Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'D:/SteamStuff/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
- Mono config path = 'D:/SteamStuff/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path D:/SteamStuff/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 26.21.14.3200
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.117 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.429800 ms
- Command line arguments: -popupwindow
- RimWorld 1.1.2654 rev672
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 12518.
- Total: 149.680200 ms (FindLiveObjects: 0.789900 ms CreateObjectMapping: 0.397100 ms MarkObjects: 148.401600 ms DeleteObjects: 0.091000 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.223800 ms
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 12781.
- Total: 149.842000 ms (FindLiveObjects: 0.792200 ms CreateObjectMapping: 0.440700 ms MarkObjects: 148.536500 ms DeleteObjects: 0.072100 ms)
- Initializing new game with mods:
- - Ludeon.RimWorld
- - cucumpear.azrael.varietycoats
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18795.
- Total: 188.051300 ms (FindLiveObjects: 1.743200 ms CreateObjectMapping: 1.056900 ms MarkObjects: 185.197900 ms DeleteObjects: 0.052900 ms)
- Object with load ID LogEntry_251787_232 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Object with load ID LogEntry_252530_241 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Object with load ID LogEntry_263587_408 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Object with load ID LogEntry_263708_410 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.280000 ms
- Unloading 6305 unused Assets to reduce memory usage. Loaded Objects now: 13686.
- Total: 90.991400 ms (FindLiveObjects: 1.353200 ms CreateObjectMapping: 1.001200 ms MarkObjects: 78.650100 ms DeleteObjects: 9.986700 ms)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 1150 -> priority: 1
- Thread -> id: 874 -> priority: 1
- Thread -> id: 20a0 -> priority: 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement