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- Structure
- |
- |-> Control Flow Abstracts
- |
- |-> Input Manager
- |-> World Manager
- | |-> Content Handler
- | |-> Audio Handler
- | |-> UI
- | |-> Level
- | |-> Soil
- | |-> Structure
- | |-> Entity
- | |-> AI
- | |-> Player
- | |-> Effect
- |
- |-> Networking
- |-> Renderer
- | |-> Texturing
- | |-> Generation
- | |-> Atlasing
- | |-> Drawing
- |
- |-> Physics
- |-> View
- | |-> Camera
- |
- |-> AI
- | |-> Pathfinding
- | |-> Combat Engine
- | |-> Nav Mesh
- |
- |-> Events
- | |-> