_iZ
- Lpam_str_sZ
- Lpam_str_fZ
- Lpam_str_gZ
- Loptions_str_iZ
- Loptions_str_sZ
- Loptions_str_fZ
- Loptions_str_gZ
- LoptionsP
- LoptionsJ
- LoptionsE
- Lold_str_iZ
- Lold_str_sZ
- Lold_str_fZ
- Lold_str_gZ
- LoldE
- Loat_str_iZ
- Loat_str_sZ
- Loat_str_fZ
- Loat_str_gZ
- LoatE
- Lmpweapons_str_iZ
- Lmpweapons_str_sZ
- Lmpweapons_str_fZ
- Lmpweapons_str_gZ
- LmpweaponsP
- LmpweaponsJ
- LmpweaponsE
- Lmpmenu_str_iZ
- Lmpmenu_str_sZ
- Lmpmenu_str_fZ
- Lmpmenu_str_gZ
- LmpmenuP
- LmpmenuE
- Lmp4_str_iZ
- Lmp4_str_sZ
- Lmp4_str_gZ
- Lmp3_str_iZ
- Lmp3_str_sZ
- Lmp3_str_gZ
- Lmp2_str_iZ
- Lmp2_str_sZ
- Lmp2_str_gZ
- Lmp20_str_iZ
- Lmp20_str_sZ
- Lmp20_str_gZ
- Lmp1_str_iZ
- Lmp1_str_sZ
- Lmp1_str_gZ
- Lmp18_str_iZ
- Lmp18_str_sZ
- Lmp18_str_gZ
- Lmp17_str_sZ
- Lmp16_str_iZ
- Lmp16_str_sZ
- Lmp16_str_fZ
- Lmp16_str_gZ
- Lmp15_str_sZ
- Lmp14_str_iZ
- Lmp14_str_sZ
- Lmp14_str_gZ
- Lmp13_str_iZ
- Lmp13_str_sZ
- Lmp13_str_gZ
- Lmp12_str_iZ
- Lmp12_str_sZ
- Lmp12_str_fZ
- Lmp12_str_gZ
- Lmp11_str_iZ
- Lmp11_str_sZ
- Lmp11_str_gZ
- Lmp10_str_iZ
- Lmp10_str_sZ
- Lmp10_str_fZ
- Lmp10_str_gZ
- Lmisc_str_iZ
- Lmisc_str_sZ
- Lmisc_str_fZ
- Lmisc_str_gZ
- LmiscE
- Llue_str_iZ
- Llue_str_sZ
- Llue_str_fZ
- Llue_str_gZ
- Llip_str_iZ
- Llip_str_sZ
- Llip_str_fZ
- Llip_str_gZ
- Llen_str_iZ
- Llen_str_sZ
- Llen_str_fZ
- Llen_str_gZ
- LlenE
- Llee_str_iZ
- Llee_str_sZ
- Llee_str_fZ
- Llee_str_gZ
- Llam_str_iZ
- Llam_str_sZ
- Llam_str_fZ
- Llam_str_gZ
- LlamE
- Ljun_str_iZ
- Ljun_str_sZ
- Ljun_str_fZ
- Ljun_str_gZ
- Limp_str_iZ
- Limp_str_sZ
- Limp_str_fZ
- Limp_str_gZ
- LimpE
- Lgun_str_iZ
- Lgun_str_sZ
- Lgun_str_fZ
- Lgun_str_gZ
- Leld_str_iZ
- Leld_str_sZ
- Leld_str_fZ
- Leld_str_gZ
- LeldE
- Lear_str_iZ
- Lear_str_sZ
- Lear_str_fZ
- Lear_str_gZ
- LearP
- LearE
- Ldish_str_iZ
- Ldish_str_sZ
- Ldish_str_fZ
- Ldish_str_gZ
- LdishE
- Ldest_str_iZ
- Ldest_str_sZ
- Ldest_str_fZ
- Ldest_str_gZ
- LdestE
- Ldepo_str_iZ
- Ldepo_str_sZ
- Ldepo_str_fZ
- Ldepo_str_gZ
- LdepoP
- Ldam_str_iZ
- Ldam_str_sZ
- Ldam_str_fZ
- Ldam_str_gZ
- LdamE
- Lcryp_str_iZ
- Lcryp_str_sZ
- Lcryp_str_fZ
- Lcryp_str_gZ
- LcrypE
- Lcrad_str_iZ
- Lcrad_str_sZ
- Lcrad_str_fZ
- Lcrad_str_gZ
- LcradE
- Lcave_str_iZ
- Lcave_str_sZ
- Lcave_str_fZ
- Lcave_str_gZ
- Lcat_str_iZ
- Lcat_str_sZ
- Lcat_str_fZ
- Lcat_str_gZ
- LcatE
- Lazt_str_iZ
- Lazt_str_sZ
- Lazt_str_fZ
- Lazt_str_gZ
- Late_str_iZ
- Late_str_sZ
- Late_str_fZ
- Late_str_gZ
- LateP
- LateE
- Lash_str_iZ
- Lash_str_sZ
- Lash_str_fZ
- Lash_str_gZ
- LashE
- Lark_str_iZ
- Lark_str_sZ
- Lark_str_fZ
- Lark_str_gZ
- LarkE
- Larec_str_iZ
- Larec_str_sZ
- Larec_str_fZ
- Larec_str_gZ
- LarecE
- Larch_str_iZ
- Larch_str_sZ
- Larch_str_fZ
- Larch_str_gZ
- LarchE
- Lame_str_iZ
- Lame_str_sZ
- Lame_str_fZ
- Lame_str_gZ
- LameP
- LameE
- PcorehatchZ
- Psk_templecolumn4Z
- Pg5_laser_switchZ
- Paf1_cargodoorZ
- Paf1_phoneZ
- Paf1_toiletZ
- Pa51gate_lZ
- Pa51gate_rZ
- PbodyarmourZ
- PkeycardZ
- Chead_vdZ
- PrarelogoZ
- PwirefenceZ
- Palaskadoor_inZ
- Palaskadoor_outZ
- Pcidoor1_refZ
- CheadpresidentZ
- Cheaddark_snowZ
- Cdark_leatherZ
- Pcv_tableZ
- Psk_drone_gunZ
- Pa51_roofgunZ
- CheadstevemZ
- Cheadelvis_gogsZ
- Pmisc_irspecsZ
- Pmisc_crateZ
- Pairbase_chair2Z
- Pairbase_table2Z
- Pdd_ear_chairZ
- Pdd_ear_tableZ
- Psk_console2Z
- Ppel_chair1Z
- Pcv_cabinetZ
- Pcv_lampZ
- Pcv_chair2Z
- Pcv_chair1Z
- Pcv_coffee_tableZ
- Pci_tableZ
- Pci_loungerZ
- Pci_f_chairZ
- Pci_carr_deskZ
- Pci_deskZ
- Pci_cabinetZ
- Ghand_ddlabtechZ
- Ghand_stewardess_coatZ
- Ghand_tragic_pelagicZ
- Ghand_ddsecurityZ
- Ghand_vriesZ
- Ghand_josnowZ
- Ghand_fbiarmZ
- Ghand_cifemtechZ
- Ghand_ciaZ
- Ghand_mrblondeZ
- Ghand_carringtonZ
- Ghand_jopilotZ
- Ghand_presidentZ
- Ghand_ddsniperZ
- Ghand_jotrenchZ
- Ghand_jofrockZ
- Ghand_trentZ
- Ghand_jowetsuitZ
- Pdd_window_foyerZ
- PlabcoatZ
- PkingsceptreZ
- Pg5smallchairZ
- PchrautogunZ
- Ca51faceplateZ
- CheadwinnerZ
- CheadkeithZ
- CheadmotoZ
- CheadgriffeyZ
- CelviswaistcoatZ
- CskedarkingZ
- PgoodstationZ
- PcardlockZ
- PretinalockZ
- PthumbprintscannerZ
- PkeypadlockZ
- PsinisterstationZ
- PsinisterpcZ
- PcarringtonsecretdoorZ
- PdevicesecretdoorZ
- PtargetZ
- PweaponcdoorZ
- GgrenadelodZ
- GnbomblodZ
- PskedarconsolepanelZ
- PskedarconsoleZ
- PcetanbluegreenrZ
- PcetanbluegreenlZ
- PpowernodeZ
- PcetansmalldoorZ
- PcetroofgunZ
- PenginepartZ
- Pairforce1Z
- PsubmarineZ
- PbinocularsZ
- GcombathandslodZ
- Psk_jonrubble6Z
- Psk_jonrubble5Z
- Psk_jonrubble4Z
- Psk_jonrubble3Z
- PbigpelagicdoorZ
- GlaserZ
- Pcetanwindow3Z
- Pcetanwindow2Z
- Pcetanwindow1Z
- PvillastoolZ
- PsaucerinsideZ
- PreactordoorZ
- PisotopeZ
- PisotopeexperimentZ
- PchamberZ
- PminesignZ
- PbaggagecarrierZ
- PchrspeedpillZ
- PchrcloakerZ
- GsniperlodZ
- GskrocketlodZ
- GskpistollodZ
- GshotgunlodZ
- GrocketlodZ
- GmayansmglodZ
- GmayanpistollodZ
- GmagseclodZ
- GlaserlodZ
- GknifelodZ
- GdysuperdragonlodZ
- GdydragonlodZ
- GdevastatorlodZ
- Gdy357trentlodZ
- GdruggunlodZ
- GcyclonelodZ
- GcrossbowlodZ
- GavengerlodZ
- Pg5dumpsterZ
- Pg5generatorZ
- Pa51lockerdoorZ
- Pa51radarconsoleZ
- Pa51interceptorZ
- CheadddsniperZ
- CheaddarkaquaZ
- CheadsanchezZ
- CcisoldierZ
- CjonathonZ
- CcarreveningsuitZ
- Cheadscott_hZ
- Cheadeileen_hZ
- CcifemtechZ
- CcilabtechZ
- Cpilotaf1Z
- CddsniperZ
- CfemlabtechZ
- CdarksnowZ
- CdarkaqualungZ
- CdarkwetZ
- PautosurgeonZ
- Ap24_01_caM
- Ap16_06_caM
- Ap16_04_caM
- Ap16_02_caM
- Ap10_02_caM
- Ap10_01_caM
- PpelagicdoorZ
- Pa51_turretZ
- GskminigunlodZ
- Gfalcon2lodZ
- GskorpionZ
- GremotemineZ
- GproximitymineZ
- GtimedmineZ
- GgrenadeZ
- GcrossbowZ
- GsniperrifleZ
- GskrocketZ
- GdydevastatorZ
- GdyrocketZ
- GskminigunZ
- GshotgunZ
- GmaiansmgZ
- GcycloneZ
- Gk7avengerZ
- GdysuperdragonZ
- GdydragonZ
- GmaianpistolZ
- GskpistolZ
- Gfalcon2Z
- PchrdraggrenadeZ
- PchrdevgrenadeZ
- PchrcrossboltZ
- PchrskrocketmisZ
- PchrdyrocketmisZ
- PchrkalashZ
- PchrskorpionZ
- PchrecmmineZ
- PchrremotemineZ
- PchrproximitymineZ
- PchrtimedmineZ
- PchrgrenadeZ
- PchrflashbangZ
- PchrdruggunZ
- PchrcrossbowZ
- PchrsniperrifleZ
- PchrskrocketZ
- PchrdevastatorZ
- PchrdyrocketZ
- PchrskminigunZ
- PchrshotgunZ
- PchrmaiansmgZ
- PchrcycloneZ
- PchravengerZ
- PchrsuperdragonZ
- PchrdragonZ
- Pchrfalcon2scopeZ
- Pchrfalcon2silZ
- PchrmaianpistolZ
- Pchrdy357trentZ
- PchrmaulerZ
- Pchrfalcon2Z
- PchrshieldZ
- PchrnightsightZ
- CheadshaunZ
- Paf1_passchairZ
- Paf1_pilotchairZ
- Pairbase_safedoorZ
- Pairbase_lift_angleZ
- Pairbase_lift_enclosedZ
- Pstewardess_trolleyZ
- Pelvis_saucerZ
- Pcable_carZ
- Cheadmaian_sZ
- CheadjonathanZ
- Cpresident_cloneZ
- Alabtech6M
- Alabacc6M
- Alabacc5M
- Alabacc4M
- Alabacc3M
- Alabacc2M
- Alabacc1M
- AinvmaleM
- AinvgrimM
- AinvfostM
- AinvfemaM
- AinvfarrM
- Achdroid2M
- AvilgrimM
- Ascien4_aM
- Ascien3_aM
- Ascien2_aM
- Prubble4Z
- Prubble3Z
- Prubble2Z
- Prubble1Z
- Pmatrix_liftZ
- Pesca_stepZ
- Pglass_floorZ
- PbarrelZ
- Cheadsteve_kZ
- Cheadben_rZ
- Cmaian_soldierZ
- Calaskan_guardZ
- Cg5_swat_guardZ
- Cpelagic_guardZ
- Cheadandy_rZ
- Psk_sunnoshad2Z
- Psk_sunnoshad1Z
- Psk_sunshad2Z
- Psk_sunshad1Z
- Psk_templecolumn3Z
- Psk_templecolumn2Z
- Psk_templecolumn1Z
- Psk_fl_noshad_brZ
- Psk_fl_noshad_blZ
- Psk_fl_noshad_mrZ
- Psk_fl_noshad_mlZ
- Psk_fl_noshad_tZ
- Psk_fl_shad_brZ
- Psk_fl_shad_blZ
- Psk_fl_shad_mrZ
- Psk_fl_shad_mlZ
- Psk_fl_shad_tZ
- Psk_plinth_brZ
- Psk_plinth_blZ
- Psk_plinth_mrZ
- Psk_plinth_mlZ
- Psk_plinth_tZ
- Psk_pillarrightZ
- Psk_pillarleftZ
- Cheadeileen_tZ
- CnegotiatorZ
- Cheadpeer_sZ
- Cpres_securityZ
- Cheadmatt_cZ
- Cnsa_lackeyZ
- PnewvilladoorZ
- CminiskedarZ
- Psk_shuttleZ
- PlasercutZ
- Cheadleslie_sZ
- Cstewardess_coatZ
- CpresidentZ
- CheadankaZ
- CstewardessZ
- CheadedmcgZ
- CstewardZ
- CchicrobZ
- Pci_liftdoorZ
- Cheadneil2Z
- Ca51airmanZ
- bgdata/bg_mp20_tilesZ
- bgdata/bg_mp20_padsZ
- Ump_setupmp20Z
- bgdata/bg_mp19_tilesZ
- bgdata/bg_mp19_padsZ
- Ump_setupmp19Z
- bgdata/bg_mp18_tilesZ
- bgdata/bg_mp18_padsZ
- Ump_setupmp18Z
- bgdata/bg_mp17_tilesZ
- bgdata/bg_mp17_padsZ
- Ump_setupmp17Z
- Usetupmp17Z
- bgdata/bg_mp16_tilesZ
- bgdata/bg_mp16_padsZ
- Ump_setupmp16Z
- Usetupmp16Z
- bgdata/bg_mp15_tilesZ
- bgdata/bg_mp15_padsZ
- Ump_setupmp15Z
- bgdata/bg_mp14_tilesZ
- bgdata/bg_mp14_padsZ
- Ump_setupmp14Z
- Usetupmp14Z
- bgdata/bg_mp13_tilesZ
- bgdata/bg_mp13_padsZ
- Ump_setupmp13Z
- bgdata/bg_mp12_tilesZ
- bgdata/bg_mp12_padsZ
- Ump_setupmp12Z
- Usetupmp12Z
- bgdata/bg_mp11_tilesZ
- bgdata/bg_mp11_padsZ
- Ump_setupmp11Z
- bgdata/bg_mp10_tilesZ
- bgdata/bg_mp10_padsZ
- Ump_setupmp10Z
- Usetupmp10Z
- bgdata/bg_mp9_tilesZ
- bgdata/bg_mp9_padsZ
- Ump_setupmp9Z
- bgdata/bg_mp8_tilesZ
- bgdata/bg_mp8_padsZ
- Ump_setupmp8Z
- bgdata/bg_mp7_tilesZ
- bgdata/bg_mp7_padsZ
- Ump_setupmp7Z
- bgdata/bg_mp6_tilesZ
- bgdata/bg_mp6_padsZ
- Ump_setupmp6Z
- bgdata/bg_mp5_tilesZ
- bgdata/bg_mp5_padsZ
- Ump_setupmp5Z
- bgdata/bg_mp4_tilesZ
- bgdata/bg_mp4_padsZ
- Ump_setupmp4Z
- bgdata/bg_mp3_tilesZ
- bgdata/bg_mp3_padsZ
- Ump_setupmp3Z
- Usetupmp3Z
- bgdata/bg_mp2_tilesZ
- bgdata/bg_mp2_padsZ
- Ump_setupmp2Z
- bgdata/bg_mp1_tilesZ
- bgdata/bg_mp1_padsZ
- Ump_setupmp1Z
- bgdata/bg_lam_tilesZ
- bgdata/bg_lam_padsZ
- Ump_setuplamZ
- UsetuplamZ
- bgdata/bg_ate_tilesZ
- bgdata/bg_ate_padsZ
- Ump_setupateZ
- UsetupateZ
- bgdata/bg_old_tilesZ
- bgdata/bg_old_padsZ
- Ump_setupoldZ
- UsetupoldZ
- bgdata/bg_uff_tilesZ
- bgdata/bg_uff_padsZ
- Ump_setupuffZ
- UsetupuffZ
- CheadbiotechZ
- Cheadduncan2Z
- CheadjamieZ
- CheadbrianZ
- Ca51trooperZ
- PgroundgunZ
- CbiotechZ
- Cheadfem_guard2Z
- Cdd_shock_infZ
- PchrchainZ
- CheadbeauZ
- Cdd_shockZ
- CheadrobertZ
- Cdd_guardZ
- CheaddarlingZ
- CheadgreyZ
- CheadrussZ
- Pmulti_ammo_crateZ
- Pdd_lab_doortopZ
- Pdd_labdoorZ
- Plab_mainframeZ
- Plab_microscopeZ
- Plab_tableZ
- Plab_chairZ
- Plab_containerZ
- CheadchristZ
- Cheadmark2Z
- Cdark_rippedZ
- Pdd_accessdoordnZ
- Pdd_accessdoorupZ
- Plightswitch2Z
- PblastshieldZ
- PlightswitchZ
- Pdd_grateZ
- Plift_platformZ
- CheadjonZ
- Cheadfem_guardZ
- CheadthekingZ
- CheadcassandraZ
- CheadsecretaryZ
- Cheaddark_frockZ
- CheadgrahamZ
- CheadddshockZ
- CheadtrentZ
- CheadmrblondeZ
- CheadcarringtonZ
- CheadrossZ
- CheadelvisZ
- Cheaddark_combatZ
- CdaltonZ
- CconneryZ
- Ppd_consoleZ
- Cdd_labtechZ
- GtestgunZ
- bgdata/bg_wax_tilesZ
- bgdata/bg_wax_padsZ
- bgdata/bg_tra_tilesZ
- bgdata/bg_tra_padsZ
- bgdata/bg_stat_tilesZ
- bgdata/bg_stat_padsZ
- bgdata/bg_silo_tilesZ
- bgdata/bg_silo_padsZ
- bgdata/bg_sho_tilesZ
- bgdata/bg_sho_padsZ
- bgdata/bg_sevx_tilesZ
- bgdata/bg_sevx_padsZ
- bgdata/bg_sevb_tilesZ
- bgdata/bg_sevb_padsZ
- bgdata/bg_sev_tilesZ
- bgdata/bg_sev_padsZ
- bgdata/bg_run_tilesZ
- bgdata/bg_run_padsZ
- bgdata/bg_rit_tilesZ
- bgdata/bg_rit_padsZ
- bgdata/bg_ref_tilesZ
- bgdata/bg_ref_padsZ
- bgdata/bg_pete_tilesZ
- bgdata/bg_pete_padsZ
- bgdata/bg_pam_tilesZ
- bgdata/bg_pam_padsZ
- bgdata/bg_oat_tilesZ
- bgdata/bg_oat_padsZ
- bgdata/bg_lue_tilesZ
- bgdata/bg_lue_padsZ
- bgdata/bg_lip_tilesZ
- bgdata/bg_lip_padsZ
- bgdata/bg_len_tilesZ
- bgdata/bg_len_padsZ
- bgdata/bg_lee_tilesZ
- bgdata/bg_lee_padsZ
- bgdata/bg_jun_tilesZ
- bgdata/bg_jun_padsZ
- bgdata/bg_imp_tilesZ
- bgdata/bg_imp_padsZ
- bgdata/bg_eld_tilesZ
- bgdata/bg_eld_padsZ
- bgdata/bg_ear_tilesZ
- bgdata/bg_ear_padsZ
- bgdata/bg_dish_tilesZ
- bgdata/bg_dish_padsZ
- bgdata/bg_dest_tilesZ
- bgdata/bg_dest_padsZ
- bgdata/bg_depo_tilesZ
- bgdata/bg_depo_padsZ
- bgdata/bg_dam_tilesZ
- bgdata/bg_dam_padsZ
- bgdata/bg_cryp_tilesZ
- bgdata/bg_cryp_padsZ
- bgdata/bg_crad_tilesZ
- bgdata/bg_crad_padsZ
- bgdata/bg_cave_tilesZ
- bgdata/bg_cave_padsZ
- bgdata/bg_cat_tilesZ
- bgdata/bg_cat_padsZ
- bgdata/bg_azt_tilesZ
- bgdata/bg_azt_padsZ
- bgdata/bg_ash_tilesZ
- bgdata/bg_ash_padsZ
- bgdata/bg_ark_tilesZ
- bgdata/bg_ark_padsZ
- bgdata/bg_arec_tilesZ
- bgdata/bg_arec_padsZ
- bgdata/bg_arch_tilesZ
- bgdata/bg_arch_padsZ
- bgdata/bg_ame_tilesZ
- bgdata/bg_ame_padsZ
- UsetupwaxZ
- UsetuptraZ
- UsetupstatZ
- UsetupsiloZ
- UsetupshoZ
- UsetupsevxbZ
- UsetupsevxZ
- UsetupsevbZ
- UsetupsevZ
- UsetuprunZ
- UsetupritZ
- UsetuprefZ
- UsetuppeteZ
- UsetuppamZ
- UsetupoatZ
- UsetuplueZ
- UsetuplipZ
- UsetuplenZ
- UsetupleeZ
- UsetupjunZ
- UsetupimpZ
- UsetupeldZ
- UsetupearZ
- UsetupdishZ
- UsetupdestZ
- UsetupdepoZ
- UsetupdamZ
- UsetupcrypZ
- UsetupcradZ
- UsetupcaveZ
- UsetupcatZ
- UsetupaztZ
- UsetupashZ
- UsetuparkZ
- UsetuparecZ
- UsetuparchZ
- UsetupameZ
- Ump_setupwaxZ
- Ump_setuptraZ
- Ump_setupstatZ
- Ump_setupsiloZ
- Ump_setupshoZ
- Ump_setupsevxZ
- Ump_setupsevbZ
- Ump_setupsevZ
- Ump_setuprunZ
- Ump_setupritZ
- Ump_setuprefZ
- Ump_setuppeteZ
- Ump_setuppamZ
- Ump_setupoatZ
- Ump_setuplueZ
- Ump_setuplipZ
- Ump_setuplenZ
- Ump_setupleeZ
- Ump_setupjunZ
- Ump_setupimpZ
- Ump_setupeldZ
- Ump_setupearZ
- Ump_setupdishZ
- Ump_setupdestZ
- Ump_setupdepoZ
- Ump_setupdamZ
- Ump_setupcrypZ
- Ump_setupcradZ
- Ump_setupcaveZ
- Ump_setupcatZ
- Ump_setupaztZ
- Ump_setupashZ
- Ump_setuparkZ
- Ump_setuparecZ
- Ump_setuparchZ
- Ump_setupameZ
- PwindowZ
- PtvscreenZ
- PtestobjZ
- PtesterbotZ
- PtaxicabZ
- Psktnl_unexp1Z
- Pskcrev_unexp1Z
- Pskcrev_exp1Z
- Psk_under_transZ
- Psk_under_generatorZ
- Psk_ship_hulldoor4Z
- Psk_ship_hulldoor3Z
- Psk_ship_hulldoor2Z
- Psk_ship_hulldoor1Z
- Psk_ship_holo2Z
- Psk_ship_holo1Z
- Psk_ship_door1Z
- Psk_hangardoor_topZ
- Psk_hangardoor_botZ
- Psk_fighter1Z
- Psk_cryopod1_topZ
- Psk_cryopod1_botZ
- PropeZ
- PravineliftZ
- PpolicecarZ
- PperfectdarkZ
- PpdthreeZ
- PnintendologoZ
- PmodemboxZ
- Pmedlabwin2Z
- Pmedlabwin1Z
- PmarkerZ
- PlasdoorZ
- Phovercrate1Z
- PhoverbedZ
- PhooverbotZ
- PgoldeneyelogoZ
- Pg5carliftdoorZ
- Pg5_mainframeZ
- Pg5_escdoorupboomZ
- Pg5_escdoordownboomZ
- Pg5_escdoordownZ
- PexplosionbitZ
- PdumpsterZ
- PdropshipZ
- Pdr_caroll_door_rightZ
- Pdr_caroll_door_mainZ
- Pdr_caroll_door_leftZ
- Pdr_caroll_door_brightZ
- Pdr_caroll_door_bmainZ
- Pdr_caroll_door_bleftZ
- Pdr_caroll_door_baseZ
- Pdr_caroll_doorZ
- PdoorconsoleZ
- Pdoor_rollertrainZ
- PddjumpshipZ
- Pdd_windowZ
- Pdd_winddoorZ
- Pdd_vertblindZ
- Pdd_stonedeskZ
- Pdd_servicedoorZ
- Pdd_secretdoor2Z
- Pdd_secretdoorZ
- Pdd_redsofaZ
- Pdd_redarmZ
- Pdd_plantspikeZ
- Pdd_plantspiderZ
- Pdd_plantrubberZ
- Pdd_officedoorZ
- Pdd_liftrZ
- Pdd_liftdoorZ
- Pdd_lab_sector4topZ
- Pdd_lab_sector3windZ
- Pdd_lab_sector3topZ
- Pdd_lab_sector3Z
- Pdd_lab_sector2topZ
- Pdd_lab_sector2botZ
- Pdd_lab_restrictedZ
- Pdd_lab_hazardZ
- Pdd_lab_door_windZ
- Pdd_lab_door_secZ
- Pdd_lab_door_bsZ
- Pdd_lab_cautiontopZ
- Pdd_lab_cautionZ
- Pdd_hovtruckZ
- Pdd_hovmotoZ
- Pdd_hovercopterZ
- Pdd_fanwallZ
- Pdd_fanroofZ
- Pdd_deskZ
- Pdd_decodoorZ
- Pdd_chairZ
- Pdd_bannerZ
- Pdd_acbot_unexpZ
- Pdd_acbot_expZ
- Pdd_ac_unexpZ
- Pdd_ac_expZ
- Pcryptdoor1bZ
- PchrdatathiefZ
- PchrbriefcaseZ
- Pch_shutter1Z
- Pborg_crateZ
- Paldoor_rZ
- Paldoor_lZ
- Pal_dockliftZ
- Pal_airlockZ
- PaivillawindmillZ
- Paivilladoor4Z
- Paivilladoor2aZ
- Paivilladoor1Z
- Paivillabot3Z
- Paivillabot2Z
- Paivillabot1Z
- Pa51wastebinZ
- Pa51trolleyZ
- Pa51tableZ
- Pa51screenZ
- Pa51divideZ
- Pa51deskentZ
- Pa51_vert_door_stZ
- Pa51_vert_door_rightZ
- Pa51_vert_door_leftZ
- Pa51_unexp3Z
- Pa51_unexp2Z
- Pa51_unexp1Z
- Pa51_lift_thinwallZ
- Pa51_lift_storeZ
- Pa51_lift_hangarZ
- Pa51_lift_controlZ
- Pa51_horiz_door_topZ
- Pa51_horiz_door_secretZ
- Pa51_horiz_door_glZ
- Pa51_horiz_door_botZ
- Pa51_crate3Z
- Pa51_crate2Z
- Pa51_crate1Z
- GcartshellZ
- GcartrifleZ
- GcartridgeZ
- GcartblueZ
- CtrentZ
- CthekingZ
- CtestchrZ
- CstripesZ
- CskedarZ
- CsecretaryZ
- CoverallZ
- Cofficeworker2Z
- CofficeworkerZ
- CmrblondeZ
- ClabtechZ
- Cfem_guardZ
- CdrcarrollZ
- Cdd_secguardZ
- CddshockZ
- Cdark_trenchZ
- Cdark_frockZ
- Cdark_combatZ
- CcassandraZ
- CcarringtonZ
- Carea51guardZ
- ob/ob_mid
- bgdata/bg_mp20
- bgdata/bg_mp19
- bgdata/bg_mp18
- bgdata/bg_mp17
- bgdata/bg_mp16
- bgdata/bg_mp15
- bgdata/bg_mp14
- bgdata/bg_mp13
- bgdata/bg_mp12
- bgdata/bg_mp11
- bgdata/bg_mp10
- bgdata/bg_mp9
- bgdata/bg_mp8
- bgdata/bg_mp7
- bgdata/bg_mp6
- bgdata/bg_mp5
- bgdata/bg_mp4
- bgdata/bg_mp3
- bgdata/bg_mp2
- bgdata/bg_mp1
- bgdata/bg_lam
- bgdata/bg_ate
- bgdata/bg_old
- bgdata/bg_uff
- bgdata/bg_pam
- bgdata/bg_wax
- bgdata/bg_len
- bgdata/bg_lip
- bgdata/bg_lee
- bgdata/bg_ear
- bgdata/bg_oat
- bgdata/bg_rit
- bgdata/bg_ame
- bgdata/bg_lue
- bgdata/bg_ash
- bgdata/bg_imp
- bgdata/bg_eld
- bgdata/bg_sho
- bgdata/bg_crad
- bgdata/bg_cat
- bgdata/bg_cave
- bgdata/bg_dish
- bgdata/bg_jun
- bgdata/bg_sevx
- bgdata/bg_run
- bgdata/bg_ark
- bgdata/bg_dam
- bgdata/bg_cryp
- bgdata/bg_ref
- bgdata/bg_depo
- bgdata/bg_pete
- bgdata/bg_azt
- bgdata/bg_sevb
- bgdata/bg_dest
- bgdata/bg_tra
- bgdata/bg_arch
- bgdata/bg_arec
- bgdata/bg_stat
- bgdata/bg_silo
- bgdata/bg_sev
- len:%d
- pickcol2
- pickcol
- K3BossFile Singletune: %d\n
- activateCheat: %s\n
- DEactivateCheat: %s\n
- \n\nCheat99.c - stripping Jo of cheat guns\n\n\n
- String is %d (max %d)\n
- %s %s: %s %s %s %s %d:%02d %s %s
- %s %s %s %s %s %s %d:%02d %s %s
- %s %s: %s %s %s
- %s %s %s %s %s
- %s: %s\n
- %s %s\n
- %s: %s
- %s%sAccuracy Peak! real value: %f\n
- Putting dobj mem at %x (sizeof starfield = %d)\n
- too difficult for me\n
- \n++ Marking coop level %d:%d as done
- Your time: %d Previous time: %d\n
- NULL ITEM\n
- BNC: fatal - ERROR IDENTIFYING GUID\n
- %s %02d:%02d
- %s %d:%02d:%02d
- %s %d\n
- freeing pakWad %d\n
- BNC:FATAL - NO EMPTY SLOTS FOR STARTING UP A pakWad (r)\n
- RWI : Pak %d : Pak_GetCurrentMemoryPakGuid -> %d\n
- pak %d guid=%x\n
- LOADING THUMBNAIL in space %d\n
- undercol
- underbottom
- underright
- undertop
- underleft
- shielddir
- traumafade
- armourfade
- shieldfade
- traumacol
- armourcol
- shieldcol
- radmin
- radmed
- hudMessageNew: dodgy yposmode %d\n
- hudMessageNew: dodgy xposmode %d\n
- time %d\n
- HUD: message too wide
- HUD: message was %d\n
- HUD: message = %s\n
- HUD: resize done
- HUD: resize done\n
- Suppressing HUD msg %s\n
- delay\n
- Killing duplicate msg %d in cutscene mode\n
- .\\options\\hud.cpp
- ERROR: %s %d INCREASE MAX_SENTENCE_LENGTH!!\n
- K3controller %d\n
- Running level %d
- %s...%d
- Accuracy
- Damage
- Health
- %s%s: %f\n
- \t Perfect Dark mode (tm)\n
- hey its\n
- #ERROR!
