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- Both Pits.
- RPit for better neutral game / avoid gimping which will be useful considering how good her neutral is.
- DPit for kill power and how useless arrows are to edgeguard though.
- Sum up
- She will win more neutral and combos to deal a lot of percent. But we kill earlier.
- Stay right outside of her dash atk range. Shield after 120 to avoid kill set ups.
- DI her hits and throws away.
- Very little lag : Whiff punish or punish what comes after.
- Always DI throws away.
- Stages
- Best :
- Lylat : mess with needle, small stage.
- DL > BF use platforms to avoid her combo and pressure. Prefer BF far blastzone because sheik kills offstage.
- SV
- DH
- T&C
- FD : can make long combos
- Grizz : Pick BF. Ban FD, SV
- Dabuz takes her to Sv because small stage. doesn't let her room to run.
- Informations
- Lightweight & Fast faller
- Weight : 81 [48th]
- Fall speed : 1.75 [10-11th]
- Air Speed : 1.1 [14-19th]
- Crawl, wall jump and wall cling
- Neutral
- Fight for stage control. Stay at midrange, slightly further Sheik's dash grab range. So I can punish anything she does with dash atk. : if she throws needles, shield and dash attack. Keep her there with aerials/small moves like jab.
- She has very little lag : Whiff punish or punish what comes after, outdisjoint can also work.
- Predict when she's gonna SH, and shut her down with preamptive SH Fair and Bair prefer Bair, because if it trades, it's in my favour.
- To get closer : jump over needle, dash shield, walk and shield. Expect the dash grab once needles become unsafe..
- My Win condition/Gameplan
- Stay alive, I kill much earlier than her : she is light and rage. (150% rage SideB kills Sheik at 80.)
- Dash attack is very good in the sheik mu. It punishes so much
- Dont overextend, Sheik can punish the slightest commitment.
- Use Nair to challenge her frame datas. But be accurate with it or I can be punished.
- Beat needle camping with FH arrows.
- Do not panic if behind. Avoid at all cost her kill set ups. She can't kill if I shield a lot, so do it after like 120ish.
- Her Win condition/Gameplan
- Her gameplan : Camp me with arrows or stay on top of me to force an opening. ???
- She wants to hit me offstage : Needle > Boucing fish. Otherwise she doesn't have much to kill with.
- Kill set upFtilt Uair kills.
- Her options
- Hitting Sheik out of bouncing fish with arrows (like while she's recovering), aim the arrow at about sheik's face or slightly above.
- Bouncing fish have different length : from very short to slightly longer than normal.
- Advantage state
- Combos
- I can combo her well.
- Look to not let her return to neutral. She has bouncing fish.
- Ledge Offstage
- Can catch her landingJuggle
- Disadvantage state
- Combos
- Fair strings you can jump ad(knepsis)
- Ftilt di out and jump
- Throws : always DI them away. Don't airdodge. She only kills by ad read.
- She can combo us pretty well, so mixup the DI.
- BThrow has more hitstun than it looks. Don't try to jump away, wait for the Bouncing Fish, react and airdodge and soon as I see/hear it.
- After like 120ish percent : At around that point, Ftilt / Tipper Dtilt > Uair 50/50 is a thing. > Uair is also another 50/50 that works a bit later.
- Juggle
- Strong advantage state : do everything to reset to neutral. Make sur not to place myself in a position I risk to die, even if it evolves taking a lot of damages.
- Tech roll in >> Tech roll out (she can catch out with Bouncing fish).
- React to the sound of bouncing fish, don't airdodge pre-emptively
- Ledge
- Nair covers everything if timed well
- Offstage
- Fullhop Needles - Bouncing Fish offstage (airdodge)
- Bthrow - Bouncing Fish (wait for the sound of Bouncing Fish, then react with airdodge.
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