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  1.  
  2. DisplayName "Iliasport"
  3.  
  4.  
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  50. EVENT   32
  51.  PAGE   1
  52.   ShowMessageFace("",0,0,2,1)
  53.   ShowMessage("\\n<Fish Seller>Now, come and buy freshly caught fish! In addition to fish, I also have variety of seafood!")
  54.   355("actor_label_jump")
  55.   JumpToLabel("店")
  56.   DefineLabel("5")
  57.   ShowMessageFace("alice_fc5",7,0,2,2)
  58.   ShowMessage("\\n<Alice>Fish...♪")
  59.   JumpToLabel("店")
  60.   DefineLabel("53")
  61.   ShowMessageFace("slime_fc1",0,0,2,3)
  62.   ShowMessage("\\n<Lime>Yaay, fiish♪.")
  63.   JumpToLabel("店")
  64.   DefineLabel("116")
  65.   ShowMessageFace("iso_fc1",0,0,2,4)
  66.   ShowMessage("\\n<Isabelle>After moving away from sea for so long, I started missing the taste of fish...")
  67.   JumpToLabel("店")
  68.   DefineLabel("118")
  69.   ShowMessageFace("meia_fc1",0,0,2,5)
  70.   ShowMessage("\\n<Meia>Port Natalia's fish are fresher. No, it's not like I feel rivalry...")
  71.   JumpToLabel("店")
  72.   DefineLabel("店")
  73.   Shop(0,322,0,0,true)
  74.   605(0,324,0,0)
  75.   605(0,325,0,0)
  76.   605(0,327,0,0)
  77.   605(0,334,0,0)
  78.   605(0,335,0,0)
  79.   605(0,433,0,0)
  80.   0()
  81.  
  82.  
  83.  
  84. EVENT   26
  85.  PAGE   1
  86.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  87.   TeleportPlayer(0,2,282,274,2,0)
  88.   0()
  89.  
  90.  
  91.  
  92. EVENT   27
  93.  PAGE   1
  94.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  95.   TeleportPlayer(0,2,282,274,2,0)
  96.   0()
  97.  
  98.  
  99.  
  100. EVENT   33
  101.  PAGE   1
  102.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  103.   TeleportPlayer(0,2,282,274,2,0)
  104.   0()
  105.  
  106.  
  107.  
  108. EVENT   34
  109.  PAGE   1
  110.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  111.   TeleportPlayer(0,2,282,274,2,0)
  112.   0()
  113.  
  114.  
  115.  
  116. EVENT   35
  117.  PAGE   1
  118.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  119.   TeleportPlayer(0,2,282,274,2,0)
  120.   0()
  121.  
  122.  
  123.  
  124. EVENT   28
  125.  PAGE   1
  126.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  127.   TeleportPlayer(0,2,282,274,2,0)
  128.   0()
  129.  
  130.  
  131.  
  132. EVENT   29
  133.  PAGE   1
  134.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  135.   TeleportPlayer(0,2,282,274,2,0)
  136.   0()
  137.  
  138.  
  139.  
  140. EVENT   36
  141.  PAGE   1
  142.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  143.   TeleportPlayer(0,2,282,274,2,0)
  144.   0()
  145.  
  146.  
  147.  
  148. EVENT   30
  149.  PAGE   1
  150.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  151.   TeleportPlayer(0,2,282,274,2,0)
  152.   0()
  153.  
  154.  
  155.  
  156. EVENT   31
  157.  PAGE   1
  158.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  159.   TeleportPlayer(0,2,282,274,2,0)
  160.   0()
  161.  
  162.  
  163.  
  164. EVENT   38
  165.  PAGE   1
  166.   0()
  167.  
  168.  
  169.  
  170. EVENT   44
  171.  PAGE   1
  172.   ShowMessageFace("",0,0,2,1)
  173.   ShowMessage("\\n<Priest>Welcome to the Rainy Blessings Church. What can I do for you?")
  174.   ShowChoices(strings("Pray","Never mind"),2)
  175.   IfPlayerPicksChoice(0,null)
  176.    ChangeVariable(1002,1002,0,0,11)
  177.    ShowMessageFace("",0,0,2,2)
  178.    ShowMessage("\\n<Priest>Well then, let us pray to Ilias. ...there, you should feel a bond drawing you to this place.")
  179.    ShowMessageFace("",0,0,2,3)
  180.    ShowMessage("\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you...")
  181.    0()
  182.   IfPlayerPicksChoice(1,null)
  183.    ShowMessageFace("",0,0,2,4)
  184.    ShowMessage("\\n<Priest>May Ilias watch over you...")
  185.    0()
  186.   404()
  187.   0()
  188.  
  189.  
  190.  
  191. EVENT   45
  192.  PAGE   1
  193.   If(1,1001,0,12,2)
  194.    ShowMessageFace("",0,0,2,1)
  195.    ShowMessage("\\n<Old Man>The ship for Sentora Continent won't depart while the town is getting deserted. I wonder how long that strange storm is going to continue for...")
  196.    EndEventProcessing()
  197.    0()
  198.   EndIf()
  199.   If(1,1001,0,13,1)
  200.    ShowMessageFace("",0,0,2,2)
  201.    ShowMessage("\\n<Old Man>It's not like the town will immediately turn lively just because the transportation was restored. There's also war's influence, prospects are really full of trouble...")
  202.    355("actor_label_jump")
  203.    EndEventProcessing()
  204.    DefineLabel("80")
  205.    ShowMessageFace("orc_fc1",0,0,2,3)
  206.    ShowMessage("\\n<Hip>It's so deserted that there's hardly any point raiding...")
  207.    EndEventProcessing()
  208.    DefineLabel("91")
  209.    ShowMessageFace("candle_fc1",2,0,2,4)
  210.    ShowMessage("\\n<Chandra>I want to light it bright... you see.")
  211.    EndEventProcessing()
  212.    0()
  213.   EndIf()
  214.   0()
  215.  
  216.  
  217.  
  218. EVENT   47
  219.  PAGE   1
  220.   ShowMessageFace("",0,0,2,1)
  221.   ShowMessage("\\n<Sailor>Damn, what's with that strange storm! Even if the weather clears out, it turns rough the moment we leave the coast!")
  222.   ShowMessageFace("",0,0,2,2)
  223.   ShowMessage("\\n<Sailor>That's definitely work of monsters! It must be the Monster Lord's conspiracy!")
  224.   If(0,4,0)
  225.    ShowMessageFace("alice_fc5",3,0,2,3)
  226.    ShowMessage("\\n<Alice>I know nothing, that's an unjustified accusation...")
  227.    EndEventProcessing()
  228.    0()
  229.   EndIf()
  230.   If(0,5,0)
  231.    ShowMessageFace("iriasu_fc4",2,0,2,4)
  232.    ShowMessage("\\n<Ilias>While the 16th probably isn't involved... it's probably the Monster Lord's army...")
  233.    EndEventProcessing()
  234.    0()
  235.   EndIf()
  236.   0()
  237.  PAGE   2
  238.   // condition: variable 1001 >= 13
  239.   ShowMessageFace("",0,0,2,1)
  240.   ShowMessage("\\n<Sailor>Hyahoo! Sea's turned back to normal! It's thanks to you guys right, thanks!")
  241.   If(0,4,0)
  242.    ShowMessageFace("alice_fc5",0,0,2,2)
  243.    ShowMessage("\\n<Alice>It's not like we defeated her but... that succubus called Morrigan seems to have disappeared from this area.")