- Bri - more buddies set than enabled for diff - clamping.\n
- ffCinemaScrollFn : op_stdexecute\n
- K3No event function for scrollbox! You MUST define one!\n
- FATAL: Null event for scroll box (v e r y - b a d)\n
- brcol
- Loading Challenge String\n
- levelwondata found
- Couldnt alloc for starfield\n
- .\\options\\m99gfx.cpp
- MAJORMESSAGE: msg %d\n
- (BNC:)MenuTimers: Out of timer spaces\n
- (BNC:Menu) findItem Warning: Item not found\n
- Request is for save player %d\n
- Cant start save player
- Doing Action Request #%d\n
- []-[] Menu End: now %d slides\n
- menu close ABORTION\n
- Doing All FileAction NOW\n
- $-$-$avePtr: %d\n
- Freeing challenge mem\n
- Numactive now:%d\n
- NOT IN MODE MULTIINGAME!\n
- Enabling control %d\n
- []-[] Terminate Complete\n
- Sizeof menu player: %d\n
- UNPAUSE: enabling control 0\n
- Tune Selector - mode %d\n
- PakNo: its single\n
- PakNo: Its coop\n
- PakNo: Its multiplayer\n
- CanIButtIn:::%d\n
- FileActionRequest: Adding request %d to %d\n
- (BNC:Menu) menuFirstFocus - Menu %s does not have any focusable item!\n
- (BNC:Menu) menuLastFocus - Menu %s does not have any focusable item!\n
- .\\options\\menu99.cpp
- Init menu %x\n
- []-[] StackStart Stats: slides %d
- []-[] Added Slide menu to ctl slot %d\n
- []-[] Added Main menu to ctl slot %d\n
- OUT OF MENU MainCONTROL SPACE!!\n
- OUT OF MENU STACK SPACE!!\n
- Menu99: Load object of size %d too big for memory!\n
- Increase MENUSAVESIZE to %d!!!\n
- GunMem owner %d wont give menu memory!\n
- GRABBED GUN MEM!\n
- (BNC:) Menu Dying - style %d\n
- Stalling menu exit
- []-[] SwitchMenuMode called
- cthresh
- to %d\n
- []-[] slide from %d
- usePiece
- (rare designs on the future) <<<\n
- *\tExcuse me kind sir
- With reference to pak %d: (style %d)\n\n
- MenuRequest: REJECTED!\n
- 1StartSelects\n
- K3Shutting down menu file system\n
- Unlocking GunMem\n
- Going to HUB\n
- >>>>>>>>>>>>>>>>- coopanti RESETTING -<<<<<<<<<<<<<<<<<<\n
- Entering that menu mode\n
- There is a nextmode %d\n
- BossFile needs saving\n
- File System Is Shutting Down\n
- Done starting up\n
- Starting Up file system for mpfront menu\n
- resuming stats menu...\n
- MENU: Killed BondChr\n
- BackScratch\n
- K3Crushing your twitchy start button pressin''\n
- K3MagicRenaming team %d\n
- .\\options\\mplayer.cpp
- team change %s %d\n
- bot %d was type %d and was unknown (challenge bot?)\n
- Forced to crop stat from %d
- FATALITY - DIDNT SAVE IT\n
- FATALITY - DIDNT LOAD IT\n
- unknown
- vector<T> too long
- Player:%d u32Controlflags=%x\n
- Kill Winner: %d survivor: %d\n
- Awards are being crushed since theres only 1 player\n
- Player %d Awards ============\n
- #ERROR!
- couldnt give shortest life award
- STAT::::::: player %d kills = %d losses = %d\n
- %s%sDamage Transmitted: %f Damage Received: %f\n
- Win Count - not really a win cos RankValue is pathetic\n
- Win awarded\n
- Lose Count - not really a lose cos of RankValue\n
- Loss awarded\n
- No accuracy stat
- No one wins or looses when you play with yourself\n
- X7Killled Rocketcam for player %d\n
- K3.\\options\\mpstartmenu.cpp
- sf/x for %d\n
- Added simulant to %d\n
- >>> Challenge to load: %d\n
- mpstartmenu.c : MENU99 -> mig_status : Running in Eight Meg Mode -> Camera Enabled\n
- *****************************************************\n
- ********************** PERFECT HEAD IS DISABLED\n
- \n\n\n\n\n\n\n\n\n\n\n\n\n\nName Given\n\n\n\n\n\n\n
- New GUID: %x\n
- Save Result: %d\n
- PakId: %d\n
- Normal\n
- Wide\n
- Cinema\n
- Writing global file %x-%x\n
- .\\options\\scenario.cpp
- CTF: Add Startpad %d
- Pick pad for team %d
- HackThatMacCreateDataThief StartPad =%d\n
- RWI : Player %d has done a sucessful download\n
- Set FlagProp[%d] = %x ( player %d )\n
- Flag Returned by player:%d chrdata->prop=%x\n
- scenariohandletokenpickup: Couldn't find prop for capturing the flag\n
- Setting FlagProp[%d] = %x\n
- scenariohandletokendrop\n
- Team %d Base %d (Active %d)\n
- Team %d\n
- Flag %d\n
- Start %d\n
- StartPads %d\n
- CTF Pads\n
- Adding bank pad prop %d\n
- Bailing out! Server has not set HTM Pads yet.\n
- HOST : PopACapNewVictim is %s\n
- RWI : Suicide\n
- (ScenarioGetPads :unknown bondstart type %d!\n
- sightTick: Unsupported tartget type %d\n
- sightGfx: Unsupported tartget type %d\n
- sight
- drawarrow: no such arrow %d!\n
- Invalid sightnum(%d)
- \n\nStart4mbStartMenu - going for main menu\n\n\n
- Chosen menu item %d : %s
- Device: automatically setting teleport flag at menu close\n
- Hologram: automatically setting teleport flag at menu close\n
- WARNING! covergetdata: point %d out of range!\n
- %d badkoth\n
- skipped %d\n
- cover_r.c: initskedarjumppointlist: ERROR! cannot alloc mem for skedarjumppointlist\n
- coverinit: ERROR CANNOT ALLOC MEM FOR COVER!!!\n
- Found a hiding position!\n
- RWI : Pad=%d\n
- kneel\n
- lift(%d) wait point\n
- lift(%d) embark point\n
- visit\n
- transit\n
- crouch\n
- no room for pad %d! (room=%d)\n
- .\\pad\\padhalllv.cpp
- -./:=?@"
- Pak %d : Pak_OneNewGuid -> Id = %x
- **************************************\n
- PakWrap_EndLevel : LEVEL_GAMENOTES\n
- ********************************\n
- ************* PAK RESET ************* \n
- Pak -> Pak_MakeOne - Id=%d is starting\n
- PFS Error @ line %4d -> UNKNOWN \n
- Pak PFS Error @ line %4d -> 132 EEPROM The requested file was not found\n
- Pak PFS Error @ line %4d -> 131 EEPROM Bad params passes\n
- Pak PFS Error @ line %4d -> 130 EEPROM Write failed\n
- Pak PFS Error @ line %4d -> 129 EEPROM Read failed\n
- Pak PFS Error @ line %4d -> 128 EEPROM Init failed\n
- PFS Error @ line %4d -> 13 gb cartridge may be changed \n
- PFS Error @ line %4d -> 12 no gb cartridge (64GB-PAK) \n
- PFS Error @ line %4d -> 11 wrong device type\n
- PFS Error @ line %4d -> 10 dead ram pack \n
- PFS Error @ line %4d -> 9 file exists\n
- PFS Error @ line %4d -> 8 no free directories on ram pack\n
- PFS Error @ line %4d -> 7 no free pages on ram pack \n
- PFS Error @ line %4d -> 6 the data read from pack are bad\n
- PFS Error @ line %4d -> 5 PFS_ERR_INVALID \n
- PFS Error @ line %4d -> 4 CONT_OVERRUN_ERROR \n
- PFS Error @ line %4d -> 3 N.B. This condition should have been handled using Pfschecker\n
- PFS Error @ line %4d -> 2 ram pack has been changed to a different one\n
- PFS Error @ line %4d -> 1 no memory card is plugged or\n
- Pak %d : Dumping description for code %d\n
- Pak %d : Pak_CheckPfsFunctionReturn -> IT'S FULL (%d)\n
- Pak %d : Pak_CheckPfsFunctionReturn -> NEEDS REPAIR (%d)\n
- Pak %d : Pak_CheckPfsFunctionReturn -> DAMAGED (%d)\n
- Pak %d : Pak_CheckPfsFunctionReturn -> PAK WAS REMOVED (%d)\n
- PFS Error in Pak %d at line %u -> Code = %d\n
- ********* PAK ABORT ALL INITIALISATIONS *********\n
- Pak %d -> About to wipe blocks %d to %d of the game file with the wipe byte %d\n
- Pak %d -> Save file failed -> tBlock = %d - Offset = %d\n
- Pak %d -> Pak_RepairAsBlankHeader : FAILURE\n
- Pak %d -> Pak_RepairAsBlankHeader : SUCESS\n
- Pak %d -> Pak_RepairAsBlankHeader : Repairing as Blank Header
- Pak %d -> Pak_RepairAsBlank -> Fault Speads Over More Than One File - TERMINAL
- Pak %d -> Pak_RepairAsBlank -> Break on type %d at %u\n
- Pak %d -> Pak_RepairAsBlank -> Use swap rather than blank\n
- Pak %d -> Pak_RepairAsBlank : Repairing as Blank
- Pak %d -> Pak_ValidateVersion - Terminal Failure - Returning -1\n
- Pak %d -> Pak_ValidateVersion 3 - FAILED\n
- Pak %d -> Pak_ValidateVersion 3 - Fix ID exit at offset %u (ekPakFileTypeSwap)\n
- Pak %d -> Pak_ValidateVersion - VALIDATION WAS SUCESSFUL\n
- Pak %d -> Pak_ValidateVersion - Pak GUID = %x\n
- Pak %d -> Pak_ValidateVersion 3 - Repair as blank at offset %u\n
- Pak %d -> Pak_ValidateVersion 3 - BAD GUID - Fixed as %x\n
- Pak %d -> Pak_ValidateVersion 3 - Best Id = %x\n
- Pak %d -> %d = Id %x -> %u times\n
- Pak %d -> New best Index %x -> %u times\n
- Pak %d -> Pak_ValidateVersion - ID CONFLICT %d Id's : FIXING PAK ID's\n
- Pak %d -> Pak_ValidateVersion 3 - Found %d unique Id's\n
- Pak %d -> Pak_ValidateVersion 3 - Fix ID's - New Id - %x\n
- Pak %d -> Pak_ValidateVersion - Swap file at %x - Validation complete\n
- Pak %d -> Pak_ValidateVersion - Pak id consistancy error at offset %u (%x-%x) (Type=%d)\n
- Pak %d -> Pak_ValidateVersion - Offset zero Pak ID = %x\n
- Pak %d -> Pak_ValidateVersion 1 - Fix suceeded\n
- Pak %d -> Pak_ValidateVersion 1 - Fix failed\n
- Pak %d -> Pak_ValidateVersion 1 - Warning - File overlap or no room for swap at %u : Fixing\n
- Pak %d -> Pak_ValidateVersion - Duplicate GUID @ %u(A=%u) and %u(A=%u) : Dumping Oldest\n
- Pak %d -> Pak_ValidateVersion - Error - Pak_CheckPakReady\n
- Pak %d -> ********************* SCRUB COMPLETED *********************\n
- Pak %d -> ***********************************************************\n
- Pak %d -> ERROR - Pak_ScrubFile failed : 2\n
- Pak %d -> ERROR - Pak_ScrubFile failed : 1\n
- Pak %d -> Pak_ScrubFile : Clearing cache 2\n
- Pak %d -> Pak_ScrubFile - SavId=%u
- Pak %d : WARNING - Get EOF - Swap File Not At End\n
- CORRUPT ME : BUFFER =
- PAK : Corrupting Eeprom at %u\n
- Pak %d -> Pak_GetCurrentSaveId - FAILED\n
- Pak %d -> Unhandled - Failed in Make 2\n
- Pak %d -> Failed all-ready\n
- Pak %d -> Pak_GetCurrentSaveId - Failed in Make 2\n
- Pak %d -> Got a game file\n
- Pak %d -> **************** VERSION VALIDATE FAILED ******************\n
- Pak %d -> Alocate a new game file failed\n
- Pak %d -> ****************** NEED TO SCRUB THE PAK ******************\n
- Pak %d -> Alocated a new one - Scrubbing\n
- Pak %d -> The game file cannot be found on the pak - ret=%u : ERROR TO FOLLOW\n
- Pak %d -> ekPakInitStatusInitMemoryPak3\n
- Doing insert banner\n
- Pak %d -> ekPakInitStatusInitMemoryPak2\n
- Pak %d -> ekPakInitStatusInitMemoryPak1\n
- Pak %d -> ekPakInitStatusJustInserted\n
- Pak %d -> ekPakInitStatusJustRemoved\n
- Pak %d -> Pak_ForceReInit : DoThisFrame=%d\n
- Pak_Make -> Setting up default game file\n
- Pak_Make -> Boss file load failed - Try to make a new one\n
- Pak_Make -> Loading Boss File\n
- Pak_Make -> Starting up the EEPROM\n
- Pak_Make -> File header size is %u bytes\n
- Pak_Make -> File system version is %d\n
- Pak_Make -> Current cache size per pak = %d bytes\n
- ************************************************************\n
- Pak_Make -> Making Pak Objects\n
- Pak : g_Vars.PaksNeedsReInit = Enabling polling\n
- Pack Tick : Forcing rebuild for pak %d (LOCKED)\n
- Pack Tick : Forcing rebuild for pak %d (NOT LOCKED)\n
- Pak : g_Vars.PaksNeedsReInit : Dec on frame %d\n
- Pak : g_Vars.PaksNeedsReInit = %x\n
- Pak %d -> Force pak init as memory\n
- dumpeeprom
- wipeeeprom
- corruptme
- pakinit
- pakcache
- forcescrub
- e88TOTAL %d bots to command\n\n
- player %d> bot player %d added to team\n
- \nPlayer %d\n
- Done\n
- \nGoalBuildSpecialList: %d Specials\n\n
- %s %d:
- called testphotoobj\n
- .\\prop\\prop.cpp
- newblockforroom: no free blocks!\n
- Destroyed prop ID = %x\n
- Destroyed sentry gun id=%x\n
- Destroyed rocket prop ID = %x\n
- Exploding rocket prop ID = %x\n
- \nNot multiplayer - setting normal threading level\n\n
- Multiplayer - setting reduced threading level\n
- sizepropdef: unknown prop def type %d!!\n
- domakedefaultobj: prop obj number %d not reset! (pad=%d)\n
- %s%sScale warning: object number %d has a small scale: %f
- domakedefaultobj: no chr number %d for obj number %d!\n
- domakeweaponobj: no chr number %d for obj number %d!\n
- domakehatobj: no chr number %d for obj number %d!\n
- %x Mine placed\n
- \n\n\n\n>>>> Setting owner 2
- proplvreset: prop door object number %d not reset! (pad=%d)\n
- No portal for door object number %d\n
- %s%sScale warning: door object number %d has a small scale: %f
- Found mission str\n
- Tried to have a goal number %d (increase MAX_GOALS)\n
- Found goal\n
- #ERROR!
- lev: %d lsetfilenum: %d\n
- numchrs=%d numobjs=%d\n
- lev: %d file: %d\n
- inobj link not found for object number %d\n
- link type wrong for doublegun object number %d\n
- link not found for doublegun object number %d\n
- doorlink object number %d not initialised\n
- safelink object number %d not initialised\n
- doorlock object number %d not initialised\n
- walllink object number %d not initialised\n
- loclink object number %d not initialised\n
- ubotlistidx > -1
- grenade prob: no chr number %d for obj number %d!\n
- MAKE A CHARACTER \n \n \n
- uuFixedPropID
- EMITTER: %d pad = %d type = %d\n
- sizeof(emitter) %d \n
- u.\\prop\\proplv_r.cpp
- proplvreset2: lev=%d
- -noprop
- newattachinfo - out of attachinfo
- DOORS : ERROR : Id=0xbabababa\n
- .\\prop\\propobj.cpp
- p->timetoregen=%d\n
- po->flags2=%08x\n
- p->flags=%08x\n
- zswitched fan ON!\n
- switched fan OFF!\n
- 5%s %d:LAPTOP TARGET ERROR
- [Kcound not find target prop\n
- aiming at prop %x : type=%d\n
- damagechr=%d\n
- hitprop=%x type=%d\n
- hovertargetvisible: normal hovercars cannot shoot things!\n
- hoversettarget: normal hovercars cannot target things!\n
- hoversettarget: couldn't find target chr[%d]\n
- hoverdoaimattack: normal hovercars cannot shoot things!\n
- hoverstopattack: normal hovercars cannot shoot things in the first place!\n
- hoversetweapons: normal hovercars cannot shoot things in the first place!\n
- SHUTTLE 2\n
- SHUTTLE 1\n
- BNC: BAD - COULD NOT FIND STRING FOR IDENTIFIER %d (%s %d)\n
- prop/propobj.c: weapongetammonum: WARNING!!!
- Mine: BANG\n
- BNC: WeaponMakeDouble(propobj.c)\n
- attachgunpropheldchr: attach failed
- attempting weapon attach to skedar\n
- attempted multiple attach!!!\n
- propobj.c: checkdoorproximity - only done for slide & swing doors!\n
- SOUND : Play alarmaudiostate1\n
- %s %d WARNING! cannot find attachment\n
- setting switch %d for po %X to %d\n
- Killing the ray\n
- Prop %x - HIT_WATER_DEEP going down to see Davy Jone's locker.\n
- Place_Arrow\n
- %s%sknife: z: %f large: %f small: %f\n
- MAKE IT IMMUNE \n
- numwaitfadevis=%d!\n
- primed\n
- wPtriggermines: %d acceptableOwners: %d\n
- joplayer %d is in\n
- coop player %d is in\n
- checking out acceptableowners %x %x\n
- Currently Still Held!\n
- intOwner: %d
- Initialising bike idle sound\n
- gfxhitdistortvertices: Could not allocate extra vertices for dead object\n
- --------------\n
- You got a taxi/policecar!\n
- vec(%f
- %s: Attach failed
- Printing WeaponObj: wo->prop = %x wo->inst = %x prop %x inst %x\n
- gunmakeprophitsnd\n
- gunmakeglasshitsnd\n
- Obj hit target back\n
- Obj hit target front\n
- ...BombInstead\n
- AttachPoly\n
- Chopper : Stop main\n
- !Chooper Thrust Off
- ******** DEBUG : Room %d = %d\n
- Room List\n
- curfxmix = %d\n
- newfxmix = %d\n
- fxbus = %u\n
- pos = %x\n
- prop = %x\n
- range = %s%s%f\n
- pitchcur = %s%s%f\n
- pitchnew = %s%s%f\n
- lastdist = %s%s%f\n
- silentdist = %s%s%f\n
- fardist = %s%s%f\n
- neardist = %s%s%f\n
- flags2 = %x\n
- flags = %x\n
- realid = %d\n
- Light = %d\n
- pstype = %d\n
- sndid = %d\n
- pad = %d\n
- pitchrate240 = %d\n
- vlerp = %d\n
- fade = %d\n
- ang = %d\n
- lastvol = %d\n
- time60 = %d\n
- basevol = %d\n
- curpan = %d\n
- curvol = %d\n
- newvol = %d\n
- Guid = %d\n
- audiostate = %x\n
- pS = %x\n
- **************************\n
- .\\prop\\propsnd.cpp
- DEBUG SOUND -> Dumping details\n
- RWI : Not freeing the marker object\n : Guid = %d\n
- RWI : This sound has no position or prop link so I'm flagging it as PS_FLAGS2_NO_DISTANCEQ\n
- PROPSND : This sample is filtered for language 2\n
- PROPSND : This sample is filtered for language 1\n
- MPEG : Found sample with hello reply attachment\n
- SERIOUS: Existing ai sound number %d (Sound id=%d(%x)) : KILLING\n
- VERY SERIOUS : You can't have a marker AI sound with no specific channel\n
- BIG WARNING : This should be changed\n
- BIG WARNING : AI sound channel is still being used\n
- WARNING : AI SOUND -> Bad channel number passed %d\n
- SOUND : Allocating %u bytes for propsound structs\n
- K3No save index for gun %s
- .\\propsetup\\trainingsetup.cpp
- tm.range set = %d \n
- Too many targets!\n
- WARNING COMMAND UNKNOWN!!\n
- could not find target prop %d (special %d)!\n
- Not an infolist command! [%d]\n
- WARNING: Unknown command in movelist!!!!!\n
- TmFlip command should not be called for auto-flip targets!\n
- Reached end of movelist! Waiting indefinitely\n
- FATAL: Could not alloc mem for byteoffsets!\n
- FATAL ERROR! byte offset memory too small for weapons training data!\n
- Freeing Prop %x\n
- Killled Rocketcam\n
- complete: writing %d\n
- projectile about\n
- mine about\n
- WT: Out of WT room
- infogetbodynum: Could not find bodynum!!!!!\n
- infogetinfonum: Could not find infonum!!!!!\n
- hangargetinfonum: Could not find infonum!!!!!\n
- di.inprogress %s %d\n
- devicegetnum: Could not find devicenum!!!!!\n
- hologramgetnum: Could not find hologramnum!!!!!\n
- Clearing up after ECM training\n
- Freeing ecmmine\n
- deviceendtraining %s %d\n
- Decompression overrun - not enough memory available OR there is a bug somewhere!\n
- DecompressGZip: Not in zip format!\n
- [failed in DecompressGZip(in=%08x
- increase RayDLSize by %d\n
- burncol
- subtletx
- subtlety
- lalpha
- Scribe Formatting Japanese with 2nd chr 0!\n
- Considering keeping chr out of pity\n
- The reformatted text is bigger than the original text\n
- Produced word length 0!\n\nRAW:%s\n
- Strange? The ground appears to cover two opposite corners!\n
- Strange? The sky appears to cover two opposite corners!\n
- apaused
- playing
- ambience
- nrgtune
- leveltune
- Music : Disabling queue sampling\n
- MUSIC : musicPlayLevel\n
- musicEndLevel\n
- musicStartNRG %d\n
- musicEndNRG : %d\n
- musicStartWatch start\n
- musicEndWatch end\n
- musicEndWatch start\n
- musicEndTemporary\n
- musicEndCutscene\n
- musicStartAmbient : Tune=%d\n
- musicEndAmbient\n
- MUSIC : SWITCHING TO CORRECT AMBIENT TUNE\n
- musicStartLevel\n
- musicStartTemporary\n
- musicStartCutscene\n
- MUSIC TICK : Restoring queue sample rate\n
- RUSSES SOUND GUARD STRING
- ACC: sn: seqplayer\t %dk\t%d\n
- ACC: sn: sequence\t %dk\t%d\n
- SND : %d bytes of audio heap left over\n
- %d bytes audio heap left over\n
- SND : Initialising sound engine with %d effects busses\n
- SND : THE SOUND SYSTEM IS DIABLED\n
- SND : Found sample with hello reply attachment\n
- Snd -> ERROR - Ignoring sound as prioity is too low\n
- Snd -> ERROR - Attempt to overplay a priority 1 sample with another\n
- SND: WARNING -> Failed to get stop state from MIDI player (State=%d)\n
- Error: Dodgy tune number %d - using 1 instead\n
- OVERY SERIOUS (Go Get Russ): Sound Heap Guard Byte Failure\n
- SOUND : New peek alloc at %d\n
- Xsizeof(g_Vars) = %d\n
- 4J STUDIOS\n
- front_count:%d\n\n\n\n\n
- K3deep water
- no hit
- glass xlu
- metalobj
- shallow water
- glass
- metal
- stone
- default
- loadoddtextures - precache\n
- argh... texture not found\n
- Textures.raw
- texturesused
- \n\nSaving Texture usage\n
- \n\nReseting texture usage\n\n\n
- done\n\n\n
- \n\nTexture usage exists - loading\n
- depthsub
- FudgePacker: Processed %d bits (%d bytes)\n
- Spirit View B Button: current chr=%d
- Spirit View A Button: current chr=%d
- %s%sdist from prev = %f\n
- %s%sworld theta = %f verta = %f\n
- %s%sworld pos = %f
- VM: TLB Misses %d
- VM: Page Misses %d (%d Replaces)
- .\\vtxstore\\vtxstore.cpp
- Allocating %d bytes for vertex block info type %d\n
- WARNING : lockstep rnd sync error\n
- sampler Sampler0 : register(s0);float4 PrimCol: register(c0);float4 main(const float2 vTexCoord0 : TEXCOORD0) : COLOR{float4 t=tex2D(Sampler0
- struct VS_IN { float4 ObjPos : POSITION; float2 UV\t : TEXCOORD0; }; struct VS_OUT { float4 ProjPos : POSITION; float2 UV : TEXCOORD0; }; VS_OUT main( VS_IN In ) { VS_OUT Out; Out.ProjPos = In.ObjPos; Out.UV = In.UV; return Out; }
- XBLA\\ArcadeNormal.ptc
- XBLA\\ArcadeWide.ptc
- %s - %s
- DataFiles\\
- u.\\_Xbox\\XFile.cpp
- ufalse
- PackedSegFile
- u(iAchievementNum>=0) && (iAchievementNum<20)
- u(iQuadrant>=0) && (iQuadrant<4)
- u.\\_Xbox\\XSys_Achievements.cpp
- Tried to write achievements when there are none to write!\n
- uPD_STORAGE
- u/TRIALONLINEPLAYS
- K3Reading global file %x-%x\n
- savedrive
- PDSave.bin
- savedrive:\\savegame.dat
- K3XLNI_DASH_ARCADE
- uReturn to Game Library
- and cannot continue."
- uLoading Error
- uVolver a la Biblioteca de juegos
- uError al cargar \"Perfect Dark\". Imposible continuar.
- uError al cargar
- uTorna alla Libreria giochi
- u continuare.
- uErrore di caricamento
- uque de Jeux
- u et ne peut pas continuer.
- uErreur de chargement
- uck zur Spielebibliothek
- u\"Perfect Dark\" konnte nicht geladen werden und kann daher nicht fortgesetzt werden.
- uLadefehler
- XN_SYS_UI - UI opened\n
- XN_SYS_UI - UI closed\n
- K3Deleting Local Player on Quadrant %d - Player valid=%d\n
- WARNING: leaderboard write already in progress\n
- uiRemotePad >=0 && iRemotePad < MAX_JOYPADS
- ubInputsAvailable
- uphysPad >=0 && physPad < MAX_JOYPADS
- K3Writing to Profile - Player name %s\n
- u(iQuadrant>=0)&&(iQuadrant<4)
- u.\\_Xbox\\XOptions.cpp
- LoadPlayerFileX360 Quadrant=%d
- Setting Boss Defaults\n
- uimpchrsIndex<4
- Reading from profile - quadrant %d
- upResult->pSettings[j].data.type == XUSER_DATA_TYPE_INT32
- Profile write failed!\n
- struct VS_IN { float4 ObjPos : POSITION; float3 Norm : NORMAL; float2 UV\t : TEXCOORD0; \t float3 WorldPos : TEXCOORD1;\t\t\t float4 Colour : COLOR; }; struct VS_IN_SKINNED { float4 ObjPos : POSITION; float3 Norm : NORMAL; float2 UV\t : TEXCOORD0; float4 Colour : COLOR; \t int4\t Indices : BLENDINDICES; \t float2 Weights : BLENDWEIGHT;\t\t }; \t\t\t\t\t\t\t\t\t\t\t struct VS_OUT { float4 ProjPos : POSITION; float4 Colour : COLOR; float3 Norm : NORMAL; float2 UV : TEXCOORD0; \t float FL\t\t : TEXCOORD1;\t\t\t \t float3 WorldPos : TEXCOORD2;\t\t\t \t float2 ZW\t\t : TEXCOORD3;\t\t\t };\t\t\t\t\t\t\t\t\t\t \t\t\t\t\t\t\t\t\t\t\t float4 UVScaleOffset:register(c0);\t\t float4 VertScale:register(c0);\t\t\t float4 FogNearFar:register(c1);\t\t\t row_major float4x4 MatProj:register(c2);\t static const int MAX_MATRICES = 38; float4x3 MatWorld[MAX_MATRICES]:register(c6); float4x3 MatOffset[MAX_MATRICES]:register(c123); float4 BloodPatch[12]:register(c234); float4 MinClip:register(c250); float4 DamageParams[2]:register(c235); row_major float4x4 MatInvWP:register(c246); sampler TextureNoise: register(s0); VS_OUT main( VS_IN In ) { VS_OUT Out; Out.ProjPos = In.ObjPos; \t Out.ZW = Out.ProjPos.zw;\t\t\t\t \t Out.ProjPos.z = Out.ProjPos.z * ( 1 - MinClip.x ) + (Out.ProjPos.w * MinClip.x); Out.Colour = In.Colour;\t\t\t\t \t Out.WorldPos = float3(0
- vs_main_replacement_skinned_damaged
- vs_main_replacement_skinned
- vs_main_replacement_damaged
- vs_main_replacement
- vs_main_norm
- vs_main_post
- float3(In.Colour.a
- float3(PrimCol.a
- In.Colour.rgb
- PrimCol.rgb
- In.Colour.a
- PrimCol.a
- stage1.a
- \n\n return Out;\n}\n\n
- Out.Depth = ( 1 - (In.ZW.x/In.ZW.y) ) * AlphaKillAndZBias.y;\n
- clip(tex0.a-AlphaKillAndZBias.r);\n
- Out.Colour.a = 1;\n
- clip(In.Colour.a-AlphaKillAndZBias.w);\n
- \n\n Out.Colour = float4(((1-foglevel) * stage%d.xyz) + (foglevel * FogCol.xyz)
- foglevel = FogCol.a;\n
- if( In.FL == -1 )\n
- \n\n float foglevel = In.FL;\n
- \n\n Out.Colour = stage%d;\n\n
- stage%d.rgb += reflLight * reflParams.x;\n
- stage%d.rgb = stage%d.rgb * ( 1 - reflParams.x ) + reflCube * reflParams.x;\n
- \n stage%d.rgb = (%s - %s)*%s + %s;\n
- stage%d.a = (%s - %s)*%s + %s;\n
- float4 stage2;\n
- float4 stage1;\n
- float3 reflCube = texCUBE( Texture2
- reflLight += 1.0f * lightColour[l] * pow(saturate(dp)
- \t float dp = dot(lightVec
- \t lightVec /= lightDist;\n
- float lightDist = length(In.WorldPos - lightPos[l]);\n
- \t float3 lightVec = In.WorldPos - lightPos[l];\n
- for( int l = 0; l < iLightCount; l++ )\n
- float3 reflVec = normalize(reflect( EyeVec
- int iLightCount = lightParams.x;\n
- float3 EyeVec = normalize(-In.WorldPos);\n
- float3 reflLight = float3(0
- float4 tex1=tex2D(Texture1
- float4 tex0=tex2D(Texture0
- PS_OUT Out;\n
- \nPS_OUT main( PS_IN In )\n{\n
- \n[removeUnusedInputs]\n
- float4 FogCol: register(c4);\n
- float4 EnvCol: register(c1);\n
- float4 PrimCol: register(c0);\n
- sampler Texture1: register(s1);\n
- float4 AlphaKillAndZBias: register(c3);\n
- float4 reflParams : register(c38);\n
- float4 lightParams : register(c5);\n
- float3 lightColour[16]: register(c22);\n
- float3 lightPos[16]: register(c6);\n
- samplerCUBE Texture2 : register(s2);\n
- float2 ZW : TEXCOORD3;\n
- float FL : TEXCOORD1;\n
- float3 WorldPos : TEXCOORD2;\n
- float3 Norm : NORMAL;\n
- float4 Pos: VPOS;\n
- float1 Depth : DEPTH0;\n
- float4 Colour : COLOR;\n
- struct PS_OUT\n{\n
- return float4(In.UV.x
- \nfloat4 main( PS_IN In ) : COLOR\n{\n
- sampler Texture0: register(s0);\n
- float2 UV : TEXCOORD0;\n
- struct PS_IN\n{\n
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc = tex2D( screen_texture
- return acc;\n}\n
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc += tex2D( screen_texture
- acc = tex2D( screen_texture
- float4 acc;\n
- { return FillCol;\n}\n
- float4 FillCol: register(c2);\n
- { return Prim;\n}\n
- { return lerp(tex2D( screen_texture
- { return tex2D( screen_texture
- float4 main( PS_IN In ) : COLOR\n
- sampler2D screen_texture : register(s0);\n
- struct PS_IN {\nfloat2 Tex0 : TEXCOORD0;\n};
- return float4(1.0
- return float4(t.r
- float4 t=tex2D(Texture0
- float4 Prim: register(c0);\n
- float2 UV : TEXCOORD0;\n};\n\n
- set texture settile\n
- pIB busy\n
- uiMaterialToDetermineLength != -1
- u.\\_Xbox\\XRen_Rendering.cpp
- u( m_currIndex + 3 ) <= m_indexBufferSize
- u.\\_Xbox\\XRen_VertexCache.cpp
- XStr_Original.cmp
- uuiLanguage<LANGUAGE_NUM
- uiSize < 12
- G0STREAM TICK Did SetVolume - Sound volume changed\n
- STREAM TICK Did SetVolume - Sound volume will be changed\n
- STREAM TICK SetVolume\n
- STREAM TICK PauseStream\n
- STREAM TICK ContinueStream\n
- !SetSoundAddressAndLength\n
- SetSoundID - %d\n
- XMASpeech.dat
- SpeechRemapIDs.dat
- [%2d] AddEventToQueue STREAM_EVENT_SETVOLUME - %d\n
- [%2d] AddEventToQueue STREAM_EVENT_SETFRPAN - %d\n
- [%2d] AddEventToQueue STREAM_EVENT_SETPAN - %d\n
- [%2d] AddEventToQueue STREAM_EVENT_UNPAUSE\n
- [%2d] AddEventToQueue STREAM_EVENT_PAUSE\n
- [%2d] AddEventToQueue STREAM_EVENT_STOP\n
- [%2d] AddEventToQueue STREAM_EVENT_PLAY - %d\n
- uStreamDetails.iEventC<STREAM_MAX_EVENTS
- u.\\_Xbox\\XSnd\\XSndStream.cpp
- STREAM TICK SetPan\n
- STREAM TICK StopStream - no m_pSourceVoice\n
- STREAM TICK StopStream - m_hsemStreamFinished flagged\n
- STREAM TICK StopStream - waiting for m_hsemStreamFinished\n
- STREAM TICK StopStream - We just flushed the buffers
- STREAM TICK StopStream - Flushing buffers
- STREAM TICK m_pSourceVoice->Stop\n
- STREAM TICK Entering StartStream\n
- STREAM TICK [%2d] Cancelled STREAM_EVENT_STOP - There's no sound to stop\n
- STREAM TICK [%2d] STREAM_EVENT_STOP cancelled - there's a STREAM_EVENT_PLAY following it\n
- STREAM TICK [%2d] STREAM_EVENT_PLAY cancelled - that sound is already playing\n
- STREAM TICK [%2d] STREAM_EVENT_PLAY cancelled - there's either another STREAM_EVENT_PLAY or a STREAM_EVENT_STOP after it\n
- STREAMTHREAD [%d] - Fatal Error\n
- STREAMTHREAD [%d] - GetEntryFormat - rample rate - %d\n
- STREAMTHREAD [%d] - Sound Length %d
- STREAMTHREAD [%d] - BuffersQueued >= (MAX_BUFFER_COUNT - 1)\n
- STREAMTHREAD [%d] - SubmitSourceBuffer\n
- STREAMTHREAD [%d] - %d buffers queued\n
- STREAMTHREAD [%d] - hBufferEndEvent\n
- STREAMTHREAD [%d] - bStopStream true
- STREAMTHREAD [%d] - No buffers left\n
- STREAMTHREAD [%d] - Error %#X RECREATING source voice\n
- STREAMTHREAD [%d] - Finished streaming\n
- STREAMTHREAD [%d] - Error %#X creating source voice\n
- uFailed creating mastering voice: %#X\n
- uFailed to init XAudio2 engine: %#X\n
- ERROR: Out of synth events!\n
- N%s: %d
- %d.%d %s %s
- %d.%d %s %s (%s)
- %s (%s)
- %d:%02d:%02d.%02d
- u.\\_Xbox\\XMenu\\XMenu_Leaderboards.cpp
- ui + iDestIndex < kMAX_ENTRIES
- upRow->pColumns[2].Value.type == XUSER_DATA_TYPE_INT32
- upRow->pColumns[3].Value.type == XUSER_DATA_TYPE_INT32
- upRow->pColumns[0].Value.type == XUSER_DATA_TYPE_INT32
- upRow->pColumns[1].Value.type == XUSER_DATA_TYPE_INT32
- upRow->pColumns[2].Value.type == XUSER_DATA_TYPE_INT64
- upRow->pColumns[4].Value.type == XUSER_DATA_TYPE_INT32
- WWWWWWWWWWWWWWW
- K3PD_CustWeaponList.dat
- PD_Playlist.dat
- %s %s
- %s %s %s %s
- %s: - %s
- u.\\_Xbox\\XMenu\\XMenu_MultiplayerLobby.cpp
- ugetcurrentplayer()<4
- u.\\_Xbox\\XMenu\\XMenu_Upsell.cpp
- (` XNET - Leaving Match\n
- MultiPropID = %d\n
- (v@Player Added\n
- Player Removed\n
- XNET - Creating a LIVE match with %d local players\n
- @XNET - Creating a LIVE match from an Invite with %d local players\n
- (pios_base::eofbit set
- ios_base::failbit set
- ios_base::badbit set
- Free for all
- Counter-op
- Game Mode
- Co-op
- Play Style
- Public Anti
- Public Coop
- Public 32
- Public 31
- Public 30
- Public 29
- Public 28
- Public 27
- Public 26
- Public 25
- Public 24
- Public 23
- Public 22
- Public 21
- Public 20
- Public 19
- Public 18
- Public 17
- Public 16
- Public 15
- Public 14
- Public 13
- Public 12
- Public 11
- Public 10
- Public 9
- Public 8
- Public 7
- Public 6
- Public 5
- Public 4
- Public 3
- Public 2
- Public 1
- Perfect Agent
- Special Agent
- Agent
- 8 Players
- 4 Players
- RoleCounterAgent
- RoleAgent
- Level 21
- Level 20
- Level 19
- Level 18
- Level 17
- Level 16
- Level 15
- Level 14
- Level 13
- Level 12
- Level 11
- Level 10
- Level 4
- Level 3
- Level 2
- Level 1
- Public Num Players
- Level
- Difficulty
- Standard
- Game Type
- Ranked
- LMigration failed
- is the new owner
- Migration finished successfully and
- Migration finished successfully
- GetOnlineValues : Bot Flags Changed\n
- Stats received
- Sending stats
- Capture the Case
- King of the Hill
- Pop a Cap
- Hacker Central
- Hold the Briefcase
- Combat
- u.\\_Xbox\\XNetwork\\XNet_DoorManager.cpp
- (pinvalid map/set<T> iterator
- K3LOCKSTEP : stall\n
- CRC Mismatch: local=%x remote=%x simtick=%d\n
- Migration new session
- Migration state
- $XLift call msg
- Kick Player msg
- Bot command Message
- ExplodeRocket msg
- StateCRC msg
- Player Input msg
- Fade Prop Message
- Deny Prop pickup message
- Allow Prop pickup message
- Request Prop pickup message
- Destroy Prop message
- Drop Prop message
- Prop pickup message
- Door Activation Message
- Damage Reacion Message
- Damage Message
- Projectile Message
- Explosion Message
- Tracer Message
- Kill Message
- false
- TRACER
- EXPLOSION
- PROJECTILE
- DAMAGE
- DAMAGE REACTION
- DOOR ACTIVATE
- DESTROY PROP
- PLAYER INPUT
- STATE CRC
- KICK PLAYER
- LIFT CALL
- Bot %d
- All Players
- Normal
- CNetObjRocket
- CNetObjDoor
- CNetObjProp
- Player_c
- NetObjGlobal_c
- NetDefNetObjID_c -
- NetDefBits_c<
- NetDefPackedBitsOneToAll_c<
- NetDefPackedBitsAllToArray_c<
- NetDefQuantisedVector3OneToAll_c - {
- playeridx = %d SpawnPad = %d\n
- timer
- initjumppart
- drugtime
- finished
- movetype
- curloc
- endrooms
- forwards
- neardist
- turnspeed
- firenext
- facedtarget
- frame60count
- standing
- lastontarget60
- lastfire60
- pausecount
- firerocket
- firesingle
- firegun
- dooneburst
- dorecoil
- onehanded
- maxshots
- numshots
- fired
- fadecnt
- inviscnt
- fadewheninvis
- fadenow
- mpkiller
- hitpart
- relshotdir
- shootdirworld
- lastargh60
- drceyetimer60
- landframe2
- landframe1
- chrtell
- blend
- start
- animnum
- hitradius
- hitdamage
- hitframe
- reverse
- ishitanim
- lockpos
- slowupdate
- completed
- pauseatend
- movewheninvis
- playwalkanim
- mergetime
- wallcount
- checkfacingwall
- turning
- prestand
- lastvisible
- magictotal
- magicfrac
- aimposobj
- gotaimposobj
- gotaimpos
- pre_sb_menu
- sb_menu
- singlebot
- curEquipCount
- forceFnToggler
- wantguns
- seltick
- wanttick
- selwant
- seldest
- selboxwant
- distout
- laseroffset
- laserlen
- laserspeed
- lasertotal
- laservec
- laserstart
- guntype
- lasercount
- xmove
- autocentrenotallowed
- flightlook
- doeyesshut
- doeraserdist
- doautoaim
- dotriggermines
- dostand
- docrouch
- dozoomdec
- dozoominc
- dozoommode
- dodrawsight
- dotogglefiremode
- donextgun
- doprevgun
- dolookright
- dolookleft
- dolookup
- dolookdown
- doturretr
- doturretl
- dostrafer
- dostrafel
- doturnvertically
- doturnsideways
- domovesideways
- domoveforwards
- doreload
- doactivate
- dofire
- docontrol2
- docontrol0
- movespeed
- rdisttime
- roffsettime
- rdist
- roffset
- rotatemode
- startlist
- holderlink
- colinc
- colfrac
- alphanew
- alphaold
- bluenew
- blueold
- greennew
- greenold
- green
- rednew
- redold
- ymidinc
- xmidnew
- xmidold
- xmidinc
- xmidfrac
- yscalenew
- yscaleold
- yscaleinc
- yscalefrac
- yscale
- xscalenew
- xscaleold
- xscaleinc
- xscalefrac
- xscale
- offset
- coop/anti
- levelindex
- levelnum
- difficulty/pdMode
- pitch
- opendoor
- camerashuttertimer60
- gravity
- height
- oldground
- bobactive
- bobtimer
- camerabuttonheld
- buttonheld
- active
- startuptimer60
- initialised
- sinverta
- cosverta
- sintheta
- costheta
- owner
- makescorch
- alpha
- offset2
- offset1
- deltarot
- levelaim
- levelcur
- yaccel
- yrotprev
- speedrel
- speedabs
- maxspeedtime240
- leandiff
- leanspeed
- exreal
- theta
- turrettheta
- verta
- rotoryspeedtime60
- rotoryspeedaim
- rotoryspeed
- rotoryrot
- barrelrotspeed
- gunturnxspeed60
- gunturnyspeed60
- patroltimer60
- targetvisible
- bobstrength
- power
- attackmode
- ontarget
- weaponsarmed
- sparkstimer60
- deadtimer60
- status
- turnxspeed60
- turnyspeed60
- nextstep
- speedtime60
- speedaim
- wheelyrot
- wheelxrot
- nextchrtest
- ammonum
- targetteam
- allowsoundframe60
- lastaimbond60
- lastseebond60
- barrelrot
- barrelspeed
- aimdist
- xspeed
- ymaxright
- ammotype
- maxdist
- seebondtime60
- ymaxspeed
- yspeed
- toleft
- Actual2
- Actual1
- ShadeInfo2
- ShadeInfo1
- laserfade
- lastcalc60
- fadetime60
- soundtype
- portal
- lastopen60
- startpos
- opadist
- xludist
- glasshits
- fracspeed
- autoclosetime
- keyflags
- doortype
- doorflags
- maxspeed
- decel
- accel
- perimfrac
- cPrevStickLY
- sUnmangledLY
- sUnmangledLX
- sUnmangledRY
- sUnmangledRX
- cStickLY
- cStickLX
- cStickRY
- cStickRX
- uiButtonsReleased
- uiButtonsPressed
- uiPreviousPadData
- uiPadData
- uiMapping
- numtiles
- realrot
- extrascale
- paddingashdown
- curGunStr
- guntypeFader
- guntypeTimer
- fnStrTimer
- curFnStr
- gunlocktimer
- gunmemowner
- lastmag
- upgradewant
- fnfader
- action
- magType
- totalammo
- HandFileNum
- gunmemtype
- gunmemnew
- nexttype
- lasttype
- CachedMatricesValid
- gunSmokePoint
- fspare2
- fspare1
- ispare10
- ispare8
- ispare7
- ispare6
- ispare5
- ispare4
- ispare1
- GunRoundsSpent
- fall_deltarot3
- fall_rot3
- fall_deltapos
- fall_pos
- fall_ground
- primeTimer
- gangstarot
- targetNorm2
- targetNorm1
- targetNorm0
- targetPos2
- targetPos1
- targetPos0
- targetPosValid
- firetype
- stateVar1
- stateJob
- gunCrossPosSum
- gunCrossPos
- animLoopCount
- animMode
- aFrameIncfreal
- aFrameInc
- aLoad
- gs_int2
- gs_int1
- gs_float4
- gs_float3
- gs_float2
- gs_float1
- muzzlemat
- stateLastFrame
- stateCycles
- stateFrames
- stateMode
- stateFlags
- stateMinor
- state
- hitsPerShot
- shotRemainder
- shotsToTake
- lastshootpos
- lastshootdir
- lastDirValid
- targettype
- targetnorm
- targetpos
- ammoPicked
- burstbullets
- handsavedata
- muzzlepos
- finalMult
- upgradeMult
- loadslide
- matmot1
- lastrotangy
- lastrotangx
- angledamper
- magMax
- magAmmo
- firedrocket
- slideinc
- slidetrans
- fingerroty
- noiseradius
- lastshootframe60
- allowshootframe60
- aimpos
- adjustpos
- adjustdamp
- sideflag
- blendscale1
- blendscale
- dampt
- curblendpos
- blendup
- blendlook
- blendpos
- dampupsum
- damplooksum
- damppossum
- dampup
- damplook
- damppos
- useposrot
- rotxoffset
- posoffset
- posend
- rotxstart
- posstart
- nextprevchange
- pausechange
- typechange
- refiretime
- numshotguncarts
- numfires
- modenext
- count
- triggerreleased
- triggerprev
- triggeron
- visible
- gunon
- flashon
- firing
- _x360_crouchdirection
- teleporting
- FsScanLine
- FsLastRadius
- stealhealth
- grabbedforcez
- scopeInhibit
- bondextrapos
- joyButInhibit
- b_ScopeLastTick
- footstepdist
- coopcanrestart
- deadtimer
- training
- tpCameraPad
- teleportPad
- teleportTime
- teleportState
- bondcurexplode
- bondnextexplode
- bondexploding
- teambots
- numteambots
- LookAheadFrame
- CachedLookAhead
- autocontrol_y
- autocontrol_x
- cam_look
- cam_pos
- autocontrol_turnspeed
- autocontrol_walkspeed
- autocontrol_dist
- autocontrol_lookup
- autocontrol_aimpad
- cam_room
- speedthetacontrol
- targetset
- lastsighton
- introanimnum
- tickdiefinished
- bondwatchtime60
- bondviewlevtime60
- bondtankexplode
- bondforcespeed
- autoaimdamp
- grabstarttime
- bondgrabthetaspeedsum
- walkinitstart
- walkinitt2
- walkinitt
- walkinitmtx
- walkinitpos
- walkinitmove
- bondonturret
- bondonground
- bondenteraim
- bondentermtx
- bondenterpos
- bondenterverta
- bondentertheta
- bondentert2
- bondentert
- bondvehiclemode
- bondvehicleoffset
- bondtankslowtime
- bondturretchange
- bondturretside
- bondturretspeedsum
- bondturretthetasum
- bondturrettheta
- bondtankvertasum
- bondtankverta
- bondtankthetaspeedsum
- grabbedposextrasum
- grabbedrotextrasum
- grabbedposextra
- pausetime60
- pausemode
- grabbedrotextra
- grabbeddoextra
- grabbedposoffset
- grabbedrotoffset
- grabbedprevpos
- bondprevtheta
- perimshoot
- periminfo
- haschrbody
- vv_eyeheight
- vv_headheight
- vv_height
- crouchoffsetrealsmall
- crouchoffsetsmall
- dostartnewlife
- unused_SPARE2
- crouchoffsetreal
- sighttimer240
- speedgo
- armourscale
- healthscale
- chrmuzzlelast
- chrmuzzlepos[1]
- chrmuzzlepos[0]
- shootroty
- shootrotx
- guncloseroffset
- healthdisplaytime60
- killsthislife
- lifestarttime60
- lastkilltime60_4
- lastkilltime60_3
- lastkilltime60_2
- lastkilltime60
- oldcrosspos
- deathcount
- damagetype
- mpjoywascentre
- mpquitconfirm
- mpmenumode
- mpmenuon
- bondleandown
- healthdamagetype
- bondinvincible
- buthistlen
- buthistindex
- buthist
- angleoffset
- magnetattracttime
- gunheldarr
- equipcuritem
- equipallguns
- equipmaxitems
- bondmesscnt
- hudmessoff
- aspect
- zoominfovynew
- zoominfovyold
- zoominfovy
- zoomintimemax
- zoomintime
- bloodcnt
- ammoheldarr
- gunsightoff
- screenymaxf
- screenxmaxf
- screenyminf
- screenxminf
- c_cameraleftnorm
- c_cameratopnorm
- c_lodscalezu32
- c_lodscalez
- c_scalelod
- c_scalelod60
- c_prevviewfmDynTickNum
- c_viewfmDynTickNum
- c_recipscaley
- c_recipscalex
- c_scaley
- c_scalex
- c_halfheight
- c_halfwidth
- c_perspaspect
- c_perspfovy
- c_perspnear
- c_screentop
- c_screenleft
- c_screenheight
- c_screenwidth
- lastroomforoffset
- gunzoomfovs
- gunampsum
- cyclesum
- syncoffset
- synccount
- syncchange
- gunsync
- gunammooff
- copiedgoldeneye
- aimanglemat
- aimangle
- gunaimdamp
- crosssum2
- crosspos2
- guncrossdamp
- crosssum
- crosspos
- aimtype
- floorflags
- resetshadecol
- gunshadecol
- curguntofire
- playertrigtime240
- playertriggerprev
- playertriggeron
- doautoselect
- gunxamplitude
- gunposamplitude
- viewtop
- viewleft
- viewport
- bondheadmatrices[3]
- bondheadmatrices[2]
- bondheadmatrices[1]
- bondheadmatrices[0]
- bondheadsave
- eyespydarts
- aborted
- standcnt
- standup
- standlook
- standfrac
- standbodyoffset
- standheight
- headbodyoffset
- headupsum
- headlooksum
- headpossum
- headup
- headlook
- headpos
- sideamplitude
- headamplitude
- headwalkingtime60
- headdamp
- headanim
- resetheadtick
- resetheadrot
- resetheadpos
- bonddie
- controldef
- deathanimfinished
- redbloodfinished
- startnewbonddie
- bondtype
- vertadie
- thetadie
- bondprevpos
- colourfadefracnew
- colourfadefracold
- colourfadebluenew
- colourfadeblueold
- colourfadegreennew
- colourfadegreenold
- colourfaderednew
- colourfaderedold
- colourfadetimemax60
- colourfadetime60
- colourscreenfrac
- colourscreenblue
- colourscreengreen
- colourscreenred
- bonddampeye
- bonddampeyesum
- inlift
- ladderupdown
- liftground
- bondprevrooms
- shieldshowtime
- shieldshowrnd
- shieldshowrot
- waitforzrelease
- flashbang
- epcol_1
- eyesshutfrac
- eyesshut
- aimtaptime
- autoeraserdist
- eraserTime
- activeMenuMode
- UseDownTime
- InvDownTime
- playwatchup
- gunextraaimy
- gunextraaimx
- bondmovemode
- moveinitspeed
- activatetimethis
- activatetimelast
- bondbreathing
- bondfadefracnew
- bondfadefracold
- bondfadetimemax60
- bondfadetime60
- bondshotspeed
- speedmaxtime60
- speedboost
- speedforwards
- speedstrafe
- speedsideways
- vv_sinverta
- vv_cosverta
- speedverta
- vv_verta
- vv_sintheta
- vv_costheta
- speedtheta
- vv_theta
- autoxaimtime60
- autoxaimenabled
- autoyaimtime60
- autoaimy
- autoyaimenabled
- insightaimmode
- automovecentre
- fastmovecentreenabled
- automovecentreenabled
- lookaheadcentreenabled
- movecentrerelease
- prevupdown
- lastupdown60
- docentreupdown
- healthshowmode
- healthshowtime
- damageshowtime
- apparentarmour
- apparenthealth
- oldarmour
- oldhealth
- bondhealth
- bonddead
- bondactivateandreload
- bondreload
- bondactivate
- gunspeed
- badrockettime
- itemswitch
- bondperimenabled
- crouchspeed
- crouchoffset
- autocrouchpos
- crouchpos
- swayoffset2
- swayoffset0
- swaytarget
- swayoffset
- swaypos
- crouchfall
- crouchtime240
- crouchheight
- sumcrouch
- bdeltapos
- vv_ground
- vv_manground
- globaldrawworldbgoffset
- globaldrawcameraoffset
- globaldrawworldoffset
- fallstart
- isfalling
- eraserDepth
