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Metroid Prime Low%s (updated)

Sep 15th, 2018
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  1. Listed below are all the lowest% for the three prime games, and what is collected and skipped in each (updated from Kirby's pastebin)
  2.  
  3.  
  4. Metroid Prime 21%
  5.  
  6. Notes:
  7. -Item Loss Skip has been looked into a long time ago and won't really happen without some wrong warp. There are two item loss sequences: the visible one on the frigate (which is skippable), and the moment you land on tallon overworld. So even if the first one is skipped, you'll lose everything upon landing on tallon.
  8. -Furthermore, Metroid Prime counts % as what Samus has (as opposed to what she collects), so if item loss skip were still possible, she would start with several % already upon landing on Tallon Overworld.
  9. -Varia Suit can be skipped, which makes 20% the actual lowest%, but it requires a TAS only secret world in Transport to Tallon Overworld South.
  10. -All 12 artifacts are required to access impact crater.
  11. -Phazon Suit is required to damage Metroid Prime phase 2, but it doesn't count towards % at all.
  12.  
  13. Collected:
  14. 12 Artifacts
  15. Missile Launcher
  16. Morph Ball
  17. Bombs
  18. Varia Suit (traverse Magmoor without e-tanks)
  19. Wave Beam
  20. Ice Beam
  21. Plasma Beam
  22. Main Power Bombs (Phazon Elite container can't be broken without main power bombs, to get artifact of warrior)
  23. X-Ray Visor (can't damage Omega Pirate without this, meaning no Phazon Suit)
  24. Phazon Suit (required to damage Essence; doesn't count towards % counter)
  25.  
  26. Skipped:
  27. Charge Beam
  28. Boost Ball
  29. Space Jump
  30. Super Missiles
  31. Thermal Visor
  32. Spider Ball
  33. Gravity Suit
  34. Grapple Beam
  35.  
  36.  
  37.  
  38. Metroid Prime 2: Echoes 4%/6%
  39.  
  40. Notes:
  41. -With Item Loss Skip, you start with Missiles, Bombs, Space Jump, Boost Ball, and Spider Ball.
  42. -Item Loss removes all of the items currently in your inventory and sets your percentage to 0; all items obtained prior to Item Loss don't count towards %. Without using Item Loss to reset the percentage counter, 6% is currently the lowest possible percentage. 5% (-Dark, -Light, +Annihilator) has been hypothesized but isn't currently possible because it isn't known how to transition into upper hive.
  43. -Although Item Loss does remove all 3 beams and their ammo from your inventory, it doesn't take away the ability to use your currently equipped beam (you do lose this ability if you ever switch to Power Beam). Any one of the three beams can be "kept" using this method, but for 4% you must "keep" either Dark Beam or Annihilator Beam in order to open dark portals. Regardless of what beam you keep, you can't keep any ammo and are forced to use charged normal shots. 4% Light keeps Annihilator while 4% SJ keeps Dark.
  44. -All temple keys do not count towards %.
  45. -All 9 sky temple keys are absolutely required to unlock the Sky Temple and are taken away from you after item loss.
  46. -Dark Visor is absolutely required to pop the key storage pods, and Light Suit is required to collect some of the keys. Because of this, both 4% routes require you to pop all of the key pods prior to Item Loss, but the route that collects Light Suit prior to Item Loss must collect all of the keys and unlock the Sky Temple before doing Item Loss, while the route that collects Light Suit post Item Loss must pop the pods but refrain from collecting any of the keys until after Item Loss.
  47. -It is not currently possible to kill Dark Samus on hard mode under 4% conditions; 5% is currently the lowest possible percentage on hard.
  48.  
  49. 4%
  50.  
  51. Collected (post Item Loss):
  52. Morph Ball Bombs (Emperor Ing 2)
  53. Spider Ball (Emperor Ing 2)
  54. Screw Attack (needed to pretty much do anything)
  55. and one of the following to kill Emperor Ing 3:
  56. Space Jump
  57. Light Suit
  58.  
  59. "Skipped":
  60. Missiles
  61. Violet Translator
  62. Amber Translator
  63. Light Beam
  64. "Dark Beam"
  65. Dark Suit
  66. Super Missiles
  67. Emerald Translator
  68. Boost Ball
  69. Seeker Missiles
  70. Gravity Boost
  71. Grapple Beam
  72. Dark Visor
  73. Cobalt Translator
  74. Main Power Bombs
  75. Echo Visor
  76. "Annihilator Beam"
  77. and one of the following:
  78. Light Suit
  79. Space Jump
  80.  
  81.  
  82. 6%
  83.  
  84. Collected:
  85. Dark Beam (needed for doors and portals)
  86. Light Beam (needed for doors and portals. is skippable but skipping this requires many other upgrades)
  87. Dark Visor (needed to get any sky temple key)
  88. Main Power Bombs (sky temple key in dark oasis never appears until this is collected)
  89. Screw Attack (needed for many out of bounds to skip other upgrades)
  90. Light Suit (can't enter ingswarm nor poison water for many sky temple keys)
  91.  
  92. Skipped:
  93. "Missiles"
  94. Violet Translator
  95. "Bombs"
  96. Amber Translator
  97. "Space Jump"
  98. Dark Suit
  99. Super Missiles
  100. Emerald Translator
  101. "Boost Ball"
  102. Seeker Missiles
  103. Gravity Boost
  104. Grapple Beam
  105. Cobalt Translator
  106. "Spider Ball"
  107. Echo Visor
  108. Annihilator Beam
  109.  
  110.  
  111.  
  112. Metroid Prime 3: Corruption 15%
  113.  
  114. Collected:
  115. 1 energy tank (the one in GFS olympus at the start)
  116. 1 energy cell (the one for seeker missiles)
  117. 1 ship missile tank (the main ship missile upgrade is skipped; getting an expansion lets you use it though)
  118. Missile Launcher
  119. Grapple Lasso
  120. PED Suit
  121. Boost Ball
  122. Plasma Beam (Required for several doors)
  123. Screw Attack (Required for skipping the skipped items; is skippable otherwise though)
  124. Seeker Missiles (Required for Helios Seed)
  125. Hyper Missiles (Required to unlock Pirate Homeworld)
  126. X-Ray Visor (Required for terminals)
  127. Grapple Voltage (Required for code on Valhalla)
  128. Nova Beam (Required to damage Omega Ridley and for getting out of Valhalla)
  129. Hyper Grapple (Required for the code in pirate homeworld)
  130.  
  131. Skipped:
  132. Grapple Swing
  133. Ice Missiles
  134. Main Ship Missiles
  135. Hyper Ball
  136. Ship Grapple
  137. Spider Ball
  138. Hazard Shield
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