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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: OpenGL Core
- GfxDevice: creating device client; threaded=1
- Renderer: GeForce GTX 970/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 442.59
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL
- _NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_
- stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_verte
- x_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.088 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 42.430700 ms
- 2020-03-12T22:10:58 0.037 INF [Steamworks.NET] SteamAPI_Init() ok
- 2020-03-12T22:10:58 0.203 INF Localization language: english
- 2020-03-12T22:10:59 0.224 INF Texture quality is set to 2
- 2020-03-12T22:10:59 0.225 INF Precaching...
- 2020-03-12T22:10:59 0.226 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-03-12T22:10:59 0.285 INF [EAC] Not loading, not started from launcher
- 2020-03-12T22:11:02 3.277 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-03-12T22:11:02 3.286 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-03-12T22:11:08 9.256 INF Precaching file: Data/Bundles/terraintextures
- 2020-03-12T22:11:13 14.680 INF Precaching done
- 2020-03-12T22:11:13 14.681 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.146200 ms
- 2020-03-12T22:11:13 14.960 INF Awake IsFocused: True
- 2020-03-12T22:11:13 14.961 INF Awake
- 2020-03-12T22:11:13 15.011 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
- 2020-03-12T22:11:13 15.012 INF System information:
- 2020-03-12T22:11:13 15.012 INF OS: Windows 10 (10.0.0) 64bit
- 2020-03-12T22:11:13 15.012 INF CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (cores: 12)
- 2020-03-12T22:11:13 15.012 INF RAM: 16277 MB
- 2020-03-12T22:11:13 15.012 INF GPU: GeForce GTX 970/PCIe/SSE2 (3942 MB)
- 2020-03-12T22:11:13 15.013 INF Graphics API: OpenGL 4.5.0 NVIDIA 442.59 (shader level 5.0)
- 2020-03-12T22:11:13 15.013 INF Last played version: Alpha 18.4
- 2020-03-12T22:11:13 15.013 INF Local UTC offset: -6 hours
- 2020-03-12T22:11:13 15.019 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-feature-level-10-0 -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-03-12__22-10-54.txt
- 2020-03-12T22:11:13 15.020 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-03-12T22:11:13 15.021 INF Starting PlayerInputManager...
- 2020-03-12T22:11:13 15.069 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2020-03-12T22:11:13 15.202 INF Starting UserProfileManager...
- 2020-03-12T22:11:14 15.272 INF Occlusion: Awake
- 2020-03-12T22:11:14 15.288 INF ApplyAllOptions streaming True, budget 3547.8 MB
- 2020-03-12T22:11:14 15.288 INF ApplyAllOptions current screen 2560 x 1080, 60hz, window 2560 x 1080, fullscreen True FullScreenWindow
- 2020-03-12T22:11:14 15.289 INF Texture quality is set to 2
- 2020-03-12T22:11:14 15.289 INF ApplyTextureFilter 1, AF Enable
- 2020-03-12T22:11:14 15.291 INF ApplyTerrainOptions 3
- 2020-03-12T22:11:16 17.444 INF [MODS] No mods folder found
- 2020-03-12T22:11:16 17.506 INF Loading permissions file at 'C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-03-12T22:11:16 17.612 INF Loading permissions file done.
- 2020-03-12T22:11:16 17.679 INF Awake done in 2718 ms
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3970.
- Total: 29.815100 ms (FindLiveObjects: 0.314800 ms CreateObjectMapping: 0.074500 ms MarkObjects: 29.366500 ms DeleteObjects: 0.058900 ms)
- 2020-03-12T22:11:16 18.068 INF User joined: Mad_Republican
- 2020-03-12T22:11:17 18.236 INF Reloading serveradmin.xml
- 2020-03-12T22:11:17 18.236 INF Loading permissions file at 'C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-03-12T22:11:17 18.237 INF Loading permissions file done.
- 2020-03-12T22:11:17 18.366 INF Updated culture for display texts
- 2020-03-12T22:11:27 29.180 INF UMA Overlay loading took 9060 ms
- 2020-03-12T22:11:27 29.182 INF UMA Slot loading took 2 ms
- 2020-03-12T22:11:31 32.421 INF LoadTextureArraysForQuality quality -1 to 2, reload False
- 2020-03-12T22:11:31 32.810 INF WorldStaticData.Init() needed 3.353s
- 2020-03-12T22:11:33 34.686 INF [Steamworks.NET] Login ok.