- eraserBgDist
- eraserPropDist
- eraserPos
- memcamroom
- zoomMode
- visionMode
- memcampos
- cameramode
- bWidescreen
- bDefaultYAxisInversion
- u32Controlflags
- controltype
- mp.flags
- damTransmitted
- damReceived
- mpindex
- speedpillcount
- cloaktime
- unused_________________downloadtime
- tokenheldtime
- damagescale
- maxsimulkills
- maxkills
- shortestlife
- longestlife
- slowest2kills
- fastest2kills
- armourcount
- backshotcount
- distance
- drawplayercount
- kills
- ggkillcount
- killcount
- shotcount
- animscale
- elapseplay
- timeplay
- oldplay
- newplay
- playspeed
- loopmerge
- loopframe
- elapsemerge
- timemerge
- fracmerge
- elapsespeed2
- timespeed2
- oldspeed2
- newspeed2
- endframe2
- elapsespeed
- timespeed
- oldspeed
- newspeed
- speed
- endframe
- frameb
- framea
- frame
- average
- looping
- m_SoundEndTime
- onlift
- lastfootsample
- unarmeddodgerating
- maxdodgerating
- dodgerating
- aiplayerdeadlist
- aidarkroomlist
- poisonCounter
- aishootingatmelist
- aipunchdodgelist
- LastDropPos
- aimtesttimer60
- DeadDropSplatsAdded
- StdSplatsAdded
- SplatsDroppedHere
- TicksSinceSplat
- WoundedSplatsAdded
- BulletsTaken
- patrolnextstep
- propsoundcount
- roomtosearch
- specialdie
- BITFIELD
- liftaction
- laddernormal
- onladder
- gunroty
- pushspeed
- blurnumtimesdied
- ivebeenhit
- yvisang
- extraspeed
- elapseextra
- timeextra
- myspecial
- naturalanim
- teamscandist
- cloakfade
- drugheadcount
- drugheadsway
- cloakpause
- blurdrugamount
- runfrompos
- oldrooms
- floorroom
- voicebox
- question
- talktimer
- convtalk
- listening
- squadron
- orders
- myaction
- targetlastseenpos
- cover
- goposhitcount
- bdstart
- bdlist
- goposforce
- magicanim
- magicspeed
- magicframe
- floortype
- footstep
- oldframe
- floorcol
- cmcount
- cshield
- target
- fireslot
- aimendsideback
- aimendback
- aimendrshoulder
- aimendlshoulder
- aimsideback
- aimupback
- aimuprshoulder
- aimuplshoulder
- shotbondsum
- chrseedie
- chrseeshot
- proppreset1
- chrpreset1
- padpreset1
- soundgap
- random
- soundtimer
- alertness
- morale
- aishotlist
- aireturnlist
- aioffset
- maxdamage
- damage
- nextcol
- shadecol
- lastheartarget60
- hearingscale
- timeshooter
- lastshooter
- lastvisibletarget60
- lastseetarget60
- visionrange
- lastmoveok60
- lastwalk60
- fallspeed
- ground
- manground
- sumground
- chrheight
- chrwidth
- chrflags
- hidden
- flinchcnt
- bodynum
- grenadeprob
- aimendcount
- arghrating
- fadealpha
- numarghs
- numclosearghs
- invalidmove
- actiontype
- headnum
- firecount
- speedrating
- accuracyrating
- TimeSlotFirst
- PossCheatCount
- TimeSlot
- PropUpdate60Error
- PropUpdate240
- m_fixedPropID
- m_rocketID
- m_DroppedPropID
- m_MultiPropID
- timetoregen
- flags
- LastUpdateFrame
- SlotUpdate60Error
- SlotUpdate240
- ChrUpdateTime
- UpdateTime
- ForegroundChrPropCount
- ForegroundPropCount
- ChrPropCount
- PropCount
- PropLastFrameNum
- PropFrameNum
- ForceAllProps
- ActivePropSlot
- NextPropSlot
- CurMaxPropSlots
- maxprops
- bCoopSplitScreen
- m_EnemiesKilled
- m_EnemiesToKill
- m_numLocalPlayers
- m_numPlayers
- cutsceneskip60ths
- RemakeWallhitVtxPal
- FourMeg2Player
- Player2JoyMap
- joyDisableFramesToGo
- autocutgroupskip
- autocutfinished
- autocutgroupleft
- autocutgroupcur
- autocutplaying
- autocutnum
- cutscenemode
- dontplaynrg
- lvlevelnum
- onlinemulti
- botshootperim
- createdbuddies
- perfectbuddynum
- restartlevel
- speedpillon
- speedpillwant
- speedpillchange
- speedpilltime
- numwaitfadevis
- padrandomroutes
- enableslopes
- bondcollisions
- bondvisible
- lockscreen
- lvmpbotlevel
- onlinemplayerisrunning
- normmplayerisrunning
- mplayerisrunning
- HitBoundsCount
- roomnumber
- kocount
- civiliancount
- tickmode
- play_anti
- play_coop
- currentplayerorder
- currentplayernum
- playerorder
- diffframe240freal
- thisframe240
- lastframe240
- lvupdate240frealprev
- lvupdate240freal
- diffframe240f
- diffframe240
- lvupdate240_60Error
- lvupdate240
- RoomPortalRecursionLimit
- mininc60
- lostframetime240
- lostframetime
- thisframeticks
- thisframetime
- lastframetime
- diffframe60freal
- lvframenum
- lvframe60
- diffframe60f
- diffframe60
- -------- %s ----------\n
- escalatorobj
- Chopper
- Hovercar
- Truck
- AmmoCrate
- RoofGunObj
- Monitor4Obj
- MonitorObj
- WeaponObj
- defaultobj
- smokebit
- explosion
- prop_type_chr
- Prop:%d
- FireArr[%d] beaminfo
- firearr[i].allowsoundframe60
- pPlayer->bondguns[0]
- PLAYER:%d
- pPlayer->bondheadanim
- pPlayer->bondguns[0].beam
- pPlayer->bondguns[0].anim
- pPlayer->bondguns[1]
- pPlayer->bondguns[1].beam
- pPlayer->bondguns[1].anim
- pPlayer->gunctrl
- chrdatadesc
- Player %d PROP
- g_Vars.playersperm[1]
- g_Vars.playersperm[0]
- g_Vars.PropState.propznum
- g_Vars.PropState
- g_Vars.antiplayernum
- g_Vars.antiradaron
- g_Vars.antibodynum
- g_Vars.antiheadnum
- g_Vars.coopfriendlyfire
- g_Vars.coopradaron
- joyrelease[i]
- Plr1 ControlData
- Plr0 ControlData
- JOYPAD player 1
- JOYPAD player 0
- rend_vidat
- fadeDelay
- fullFadeToCol
- fullFadeFromCol
- fullFadeAmt
- fullFadeTime60
- g_StartpadCount
- cutsceneblendlastamt
- tickcutsceneblendlast
- tickcutsceneskipwait
- tickcutsceneskip
- tickcutsceneblur
- tickcutscenecameraanim
- tickcutscenelost240
- tickcutsceneframe240
- tickcutsceneframe
- bondreachedend
- bondcontrolenabled
- bondcameraaim
- bondcameratarget
- bondcamerarotpad
- bondcamerarotyoffset
- bondcameraroty
- bondcamerarotdist
- bondcamerarot60
- bondcamerarot
- bondcamerapos
- bondcamerapad
- tickendfade
- tickintrofade
- startguntype
- tickmodedone
- bondobjload
- bondchrload
- bondvpdinit
- viewdata
- bossendedlevel
- cutsceneplaying
- menu99_solid
- m99s.headlive
- m99s.curback
- m99s.newback
- splitmode
- mot_bboxextra
- mot_loopallanims
- mot_lodscale
- mot_highestlod
- g_PortalLine
- g_PortalLineCallNum
- bgt_hittileset
- bgt_perimtestset
- bgt_perimtest
- bgt_perimreverse
- bgt_perimhitv2
- bgt_perimhitv1
- bgt_perimhitedgeset
- bgt_hitrange
- bgt_hitrangeset
- bgt_hitpt
- bgt_hitptset
- bgt_hitedgeset
- bgt_hitshorten
- bgt_hitshortenset
- bgt_numrooms
- numseenbond
- numseenbond3
- numseenbond2
- numseenbond1
- nextchrnum
- selectanimadvance
- selectanimfreeze
- selectanimmode
- fogopaquez
- padhallseed[1]
- padhallseed[0]
- expseed
- rseed
- $XDROP PROP
- $XEXPLODE ROCKET
- $XFADE PROP
- $XPROP PICKUP
- uthis->m_PlayerID.IsValid()
- u.\\_Xbox\\XNetwork\\XNet_MessagePickupAllow.cpp
- utemp32 <= MAX_MULTI_PROP_IDS
- u(int)temp32 == this->GetType()
- ALLOW PROP PICKUP
- uthis->m_DroppedPropID <= ( 1 << MAX_DROPPED_PROP_ID_BITS )
- uthis->m_DroppedPropID >= 0
- uthis->m_MultiPropID <= MAX_MULTI_PROP_IDS
- uthis->m_MultiPropID >= 0
- u.\\_Xbox\\XNetwork\\XNet_MessagePickupDeny.cpp
- DENY PROP PICKUP
- upPlayer && pPlayer->IsLocallyControlled()
- u.\\_Xbox\\XNetwork\\XNet_MessagePickupRequest.cpp
- uid >= 0 && id < ( 1 << MAX_DROPPED_PROP_ID_BITS )
- uid >= 0 && id <= MAX_MULTI_PROP_IDS
- REQUEST PROP PICKUP
- Stored remote projectile for player %d\n
- Fired Remote Projectile for player %d\n
- T?HPosition door is jammed at
- Door jammed by another player
- Door currently claimed by user
- Door State
- Door Index
- TeamVal
- Player ID7
- Player ID6
- Player ID5
- Player ID4
- Player ID3
- Player ID2
- Player ID1
- Player ID0
- bGameOver
- RandSeed
- StartSyncTime
- Waiting To Start
- PublicMatchWeaponSet
- PublicMatchStart
- LobbyTimer
- WeaponVote
- EepromFlags
- LevelIndex
- CoopSettings
- HTM Pads
- PopACap Victim
- KOTHSecsPerPoint
- QuickBotDifficulty
- QuickBotCount
- QuickTeams
- AutoTeamType
- QuickTeamType
- TeamName7
- TeamName6
- TeamName5
- TeamName4
- TeamName3
- TeamName2
- TeamName1
- TeamName0
- TuneMode
- Singletune
- Multitune
- TuneToggleArray
- WeaponSet
- GunType5
- GunType4
- GunType3
- GunType2
- GunType1
- GunType0
- PlayerFlags
- TeamScoreLimit
- ScoreLimit
- TimeLimit
- RandomLevel
- Scenario
- Flags
- LockType
- Challenge Number
- PlayStyle
- GameType
- Ready to play
- Match session vars
- Party session vars
- Game State
- Packet Rate
- Bandwidth
- YAxisInversion
- ControllerSens
- mpSettings
- SentryGun bFiring
- SentryGun AimDir
- Scenario Score
- Player Stats
- bIsGuestProfile
- bCombatBoost
- bHasShield
- bCloaked
- GunType
- bDoubleGuns
- bFiring
- Bot Team
- Bot Diff
- Bot Type
- Bot Idx
- Next spawn pad (BC)
- Next spawn pad
- Ready
- Score
- Flash signal
- Timestamp
- Full Height
- Crouch
- Verta
- Theta
- Velocity
- Position
- Packet Rate Cap
- Prop State
- Prop Index
- bHoming
- owner ID
- Codesize
- DL-Info
- FrGraph
- show stacks
- testing man pos
- gun watch pos
- magic fog
- explosion info
- joy2 detail edit
- Edit Wallhits
- joy2 sky edit
- set complete
- all buddies
- frame mode
- weapon load
- obj load
- profile
- room blocks
- chr test
- chr num
- world pos
- show patrols
- bot wzone
- aiEndLevel Off
- eye spy
- ai print
- cameras
- show stats
- screen pos
- screen size
- res mode
- Mem Load
- Mem Info
- VM Stats
- Breadcrumbs
- all challenges
- Noise Balls
- chr stats
- konsole!
- weather
- objectives
- draw skjump
- Memory Pak
- load ramrom
- save ramrom
- replay ramrom
- record 3
- record 2
- record 1
- record ramrom
- rnd walk
- grab jpeg
- show mem bars
- show mem use
- cut debug
- Portal Debug
- black
- tiles
- period
- x-ray specs
- pr room loads
- rect portals
- port edit
- print man pos
- props
- background
- display speed
- All Training
- Debug Person
- Footsteps
- Shadow Stats
- max ammo
- all guns
- collisions
- invincible
- view textures
- music
- gun pos
- select anim
- chr view
- All Levels
- GUN SOUNDZzz
- Game Boy Camera
- lights print
- MP3 Player
- watch window
- cut scene
- spirit view
- EDIT SOUNDS
- 3rd person
- bond die
- bond view
- rotate view
- move view
- scene %d
- New Res: %d by %d\n
- %s%sbond world pos=%f
- Levels:%d Diffs:%d total:%d\n
- ALL LEVELS\n
- map/set<T> too long
- deque<T> too long
- invalid vector<T> subscript
- list<T> too long
- MODETYPE_LOCAL
- MODETYPE_LIVE
- MODETYPE_SYSLINK
- MODETYPE_NONE
- DLT_ONLINE_STORAGE
- DLT_DISBAND_MODE
- DLT_STATS
- DLT_PARTY_UP
- DLT_AUTO_MATCHMAKING
- DLT_ARBITRATION
- DLT_AUTO_TRANSFER
- DLT_CONNECTION_QUERY_SPAM
- DLT_CONNECTION_QUERY
- DLT_SYNC_TIME
- DLT_MIGRATION
- DLT_INTEREST_MANAGEMENT_SPAM
- DLT_INTEREST_MANAGEMENT
- DLT_MATCH
- DLT_SEARCH
- DLT_PARTY_QOS_SYSTEM
- DLT_PARTY_JOIN_SYSTEM
- DLT_STANDARD_DEBUG_OUT
- DLT_INVITE
- DLT_FRIENDS
- DLT_VOICE
- DLT_SYNC_MACHINE
- DLT_TIMEOUT
- DLT_REGEN_SECURE_CONNECTION
- DLT_REROUTE
- DLT_NET_OBJ_ID
- DLT_JOIN
- DLT_NET_VAR
- DLT_MESSAGE
- DLT_FIND_SPAM
- DLT_FIND
- DLT_RELATIONSHIP
- DLT_FORWARD_NET_OBJ
- DLT_NET_OBJ_SPAM
- DLT_NET_OBJ_OWNERSHIP
- DLT_NET_OBJ_INFO
- DLT_NET_OBJ_CONSTRUCT
- DLT_PLAYERS
- DLT_CONNECTION_STATE
- DLT_GAME_NET
- DLT_GAME
- DLT_ADDR
- DLT_ALL_MSG
- DLT_CRITICAL_ERROR
- DLT_TODO
- DLT_MACHINE_UIDS
- DLT_MACHINE_LIST
- DLT_MATCH_CREATE_DELETE
- DLT_REMOTE_STATE
- DLT_JOIN_LEAVE
- DLT_GENERAL
- DLT_UNSPECIFIED
- \tTitle address exists = '
- \tXOMatch = '
- something
- \tNum Recently received syslink searches =
- \tBroad cast net id =
- \tCheck value =
- \tTODO - more info about generic machines???
- \tNum generic machines =
- \tIn debug mode = '
- \tTime created =
- \tConnection state set to
- \tGame type is set to ModeType:
- NetworkState (
- CONNECTION_STATE_FULL_DELETING_SESSION_OBJECT
- CONNECTION_STATE_FULL_REMOVING_REMOTES
- CONNECTION_STATE_FULL_CONNECTED
- CONNECTION_STATE_FULL_WAITING_FOR_GLOBAL_NET_OBJ
- CONNECTION_STATE_FULL_CONNECTING_TO_OTHERS
- CONNECTION_STATE_FULL_CONNECTING_TO_OWNER
- CONNECTION_STATE_FULL_CREATING_SESSION_OBJECT
- CONNECTION_STATE_FULL_NONE
- JOIN_RESPONSE_TYPE_CANT_JOIN_AFTER_ARBITRATION
- JOIN_RESPONSE_TYPE_DIFFERENT_USER_CREATED_CONTENT
- JOIN_RESPONSE_TYPE_BAD_VERSION
- JOIN_RESPONSE_TYPE_GAMEFLAGS_MISMATCH
- JOIN_RESPONSE_TYPE_GAME_REJECTION
- JOIN_RESPONSE_TYPE_TOO_POOR
- JOIN_RESPONSE_TYPE_TOO_GOOD
- JOIN_RESPONSE_TYPE_CHEATER_BANNED
- JOIN_RESPONSE_TYPE_DONT_LIKE_YOU
- JOIN_RESPONSE_TYPE_FULL
- JOIN_RESPONSE_TYPE_GENERIC_NO
- JOIN_RESPONSE_TYPE_SUCCESSFUL
- $Xinvalid deque <T> subscript
- $XNETOBJID{INVALID}
- <font color=blue>NETOBJID</font>{INVALID}
- NETOBJID{%i
- <font color=blue>NETOBJID</font>{%i
- NETOBJID{%i
- <font color=blue>NETOBJID</font>{%i
- Is Guest
- Has Valid Gamercard
- Private Slot
- Has headset
- User index
- Gamer Tag
- PLAYER: {'
- <font color=blue>PLAYER</font>{<font color=green>
- remote
- human
- OWNERSHIP_REQUEST_STATUS_PENDINGLOCALTRANSFER
- OWNERSHIP_REQUEST_STATUS_FAILED
- OWNERSHIP_REQUEST_STATUS_PENDING
- OWNERSHIP_REQUEST_STATUS_PASSED
- OWNERSHIP_REQUEST_STATUS_NONE
- 0NETOBJ{%s{MUID=%d} %s}
- <font color=blue>NETOBJ</font>{%s{MUID=%d} <font color=gray>%s</font>}
- Remote
- Local
- invalid vector<bool> subscript
- vector<bool> too long
- $XCreate net obj msg destruct
- handle var state sync
- }
- NetObj - creator {
- \nDef id
- sync num {
- s}
- CreateNetObjMsg_c - about {
- Delete
- Create
- }
- ds
- \n var - NetObj {
- bytes}
- FWNetObjSpamMessage_c - size {
- handle ownership transfer
- Remote netobj construct
- (unknown)
- 8ERROR: LiveCreateMatch() FAILED
- STATE_FINISHED_FAILED
- STATE_FINISHED_SUCCESSFULLY
- STATE_IN_PROGRESS
- STATE_NOT_YET_BEGUN
- TYPE_LIVE_SESSION_SEARCH
- TYPE_LIVE_NORMAL_SEARCH
- TYPE_SYSLINK_SEARCH
- </td></tr></table>
- </td></tr><tr><td>XOSearch</td><td>
- </td></tr><tr><td>Num People In Party</td><td>
- </td></tr><tr><td>Procedure Index</td><td>
- </td></tr><tr><td>User Index</td><td>
- <table bgcolor='CCCCCC' font='sans-serif' class='textblack' border=1 nowrap=true width = 100%><tr><td>SessionId</td><td>
- (exists)
- ERROR: LocalCreateMatch() FAILED
- <font color=blue>CVAL</font>{
- <font color=blue>CTX</font>{
- Node: Freq =
- Leaf: Value =
- Cant transfer ownership of global netobj
- CanSetVars set to false
- Object not local
- Object not found
- Default refused at base level
- Granted
- Connection failure
- leaving current session as we're joining a party session and game says this is ok
- Timed out waiting for global net obj on join
- timeout connecting to others
- timeout connecting to owner
- rejected from match in join reply message
- arbitration: failed
- We've been asked to delete the global netobj
- The global netobj timed out before anyone claimed it
- bad local state to start migration - probably not joined properly or already migrating
- we want to migrate but we're not in a valid state to start it
- failure to force start migration
- migration failed during tick
- owner leave and can't migrate as we weren't joined properly (or we've started to leave)
- connectOk==false in XOMATCH_STATE_JOINED
- connectOk==false in XOMATCH_STATE_CREATED
- party system: bad vars
- party system: connected in state 'PARTY_JOIN_SUB_STATE_LEAVE'
- asked to create a machine with a MUID which is known but bad slotId
- Asked to create machine with a slotId which we already know about but not MUID
- Session create failed - probably given bad parameters
- Unknown leave reason
- LEAVE_REQUEST
- LEAVE_REPLY_ACK
- WAIT_FOR_GLOBAL_OBJ
- MATCH_RESULT_LIVE
- MATCH_RESULT_SYSLINK
- JOIN_OTHERS
- JOIN_NO_REPLY
- GENERAL_MACHINE_IF_NOT_OWNER
- GENERAL_MACHINE_IF_NOT_OWNER_TRY_REROUTE_AND_REGEN
- GENERAL_MACHINE_IF_OWNER
- GENERAL_MACHINE_IF_OWNER_OR_TIMEOUT_TO_OWNER_TRY_REGEN
- NetDefBool_c - {
- NetDefS8_c - {
- NetDefU8_c - {
- NetDefS32_c - {
- NetDefU32_c - {
- NetDefF32_c - {
- PARTY_JOIN_SUB_STATE_LEAVE
- PARTY_JOIN_SUB_STATE_NOT_OWNER_JOINING_OTHERS
- PARTY_JOIN_SUB_STATE_NOT_OWNER_JOINING
- PARTY_JOIN_SUB_STATE_NOT_OWNER_LEAVING_PREVIOUS_SESSION
- PARTY_JOIN_SUB_STATE_OWNER_WAITING_FOR_ALL_TO_FINALISE
- PARTY_JOIN_SUB_STATE_OWNER_JOINING_OTHERS
- PARTY_JOIN_SUB_STATE_OWNER_CREATING_MATCH
- PARTY_JOIN_SUB_STATE_NONE
- PARTY_JOIN_STATE_JOIN_SYSTEM_UNUSABLE
- PARTY_JOIN_STATE_IN_MATCH
- PARTY_JOIN_STATE_IN_PROGRESS
- PARTY_JOIN_STATE_NONE
- RMS_LEAVING
- RMS_JOINING
- 0]PTerminatorMsg_c
- STATE_FAILED
- STATE_WAITING_FOR_ALL_SESSION_REGISTRATION
- STATE_NOT_NEW_OWNER_REGISTERING_NEW_SESSION
- STATE_NOT_NEW_OWNER_WAITING_FOR_NEW_OWNER_TO_CREATE_NEW_SESSION
- STATE_NEW_OWNER_CREATING_NEW_SESSION
- STATE_PRE_MIGRATE
- STATE_BEGIN
- STATE_NONE
- CAutoRequestMsg_c - ReceiptId {
- CAutoReceiptMsg_c - ReceiptId {
- }
- }
- }
- }
- }
- }
- }
- JoinMsg_c - join number {
- SMM_ACTIVATE_MACHINE
- SMM_CONNECTION_OK
- SMM_REPLY_SINGLE_REMOTE_DOESNT_EXIST
- SMM_REPLY_SINGLE_REMOTE
- $X}
- }
- }
- }
- SyncMachinesMsg_c - msg type {
- STATE_DONE
- STATE_SESSION_OWNER_DONE_NEED_TO_SEND_RESULTS
- STATE_SESSION_OWNER_DONE_WITH_SOME_BOOTING
- STATE_SESSION_OWNER_DURING
- STATE_SESSION_OWNER_WAITING_FOR_OTHERS
- STATE_SESSION_OWNER_GIVING_OTHERS_TIME_TO_RESOLVE
- STATE_SESSION_OWNER_WAITING_FOR_JOINERS_TO_RESOLVE
- STATE_NON_SESSION_OWNER_SUBMITTED_RESULTS
- STATE_NON_SESSION_OWNER_DURING
- STATE_PRE
- Arbitration::Msg_c
- QOS_STATE_DONE
- QOS_STATE_OTHERS_QOSSING
- QOS_STATE_OWNER_QOSSING
- QOS_STATE_NONE
- $XParty QoS message
- Machine - slot id {
- $XSL Find>
- SL Find<
- Auto-Req
- Auto-Rcpt
- Join Req
- Join Reply
- Conn Err
- Sync Mach
- Sync Mach List
- Leave Game
- Conn Query
- Net Vars
- Net Obj
- Net Spam
- Owner Request
- Owner Transfer
- New Owner
- Owner VarState sync
- Forward Net Obj Msg
- Voice
- Voice Mute
- Party QOS
- Sync Time
- Arbitration
- Terminator
- Split
- $X}
- }
- SplitMessage_c - uniqueId {
- ForwardNetObjMsg_c -
- owner var state sync msg destruct
- (no value for
- (no value)
- (value set with type
- . Messages = {\n
- and m_syncVarsMsgs.size() =
- and m_newOwnerMachineUniqueId =
- and m_syncNum =
- and m_netObjKnown =
- which is object
- m_netObjID =
- NetObjOwnerVarStateSync_c -
- $X and m_updateVarsMsgs.size() =
- m_forceTransfer =
- m_isValid =
- m_waitForCreateTime
- m_machineUniqueId =
- m_netObjSyncNum =
- NetObjNewOwner_c -
- MSGTYPE_OWNER_TELL_OF_LEAVE
- MSGTYPE_REPLY_ACK
- MSGTYPE_REQUEST_LEAVING
- MSGTYPE_OWNER_LEAVING
- } about UID {
- }
- LeaveGameMsg_c - type {
- and m_netObjSyncNum =
- m_netObjID =
- NetObjOwnershipRequest_c -
- and m_ownershipRefusedReason =
- and m_selfTransfer =
- and m_ownershipGranted =
- NetObjOwnershipTransfer_c -
- REMOTETALKER: {XUID=
- <font color=blue>REMOTETALKER</font>{XUID=
- LOCALTALKER: {UserIndex=
- <font color=blue>LOCALTALKER</font>{UserIndex=
- }
- }
- NetVarMsg_c - scope {
- $Xversion mis-match
- }
- }
- version match
- SysLinkFindMsg_c -
- Request all
- Reply all
- Request single
- }
- }
- }
- }
- }
- }
- JoinReplyMsg_c - response {
- SyncTimeMsg_c
- PingMsg_c
- ConnectionErrorMsg_c - lost connection
- CONNECTION_QUERY_TYPE_RESPONSE
- CONNECTION_QUERY_TYPE_REQUEST
- ConnectionQueryMsg_c - reply {
- VoiceMsg_c - slot=
- that
- Sending to
- UNMUTING
- MUTING
- $X}
- }
- SysLinkFindResponseMsg_c -
- ShaderDumpxe:\\
- PixelShader
- VertexShader
- VGT_DEBUG
- PA_SU_DEBUG
- PA_SC_DEBUG
- RBBM DEBUG
- CP DEBUG
- PTR_BUFF_STATUS 0xAc24
- PIX_TB_STATUS 0x9c24
- VTX_TB_STATUS 0x8C24
- RB_DEBUG_0
- TPC_CNTL_STATUS
- TP3_CNTL_STATUS
- TP2_CNTL_STATUS
- TP1_CNTL_STATUS
- TP0_CNTL_STATUS
- TC_CNTL_STATUS
- PA_SU_CNTL_STATUS
- PA_SC_CNTL_STATUS
- PA_CL_CNTL_STATUS
- VC_CNTL_STATUS
- VGT_CNTL_STATUS
- CP_MEQ_STAT
- CP_MEQ_AVAIL
- CP_CSQ_IB2_STAT
- CP_CSQ_IB1_STAT
- CP_CSQ_RB_STAT
- CP_CSQ_AVAIL
- CP_DEBUG
- CP_STAT
- CP_IB2_BUFSZ
- CP_IB2_BASE
- CP_IB1_BUFSZ
- CP_IB1_BASE
- CP_RB_BASE
- %s 0x%02x:
- RB_SIDEBAND_DATA[0]
- %25s: 0x%08x\n
- CPU Synchronization
- %25s: 0x%08x (
- RBBM_STATUS
- crashdump.pix2
- command buffers with the D3DCREATECB_DEBUG_ALLOCATOR flag set and\n build using instrumented or debug versions of the D3D library.\n
- \n A likely potential reason for the hang is a bad growable command\n allocator. To rule out that possibility
- 0x%x 0x%x\n
- Could the contents have become corrupted? The list of indirect\n buffer physical addresses and dword counts are as follows:\n
- It was a growable command buffer with its D3DALLOCATECALLBACK routine\n at address 0x%x and a callback context of 0x%x.\n
- \n o The GPU appears to have hung while executing the command buffer\n represented by the D3DCommandBuffer structure at address 0x%x.\n
- \nThe GPU state doesn't match any recognized hangs. Please send a repro\nscenario to gameds@microsoft.com so that we can supply a workaround.\n
- \nIf your hang didn't occur for the above reason
- 1) allocate memory for the base level
- If you are setting a texture's BaseAddress to 0 because you have not yet\n loaded the base level of the texture
- \nNOTE: The hang may have occurred because multiple texture constants had\n unique MipAddress fields
- a stack trace may point to the culprit.\n
- non-debug build is being used and a resource is being locked while\n in a tiling
- \nNOTE: The GPU appears to be running fine so the hang most likely occurred\n because of a software problem. Some possible causes are that a\n
- If you hit this hang more than once we recommend using\n D3DCREATE_CLIPPER_MODE_1 to implement a safe workaround which\n comes at a slight clipper performance cost.\n
- \nNOTE: The hang may have occurred because of a known hardware bug\n in the clipper. The bug is timing dependent and very rare.\n
- on a draw call doesn't properly match the primitive type (e.g.
