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  1. [INFO] RetroArch 1.19.1 (Git 427e3fa6f6)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-14700K
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  5. [INFO] Version: 1.19.1
  6. [INFO] Git: 427e3fa6f6
  7. [INFO] Built: Jun  5 2024
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "dinput".
  10. [INFO] [Core]: Loading dynamic libretro core from: "cores\nestopia_libretro.dll"
  11. [INFO] [Overrides]: Redirecting save file to "D:\LaunchBox\Emulators\RetroArch\saves\Nestopia\3-D WorldRunner (USA).srm".
  12. [INFO] [Overrides]: Redirecting save state to "D:\LaunchBox\Emulators\RetroArch\states\Nestopia\3-D WorldRunner (USA).state".
  13. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  14. [INFO] [Environ]: GET_LANGUAGE: "0".
  15. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  16. [INFO] [Environ]: SET_CONTROLLER_INFO.
  17. [INFO] [Environ]: GET_LOG_INTERFACE.
  18. [INFO] [Environ]: PERFORMANCE_LEVEL: 6.
  19. [INFO] [Content]: Loading content file: "D:\LaunchBox\ThirdParty\7-Zip\Temp\3-D WorldRunner (USA).nes".
  20. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  21. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\LaunchBox\Emulators\RetroArch\system".
  22. [libretro INFO] Custom palette path: D:\LaunchBox\Emulators\RetroArch\system\custom.pal
  23. [libretro INFO] custom.pal not found in system directory.
  24. [libretro INFO] NstDatabase.xml path: D:\LaunchBox\Emulators\RetroArch\system\NstDatabase.xml
  25. [libretro INFO] Using baked in XML database
  26. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  27. [INFO] [Environ]: SAVE_DIRECTORY: "D:\LaunchBox\Emulators\RetroArch\saves\Nestopia".
  28. [INFO] [Environ]: SET_GEOMETRY: 256x224, Aspect: 1.306.
  29. [INFO] [Environ]: SET_GEOMETRY.
  30. [libretro INFO] [Nestopia]: Machine is NTSC.
  31. [INFO] [SRAM]: Skipping SRAM load.
  32. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  33. [INFO] [Core]: Geometry: 256x224, Aspect: 1.306, FPS: 60.00, Sample rate: 48000.00 Hz.
  34. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  35. [INFO] [Video]: Set video size to: fullscreen.
  36. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  37. [INFO] [Vulkan]: Found vulkan context: "vk_w".
  38. [INFO] [Vulkan]: Detecting screen resolution: 2560x1440.
  39. [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 3070".
  40. [INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 770".
  41. [INFO] [Vulkan]: Using GPU index 0.
  42. [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 3070".
  43. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  44. [INFO] [Vulkan]: Got 3 swapchain images.
  45. [INFO] [Vulkan]: Using resolution 2560x1440.
  46. [INFO] [Vulkan]: Using BGRA8888 format.
  47. [INFO] [Shaders]: Specific shader preset found at "D:\LaunchBox\Emulators\RetroArch\config\Nestopia\Nestopia.slangp".
  48. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
  49. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  50. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
  51. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  52. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
  53. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  54. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
  55. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  56. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
  57. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  58. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
  59. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  60. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  61. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  62. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  63. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  64. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  65. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  66. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  67. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  68. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  69. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  70. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  71. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  72. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  73. [INFO] [XInput]: Found XInput v1.4.
  74. [INFO] [Joypad]: Found joypad driver: "dinput".
  75. [INFO] [Video]: Found display server: "win32".
  76. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  77. [INFO] [Audio]: Started synchronous audio driver.
  78. [INFO] [Microphone]: Initialized microphone driver.
  79. [INFO] [Display]: Found display driver: "vulkan".
  80. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  81. [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_history.lpl".
  82. [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_music_history.lpl".
  83. [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_video_history.lpl".
  84. [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_image_history.lpl".
  85. [INFO] [Playlist]: Loading favorites file: "D:\LaunchBox\Emulators\RetroArch\content_favorites.lpl".
  86. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  87. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  88. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  89. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  90. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  91. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  92. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  93. [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
  94. [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
  95. [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
  96. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  97. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  98. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  99. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
  100. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  101. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  102. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  103. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  104. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  105. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  106. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  107. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  108. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  109. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  110. [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
  111. [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
  112. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  113. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  114. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  115. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
  116. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  117. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  118. [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  119. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
  120. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  121. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
  122. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  123. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
  124. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  125. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
  126. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  127. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
  128. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  129. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
  130. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  131. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  132. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  133. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  134. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  135. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  136. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  137. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  138. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  139. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  140. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  141. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  142. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  143. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  144. [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  145. [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  146. [INFO] [Shaders]: Applying shader: "null".
  147. [INFO] [Shaders]: Applying shader: "null".
  148. [WARN] [Shaders]: Saving full preset because a reference to the ever-changing retroarch preset can't be saved.
  149. [WARN] [Shaders]: Failed writing simple preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp" - Full preset will be saved instead.
  150. [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  151. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
  152. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  153. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
  154. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  155. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
  156. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  157. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
  158. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  159. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
  160. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  161. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
  162. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  163. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  164. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  165. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  166. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  167. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  168. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  169. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  170. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  171. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  172. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  173. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  174. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  175. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  176. [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  177. [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  178. [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
  179. [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
  180. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  181. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  182. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  183. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
  184. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  185. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  186. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  187. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  188. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  189. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  190. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  191. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  192. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  193. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  194. [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
  195. [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
  196. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
  197. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  198. [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
  199. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
  200. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  201. [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
  202. [WARN] [Shaders]: Saving full preset because a reference to the ever-changing retroarch preset can't be saved.
  203. [WARN] [Shaders]: Failed writing simple preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp" - Full preset will be saved instead.
  204. [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  205. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
  206. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  207. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
  208. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  209. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
  210. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  211. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
  212. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  213. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
  214. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  215. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
  216. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  217. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
  218. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  219. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
  220. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  221. [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
  222. [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
  223. [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
  224. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  225. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  226. [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
  227. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  228. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  229. [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
  230. [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  231. [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
  232. [INFO] [Shaders]: Applying shader: "null".
  233. [INFO] [Config]: Saved new config to "D:\LaunchBox\Emulators\RetroArch\retroarch.cfg".
  234. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 11 seconds.
  235. [INFO] [Runtime]: Saving runtime log file: "D:\LaunchBox\Emulators\RetroArch\playlists\logs\Nestopia\3-D WorldRunner (USA).lrtl".
  236. [INFO] [Core]: Unloading game..
  237. [INFO] [Core]: Unloading core..
  238. [INFO] [Core]: Unloading core symbols..
  239. [INFO] [Core]: Saved core options file to "D:\LaunchBox\Emulators\RetroArch\config\Nestopia\Nestopia.opt".
  240.  
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