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- # Door config file
- # $ string
- # @ array
- # sprite
- $sprite_factory = block_sprite
- $sprite_texture = Entities/Rooms/Sprites/ArrowShop.png
- s32_sprite_frame_width = 11
- s32_sprite_frame_height = 15
- $sprite_sound_death_hit =
- $sprite_sound_flesh_hit = Sounds/pick_wall?.ogg
- $sprite_sound_die =
- $sprite_sound_spawn =
- $sprite_sound_gib = Sounds/destroy_stone.ogg
- $sprite_sound_emit =
- $sprite_gibs_start = *start*
- $gib_type = static_particle
- $gib_file = Entities/Effects/Sprites/GenericGibs.png
- u8_gib_count = 2 #number of gibs
- u8_gib_style = 3 #column
- u8_frame_width = 8;
- u8_frame_height = 8;
- @u8_gib_frame = 0; 3; 4; #row
- $gib_collide_sound =
- f32_gib_mass = 2.5
- u8_gib_emit = 255 #nothing
- f32_velocity = 4.0
- f32_offset_x = 0.0
- f32_offset_y = 0.0
- $sprite_gibs_end = *end*
- f32_blood_multiplier = 3.0
- clr_blood_color = 255; 151; 167; 146
- $sprite_animation_start = *start*
- # default
- $sprite_animation_default_name = default
- u16_sprite_animation_default_time = 3
- u8_sprite_animation_default_loop = 0
- @u16_sprite_animation_default_frames = 0;
- $sprite_animation_end = *end*
- #light
- f32_light_radius = 0.0
- clr_light_color = 0; 0; 0; 0
- 1_light_default_on = 0
- # ball
- $ball_factory = block_collider
- f32_ball_width = 8.0
- f32_ball_height = 8.0
- f32_ball_radius = 8.0 # pickup radius really
- f32_ball_max_upspeed = 5.0
- f32_ball_max_fallspeed = 8.0
- f32_ball_max_airspeed = 6.0
- f32_ball_max_groundspeed = 0.7
- f32_ball_max_actionspeed = 1.0
- f32_ball_gravity = 0.4
- f32_ball_ground_slide = 0.5
- f32_ball_wall_slide = 0.92
- f32_ball_ladder_slide = 0.5
- f32_ball_ground_bounce = 0.2
- f32_ball_wall_bounce = 0.2
- 1_ball_opens_doors = 0
- 1_ball_opens_bridges = 0
- f32_ball_hit_momentum = 0.0
- 1_ball_attach_tobackground = 1
- $movement_factory =
- $weapon_factory =
- $brain_factory =
- # attachment
- $attachment_factory = generic_attachment
- # name; pixel offset X; offset Y; type; subtype; max size; only for [name] (leave blank if not)
- @$attachment_points = ROPE ATTACHMENT; -8; 0; 1; 0; 8; rope;
- ROPE ATTACHMENT; 8; 0; 1; 0; 8; rope;
- # attachment types: todo
- # attachment subtypes: todo
- # possible attachments
- # general
- $name = Chair
- f32_health = 5000.0
- f32 gib_health = 0.0
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