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- REPLICANT RURUS:
- -Replicants are the tangible manifestation of an EXCESS user's power. Being linked to the user's psyche, they often float besides its user and have no actual personality of their own.(There are a good deal of exceptions to this though.) Replicants with no personality are generally capable of limited speech such as battle cries or catchphrases.
- -Instead of having qualities, a Replicant simply has one large Technique quality reserved for its unique special ability.
- -Depending on the Replicant's working range, they can move ahead independently a short distance (average is about one range away from the user).
- -Replicants share the same basic qualities as their user, including health, Ki, and FS, and damaging it results in the user being damaged too.
- -When a Replicant is attacked sufficiently, instead of being stunned, Replicants undergo a "Replicant Crash." In addition to the user being stunned, the replicant can't be called out again for a 10 count.
- -"Calling out" a replicant takes up a move or attack action, unless you spend 1 FS to call it out for free.
- -When making a Replicant, keep in mind Replicants run on a sort of secondary stat system. Instead of being numbered, these stats run on a ranking system, from A to E. (Rankings of infinite and none are also possible)
- POWER: The replicant's strength and ability to cause destruction. (How hard it ORAORAORAs)
- SPEED: The performance speed or agility of a replicant. (How fast it can ORAORAORA.)
- RANGE: The range of the replicant's manifestation, ability influence, and/or spatial mobility. (How far away it can ORAORAORA from)
- STAYING: The replicant's endurance. (How many ORAORAORAs it can take.)
- PRECISION: The replicant's accuracy and range of influence to specified targets (How precisely it can ORAORAORA)
- LEARNING: The replicant's flexibility and how many possible functions and utilization its abilities can have overtime, and how well it can develop. (How well your ORAORAORAs can learn to cook a souffle)
- Rankings are as follows:
- A: Excellent
- B: Good
- C: Average (same level as a normal human)
- D: Weak
- E: Very Weak
- These stats are a good deal more abstract than any actual game rules, and are left to better judgement most of the time.
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