- 2020-03-12T22:11:33 34.943 INF AchievementManager: Received stats and achievements from Steam
- 2020-03-12T22:12:43 104.500 INF Started thread RWG
- 2020-03-12T22:12:43 104.502 INF WorldGenerator:Generating Burie Valley
- 2020-03-12T22:12:43 104.502 INF WorldGenerator:Generating Socket Data
- 2020-03-12T22:16:05 306.681 INF WorldGenerator:Generating Water Data: 12%
- 2020-03-12T22:16:07 308.681 INF WorldGenerator:Generating Water Data: 19%
- 2020-03-12T22:16:09 310.681 INF WorldGenerator:Generating Water Data: 26%
- 2020-03-12T22:16:11 312.681 INF WorldGenerator:Generating Water Data: 32%
- 2020-03-12T22:16:13 314.681 INF WorldGenerator:Generating Water Data: 39%
- 2020-03-12T22:16:15 316.681 INF WorldGenerator:Generating Water Data: 45%
- 2020-03-12T22:16:17 318.682 INF WorldGenerator:Generating Water Data: 51%
- 2020-03-12T22:16:19 320.682 INF WorldGenerator:Generating Water Data: 58%
- 2020-03-12T22:16:21 322.682 INF WorldGenerator:Generating Water Data: 64%
- 2020-03-12T22:16:23 324.682 INF WorldGenerator:Generating Water Data: 70%
- 2020-03-12T22:16:25 326.682 INF WorldGenerator:Generating Water Data: 76%
- 2020-03-12T22:16:27 328.682 INF WorldGenerator:Generating Water Data: 84%
- 2020-03-12T22:16:29 330.682 INF WorldGenerator:Generating Water Data: 91%
- 2020-03-12T22:16:30 331.505 INF WorldGenerator:Socket data generation took 3 minutes 47 seconds
- 2020-03-12T22:16:30 331.505 INF WorldGenerator:Generating Towns
- 2020-03-12T22:18:32 453.369 INF Rei Population: 6274.236
- 2020-03-12T22:18:32 453.369 INF Rei SquareMeters: 697.1374
- 2020-03-12T22:18:35 456.318 INF New Dinobaton Population: 6379.625
- 2020-03-12T22:18:35 456.318 INF New Dinobaton SquareMeters: 708.8472
- 2020-03-12T22:18:37 458.480 INF West Mifiton Population: 7242.181
- 2020-03-12T22:18:37 458.480 INF West Mifiton SquareMeters: 804.6868
- 2020-03-12T22:18:39 460.518 INF Fimino Population: 4338.056
- 2020-03-12T22:18:39 460.518 INF Fimino SquareMeters: 482.0062
- 2020-03-12T22:18:41 462.368 INF Fort Sukoburg Population: 5304.444
- 2020-03-12T22:18:41 462.368 INF Fort Sukoburg SquareMeters: 589.3826
- 2020-03-12T22:18:42 464.147 INF South Pica Pass Population: 4622.528
- 2020-03-12T22:18:42 464.147 INF South Pica Pass SquareMeters: 513.6143
- 2020-03-12T22:18:45 466.230 INF Yigoton Population: 3486.097
- 2020-03-12T22:18:45 466.230 INF Yigoton SquareMeters: 387.3441
- 2020-03-12T22:18:45 466.757 INF Nacuton Population: 2597.778
- 2020-03-12T22:18:45 466.757 INF Nacuton SquareMeters: 288.642
- 2020-03-12T22:18:46 467.246 INF South Raceville Population: 1350.028
- 2020-03-12T22:18:46 467.246 INF South Raceville SquareMeters: 150.0031
- 2020-03-12T22:18:46 467.763 INF Naco Population: 1079.264
- 2020-03-12T22:18:46 467.763 INF Naco SquareMeters: 119.9182
- 2020-03-12T22:18:46 468.146 INF New Cunayaton Population: 1034.444
- 2020-03-12T22:18:46 468.146 INF New Cunayaton SquareMeters: 114.9383
- 2020-03-12T22:18:47 468.582 INF Havuweton Population: 1612.819
- 2020-03-12T22:18:47 468.582 INF Havuweton SquareMeters: 179.2021
- 2020-03-12T22:18:47 468.937 INF South Racaville Population: 1263.694
- 2020-03-12T22:18:47 468.937 INF South Racaville SquareMeters: 140.4105
- 2020-03-12T22:18:48 469.361 INF Giyiheville Population: 1227.819
- 2020-03-12T22:18:48 469.361 INF Giyiheville SquareMeters: 136.4244
- 2020-03-12T22:18:48 469.826 INF Jitijeville Population: 1183.097
- 2020-03-12T22:18:48 469.826 INF Jitijeville SquareMeters: 131.4552
- 2020-03-12T22:18:49 470.259 INF South Peboton Population: 1891.458
- 2020-03-12T22:18:49 470.259 INF South Peboton SquareMeters: 210.162
- 2020-03-12T22:18:49 470.584 INF Fort Tala Population: 1074.403
- 2020-03-12T22:18:49 470.584 INF Fort Tala SquareMeters: 119.3781
- 2020-03-12T22:18:49 470.584 INF WorldGenerator:Generating Country Roads
- 2020-03-12T22:19:58 539.519 INF WorldGenerator:Generating Wilderness POIs
- 2020-03-12T22:21:21 623.100 INF WorldGenerator:Socket data generation took 8 minutes 38 seconds
- 2020-03-12T22:21:21 623.100 INF Exited thread RWG
- 2020-03-12T22:21:24 625.679 INF WorldGenerator:Writing terrain data: 12%
- 2020-03-12T22:21:26 627.679 INF WorldGenerator:Writing terrain data: 25%
- 2020-03-12T22:21:28 629.679 INF WorldGenerator:Writing terrain data: 38%
- 2020-03-12T22:21:30 631.679 INF WorldGenerator:Writing terrain data: 50%
- 2020-03-12T22:21:32 633.679 INF WorldGenerator:Writing terrain data: 63%
- 2020-03-12T22:21:34 635.679 INF WorldGenerator:Writing terrain data: 76%
- 2020-03-12T22:21:36 637.679 INF WorldGenerator:Writing terrain data: 89%
- 2020-03-12T22:21:38 639.679 INF WorldGenerator:Writing biome data: 2%
- 2020-03-12T22:21:40 641.679 INF WorldGenerator:Writing biome data: 18%
- 2020-03-12T22:21:42 643.679 INF WorldGenerator:Writing biome data: 33%
- 2020-03-12T22:21:44 645.679 INF WorldGenerator:Writing biome data: 49%
- 2020-03-12T22:21:46 647.679 INF WorldGenerator:Writing biome data: 65%
- 2020-03-12T22:21:48 649.679 INF WorldGenerator:Writing biome data: 80%
- 2020-03-12T22:21:50 651.679 INF WorldGenerator:Writing biome data: 96%
- 2020-03-12T22:21:53 654.862 INF WorldGenerator:Writing radiation data: 0%
- 2020-03-12T22:21:55 656.862 INF WorldGenerator:Writing radiation data: 58%
- 2020-03-12T22:23:11 732.636 INF WorldGenerator:Writing roadmap: 0%
- 2020-03-12T22:23:13 734.636 INF WorldGenerator:Writing roadmap: 2%
- 2020-03-12T22:23:15 736.636 INF WorldGenerator:Writing roadmap: 4%
- 2020-03-12T22:23:17 738.636 INF WorldGenerator:Writing roadmap: 6%
- 2020-03-12T22:23:19 740.636 INF WorldGenerator:Writing roadmap: 9%
- 2020-03-12T22:23:21 742.636 INF WorldGenerator:Writing roadmap: 12%
- 2020-03-12T22:23:23 744.636 INF WorldGenerator:Writing roadmap: 15%
- 2020-03-12T22:23:25 746.636 INF WorldGenerator:Writing roadmap: 19%
- 2020-03-12T22:23:27 748.636 INF WorldGenerator:Writing roadmap: 22%
- 2020-03-12T22:23:29 750.636 INF WorldGenerator:Writing roadmap: 25%
- 2020-03-12T22:23:31 752.636 INF WorldGenerator:Writing roadmap: 29%
- 2020-03-12T22:23:33 754.636 INF WorldGenerator:Writing roadmap: 32%
- 2020-03-12T22:23:35 756.636 INF WorldGenerator:Writing roadmap: 35%
- 2020-03-12T22:23:37 758.636 INF WorldGenerator:Writing roadmap: 39%
- 2020-03-12T22:23:39 760.636 INF WorldGenerator:Writing roadmap: 42%
- 2020-03-12T22:23:41 762.636 INF WorldGenerator:Writing roadmap: 46%
- 2020-03-12T22:23:43 764.636 INF WorldGenerator:Writing roadmap: 49%
- 2020-03-12T22:23:45 766.636 INF WorldGenerator:Writing roadmap: 52%
- 2020-03-12T22:23:47 768.636 INF WorldGenerator:Writing roadmap: 56%
- 2020-03-12T22:23:49 770.636 INF WorldGenerator:Writing roadmap: 59%
- 2020-03-12T22:23:51 772.636 INF WorldGenerator:Writing roadmap: 63%
- 2020-03-12T22:23:53 774.636 INF WorldGenerator:Writing roadmap: 66%
- 2020-03-12T22:23:55 776.636 INF WorldGenerator:Writing roadmap: 70%
- 2020-03-12T22:23:57 778.636 INF WorldGenerator:Writing roadmap: 73%
- 2020-03-12T22:23:59 780.636 INF WorldGenerator:Writing roadmap: 76%
- 2020-03-12T22:24:01 782.636 INF WorldGenerator:Writing roadmap: 79%
- 2020-03-12T22:24:03 784.636 INF WorldGenerator:Writing roadmap: 83%
- 2020-03-12T22:24:05 786.636 INF WorldGenerator:Writing roadmap: 86%
- 2020-03-12T22:24:07 788.636 INF WorldGenerator:Writing roadmap: 89%
