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Naiyasfury

Player.log 2

Jun 19th, 2020
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  1. Mono path[0] = 'D:/SteamStuff/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
  2. Mono config path = 'D:/SteamStuff/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.17f1 (8e603399ca02)
  4. [XR] Discovering subsystems at path D:/SteamStuff/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  9. Vendor:
  10. VRAM: 4043 MB
  11. Driver: 26.21.14.3200
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.117 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.429800 ms
  21. Command line arguments: -popupwindow
  22. RimWorld 1.1.2654 rev672
  23. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  24.  
  25. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 12518.
  26. Total: 149.680200 ms (FindLiveObjects: 0.789900 ms CreateObjectMapping: 0.397100 ms MarkObjects: 148.401600 ms DeleteObjects: 0.091000 ms)
  27.  
  28. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  29. UnloadTime: 0.223800 ms
  30.  
  31. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 12781.
  32. Total: 149.842000 ms (FindLiveObjects: 0.792200 ms CreateObjectMapping: 0.440700 ms MarkObjects: 148.536500 ms DeleteObjects: 0.072100 ms)
  33.  
  34. Initializing new game with mods:
  35. - Ludeon.RimWorld
  36. - cucumpear.azrael.varietycoats
  37. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  38.  
  39. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18795.
  40. Total: 188.051300 ms (FindLiveObjects: 1.743200 ms CreateObjectMapping: 1.056900 ms MarkObjects: 185.197900 ms DeleteObjects: 0.052900 ms)
  41.  
  42. Object with load ID LogEntry_251787_232 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  45.  
  46. Object with load ID LogEntry_252530_241 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  49.  
  50. Object with load ID LogEntry_263587_408 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  53.  
  54. Object with load ID LogEntry_263708_410 is referenced (xml node name: combatLogEntry) but is not deep-saved. This will cause errors during loading.
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  57.  
  58. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  59. UnloadTime: 0.280000 ms
  60.  
  61. Unloading 6305 unused Assets to reduce memory usage. Loaded Objects now: 13686.
  62. Total: 90.991400 ms (FindLiveObjects: 1.353200 ms CreateObjectMapping: 1.001200 ms MarkObjects: 78.650100 ms DeleteObjects: 9.986700 ms)
  63.  
  64. Setting up 3 worker threads for Enlighten.
  65. Thread -> id: 1150 -> priority: 1
  66. Thread -> id: 874 -> priority: 1
  67. Thread -> id: 20a0 -> priority: 1
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