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DebugSessionLog

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Nov 24th, 2021
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  1. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\VideoGamesProjects\PuzzlePlatforms\Binaries\Win64\PuzzlePlatforms-Win64-Debug.exe' cargado. Símbolos cargados.
  2. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ntdll.dll' cargado.
  3. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\kernel32.dll' cargado.
  4. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\KernelBase.dll' cargado.
  5. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ws2_32.dll' cargado.
  6. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\rpcrt4.dll' cargado.
  7. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\advapi32.dll' cargado.
  8. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msvcrt.dll' cargado.
  9. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\sechost.dll' cargado.
  10. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\user32.dll' cargado.
  11. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\win32u.dll' cargado.
  12. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\gdi32.dll' cargado.
  13. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\gdi32full.dll' cargado.
  14. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msvcp_win.dll' cargado.
  15. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ucrtbase.dll' cargado.
  16. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\crypt32.dll' cargado.
  17. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\Wldap32.dll' cargado.
  18. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\normaliz.dll' cargado.
  19. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\comdlg32.dll' cargado.
  20. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\combase.dll' cargado.
  21. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\SHCore.dll' cargado.
  22. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\shlwapi.dll' cargado.
  23. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\shell32.dll' cargado.
  24. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ole32.dll' cargado.
  25. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\oleaut32.dll' cargado.
  26. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\setupapi.dll' cargado.
  27. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\cfgmgr32.dll' cargado.
  28. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\bcrypt.dll' cargado.
  29. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\imm32.dll' cargado.
  30. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\X3DAudio1_7.dll' cargado.
  31. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\XAPOFX1_5.dll' cargado.
  32. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\dxgi.dll' cargado.
  33. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\d3d9.dll' cargado.
  34. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\d3d11.dll' cargado.
  35. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\D3DCompiler_43.dll' cargado.
  36. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\dsound.dll' cargado.
  37. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\xinput1_3.dll' cargado.
  38. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\winmm.dll' cargado.
  39. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll' cargado.
  40. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\netapi32.dll' cargado.
  41. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\IPHLPAPI.DLL' cargado.
  42. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\dwmapi.dll' cargado.
  43. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\UIAutomationCore.dll' cargado.
  44. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\opengl32.dll' cargado.
  45. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\winhttp.dll' cargado.
  46. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msvcp140.dll' cargado.
  47. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\version.dll' cargado.
  48. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\powrprof.dll' cargado.
  49. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\vcruntime140.dll' cargado.
  50. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\vcruntime140_1.dll' cargado.
  51. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\kernel.appcore.dll' cargado.
  52. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\windows.storage.dll' cargado.
  53. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\winmmbase.dll' cargado.
  54. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\propsys.dll' cargado.
  55. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\glu32.dll' cargado.
  56. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\wldp.dll' cargado.
  57. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\srvcli.dll' cargado.
  58. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\netutils.dll' cargado.
  59. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\umpdc.dll' cargado.
  60. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\bcryptprimitives.dll' cargado.
  61. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\profapi.dll' cargado.
  62. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\mswsock.dll' cargado.
  63. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\sspicli.dll' cargado.
  64. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll' cargado.
  65. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\uxtheme.dll' cargado.
  66. Looking for binary: ../../../../Repositorios/UnrealEngine/../../VideoGamesProjects/PuzzlePlatforms/Config/BinaryConfig.ini
  67. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  68. LogWindows: File 'aqProf.dll' does not exist
  69. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  70. LogWindows: File 'VtuneApi.dll' does not exist
  71. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  72. LogWindows: File 'VtuneApi32e.dll' does not exist
  73. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  74. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  75. LogPlatformFile: Not using cached read wrapper
  76. LogInit: Display: No sandbox specified, assuming ../../../../Repositorios/UnrealEngine/../../VideoGamesProjects/PuzzlePlatforms/Saved/Cooked/WindowsNoEditor
  77. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  78. LogStats: Stats thread started at 5.962195
  79. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  80. LogInit: Display: Loading text-based GConfig....
  81. LogPluginManager: Mounting plugin MeshPainting
  82. LogPluginManager: Mounting plugin XGEController
  83. LogPluginManager: Mounting plugin Paper2D
  84. LogPluginManager: Mounting plugin AISupport
  85. LogPluginManager: Mounting plugin EnvironmentQueryEditor
  86. LogPluginManager: Mounting plugin LiveLink
  87. LogPluginManager: Mounting plugin LightPropagationVolume
  88. LogPluginManager: Mounting plugin CameraShakePreviewer
  89. LogPluginManager: Mounting plugin GameplayCameras
  90. LogPluginManager: Mounting plugin OodleData
  91. LogPluginManager: Mounting plugin OodleNetwork
  92. LogPluginManager: Mounting plugin AnimationSharing
  93. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  94. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  95. LogPluginManager: Mounting plugin GitSourceControl
  96. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  97. LogPluginManager: Mounting plugin NullSourceCodeAccess
  98. LogPluginManager: Mounting plugin PerforceSourceControl
  99. LogPluginManager: Mounting plugin PixWinPlugin
  100. LogPluginManager: Mounting plugin PlasticSourceControl
  101. LogPluginManager: Mounting plugin PluginUtils
  102. LogPluginManager: Mounting plugin PropertyAccessNode
  103. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  104. LogPluginManager: Mounting plugin SubversionSourceControl
  105. LogPluginManager: Mounting plugin TextureFormatOodle
  106. LogPluginManager: Mounting plugin UObjectPlugin
  107. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  108. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  109. LogPluginManager: Mounting plugin AssetManagerEditor
  110. LogPluginManager: Mounting plugin CryptoKeys
  111. LogPluginManager: Mounting plugin CurveEditorTools
  112. LogPluginManager: Mounting plugin DataValidation
  113. LogPluginManager: Mounting plugin FacialAnimation
  114. LogPluginManager: Mounting plugin GameplayTagsEditor
  115. LogPluginManager: Mounting plugin GeometryMode
  116. LogPluginManager: Mounting plugin MacGraphicsSwitching
  117. LogPluginManager: Mounting plugin MaterialAnalyzer
  118. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  119. LogPluginManager: Mounting plugin PluginBrowser
  120. LogPluginManager: Mounting plugin SpeedTreeImporter
  121. LogPluginManager: Mounting plugin DatasmithContent
  122. LogPluginManager: Mounting plugin VariantManagerContent
  123. LogPluginManager: Mounting plugin AlembicImporter
  124. LogPluginManager: Mounting plugin AutomationUtils
  125. LogPluginManager: Mounting plugin BackChannel
  126. LogPluginManager: Mounting plugin ChaosCloth
  127. LogPluginManager: Mounting plugin ChaosClothEditor
  128. LogPluginManager: Mounting plugin ChaosEditor
  129. LogPluginManager: Mounting plugin ChaosNiagara
  130. LogPluginManager: Mounting plugin ChaosSolverPlugin
  131. LogPluginManager: Mounting plugin CharacterAI
  132. LogPluginManager: Mounting plugin GeometryCache
  133. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  134. LogPluginManager: Mounting plugin GeometryProcessing
  135. LogPluginManager: Mounting plugin MotoSynth
  136. LogPluginManager: Mounting plugin OpenImageDenoise
  137. LogPluginManager: Mounting plugin PlanarCut
  138. LogPluginManager: Mounting plugin PlatformCrypto
  139. LogPluginManager: Mounting plugin ProxyLODPlugin
  140. LogPluginManager: Mounting plugin PythonScriptPlugin
  141. LogPluginManager: Mounting plugin SkeletalReduction
  142. LogPluginManager: Mounting plugin Niagara
  143. LogPluginManager: Mounting plugin MagicLeap
  144. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  145. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  146. LogPluginManager: Mounting plugin MLSDK
  147. LogPluginManager: Mounting plugin AndroidMedia
  148. LogPluginManager: Mounting plugin AvfMedia
  149. LogPluginManager: Mounting plugin ImgMedia
  150. LogPluginManager: Mounting plugin MediaCompositing
  151. LogPluginManager: Mounting plugin MediaPlayerEditor
  152. LogPluginManager: Mounting plugin WebMMedia
  153. LogPluginManager: Mounting plugin WmfMedia
  154. LogPluginManager: Mounting plugin TcpMessaging
  155. LogPluginManager: Mounting plugin UdpMessaging
  156. LogPluginManager: Mounting plugin ActorSequence
  157. LogPluginManager: Mounting plugin LevelSequenceEditor
  158. LogPluginManager: Mounting plugin MatineeToLevelSequence
  159. LogPluginManager: Mounting plugin TemplateSequence
  160. LogPluginManager: Mounting plugin OnlineSubsystem
  161. LogPluginManager: Mounting plugin OnlineSubsystemNull
  162. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  163. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  164. LogPluginManager: Mounting plugin LauncherChunkInstaller
  165. LogPluginManager: Mounting plugin ActorLayerUtilities
  166. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  167. LogPluginManager: Mounting plugin AndroidMoviePlayer
  168. LogPluginManager: Mounting plugin AndroidPermission
  169. LogPluginManager: Mounting plugin AppleImageUtils
  170. LogPluginManager: Mounting plugin AppleMoviePlayer
  171. LogPluginManager: Mounting plugin ArchVisCharacter
  172. LogPluginManager: Mounting plugin AssetTags
  173. LogPluginManager: Mounting plugin AudioCapture
  174. LogPluginManager: Mounting plugin AudioSynesthesia
  175. LogPluginManager: Mounting plugin CableComponent
  176. LogPluginManager: Mounting plugin ChunkDownloader
  177. LogPluginManager: Mounting plugin CustomMeshComponent
  178. LogPluginManager: Mounting plugin EditableMesh
  179. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  180. LogPluginManager: Mounting plugin GoogleCloudMessaging
  181. LogPluginManager: Mounting plugin GooglePAD
  182. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  183. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  184. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  185. LogPluginManager: Mounting plugin MobilePatchingUtils
  186. LogPluginManager: Mounting plugin OpenXR
  187. LogPluginManager: Mounting plugin OpenXREyeTracker
  188. LogPluginManager: Mounting plugin OpenXRHandTracking
  189. LogPluginManager: Mounting plugin PhysXVehicles
  190. LogPluginManager: Mounting plugin ProceduralMeshComponent
  191. LogPluginManager: Mounting plugin PropertyAccessEditor
  192. LogPluginManager: Mounting plugin RuntimePhysXCooking
  193. LogPluginManager: Mounting plugin SignificanceManager
  194. LogPluginManager: Mounting plugin SoundFields
  195. LogPluginManager: Mounting plugin Synthesis
  196. LogPluginManager: Mounting plugin WebMMoviePlayer
  197. LogPluginManager: Mounting plugin WindowsMoviePlayer
  198. LogPluginManager: Mounting plugin ScreenshotTools
  199. LogPluginManager: Mounting plugin Takes
  200. LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
  201. LogPluginManager: Mounting plugin ContentBrowserClassDataSource
  202. LogPluginManager: Mounting plugin OculusVR
  203. LogPluginManager: Mounting plugin SteamShared
  204. LogPluginManager: Mounting plugin SteamVR
  205. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DXGIDebug.dll' cargado.
  206. PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
  207. LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
  208. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\mf.dll' cargado.
  209. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\mfplat.dll' cargado.
  210. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\RTWorkQ.dll' cargado.
  211. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\MFPlay.dll' cargado.
  212. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\nsi.dll' cargado.
  213. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\dhcpcsvc6.dll' cargado.
  214. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\dhcpcsvc.dll' cargado.
  215. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msasn1.dll' cargado.
  216. LogInit: Using libcurl 7.55.1-DEV
  217. LogInit: - built for x86_64-pc-win32
  218. LogInit: - supports SSL with OpenSSL/1.1.1
  219. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  220. LogInit: - other features:
  221. LogInit: CURL_VERSION_SSL
  222. LogInit: CURL_VERSION_LIBZ
  223. LogInit: CURL_VERSION_IPV6
  224. LogInit: CURL_VERSION_ASYNCHDNS
  225. LogInit: CURL_VERSION_LARGEFILE
  226. LogInit: CURL_VERSION_IDN
  227. LogInit: CurlRequestOptions (configurable via config and command line):
  228. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  229. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  230. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  231. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  232. LogInit: - LocalHostAddr = Default
  233. LogInit: - BufferSize = 65536
  234. LogSteamShared: Display: Loading Steam SDK 1.51
  235. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\Steamworks\Steamv151\Win64\steam_api64.dll' cargado.
  236. LogSteamShared: Steam SDK Loaded!
  237. LogOnline: OSS: Creating online subsystem instance for: Steam
  238. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\steamclient64.dll' cargado.
  239. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\imagehlp.dll' cargado.
  240. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\psapi.dll' cargado.
  241. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\secur32.dll' cargado.
  242. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\vstdlib_s64.dll' cargado.
  243. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\tier0_s64.dll' cargado.
  244. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\tier0_s64.dll' cargado.
  245. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\tier0_s64.dll' descargado
  246. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\cryptbase.dll' cargado.
  247. [S_API] SteamAPI_Init(): Loaded 'E:\Programas\steam\steamclient64.dll' OK.
  248. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'E:\Programas\steam\GameOverlayRenderer64.dll' cargado.
  249. LogOnline: STEAM: Steam User is subscribed 1
  250. LogOnline: STEAM: [AppId: 480] Client API initialized 1
  251. LogOnline: STEAM: Initializing SteamNetworking Layer
  252. LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
  253. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  254. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam]
  255. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll' cargado.
  256. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Win64\OVRPlugin.dll' cargado.
  257. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msvfw32.dll' cargado.
  258. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\avicap32.dll' cargado.
  259. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\avifil32.dll' cargado.
  260. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msacm32.dll' cargado.
  261. LogOculusPluginWrapper: OculusPlugin initialized successfully
  262. [OVRPlugin][ERROR] ovr_Initialize failed: Unable to load LibOVRRT DLL
  263. (software\oculussdk\integrations\ovrplugin\main\src\util\compositorcapi.cpp:78)
  264. LogHMD: Failed initializing OVRPlugin 1.59.0
  265. LogInit: Build: ++UE4+Release-4.27-CL-0
  266. LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
  267. LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
  268. LogInit: Net CL: 0
  269. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 1050 Ti
  270. LogInit: Compiled (64-bit): Nov 22 2021 07:28:32
  271. LogInit: Compiled with Visual C++: 19.29.30137.00
  272. LogInit: Build Configuration: Debug
  273. LogInit: Branch Name: ++UE4+Release-4.27
  274. LogInit: Command Line:
  275. LogInit: Base Directory: D:/VideoGamesProjects/PuzzlePlatforms/Binaries/Win64/
  276. LogInit: Allocator: binned2
  277. LogInit: Installed Engine Build: 0
  278. LogDevObjectVersion: Number of dev versions registered: 29
  279. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  280. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  281. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  282. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  283. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  284. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  285. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  286. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  287. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
  288. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  289. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
  290. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  291. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  292. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  293. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  294. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  295. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  296. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  297. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  298. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
  299. LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  300. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  301. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  302. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  303. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  304. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  305. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  306. LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  307. LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  308. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  309. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  310. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  311. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  312. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  313. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  314. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  315. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  316. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  317. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  318. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  319. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  320. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  321. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  322. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  323. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  324. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
  325. LogInit: Object subsystem initialized
  326. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  327. LogConfig: Setting CVar [[r.setres:1280x720]]
  328. LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  329. [2021.11.24-18.54.12:084][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  330. [2021.11.24-18.54.12:084][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  331. [2021.11.24-18.54.12:084][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  332. [2021.11.24-18.54.12:091][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  333. [2021.11.24-18.54.12:091][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  334. [2021.11.24-18.54.12:091][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  335. [2021.11.24-18.54.12:092][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  336. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  337. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  338. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  339. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  340. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  341. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  342. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  343. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  344. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  345. [2021.11.24-18.54.12:092][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  346. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  347. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  348. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  349. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  350. [2021.11.24-18.54.12:093][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  351. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  352. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  353. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  354. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  355. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  356. [2021.11.24-18.54.12:093][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  357. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  358. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  359. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  360. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  361. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  362. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  363. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  364. [2021.11.24-18.54.12:094][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
  365. [2021.11.24-18.54.12:094][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  366. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\devobj.dll' cargado.
  367. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\wintrust.dll' cargado.
  368. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\wintrust.dll' descargado
  369. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\wintrust.dll' cargado.
  370. [2021.11.24-18.54.12:225][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  371. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  372. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  373. [2021.11.24-18.54.12:225][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  374. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  375. [2021.11.24-18.54.12:225][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  376. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  377. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  378. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  379. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  380. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  381. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  382. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  383. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  384. [2021.11.24-18.54.12:225][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  385. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  386. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  387. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  388. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  389. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  390. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  391. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  392. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  393. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  394. [2021.11.24-18.54.12:226][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  395. [2021.11.24-18.54.12:226][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  396. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  397. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  398. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  399. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  400. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  401. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  402. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  403. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  404. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  405. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  406. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  407. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  408. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  409. [2021.11.24-18.54.12:227][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  410. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  411. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  412. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  413. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  414. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  415. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  416. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  417. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  418. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  419. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  420. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  421. [2021.11.24-18.54.12:228][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  422. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  423. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  424. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  425. [2021.11.24-18.54.12:229][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  426. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  427. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  428. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  429. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  430. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  431. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  432. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  433. [2021.11.24-18.54.12:229][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  434. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  435. [2021.11.24-18.54.12:230][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  436. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  437. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  438. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  439. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  440. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  441. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  442. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  443. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  444. [2021.11.24-18.54.12:230][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  445. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  446. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  447. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  448. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  449. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  450. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  451. [2021.11.24-18.54.12:232][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  452. [2021.11.24-18.54.12:233][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  453. [2021.11.24-18.54.12:233][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  454. [2021.11.24-18.54.12:233][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  455. [2021.11.24-18.54.12:233][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  456. [2021.11.24-18.54.12:233][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  457. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  458. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  459. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  460. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  461. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  462. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  463. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  464. [2021.11.24-18.54.12:234][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  465. [2021.11.24-18.54.12:238][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  466. [2021.11.24-18.54.12:238][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  467. [2021.11.24-18.54.12:238][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  468. [2021.11.24-18.54.12:238][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  469. [2021.11.24-18.54.12:238][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  470. [2021.11.24-18.54.12:238][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  471. [2021.11.24-18.54.12:238][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  472. [2021.11.24-18.54.12:240][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  473. [2021.11.24-18.54.12:247][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  474. [2021.11.24-18.54.12:289][ 0]LogHAL: Display: Platform has ~ 16 GB [17054134272 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  475. [2021.11.24-18.54.12:293][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  476. [2021.11.24-18.54.12:293][ 0]LogInit: Going up to parent DeviceProfile []
  477. [2021.11.24-18.54.12:294][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  478. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  479. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  480. [2021.11.24-18.54.12:294][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  481. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  482. [2021.11.24-18.54.12:294][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  483. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  484. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  485. [2021.11.24-18.54.12:294][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  486. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  487. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  488. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  489. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  490. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  491. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  492. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  493. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  494. [2021.11.24-18.54.12:295][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  495. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  496. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  497. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  498. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  499. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  500. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  501. [2021.11.24-18.54.12:296][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  502. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  503. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  504. [2021.11.24-18.54.12:296][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  505. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  506. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  507. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  508. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  509. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  510. [2021.11.24-18.54.12:297][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  511. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  512. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  513. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  514. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  515. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  516. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  517. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  518. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  519. [2021.11.24-18.54.12:300][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  520. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  521. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  522. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  523. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  524. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  525. [2021.11.24-18.54.12:301][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  526. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  527. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  528. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  529. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  530. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  531. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  532. [2021.11.24-18.54.12:302][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  533. [2021.11.24-18.54.12:302][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  534. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  535. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  536. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  537. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  538. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  539. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  540. [2021.11.24-18.54.12:303][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  541. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  542. [2021.11.24-18.54.12:304][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  543. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  544. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  545. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  546. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  547. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  548. [2021.11.24-18.54.12:304][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  549. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  550. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  551. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
  552. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  553. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  554. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  555. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  556. [2021.11.24-18.54.12:305][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  557. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  558. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  559. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  560. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  561. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  562. [2021.11.24-18.54.12:306][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  563. [2021.11.24-18.54.12:307][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  564. [2021.11.24-18.54.12:307][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  565. [2021.11.24-18.54.12:307][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  566. [2021.11.24-18.54.12:307][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  567. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  568. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  569. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  570. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  571. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
  572. [2021.11.24-18.54.12:308][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  573. [2021.11.24-18.54.12:308][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  574. [2021.11.24-18.54.12:309][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  575. [2021.11.24-18.54.12:309][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Scalability.ini]
  576. [2021.11.24-18.54.12:309][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  577. [2021.11.24-18.54.12:309][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  578. [2021.11.24-18.54.12:309][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  579. [2021.11.24-18.54.12:309][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../../Repositorios/UnrealEngine/Engine/Config/ConsoleVariables.ini]
  580. [2021.11.24-18.54.12:324][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  581. [2021.11.24-18.54.12:324][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  582. [2021.11.24-18.54.12:324][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  583. [2021.11.24-18.54.12:324][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/WindowsNoEditor/Engine.ini]
  584. [2021.11.24-18.54.12:406][ 0]LogInit: Computer: DESKTOP-LOR7EIH
  585. [2021.11.24-18.54.12:406][ 0]LogInit: User: king
  586. [2021.11.24-18.54.12:406][ 0]LogInit: CPU Page size=4096, Cores=4
  587. [2021.11.24-18.54.12:406][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  588. [2021.11.24-18.54.12:431][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  589. [2021.11.24-18.54.12:434][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  590. [2021.11.24-18.54.12:434][ 0]LogMemory: Process Physical Memory: 138.31 MB used, 138.31 MB peak
  591. [2021.11.24-18.54.12:434][ 0]LogMemory: Process Virtual Memory: 88.34 MB used, 88.34 MB peak
  592. [2021.11.24-18.54.12:434][ 0]LogMemory: Physical Memory: 9542.87 MB used, 6721.22 MB free, 16264.09 MB total
  593. [2021.11.24-18.54.12:434][ 0]LogMemory: Virtual Memory: 134213208.00 MB used, 4516.88 MB free, 134217728.00 MB total
  594. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\clbcatq.dll' cargado.
  595. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\gameux.dll' cargado.
  596. [2021.11.24-18.54.12:448][ 0]LogWindows: WindowsPlatformFeatures enabled
  597. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationCHECKED_x64.dll' cargado.
  598. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonCHECKED_x64.dll' cargado.
  599. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKCHECKED_x64.dll' cargado.
  600. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CHECKED_x64.dll' cargado.
  601. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkCHECKED_x64.dll' cargado.
  602. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyCHECKED_x64.dll' cargado.
  603. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingCHECKED_x64.dll' cargado.
  604. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingCHECKED_x64.dll' cargado.
  605. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' cargado. El módulo se compiló sin símbolos.
  606. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\nvapi64.dll' cargado.
  607. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\cryptnet.dll' cargado.
  608. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\drvstore.dll' cargado.
  609. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' descargado
  610. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' cargado. El módulo se compiló sin símbolos.
  611. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' descargado
  612. [2021.11.24-18.54.13:084][ 0]LogInit: Physics initialised using underlying interface: PhysX
  613. [2021.11.24-18.54.13:137][ 0]LogInit: Using OS detected language (es-ES).
  614. [2021.11.24-18.54.13:137][ 0]LogInit: Using OS detected locale (es-ES).
  615. [2021.11.24-18.54.13:170][ 0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
  616. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\IconCodecService.dll' cargado.
  617. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\WindowsCodecs.dll' cargado.
  618. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msctf.dll' cargado.
  619. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msctf.dll' descargado
  620. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\msctf.dll' cargado.
  621. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\TextInputFramework.dll' cargado.
  622. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\CoreUIComponents.dll' cargado.
  623. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ntmarta.dll' cargado.
  624. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\CoreMessaging.dll' cargado.
  625. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\CoreMessaging.dll' descargado
  626. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\WinTypes.dll' cargado.
  627. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\CoreMessaging.dll' cargado.
  628. [2021.11.24-18.54.13:492][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
  629. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ExplorerFrame.dll' cargado.
  630. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\oleacc.dll' cargado.
  631. [2021.11.24-18.54.13:997][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  632. [2021.11.24-18.54.13:997][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  633. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'D:\Repositorios\UnrealEngine\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll' cargado.
  634. [2021.11.24-18.54.14:294][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  635. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ResourcePolicyClient.dll' cargado.
  636. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ResourcePolicyClient.dll' descargado
  637. [2021.11.24-18.54.14:534][ 0]LogHMD: Failed to initialize OpenVR with code 110
  638. [2021.11.24-18.54.14:535][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  639. [2021.11.24-18.54.14:535][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  640. [2021.11.24-18.54.14:544][ 0]LogD3D11RHI: D3D11 adapters:
  641. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll' cargado.
  642. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\cryptsp.dll' cargado.
  643. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\rsaenh.dll' cargado.
  644. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx.dll' cargado.
  645. El subproceso 0x3558 terminó con código 0 (0x0).
  646. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCameraAllowlisting64.dll' cargado.
  647. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCameraAllowlisting64.dll' descargado
  648. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\nvspcap64.dll' cargado.
  649. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DXCore.dll' cargado.
  650. El subproceso 0x3390 terminó con código 0 (0x0).
  651. El subproceso 0x2aec terminó con código 0 (0x0).
  652. El subproceso 0x3420 terminó con código 0 (0x0).
  653. El subproceso 0x4910 terminó con código 0 (0x0).
  654. El subproceso 0x4638 terminó con código 0 (0x0).
  655. El subproceso 0x4498 terminó con código 0 (0x0).
  656. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx.dll' descargado
  657. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll' descargado
  658. [2021.11.24-18.54.14:747][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
  659. [2021.11.24-18.54.14:752][ 0]LogD3D11RHI: 4018/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  660. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\igd10iumd64.dll' cargado.
  661. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ncrypt.dll' cargado.
  662. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ntasn1.dll' cargado.
  663. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\igdusc64.dll' cargado.
  664. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\igdusc64.dll' descargado
  665. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ntasn1.dll' descargado
  666. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\ncrypt.dll' descargado
  667. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\igd10iumd64.dll' descargado
  668. [2021.11.24-18.54.14:780][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  669. [2021.11.24-18.54.14:780][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  670. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\d3d10warp.dll' cargado.
  671. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\d3d10warp.dll' descargado
  672. [2021.11.24-18.54.14:793][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  673. [2021.11.24-18.54.14:793][ 0]LogD3D11RHI: 0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  674. [2021.11.24-18.54.14:793][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
  675. [2021.11.24-18.54.14:794][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 1050 Ti
  676. [2021.11.24-18.54.14:794][ 0]LogD3D11RHI: VendorId : 10de
  677. [2021.11.24-18.54.14:794][ 0]LogD3D11RHI: DeviceId : 1c82
  678. [2021.11.24-18.54.14:794][ 0]LogD3D11RHI: SubSysId : 37641458
  679. [2021.11.24-18.54.14:794][ 0]LogD3D11RHI: Revision : 00a1
  680. [2021.11.24-18.54.14:803][ 0]LogD3D11RHI: DedicatedVideoMemory : 4213178368 bytes
  681. [2021.11.24-18.54.14:803][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  682. [2021.11.24-18.54.14:803][ 0]LogD3D11RHI: SharedSystemMemory : 8527067136 bytes
  683. [2021.11.24-18.54.14:803][ 0]LogD3D11RHI: AdapterLuid : 0 54940
  684. [2021.11.24-18.54.14:853][ 0]LogD3D11RHI: Creating new Direct3DDevice
  685. [2021.11.24-18.54.14:854][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
  686. [2021.11.24-18.54.14:854][ 0]LogWindows: EnumDisplayDevices:
  687. [2021.11.24-18.54.14:857][ 0]LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  688. [2021.11.24-18.54.14:857][ 0]LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  689. [2021.11.24-18.54.14:858][ 0]LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  690. [2021.11.24-18.54.14:858][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
  691. [2021.11.24-18.54.14:866][ 0]LogWindows: 4. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  692. [2021.11.24-18.54.14:866][ 0]LogWindows: 5. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  693. [2021.11.24-18.54.14:866][ 0]LogWindows: 6. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  694. [2021.11.24-18.54.14:866][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  695. [2021.11.24-18.54.14:867][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
  696. [2021.11.24-18.54.14:867][ 0]LogD3D11RHI: Driver Version: 471.96 (internal:30.0.14.7196, unified:471.96)
  697. [2021.11.24-18.54.14:867][ 0]LogD3D11RHI: Driver Date: 8-27-2021
  698. [2021.11.24-18.54.14:876][ 0]LogRHI: Texture pool is 2812 MB (70% of 4018 MB)
  699. [2021.11.24-18.54.14:876][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
  700. [2021.11.24-18.54.14:876][ 0]LogD3D11RHI: Description : NVIDIA GeForce GTX 1050 Ti
  701. [2021.11.24-18.54.14:876][ 0]LogD3D11RHI: VendorId : 10de
  702. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: DeviceId : 1c82
  703. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: SubSysId : 37641458
  704. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: Revision : 00a1
  705. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: DedicatedVideoMemory : 4213178368 bytes
  706. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
  707. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: SharedSystemMemory : 8527067136 bytes
  708. [2021.11.24-18.54.14:877][ 0]LogD3D11RHI: AdapterLuid : 0 54940
  709. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll' cargado.
  710. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx.dll' cargado.
  711. El subproceso 0x1214 terminó con código 0 (0x0).
  712. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCameraAllowlisting64.dll' cargado.
  713. 'PuzzlePlatforms-Win64-Debug.exe' (Win32): 'C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\NvCamera\NvCameraAllowlisting64.dll' descargado
  714. [2021.11.24-18.54.15:022][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  715. [2021.11.24-18.54.15:028][ 0]LogD3D11RHI: Async texture creation enabled
  716. [2021.11.24-18.54.15:028][ 0]LogD3D11RHI: Array index from any shader is supported
  717. [2021.11.24-18.54.15:736][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  718. [2021.11.24-18.54.15:771][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  719. [2021.11.24-18.54.15:868][ 0]LogShaderLibrary: Display: Using ../../../../Repositorios/UnrealEngine/../../VideoGamesProjects/PuzzlePlatforms/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2081 unique shaders.
  720. [2021.11.24-18.54.15:868][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  721. [2021.11.24-18.54.15:868][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created, components 1
  722. [2021.11.24-18.54.15:878][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Global_SC' - attempting disk search for its chunks
  723. [2021.11.24-18.54.15:878][ 0]LogShaderLibrary: Display: .... not found
  724. [2021.11.24-18.54.15:879][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Paper2D' - attempting disk search for its chunks
  725. [2021.11.24-18.54.15:879][ 0]LogShaderLibrary: Display: .... not found
  726. [2021.11.24-18.54.15:879][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Paper2D' - attempting disk search for its chunks
  727. [2021.11.24-18.54.15:880][ 0]LogShaderLibrary: Display: .... not found
  728. [2021.11.24-18.54.15:880][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'AnimationSharing' - attempting disk search for its chunks
  729. [2021.11.24-18.54.15:880][ 0]LogShaderLibrary: Display: .... not found
  730. [2021.11.24-18.54.15:881][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'AnimationSharing' - attempting disk search for its chunks
  731. [2021.11.24-18.54.15:881][ 0]LogShaderLibrary: Display: .... not found
  732. [2021.11.24-18.54.15:881][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryMode' - attempting disk search for its chunks
  733. [2021.11.24-18.54.15:882][ 0]LogShaderLibrary: Display: .... not found
  734. [2021.11.24-18.54.15:882][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryMode' - attempting disk search for its chunks
  735. [2021.11.24-18.54.15:882][ 0]LogShaderLibrary: Display: .... not found
  736. [2021.11.24-18.54.15:882][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'SpeedTreeImporter' - attempting disk search for its chunks
  737. [2021.11.24-18.54.15:883][ 0]LogShaderLibrary: Display: .... not found
  738. [2021.11.24-18.54.15:883][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'SpeedTreeImporter' - attempting disk search for its chunks
  739. [2021.11.24-18.54.15:883][ 0]LogShaderLibrary: Display: .... not found
  740. [2021.11.24-18.54.15:883][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'DatasmithContent' - attempting disk search for its chunks
  741. [2021.11.24-18.54.15:883][ 0]LogShaderLibrary: Display: .... not found
  742. [2021.11.24-18.54.15:884][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'DatasmithContent' - attempting disk search for its chunks
  743. [2021.11.24-18.54.15:884][ 0]LogShaderLibrary: Display: .... not found
  744. [2021.11.24-18.54.15:884][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosClothEditor' - attempting disk search for its chunks
  745. [2021.11.24-18.54.15:884][ 0]LogShaderLibrary: Display: .... not found
  746. [2021.11.24-18.54.15:885][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosClothEditor' - attempting disk search for its chunks
  747. [2021.11.24-18.54.15:885][ 0]LogShaderLibrary: Display: .... not found
  748. [2021.11.24-18.54.15:885][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosNiagara' - attempting disk search for its chunks
  749. [2021.11.24-18.54.15:885][ 0]LogShaderLibrary: Display: .... not found
  750. [2021.11.24-18.54.15:886][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosNiagara' - attempting disk search for its chunks
  751. [2021.11.24-18.54.15:886][ 0]LogShaderLibrary: Display: .... not found
  752. [2021.11.24-18.54.15:886][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosSolverPlugin' - attempting disk search for its chunks
  753. [2021.11.24-18.54.15:886][ 0]LogShaderLibrary: Display: .... not found
  754. [2021.11.24-18.54.15:886][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'ChaosSolverPlugin' - attempting disk search for its chunks
  755. [2021.11.24-18.54.15:887][ 0]LogShaderLibrary: Display: .... not found
  756. [2021.11.24-18.54.15:887][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryCollectionPlugin' - attempting disk search for its chunks
  757. [2021.11.24-18.54.15:887][ 0]LogShaderLibrary: Display: .... not found
  758. [2021.11.24-18.54.15:887][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryCollectionPlugin' - attempting disk search for its chunks
  759. [2021.11.24-18.54.15:888][ 0]LogShaderLibrary: Display: .... not found
  760. [2021.11.24-18.54.15:888][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryProcessing' - attempting disk search for its chunks
  761. [2021.11.24-18.54.15:888][ 0]LogShaderLibrary: Display: .... not found
  762. [2021.11.24-18.54.15:889][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'GeometryProcessing' - attempting disk search for its chunks
  763. [2021.11.24-18.54.15:889][ 0]LogShaderLibrary: Display: .... not found
  764. [2021.11.24-18.54.15:889][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MotoSynth' - attempting disk search for its chunks
  765. [2021.11.24-18.54.15:889][ 0]LogShaderLibrary: Display: .... not found
