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911 Emergency Response - Configuration File

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Feb 21st, 2020
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  1. --[[-------------------------------------------------------------------------
  2.     Icons and Logos Configuration
  3. ---------------------------------------------------------------------------]]
  4. EmergencyDispatch.NotificationLogo      = "materials/emergencyresponse_fleodon/911logo.png"                     -- Notification icon that appears on your top-left side of your screen.
  5. EmergencyDispatch.MenuSendCallout       = "materials/emergencyresponse_fleodon/send_callout_phone.png"          -- Button icon in the victim menu to send the callout.
  6. EmergencyDispatch.DispatchLogo          = "materials/emergencyresponse_fleodon/911dispatch_logo.png"            -- Icon when the cops/ems/firefighters received the dispatch callout.
  7.  
  8. EmergencyDispatch.WalkieTalkieIcon      = "materials/emergencyresponse_fleodon/walkie-talkie.png"               -- WalkieTalkie icon.
  9.  
  10. EmergencyDispatch.gpsPoliceLogo         = "materials/emergencyresponse_fleodon/gps_points/police_alarm.png"     -- GPS Police Icon.
  11. EmergencyDispatch.gpsEMSLogo            = "materials/emergencyresponse_fleodon/gps_points/first-aid-kit.png"    -- GPS Medical Services Icon.
  12. EmergencyDispatch.gpsFirefightersLogo   = "materials/emergencyresponse_fleodon/gps_points/fire-truck.png"       -- GPS Firefighters services Icon.
  13.  
  14. EmergencyDispatch.PhoneMaterial         = "materials/emergencyresponse_fleodon/calling911_phone.png"            -- Material of the fake phone that appears in the middle bottom of your screen.
  15.  
  16. EmergencyDispatch.IconPolice            = "materials/emergencyresponse_fleodon/police.png"
  17. EmergencyDispatch.IconEMS               = "materials/emergencyresponse_fleodon/doctor.png"
  18. EmergencyDispatch.IconFire              = "materials/emergencyresponse_fleodon/fireman.png"
  19.  
  20. EmergencyDispatch.IconSend              = "materials/emergencyresponse_fleodon/send_callout_phone.png"
  21. EmergencyDispatch.IconCancel            = "materials/emergencyresponse_fleodon/cancel.png"
  22.  
  23. EmergencyDispatch.IconGPSAccept         = "materials/emergencyresponse_fleodon/accept.png"
  24. EmergencyDispatch.IconGPSRemove         = "materials/emergencyresponse_fleodon/cancel_respond.png"
  25.  
  26. --[[-------------------------------------------------------------------------
  27.     Sounds Configuration
  28.     -> Write "false" below, if you do not want ambiance sounds.
  29. ---------------------------------------------------------------------------]]
  30. EmergencyDispatch.SoundConfiguration = true
  31.  
  32. EmergencyDispatch.FramesTransitionSound             = "garrysmod/balloon_pop_cute.wav"
  33. EmergencyDispatch.CalloutRemove                     = "emergencyresponse/callouts/recept/notif_06.wav"
  34. EmergencyDispatch.RadioButtonScroll                 = "emergencyresponse/callouts/buttons/radioscroll.wav"
  35. EmergencyDispatch.ActivatingPanicButton             = "emergencyresponse/callouts/panic/panic_01.wav"
  36. EmergencyDispatch.OfficersVoicePanic                = "emergencyresponse/callouts/panic/officerpanic_01.wav"
  37. EmergencyDispatch.OfficerNeedAssistanceCallout      = "emergencyresponse/callouts/recept/notif_05.wav"
  38. EmergencyDispatch.VehiclePanicButtonBipsSounds      = "emergencyresponse/callouts/panic/panic_02.wav"
  39. EmergencyDispatch.UIButtonSound                     = "emergencyresponse/callouts/buttons/blip.wav"
  40.  
  41. EmergencyDispatch.Sound.CalloutClaim = {
  42.     "emergencyresponse/callouts/recept/notif_02.wav",
  43.     "emergencyresponse/callouts/recept/notif_06.wav",
  44.     "emergencyresponse/callouts/recept/notif_08.wav"
  45. }
  46.  
  47. EmergencyDispatch.Sound.CalloutReceptList = {
  48.     "emergencyresponse/callouts/recept/notif_01.wav",
  49.     "emergencyresponse/callouts/recept/notif_03.wav",
  50.     "emergencyresponse/callouts/recept/notif_07.wav",
  51.     "emergencyresponse/callouts/recept/notif_08.wav",
  52.     "emergencyresponse/callouts/recept/notif_09.wav",
  53.     "emergencyresponse/callouts/recept/notif_10.wav"
  54. }
  55. --[[-------------------------------------------------------------------------
  56.     Colors Configuration
  57. ---------------------------------------------------------------------------]]
  58. -- Background color of the menu that appears when you call "/911".
  59. EmergencyDispatch.ColorsConfiguration.PlayerMenu = Color( 40, 36, 36 )
  60.  
  61. -- Topside-bar color of the menu.