- \nNOTE: The hang may have occurred because a partial primitive was\n rendered. A partial primitive occurs when the vertex count\n
- It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved hasn't been signaled via the\nSignalAsyncResources API.\n\n
- It appears that there is a deadlock on an asynchronous resources block.\nThe D3DASYNCBLOCK involved (0x%016I64x) hasn't been signaled via the\nSignalAsyncResources API.\n\n
- It appears that a callback routine invoked by InsertCallback never\nreturned. The callback routine is at address 0x%x and was passed\na context value of 0x%x.\n\n
- CPU fence 0x%x
- Device 0x%x
- D3D version %i.%i %s
- retail
- ERR[D3D]: The GPU is hung!\n\n
- Breaking into the debugger. The GPU is hung and can't be recovered\nwithout doing a cold boot.\n
- \nERR[D3D]: Try reproducing the hang with the debug or instrumented\n versions of D3D (D3D9D.LIB or D3D9I.LIB) to capture a\n crash-dump PIX file that can be sent to Xbox developer\n support.\n\n
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n
- e:\\xbperfview.cap
- {EndCapture}
- {BeginCapture}
- {EndCaptureFileCreation}
- {BeginCaptureFileCreation}
- {LimitCaptureSize}
- {Version}
- {Disconnect}
- {Connect}
- PIX!{CaptureEnded}
- %s 0x%08X
- PIX!{CaptureFileCreationEnded}
- ps_2_alpha2
- _XBOX_GPU_FINAL
- Compiler
- Comparison between old back end and new back end failed. Using old back end output. Please send a repro case to gameds@microsoft.com\n
- File ShaderDumpxe:\\CompareBackEnds found. Comparing output of old and new back ends.\n
- ShaderDumpxe:\\CompareBackEnds
- failed to open source file: '%s'
- error: %s
- unexpected #elif following #else
- unexpected #elif
- unexpected #else following #else
- unexpected #else
- column_major
- row_major
- error
- disable
- internal error: production failed
- invalid or unsupported integer constant expression
- defined
- define
- endif
- include
- pragma
- undef
- unexpected #endif
- %s' : macro redefinition
- functional defines in preprocessor expressions not yet implemented
- __LINE__
- invalid preprocessor command '%s'
- syntax error
- duplicate macro parameter '%s'
- %s' : unknown pragma ignored
- ruledisable
- warning
- pack_matrix
- _XBOX_VER
- D3DX_VERSION
- DIRECT3D_VERSION
- HLSL_VERSION
- D3D10_COMPILER
- DIRECT3D
- too many nested #includes
- include interface required to support #include from resource or memory
- internal error: out of memory
- Stack
- division by zero in preprocessor expression
- internal error: stack underflow
- yacc stack overflow
- unexpected end of file
- unexpected tokens following preprocessor directive
- __FILE__
- too many parameters for macro '%s'
- not enough actual parameters for macro '%s'
- unexpected end of file in macro expansion
- Error creating error string
- error X%u:
- Unable to create warning string
- syntax error : unexpected %s
- token
- end of file
- end of line
- string constant
- float '%gl'
- float '%gf'
- float '%gh'
- float '%g'
- integer '%uul'
- integer '%dl'
- integer '%u'
- token '%s'
- version token
- single-line comment contains line-continuation character. Next line will be included in comment.
- hex value truncated to 32bits
- octal value truncated to 32bits
- decimal value truncated to 32bits
- character continues past end of file
- comment continues past end of file
- string continues past end of line
- string continues past end of file
- vFace
- oDepth
- break_c
- phase
- texdepth
- texm3x2depth
- texcoord
- break
- endrep
- sincos
- label
- endloop
- SPECULAR
- DIFFUSE
- VFACE
- SAMPLE
- DEPTH
- COLOR
- POSITIONT
- TESSFACTOR
- BINORMAL
- TANGENT
- TEXCOORD
- PSIZE
- BLENDINDICES
- BLENDWEIGHT
- POSITION
- UNKNOWN
- invalid mask '%s'
- invalid swizzle '%s'
- Microcode Compiler %s
- constant register address out of bounds on constant '%s'
- constant register '%s' must be defined as a variable '%s'
- %s' is not a valid register name. Registers must start with v_
- addressing operations are not allowed on output registers '%s'
- Invalid output register '%s' specified
- addressing operations not allowed on temporary registers '%s'
- addressing operations are not allowed on input registers '%s'
- Invalid input register '%s' specified
- Invalid pixel shader input register '%s' specified
- invalid register
- temporary and constant registers are not allowed in assembly fragments
- invalid register '%s'
- invalid register '%s[...]'
- invalid register '%s[%u]'
- temporary
- internal error: instruction size mismatch
- only a0.x is allowed as a relative address register in vs_1_1
- source modifiers incompatible with SUB instruction
- relative addressing of predicates is not supported in this shader version
- source modifiers are not allowed on predicates
- predicates are not supported in this shader version
- relative addressing of destination parameters is not supported in this shader version
- source modifiers are not allowed on destination parameters
- only one address register reference is allowed in a relative address expression
- call
- Matrices cannot be specified in temp registers with the fragment linker
- fragment info exceeds maximum comment size
- Microsoft (R) Xbox 360 Shader Assembler 2.0.9328.0
- debug info exceeds maximum comment size; no debug info emitted
- only one address register reference allowed in a relative address expression
- scalar registers cannot be swizzled
- complement is not supported in this shader version
- complement cannot be used with other modifiers
- invalid complement expression
- negate and divide modifiers cannot be combined
- not cannot be used with other modifiers
- scalar registers cannot be masked
- instruction predication is not supported in this shader version
- instruction coissue is not supported in this shader version
- invalid instruction modifiers '%s'
- %s' is not a valid instruction in this shader version
- centroid
- position
- blendweight
- blendindices
- normal
- psize
- tangent
- tessfactor
- binormal
- positiont
- color
- positiont is not a valid semantic for Alpha
- depth
- sample
- volume
- entrypoint
- Internal error while assembling microcode
- a floating-point constant was defined more than once.
- an integer constant was defined more than once.
- a boolean constant was defined more than once.
- a floating-point constant was defined out of the range c0..c31.
- a boolean constant was defined out of the range b0..b15.
- a floating-point constant was defined out of the range c0..c255.
- an integer constant was defined out of the range i0..i15.
- a boolean constant was defined out of the range b0..b127.
- Alpha GPU shader requires too many total instructions.
- Alpha GPU shader requires too many CF instructions.
- Alpha GPU shader requires too many ALU instructions.
- Alpha GPU shader requires too many Texture instructions.
- Alpha GPU shader requires too many RS instructions.
- Alpha GPU shader requires too many constants.
- Alpha GPU shader requires too many registers.
- microcode assembler required too many levels of texture indirection to assemble this shader.
- shader optimizer internal error.
- microcode assembler does not support this shader language target
- empty shader program. No microcode instructions generated.
- too many microcode instructions
- only vs_1_1
- unrecognized shader version
- ps_1_0 is no longer supported; using ps_1_1
- vs_1_0 is no longer supported; using vs_1_1
- shader version expected
- You can only specify the microcode target \"%s\" when assembling for the Final GPU.
- internal error: result register invalid
- internal error: argument missing context (A%u)
- internal error: unknown node
- asymetric returns from if statements not yet implemented
- loop does not appear to terminate in a timely manner (%d iterations)
- intrinsic function '%s' is not yet implemented
- tex1D will considered dependent since texcoord was not declared as at least float2
- &sampler array index must be a literal expression
- array reference cannot be used as an l-value; not natively addressable
- array index out of bounds
- internal error: unrecognized statement
- %s': output parameter '%s' never assigned a value
- %s': output parameter '%s' missing semantics
- %s': function return value missing semantics
- %s': function must return a value
- %s': input parameter '%s' missing semantics
- %s': recursive functions not yet implemented
- internal error: unrecognized expression
- function '%s' missing implementation
- internal error: l-value expected
- internal error: unrecognized value
- Microcode comparison failed. Please send your HLSL code to gameds@microsoft.com.
- Internal error 0x%08X while generating code. Please send this shader to gameds@microsoft.com.
- Warning: using deprecated
- /Xsampreg was specified
- /XOd was specified
- /XZi was specified
- Xbox 360 extensions detected
- /Xmaxtempreg was specified
- /Xbe:1- was specified
- %s': entrypoint not found
- overloaded function not found
- unrecognized compiler target '%s'
- 8D3DX: (WARN) D3DX relies upon this behavior.\r\n
- D3DX: (WARN) least zero bytes. Deletion of a null pointer should quietly do nothing.\r\n
- D3DX: (WARN) An allocation of zero bytes should return a unique non-null pointer to at\r\n
- D3DX: (WARN) Overloaded ::new and ::delete operators do not conform to C++ standards:\r\n
- Finteger constant register '%s' must be defined as a variable of type int3 or int4 only
- boolean constant register '%s' must be defined as a variable of type bool only
- Sampler variable '%s' does not specify the sampler type. Explicit sampler types required for asm fragments.
- Constant variable '%s' bound to register greater than 8191 (%d requested)
- 8OffsetZ
- OffsetY
- LODBias
- UseRegisterGradients
- UseRegisterLOD
- UseComputedLOD
- VolMinFilter
- VolMagFilter
- AnisoFilter
- MipFilter
- MinFilter
- MagFilter
- FetchValidOnly
- UnnormalizedTextureCoords
- disabled
- basemap
- linear
- point
- UseTextureCache
- Offset
- Stride
- ExpAdjust
- DataFormat
- RoundIndex
- NumFormat
- Signed
- PrefetchCount
- integer
- fraction
- FMT_32_32_32_FLOAT
- FMT_32_32_32_32_FLOAT
- FMT_32_32_FLOAT
- FMT_32_FLOAT
- FMT_32_32_32_32
- FMT_32_32
- FMT_16_16_16_16_FLOAT
- FMT_16_16_FLOAT
- FMT_16_16_16_16
- FMT_16_16
- FMT_2_10_10_10
- vertexfragment
- pixelfragement
- vertexshader
- pixelshader
- samplercube
- sampler3d
- sampler2d
- sampler1d
- texturecube
- texture3d
- texture2d
- texture1d
- texture
- string
- float
- struct
- object
- matrix_columns
- matrix_rows
- vector
- scalar
- sampler
- AutoResource
- AutoSerialize
- CustomInterpolatorOrder
- PsResource
- TxCacheSelect
- VsResource
- PsParamGenReg
- PsGenScreenXY
- VsGenIndex
- VsExportMode
- PsGenIndex
- PsMaxReg
- VsMaxReg
- multipass
- edgeKill
- spriteKill
- sprite
- positionOnly
- config
- vfetche
- alloc
- ccall
- cexece
- exece
- setGradientV
- setGradientH
- setTexLOD
- getWeightsCube
- getWeights3D
- getWeights2D
- getWeights1D
- getGradients
- getCompTexLODCube
- getCompTexLOD3D
- getCompTexLOD2D
- getCompTexLOD1D
- tfetchCube
- vfetch
- vfetch_mini
- vfetch_full
- retain_prev
- kills_one
- kills_ne
- kills_ge
- kills_gt
- kills_eq
- setp_rstr
- setp_clr
- setp_pop
- setp_inv
- setp_ge
- setp_ne
- subs_prev
- floors
- truncs
- muls_prev2
- muls_prev
- adds_prev
- kill_ne
- kill_ge
- setp_ge_push
- setp_gt_push
- setp_ne_push
- setp_eq_push
- floor
- trunc
- uLMNOPQRSTUVWXYZ[\\]^
- u;;999999999999999999999
- u33---------------------
- u$$*********************
- UseTextureCache == true and PrefetchCount != 0 are mutually exclusive options.
- The %s instruction requires a DataFormat attribute.
- Expected a semantic as the third argument of a vfetch statement.
- \"%s\" is not a valid semantic
- Option \"%s\" is not allowed for a vfetch_mini instruction.
- Option \"%s\" is not allowed for a vfetch instruction.
- Option \"%s\" defined more than once.
- Expected an id value for option \"%s\".
- Unknown value \"%s\" for option \"%s\".
- Expected boolean value option \"%s\".
- Expected a number from %d .. %d for option \"%s\".
- Unknown option \"%s\".
- Expected a value for option \"%s\".
- Value %u for option \"%s\" is out of the range 0..%u.
- Unknown value for option \"%s\".
- Value %g for option \"%s\" is out of the range %g to %g
- Value %g for option \"%s\" cannot be represented accurately. Closest representable values are %g and %g
- You can't use option \"%s\" with this opcode.
- Expected boolean value for option \"%s\".
- nointerpolation
- positiont is not a valid semantic for Final GPU microcode.
- Pixel shaders can't declare position0 as an input interpolator.
- index
- barycentric
- quadid
- defconst: %s
- All default values for a root variable must be either defined or not.
- Only the ending elements of a root value may be invalid.
- If a default value is specified for an array element
- An array element that uses cX must not specify a default value.
- Array children must have matching attributes.
- Array children must have matching names.
- Array registers must be specificed in-order.
- Once an array element uses cX
- Could not find element 0 of an array.
- Array elements can only be specified once.
- Bad variable name.
- Multi-dimensional arrays are not supported.
- Register type not found.
- Constant is both a struct member and an array element.
- Default value does not have the right number of elements.
- Invalid default value type.
- Default value is not in the correct form.
- Samplers may not have default values.
- Unrecognized register type.
- Register type is not in the correct form.
- Rows and columns must be unsigned integers.
- Rows and columns must be in [Row
- \"Class\" not recognized.
- \"Class\" not found.
- Not enough argument found.
- \"Type\" not recognized.
- \"Type\" not found.
- \"Name\" not found.
- EOF found while parsing.
- defconst
- Failed to initialize constant table.
- Error gathering default values - too many types.
- Error gathering default values
- Multiple constant tables are not allowed.
- An 'r' register can only use register aL with relative addressing.
- Only a vector instruction and a scalar instruction can be coissued.
- Can't coissue instructions where one instruction writes to an output register and the other one writes to a temporary register.
- Can't coissue instructions that write to different output registers.
- Can't coissue instructions with incompatible predicates.
- %s: use of relative addressing ('aL') differs.
- A three-input vector instruction cannot be co-issued with an addsc
- Vector instruction third source argument swizzle is not compatible with scalar instruction swizzle.
- %s: use of _abs and/or '-' differs.
- %s: register number differs.
- %s: register type differs.
- Vector instruction third source argument is not compatible with scalar instruction source argument
- Vector instruction third source argument is not compatible with scalar instruction second source argument
- Can't coissue two mova/maxa instructions.
- Can't coissue a predicate or kill instruction with another predicate or kill instruction.
- Alloc instruction needs a type argument. Expected %s
- position
- colors or export
- interpolators
- colors
- export
- export value must be either 1 or 2.
- DoNotSerialize
- DoNotSerialize attribute defined more than once.
- DoNotSerialize attribute expects a boolean value
- Unknown option %s\n
- Expected a buffer type (e.g. \"export\") as the first argument. Got %s instead.
- pixel
- vertex
- Buffer type \"%s\" is not legal for a %s shader.
- Buffer type \"%s\" does not use a size value.
- More than one buffer type specified.\n
- Unexpected option \"%s\". Expected \"%s\".
- config %s statements must appear before other ALU
- Unexpected register type for ALU instruction source argument %d. Only 'c' or 'r' registers allowed.
- Incompatible scalar and vector mask values for channel %c.
- Both scalar and vector operations are trying to write to channel %c.
- Can't use both 0 and _ in the same export mask.
- Coissued instructions must write to the same export register.
- Only aL is allowed as a relative address register for a destination register.
- You cannot use relative addressing with an export destination register.
- Bad Mask for channel '%c'
- Destination mask of 0 only allowed when writing to an export register.
- Destination mask of 1 only allowed when writing to an export register.
- Illegal mask for an ALU instruction.
- Can't write to a 'c' register.
- Scalar and vector output register types are incompatible.
- Unknown output register type.
- An _abs modifier is not allowed on a fetch instruction %s register.
- A '-' modifier is not allowed on a fetch instruction %s register.
- getGradients source swizzle must specify at most two channels.
- setTexLOD source swizzle must be a single channel such as \".x\".
- This instruction's source swizzle must specify at most 3 channels.
- source
- Only register aL is allowed for fetch instruction source register relative addressing.
- For a fetch instruction the source must be a temporary register.
- Only register aL is allowed for fetch instruction destination register relative addressing.
- Fetch instructions can only fetch to temporary registers.
- destination
- Missing a declaration for interpolator %c%d.
- Unless config CustomInterpolatorOrder=true interpolators must be declared contiguously starting from %c0.
- serialize
- Config %s is not valid in a %s shader
- Config %s has already been set.
- config statements must come before non-config statements.
- Config %s expected a symbolic value.
- Config %s unknown value \"%s\".
- Config %s expected an boolean value.
- Config %s expected an integer value between 0 and %d.
- Config unknown option name \"%s\".
- Config statements cannot be serialized.
- Expected dest to be a \"c\" register.
- Multiple definitions of the same constant: c%d
- Floating point number expected.\n
- def statements cannot be serialized.
- Expected dest to be an \"i\" register.
- Multiple definitions of the same constant: i%d
- The fourth component of an 'i' constant must be zero.
- The third component of an 'i' constant must be in the range -128..127.
- The second component of an 'i' constant must be in the range 0..255.
- The first component of an 'i' constant must be in the range 0..255.
- defi statements cannot be serialized.
- Expected dest to be a \"b\" register.
- Multiple definitions of the same constant: b%d
- defb statements cannot be serialized.
- This declaration conflicts with existing declarations for %d.%s
- %s shader declarations must use an \"%c\" register.
- Usage \"barycentric\" is only allowed for a vertex shader index (\"r\") declaration).
- Usage \"index\" is only allowed for a vertex shader index (\"r\") declaration.
- register must be between %c0 and %c15
- This combination of usage and index has already been declared.\n
- This index declaration conflicts with existing declarations for r%d.%s
- vertex shader index declarations can only apply to registers r0..r1\n
- Semantic %s%d has already been declared
- Mask 0 not allowed.
- Mask 1 not allowed.
- Illegal semantic for vertex shader \"r\" register. Only \"index\" and \"barycentric\" semantics are allowed.
- Mask _ not allowed.
- dcl statements cannot be serialized.
- When three constants are used in one instruction
- Incompatible source constant register relative addressing: c[aL] and c[a0] can't be used in the same instruction.
- Inconsistent use of _abs modifiers on constant registers. Either no constant register uses _abs or all constant registers must use _abs
- The second source to an addsc
- Both source arguments to an addsc
- The two sources to an addsc
- The first source to an addsc
- Scalar operations with two inputs must use a swizzle where the y
- Scalar operations with one input must use a swizzle where the x
- vfetch with semantic is not valid in a pixel shader.
- Third argument must be a vertex fetch (vf) constant.
- Second source argument must be a texture fetch (tf) constant.
- Expected argument %d to be a label.
- Label l%d was used but never defined.
- Label l%d is defined at the end of the shader. That's not legal.
- Out of memory
- Duplicate label l%d
- Label instruction requires a label register.
- Expected argument 1 to be a \"b\" register.
- Expected boolean value for option \"ForwardOnly\".
- ForwardOnly
- Expected boolean value for option \"Repeat\".
- Repeat
- Expected argument 1 to be an \"i\" register.
- Expected argument to be a \"b\" register.
- You cannot predicate this instruction.
- Control flow statements cannot be serialized.
- You must specify PsParamGenReg if you set PsGenScreenXY to true.
- You must specify PsParamGenReg if you set PsGenIndex to true.
- You must config AutoResource=false in order to config TxCacheSelect
- You must config AutoResource=false in order to config PsResource
- You must config AutoResource=false in order to config VsResource
- Validation succeeded. Validator warnings follow:
- Validation failed. Validator output follows:
- Pixel shader interpolators must be allocated contiguously from r0 upwards.
- Expected a zpass statement because of an earlier config AutoZ=true statement.
- The zpass statement is not allowed in an inline microcode shader.
- Only one zpass statement is allowed in a shader.
- A zpass statement is only valid after a config AutoZ=true statement.
- ZPass statements cannot be serialized.
- Config statements are not allowed in inline microcode.
- dcl statements are not allowed in inline microcode.
- def statements are not allowed in inline microcode.
- Zpass statements are not allowed in inline microcode.
- Option
- Options
- defconst statements are not allowed in inline assembly.
- Shaders must contain at least one exece or cexece instruction.
- Unknown shader microcode version.
