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Oct 24th, 2019
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  1. MODERN WARFARE 1.03 PATCH NOTES
  2.  
  3. GENERAL FIXES
  4.  
  5. Spawning in Core Multiplayer:
  6.  
  7. Fixed edge case scenarios with spawning on enemies
  8.  
  9. Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
  10.  
  11. Ground War:
  12.  
  13. Added more fallback spawns to FOBs if the flag has too many enemies
  14.  
  15. Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
  16.  
  17. Added spawning on Squadmates while in vehicles
  18.  
  19. Neutral tanks and helicopters now show up in the Spawn Selection screen
  20.  
  21. Helicopters now have flares to help manage incoming missiles
  22.  
  23. If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
  24.  
  25. Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
  26.  
  27. Lighting:
  28.  
  29. Brightened characters in dark areas across many maps
  30.  
  31. Low Health Visuals:
  32.  
  33. Now brightens up in the middle of the screen instead of darkening
  34.  
  35. Weapon Balance:
  36.  
  37. In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
  38.  
  39. Equipment:
  40.  
  41. Enemy claymores now have larger, visible lasers
  42.  
  43. Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
  44.  
  45. Mini-Map:
  46.  
  47. Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
  48.  
  49. Map zoom is pulled out a bit to help with player awareness
  50.  
  51. Killstreaks:
  52.  
  53. VTOL Jet adjusted to not target players though rooftops
  54.  
  55. Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
  56.  
  57. After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
  58.  
  59. Munitions Box:
  60.  
  61. Activated by using a prompt instead of proximity
  62.  
  63. Reduced the explosion radius of the box
  64.  
  65. Trophy System:
  66.  
  67. Applied the Snapshot effect to the owner of any Snapshot grenades
  68.  
  69. Recon Drone:
  70.  
  71. All players in vehicles are now markable
  72.  
  73. Screen tearing on character and weapon models on Xbox
  74.  
  75. Impact damage of lethals/tacticals and the ammo box were causing instant kills
  76.  
  77. Adjustments to the descriptions in Gunsmith
  78.  
  79. Fix for a bug where the wrong input would be shown for players in a party
  80.  
  81. Fix for a bug where a door could open in the opposite direction of the player’s movement
  82.  
  83. Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
  84.  
  85. Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
  86.  
  87. Various audio tuning and fixes for executions and weapons
  88.  
  89. Players were able to spam the crouch button while moving creating a ‘snaking’ effect.
  90.  
  91. PC SPECIFIC
  92.  
  93. Crouch and prone transition animations have been smoothed out for high FPS
  94.  
  95. ADS Sensitivity options can now be saved when using KBM
  96.  
  97. Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
  98.  
  99. Fixed blurriness in various situations
  100.  
  101. Ping widget is now showing the correct latency value
  102.  
  103. Added depth of field option in the Graphics options
  104.  
  105. Added HDR support
  106.  
  107. Added NVIDIA Highlight support in MP
  108.  
  109. Global performance improvements and stability fixes
  110.  
  111. ADS transition animations have been smoothed out for high FPS
  112.  
  113. Adjusted stand-to-prone timing for KBM versus gamepads
  114.  
  115. Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
  116.  
  117. FOV Slider setting reverting to default after loading into the map.
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