- 2020-03-12T22:24:09 790.636 INF WorldGenerator:Writing roadmap: 92%
- 2020-03-12T22:24:11 792.636 INF WorldGenerator:Writing roadmap: 94%
- 2020-03-12T22:24:13 794.636 INF WorldGenerator:Writing roadmap: 96%
- 2020-03-12T22:24:15 796.636 INF WorldGenerator:Writing roadmap: 99%
- 2020-03-12T22:24:18 800.107 INF WorldGenerator:Writing terrain to file: 0%
- 2020-03-12T22:24:20 802.091 INF WorldGenerator:Writing terrain to file: 42%
- 2020-03-12T22:24:22 804.091 INF WorldGenerator:Writing terrain to file: 85%
- 2020-03-12T22:24:49 830.841 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-03-12T22:24:57 838.929 INF NET: Starting server protocols
- 2020-03-12T22:24:58 839.845 INF NET: LiteNetLib server started
- 2020-03-12T22:24:58 839.846 INF [Steamworks.NET] NET: Server started
- 2020-03-12T22:24:58 839.846 INF Started thread SteamNetworkingServer
- 2020-03-12T22:24:58 839.847 INF StartGame
- 2020-03-12T22:24:58 839.929 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 60
- GamePref.BlockDamageAI = 25
- GamePref.BlockDamageAIBM = 25
- GamePref.BlockDamagePlayer = 300
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Chet Solo 20200311
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.4
- GamePref.GameWorld = Burie Valley
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 50
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 30
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 256
- GamePref.LandClaimOnlineDurabilityModifier = 256
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 5
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.175
- GamePref.OptionsGfxBloom = False
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 0
- GamePref.OptionsGfxSunShafts = False
- GamePref.OptionsGraphicsQuality = 5
- GamePref.OptionsGrassDistance = 3
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0
- GamePref.OptionsObjectQuality = 3
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 3
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 2
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 0
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 10000
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197970506435
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Mad_Republican
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 1
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\Chet\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 300
- GamePref.ZombieBMMove = 4
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 7
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-03-12T22:24:58 839.959 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2020-03-12T22:25:00 841.604 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
- 2020-03-12T22:25:00 841.604 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
- 2020-03-12T22:25:00 841.604 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
- 2020-03-12T22:25:31 872.239 INF Block IDs with mapping
- 2020-03-12T22:25:31 872.239 INF BlockIDs from Mapping
- 2020-03-12T22:25:35 876.822 INF Item IDs with mapping
- 2020-03-12T22:25:35 876.822 INF ItemIDs from Mapping
- 2020-03-12T22:25:48 890.120 INF createWorld: Burie Valley, Chet Solo 20200311, GameModeSurvival
- 2020-03-12T22:25:48 890.121 WRN Occlusion: !supportsAsyncGPUReadback
- 2020-03-12T22:25:48 890.121 INF Occlusion: Disabled
- 2020-03-12T22:25:48 890.151 INF Started thread ChunkRegeneration
- 2020-03-12T22:25:48 890.151 INF Started thread ChunkCalc
- 2020-03-12T22:25:49 890.408 INF World.Load: Burie Valley
- 2020-03-12T22:25:49 890.409 INF Loading base world file header...
