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  1. RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 51581e1)
  2. RetroArch [INFO] :: === Build =======================================
  3. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2
  4. Built: Mar 8 2017
  5. RetroArch [INFO] :: Version: 1.5.0
  6. RetroArch [INFO] :: Git: 51581e1
  7. RetroArch [INFO] :: =================================================
  8. RetroArch [INFO] :: Loading default config.
  9. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  10. RetroArch [INFO] :: Redirecting save file to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\saves\.srm".
  11. RetroArch [INFO] :: Redirecting savestate to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\states\.state".
  12. RetroArch [INFO] :: Version of libretro API: 1
  13. RetroArch [INFO] :: Compiled against API: 1
  14. RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz.
  15. RetroArch [INFO] :: Video @ fullscreen
  16. RetroArch [INFO] :: Found GL context: wgl
  17. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  18. RetroArch [INFO] :: Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  19. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  20. RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  21. RetroArch [INFO] :: [GL]: Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004.
  22. RetroArch [INFO] :: GL: Using resolution 1920x1080
  23. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  24. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  25. RetroArch [INFO] :: Checking GLSL shader support ...
  26. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  27. RetroArch [INFO] :: Found GLSL vertex shader.
  28. RetroArch [INFO] :: Found GLSL fragment shader.
  29. RetroArch [INFO] :: Linking GLSL program.
  30. RetroArch [INFO] :: Found GLSL vertex shader.
  31. RetroArch [INFO] :: Found GLSL fragment shader.
  32. RetroArch [INFO] :: Linking GLSL program.
  33. RetroArch [INFO] :: Found GLSL vertex shader.
  34. RetroArch [INFO] :: Found GLSL fragment shader.
  35. RetroArch [INFO] :: Linking GLSL program.
  36. RetroArch [INFO] :: Found GLSL vertex shader.
  37. RetroArch [INFO] :: Found GLSL fragment shader.
  38. RetroArch [INFO] :: Linking GLSL program.
  39. RetroArch [INFO] :: Found GLSL vertex shader.
  40. RetroArch [INFO] :: Found GLSL fragment shader.
  41. RetroArch [INFO] :: Linking GLSL program.
  42. RetroArch [INFO] :: Found GLSL vertex shader.
  43. RetroArch [INFO] :: Found GLSL fragment shader.
  44. RetroArch [INFO] :: Linking GLSL program.
  45. RetroArch [INFO] :: Found GLSL vertex shader.
  46. RetroArch [INFO] :: Found GLSL fragment shader.
  47. RetroArch [INFO] :: Linking GLSL program.
  48. RetroArch [INFO] :: Found GLSL vertex shader.
  49. RetroArch [INFO] :: Found GLSL fragment shader.
  50. RetroArch [INFO] :: Linking GLSL program.
  51. RetroArch [INFO] :: [GL]: Using 4 textures.
  52. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  53. RetroArch [INFO] :: Found XInput v1.3.
  54. RetroArch [INFO] :: Found XInput controller, user #0
  55. RetroArch [INFO] :: Enumerating DInput joypads ...
  56. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  57. RetroArch [INFO] :: Device #1 PID: {2060} VID:{0583}
  58. RetroArch [INFO] :: Autodetect: 41 profiles found.
  59. RetroArch [INFO] :: Autodetect: selected configuration: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\autoconfig\xinput\iBuffalo_Classic_Usb_Gamepad.cfg
  60. RetroArch [INFO] :: Done enumerating DInput joypads ...
  61. RetroArch [INFO] :: Found joypad driver: "xinput".
  62. RetroArch [INFO] :: Autodetect: 41 profiles found.
  63. RetroArch [INFO] :: Using font rendering backend: freetype.
  64. RetroArch [INFO] :: Autodetect: selected configuration: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\autoconfig\xinput\XInput_Controller_User_1.cfg
  65. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  66. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  67. RetroArch [INFO] :: Using font rendering backend: freetype.
  68. RetroArch [INFO] :: Using font rendering backend: freetype.
  69. RetroArch [WARN] :: Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  70. RetroArch [INFO] :: SRAM will not be saved.
  71. RetroArch [INFO] :: Loading history file: [D:\Programs\Windows\Emulators\RetroArch 2017-03-08\content_history.lpl].
  72. RetroArch [INFO] :: Loading history file: [D:\Programs\Windows\Emulators\RetroArch 2017-03-08\content_music_history.lpl].
  73. RetroArch [INFO] :: Loading history file: [D:\Programs\Windows\Emulators\RetroArch 2017-03-08\content_video_history.lpl].
  74. RetroArch [INFO] :: Loading history file: [D:\Programs\Windows\Emulators\RetroArch 2017-03-08\content_image_history.lpl].
  75. RetroArch [INFO] :: [GL]: VSync => on
  76. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  77. RetroArch [INFO] :: [GL]: VSync => on
  78. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  79. RetroArch [INFO] :: Updating firmware status for: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\cores\parallel_n64_libretro.dll on D:\Programs\Windows\Emulators\RetroArch 2017-03-08\system
  80. RetroArch [INFO] :: Using content: D:\Games\Systems\Nintendo 64\Super Mario 64 (USA).zip.
  81. RetroArch [INFO] :: arg #0: retroarch
  82. RetroArch [INFO] :: arg #1: D:\Games\Systems\Nintendo 64\Super Mario 64 (USA).zip
  83. RetroArch [INFO] :: arg #2: -s
  84. RetroArch [INFO] :: arg #3: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\saves
  85. RetroArch [INFO] :: arg #4: -S
  86. RetroArch [INFO] :: arg #5: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\states
  87. RetroArch [INFO] :: arg #6: -c
  88. RetroArch [INFO] :: arg #7: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\retroarch.cfg
  89. RetroArch [INFO] :: arg #8: -L
  90. RetroArch [INFO] :: arg #9: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\cores\parallel_n64_libretro.dll
  91. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  92. RetroArch [INFO] :: Set config file to : D:\Programs\Windows\Emulators\RetroArch 2017-03-08\retroarch.cfg
  93. RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 51581e1)
  94. RetroArch [INFO] :: Redirecting save file to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\saves\Super Mario 64 (USA).srm".
  95. RetroArch [INFO] :: Redirecting savestate to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\states\Super Mario 64 (USA).state".
  96. RetroArch [INFO] :: === Build =======================================
  97. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2
  98. Built: Mar 8 2017
  99. RetroArch [INFO] :: Version: 1.5.0
  100. RetroArch [INFO] :: Git: 51581e1
  101. RetroArch [INFO] :: =================================================
  102. RetroArch [INFO] :: Loading dynamic libretro core from: "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\cores\parallel_n64_libretro.dll"
  103. RetroArch [INFO] :: [overrides] no core-specific overrides found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\config\ParaLLEl N64\ParaLLEl N64.cfg.
  104. RetroArch [INFO] :: [overrides] no game-specific overrides found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\config\ParaLLEl N64\Super Mario 64 (USA).cfg.
  105. RetroArch [INFO] :: Shaders: preset directory: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\shaders\presets
  106. RetroArch [INFO] :: Shaders: no game-specific preset found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\shaders\presets\ParaLLEl N64\Super Mario 64 (USA).cgp.
  107. RetroArch [INFO] :: Shaders: no game-specific preset found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\shaders\presets\ParaLLEl N64\Super Mario 64 (USA).glslp.
  108. RetroArch [INFO] :: Shaders: no core-specific preset found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\shaders\presets\ParaLLEl N64\ParaLLEl N64.cgp.
  109. RetroArch [INFO] :: Shaders: no core-specific preset found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\shaders\presets\ParaLLEl N64\ParaLLEl N64.glslp.
  110. RetroArch [INFO] :: Environ SET_VARIABLES.
  111. RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
  112. RetroArch [INFO] :: Controller port: 1
  113. RetroArch [INFO] :: Controller (ID: 1)
  114. RetroArch [INFO] :: Mouse (ID: 2)
  115. RetroArch [INFO] :: RetroPad (ID: 1)
  116. RetroArch [INFO] :: Controller port: 2
  117. RetroArch [INFO] :: Controller (ID: 1)
  118. RetroArch [INFO] :: Mouse (ID: 2)
  119. RetroArch [INFO] :: RetroPad (ID: 1)
  120. RetroArch [INFO] :: Controller port: 3
  121. RetroArch [INFO] :: Controller (ID: 1)
  122. RetroArch [INFO] :: Mouse (ID: 2)
  123. RetroArch [INFO] :: RetroPad (ID: 1)
  124. RetroArch [INFO] :: Controller port: 4
  125. RetroArch [INFO] :: Controller (ID: 1)
  126. RetroArch [INFO] :: Mouse (ID: 2)
  127. RetroArch [INFO] :: RetroPad (ID: 1)
  128. RetroArch [INFO] :: Remaps: remap directory: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\config\remaps
  129. RetroArch [INFO] :: Remaps: no game-specific remap found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\config\remaps\ParaLLEl N64\Super Mario 64 (USA).rmp.