- VFace
- Psize
- Tessfactor
- Specular
- Diffuse
- Sample
- Depth
- Color
- PositionT
- Binormal
- Tangent
- Texcoord
- PSize
- BlendIndices
- BlendWeight
- cannot map expression to pixel shader instruction set
- cannot map expression to vertex shader instruction set
- internal error: unexpected Alias on texture declaration
- internal error: overlapping output writes
- p->xBranchMask
- p->xBranchMaskStack
- p->xBranchMaskStackIndex
- p->xLoopCounterStack
- p->xLoopCounterStackIndex
- p->xLoopRepeat
- p->xLoopRepeatStack
- p->xLoopRepeatStackIndex
- %s = %s(%s
- (p->%s & (1 << %d))
- %s[%s] = %s;\r\n
- %s = %s[%s];\r\n\r\n
- p->xBreakMask
- p->xBranchMask =
- %s.v[%d] = %g;\r\n
- __vpermwi(%s
- __vspltw(%s
- __vspltw(%s
- __vspltw(%s
- __vspltw(%s
- __vand(%s
- __vandc(%s
- __vor(%s
- __vxor(%s
- __vspltisw(0)
- __vspltisw(-1)
- __vsel(%s
- __vrfin(%s)
- __vcfux(%s
- __vctuxs(%s
- __vcfsx(%s
- __vctsxs(%s
- __vpkswss(%s
- __vspltb(%s
- __lvx(%s
- __stvx(%s
- %s = __vperm(p->xUR0
- p->xUR1 = __lvx(%s
- p->xUR2 = __lvsl((CONST VOID*)%s
- p->xUR0 = __lvx(%s
- __stvewx(p->xUR0
- __stvewx(p->xUR0
- __stvewx(p->xUR0
- __stvewx(p->xUR0
- p->xUR0 = __vperm(%s
- p->xUR0 = __lvsr((CONST VOID*)%s
- __stvewx(%s
- __stvewx(%s
- __vsldoi(%s
- __vminfp(%s
- __vmaxfp(%s
- __vlogefp(%s)
- __vexptefp(%s)
- __vsubfp(%s
- __vmulfp(%s
- __vmaddfp(%s
- %s = __vnor(%s
- __vcmpgefp
- __vcmpgtfp
- __vcmpeqfp
- (%s
- __vcmpequwR(%s
- (((p->xCondition) & 0x80) != 0x80)
- %s = __vsel(%s
- %s = __vcmpeqfp(%s
- %s = __vmaddfp(%s
- %s = __vnmsubfp(%s
- %s = __vrefp(%s);\r\n
- %s = __vsubfp(%s
- %s = __vrfim(%s);\r\n
- %s = __vmulfp(%s
- %s = __vrsqrtefp(%s);\r\n
- p->xUR1 = __vspltisw(1);\r\n
- p->xUR1 = __vspltisw(0);\r\n
- %s = __vmsum3fp(%s
- %s = XMVectorSet(%g
- XMVectorSwizzle(%s
- XMVectorSplatX(%s)
- XMVectorSplatY(%s)
- XMVectorSplatZ(%s)
- XMVectorSplatW(%s)
- XMVectorAndInt(%s
- XMVectorAndCInt(%s
- XMVectorOrInt(%s
- XMVectorXorInt(%s
- XMVectorZero()
- XMVectorTrueInt()
- XMVectorSelect(%s
- XMVectorRound(%s)
- XMConvertVectorUIntToFloat(%s
- XMConvertVectorFloatToUInt(%s
- XMConvertVectorIntToFloat(%s
- XMConvertVectorFloatToInt(%s
- XMStoreFloat4A16((XMFLOAT4A16*)%s
- %s = XMLoadFloat4((XMFLOAT4*)%s);\r\n
- XMStoreFloat4((XMFLOAT4*)%s
- XMVectorRotateRight(%s
- XMVectorMinimize(%s
- XMVectorMaximize(%s
- XMVectorLogEst(%s)
- XMVectorExpEst(%s)
- XMVectorSubtract(%s
- XMVectorMultiply(%s
- XMVectorMultilyAdd(%s
- XMVectorGreaterOrEqual
- XMVectorLess
- XMVectorNotEqual
- XMVectorEqual
- p->xCondition = XMVector4EqualIntR(%s
- XMComparisonAnyFalse(p->xCondition)
- %s = XMVectorSubtract(%s
- %s = XMVectorFloor(%s);\r\n
- UINT ElementAddress;\r\n\r\n
- UINT VertexIndex;\r\n
- UINT PrefetchIndex;\r\n
- UINT ThreadIndex;\r\n
- UINT GroupIndex;\r\n
- VOID %s(XGCPUSHADERCONTEXT* __restrict p)\r\n
- #ifdef __cplusplus\r\n
- for (GroupIndex = 0; GroupIndex < p->VertexCount; GroupIndex += %d)\r\n
- for (ThreadIndex = 0; ThreadIndex < min(p->VertexCount - GroupIndex
- p->PrefetchStream[PrefetchIndex].VertexStride * min(GroupIndex + %d
- __xdcbt(0
- for (PrefetchIndex = 0; PrefetchIndex < %s; ++PrefetchIndex)\r\n
- p->PrefetchCount
- __dcbi(0
- p->InputStream[%d][%d].VertexStride * VertexIndex));\r\n\r\n
- for (VertexIndex = 0; VertexIndex < p->VertexCount; ++VertexIndex)\r\n
- if (p->InvalidateCache)\r\n
- %s[%d] = %d;\r\n
- p->OutputStream[%d][%d].VertexStride * (GroupIndex + ThreadIndex);\r\n\r\n
- ElementAddress = p->OutputStream[%d][%d].BaseAddress + \r\n
- ElementAddress
- p->InputStream[%d][%d].VertexStride * (GroupIndex + ThreadIndex);\r\n\r\n
- ElementAddress = p->InputStream[%d][%d].BaseAddress + \r\n
- p->%s[%d][ThreadIndex]
- p->%s[%s[%%d][%d] + %d][%%d]
- if (%s %s 0)\r\n
- ; --p->xLoopRepeat
- p->xLoopRepeat > 0 &&
- for (p->xLoopRepeat = %s[0]
- %s = %s;\r\n
- __vexptefp
- __vlogefp
- __vminfp
- __vaddfp
- __vmaddfp
- XMVectorNegate
- XMVectorReciprocal
- XMVectorExp
- XMVectorLog
- XMVectorPow
- XMVectorReciprocalSqrt
- XMVectorMinimize
- XMVectorMaximize
- XMVectorAdd
- XMVectorSubtract
- XMVectorMultiply
- XMVector3Dot
- XMVector4Dot
- XMVectorAbs
- XMVector3Normalize
- XMVectorMultiplyAdd
- internal error: next match table entry index is negative
- Inconsistent semantic definition: %s and %s
- cannot bind the same variable to multiple constants in the same constant bank
- cannot map general loop to this instruction set
- internal error: multiple write to same output
- internal error: multiple breaks found
- cannot match lerp because lerp factor is not _sat'd
- internal error: unexpected endif found
- Conditional block too complex
- internal error: if block with non matching predicates found
- internal error: endif mismatch
- internal error: IF with size greater then 1 found
- internal error: instruction missing outputs
- internal error: unexpected output register type
- maximum predicate register index exceeded
- maximum address register index exceeded
- maximum temp register index exceeded
- maximum input register index exceeded
- internal error: unexpected input register type
- target does not support relative addressing
- maximum loop register index exceeded
- maximum sampler register index exceeded
- maximum bool register index exceeded
- maximum constant register index exceeded - Try reducing number of constants referenced
- sampler mismatch: sampler used inconsistently
- maximum iterator register index exceeded - Try reducing number of loops and depth of loops
- maximum iterator register index exceeded - Try reducing number of loops
- maximum boolean register index exceeded - Try reducing number of constant branches
- invalid register semantic '%s'
- Error: invalid register '%s' in register binding.
- overlapping register semantics not yet implemented '%c%u'
- internal error: non-vectorized pool violated port constraints
- internal error: result violated port constraints
- invalid type used for '%s' %s semantics
- %s semantics '%s' has been deprecated; use '%s%d' instead
- invalid input semantic '%s'
- _bias opportunity missed because source was not clamped 0 to 1
- complement opportunity missed because input result WAS clamped from 0 to 1
- constant table info exceeds maximum comment size
- overlapping output semantics
- maximum number of inputs exceeded
- internal error: input register missing semantic
- internal error: output register missing semantic
- %s target does not support texture lookups
- maximum number of samplers exceeded. %s target can have a maximum of %i samplers
- Invalid %s semantics - POSITIONT0
- invalid %s
- multi-register semantics are not allowed in fragments '%s'
- clip cannot be performed from a constant or literal
- clip must be performed from a float4 vector for ps_2_0 models
- cannot clip from a swizzled vector
- clip must be performed from a float3 vector for ps_1_x models
- internal error: no profile exists for this shader version
- COLOR outputs must be contiguous from COLOR0 to COLORn
- pixel shader must minimally write all four components of COLOR0
- COLOR%d must be a four-component vector
- DEPTH must be a scalar
- vertex shader must minimally write all four components of POSITION
- PSIZE must be a scalar
- relative address refrences too deep
- relative addressing not supported in vs_1_0 instruction set
- output
- input
- %s semantic '%s'
- variable '%s' used without having been completely initialized
- internal error: argument used without having been initialized (A%u
- internal error: output argument was never initialized (A%u)
- internal error: cannot write to argument pool (A%u
- internal error: cannot read from argument pool (A%u)
- internal error: argument was never used (A%u
- internal error: argument was never used (A%u)
- indefinite arcsine
- indefinite arccosine
- indefinite logarithm
- division by zero
- imaginary square root
- internal error: component out of range
- program too complex; there are more active values than registers
- internal warning: optimization did not converge
- samples
- elements
- SampleLevel
- SampleGrad
- SampleCmpLevelZero
- SampleCmp
- SampleBias
- levels
- width
- GetDimensions
- RestartStrip
- Append
- transpose
- texCUBEproj
- texCUBElod
- texCUBEgrad
- texCUBEbias
- texCUBE
- tex3Dgrad
- tex2Dgrad
- tex1Dgrad
- smoothstep
- saturate
- round
- refract
- reflect
- radians
- normalize
- noise
- length
- isnan
- isinf
- isfinite
- faceforward
- determinant
- degrees
- varargs
- dbgprint
- cross
- clamp
- asuint
- assert
- asint
- asfloat
- D3DCOLORtoUBYTE4
- DeclStmts
- Attributes
- CaseStmts
- The token '%s' is a reserved keyword for compatibility with DX10. Please use a different name
- syntax error: unexpected %s
- float constant
- integer constant
- internal error: production failed!
- internal error: scope underflow
- redefinition of '%s'
- redefinition of formal parameter '%s'
- internal error: scope missing
- CBUFFER
- invalid usage modifier applied to tbuffer
- invalid usage modifier applied to cbuffer
- NameSpace
- CBuffer
- %sstruct{%u}
- TriangleStream
- LineStream
- PointStream
- stateblock
- pixelfragment
- geometryshader
- samplerCUBE
- sampler3D
- sampler2D
- sampler1D
- Buffer
- Texture2DArrayMS
- Texture2DMS
- Texture2DArray
- Texture1DArray
- TextureCube
- Texture3D
- Texture2D
- Texture1D
- unorm double
- unorm half
- unorm float
- snorm double
- snorm half
- snorm float
- double
- const
- object literals are not allowed inside functions
- States
- Values
- non-matrix types cannot be declared 'row_major' or 'column_major'
- conflicting geometry types
- constinterp usage cannot be used with linear
- duplicate usages specified
- %s': cannot %sconvert from '%s' to '%s'
- cannot %sconvert from '%s' to '%s'
- implicitly
- Value
- Types
- Swizzle
- invalid subscript '%s'
- UsageType
- non-numeric case expression
- non-scalar case expression
- %s': loop control variable used outside for-loop scope conflicts with a previous declaration in the outer scope; most recent definition used
- %s': identifier represents a %s
- variable
- function
- technique
- technique10
- namespace
- cbuffer
- tbuffer
- robject
- undeclared identifier '%s'
- matrix
- dword
- %s': ambiguous function call
- %cnorm can not be used with type %s
- unsigned can not be used with type %s
- %s': array dimensions must be literal scalar expressions
- %s': array dimensions of type must be explicit
- %s': array dimension must be between 1 and 65536
- TypeDeclStmts
- vector dimension must be between 1 and %u
- vector dimension must be a literal scalar expression
- matrix dimensions must be literal scalar expressions
- matrix dimensions must be between 1 and %u
- array dimensions must be literal scalar expressions
- incorrect number of arguments to numeric-type constructor
- cannot convert from 'object type' to 'numeric type'
- constructors only defined for numeric base types
- dimension of conditional does not match value
- type mismatch between conditional values
- conditional must be numeric
- array expected
- scalar expected
- l-value specifies const object
- Couldn't cast expression to boolean for logical operator
- type mismatch
- Couldn't cast expression to boolean for logical not operator
- object assignments are not allowed inside functions
- scalar
- int
- %s': void functions cannot return a value
- if statement conditional expressions must evaluate to a scalar
- could not cast condition to boolean
- scalar value expected
- could not cast condition to uint
- alternate cases for 'asm' are deprecated in strict mode
- alternate cases for 'decl' are deprecated in strict mode
- alternate cases for 'pass' are deprecated in strict mode
- while
- the 'vertexshader' keyword is deprecated and reserved in strict mode
- volatile
- virtual
- using
- unsigned
- unorm
- union
- uniform
- Texture2DMSArray
- alternate cases for 'TextureCube' are deprecated in strict mode
- alternate cases for 'Texture3D' are deprecated in strict mode
- alternate cases for 'Texture2D' are deprecated in strict mode
- alternate cases for 'Texture1D' are deprecated in strict mode
- textureCUBE
- texture3D
- texture2D
- texture1D
- typename
- typedef
- throw
- triangleadj
- triangle
- template
- SamplerComparisonState
- SamplerState
- String
- switch
- static_cast
- static
- stateblock_state
- snorm
- sizeof
- signed
- short
- shared
- sampler_state
- RenderTargetView
- RasterizerState
- return
- reinterpret_cast
- register
- the 'pixelshader' keyword is deprecated and reserved in strict mode
- public
- protected
- private
- packoffset
- operator
- noperspective
- mutable
- lineadj
- inout
- inline
- GeometryShader
- friend
- format
- extern
- explicit
- DepthStencilView
- DepthStencilState
- alternate cases for 'technique' are deprecated in strict mode
- dynamic_cast
- discard
- delete
- CompileShader
- continue
- const_cast
- const
- compile_fragment
- compile
- class
- catch
- BlendState
- asm_fragment
- %s': secondary array dimensions must be explicit
- %s': %s cannot have annotations
- %s': %s cannot have semantics
- %s': missing %s
- %s': %s must be a literal expression
- %s': output only %s cannot have %ss
- %s': non-numeric uniform %s cannot have %ss
- %s': %s cannot have %ss
- %s': %s cannot be declared 'volatile'
- %s': uniform %s cannot be declared 'static'
- %s': extern %s cannot be declared 'static'
- %s': %s cannot be declared 'shared'
- %s': %s cannot be declared 'extern'
- %s': %s cannot be declared 'uniform out'
- %s': %s cannot be declared 'uniform'
- %s': %s cannot be declared 'static'
- %s': %s must be numeric
- %s': output paramaters cannot be declared 'const'
- %s': %s cannot be declared 'const'
- %s': %s cannot be declared 'inline'
- %s': %s cannot be target specific
- %s': invalid shader target/usage
- %s': implicit array missing %s
- %s': implicit array type does not match %s
- %s': array dimensions of %s must be explicit
- VarDeclStmts
- value
- default value
- initializer
- initial value
- annotation members
- loop control variables
- global variables
- function parameters
- local variables
- structure members
- %s': default value differs from prototype for parameter '%s'
- %s': function return value differs from prototype
- %s': void function cannot have a semantic
- %s': missing default value for parameter '%s'
- %s': function return value must be numeric
- %s': functions cannot be declared 'extern'
- %s': functions cannot be declared 'uniform'
- %s': intrinsic function does not take %u parameter%s
- %s': function does not take %u parameter%s
- Parameters
- Inputs
- Outputs
- %s': method does not take %u parameter%s
- Method and Parameters
- %s object does not have method '%s'
- %s method of object %s does not take these arguments
- %s object does not have methods
- unsupported compiler target '%s'
- Asm fragments are unsupported in this compiler
- Microcode back end does not support fragments.
- internal error: unhandled production
- comma expression used where an initializer list may have been intended
- Arguments
- DX9-style '= sampler_state' syntax is deprecated in strict mode
- DX9-style 'compile' syntax is deprecated in strict mode
- DwordExpr
- CaseConditions
- DX9-style 'LHS = <RHS>' syntax is deprecated in strict mode
- Passes
- %s' already has a body
- VariableDim
- Semantics
- non-numeric sample count
- the 'stateblock' keyword is deprecated in strict mode
- the 'samplerCUBE' keyword is deprecated in strict mode; use 'SamplerState' instead
- the 'sampler3D' keyword is deprecated in strict mode; use 'SamplerState' instead
- the 'sampler2D' keyword is deprecated in strict mode; use 'SamplerState' instead
- the 'sampler1D' keyword is deprecated in strict mode; use 'SamplerState' instead
- untyped textures are deprecated in strict mode
- invalid use of '%s'
- TypeDefs
- internal error: no profile exists for this pixel shader version
- internal error: write to output with instruction other than mov
- internal error: invalid swizzle found
- texlod not supported on this target
- relative addressing not allowed for pixel shaders
- SPECIAL
- texcoord inputs used directly (that is
- internal error: malformed clip found
- Clip must be from a 3 vector in ps_1_%i
- cannot map swizzle to ps_1_1
- unable to emulate vector conditionals in ps_1_%i shader model
- cannot access w component from texcoord in general expression
- dependent texture read not supported on ps_1_%i
- %s%s is not supported on ps_1_%i
- internal error: InputRemap component matchup failed
- cannot perform double dependent texture read in ps_1_x
- cannot perform dependent texture read which in any way is based on color inputs
- too many texture loads and reads from texcoords
- conflicting sampler array bindings
- conflicting user defined sampler bindings. If two samplers have the same user binding
- cannot read from same texcoord. In ps_1_%i
- cannot bind sampler to sampler array. In ps_1_%i
- program too big
- cannot perform texture lookup twice from a user bound or similar array access sampler in ps_1_%i
- cannot bind sampler to user specified stage. In ps_1_%i
- cannot read from a texcoord which was used as input in a sampler
- dependent texture read chain cannot exceed 1 in ps_1_4
- cannot perform texture load that is in anyway dependent on COLOR registers
- program is order of magnitude too large to compile to ps_1_4
- internal error: arguments not vectorized
- program too complex: exceeded available constant registers.
- exceeded maximum constant registers
- literal values outside range -1 to 1 are clamped on all ps_1_x shading models
- internal error: texld alias found
- program too complex: out of temporary registers
- internal error: uppropagation failed
- internal error: unvectorized register found
- cannot match to texreg2ar or texreg2gb instruction because cannot have input modifiers
- expression can only be map to texreg2rgb
- cannot match to texreg2rgb instruction because can only have input modifier _bx2
- cannot bind sampler to sampler array
- internal error: unexpected argument type
- cannot match to texm* because texm* can only have bx2 modifier on input texload
- cannot match to texm* because texm* cannot have source modifiers on input texcoord
- unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information
- unable to match texm because computed texcoord is used in shader
- cannot bind sampler to user specified stage
- relative addressing not supported in ps_1_x
- internal error: unexpected output register
- cannot map swizzle to ps_1_4
- internal error: illformed write field
- unable to emmulate write masks for ps_1_%i shader model
- can read from texcoord and use it for texlookup only in ps_1_4 and higher
- texture loads or clips cannot be from inputs not marked TEXCOORD
- shader cannot compile to a ps_1_%i shader because this model can't match all the dependent texture read(s) this shader requires
- cannot map this dependent texture read to ps_1_%i
- program is order of magnitude too large to compile to ps_1_%i
- program too complex to compile to ps_1_4
- shader too complex. Try reducing number of texture loads used
- cannot access texture coordinate w-component in a general way in ps_1_%i
- texcoord' reference exceeds valid range for this shader model (max: %i)
- %s semantic '%s' not yet implemented in ps_1_x
- invalid reference to %s semantic '%s'
- %s semantic '%s' has been deprecated; use '%s%d' instead
- invalid %s semantic '%s'
- specular
- diffuse
- invalid reference to input semantic '%s%d'
- internal error: no profile exists for this vertex shader version
- FOG must be a scalar
- internal error: DST test failure
- clip not supported in texture shaders
- too many outputs to target TX
- too many arguments to target TX
- invalid reference to output semantic '%s%d'
- ConstructGSWithSO
- SetRenderTargets
- SetDepthStencilState
- SetBlendState
- SetRasterizerState
- SetGeometryShader
- SetVertexShader
- SetPixelShader
- 7Unrecognized FX function call (%s)
- this FX API is not available in this part your program (%s)
- parameter count mismatch (%s)
- invalid compiler flag %s
- D3D10_SHADER_PREFER_FLOW_CONTROL
- D3D10_SHADER_AVOID_FLOW_CONTROL
- D3D10_SHADER_SKIP_OPTIMIZATION
- invalid function call
- files
- statement
- scope
- lastinstruction
- sourcemap
- varID
- component
- variableDebugInfo
- enclosingid
- scopes
- transition
- entry
- callee
- funcEntryExitInfo
- Address
- Register
- xyzw01?_DestSwizzle
- Semantic
- VfetchInfo
- Interpolator
- %s%s%s%s
- InterpolatorInfo
- LiteralBools
- Count
- Start
- LiteralInts
- Float
- LiteralFloats
- handlerpc
- assertions
- argument
- dbgprints
- columns
- bicsconstant
- constanttable
- arguments
- defines
- variables
- retID
- parameter
- funcInfo
- PsInstCount
- VsInstCount
- VsSampCount
- VsSampBase
- PsSampCount
- PsSampBase
- /Xmaxtempreg
- /Odu_deprecated
- /Xu0_deprecated
- /Xdbgprint:debugger
- DiagnosticIndexReg
- DbgprintEnableReg
- DbgprintSamplerReg
- DbgprintAddressReg
- /Xdbgprint:memexport
- AssertAddressReg
- /Xassert:memexport
- /Xassert:isolate
- /Xassert
- /XQInomaskedexports
- /XZc:zeroInit
- Unexpected type %d\n
- shader
- FxlTechniqueName
- FxlPassName
- pdbHint=\"%08x-%08x-%08x\"
- FxlTechnique
- shaders
- version=\"%d\"
- shader-pdb
- <?xml version=\"1.0\" encoding=\"utf-8\"?>
- centers
- centroids
- unused (1)
- YieldOptimize
- PerfCounterRef
- PsSampleControl
- InstPredOptimize
- PsExportColorCount
- PsExportZ
- VsExportCount
- PsParamGen
- SSMUseTranslator
- Assertion failed: %s (%s:%u)
- dwOffset < sizeof(usedConstants) / sizeof(usedConstants[0])
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\driver\\r500assembler.cpp
- pAS_Object->ASMapInfo.pStateMap[eState].uBlockNum < pAS_Object->ASMapInfo.uNumStateBlks
- (SSM_UINT32)eState < pAS_Object->ASMapInfo.uNumStates
- pAS_Object
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\inc\\Internal_AS.h
- uIndex < pAS_Object->ASMapInfo.pArrayStateMap[eArrayState].uMaxCount
- (SSM_UINT32)eArrayState < pAS_Object->ASMapInfo.uNumArrayStates
- channelUsed < (1 << AS_NUM_FCONST_ELEMENTS)
- !\"Invalid Float ALU Type\"
- defconst %s
- %d
- %.9g
- %s%s%s%s[]
- \\line
- ds
- // Timestamp: %08x
- // Debugger Hint:
- // [%d] %s%d r%d.%s%s%s%s
- // Error: usageAndIndex field isn't sorted.
- // Input declaration table:
- // outputMask: mask: 0x%1x oDepth: %d oKill %d
- // interpolatorControl: ParamShade 0x%04x SamplingPattern 0x%04x
- // [%d] %s%d o%d.%s%s%s%s
- // [%d] %d
- // error: ran off the end of the output patch table.
- // Output declaration table:
- // %d: dcl_%s%d at %d (%x)
- (use texture cache)
- // Input declaration patch table:
- start of fetch run
- end of fetch run
- end of fetch run
- Internal Exception while assembling Final GPU shader.\n
- Shader required too many Final GPU microcode instructions.\n
- // at least 2*(%csMaxReg+1).
- // use SetShaderGPRAllocation to set %s to
- PixelShaderCount
- VertexShaderCount
- // recommended: reduce the number of GPRs and/or
- // recommended: reduce the number of GPRs to below 56
- // * Warning: high GPR count may result in extremely poor performance -
- // * Warning: high GPR count may result in poorer than estimated performance.
- // with <= 32 bytes per vfetch_full group.
- // * Vertex cycle estimates are assuming 3 vfetch_minis for every vfetch_full
- // aniso or trilinear filtering.
- // * Texture cycle estimates are assuming an 8bit/component texture with no
- // * Actual cycle counts may be lower
- // * Performance may change significantly
- // performance will change if control flow constants are altered.
- // * Performance estimate is based on default values of constants. The actual
- // constants
- // * Performance estimate is unreliable due to unknown values of control-flow
- // Performance (if enough threads): ~%d-%d cycles per vector
- // Performance (if enough threads): ~%d cycles per vector
- %i GPR%s
- interpolator: %d;
- sequencer: %d
- texture: %d-%d
- texture: %d
- vertex: %d-%d
- vertex: %d
- // ALU: %1.2f-%1.2f (%1.0f-%1.0f instructions)
- // ALU: %1.2f (%1.0f instructions)
- // Shader Timing Estimate
- _centroid
- _nointerpolation
- // UsesMemexport: %s
- // error: components > interpolators * 4
- // error: components > interpolants
- // error: interpolators > interpolants
- // interpolators: %d interpolants: %d
- // ControlFlowConstantMask: Integer 0x%4x Boolean 0x%1x
- CustomInterpolatorOrder=%s
- AutoResource=false
- AutoSerialize=false
- i%u
- unknown (%d)
- // Shader type:
- {\\*\\generator CPixCpp;}\\viewkind4\\uc1\\pard\\sb100\\sa100
- {\\colortbl ;\\red128\\green128\\blue128;\\red0\\green0\\blue255;\\red0\\green0\\blue0;\\red192\\green192\\blue192;\\red0\\green128\\blue128;}\n
- {\\rtf1\\ansi\\ansicpg1252\\deff0\\deflang1033{\\fonttbl{\\f0\\fswiss\\fprq2\\fcharset0 Arial;}{\\f1\\fmodern\\fprq1\\fcharset0 Courier New;}}\n
- internal error: invalid parse tree
- internal error
- cannot map expression to %s shader instruction set
- invalid register semantic '%s'
- invalid output semantic '%s'
- invalid input semantic '%s'
- [maxInstructionCount_DEPRECATED] will be removed in a future release
- ignoring [unroll] iteration count of %u
- dbgprint intrinsics require one unused boolean register
- dbgprint intrinsics require one unused sampler register
- assert and dbgprint intrinsics require two unused c-registers
- assert condition is always false
- duplicate default in switch statement
- vertex shader does not write all four components of POSITION
- vfetch with semantic is not valid in a pixel shader
- type of operand %u is not valid for this instruction
- missing sampler operand
- control flow instructions are not supported in inline microcode
- PSIZE and EDGEFLAG semantics are not allowed together
- invalid type for semantic '%s'
- cannot use texCUBE intrinsic in a vertex shader. Use texCUBElod instead.
- cannot use tex3D intrinsic in a vertex shader. Use tex3Dlod instead.
- cannot use tex2D intrinsic in a vertex shader. Use tex2Dlod instead.
- cannot use tex1D intrinsic in a vertex shader. Use tex1Dlod instead.
- incompatible abs/negate operations on constant operands of mad instruction that writes eA register
- multiple interpolation modifiers specified for input semantic '%s'
- noperspective modifier is not supported
- break must be inside loop
- continue must be inside loop
- Fall-throughs in switch statements are not allowed.
- texture offset parameter %lg must be a multiple of %lg
- texture offset parameter %lg is out of the range %lg to %lg
- texture offset parameter must evaluate to a constant
- tbuffer '%s' must have a sampler register semantic
- integer expression does not evaluate to a constant
- shader requires %u instructions
- [maxInstructionCount] specified
- Instruction count must be between 256 and %u. You specified %u
- register is already in use by another cbuffer
- variables declared in a cbuffer must use c-registers
- Register group number must be between 1 and 65535. You specified %u.
- cbuffer '%s' already defined
- expected boolean value
- [optimizeAutoZ(true)] specified
- unable to use predicated jmp instruction
- ignoring unrecognized attribute '%s'
- ignoring [noExpressionOptimizations]
- unable to reduce temp register usage to %u
- Temp register target must be between 1 and %u. You specified %u.
- No suitable sampler is available for getGradients instructions. No non-cubemap samplers declared
- No suitable sampler is available for getGradients instructions. No non-cubemap samplers declared
- no non-cubemap samplers declared. Using s0 with getGradients instructions.
- sampler variable used by a vfetch_full instruction must have a register semantic that specifies the vf constant
- sampler for vertex fetch constant can only be used by vfetch_full instructions
- no preceeding vfetch_full instruction within current scope
- possible performance issue: pixel shader input semantic '%s' is unused
- unable to unroll loop
- unable to use loop instructions
- unable to predicate instructions
- unable to use loop instructions
- unable to unroll loop
- Sampler register range must be between 0 and %u. You specified %u-%u
- Temp register limit must be between 1 and %u. You specified %u
- unable to use cnd instructions
- exceeded [maxexports] limit
- expected integer value for unroll count
- must inline this call
- ignoring attributes on an infinite loop
- expected integer value
- [sampreg] specified
- [maxtempreg] specified
- attribute [%s] is not applicable to this location
- attribute [%s] conflicts with [%s]
- [noExpressionOptimizations] implies [isolate]
- attribute specified more than once
- no preceeding setGradientV instruction within current scope
- no preceeding setGradientH instruction within current scope
- no preceeding setTexLOD instruction within current scope
- tfetch option %s must be a literal constant
- invalid modifier on a destination register
- warning: comma expression result type does not match return type
- out of integer registers
- out of boolean registers
- out of sampler registers
- out of sampler registers
- out of constant registers
- out of temp registers
- number of input parameters exceeds number of available temp registers
- invalid register semantic '%s'. Valid range is %c%u-%c%u.