  62. EmergencyDispatch.ColorsConfiguration.PlayerMenu_TopBar = Color( 155, 26, 26 )
  63.  
  64. -- Slide buttons color of the menu. (Police/EMS/Firefighters)
  65. EmergencyDispatch.ColorsConfiguration.PlayerMenu_Buttons = Color( 203, 40, 40 )
  66.  
  67. -- Slide buttons background color of the menu.
  68. EmergencyDispatch.ColorsConfiguration.PlayerMenu_ButtonsBackground = Color( 30, 30, 30, 255 )
  69.  
  70. EmergencyDispatch.ColorsConfiguration.CloseButton = Color( 255, 255, 255 )
  71. EmergencyDispatch.ColorsConfiguration.CloseButtonHover = Color( 181, 181, 181 )
  72.  
  73. EmergencyDispatch.ColorsConfiguration.TextEntryColor = Color( 255, 255, 255, 200 )
  74. EmergencyDispatch.ColorsConfiguration.TextEntryBackroundColor = Color( 71, 73, 78 )
  75.  
  76. EmergencyDispatch.ColorsConfiguration.TitlesMenusColors = Color( 255, 255, 255 )
  77.  
  78. EmergencyDispatch.ColorsConfiguration.RespondTicketBarColor = Color( 155, 26, 26 )
  79. EmergencyDispatch.ColorsConfiguration.RespondOfficerTicketBarColor = Color( 0, 110, 255 )
  80. EmergencyDispatch.ColorsConfiguration.RespondTicketBackgroundColor = Color( 40, 36, 36, 230 )
  81.  
  82. EmergencyDispatch.ColorsConfiguration.TraficPolicerMenuBarColor = Color( 0, 110, 255 )
  83. EmergencyDispatch.ColorsConfiguration.TraficPolicerButtonHover = Color( 48, 48, 48, 100 )
  84. EmergencyDispatch.ColorsConfiguration.TraficPolicerMenuBackground = Color( 0, 0, 0, 225 )
  85. EmergencyDispatch.ColorsConfiguration.TraficPolicerMenuBackground2 = Color( 0, 0, 0, 240 )
  86. EmergencyDispatch.ColorsConfiguration.TraficPolicerMenuBackgroundTransparent = Color( 0, 0, 0, 0 )
  87.  
  88. EmergencyDispatch.ColorsConfiguration.HoveringButton = Color( 157, 36, 36 )
  89.  
  90. --[[-------------------------------------------------------------------------
  91.    General Configuration
  92. ---------------------------------------------------------------------------]]
  93. -- Command to call the police.
  94. EmergencyDispatch.DispatchCallouts.Command = "/911"
  95.  
  96. -- Time to call the cops again, in seconds.
  97. EmergencyDispatch.DispatchCallouts.CallCooldown = 30
  98.  
  99. -- The localisation or city/county of your server ?
  100. EmergencyDispatch.GeographicLocation = "Mississippi County"
  101.  
  102. -- KEY_F7 is the default key to open the backup menu, but you can change it with this website : https://wiki.garrysmod.com/page/Enums/BUTTON_CODE
  103. EmergencyDispatch.BackupOptionsMenuKey = KEY_F7
  104.  
  105. -- KEY_F6 is the default key to active the panic-button, but you can change it with this website : https://wiki.garrysmod.com/page/Enums/BUTTON_CODE
  106. EmergencyDispatch.PanicButtonKey = KEY_F6
  107.  
  108. -- Language : French / English
  109. EDLang.Settings = "English"
  110.  
  111. EmergencyDispatch.PoliceJobs = {
  112.     ["Police Chief"] = true,
  113.     ["Police Officer"] = true,
  114.     ["Deputy Sheriff"] = true
  115. }
  116.  
  117. EmergencyDispatch.MedicJobs = {
  118.     ["Medic"] = true,
  119.     ["Chief Medic"] = true
  120. }
  121.  
  122. EmergencyDispatch.FirefightersJobs = {
  123.     ["Firefighter"] = true,
  124.     ["Chief Firefighter"] = true
  125. }
  126.  
  127. EmergencyDispatch.RadioBackupButtons = {
  128.     {
  129.         Name = "All Available Patrols",                                 -- Write the service title that appears in the menu.
  130.         Jobs = { "Police Chief", "Police Officer", "Deputy Sheriff" }   -- Write the jobs names.
  131.     },                                                                  -- Put a comma for each service.
  132.     {
  133.         Name = "Police Department",            
  134.         Jobs = { "Police Chief", "Police Officer" }
  135.     },
  136.     {
  137.         Name = "Sheriff's Department",
  138.         Jobs = { "Deputy Sheriff" }
  139.     },
  140.     {
  141.         Name = "Medical Service",
  142.         Jobs = { "Medic", "Chief Medic" }
  143.     },
  144.     {
  145.         Name = "Fire Department",
  146.         Jobs = { "Firefighter", "Chief Firefighter" }
  147.     },
  148.     {
  149.         Name = "Breakdown services",
  150.         Jobs = { "Repairman" }
  151.     },
  152. }
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