- 2020-03-12T22:25:49 890.409 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-03-12T22:25:49 890.414 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-03-12T22:25:51 892.867 INF ShapeControllers: 64
- 2020-03-12T22:25:59 900.375 INF Started thread GenerateChunks
- 2020-03-12T22:25:59 900.407 INF Processing world files
- 2020-03-12T22:26:12 913.340 INF Hash after: 9F016FADF3FE20D5BA9D33E4651E25D7
- 2020-03-12T22:26:12 913.340 INF Loading and creating dtm raw file took 12949ms
- 2020-03-12T22:26:12 913.834 INF Biomes image size w= 8192, h = 8192
- 2020-03-12T22:26:13 914.538 INF Loading and creating biomes took 1197ms
- 2020-03-12T22:26:15 916.324 INF Loading and creating shader control textures took 1786ms
- 2020-03-12T22:26:15 916.337 INF Loading and parsing of generator took 12ms
- 2020-03-12T22:26:15 916.347 INF Started thread SaveChunks C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/Burie Valley/Chet Solo 20200311\Region
- 2020-03-12T22:26:17 918.359 INF [DECO] read 0/0
- 2020-03-12T22:26:18 919.965 INF AstarManager Init
- 2020-03-12T22:26:19 921.073 INF Weather Packages Created FROM BIOMES
- 2020-03-12T22:26:19 921.074 INF createWorld() done
- 2020-03-12T22:26:19 921.075 INF Calculating world hashes
- 2020-03-12T22:26:19 921.076 INF Loading players.xml
- 2020-03-12T22:26:20 921.534 INF Created player with id=171
- 2020-03-12T22:26:20 921.597 WRN InitBreadCrumbs Mad_Republican (-1432.0, 59.5, 2088.0)
- 2020-03-12T22:26:20 921.601 INF Loaded player
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-03-12T22:26:22 923.734 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
- 2020-03-12T22:26:22 923.734 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
- 2020-03-12T22:26:22 923.734 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100
- 2020-03-12T22:26:22 923.734 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
- 2020-03-12T22:26:22 923.734 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
- 2020-03-12T22:26:22 923.734 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 30
- 2020-03-12T22:26:22 923.734 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- 2020-03-12T22:26:22 923.734 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
- 2020-03-12T22:26:22 923.734 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
- 2020-03-12T22:26:22 923.735 INF Origin Reposition (0.0, 0.0, 0.0) to (-1424.0, 48.0, 2080.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-03-12T22:26:22 923.783 INF [DECO] written 0/0
- 2020-03-12T22:26:22 923.833 INF OpenSpawnWindow
- 2020-03-12T22:26:22 923.887 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-03-12T22:26:27 928.267 INF Respawn almost done
- 2020-03-12T22:26:27 928.275 INF PlayerSpawnedInWorld (reason: NewGame, position: -1432, 60, 2088): localplayer
- 2020-03-12T22:26:31 932.253 INF DMS Entered Game!
- 2020-03-12T22:26:31 932.531 INF Getting new currentStreamer!
- 2020-03-12T22:26:31 932.895 INF [Steamworks.NET] GameServer.Init successful
- 2020-03-12T22:26:32 934.099 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90133399879420929, public IP=199.47.67.51
- 2020-03-12T22:26:32 934.109 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
- 2020-03-12T22:26:33 934.422 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240992653133, server SteamID=90133399879420929, server public IP=199.47.67.51, server port=26900
- 2020-03-12T22:26:33 934.425 INF [Steamworks.NET] Lobby entered: 109775240992653133
- 2020-03-12T22:26:33 934.429 INF Calculating hashes took 13353 ms (world size 670 MiB)
- 2020-03-12T22:26:34 935.216 INF MinEventLogMessage: XP gained during the last level:
- 2020-03-12T22:26:34 935.216 INF CVarLogValue: $xpFromLootThisLevel == 0
- 2020-03-12T22:26:34 935.216 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
- 2020-03-12T22:26:34 935.216 INF CVarLogValue: $xpFromKillThisLevel == 0
- 2020-03-12T22:26:57 958.937 INF Time: 11.64m FPS: 29.93 Heap: 3109.9MB Max: 3109.9MB Chunks: 293 CGO: 156 Ply: 1 Zom: 0 Ent: 6 (7) Items: 3 CO: 1 RSS: 7601.5MB
- 2020-03-12T22:27:27 988.946 INF Time: 12.14m FPS: 29.80 Heap: 2842.7MB Max: 3109.9MB Chunks: 296 CGO: 180 Ply: 1 Zom: 0 Ent: 6 (6) Items: 2 CO: 1 RSS: 7629.7MB
- 2020-03-12T22:27:27 989.150 INF [DECO] written 14/0
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