- out of registers. Try reducing the scope of some variables.
- no preceeding scalar instruction within current scope
- no preceeding maxa instruction in current scope
- the getGradients instruction cannot be used in a vertex shader
- a getCompTexLOD* instruction cannot be used in a vertex shader
- tfetch instruction cannot have UseComputedLOD=true and UseRegisterGradients=false in a vertex shader
- third mad operand must be constant when writing eA register
- one of first two mad operands must be constant when writing eA register
- use HLSL variables instead of register names in inline microcode
- use mad to write eA register
- gradient value must be constant-based in a vertex shader
- Microcode validation failed. Please send your HLSL code to gameds@microsoft.com.
- psize0 cannot be used by a pixel shader
- position0 cannot be used by a pixel shader
- integer variables can only be used by 'for' loops with starting value of 0 and increment of 1
- missing position export
- %s' instruction is not allowed in vertex shader
- explicit co-issue is not supported in inline microcode
- instruction option does not evaluate to a constant
- invalid vertex shader input semantic
- invalid inline microcode: %s
- inline microcode block cannot be controlled by a dynamic branch
- only mem exports are supported in inline microcode
- predication is not supported in inline microcode
- Sampler parameter must come from a literal expression.
- microcode is probably not correct
- expected 4D texture coordinate
- program is too complex. See release notes regarding use of break
- cannot mix sampler and numeric types
- duplicate case %u
- invalid pixel shader import semantic '%s'
- too many input variables for pixel shader
- program is too complex
- possible use of uninitialized variable '%s'
- internal error: register %u already in use
- unexpected error 0x%08x
- invalid vertex fetch semantic '%s'
- invalid export semantic '%s'
- missing definition for variable '%s'
- variable '%s' redefined
- too many variables
- out of temp registers
- out of memory
- array is read only
- lval not expected
- lval expected
- Duplicated input semantics can't change type
- loop does not appear to terminate in a timely manner (1024 iterations)
- %s is no longer supported; using %s
- %s': %s missing semantics
- not yet implemented: %s
- invalid subscript '%c'
- Validation error detected in two-pass shader.\nPlease send your HLSL source code to gameds@microsoft.com.\nRemoving z-pass and trying validation again.\n
- Single-pass shader validation succeeded.\nUsing single pass
- Single-pass shader validation also failed.\n
- the old back end cannot handle the input semantic texcoord%d. The old back end only supports texcoord0..texcoord7.
- old back end only supports samplers s0..s15
- SSMCompilerData
- SSMStateCache
- SSMShaderRecycler
- SSMMemTrack
- SSMPostProcessorData
- SSMVertexShaderIL
- SSMPixelShaderIL
- SSMStateData
- SSMDebug2
- SSMErrorMessage
- SSMInfoMessage
- SSMGeneralEntryExit
- Invalid debug level
- passthru
- FMT_11_11_10_AS_16_16_16_16
- FMT_10_11_11_AS_16_16_16_16
- FMT_2_10_10_10_AS_16_16_16_16
- FMT_DXT4_5_AS_16_16_16_16
- FMT_DXT2_3_AS_16_16_16_16
- FMT_DXT1_AS_16_16_16_16
- FMT_8_8_8_8_AS_16_16_16_16
- FMT_16_16_INTERLACED
- FMT_16_MPEG_INTERLACED
- FMT_16_INTERLACED
- FMT_32_AS_8_8_INTERLACED
- FMT_32_AS_8_INTERLACED
- FMT_8_INTERLACED
- FMT_16_16_MPEG
- FMT_16_MPEG
- FMT_32_AS_8_8
- FMT_16_FLOAT
- FMT_16_16_16_16_EXPAND
- FMT_16_16_EXPAND
- FMT_16_EXPAND
- FMT_24_8_FLOAT
- FMT_SHADOW
- FMT_1_reverse
- use_lod_reg_per_pixel
- use_lod_reg_per_quad
- lod_reg_not_used
- filter4x4_asym
- filter4x4_sym
- filter4x2_asym
- filter4x2_sym
- filter2x4_asym
- filter2x4_sym
- arbitrary
- mul_const_1
- sub_const_1
- add_const_1
- mul_const_0
- sub_const_0
- add_const_0
- opcode_41
- killone
- pred_set_restore
- pred_set_clr
- pred_set_pop
- pred_set_inv
- pred_setge
- pred_setgt
- pred_setne
- pred_sete
- sub_prev
- mova_floor
- recipsqrt_ff
- recipsqrt_clamp
- recipsqrt_ieee
- recip_ff
- recip_clamp
- recip_ieee
- log_clamp
- log_ieee
- fract
- setne
- mul_prev2
- mul_prev
- add_prev
- killne
- kille
- pred_set_ge_push
- pred_set_gt_push
- pred_set_ne_push
- pred_sete_push
- rsq_clamp
- mova_floors
- rcp_clamp
- fracts
- setnes
- setges
- setes
- pred_setge_push
- pred_setgt_push
- pred_setne_push
- clamp
- MiniFetch=TRUE
- MiniFetch=FALSE
- FALSE
- RoundIndex=
- GPUNUMFORMAT_FRACTION
- GPUNUMFORMAT_INTEGER
- NumFormat=
- Signed=%s
- DataFormat=%s
- Stride=0x%x
- ?? some other fetch
- setFilter4Weights
- getWeights
- getGradient
- getCompTexLOD
- getBorderColorFraction
- fetchMultiSample
- fetchShadowMap
- fetch3DNoiseMap
- FetchTextureBad
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\disasm.cpp
- exec_end
- Length and code parse disagree. Length = %d parse = %d\n
- cexec_end
- cexecp_end
- loop_end
- (target = %d.%d)
- addressing = 0x%x
- unknown cf opcode
- == %s
- u32CodeSizeInBytes
- pILShadeCode
- hSSMDevice
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmcallbacks.cpp
- GetDevice((PSSM_OBJINFO) hSSMObject)
- hSSMObject
- hASObjHandle
- hRet == E_SSM_OK
- pNewItem
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlist.cpp
- pNewItem->pPrev == SSM_NULL
- pNewItem->pNext == SSM_NULL
- pPrevItem->pNext
- pPrevItem
- pNextItem->pPrev
- pNextItem
- pItem->pNext
- pItem->pPrev
- pItem
- pNewList->pSentinel
- pNewList
- FreeSysMem
- AllocateSysMem
- pCurrItem
- pUList
- pSearchItem
- pEndItem
- pStartItem
- pHead
- pOList->pSentinel
- pOList->size == 0
- !pOList->pSentinel
- pOList
- pIntList->pSentinel
- pIntList->size == 0
- !pIntList->pSentinel
- pIntList
- pTempItem
- pObjList->pSentinel
- pObjList->size == 0
- !pObjList->pSentinel
- pObjList
- pItem != pObjList->pSentinel
- pTail
- pHead != pObjList->pSentinel
- pTail != pObjList->pSentinel
- !\"Failed to allocate a new Compiled Shader\"
- pObjListFactory
- pIntListFactory
- pOListFactory
- pRegistry
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledshader.cpp
- pCS->refCount == 0
- eShaderType == IL_SHADER_PIXEL
- pCS->pCode->dwCodeSizeInDwords < 16384
- (pCS->pCode->dwCodeSizeInDwords % 3) == 0
- !\"Could not allocate Shader Code\"
- !pCS->interpUsageTable[interpIndex].bIsInterpColor
- !pCS->interpUsageTable[interpIndex].bIsInterpData
- !pCS->interpUsageTable[interpIndex].bIsInterpTexCoord
- interpIndex < R400_NUM_INTERP
- pReturnUsage
- !\"Unable to allocate memory for our copy of the patch description\"
- pPatchDescr
- !\"Could not allocate memory for R400 State Value Struct\"
- eState < R400_NUM_STATES
- eState >= AS_NUM_STATES
- !\"Could not allocate memory for the Required Renderstate Struct\"
- !\"Unrecognized Patch Description\"
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\CompiledShader.h
- pRequiredRS
- pRequiredRSList
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\internalconstallocator.cpp
- [ATI LIB=SSM.LIB
- hObj != SSM_NULL && key > 0 && key <= pSSMDev->CurrentKey
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmdevice.cpp
- key != 0 && key <= pSSMDev->CurrentKey
- pSSMDev->pTxServer
- pSSMDev->pStateCache
- pSSMDev->pShaderStore
- pSSMDev->pProgramStore
- pSSMDev->pPreprocessor
- pSSMDev->pPostProcessor
- pSSMDev->pCompiler
- pSSMDev->pRegistry
- pSSMDev->pObjListFactory
- pSSMDev->pIntListFactory
- pSSMDev->pOListFactory
- pClientInterface->FreeSysMem
- pClientInterface->AllocateSysMem
- pClientInterface->u32ChipFamily == FAMILY_R400
- (gSSMDebugTable[i].dwEnable == E_TO_SCREEN) || (gSSMDebugTable[i].dwEnable == E_TO_FILE) || (gSSMDebugTable[i].dwEnable == E_NO_OUTPUT)
- pClientInterface->QueryRegistryValue
- eRet == E_SSM_OK
- pClientInterface->ConvertToUASValues
- pClientInterface->CheckTSRetired
- pClientInterface->UpdateCmdBuffSpace
- pClientInterface->GetCmdBuffSpace
- pClientInterface
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmobject.cpp
- hAS == hASObj && key > 0 && key <= pSSMObj->CurrentASKey
- key != 0 && key <= pSSMObj->CurrentASKey
- pSSItem
- pShaderStore
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\shaderstore.cpp
- pSSItem->refCount > 0
- pNewListItem
- pNewSSItem->pCSList
- pNewSSItem->ILProg
- pNewSSItem
- pNewSS->ILTable
- pNewSS->handleTable
- pNewSS->pHandleMemoryMgr
- pNewSSItem->handle > 0
- retVal == E_SSM_OK
- pStateCompiler
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\ssmstatecompiler.cpp
- VertexShaderHandle = %d\n
- PixelShaderHandle = %d\n
- !\"Could not allocate a new Compiled Program\"
- pILPixel != 0
- pILVertex != 0
- pState
- eResult == E_SSM_OK
- ShaderHandle = %d\n
- shader != 0
- pStateCompiler->pXLT
- pStateCompiler->pShaderCompiler
- pTexServer
- pShaderRecycler
- pProgramStore
- hClientDevHandle
- $0$8$D$P$X$`$DWarning: Dead code
- Uninitialized register trace exceeds
- Error: Predicated Control Flow & Predicated ALU don't match correctly. Shader's behavior will change based on other vertices/pixels in the thread
- opcode not supported by emitter
- global constants
- [ifAny]/[ifAll] branch is too complex
- rewrite sibling predicate push
- redeclare bool version of variable
- smash vector instruction to scalars
- loop index relative addressing for temp registers
- <tessellator input>
- array access is too complex
- vfetch_full with sampler array operand
- $$dbgprint_sampler
- $$dbgprint_write_values
- $$dbgprint_export_address
- $$assert_export_address
- INDEX
- UNIQUENESS
- convert conditional call to unconditional
- isolated output computation has complex control flow
- unable to unroll a loop containing a loop that requires loop instructions
- loop nesting depth exceeds 4
- entry block is part of a loop
- loop iteration count exceeds 32767
- fetch
- gradientY
- gradientX
- prev_scalar
- KILLVERTEX
- EDGEFLAG
- SV_Position
- SV_Target
- h<unknown>
- vfetchfull
- dbgprint_index
- switch%u
- noExpressionOptimizations
- isolate
- branch
- flatten
- predicate
- predicateBlock
- ifAll
- unroll
- unused
- maxexports
- maxtempreg
- sampreg
- reduceTempRegUsage
- optimizeAutoZ
- registerGroup
- removeUnusedInputs
- maxInstructionCount_DEPRECATED
- forcecase
- validateMicrocode
- BARYCENTRIC
- _center
- output parameter '%s'
- function return value
- volatile variables
- static input variables
- volatile input variables
- with /XOd vfetch_mini instructions must immediately follow a vfetch_full
- export constants for inline microcode
- alloc option
- predication
- non-uniform arrays are not supported in inline microcode
- aL is not supported in inline microcode
- non-constant array rval with non-constant index not supported in inline microcode
- array lval with non-constant index not supported in inline microcode
- instruction options
- muls_prev2 instruction
- discard' statement
- position component mask
- depth export component mask
- color export component mask
- interpolator export component mask
- index component mask
- interpolator input component mask
- ___microcode___
- ParamGen
- OutputScreenXY
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\abstractstate\\as_object.cpp
- pStateCache
- pAsConstInfo
- pASMapInfo
- pObjectCI
- pDeviceCI
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepostprocessor.cpp
- pAbstractState
- pProgKey
- pPostProcessor
- cmdBufSizeCount >= cmdBufSizeUsed
- E:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\AbstractState\\AS_Interface.h
- cmdBufSizeImm >= cmdBufSizeUsed
- pNewPostProc
- pNewStateCache
- pCompiler
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\hashstatecache.cpp
- pProgramKey
- uStateBlk < pAS_Object->ASMapInfo.uNumStateBlks
- !\"Failed to allocate a new State Preprocessor\"
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepreprocessor.cpp
- SSMVerifyBlendEnableState
- SSMShaderRecyclingEnable
- SSMPrecompileEnable
- SSMCompilerVFetchMaxSize
- SSMStateCacheBypass
- SSMMaxPSSize
- SSMMaxVSSize
- SSMMaxPSVidMem
- SSMMaxVSVidMem
- SSMMaxRSVidMem
- SSMImmediatePacketFlags
- SSMImmediatePacketFlagsEnable
- QueryRegistry
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmregistry.cpp
- eSetting < E_SSMS_NUM_SETTINGS
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\mempriv.h
- pOLF->numAcquiredLists == 0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlistfactories.cpp
- OLIST_GetNumItems(pOList) == 0
- pOLF->numAcquiredLists > 0
- pILF->numAcquiredLists == 0
- INTLIST_GetNumItems(pIntList) == 0
- pILF->numAcquiredLists > 0
- OBJLIST_GetNumItems(pObjList) == 0
- pNewFactory->pItemMemMgr && pNewFactory->pListMemMgr
- pNewFactory
- initNumItems > 0
- initNumLists > 0
- eMode == E_FA_DECREMENTAL
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\fetchconstallocator.cpp
- eType == E_FETCH_TYPE_TEXTURE
- pFCA->eMode == E_FA_DECREMENTAL
- eType != E_FETCH_TYPE_VERTEX_INTERNAL && eType != E_FETCH_TYPE_TEXTURE_INTERNAL
- pFCA->eMode != E_FA_READONLY
- pConstSlot
- pConstIndex
- pFetchBlock->bIsUsed == SSM_TRUE
- eType == E_FETCH_TYPE_VERTEX_INTERNAL
- eType == E_FETCH_TYPE_TEXTURE_INTERNAL || eType == E_FETCH_TYPE_TEXTURE
- eRetVal == E_SSM_OK
- eQuery >= 0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilewithqueries.cpp
- eQuery < E_COMPILEWITH_LAST
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\shaderrecycler.cpp
- pSpecificPairList
- !\"SR_StoreShaderPair: Unable to allocate a new Shader Pair Structure\"
- !\"SR_Create: Could not preallocate Shader Pair strucutres\"
- !\"SR_Create: Could not allocate Shader Lists Object List\"
- !\"SR_Create: Could not allocate Ternary Search Tree\"
- !\"Failed to allocate a new Shader Recycler\"
- interp_ps.eSamplingType < INTERP_SAMPLING_LAST
- interp_vs.eSamplingType < INTERP_SAMPLING_LAST
- interp_ps.eType[chLoop] < INTERP_USAGE_LAST
- interp_vs.eType[chLoop] < INTERP_USAGE_LAST
- FA_GetMode(pFCA_ps) != FA_GetMode(pFCA_vs)
- LinkableShaderPair(pShaderPair->pCS_ps
- OBJLIST_GetNumItems(pShaderPairList) > 0
- pVSListItem
- pHash
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\programstore.cpp
- code == E_SSM_OK
- pReturnBlock->info.sVidMem.hSurface
- (eBlockType >= E_PS_BLOCK_RS0) && (eBlockType <= E_PS_BLOCK_VS)
- pReturnBlock == pRemoveBlock
- pRemoveBlock->info.refCount
- pRemoveBlock->pBlock->data
- pRemoveBlock->pBlock->dataSizeInDwords
- pRemoveBlock
- pVidMem->uptrLinearAddr
- pInBlock->info.sVidMem.hSurface
- pProgramStore->pVidMemBytes[ eBlockType ] == 0
- pProgramStore->pStore[ eBlockType ]
- pProgramStore->pVidMemLists[ eBlockType ]
- pDevClientInterface->FreeVidMem
- pDevClientInterface->AllocateVidMem
- pDevClientInterface->FreeSysMem
- pDevClientInterface->AllocateSysMem
- pDevClientInterface
- pTxCreateInfo
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\txserver.cpp
- TxHandle < E_FETCH_TEX_INTERNAL_NUMTYPES
- pHashTable->pHashTable[i]
- pHashTable
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\hashtable.cpp
- secondMatch == SSM_NULL
- pSHashTable->pHashTable[i]
- pSHashTable->pHashTable
- pSHashTable
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\translator\\xltconvert.cpp
- pCtxAssm->numFetchInstr <= XLT_MAX_FETCH_INSTR
- fetchMask[i] <= 7
- numFetches == 1
- bufSel != XLT_CF_ALLOC_BUFFSEL_UNDEF
- bufSel <= XLT_CF_ALLOC_BUFFSEL_PASS
- pDstRelAddr->bitfield.loop_relative == 1
- pDstMod->bitfield.component_w_a < IL_MODCOMP_0
- pDstMod->bitfield.component_z_b < IL_MODCOMP_0
- pDstMod->bitfield.component_y_g < IL_MODCOMP_0
- pDstMod->bitfield.component_x_r < IL_MODCOMP_0
- pDstMod
- pSrcRelAddr->bitfield.loop_relative == 1
- *pKonstUsed == SSM_FALSE
- instr->rel_constant_1 == 0
- instr->rel_constant_0 == 0
- tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_w_a
- tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_z_b
- tempSrcMod.bitfield.negate_x_r == tempSrcMod.bitfield.negate_y_g
- sRet == E_SSM_OK
- pSrc->bitfield.register_type == IL_REGTYPE_CONST_FLOAT
- pCtxAssm->symTable[pDst->bits.register_type][regnum] != XLT_SYM_UNDEF
- vertex_element <= 0x1f
- (pDst->bits.register_type == IL_REGTYPE_VERTEX) || (pDst->bits.register_type == IL_REGTYPE_TEMP)
- mapped_dst < XLT_MAX_TEXTURE_SAMPLERS
- pCtxAssm->symTable[pILInst->dst.bits.register_type][dstRegnum] != XLT_SYM_UNDEF
- pCtxAssm->outputCache
- usageIndex != 0xff
- pNewTranslator
- registry
- texServer
- shaderStore
- pCtxAssm->symTable[pILInst->src[1].bits.register_type] [srcRegnum] != XLT_SYM_UNDEF
- pCtxAssm->symTable[pILInst->src[0].bits.register_type] [srcRegnum] != XLT_SYM_UNDEF
- pCtxAssm->symTable[pILInst->dst.bits.register_type] [dstRegnum] != XLT_SYM_UNDEF
- tex_stage <= 0x14
- pILInst->dst.bitfield.register_type == IL_REGTYPE_TEMP
- (vtxFogType != AS_FOG_VERTEX_MODE__EXP) && (vtxFogType != AS_FOG_VERTEX_MODE__EXP2)
- tblFogType == AS_FOG_TABLE_MODE__NONE
- fcDepth == 0
- pSrc->bitfield.register_type == IL_REGTYPE_CONST_BOOL
- loopDepth <= 4
- pSrc->bitfield.register_type == IL_REGTYPE_CONST_INT
- pCtxAssm->shader_type == IL_SHADER_VERTEX
- pOp->bits.controls <= 0x1f
- pSrcMod->bits.swizzle_x_r <= IL_COMPSEL_W_A
- pCtxAssm->numAssmInstr <= XLT_MAX_ASSM_INSTR
- pSrc->bits.register_num <= 1
- pILPixel != SSM_NULL
- pILVertex != SSM_NULL
- pTranslator
- MEMEXPORTCONSTANT3
- MEMEXPORTCONSTANT2
- MEMEXPORTCONSTANT1
- YUVCONSTANTSC33
- YUVCONSTANTSC23
- YUVCONSTANTSC13
- YUVCONSTANTSC03
- YUVCONSTANTSC32
- YUVCONSTANTSC22
- YUVCONSTANTSC12
- YUVCONSTANTSC02
- YUVCONSTANTSC31
- YUVCONSTANTSC21
- YUVCONSTANTSC11
- YUVCONSTANTSC01
- FOGEND
- BORDERCOLORA
- BORDERCOLORB
- BORDERCOLORG
- FOGCOLORA
- FOGCOLORB
- FOGCOLORG
- WINCOORDOFFSETSFORWINCOORDY
- WINCOORDOFFSETSFORPOLYSTIPPLEY
- LODCLAMPMIN
- LODCLAMPMAX
- LODBIAS
- MEMEXPORTCONSTANT0
- VERTEXSTREAMFREQUENCYDIVIDEINTERVAL
- SHADOWFAILTHRESHOLD
- YUVCONSTANTSC30
- YUVCONSTANTSC20
- YUVCONSTANTSC10
- YUVCONSTANTSC00
- FOGSCALE
- FOGBIAS
- FOGDENSITY
- FOGSTART
- BORDERCOLORR
- FOGCOLORR
- WINCOORDOFFSETSFORWINCOORDX
- WINCOORDOFFSETSFORPOLYSTIPPLEX
- INTERP_USAGE_WINCOORD
- INTERP_USAGE_NTUPLE
- INTERP_USAGE_SPRITECOORD
- INTERP_USAGE_FACE
- INTERP_USAGE_PARAM
- INTERP_USAGE_VERTEX
- INTERP_USAGE_SCALAR
- INTERP_USAGE_FOG
- INTERP_USAGE_SECCOLOR
- INTERP_USAGE_PRICOLOR
- INTERP_USAGE_TEXCOORD
- INTERP_USAGE_GENERIC
- INTERP_USAGE_NOT_USED
- eUsage > 0
- interp_usage == r400interp_to_interp_type[interp_usage][0]
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\compiler.cpp
- rslog_cnt < RSLOG_BUFFERSIZE
- timer.out
- SetConstByName() : k[%d] channel = %d value = <%s
- VertexPatch : stream %d offset (bytes) %d\n
- Cpu Usage : %6s %20s\n
- called
- cycles
- INFO: %d Registers allocated\n
- CONVERT
- EXPAND
- ASSEMBLY-part4
- ASSEMBLY
- SCHED
- LINKAGE
- BALANCE
- PEEPHOLE
- BUILD_SSA
- INITIAL_INPUT
- ASM_KONST
- ASSM_FIN
- ASSEMBLY-part1
- GLOBAL_ALLOC
- REPLACE_PHI
- ---- Pixel Shader\n
- ---- Vertex Shader\n
- Using multiple single-channel vertex fetches.\n
- Using multi-channel vertex fetches.\n
- (pCP->rs[5]->dwDataSizeInDwords / 8) < 16
- (pCP->rs[4]->dwDataSizeInDwords / 8) < 16
- (pCP->rs[3]->dwDataSizeInDwords / 8) < 16
- (pCP->rs[2]->dwDataSizeInDwords / 8) < 16
- (pCP->rs[1]->dwDataSizeInDwords / 8) < 16
- (pCP->rs[0]->dwDataSizeInDwords / 8) < 16
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_compiler.cpp
- pASValue != SSM_NULL
- asZnumeric == AS_SURFACE_NUMERIC__URF || asZnumeric == AS_SURFACE_NUMERIC__FLOAT
- asZformat == AS_Z_SURFACE_FMT__DEPTH_D24_S8 || asZformat == AS_Z_SURFACE_FMT__DEPTH_D24_X8
- (iASValue % 32) == 0
- colorOut[ 3 ] == colorOut[ 1 ]
- colorOut[ 2 ] == colorOut[ 0 ]
- SSM_FALSE)"
- AS_GetStateI( pAS
- (pitch % 32) == 0
- (pitch % 16) == 0
- (iBaseAddr & 0xfffff800) == 0
- pCP->refCount > 0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledprogram.cpp
- !\"Could not allocate the CP_TRANSLATION_BUFFERS structure\"
- pDeviceCI->AllocateSysMem
- pTranslationBuffers
- index < NUM_RS_BLOCKS_IN_PROGRAM
- !\"Invalid Vertex Fetch Instruction Mask\"
- !\"Unknown Patch Description\"
- pStateList
- eShaderType == IL_SHADER_VERTEX
- SPRITETEXCOORD
- QUADID
- SV_Depth
- set output swizzle of texture pipe instructions
- control instruction encoding
- $$base_index
- remove conditional call
- Invalid image filter
- Unsupported image format
- No suitable image filter found
- format == AS_VS_EXPORT_STREAM_FORMAT_N__FLOAT16 || format == AS_VS_EXPORT_STREAM_FORMAT_N__FLOAT32
- CompileWithPointSizeClamp
- CompileGetPointSizeMin
- CompileGetPointSizeMax
- CompileWithMSAAFilterFunctionPoint
- CompileWithShadowBuffering
- CompileGetVertexDwordsFetched
- CompileWithMaxSizeVfetches
- CompileGetMemExportConstant3Pix
- CompileGetMemExportConstant2Pix
- CompileGetMemExportConstant1Pix
- CompileGetMemExportConstant0Pix
- CompileGetZOffset
- CompileGetZScale
- CompileWithTableFogALU
- CompileWithTransformedVertices
- CompileGetMemExportConstant3
- CompileGetMemExportConstant2
- CompileGetMemExportConstant1
- CompileGetYUVConstantsC33
- CompileGetYUVConstantsC23
- CompileGetYUVConstantsC13
- CompileGetYUVConstantsC03
- CompileGetYUVConstantsC32
- CompileGetYUVConstantsC22
- CompileGetYUVConstantsC12
- CompileGetYUVConstantsC02
- CompileGetYUVConstantsC31
- CompileGetYUVConstantsC21
- CompileGetYUVConstantsC11
- CompileGetYUVConstantsC01
- CompileGetFogEnd
- CompileGetBorderColorA
- CompileGetBorderColorB
- CompileGetBorderColorG
- CompileGetFogColorA
- CompileGetFogColorB
- CompileGetFogColorG
- CompileGetWincoordOffsetsForWincoordY
- CompileGetWincoordOffsetForPolyStippleY
- CompileGetLodClampMin
- Compilegetlodclampmax
- CompileGetLodBias
- CompileWithLodClampEnable
- CompileGetMemExportConstant0
- CompileGetHOSMode
- CompileWithHOSMode
- CompileWithColorClampNeg11
- CompileWithColorClamp01
- CompileWithColorClampNone
- CompileGetBooleanConstRegister
- CompileGetIntegerConstRegister
- CompileGetVertexStreamFrequencyDivideInterval
- CompileWithVertexStreamFrequencyDivide
- CompileWithCXVUTextureFormat
- CompileGetShadowFailThreshold
- CompileWithShadowUsageAlpha
- CompileWithShadowUsageIntensity
- CompileWithShadowUsageLuminance
- CompileWithShadowLEqualCompareFunc
- CompileWithShadowGEqualCompareFunc
- CompileWithBilinearModeShadowBuffering
- CompileWithPointModeShadowBuffering
- CompileGetYUVConstantsC30
- CompileGetYUVConstantsC20
- CompileGetYUVConstantsC10
- CompileGetYUVConstantsC00
- CompileWithYUVConversion
- CompileWithPolyStipple
- CompileGetEdgeStream
- CompileWithEdgeFlag
- CompileWithTexProjectedW
- CompileWithTexProjectedZ
- CompileWithTexProjectedY
- CompileWithTwoSidedLighting
- CompileGetTextureFormatData
- CompileGetVertexFormatData
- CompileGetVertexFetchMask
- CompileGetVertexNumFetches
- CompileGetFogScale
- CompileGetFogBias
- CompileGetFogDensity
- CompileGetFogStart
- CompileWithTableFogExp2
- CompileWithTableFogExp
- CompileWithTableFogLinear
- CompileWithFogIndexW
- CompileWithFogIndexZ