  244.    EndEventProcessing()
  245.    0()
  246.   EndIf()
  247.   If(0,5,0)
  248.    ShowMessageFace("iriasu_fc4",2,0,2,3)
  249.    ShowMessage("\\n<Ilias>It's not like we defeated her but... it seems like Morrigan withdrew from this area.")
  250.    EndEventProcessing()
  251.    0()
  252.   EndIf()
  253.   0()
  254.  
  255.  
  256.  
  257. EVENT   39
  258.  PAGE   1
  259.   If(1,1001,0,12,2)
  260.    ShowMessageFace("",0,0,2,1)
  261.    ShowMessage("\\n<Traveling Warrior>To think the ship sailing to Sentora Continent won't depart... this is quite troubling.")
  262.    EndEventProcessing()
  263.    0()
  264.   EndIf()
  265.   If(1,1001,0,13,1)
  266.    ShowMessageFace("",0,0,2,2)
  267.    ShowMessage("\\n<Traveling Warrior>It seems like the ship started sailing to Sentora once again. Something about travelers getting rid of the monster that caused problems...")
  268.    EndEventProcessing()
  269.    0()
  270.   EndIf()
  271.   0()
  272.  
  273.  
  274.  
  275. EVENT   40
  276.  PAGE   1
  277.   If(1,1001,0,12,2)
  278.    ShowMessageFace("",0,0,2,1)
  279.    ShowMessage("\\n<Merchant>Since I have no supply of goods, the shop is closed today. If this continues I'll have to think of changing jobs...")
  280.    EndEventProcessing()
  281.    0()
  282.   EndIf()
  283.   If(1,1001,0,13,1)
  284.    ShowMessageFace("",0,0,2,2)
  285.    ShowMessage("\\n<Merchant>While it's good that the ships sail again... the inspections come way too often and it takes too much time for cargo to arrive.")
  286.    ShowMessageFace("",0,0,2,3)
  287.    ShowMessage("\\n<Merchant>As usual, the shop is closed. At this rate, my business will go bankrupt. I really need to think of changing jobs from a shopkeeper...")
  288.    355("actor_label_jump")
  289.    EndEventProcessing()
  290.    DefineLabel("72")
  291.    ShowMessageFace("phoenix_fc1",0,0,2,4)
  292.    ShowMessage("\\n<Mini>Do your best! I'll be rooting for you!")
  293.    EndEventProcessing()
  294.    0()
  295.   EndIf()
  296.   0()
  297.  
  298.  
  299.  
  300. EVENT   41
  301.  PAGE   1
  302.   If(1,1001,0,12,2)
  303.    ShowMessageFace("",0,0,2,1)
  304.    ShowMessage("\\n<Rich-Looking Woman>Previously, that store used to sell luxury goods. Natalia pearls, Eastern pottery and calligraphy, Sabasa's luxurious carpets...")
  305.    If(0,4,0)
  306.     ShowMessageFace("alice_fc5",3,0,2,2)
  307.     ShowMessage("\\n<Alice>I'm not interested in anything you can't eat.")
  308.     0()
  309.    EndIf()
  310.    If(0,5,0)
  311.     ShowMessageFace("iriasu_fc4",2,0,2,3)
  312.     ShowMessage("\\n<Ilias>Know that such extravagance is evil. Honorable poverty is the true virtue...")
  313.     0()
  314.    EndIf()
  315.    ShowMessageFace("",0,0,2,4)
  316.    ShowMessage("\\n<Rich-Looking Woman>You could also get any delicacy from various countries. Natalia's fish and Sabasa's coconuts, Yamatai buns...")
  317.    ShowMessageFace("",0,0,2,5)
  318.    ShowMessage("\\n<Rich-Looking Woman>This is all that storm-causing demon's fault.")
  319.    If(0,4,0)
  320.     ShowMessageFace("alice_fc6",1,0,2,6)
  321.     ShowMessage("\\n<Alice>Damn you, monster...! I won't forgive you!")
  322.     ShowMessageFace("ruka_fc1",0,0,2,7)
  323.     ShowMessage("\\n<Luka>You're a monster yourself, aren't you...")
  324.     0()
  325.    EndIf()
  326.    If(0,5,0)
  327.     ShowMessageFace("iriasu_fc4",2,0,2,8)
  328.     ShowMessage("\\n<Ilias>Ahh, what a thing... I want to try eating delicacies from foreign countries...")
  329.     ShowMessageFace("ruka_fc1",0,0,2,9)
  330.     ShowMessage("\\n<Luka>Wasn't honorable poverty the true virtue...?")
  331.     0()
  332.    EndIf()
  333.    EndEventProcessing()
  334.    0()
  335.   EndIf()
  336.   If(1,1001,0,13,1)
  337.    ShowMessageFace("",0,0,2,10)
  338.    ShowMessage("\\n<Rich-Looking Woman>It seems like the supply is stuck because of war. Even with ships sailing, there's this plight...")
  339.    If(0,4,0)
  340.     ShowMessageFace("alice_fc6",1,0,2,11)
  341.     ShowMessage("\\n<Alice>I hate war from the bottom of my heart...! I'll show you I can eliminate war from this world!")
  342.     ShowMessageFace("ruka_fc1",0,0,2,12)
  343.     ShowMessage("\\n<Luka>That's splendid commitment, but when I think about the motivation behind it...")
  344.     0()
  345.    EndIf()
  346.    If(0,5,0)
  347.     ShowMessageFace("iriasu_fc5",0,0,2,13)
  348.     ShowMessage("\\n<Ilias>Why do humans have to be so foolish and fight! I order you, stop this fruitless war!")
  349.     ShowMessageFace("ruka_fc1",0,0,2,14)
  350.     ShowMessage("\\n<Luka>That's splendid commitment, but when I think about the motivation behind it...")
  351.     0()
  352.    EndIf()
  353.    EndEventProcessing()
  354.    0()
  355.   EndIf()
  356.   0()
  357.  
  358.  
  359.  
  360. EVENT   42
  361.  PAGE   1
  362.   ShowMessageFace("",0,0,2,1)
  363.   ShowMessage("\\n<Hooligan>To the West, there's a cave where captain Selene's treasure is sleeping. It seems like there's enough of gold and silver to play around for a lifetime but...")
  364.   ShowMessageFace("",0,0,2,2)
  365.   ShowMessage("\\n<Hooligan>That place is now a monsters' nest. There are many who go to search for treasure, but there are none who come back.")
  366.   ShowMessageFace("",0,0,2,3)
  367.   ShowMessage("\\n<Hooligan>So I guess I'll pass.")
  368.   355("actor_label_jump")
  369.   EndEventProcessing()
  370.   DefineLabel("62")
  371.   ShowMessageFace("gob_fc1",0,0,2,4)
  372.   ShowMessage("\\n<Gob>If there's a treasure, I'd like to try going there!")
  373.   EndEventProcessing()
  374.   DefineLabel("68")
  375.   ShowMessageFace("dragonp_fc1",0,0,2,5)
  376.   ShowMessage("\\n<Papi>Ugaa, let's go there right away!")
  377.   EndEventProcessing()
  378.   DefineLabel("90")
  379.   ShowMessageFace("meda_fc1",0,0,2,6)
  380.   ShowMessage("\\n<Meru Meru>Cave... *rustle* *rustle*, *squirm* *squirm*")
  381.   EndEventProcessing()
  382.   0()
  383.  PAGE   2
  384.   // condition: player has item #513
  385.   ShowMessageFace("",0,0,2,1)
  386.   ShowMessage("\\n<Hooligan>To the West, there's a cave where captain Selene's treasure is sleeping. It seems like there's enough of gold and silver to play around for a lifetime but...")
  387.   ShowMessageFace("",0,0,2,2)
  388.   ShowMessage("\\n<Hooligan>That place is now a monsters' nest. There are many who go to search for treasure, but there are none who come back.")
  389.   ShowMessageFace("",0,0,2,3)
  390.   ShowMessage("\\n<Hooligan>Eh?!! You came back from there?! You're quite somethin'...")
  391.   355("actor_label_jump")
  392.   EndEventProcessing()
  393.   DefineLabel("53")
  394.   ShowMessageFace("slime_fc1",0,0,2,4)
  395.   ShowMessage("\\n<Lime>Amazing, right♪.")
  396.   EndEventProcessing()
  397.   DefineLabel("75")
  398.   ShowMessageFace("hituzi_fc1",3,0,2,5)
  399.   ShowMessage("\\n<Mary>Praise me mooore!")
  400.   EndEventProcessing()
  401.   0()
  402.  
  403.  
  404.  
  405. EVENT   48
  406.  PAGE   1
  407.   ShowMessageFace("",0,0,2,1)
  408.   ShowMessage("\\n<Child>Because that monster doesn't let ships go through, Dad's store went out of business. I wonder if that monster enjoys making us suffer that much...")
  409.   355("actor_label_jump")
  410.   EndEventProcessing()
  411.   DefineLabel("85")
  412.   ShowMessageFace("highslag_fc1",0,0,2,2)
  413.   ShowMessage("\\n<Elizabeth>Making someone suffer directly is fun but... seeing humans so meager is not fun at all.")
  414.   EndEventProcessing()
  415.   DefineLabel("101")
  416.   ShowMessageFace("cent2_fc1",0,0,2,3)
  417.   ShowMessage("\\n<Lihitinu>It's not too fun... at least I prefer running to that.")
  418.   EndEventProcessing()
  419.   0()
  420.  PAGE   2
  421.   // condition: variable 1001 >= 13
  422.   ShowMessageFace("",0,0,2,1)
  423.   ShowMessage("\\n<Child>Ships can now pass, but Dad's store went out of bussiness... this is frustrating...")
  424.   355("actor_label_jump")
  425.   EndEventProcessing()
  426.   DefineLabel("74")
  427.   ShowMessageFace("usagi_fc1",0,0,2,2)
  428.   ShowMessage("\\n<Barnny>There are ups and downs in life, it might turn for the better soon. When it's hard, big sis will comfort you.")
  429.   EndEventProcessing()
  430.   DefineLabel("66")
  431.   ShowMessageFace("vgirl_fc1",2,0,2,3)
  432.   ShowMessage("\\n<Vanilla>Even if it's frustrating, there are times when you can only endure it... but there are times when you just spring back.")
  433.   EndEventProcessing()
  434.   DefineLabel("94")
  435.   ShowMessageFace("luksl_fc1",0,0,2,4)
  436.   ShowMessage("\\n<Luksl>Oh, is that so, what a shame... I not only had my store go out of business, but also my body broken, see.")
  437.   EndEventProcessing()
  438.   DefineLabel("118")
  439.   ShowMessageFace("meia_fc1",0,0,2,5)
  440.   ShowMessage("\\n<Meia>How pitiful... if you're in pain, you're free to jump into my chest.")
  441.   EndEventProcessing()
  442.   0()
  443.  
  444.  
  445.  
  446. EVENT   49
  447.  PAGE   1
  448.   // condition: switch 2014 is ON
  449.   0()
  450.  
  451.  
  452.  
  453. EVENT   6
  454.  PAGE   1
  455.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  456.   TeleportPlayer(0,2,282,274,2,0)
  457.   0()
  458.  
  459.  
  460.  
  461. EVENT   7
  462.  PAGE   1
  463.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  464.   TeleportPlayer(0,2,282,274,2,0)
  465.   0()
  466.  
  467.  
  468.  
  469. EVENT   8
  470.  PAGE   1
  471.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  472.   TeleportPlayer(0,2,282,274,2,0)
  473.   0()
  474.  
  475.  
  476.  
  477. EVENT   10
  478.  PAGE   1
  479.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  480.   TeleportPlayer(0,2,282,274,2,0)
  481.   0()
  482.  
  483.  
  484.  
  485. EVENT   11
  486.  PAGE   1
  487.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  488.   TeleportPlayer(0,2,282,274,2,0)
  489.   0()
  490.  
  491.  
  492.  
  493. EVENT   12
  494.  PAGE   1
  495.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  496.   TeleportPlayer(0,2,282,274,2,0)
  497.   0()
  498.  
  499.  
  500.  
  501. EVENT   13
  502.  PAGE   1
  503.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  504.   TeleportPlayer(0,2,282,274,2,0)
  505.   0()
  506.  
  507.  
  508.  
  509. EVENT   14
  510.  PAGE   1
  511.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  512.   TeleportPlayer(0,2,282,274,2,0)
  513.   0()
  514.  
  515.  
  516.  
  517. EVENT   15
  518.  PAGE   1
  519.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  520.   TeleportPlayer(0,2,282,274,2,0)
  521.   0()
  522.  
  523.  
  524.  
  525. EVENT   16
  526.  PAGE   1
  527.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  528.   TeleportPlayer(0,2,282,274,2,0)
  529.   0()
  530.  
  531.  
  532.  
  533. EVENT   17
  534.  PAGE   1
  535.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  536.   TeleportPlayer(0,2,282,274,2,0)
  537.   0()
  538.  
  539.  
  540.  
  541. EVENT   18
  542.  PAGE   1
  543.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  544.   TeleportPlayer(0,2,282,274,2,0)
  545.   0()
  546.  
  547.  
  548.  
  549. EVENT   19
  550.  PAGE   1
  551.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  552.   TeleportPlayer(0,2,282,274,2,0)
  553.   0()
  554.  
  555.  
  556.  
  557. EVENT   20
  558.  PAGE   1
  559.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  560.   TeleportPlayer(0,2,282,274,2,0)
  561.   0()
  562.  
  563.  
  564.  
  565. EVENT   21
  566.  PAGE   1
  567.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  568.   TeleportPlayer(0,2,282,274,2,0)
  569.   0()
  570.  
  571.  
  572.  
  573. EVENT   22
  574.  PAGE   1
  575.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  576.   TeleportPlayer(0,2,282,274,2,0)
  577.   0()
  578.  
  579.  
  580.  
  581. EVENT   23
  582.  PAGE   1
  583.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  584.   TeleportPlayer(0,2,282,274,2,0)
  585.   0()
  586.  
  587.  
  588.  
  589. EVENT   9
  590.  PAGE   1
  591.   ChangeSelfSwitch("A",0)
  592.   If(0,6,0)
  593.    ShowMessageFace("sonia_fc1",0,0,2,1)
  594.    ShowMessage("\\n<Sonya>So this is Ilias Continent's largest port town, Iliasport!")
  595.    ShowMessageFace("sonia_fc2",2,0,2,2)
  596.    ShowMessage("\\n<Sonya>...But for one, isn't it quite deserted? There's few shops and it doesn't seem to be bustling with people...")
  597.    0()
  598.   Else()
  599.    ShowMessageFace("ruka_fc1",0,0,2,3)
  600.    ShowMessage("\\n<Luka>This is Ilias Continent's largest port town, Iliasport... but it feels quite deserted for one.")
  601.    0()
  602.   EndIf()
  603.   0()
  604.  PAGE   2
  605.   // condition: self-switch A is ON
  606.   0()
  607.  
  608.  
  609.  
  610. EVENT   5
  611.  PAGE   1
  612.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x4f,0x70,0x65,0x6e,0x33,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  613.   205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x0c,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x16,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x14,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x17,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x14,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x18,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x2a,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  614.   205(-1,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x54,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x07,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x11,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  615.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  616.   TeleportPlayer(0,140,72,76,0,0)
  617.   0()
  618.  
  619.  
  620.  
  621. EVENT   24
  622.  PAGE   1
  623.   ShowMessageFace("",0,0,2,1)
  624.   ShowMessage("\\n<Old Man>The only university on this continent, Iliasport University, is here. The university's gate is always open and everyone is free to visit.")
  625.   ShowMessageFace("",0,0,2,2)
  626.   ShowMessage("\\n<Old Man>You might hear something useful in your adventures. By all means, feel free to stop by.")
  627.   355("actor_label_jump")
  628.   EndEventProcessing()
  629.   DefineLabel("41")
  630.   ShowMessageFace("stein_fc2",1,0,2,3)
  631.   ShowMessage("\\n<Promestein>Looks fun, let's enter!")
  632.   EndEventProcessing()
  633.   DefineLabel("92")
  634.   ShowMessageFace("eater_fc1",0,0,2,4)
  635.   ShowMessage("\\n<Eater>Is there tasty stuff inside...?")
  636.   EndEventProcessing()
  637.   DefineLabel("94")
  638.   ShowMessageFace("luksl_fc1",0,0,2,5)
  639.   ShowMessage("\\n<Luksl>I want to see on what level this world's research is... now, let's enter.")
  640.   EndEventProcessing()
  641.   DefineLabel("119")
  642.   ShowMessageFace("page17_fc1",0,0,2,6)
  643.   ShowMessage("\\n<Annie>I'm interested in their book collection, let's hurry up and enter...")
  644.   EndEventProcessing()
  645.   DefineLabel("120")
  646.   ShowMessageFace("page257_fc1",0,0,2,7)
  647.   ShowMessage("\\n<Yoko>University huh, it will only have a collection of technical books, how boring...")
  648.   EndEventProcessing()
  649.   DefineLabel("531")
  650.   ShowMessageFace("saniria_fc2",0,0,2,8)
  651.   ShowMessage("\\n<King of San Ilia>The top educational institution of Ilias Continent, is it. It's not a bad idea to tour it...")
  652.   EndEventProcessing()
  653.   0()
  654.  
  655.  
  656.  
  657. EVENT   25
  658.  PAGE   1
  659.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  660.   TeleportPlayer(0,2,282,274,2,0)
  661.   0()
  662.  
  663.  
  664.  
  665. EVENT   46
  666.  PAGE   1
  667.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x09,0x4d,0x6f,0x76,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  668.   TeleportPlayer(0,2,282,274,2,0)
  669.   0()
  670.  
  671.  
  672.  
  673. EVENT   50
  674.  PAGE   1
  675.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  676.   ChangeSelfSwitch("A",0)
  677.   ChangeInventory_Item(173,0,0,1)
  678.   0()
  679.  PAGE   2
  680.   // condition: self-switch A is ON
  681.   0()
  682.  
  683.  
  684.  
  685. EVENT   51
  686.  PAGE   1
  687.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  688.   ChangeSelfSwitch("A",0)
  689.   ChangeInventory_Item(175,0,0,1)
  690.   0()
  691.  PAGE   2
  692.   // condition: self-switch A is ON
  693.   0()
  694.  
  695.  
  696.  
  697. EVENT   52
  698.  PAGE   1
  699.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  700.   ChangeSelfSwitch("A",0)
  701.   ChangeInventory_Item(11,0,0,1)
  702.   0()
  703.  PAGE   2
  704.   // condition: self-switch A is ON
  705.   0()
  706.  
  707.  
  708.  
  709. EVENT   53
  710.  PAGE   1
  711.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x49,0x74,0x65,0x6d,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  712.   ChangeSelfSwitch("A",0)
  713.   ChangeInventory_Item(21,0,0,1)
  714.   0()
  715.  PAGE   2
  716.   // condition: self-switch A is ON
  717.   0()
  718.  
  719.  
  720.  
  721. EVENT   54
  722.  PAGE   1
  723.   // condition: switch 4 is ON
  724.   // condition: variable 1019 >= 1
  725.   ShowMessageFace("iriasu_fc4",2,0,2,1)
  726.   ShowMessage("\\n<Ilias>To think the ship won't sail... what on earth should we do...")
  727.   205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x08,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x29,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x1e,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  728.   ShowMessageFace("iriasu_fc4",5,0,2,2)
  729.   ShowMessage("\\n<Ilias>W-what are you looking at!")
  730.   205(0,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x08,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x18,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x28,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  731.   0()
  732.  PAGE   2
  733.   // condition: variable 1019 >= 4
  734.   0()
  735.  
  736.  
  737.  
  738. EVENT   55
  739.  PAGE   1
  740.   // condition: switch 4 is ON
  741.   // condition: variable 1019 >= 1
  742.   ShowMessageFace("slime_fc1",0,0,2,1)
  743.   ShowMessage("\\n<Puruko>Purupurupuuuru♪ Adventuring is fun isn't itt♪.")
  744.   355("actor_label_jump")
  745.   EndEventProcessing()
  746.   DefineLabel("53")
  747.   ShowMessageFace("slime_fc1",0,0,2,2)
  748.   ShowMessage("\\n<Lime>Let's both do our beeeest♪.")
  749.   EndEventProcessing()
  750.   0()
  751.  PAGE   2
  752.   // condition: variable 1019 >= 4
  753.   0()
  754.  
  755.  
  756.  
  757. EVENT   56
  758.  PAGE   1
  759.   // condition: switch 4 is ON
  760.   // condition: variable 1019 >= 1
  761.   ShowMessageFace("dog_fc1",4,0,2,1)
  762.   ShowMessage("\\n<Wanko>Woof woof... swimming in doggy paddle is not good, right...")
  763.   355("actor_label_jump")
  764.   EndEventProcessing()
  765.   DefineLabel("60")
  766.   ShowMessageFace("dog_fc1",4,0,2,2)
  767.   ShowMessage("\\n<Pochi>Let's practice swimming together...?")
  768.   EndEventProcessing()
  769.   DefineLabel("70")
  770.   ShowMessageFace("nezumi_fc1",0,0,2,3)
  771.   ShowMessage("\\n<Ratty>(Those dog girls always look so spineless, don't they...)")
  772.   EndEventProcessing()
  773.   0()
  774.  PAGE   2
  775.   // condition: variable 1019 >= 4
  776.   0()
  777.  
  778.  
  779.  
  780. EVENT   57
  781.  PAGE   1
  782.   ShowMessageFace("",0,0,2,1)
  783.   ShowMessage("\\n<Fox>*kwon*!")
  784.   355("actor_label_jump")
  785.   EndEventProcessing()
  786.   DefineLabel("5")
  787.   ShowMessageFace("alice_fc5",1,0,2,2)
  788.   ShowMessage("\\n<Alice>Damn fox, kukuku... I'll pull your tail...")
  789.   ShowMessageFace("",0,0,2,3)
  790.   ShowMessage("\\n<Fox>*k-kwoon*...")
  791.   If(0,6,0)
  792.    ShowMessageFace("sonia_fc2",5,0,2,4)
  793.    ShowMessage("\\n<Sonya>Heyy! Don't bully foxes!")
  794.    ShowMessageFace("alice_fc5",3,0,2,5)
  795.    ShowMessage("\\n<Alice>*depressed*...")
  796.    0()