  766. [2021.11.24-18.54.15:890][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MotoSynth' - attempting disk search for its chunks
  767. [2021.11.24-18.54.15:890][ 0]LogShaderLibrary: Display: .... not found
  768. [2021.11.24-18.54.15:890][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'PythonScriptPlugin' - attempting disk search for its chunks
  769. [2021.11.24-18.54.15:890][ 0]LogShaderLibrary: Display: .... not found
  770. [2021.11.24-18.54.15:891][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'PythonScriptPlugin' - attempting disk search for its chunks
  771. [2021.11.24-18.54.15:891][ 0]LogShaderLibrary: Display: .... not found
  772. [2021.11.24-18.54.15:891][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Niagara' - attempting disk search for its chunks
  773. [2021.11.24-18.54.15:891][ 0]LogShaderLibrary: Display: .... not found
  774. [2021.11.24-18.54.15:892][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Niagara' - attempting disk search for its chunks
  775. [2021.11.24-18.54.15:892][ 0]LogShaderLibrary: Display: .... not found
  776. [2021.11.24-18.54.15:892][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MagicLeap' - attempting disk search for its chunks
  777. [2021.11.24-18.54.15:893][ 0]LogShaderLibrary: Display: .... not found
  778. [2021.11.24-18.54.15:893][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MagicLeap' - attempting disk search for its chunks
  779. [2021.11.24-18.54.15:893][ 0]LogShaderLibrary: Display: .... not found
  780. [2021.11.24-18.54.15:893][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MagicLeapPassableWorld' - attempting disk search for its chunks
  781. [2021.11.24-18.54.15:893][ 0]LogShaderLibrary: Display: .... not found
  782. [2021.11.24-18.54.15:894][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MagicLeapPassableWorld' - attempting disk search for its chunks
  783. [2021.11.24-18.54.15:894][ 0]LogShaderLibrary: Display: .... not found
  784. [2021.11.24-18.54.15:894][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MediaCompositing' - attempting disk search for its chunks
  785. [2021.11.24-18.54.15:895][ 0]LogShaderLibrary: Display: .... not found
  786. [2021.11.24-18.54.15:895][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'MediaCompositing' - attempting disk search for its chunks
  787. [2021.11.24-18.54.15:895][ 0]LogShaderLibrary: Display: .... not found
  788. [2021.11.24-18.54.15:895][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'AudioSynesthesia' - attempting disk search for its chunks
  789. [2021.11.24-18.54.15:895][ 0]LogShaderLibrary: Display: .... not found
  790. [2021.11.24-18.54.15:896][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'AudioSynesthesia' - attempting disk search for its chunks
  791. [2021.11.24-18.54.15:896][ 0]LogShaderLibrary: Display: .... not found
  792. [2021.11.24-18.54.15:896][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXR' - attempting disk search for its chunks
  793. [2021.11.24-18.54.15:896][ 0]LogShaderLibrary: Display: .... not found
  794. [2021.11.24-18.54.15:897][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXR' - attempting disk search for its chunks
  795. [2021.11.24-18.54.15:897][ 0]LogShaderLibrary: Display: .... not found
  796. [2021.11.24-18.54.15:897][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXREyeTracker' - attempting disk search for its chunks
  797. [2021.11.24-18.54.15:898][ 0]LogShaderLibrary: Display: .... not found
  798. [2021.11.24-18.54.15:898][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXREyeTracker' - attempting disk search for its chunks
  799. [2021.11.24-18.54.15:898][ 0]LogShaderLibrary: Display: .... not found
  800. [2021.11.24-18.54.15:899][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXRHandTracking' - attempting disk search for its chunks
  801. [2021.11.24-18.54.15:899][ 0]LogShaderLibrary: Display: .... not found
  802. [2021.11.24-18.54.15:899][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXRHandTracking' - attempting disk search for its chunks
  803. [2021.11.24-18.54.15:899][ 0]LogShaderLibrary: Display: .... not found
  804. [2021.11.24-18.54.15:900][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Synthesis' - attempting disk search for its chunks
  805. [2021.11.24-18.54.15:900][ 0]LogShaderLibrary: Display: .... not found
  806. [2021.11.24-18.54.15:900][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Synthesis' - attempting disk search for its chunks
  807. [2021.11.24-18.54.15:900][ 0]LogShaderLibrary: Display: .... not found
  808. [2021.11.24-18.54.15:901][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Takes' - attempting disk search for its chunks
  809. [2021.11.24-18.54.15:901][ 0]LogShaderLibrary: Display: .... not found
  810. [2021.11.24-18.54.15:902][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'Takes' - attempting disk search for its chunks
  811. [2021.11.24-18.54.15:903][ 0]LogShaderLibrary: Display: .... not found
  812. [2021.11.24-18.54.15:903][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OculusVR' - attempting disk search for its chunks
  813. [2021.11.24-18.54.15:904][ 0]LogShaderLibrary: Display: .... not found
  814. [2021.11.24-18.54.15:904][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OculusVR' - attempting disk search for its chunks
  815. [2021.11.24-18.54.15:905][ 0]LogShaderLibrary: Display: .... not found
  816. [2021.11.24-18.54.15:905][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'SteamVR' - attempting disk search for its chunks
  817. [2021.11.24-18.54.15:905][ 0]LogShaderLibrary: Display: .... not found
  818. [2021.11.24-18.54.15:906][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'SteamVR' - attempting disk search for its chunks
  819. [2021.11.24-18.54.15:906][ 0]LogShaderLibrary: Display: .... not found
  820. [2021.11.24-18.54.15:911][ 0]LogTemp: Warning: Clearing the OS Cache
  821. [2021.11.24-18.54.15:920][ 0]LogODSC: ODSC Thread active.
  822. [2021.11.24-18.54.16:492][ 0]LogShaders: Error: Mismatch size for type TVolumetricFogLightScatteringCS, compiled size is 468, loaded size is 442
  823. [2021.11.24-18.54.16:493][ 0]LogShaders: Error: Mismatch size for type TInjectShadowedLocalLightPS, compiled size is 402, loaded size is 382
  824. Fatal error: [File:D:/Repositorios/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 5349]
  825. Missing global shader FResetPhysicsFieldClipmapCS's permutation 0, Please make sure cooking was successful.
  826. PuzzlePlatforms-Win64-Debug.exe ha desencadenado un punto de interrupción.
  827.  
  828. PuzzlePlatforms-Win64-Debug.exe ha desencadenado un punto de interrupción.
  829.  
  830. [2021.11.24-19.01.08:199][ 0]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)
  831. [2021.11.24-19.01.08:214][ 0]LogWindows: Error: === Critical error: ===
  832. [2021.11.24-19.01.08:214][ 0]LogWindows: Error:
  833. [2021.11.24-19.01.08:214][ 0]LogWindows: Error: Fatal error: [File:D:/Repositorios/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 5349]
  834. [2021.11.24-19.01.08:214][ 0]LogWindows: Error: Missing global shader FResetPhysicsFieldClipmapCS's permutation 0, Please make sure cooking was successful.
  835. [2021.11.24-19.01.08:214][ 0]LogWindows: Error:
  836. [2021.11.24-19.01.08:214][ 0]LogWindows: Error:
  837. [2021.11.24-19.01.08:214][ 0]LogWindows: Error:
  838. [2021.11.24-19.01.08:262][ 0]LogExit: Executing StaticShutdownAfterError
  839. [2021.11.24-19.01.08:277][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  840. [2021.11.24-19.01.08:277][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
  841. [2021.11.24-19.01.08:277][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
  842. El subproceso 0x4194 terminó con código 0 (0x0).
  843. El subproceso 0x4238 terminó con código 3 (0x3).
  844. El subproceso 0x1e8 terminó con código 3 (0x3).
  845. El subproceso 0x3f68 terminó con código 3 (0x3).
  846. El subproceso 0x1630 terminó con código 3 (0x3).
  847. El subproceso 0x3898 terminó con código 3 (0x3).
  848. El subproceso 0xc8 terminó con código 3 (0x3).
  849. El subproceso 0x2d54 terminó con código 3 (0x3).
  850. El subproceso 0x538 terminó con código 3 (0x3).
  851. El subproceso 0x332c terminó con código 3 (0x3).
  852. El subproceso 0x3cc8 terminó con código 3 (0x3).
  853. El subproceso 0x47c terminó con código 3 (0x3).
  854. El subproceso 0xda8 terminó con código 3 (0x3).
  855. El subproceso 0x11a4 terminó con código 3 (0x3).
  856. El subproceso 0x3c20 terminó con código 3 (0x3).
  857. El subproceso 0x366c terminó con código 3 (0x3).
  858. El subproceso 0x8bc terminó con código 3 (0x3).
  859. El subproceso 0x2748 terminó con código 3 (0x3).
  860. El subproceso 0x1ac4 terminó con código 3 (0x3).
  861. El subproceso 0x708 terminó con código 3 (0x3).
  862. El subproceso 0x4260 terminó con código 3 (0x3).
  863. El subproceso 0x2e90 terminó con código 3 (0x3).
  864. El subproceso 0x2cec terminó con código 3 (0x3).
  865. El subproceso 0x9ec terminó con código 3 (0x3).
  866. El subproceso 0x22c4 terminó con código 3 (0x3).
  867. El subproceso 0xeec terminó con código 3 (0x3).
  868. El subproceso 0x1efc terminó con código 3 (0x3).
  869. El subproceso 0x43a0 terminó con código 3 (0x3).
  870. El subproceso 0x3e7c terminó con código 3 (0x3).
  871. El subproceso 0x2dd8 terminó con código 3 (0x3).
  872. El subproceso 0x3edc terminó con código 3 (0x3).
  873. El subproceso 0x2a30 terminó con código 3 (0x3).
  874. El subproceso 0x2cc8 terminó con código 3 (0x3).
  875. El subproceso 0x44cc terminó con código 3 (0x3).
  876. El subproceso 0x4820 terminó con código 3 (0x3).
  877. El subproceso 0x22c0 terminó con código 3 (0x3).
  878. El subproceso 0x1120 terminó con código 3 (0x3).
  879. El subproceso 0x19f8 terminó con código 3 (0x3).
  880. El subproceso 0x4b58 terminó con código 3 (0x3).
  881. El subproceso 0x4ba8 terminó con código 3 (0x3).
  882. El programa '[11704] PuzzlePlatforms-Win64-Debug.exe' terminó con código 3 (0x3).
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