- CompileWithFogIndexOFog
- CompileWithLineAA
- CompileWithPointAA
- CompileWithPixelFog
- CompileWithTextureDimensionCube
- CompileGetTexType
- CompileGetTexClampMode
- CompileGetBorderColorR
- CompileWithBorderColor
- CompileGetFogColorR
- CompileWithFogBlendInRB
- CompileWithVertexFog
- CompileGetWincoordOffsetsForWincoordX
- CompileGetWincoordOffsetsForPolyStippleX
- CompileWithPointSprites
- CompileWithPointSpriteReplaceModeR
- CompileWithPointSpriteReplaceModeS
- CompileWithPointSpriteReplaceModeZero
- CompileWithPointSpriteReplaceModeNone
- %s (%d) : %d\n
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilertossm.cpp
- %s (%d) %d : %d\n
- %s (%d) %d : %d
- %s (%d) %d : %d
- *mask != 0
- equiv_state >= 0 && equiv_state < 24
- ext_table != 0
- *num_dwords_fetched != 0
- %s (%d) %d : %d
- %s (%d) : %s\n
- %s (%d) %d : %s\n
- (AS_GetStateI(pAS_Object
- (AS_GetStateI(pAS_Object
- stage >= 0
- stage < 16
- pTree
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\ternary.cpp
- pNewTree->pMemoryMgr
- pNewTree
- pCurrNode
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_common.cpp
- CP_GetRS(pCP
- numComponents > 0
- numBytes > 0
- numChannels < 4 || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_W || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_W( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
- numChannels < 3 || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_X || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
- AS_CB_SURFACE_SWIZZLE_N_X( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Z
- numChannels < 3 || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Z || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Z( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
- numChannels < 2 || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_Y || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ZERO || AS_CB_SURFACE_SWIZZLE_N_Y( asSwizzlePacked ) == AS_SURFACE_SWIZZLE__SRC_ONE
- AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__URFB_NOZERO
- AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__URFB_HASZERO
- AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__SRF_NOZERO
- AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__UINTG
- AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) != AS_SURFACE_NUMERIC__UINTB
- numChannels < 4 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_W( asNumericPacked )
- numChannels < 3 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_Z( asNumericPacked )
- numChannels < 2 || AS_TEX_SURFACE_NUMERIC_N_X( asNumericPacked ) == AS_TEX_SURFACE_NUMERIC_N_Y( asNumericPacked )
- pFmt->fmt != FMT_UNKNOWN
- asFormat > 0 && asFormat < CBFORMAT2HW_SIZE
- asFormat > 0 && asFormat < XENOSCBFORMAT2HW_SIZE
- block_prev.owningCFG != 0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\cfg.cpp
- color_export_instruction != 0 || depth_export_instruction != 0
- HasPartialWriteInput()
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IRInst.hpp
- resource
- !(context->in_ssa_form && arg == NumInputs() && HasPartialWriteInput())
- arg <= NumInputs()
- vreg_ntuple
- mov->Validate()
- pInst->Validate()
- fog_idx_ofog
- mul->Validate()
- add->Validate()
- exitBlock->NumPredecessors() == 1
- 1 == internal_const_count || 1 == external_const_count
- wincoord->origin == wincoord->center
- wincoord->IsInterpolator()
- result == SSM_CWR_TRUE
- min->Validate()
- max->Validate()
- mov_zero->Validate()
- use->Validate()
- position_export_2->GetOwningBlock() == alloc_block
- wl->Size() == 0
- pIRI->Validate()
- cmpInst->Validate()
- muladd->Validate()
- cmp_inst->Validate()
- kille->Validate()
- fetch->Validate()
- cmove->Validate()
- recip->Validate()
- num_dwords <= 8
- vf_grp->num_members > 0
- vfetch_map_list
- Optimization : Swizzles normalized on %d instructions\n
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilinstiterator.cpp
- version_token->bits.minor_version == 0 && version_token->bits.major_version == 1
- Preprocessor : ILIterator steps past %d IL instructions\n
- stkOfIters != 0
- call_depth > 0
- Assembler : of %d candidate alu instruction(s)
- INFO:# of control flow %d
- Assembler : emits %d cf
- Assembler : %d dead inst(s) issued\n
- Assembler : %d redundant mov(s) not issued\n
- Assembler : adds %d additional mov(s) using special pw temp\n
- Assembler : adds %d mov(s) to correct pw conflicts\n
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\asm.cpp
- E:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\IR\\IRinst.hpp
- num_sp_inst <= ((4*(context->inst_ct)) - (context->inst_ct))
- mask1 ^ mask2
- num_needing_fix < 2
- lit->GetOperandType(0) == REGTYPE_TEMP
- p->const1_base_rel == 0
- p->rel_add_sel == 0 || p->const1_base_rel == 1
- p->rel_add_sel == 0 || p->const0_base_rel == 0
- p->rel_add_sel == 1 && p->const1_base_rel == 1
- p->rel_add_sel == 1 || p->const0_base_rel == 0
- ! (p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0)
- p->rel_add_sel == 1 && p->const0_base_rel == 0 && p->const1_base_rel == 0
- p->abs_on_const == 1
- num_consts > 0
- number >= 0
- has_mask == false
- has_zero_default == false
- p->pred_sel == next_pred
- ( aModifiers[2].bits.X == aModifiers[2].bits.Y && aModifiers[2].bits.X == aModifiers[2].bits.Z && aModifiers[2].bits.X == aModifiers[2].bits.W )
- ( aModifiers[1].bits.X == aModifiers[1].bits.Y && aModifiers[1].bits.X == aModifiers[1].bits.Z && aModifiers[1].bits.X == aModifiers[1].bits.W )
- OperationInputs() <= 1 || parms[1] == parms[2]
- p->pred_sel == 0
- p->pred_sel == 0 || p->pred_sel == 2
- p->pred_sel == 0 || p->pred_sel == 3
- fields->offset_z == 0.0f || fields->offset_z == 0.5f || fields->offset_z == -0.5f
- fields->offset_y == 0.0f || fields->offset_y == 0.5f || fields->offset_y == -0.5f
- fields->offset_x == 0.0f || fields->offset_x == 0.5f || fields->offset_x == -0.5f
- VertexPatch : stream %d offset (bytes) %d position (dwords) %d\n
- scalar_in_use == false
- vector_in_use == false
- !inst->GetFlag( IRInst::yield_is_needed )
- scalar_in_use == false && vector_in_use == false
- target_addr > ourAddress
- DefIsVirtual() == false
- stk_reg_ld != 0
- assembler.prd_stack->Size() == 1
- cur_prd == PREDICATE_ZERO_ONE || cur_prd == NO_PREDICATE
- cmp_inst->OperationInputs() == 1
- cur_prd == PREDICATE_ZERO_ONE
- assembler.prd_stack->Size() == 1 && assembler.prd_stack->Top() == NO_PREDICATE
- else_blk
- Compression : size reduced from %d to %d (bytes) (%%%d)\n
- <%s
- !v[i].by_name
- ( num_konsts > 0 ) && ( num_konsts < 5 )
- context->in_ssa_form
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vregtable.cpp
- c->GetDefs()->Size() == 1
- !context->in_ssa_form
- (%d) %d:
- => %d
- Pre-Assembly : AssignKonstantRegisters() called\n
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\globalregs.cpp
- !IsRegisterAvailable(r)
- Register allocation : %d total register(s) used\n
- Optimization : Coalesce -> %d mov(s) removed in %d loop(s)\n
- Optimization : Coalesce -> %d of %d partial write(s) coalesced\n
- Optimization : Coalesce -> %d mov(s) added for pw conflicts between physicals\n
- Register allocation : Repartition -> %d physical + %d virtual = %d registers\n
- Special : 0 virtuals -> bypass global allocation\n
- i >= 0 && i < 4
- ((IRPhiNode*)inst)->AllParmsSet()
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\ssa.cpp
- inst->GetOpcode() == R400Tables::IR_PHI_NODE
- front->Validate()
- SSA : Phi Replace -> %d added temps to break cycles\n
- Optimization : Propagating constants to %d inputs\n
- Optimization : Phi Node folding -> %d phi node(s) removed\n
- Optimization : Value numbering -> %d expression(s) removed\n
- Optimization : Copy folding -> %d copy(s) removed\n
- vReg != 0
- !cv_inst->HasValues()
- Validate()
- cur_state != TP_NOYIELD
- disabler_tail
- group->slots[i]->sibling == 0
- disabler_tail->sibling == 0
- cur_state != SP_NOYIELD
- (cur_state == TP_NOYIELD && IsTexturePipeYieldDisabler(sn->inst)) || (cur_state == SP_NOYIELD && IsShaderPipeYieldDisabler(sn->inst))
- yield_disabler
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\sched.cpp
- yield_disabler == mova_sn
- cur_state == SP_NORMAL || cur_state == SP_NOYIELD
- R\"(reg_type < (1<<15)
- reg_num < (1<<16)
- slots[0] == 0
- slots[1] == 0
- yield_disabler->issue_cycle > pred->issue_cycle
- yield_disabler->issue_cycle > yield_cycle
- Scheduler : Bad constant combinations %d fix-up moves %d\n
- inst->OperationInputs() > 2
- orig_parm
- vreg_props_table[orig_parm->GetOperandType(0)].const_type != 0
- R400ConstantModel::InstConstantState(inst
- sn->topdown_count == 0
- sn->issue_cycle == 0-1
- sn->issue_cycle >= 0
- cur_cycle <= (int)(2 * local_nodes->Size())
- dst_reg >= 0 && dst_reg < the_cfg->context->hardware->max_regs
- !active_regs->get(dst_reg)
- active_regs->get(src_reg)
- in2->IsMovBase()
- in1->IsMovBase()
- Scheduler : %d out of %d instructions are marked global\n
- succ_inst->GetVisited() < num_nodes
- succ_sn->inst == succ_inst
- num_nodes == local_nodes->Size()
- pred_inst->GetVisited() < num_nodes
- pred_sn->inst == pred_inst
- src_parm->GetVisited() < num_nodes
- src_sn->inst == src_parm
- !inst->DefIsLocalTemp()
- inst->GetParm(j)
- tried_list.IsEmpty()
- hold_list.IsEmpty()
- ready_list.IsEmpty()
- sn->ready_cycle <= cur_cycle
- adr_proj
- new_dep->dist == 0
- pred->issue_cycle + old_dep->dist <= cur_cycle
- pw_sn->use_ref_count > 0 && inst->HasPartialWriteInput()
- pdef_sn != 0
- blk->liveIn->get(inst->GetOperand(0))
- Scheduler : Total partial writes %d fix %d\n
- Scheduler : Max local register %d\n
- Scheduler : Total cycles %d\n
- this->Validate()
- Optimization : BalanceVectorScalar -> %d vector/scalar conversion(s)\n
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\opt.cpp
- OperationInputs() == 3
- OperationInputs() == 2
- need._u32All == SubtractMarkedMaskFromReqTable( mask
- Optimization : RemoveUnnecessaryDependencies() called\n
- Optimization : Dead code elimination -> %d phi node(s) removed\n
- Optimization : Dead code elimination -> %d instruction(s) removed\n
- Optimization : Rewrite() called\n
- actual_interpolators_type[interp_num] == R400Tables::REGTYPE_PSIN_VSOUT && actual_interpolators_component[interp_num][comp] == 0x0
- actual_interpolators_type[interp_num] != R400Tables::REGTYPE_PSIN_VSOUT || actual_interpolators_component[interp_num][comp] == 0x0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\linkageinfo.cpp
- Interpolator %d assigned type %s-%d\n
- Shader interpolator assignments:\n
- !in_realtime_mode
- symbol[i] == 0
- in_realtime_mode
- !has_required_assignments
- Interpolator Declarations:\n
- has_required_assignments
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\LinkageInfo.hpp
- type != REGTYPE_PSIN_VSOUT
- New InterpolatorAssignments:\n
- Interpolator number %d of type %s requirement removed:\n
- !interpolator_is_pinned[j] && !interpolator_is_pinned[i]
- !cfg->SymbolTable()->Find( required_interpolators_type[i]
- !interpolator_is_pinned[i] && !interpolator_is_pinned[interp->GetIndex()]
- symbol[i] != 0
- export_inst
- matched[i] == false
- !interpolator_is_pinned[i] && !interpolator_is_pinned[j]
- 8PROCESS_EXPANSION
- PROCESS_CONVERSION
- PROCESS_PREPROCESSED
- PROCESS_ERROR
- PROCESS_SPECIAL
- PROCESS_UNDETERMINED
- )default1
- default0
- undefined
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vreginfo.cpp
- mask.u8[i] < LAST_DEST_CHANNEL
- !context->in_vertex_shader
- 8_usage < (1<<16)
- _type < (1<<15)
- 8_usage == 0
- (0 <= _usage) && (_usage <= 4)
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\irinst.cpp
- owningBlock != 0
- aOperandType[i] == aRegs[i]->GetType()
- ( aOperand[i] == aRegs[i]->GetIndex() ) || ( aOperand[i] == aRegs[i]->GetUsage() )
- arg < (5 + 1)
- (arg == NumInputs() && HasPartialWriteInput()) || head->IsPseudo()
- GetArgNegate(1) == GetArgNegate(2)
- eOp == R400Tables::ADD
- eOp != OP_UNKNOWN
- ir_mova
- export_0_1
- pseudo
- 8load const
- 8load temp
- 8load interp
- 8ir_projection
- 8ir_loop
- 8ir_loopindex
- 8alloc_interp
- 8alloc_pos
- 8alloc_mem
- 8alloc_color
- export_color_and_fog
- 8inst_prev.owningBlock != 0
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\block.cpp
- inst_next.owningBlock != 0
- SIMPLE
- (from != 0) && (to != 0)
- ENTRY
- IF_HEADER
- CONTINUE
- LOOP_FOOTER
- POST_LOOP_FOOTER
- IF_FOOTER
- IF_FOOTER_S
- R<xLOOP_HEADER
- IF_HEADER_S
- fpCtor != 0
- (0 <= il_op) && (il_op < (ILOpCode)IL_OP_EXT_LAST)
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\expansion.cpp
- i >= 0 && i <= 6
- (0 <= op_code) && (op_code < (ILOpCode)IL_OP_EXT_LAST)
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IL2IRTable.hpp
- operand_number != 0 && pIRI != 0
- t_val->IsTemp()
- (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_TEXLD) || (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_TEXLDB) || (ILFormatDecode::GetOp( (IL*)opcode ) == IL_OP_PROJECT)
- 0 == IL_DIVCOMP_NONE && -1 == -1 && divcomp <= IL_DIVCOMP_UNKNOWN && IL_DIVCOMP_UNKNOWN == 4 && IL_DIVCOMP_Y == 1 && IL_DIVCOMP_Z == 2 && IL_DIVCOMP_W == 3
- comp_sel >= IL_COMPSEL_X_R && comp_sel < IL_COMPSEL_LAST
- src_reg_type == IL_REGTYPE_CONST_FLOAT
- src_reg_type == IL_REGTYPE_INTERP || src_reg_type == IL_REGTYPE_TEXCOORD || src_reg_type == IL_REGTYPE_PINPUT
- interp_array_type == IL2IR_RegType(src_reg_type)
- src_reg_type == IL_REGTYPE_VERTEX
- src_reg_type == IL_REGTYPE_VERTEX || src_reg_type == IL_REGTYPE_INTERP || src_reg_type == IL_REGTYPE_TEXCOORD || src_reg_type == IL_REGTYPE_PINPUT
- addr_reg == 0
- comp_sel == IL_COMPSEL_X_R
- !loopStack->Empty()
- interp_array_type == IL2IR_RegType(dst_reg_type)
- dst_reg_type == IL_REGTYPE_INTERP || dst_reg_type == IL_REGTYPE_TEXCOORD || dst_reg_type == IL_REGTYPE_VOUTPUT
- IsVertexShader()
- pTemp != 0 && temp_reg_num != 0
- temp_reg_num == 0
- shift_scale <= IL_SHIFT_D8
- floor->Validate()
- status == SSM_CWR_TRUE
- interp_array_type == dst_reg_type
- dst_reg_type == REGTYPE_PSEUDO_INTERP || dst_reg_type == REGTYPE_PSEUDO_TEXCOORD || dst_reg_type == REGTYPE_PSIN_VSOUT
- operand_number == 0 && pIRI != 0
- EdgesAreSplit()
- dst_mask == DefaultDstSwizzleOrMaskInfo
- array_type == REGTYPE_PSEUDO_INTERP || array_type == REGTYPE_PSEUDO_TEXCOORD
- src2_num > src1_num
- texType < IL_USAGE_PIXTEX_LAST
- !ILFormatDecode::IsPrimaryOpCodeModifierPresent(ilOpToken)
- has_interp_array == false
- pTemp->Validate()
- pFixed
- interp->IsInterpolator()
- reg_type == REGTYPE_PSIN_VSOUT
- mem_alloc->Validate()
- !elem_offset
- mad->Validate()
- ILFormatDecode::IsModifierPresent( dstToken ) == false
- mem_export->Validate()
- numDestinationRegisters( ilOp ) == 1
- s->Validate()
- getweights->Validate()
- d->Validate()
- TextureStage %d misses DCLPT\n
- pTmp->Validate()
- ssm_result == SSM_CWR_TRUE
- loop_depth >= 0
- loopStack->Empty()
- pHeader != 0
- ifStack->Empty()
- reg_type_A == IL_REGTYPE_CONST_BOOL
- !ifStack->Empty()
- numAdditionalTokens( ilOp ) == 0
- DclptSeen->get(stage)
- any_src_modifier
- SPRITE
- INFOG
- INTEX
- PARAM
- 8e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\interference.cpp
- leaf < node_count
- node1 != node2
- Register allocation : ColorGraph -> requires %d simplify loop(s)\n
- Register allocation : ColorGraph -> %d preference(s) assigned\n
- Register allocation : ColorGraph -> selects %d additional color(s)\n
- Compression : creates %d subroutines\n
- cur_state != -1
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\schedmodel.cpp
- cur_state <= CAR
- const_state <= CAR
- const_state != -1
- has_const_with_absval == need_absval_on_const
- e:\\xenon\\jun09\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilformatdecode.cpp
- exception:
- Unknown exception
- string too long
- invalid string position
- bad function call
- SimpList: non-growable list ran out of room for new elements
- uCopyright (c) Microsoft Corporation
- BadBitsPerSample
- Unknown
- WMASpdif
- ManyChannels
- Stereo
- uXbox 360 audio device
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnop"
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklm"
- -./0123456789:;<=>?@ABCDEFGHIJKLM"
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxy"
- -./0123456789:;<=>?@ABCDEFGHIJK"
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- SPE_GetBurst
- SPE_ReadFrame
- SPE_PutPacket
- -./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abc"
- dCT_MISC
- CT_ALBUM
- CT_ARTIST
- CT_TITLE
- MD_NONE
- XLNI_DET_MEDIA
- [XAPI RETURN VALUE] %d\n
- Access violation - no RTTI data!
- Bad dynamic_cast!
- uExpression:
- uLine:
- uFile:
- uAssertion failed!
- $runtime error
- TLOSS error\n
- SING error\n
- DOMAIN error\n
- R6034\nAn application has made an attempt to load the C runtime library incorrectly.\nPlease contact the application's support team for more information.\n
- R6033\n- Attempt to use MSIL code from this assembly during native code initialization\nThis indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.\n
- R6032\n- not enough space for locale information\n
- R6031\n- Attempt to initialize the CRT more than once.\nThis indicates a bug in your application.\n
- R6030\n- CRT not initialized\n
- R6028\n- unable to initialize heap\n
- R6027\n- not enough space for lowio initialization\n
- R6026\n- not enough space for stdio initialization\n
- R6025\n- pure virtual function call\n
- R6024\n- not enough space for _onexit/atexit table\n
- R6019\n- unable to open console device\n
- R6018\n- unexpected heap error\n
- R6017\n- unexpected multithread lock error\n
- R6016\n- not enough space for thread data\n
- \nThis application has requested the Runtime to terminate it in an unusual way.\nPlease contact the application's support team for more information.\n
- R6009\n- not enough space for environment\n
- R6008\n- not enough space for arguments\n
- R6002\n- floating point support not loaded\n
- _nextafter
- dddd
- December
- November
- October
- September
- August
- April
- March
- February
- January
- Saturday
- Friday
- Thursday
- Wednesday
- Tuesday
- Monday
- Sunday
- Complete Object Locator'
- Class Hierarchy Descriptor'
- Base Class Array'
- Base Class Descriptor at (
- Type Descriptor'
- `local static thread guard'
- `managed vector copy constructor iterator'
- `vector vbase copy constructor iterator'
- `vector copy constructor iterator'
- `dynamic atexit destructor for '
- `dynamic initializer for '
- `eh vector vbase copy constructor iterator'
- `eh vector copy constructor iterator'
- `managed vector destructor iterator'
- `managed vector constructor iterator'
- `placement delete[] closure'
- `placement delete closure'
- `omni callsig'
- delete[]
- `local vftable constructor closure'
- `local vftable'
- `udt returning'
- `copy constructor closure'
- `eh vector vbase constructor iterator'
- `eh vector destructor iterator'
- `eh vector constructor iterator'
- `virtual displacement map'
- `vector vbase constructor iterator'
- `vector destructor iterator'
- `vector constructor iterator'
- `scalar deleting destructor'
- `default constructor closure'
- `vector deleting destructor'
- `vbase destructor'
- `string'
- `local static guard'
- `vbtable'
- `vftable'
- delete
- __unaligned
- __restrict
- __clrcall
- __fastcall
- __thiscall
- __stdcall
- __pascal
- __cdecl
- __based(
- SunMonTueWedThuFriSat
- JanFebMarAprMayJunJulAugSepOctNovDec
- unknown(14)unknown(15)
- FMT_1_REVERSE
- opcode_63
- opcode_62
- opcode_61
- opcode_60
- opcode_59
- opcode_58
- opcode_57
- opcode_56
- opcode_55
- opcode_54
- opcode_53
- opcode_52
- opcode_51
- opcode_31
- opcode_30
- 4 // PredicateClean=%s
- Yield=%s
- /* %4d.%d */
- Warning:
- PrefetchCount=%d
- NumFormat=%s
- Signed=%s
- Stride=%d
- DataFormat=%s
- Offset=%d
- ExpAdjust=%d
- RoundIndex=%s
- UseTextureCache=%s
- Unexpected vfetch opcode: %d
- Illegal tfetch opcode: %d
- Absolute addressing is unsupported.
- PDB hint %08x-%08x-%08x
- RSDS
- c:\\work\\Rare\\PD\\Source\\Perfect Dark\\Xbox 360\\ContentPackageRelease\\Perfect Dark.pdb
- .?AVCMessageBase@@
- .?AVCMessageBotCommand@@
- .?AVexception@stdext@@
- .?AVbad_alloc@stdext@@
- prepare
- cantuse
- change
- upgrade
- changefn
- idlestuck
- LILIL
- LELEL
- Temple
- Pistols
- FarSight
- Drug Gun
- Slayer
- Cloaking
- No Shield
- Briefcase
- SkedarKing
- Flags
- Simulants
- Automatics
- Rockets
- Q 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ ?!.1212123123
- .?AVlogic_error@std@@
- .?AVlength_error@std@@
- PerfDark
- PerfDark
- .?AVCNetObjRocket@@
- dyeng
- DIE INSCAN\n
- ANIM OBJECT NOW\n
- BEEN SHOT\n
- NO WARNING\n
- NO WARNING\n
- SCAN START\n
- ALERT FAI\n
- AIVSAISET\n
- AIVSAIFAIL\n
- AIVSAIPASS\n
- CHEKHEAR\n
- NOTHEARD\n
- AL ONARD\n
- ES NOVIS\n
- SEEEYESPY\n
- CHECK SOUFI\n
- NAT ANIMS\n
- IN ANIMS\n
- SEE DETECT\n
- NOT AIMING AT ME\n
- TALK DIST GUN\n
- DISBROKEN\n
- SURPRISED!\n
- HEARDETECT\n
- HEARSPAWN\n
- NEVER VISFAIL\n
- CHECK DUPE\n
- CREATE SPAWN\n
- CREATE FAIL\n
- SEEFRIENDDIE\n
- SURPRISED!\n
- WALKFAIL\n
- WALKING\n
- EXAM BODY\n
- EXAM BODYDONE\n
- SEE OBJECT\n
- HEARD ALARM\n
- HEARSPAWN\n
- NEVER VISFAIL\n
- CHECK DUPE\n
- CREATE SPAWN\n
- CREATE FAIL\n
- WARNEDBYFRIEND\n
- WARNEDBEND\n
- WARNEDBEND2\n
- WARNEDBEND3\n
- GOT WAT\n
- IVEIJURED\n
- ANIM OBJECT NOW\n
- GOT WAT\n
- START LOOP\n
- NOT DEAD\n
- DIE LOOP\n
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- /xbos/XeSubscriptionDetails.ashx
- /xbos/XeSubscriptionEnumerate.ashx
- /xbos/TransferMachineLicenses.ashx
- /XArb/Register.ashx
- /XArb/ReportResult.ashx
- /XArb/TimeExtend.ashx
- /xstats/xstatenumbyrank.ashx
- /xstats/xstatenumbyrating.ashx
- /xstats/xstatenumbyuser.ashx
- /xstats/statpost.ashx
- /xstats/xstatread.ashx
- /xstats/xstatsreset.ashx
- /xuacs/XeReplaceOwnerPassport.ashx
- /xuacs/XePassportChangePassword.ashx
- /xuacs/XeReplaceUserPassport.ashx
- /xuacs/XeSwitchUserPassport.ashx
- /xuacs/XePassportCreate.ashx
- /xuacs/XePassportGetBuddyGamertag.ashx
- /xuacs/XePassportGetEncryptedProxyParameters.ashx
- /xuacs/XePassportGetFriendMemberName.ashx
- /xuacs/XePassportGetMemberName.ashx
- /xuacs/XePassportGetPuidFromMemberName.ashx
- /xuacs/XePassportGetSecretQuestions.ashx
- /xuacs/XePassportGetUserData.ashx
- /xuacs/XePassportLogin.ashx
- /xstats/cleartitle.ashx
- /xstats/uploadconsoleauditlist.ashx
- /xstats/xachievementenum.ashx
- /xstats/xavatarassetenum.ashx
- /xstats/enumtitles.ashx
- /xstats/readsettings.ashx
- /xstats/syncachievements.ashx
- /xstats/syncavatarassets.ashx
- /xstats/syncsettings.ashx
- /xstats/synctitles.ashx
- /xstats/usagestore.ashx
- /xbos/XeWmdrmCreateCertificate.ashx
- /xsig/XmstvCreateCertificate.ashx
- .?AV__non_rtti_object@std@@
- .?AVbad_typeid@std@@
- .?AVbad_cast@std@@
- uAssertion failed: %s
- abcdefghijklmnopqrstuvwxyz
- ABCDEFGHIJKLMNOPQRSTUVWXYZ
RAW Paste Data