  797.   EndIf()
  798.   EndEventProcessing()
  799.   DefineLabel("58")
  800.   ShowMessageFace("inp_fc2",2,0,2,6)
  801.   ShowMessage("\\n<Remi>*tremble*...")
  802.   EndEventProcessing()
  803.   DefineLabel("89")
  804.   ShowMessageFace("ropa_fc1",0,0,2,7)
  805.   ShowMessage("\\n<Cindy>Looks tasty...")
  806.   ShowMessageFace("",0,0,2,8)
  807.   ShowMessage("\\n<Fox>*twitch*!")
  808.   EndEventProcessing()
  809.   DefineLabel("92")
  810.   ShowMessageFace("eater_fc1",3,0,2,9)
  811.   ShowMessage("\\n<Eater>Looks tasty...")
  812.   ShowMessageFace("",0,0,2,10)
  813.   ShowMessage("\\n<Fox>*twitch*!")
  814.   EndEventProcessing()
  815.   DefineLabel("102")
  816.   ShowMessageFace("youko_fc1",0,0,2,11)
  817.   ShowMessage("\\n<Kitsu>It's a fox♪ *pat* *pat*...")
  818.   ShowMessageFace("",0,0,2,12)
  819.   ShowMessage("\\n<Fox>*fwah*!")
  820.   250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0f,0x6d,0x6f,0x6e,0x5f,0x64,0x61,0x6d,0x61,0x67,0x65,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69))
  821.   ShowMessageFace("youko_fc1",2,0,2,13)
  822.   ShowMessage("\\n<Kitsu>Oww!!")
  823.   ShowMessageFace("",0,0,2,14)
  824.   ShowMessage("Her hand was bitten by a fox!")
  825.   EndEventProcessing()
  826.   DefineLabel("103")
  827.   ShowMessageFace("kamuro_fc1",0,0,2,15)
  828.   ShowMessage("\\n<Kamuro>Oh, it's a fox... *pat* *pat*...")
  829.   ShowMessageFace("",0,0,2,16)
  830.   ShowMessage("\\n<Fox>......")
  831.   ShowMessageFace("",0,0,2,17)
  832.   ShowMessage("The fox acts very attached...")
  833.   EndEventProcessing()
  834.   0()
  835.  
  836.  
  837.  
  838. EVENT   58
  839.  PAGE   1
  840.   If(4,101,0)
  841.    ShowMessageFace("cent2_fc1",0,0,2,1)
  842.    ShowMessage("\\n<Centaur>My, if it isn't Lihitinu. Are you travelling with humans?")
  843.    ShowMessageFace("cent2_fc1",0,0,2,2)
  844.    ShowMessage("\\n<Lihitinu>Yeah, I'd like to try running around on my own legs all over the world. And what are you doing here?")
  845.    ShowMessageFace("cent2_fc1",0,0,2,3)
  846.    ShowMessage("\\n<Centaur>I wanted to go to Port Natalia, but a lot happened, you see. And here I wanted to run on top of the sea...")
  847.    EndEventProcessing()
  848.    0()
  849.   EndIf()
  850.   If(1,1001,0,12,2)
  851.    ShowMessageFace("cent2_fc1",0,0,2,4)
  852.    ShowMessage("\\n<Centaur>It is troubling that the ship doesn't leave. And it looks like I can't run over the sea...")
  853.    0()
  854.   EndIf()
  855.   If(1,1001,0,13,1)
  856.    ShowMessageFace("cent2_fc1",0,0,2,5)
  857.    ShowMessage("\\n<Centaur>I noticed that even if the ship leaves, I don't have money to pay the fare. And it looks like I can't run over the sea...")
  858.    0()
  859.   EndIf()
  860.   ShowMessageFace("cent2_fc1",0,0,2,6)
  861.   ShowMessage("\\n<Centaur>I did try, of course. Ten seconds was the limit...")
  862.   355("actor_label_jump")
  863.   EndEventProcessing()
  864.   DefineLabel("62")
  865.   ShowMessageFace("gob_fc1",0,0,2,7)
  866.   ShowMessage("\\n<Gob>I can go on for a hundred seconds! Any more than that and I start sinking though...")
  867.   ShowMessageFace("cent2_fc1",2,0,2,8)
  868.   ShowMessage("\\n<Centaur>I-I lost!...! How frustrating, I need to go back and train...!")
  869.   If(0,6,0)
  870.    ShowMessageFace("sonia_fc4",0,0,2,9)
  871.    ShowMessage("\\n<Sonya>What are you competing here for...")
  872.    0()
  873.   EndIf()
  874.   EndEventProcessing()
  875.   DefineLabel("118")
  876.   ShowMessageFace("meia_fc1",0,0,2,10)
  877.   ShowMessage("\\n<Meia>I would be able to swim all the way to opposite shore...")
  878.   EndEventProcessing()
  879.   0()
  880.  
  881.  
  882.  
  883. EVENT   59
  884.  PAGE   1
  885.   ShowMessageFace("",0,0,2,1)
  886.   ShowMessage("\\n<Tired Middle-Aged Man>Good grief, what use is there of academics? It's all stuff you have no use for in society...")
  887.   If(4,41,0)
  888.    ShowMessageFace("stein_fc2",0,0,2,2)
  889.    ShowMessage("\\n<Promestein>It's actually the other way around. There's no study you can't use in society.")
  890.    ShowMessageFace("stein_fc2",0,0,2,3)
  891.    ShowMessage("\\n<Promestein>It's precisely because you are a human who doesn't use knowledge that you settle down for intellectual laziness appropriate to your social status.")
  892.    ShowMessageFace("stein_fc2",0,0,2,4)
  893.    ShowMessage("\\n<Promestein>If you're highly intelligent and accumulate academic achievements, you can rise to the top of the social hierarchy.")
  894.    ShowMessageFace("stein_fc2",0,0,2,5)
  895.    ShowMessage("\\n<Promestein>If you climb to the top of the social hierarchy, you can reproduce with many individuals of the opposite sex... and leave more offspring.")
  896.    ShowMessageFace("",0,0,2,6)
  897.    ShowMessage("\\n<Tired Middle-Aged Man>It's too late now, dammit!")
  898.    0()
  899.   EndIf()
  900.   0()
  901.  
  902.  
  903.  
  904. EVENT   60
  905.  PAGE   1
  906.   // condition: switch 1080 is ON
  907.   ShowMessageFace("orc_fc1",1,0,2,1)
  908.   ShowMessage("\\n<Hip>Oink! It's an orc raid!")
  909.   ShowMessageFace("",0,0,2,2)
  910.   ShowMessage("\\n<Hooligan>Khh... I have my pride as a man of sea!")
  911.   ShowMessageFace("",0,0,2,3)
  912.   ShowMessage("Looks like my orc companion is terrorizing people. Oh well, she probably won't cause any real trouble.")
  913.   0()
  914.  PAGE   2
  915.   // condition: party contains actor #80
  916.   0()
  917.  
  918.  
  919.  
  920. EVENT   61
  921.  PAGE   1
  922.   // condition: switch 1540 is ON
  923.   241(bytes(0x04,0x08,0x6f,0x3a,0x0d,0x52,0x50,0x47,0x3a,0x3a,0x42,0x47,0x4d,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x61,0x6d,0x69,0x72,0x61,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69))
  924.   If(2,"A",1)
  925.    ChangeSelfSwitch("A",0)
  926.    RunCommonEvent(322)
  927.    0()
  928.   Else()
  929.    ShowMessageFace("amira_fc1",0,0,2,1)
  930.    ShowMessage("\\n<Amira>You've found me here. Keep searching for me...")
  931.    0()
  932.   EndIf()
  933.   241(bytes(0x04,0x08,0x6f,0x3a,0x0d,0x52,0x50,0x47,0x3a,0x3a,0x42,0x47,0x4d,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0a,0x63,0x69,0x74,0x79,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x69,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69))
  934.   EndEventProcessing()
  935.   0()
  936.  PAGE   2
  937.   // condition: party contains actor #540
  938.   0()
  939.  
  940.  
  941.  
  942. EVENT   43
  943.  PAGE   1
  944.   ShowMessageFace("",0,0,2,1)
  945.   ShowMessage("\\n<Youth>Welcome to Iliasport, greatest port city in Ilias! Need any help getting somewhere?")
  946.   355("unlimited_choices(11, [\"Inn\",")
  947.   655("\"Weapon - Armor Shop - Blacksmith\",")
  948.   655("\"Accessory - Item Shop\",")
  949.   655("\"Church\",\"Nowhere\"])")
  950.   If(1,11,0,0,0)
  951.    TeleportPlayer(0,139,22,31,2,0)
  952.    EndEventProcessing()
  953.    0()
  954.   EndIf()
  955.   If(1,11,0,1,0)
  956.    TeleportPlayer(0,139,33,25,2,0)
  957.    EndEventProcessing()
  958.    0()
  959.   EndIf()
  960.   If(1,11,0,2,0)
  961.    TeleportPlayer(0,139,34,14,2,0)
  962.    EndEventProcessing()
  963.    0()
  964.   EndIf()
  965.   If(1,11,0,3,0)
  966.    TeleportPlayer(0,139,28,13,2,0)
  967.    EndEventProcessing()
  968.    0()
  969.   EndIf()
  970.   If(1,11,0,4,0)
  971.    EndEventProcessing()
  972.    0()
  973.   EndIf()
  974.   0()
  975.  
  976.  
  977.  
  978. EVENT   37
  979.  PAGE   1
  980.   If(1,1019,0,1,2)
  981.    ShowMessageFace("",0,0,2,1)
  982.    ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
  983.    ShowMessageFace("",0,0,2,2)
  984.    ShowMessage("\\n<Sailor>Whenever we leave the shore, a storm appears to sink us. Apparently some monster is sniping us...")
  985.    ShowMessageFace("",0,0,2,3)
  986.    ShowMessage("\\n<Sailor>That's how it is, it's a shame for you guys too, but... our situation is so bad 'shame' doesn't cut it.")
  987.    EndEventProcessing()
  988.    0()
  989.   EndIf()
  990.   If(1,1019,0,2,0)
  991.    ChangeVariable(1019,1019,0,0,3)
  992.    217()
  993.    ShowMessageFace("",0,0,2,4)
  994.    ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
  995.    ShowMessageFace("",0,0,2,5)
  996.    ShowMessage("\\n<Sailor>Whenever we leave the shore a storm appears to sink us. Apparently some monster is sniping us...")
  997.    ShowMessageFace("",0,0,2,6)
  998.    ShowMessage("\\n<Sailor>That's how it is, it's a shame for you guys too, but... our situation is so bad 'shame' doesn't cut it.")
  999.    If(4,72,0)
  1000.     ShowMessageFace("phoenix_fc1",3,0,2,7)
  1001.     ShowMessage("\\n<Mini>To do such a thing, it must be an amazing one! No matter how I flap my wings, I can't sink a ship...")
  1002.     0()
  1003.    EndIf()
  1004.    If(0,4,0)
  1005.     ShowMessageFace("alice_fc5",0,0,2,8)
  1006.     ShowMessage("\\n<Alice>Probably the only one who can do a trick like that is Alma Elma... no way, is this on Mother's orders?")
  1007.     0()
  1008.    EndIf()
  1009.    If(0,5,0)
  1010.     ShowMessageFace("iriasu_fc4",2,0,2,9)
  1011.     ShowMessage("\\n<Ilias>From among those on earth, the only one I can think of is... it's probably Alma Elma's doing.")
  1012.     0()
  1013.    EndIf()
  1014.    ShowMessageFace("ruka_fc1",0,0,2,10)
  1015.    ShowMessage("\\n<Luka>Who is Alma Elma...?")
  1016.    If(0,4,0)
  1017.     ShowMessageFace("alice_fc5",0,0,2,11)
  1018.     ShowMessage("\\n<Alice>One of Four Heavenly Knights. She's the Queen Succubus who freely manipulates wind.")
  1019.     0()
  1020.    EndIf()
  1021.    If(0,5,0)
  1022.     ShowMessageFace("iriasu_fc4",2,0,2,12)
  1023.     ShowMessage("\\n<Ilias>She's the abominable Queen Succubus who manipulates wind.")
  1024.     0()
  1025.    EndIf()
  1026.    If(4,56,0)
  1027.     ShowMessageFace("inp_fc1",3,0,2,13)
  1028.     ShowMessage("\\n<Rami>T-the Queen Succubus... the one who stands above clouds and even the starry sky...")
  1029.     0()
  1030.    EndIf()
  1031.    If(4,58,0)
  1032.     ShowMessageFace("inp_fc2",2,0,2,14)
  1033.     ShowMessage("\\n<Remi>...*shudder*!!")
  1034.     0()
  1035.    EndIf()
  1036.    ShowMessageFace("ruka_fc1",0,0,2,15)
  1037.    ShowMessage("\\n<Luka>In that case, we need to defeat her!")
  1038.    If(0,4,0)
  1039.     ShowMessageFace("alice_fc5",3,0,2,16)
  1040.     ShowMessage("\\n<Alice>...Not happening. With our power as it is now, we can't even put a scratch on her.")
  1041.     0()
  1042.    EndIf()
  1043.    If(0,5,0)
  1044.     ShowMessageFace("iriasu_fc4",2,0,2,17)
  1045.     ShowMessage("\\n<Ilias>...Give up on that. While it's frustrating, we are no match for her as we are now.")
  1046.     0()
  1047.    EndIf()
  1048.    If(4,66,0)
  1049.     ShowMessageFace("vgirl_fc1",2,0,2,18)
  1050.     ShowMessage("\\n<Vanilla>I've heard rumours of her as well. There's no way we can win against the Queen Succubus...")
  1051.     0()
  1052.    EndIf()
  1053.    ShowMessageFace("ruka_fc1",0,0,2,19)
  1054.    ShowMessage("\\n<Luka>But, what do we do then...")
  1055.    ChangeSwitch(2014,2014,0)
  1056.    205(49,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x14,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x2a,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x22,0x3b,0x0c,0x5b,0x06,0x69,0x0a,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x09,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x07,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x1e,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x22,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x08,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  1057.    PictureDisplay(5,"80_nero_st01b",0,0,0,0,100,100,0,0)
  1058.    PictureMove(5,null,0,0,0,0,100,100,255,0,60,true)
  1059.    ShowMessageFace("nero_fc1",0,0,2,20)
  1060.    ShowMessage("\\n<Nero>...There is a way.")
  1061.    If(0,4,0)
  1062.     ShowMessageFace("alice_fc5",0,0,2,21)
  1063.     ShowMessage("\\n<Alice>Mmh, you are...!")
  1064.     0()
  1065.    EndIf()
  1066.    If(0,5,0)
  1067.     ShowMessageFace("iriasu_fc4",2,0,2,22)
  1068.     ShowMessage("\\n<Ilias>You are...!")
  1069.     0()
  1070.    EndIf()
  1071.    If(4,79,0)
  1072.     ShowMessageFace("nuruko_fc1",0,0,2,23)
  1073.     ShowMessage("\\n<Nuruko>Kyu?")
  1074.     0()
  1075.    EndIf()
  1076.    ShowMessageFace("nero_fc1",2,0,2,24)
  1077.    ShowMessage("\\n<Nero>Oh, what a coincidence...")
  1078.    If(0,4,0)
  1079.     ShowMessageFace("alice_fc5",5,0,2,25)
  1080.     ShowMessage("\\n<Alice>You can stop pretending you're passing by, already. So, what is that method?")
  1081.     0()
  1082.    EndIf()
  1083.    If(0,5,0)
  1084.     ShowMessageFace("iriasu_fc4",2,0,2,26)
  1085.     ShowMessage("\\n<Ilias>Quit pretending you're passing by. So, what is that method you speak of?")
  1086.     0()
  1087.    EndIf()
  1088.    ShowMessageFace("nero_fc1",0,0,2,27)
  1089.    ShowMessage("\\n<Nero>To the West of this town, there's a cave. There, the great pirate Selene hid numerous treasures.")
  1090.    If(4,62,0)
  1091.     ShowMessageFace("gob_fc1",0,0,2,28)
  1092.     ShowMessage("\\n<Gob>Woah, amazing! My ex-bandit blood is stirring!")
  1093.     0()
  1094.    EndIf()
  1095.    ShowMessageFace("nero_fc1",0,0,2,29)
  1096.    ShowMessage("\\n<Nero>Among the treasure, there's \"Poseidon's Bell\". It's a magic tool that prevents a ship from sinking no matter how stormy the sea is.")
  1097.    ShowMessageFace("ruka_fc1",0,0,2,30)
  1098.    ShowMessage("\\n<Luka>Then, if we have that...")
  1099.    ShowMessageFace("nero_fc1",0,0,2,31)
  1100.    ShowMessage("\\n<Nero>Yes, you'll be able to travel to Sentora Continent by ship. ...that's how it is, I'm in a hurry, so I'll be going.")
  1101.    If(0,6,0)
  1102.     If(1,1011,0,4,1)
  1103.      ShowMessageFace("sonia_fc1",0,0,2,32)
  1104.      ShowMessage("\\n<Sonya>Ah, wait a moment...")
  1105.      ShowMessageFace("nero_fc1",0,0,2,33)
  1106.      ShowMessage("\\n<Nero>What is it?")
  1107.      ShowMessageFace("sonia_fc1",0,0,2,34)
  1108.      ShowMessage("\\n<Sonya>We are grateful for the World Tree's fruit you gave us in Happiness Village. That must have been very expensive, right...?")
  1109.      ShowMessageFace("nero_fc1",0,0,2,35)
  1110.      ShowMessage("\\n<Nero>No, it wasn't that important to me. It's nothing compared to the trusting relationship between harpies and humans...")
  1111.      ShowMessageFace("nero_fc1",0,0,2,36)
  1112.      ShowMessage("\\n<Nero>...Well then, I'll excuse myself.")
  1113.      0()
  1114.     EndIf()
  1115.     0()
  1116.    EndIf()
  1117.    PictureMove(5,null,0,0,0,0,100,100,0,0,30,true)
  1118.    PictureClear(5)
  1119.    205(49,bytes(0x04,0x08,0x6f,0x3a,0x13,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x52,0x6f,0x75,0x74,0x65,0x09,0x3a,0x0c,0x40,0x72,0x65,0x70,0x65,0x61,0x74,0x46,0x3a,0x0f,0x40,0x73,0x6b,0x69,0x70,0x70,0x61,0x62,0x6c,0x65,0x46,0x3a,0x0a,0x40,0x77,0x61,0x69,0x74,0x54,0x3a,0x0a,0x40,0x6c,0x69,0x73,0x74,0x5b,0x12,0x6f,0x3a,0x15,0x52,0x50,0x47,0x3a,0x3a,0x4d,0x6f,0x76,0x65,0x43,0x6f,0x6d,0x6d,0x61,0x6e,0x64,0x07,0x3a,0x0a,0x40,0x63,0x6f,0x64,0x65,0x69,0x22,0x3a,0x10,0x40,0x70,0x61,0x72,0x61,0x6d,0x65,0x74,0x65,0x72,0x73,0x5b,0x06,0x69,0x0a,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x23,0x3b,0x0c,0x5b,0x06,0x69,0x09,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x08,0x3b,0x0c,0x5b,0x00,0x6f,0x3b,0x0a,0x07,0x3b,0x0b,0x69,0x00,0x3b,0x0c,0x5b,0x00))
  1120.    ChangeSwitch(2014,2014,1)
  1121.    If(0,4,0)
  1122.     ShowMessageFace("alice_fc5",0,0,2,37)
  1123.     ShowMessage("\\n<Alice>Poseidon's Bell huh, that's certainly some useful information but... what is that guy's goal?")
  1124.     0()
  1125.    EndIf()
  1126.    If(0,5,0)
  1127.     ShowMessageFace("iriasu_fc4",2,0,2,38)
  1128.     ShowMessage("\\n<Ilias>Poseidon's Bell... there was that, too. But, what is that man's purpose?")
  1129.     0()
  1130.    EndIf()
  1131.    ShowMessageFace("ruka_fc1",0,0,2,39)
  1132.    ShowMessage("\\n<Luka>I don't know what his reasons are, but it is true that he's helping us. He said that the Poseidon's Bell is in the cave west of here...")
  1133.    If(0,4,0)
  1134.     ShowMessageFace("alice_fc5",0,0,2,40)
  1135.     ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
  1136.     ShowMessageFace("alice_fc5",3,0,2,41)
  1137.     ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
  1138.     0()
  1139.    EndIf()
  1140.    If(0,5,0)
  1141.     ShowMessageFace("iriasu_fc4",0,0,2,42)
  1142.     ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
  1143.     ShowMessageFace("iriasu_fc4",2,0,2,43)
  1144.     ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
  1145.     0()
  1146.    EndIf()
  1147.    ShowMessageFace("ruka_fc1",0,0,2,44)
  1148.    ShowMessage("\\n<Luka>Well then, let's head to the Treasure Cave! It seems to be a troublesome place, so let's prepare ourselves well, first!")
  1149.    If(4,62,0)
  1150.     ShowMessageFace("gob_fc1",0,0,2,45)
  1151.     ShowMessage("\\n<Gob>Yayy, pirate treasure huuunt!")
  1152.     0()
  1153.    EndIf()
  1154.    If(4,41,0)
  1155.     ShowMessageFace("stein_fc2",1,0,2,46)
  1156.     ShowMessage("\\n<Promestein>So next is a cave. I need to prepare for sample collection...")
  1157.     0()
  1158.    EndIf()
  1159.    EndEventProcessing()
  1160.    0()
  1161.   EndIf()
  1162.   If(1,1019,0,3,0)
  1163.    ShowMessageFace("",0,0,2,47)
  1164.    ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
  1165.    ShowMessageFace("ruka_fc1",0,0,2,48)
  1166.    ShowMessage("\\n<Luka>So Poseidon's Bell is required after all. If I'm not wrong, he said that it's in the cave to the West...")
  1167.    If(0,4,0)
  1168.     ShowMessageFace("alice_fc5",0,0,2,49)
  1169.     ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
  1170.     ShowMessageFace("alice_fc5",3,0,2,50)
  1171.     ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
  1172.     0()
  1173.    EndIf()
  1174.    If(0,5,0)
  1175.     ShowMessageFace("iriasu_fc4",0,0,2,51)
  1176.     ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
  1177.     ShowMessageFace("iriasu_fc4",2,0,2,52)
  1178.     ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
  1179.     0()
  1180.    EndIf()
  1181.    EndEventProcessing()
  1182.    0()
  1183.   EndIf()
  1184.   If(1,1019,0,4,0)
  1185.    If(8,513)
  1186.     ChangeVariable(1019,1019,0,0,5)
  1187.     ShowMessageFace("",0,0,2,53)
  1188.     ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
  1189.     ShowMessageFace("ruka_fc1",0,0,2,54)
  1190.     ShowMessage("\\n<Luka>Um, we have a tool called Poseidon's Bell...")
  1191.     If(4,62,0)
  1192.      ShowMessageFace("gob_fc1",0,0,2,55)
  1193.      ShowMessage("\\n<Gob>It's pirate treasure we found in the cave to the West!")
  1194.      0()
  1195.     EndIf()
  1196.     ShowMessageFace("",0,0,2,56)
  1197.     ShowMessage("\\n<Sailor>Poseidon's Bell? Eh, ain't that a legendary item? Let me give it a look if you really have it.")
