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- <?xml version="1.0" encoding="UTF-8"?>
- <INISCHEMA>
- <INIFILES>
- <INIFILE name="%ModuleName%" required="false">
- <INITYPE>Module</INITYPE>
- <SECTIONS>
- <SECTION name="Settings" required="false">
- <SECTIONTYPE>Global</SECTIONTYPE>
- <KEYS>
- <KEY name="Fullscreen" required="false" nullable="false">
- <KEYTYPE>Boolean</KEYTYPE>
- <DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>
- </KEY>
- <KEY name="GameINIPath" required="false" nullable="true" FULLROW="true">
- <KEYTYPE>FolderPath</KEYTYPE>
- <DESCRIPTION>Path to your per-game XEBRA.INI(s). (default is %emuPath%\GameINIs)</DESCRIPTION>
- <PATHTYPE>Absolute</PATHTYPE>
- </KEY>
- <KEY name="defXebraIni" required="false" nullable="true">
- <KEYTYPE>String</KEYTYPE>
- <DESCRIPTION>Your filename + extension of the default XEBRA.INI you want to use. The default value is XEBRA.default.INI</DESCRIPTION>
- </KEY>
- <KEY name="AutoGameINIs" required="false" nullable="false">
- <KEYTYPE>Boolean</KEYTYPE>
- <DESCRIPTION>If true, will auto-backup your XEBRA.INI to the GameINIPath and rename it to match your game. This aids in creating per-game modules quickly. WARNING, this WILL overwrite existing backed-up game INIs.</DESCRIPTION>
- </KEY>
- <KEY name="PerGameMemoryCards" required="false" nullable="false">
- <KEYTYPE>Boolean</KEYTYPE>
- <DESCRIPTION>Enables/Disables Support for Per-Game Memory Card support. Make sure the first time you run with this option enabled, your current memory cards are formatted and blank.</DESCRIPTION>
- </KEY>
- <KEY name="memCardPath" required="false" nullable="false">
- <KEYTYPE>FolderPath</KEYTYPE>
- <FULLROW>true</FULLROW>
- <DESCRIPTION>Relative path to your memory card folder, defaults to EmuPath\memcards. Path relative to the emulator folder.</DESCRIPTION>
- <PATHTYPE>Relative</PATHTYPE>
- <BASEPATH>%EmulatorPath%</BASEPATH>
- </KEY>
- </KEYS>
- </SECTION>
- <SECTION name="%RomName%" required="false">
- <SECTIONTYPE>Rom</SECTIONTYPE>
- <KEYS>
- <KEY name="Run" required="false" nullable="false" minLength="1" maxLength="1">
- <KEYTYPE>Integer</KEYTYPE>
- <DESCRIPTION>run - This is what Xebra will use to run this game. The 3 options are 1,2, and 3 as can be seen when you run the emu manually and select Run. 1 is default and will be used when the game is not listed here</DESCRIPTION>
- <VALUES>
- <VALUE description="Run 1 (Interprete)">1</VALUE>
- <VALUE description="Run 2 (1-pass)">2</VALUE>
- <VALUE description="Run 3 (2-pass)">3</VALUE>
- </VALUES>
- </KEY>
- </KEYS>
- </SECTION>
- </SECTIONS>
- </INIFILE>
- </INIFILES>
- </INISCHEMA>
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