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it unlocks many cool features!
- let mut infoLog = Vec::with_capacity(1024);
- let mut len: i32 = 0;
- gl::GetShaderInfoLog (shader_id, 1024-1, &mut len as *mut GLsizei, infoLog.as_mut_ptr() as *mut GLchar),
- let err_str= String::from_raw_parts(ptr, len as usize,1024-1);
- mem::forget(infoLog);
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