  1198.     ShowMessageFace("",0,0,2,57)
  1199.     ShowMessage("Luka showed the Poseidon's Bell to the Sailor...")
  1200.     ShowMessageFace("",0,0,2,58)
  1201.     ShowMessage("\\n<Sailor>There ain't no mistake, it's the real thing... a'ight, the ship can leave with this!")
  1202.     ShowMessageFace("",0,0,2,59)
  1203.     ShowMessage("\\n<Sailor>Payment? No need fer that. We've got plenty of cargo, it's good enough that we can sail!")
  1204.     If(4,72,0)
  1205.      ShowMessageFace("phoenix_fc1",1,0,2,60)
  1206.      ShowMessage("\\n<Mini>Ohh, so generous!")
  1207.      0()
  1208.     EndIf()
  1209.     ShowMessageFace("",0,0,2,61)
  1210.     ShowMessage("You can now sail from and to Ilias Continent! Will you depart immediately?")
  1211.     ShowChoices(strings("Prepare for a little longer","Depart!"),1)
  1212.     IfPlayerPicksChoice(0,null)
  1213.      ShowMessageFace("",0,0,2,62)
  1214.      ShowMessage("\\n<Sailor>Got it, I'll wait. Hurry and finish your preparations.")
  1215.      EndEventProcessing()
  1216.      0()
  1217.     IfPlayerPicksChoice(1,null)
  1218.      DefineLabel("出発")
  1219.      ShowMessageFace("",0,0,2,63)
  1220.      ShowMessage("\\n<Sailor>Great, then get on. We're setting sail right away!")
  1221.      If(0,4,0)
  1222.       ShowMessageFace("alice_fc5",1,0,2,64)
  1223.       ShowMessage("\\n<Alice>Finally, it's time to leave Ilias Continent! Now, let's journey to a new continent!")
  1224.       0()
  1225.      EndIf()
  1226.      If(0,5,0)
  1227.       ShowMessageFace("iriasu_fc4",0,0,2,65)
  1228.       ShowMessage("\\n<Ilias>Now, time to leave the Ilias Continent! The new continent is waiting for us!")
  1229.       0()
  1230.      EndIf()
  1231.      If(4,68,0)
  1232.       ShowMessageFace("dragonp_fc1",0,0,2,66)
  1233.       ShowMessage("\\n<Papi>Ugaa! Let's rampaaagee!")
  1234.       0()
  1235.      EndIf()
  1236.      If(4,62,0)
  1237.       ShowMessageFace("gob_fc1",6,0,2,67)
  1238.       ShowMessage("\\n<Gob>S...ship... I'm sacred...")
  1239.       If(4,58,0)
  1240.        ShowMessageFace("inp_fc2",2,0,2,68)
  1241.        ShowMessage("\\n<Remi>I'm...scared too...")
  1242.        0()
  1243.       EndIf()
  1244.       0()
  1245.      EndIf()
  1246.      ShowMessageFace(binary"",0,0,2,69)
  1247.      ShowMessage("Luka and others boarded ship heading to Sentora Continent!")
  1248.      221()
  1249.      211(0)
  1250.      Wait(120)
  1251.      TeleportPlayer(0,587,1,1,0,2)
  1252.      EndEventProcessing()
  1253.      0()
  1254.     404()
  1255.     0()
  1256.    Else()
  1257.     ShowMessageFace("",0,0,2,70)
  1258.     ShowMessage("\\n<Sailor>You probably heard about it in town... but the ship to Sentora Continent won't be leaving.")
  1259.     ShowMessageFace("ruka_fc1",0,0,2,71)
  1260.     ShowMessage("\\n<Luka>So Poseidon's Bell is required after all. If I'm not wrong, he said that it's in the cave to the West...")
  1261.     If(0,4,0)
  1262.      ShowMessageFace("alice_fc5",0,0,2,72)
  1263.      ShowMessage("\\n<Alice>There was a signboard between this town and Iliasburg, right? It should have directions to the Treasure Cave.")
  1264.      ShowMessageFace("alice_fc5",3,0,2,73)
  1265.      ShowMessage("\\n<Alice>While it's maddening to do as that guy says without knowing his intentions... it can't be helped since we have no other means.")
  1266.      0()
  1267.     EndIf()
  1268.     If(0,5,0)
  1269.      ShowMessageFace("iriasu_fc4",0,0,2,74)
  1270.      ShowMessage("\\n<Ilias>There was a signboard between this town and Iliasburg. Directions to the Treasure Cave were written down on it.")
  1271.      ShowMessageFace("iriasu_fc4",2,0,2,75)
  1272.      ShowMessage("\\n<Ilias>While it's frustrating to do as that suspicious person says without knowing his intentions... it can't be helped since we have no other means.")
  1273.      0()
  1274.     EndIf()
  1275.     EndEventProcessing()
  1276.     0()
  1277.    EndIf()
  1278.    0()
  1279.   EndIf()
  1280.   If(1,1019,0,5,0)
  1281.    ShowMessageFace("",0,0,2,76)
  1282.    ShowMessage("\\n<Sailor>Now, finished your preparations?")
  1283.    ShowMessageFace("",0,0,2,77)
  1284.    ShowMessage("You can now sail from and to Ilias Continent! Will you depart immediately?")
  1285.    ShowChoices(strings("Prepare for a little longer","Depart!"),1)
  1286.    IfPlayerPicksChoice(0,null)
  1287.     ShowMessageFace("",0,0,2,78)
  1288.     ShowMessage("\\n<Sailor>Got it, I'll wait. Hurry and finish your preparations.")
  1289.     EndEventProcessing()
  1290.     0()
  1291.    IfPlayerPicksChoice(1,null)
  1292.     JumpToLabel("出発")
  1293.     0()
  1294.    404()
  1295.    0()
  1296.   EndIf()
  1297.   If(1,1019,0,6,0)
  1298.    ShowMessageFace("",0,0,2,79)
  1299.    ShowMessage("\\n<Sailor>Want to get on the ship sailing to Port Natalia?")
  1300.    ShowChoices(strings("Get on","Don't"),2)
  1301.    IfPlayerPicksChoice(0,null)
  1302.     ShowMessageFace("",0,0,2,80)
  1303.     ShowMessage("\\n<Sailor>Well then, hop on!")
  1304.     221()
  1305.     250(bytes(0x04,0x08,0x6f,0x3a,0x0c,0x52,0x50,0x47,0x3a,0x3a,0x53,0x45,0x08,0x3a,0x0a,0x40,0x6e,0x61,0x6d,0x65,0x49,0x22,0x0b,0x57,0x61,0x74,0x65,0x72,0x31,0x06,0x3a,0x06,0x45,0x54,0x3a,0x0b,0x40,0x70,0x69,0x74,0x63,0x68,0x69,0x69,0x3a,0x0c,0x40,0x76,0x6f,0x6c,0x75,0x6d,0x65,0x69,0x55))
  1306.     Wait(60)
  1307.     TeleportPlayer(0,141,10,49,2,2)
  1308.     314(0,0)
  1309.     222()
  1310.     EndEventProcessing()
  1311.     0()
  1312.    IfPlayerPicksChoice(1,null)
  1313.     EndEventProcessing()
  1314.     0()
  1315.    404()
  1316.    0()
  1317.   EndIf()
  1318.   0()
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