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  1. local tools = 100
  2. local time = 100
  3.  
  4. while true do
  5. for i = 1,tools do
  6.     local remote = Game["ReplicatedStorage"]["RemoteFunctionz"]["Gear"]["Equip"]
  7.     local args = {
  8.         [1] = true --[[boolean]],
  9.         [2] = 2 --[[number]], --- slot 1,2,3
  10.         [3] = "Stone Axe", --- name of tool
  11.         [4] = 0 --[[number]],
  12.         [5] = 0 --[[number]]
  13.     }
  14.     remote:FireServer(unpack(args))
  15.     for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do
  16.     if v.Name == 'ActiveGear' then
  17.     v.Parent = game.Players.LocalPlayer.Character
  18.     end
  19.     end
  20.     print("done")
  21. end
  22.  
  23. wait(2)
  24.  
  25. spawn(function()
  26.     while true do
  27.         wait()
  28.         local yeet = getsenv(game.Players.LocalPlayer.PlayerGui.GameGui.Stamina)
  29.         yeet.stamina = math.huge
  30.     end
  31. end)
  32.  
  33. spawn(function()
  34.     while true do
  35.     for i,v in next, game.Players.LocalPlayer.Backpack:GetChildren() do
  36.     if v.Name == 'ActiveGear' then
  37.     v.Parent = game.Players.LocalPlayer.Character
  38.     end
  39.     end
  40.     wait(.5)
  41.     for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
  42.     if v.Name == 'ActiveGear' then
  43.     v.ToolScript.Swing:FireServer()
  44.     end
  45.     end
  46.     for i,v in next, getnilinstances() do
  47.     if v.Name == 'ActiveGear' and v:FindFirstChild'Type' and v.Type.Value == 'Pickaxe' then
  48.     v.Parent = game.Players.LocalPlayer.Character
  49.     end
  50.     end
  51.     wait(0.5)
  52.     end
  53. end)
  54.  
  55. spawn(function()
  56.     local yeet = game.workspace.Trees
  57.     local root = game.Players.LocalPlayer.Character.HumanoidRootPart
  58.     local stam = getsenv(game.Players.LocalPlayer.PlayerGui.GameGui.Stamina)
  59.     for i,v in next, yeet:GetChildren() do
  60.     while v.Trunk.Broken.Value == false do
  61.     wait(0.05)
  62.     root.CFrame = v.Trunk.CFrame + Vector3.new(0,-1.5,0) + root.CFrame.lookVector * -4.5
  63.     end
  64.     end
  65. end)
  66.  
  67. wait(time)
  68. for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
  69.     if v.Name == "ActiveGear" then
  70.     v:destroy()
  71. end
  72. end
  73. wait(1)
  74. game.ReplicatedStorage.RemoteFunctionz.Environment.Reset:FireServer()
  75. wait(9)
  76. end
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