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- [INFO] RetroArch 1.19.1 (Git 427e3fa6f6)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i7-14700K
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.19.1
- [INFO] Git: 427e3fa6f6
- [INFO] Built: Jun 5 2024
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Core]: Loading dynamic libretro core from: "cores\nestopia_libretro.dll"
- [INFO] [Overrides]: Redirecting save file to "D:\LaunchBox\Emulators\RetroArch\saves\Nestopia\3-D WorldRunner (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "D:\LaunchBox\Emulators\RetroArch\states\Nestopia\3-D WorldRunner (USA).state".
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: PERFORMANCE_LEVEL: 6.
- [INFO] [Content]: Loading content file: "D:\LaunchBox\ThirdParty\7-Zip\Temp\3-D WorldRunner (USA).nes".
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\LaunchBox\Emulators\RetroArch\system".
- [libretro INFO] Custom palette path: D:\LaunchBox\Emulators\RetroArch\system\custom.pal
- [libretro INFO] custom.pal not found in system directory.
- [libretro INFO] NstDatabase.xml path: D:\LaunchBox\Emulators\RetroArch\system\NstDatabase.xml
- [libretro INFO] Using baked in XML database
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: SAVE_DIRECTORY: "D:\LaunchBox\Emulators\RetroArch\saves\Nestopia".
- [INFO] [Environ]: SET_GEOMETRY: 256x224, Aspect: 1.306.
- [INFO] [Environ]: SET_GEOMETRY.
- [libretro INFO] [Nestopia]: Machine is NTSC.
- [INFO] [SRAM]: Skipping SRAM load.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 256x224, Aspect: 1.306, FPS: 60.00, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Vulkan]: Vulkan dynamic library loaded.
- [INFO] [Vulkan]: Found vulkan context: "vk_w".
- [INFO] [Vulkan]: Detecting screen resolution: 2560x1440.
- [INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce RTX 3070".
- [INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 770".
- [INFO] [Vulkan]: Using GPU index 0.
- [INFO] [Vulkan]: Using GPU: "NVIDIA GeForce RTX 3070".
- [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
- [INFO] [Vulkan]: Got 3 swapchain images.
- [INFO] [Vulkan]: Using resolution 2560x1440.
- [INFO] [Vulkan]: Using BGRA8888 format.
- [INFO] [Shaders]: Specific shader preset found at "D:\LaunchBox\Emulators\RetroArch\config\Nestopia\Nestopia.slangp".
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Video]: Found display server: "win32".
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "vulkan".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "D:\LaunchBox\Emulators\RetroArch\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "D:\LaunchBox\Emulators\RetroArch\content_favorites.lpl".
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1920x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Shaders]: Applying shader: "null".
- [INFO] [Shaders]: Applying shader: "null".
- [WARN] [Shaders]: Saving full preset because a reference to the ever-changing retroarch preset can't be saved.
- [WARN] [Shaders]: Failed writing simple preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp" - Full preset will be saved instead.
- [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1024x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 512x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 2560x224 (format: 97).
- [WARN] [Shaders]: Saving full preset because a reference to the ever-changing retroarch preset can't be saved.
- [WARN] [Shaders]: Failed writing simple preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp" - Full preset will be saved instead.
- [INFO] [Shaders]: Saved shader preset to "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\ntsc\ntsc-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\guest\advanced\custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-guest-advanced-ntsc-pass1a.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-source-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron-hdr-pass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
- [INFO] [slang]: Compiling shader: "D:\LaunchBox\Emulators\RetroArch\shaders\shaders_slang\hdr\shaders\crt-sony-megatron.slang".
- [INFO] [Vulkan filter chain]: Creating framebuffer 1024x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 4096x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2048x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 2560x1024 (max 1 level(s)).
- [INFO] [Shaders]: Menu shader set to: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Shaders]: Applying shader: "D:\LaunchBox\Emulators\RetroArch\shaders\retroarch.slangp".
- [INFO] [Shaders]: Applying shader: "null".
- [INFO] [Config]: Saved new config to "D:\LaunchBox\Emulators\RetroArch\retroarch.cfg".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 11 seconds.
- [INFO] [Runtime]: Saving runtime log file: "D:\LaunchBox\Emulators\RetroArch\playlists\logs\Nestopia\3-D WorldRunner (USA).lrtl".
- [INFO] [Core]: Unloading game..
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Core]: Saved core options file to "D:\LaunchBox\Emulators\RetroArch\config\Nestopia\Nestopia.opt".
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