  130. RetroArch [INFO] :: Remaps: no core-specific remap found at D:\Programs\Windows\Emulators\RetroArch 2017-03-08\config\remaps\ParaLLEl N64\ParaLLEl N64.rmp.
  131. RetroArch [INFO] :: Redirecting save file to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\saves\Super Mario 64 (USA).srm".
  132. RetroArch [INFO] :: Redirecting savestate to "D:\Programs\Windows\Emulators\RetroArch 2017-03-08\states\Super Mario 64 (USA).state".
  133. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  134. RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
  135. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
  136. RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
  137. RetroArch [INFO] :: Environ SET_HW_RENDER.
  138. RetroArch [INFO] :: Requesting Vulkan context.
  139. RetroArch [libretro ERROR] :: mupen64plus: libretro frontend doesn't have Vulkan support.RetroArch [INFO] :: Environ SET_HW_RENDER.
  140. RetroArch [INFO] :: Requesting OpenGL context.
  141. RetroArch [INFO] :: Loading content file: D:\Games\Systems\Nintendo 64\Super Mario 64 (USA).n64.
  142. RetroArch [INFO] :: Did not find a valid content patch.
  143. RetroArch [INFO] :: CRC32: 0x42c43204 .
  144. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-parallel-rdp-synchronous:
  145. RetroArch [INFO] :: enabled
  146. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-screensize:
  147. RetroArch [INFO] :: 640x480
  148. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-audio-buffer-size:
  149. RetroArch [INFO] :: 2048
  150. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin:
  151. RetroArch [INFO] :: auto
  152. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-angrylion-vioverlay:
  153. RetroArch [INFO] :: disabled
  154. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-filtering:
  155. RetroArch [INFO] :: automatic
  156. RetroArch [libretro DEBUG] :: set filtering mode...
  157. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-polyoffset-factor:
  158. RetroArch [INFO] :: -3.0
  159. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-polyoffset-units:
  160. RetroArch [INFO] :: -3.0
  161. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-astick-deadzone:
  162. RetroArch [INFO] :: 15
  163. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin-accuracy:
  164. RetroArch [INFO] :: veryhigh
  165. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-virefresh:
  166. RetroArch [INFO] :: 1500
  167. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-bufferswap:
  168. RetroArch [INFO] :: disabled
  169. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-framerate:
  170. RetroArch [INFO] :: original
  171. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-pak1:
  172. RetroArch [INFO] :: none
  173. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-pak2:
  174. RetroArch [INFO] :: none
  175. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-pak3:
  176. RetroArch [INFO] :: none
  177. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-pak4:
  178. RetroArch [INFO] :: none
  179. RetroArch [libretro INFO] :: mupen64plus: No version number in 'Core' config section. Setting defaults.
  180. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
  181. RetroArch [libretro INFO] :: mupen64plus: SUPER MARIO 64 INI patches applied.
  182. RetroArch [libretro INFO] :: mupen64plus: Goodname: SUPER MARIO 64
  183. RetroArch [libretro INFO] :: mupen64plus: Headername: SUPER MARIO 64
  184. RetroArch [libretro INFO] :: mupen64plus: Name: SUPER MARIO 64
  185. RetroArch [libretro INFO] :: mupen64plus: MD5: 20B854B239203BAF6C961B850A4A51A2
  186. RetroArch [libretro INFO] :: mupen64plus: CRC: 635a2bff 8b022326
  187. RetroArch [libretro INFO] :: mupen64plus: Imagetype: .v64 (byteswapped)
  188. RetroArch [libretro INFO] :: mupen64plus: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
  189. RetroArch [libretro INFO] :: mupen64plus: ClockRate = f
  190. RetroArch [libretro INFO] :: mupen64plus: Version: 1444
  191. RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
  192. RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 4d53
  193. RetroArch [libretro INFO] :: mupen64plus: Country: USA
  194. RetroArch [libretro INFO] :: mupen64plus: PC = 80246000
  195. RetroArch [libretro INFO] :: mupen64plus: Save type: 0
  196. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
  197. RetroArch [INFO] :: CHEEVOS system RAM: 0000000000000000 0
  198. RetroArch [INFO] :: CHEEVOS save RAM: 000000000E15F760 296960
  199. RetroArch [INFO] :: CHEEVOS video RAM: 0000000000000000 0
  200. RetroArch [INFO] :: CHEEVOS RTC: 0000000000000000 0
  201. RetroArch [INFO] :: Skipping SRAM load..
  202. RetroArch [INFO] :: Version of libretro API: 1
  203. RetroArch [INFO] :: Compiled against API: 1
  204. RetroArch [INFO] :: Set audio input rate to: 43960.70 Hz.
  205. RetroArch [INFO] :: Video @ fullscreen
  206. RetroArch [INFO] :: Using HW render, OpenGL driver forced.
  207. RetroArch [INFO] :: Found GL context: wgl
  208. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  209. RetroArch [INFO] :: Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  210. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  211. RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  212. RetroArch [INFO] :: [GL]: Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004.
  213. RetroArch [INFO] :: GL: Using resolution 1920x1080
  214. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  215. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  216. RetroArch [INFO] :: Checking GLSL shader support ...
  217. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  218. RetroArch [INFO] :: Found GLSL vertex shader.
  219. RetroArch [INFO] :: Found GLSL fragment shader.
  220. RetroArch [INFO] :: Linking GLSL program.
  221. RetroArch [INFO] :: Found GLSL vertex shader.
  222. RetroArch [INFO] :: Found GLSL fragment shader.
  223. RetroArch [INFO] :: Linking GLSL program.
  224. RetroArch [INFO] :: Found GLSL vertex shader.
  225. RetroArch [INFO] :: Found GLSL fragment shader.
  226. RetroArch [INFO] :: Linking GLSL program.
  227. RetroArch [INFO] :: Found GLSL vertex shader.
  228. RetroArch [INFO] :: Found GLSL fragment shader.
  229. RetroArch [INFO] :: Linking GLSL program.
  230. RetroArch [INFO] :: Found GLSL vertex shader.
  231. RetroArch [INFO] :: Found GLSL fragment shader.
  232. RetroArch [INFO] :: Linking GLSL program.
  233. RetroArch [INFO] :: Found GLSL vertex shader.
  234. RetroArch [INFO] :: Found GLSL fragment shader.
  235. RetroArch [INFO] :: Linking GLSL program.
  236. RetroArch [INFO] :: Found GLSL vertex shader.
  237. RetroArch [INFO] :: Found GLSL fragment shader.
  238. RetroArch [INFO] :: Linking GLSL program.
  239. RetroArch [INFO] :: Found GLSL vertex shader.
  240. RetroArch [INFO] :: Found GLSL fragment shader.
  241. RetroArch [INFO] :: Linking GLSL program.
  242. RetroArch [INFO] :: [GL]: Using 1 textures.
  243. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  244. RetroArch [INFO] :: [GL]: Initializing HW render (1024 x 1024).
  245. RetroArch [INFO] :: [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  246. RetroArch [INFO] :: [GL]: Supports FBO (render-to-texture).
  247. RetroArch [INFO] :: Found XInput v1.3.
  248. RetroArch [INFO] :: Found XInput controller, user #0
  249. RetroArch [INFO] :: Enumerating DInput joypads ...
  250. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  251. RetroArch [INFO] :: Device #1 PID: {2060} VID:{0583}
  252. RetroArch [INFO] :: Autodetect: 41 profiles found.
  253. RetroArch [INFO] :: Autodetect: selected configuration: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\autoconfig\xinput\iBuffalo_Classic_Usb_Gamepad.cfg
  254. RetroArch [INFO] :: Done enumerating DInput joypads ...
  255. RetroArch [INFO] :: Found joypad driver: "xinput".
  256. RetroArch [INFO] :: Autodetect: 41 profiles found.
  257. RetroArch [INFO] :: Using font rendering backend: freetype.
  258. RetroArch [INFO] :: Autodetect: selected configuration: D:\Programs\Windows\Emulators\RetroArch 2017-03-08\autoconfig\xinput\XInput_Controller_User_1.cfg
  259. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin:
  260. RetroArch [INFO] :: auto
  261. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-rspplugin:
  262. RetroArch [INFO] :: auto
  263. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin:
  264. RetroArch [INFO] :: auto
  265. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin-accuracy:
  266. RetroArch [INFO] :: veryhigh
  267. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-rspplugin:
  268. RetroArch [INFO] :: auto
  269. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-gfxplugin:
  270. RetroArch [INFO] :: auto
  271. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-rspplugin:
  272. RetroArch [INFO] :: auto
  273. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-screensize:
  274. RetroArch [INFO] :: 640x480
  275. ReadSpecialSettings: DEFAULT
  276. RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
  277. RetroArch [INFO] :: N/A
  278. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
  279. RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "B Button (C-Down)"
  280. RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "(C-Left)"
  281. RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Change Controls"
  282. RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "START Button"
  283. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
  284. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
  285. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
  286. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
  287. RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "A Button (C-Right)"
  288. RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "(C-Up)"
  289. RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L-Trigger"
  290. RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R-Trigger"
  291. RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "Z-Trigger"
  292. RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "C Buttons Mode"
  293. RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "B Button (C-Down)"
  294. RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "(C-Left)"
  295. RetroArch [INFO] :: RetroPad, User 2, Button "Select" => "Change Controls"
  296. RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "START Button"
  297. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
  298. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
  299. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
  300. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
  301. RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "A Button (C-Right)"
  302. RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "(C-Up)"
  303. RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L-Trigger"
  304. RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R-Trigger"
  305. RetroArch [INFO] :: RetroPad, User 2, Button "L2" => "Z-Trigger"
  306. RetroArch [INFO] :: RetroPad, User 2, Button "R2" => "C Buttons Mode"
  307. RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "B Button (C-Down)"
  308. RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "(C-Left)"
  309. RetroArch [INFO] :: RetroPad, User 3, Button "Select" => "Change Controls"
  310. RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "START Button"
  311. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
  312. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
  313. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
  314. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
  315. RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "A Button (C-Right)"
  316. RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "(C-Up)"
  317. RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L-Trigger"
  318. RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R-Trigger"
  319. RetroArch [INFO] :: RetroPad, User 3, Button "L2" => "Z-Trigger"
  320. RetroArch [INFO] :: RetroPad, User 3, Button "R2" => "C Buttons Mode"
  321. RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "B Button (C-Down)"
  322. RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "(C-Left)"
  323. RetroArch [INFO] :: RetroPad, User 4, Button "Select" => "Change Controls"
  324. RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "START Button"
  325. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
  326. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
  327. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
  328. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
  329. RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "A Button (C-Right)"
  330. RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "(C-Up)"
  331. RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L-Trigger"
  332. RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R-Trigger"
  333. RetroArch [INFO] :: RetroPad, User 4, Button "L2" => "Z-Trigger"
  334. RetroArch [INFO] :: RetroPad, User 4, Button "R2" => "C Buttons Mode"
  335. RetroArch [libretro INFO] :: EmuThread: M64CMD_EXECUTE.
  336. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-cpucore:
  337. RetroArch [INFO] :: dynamic_recompiler
  338. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-disable_expmem:
  339. RetroArch [INFO] :: enabled
  340. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-64dd-hardware:
  341. RetroArch [INFO] :: disabled
  342. RetroArch [libretro INFO] :: mupen64plus: Memory initialized
  343. ReadSpecialSettings: DEFAULT
  344. RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
  345. RetroArch [INFO] :: N/A
  346. ReadSpecialSettings: SUPER MARIO 64
  347. RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
  348. RetroArch [INFO] :: N/A
  349. RetroArch [libretro INFO] :: Detected RDRAM size: 007fffff
  350. RetroArch [INFO] :: Environ GET_VARIABLE parallel_n64-screensize:
  351. RetroArch [INFO] :: 640x480
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