Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ; ---------------------------------------------------------------------------
- ; Subroutine doing the extra logic for Tails' flight
- ; ---------------------------------------------------------------------------
- Tails_FlyingSwimming:
- jsr (ObjectMove).l
- addi.w #4,y_vel(a0)
- moveq #0,d0
- move.b (Ctrl_1_Press_Logical).w,d0
- andi.b #button_B_mask|button_C_mask,d0 ; is B or C pressed?
- beq.w Tails_NoFlyUp ; if not, branch
- subi.w #7,y_vel(a0)
- Tails_NoFlyUp:
- moveq #0,d1
- move.b ($FFFFFE05).w,d1
- andi.b #9,d1
- bne.s +
- subq.b #1,flight_time(a0)
- bne.s +
- btst #2,flight_property(a0) ; Did we already tell the game that Tails is tired?
- bne.s + ; If so, don't keep telling it, since that's completely pointless and just wastes CPU cycles.
- bset #2,flight_property(a0) ; If we haven't yet, tell the game that Tails is tired.
- +
- rts
Advertisement
Add Comment
Please, Sign In to add comment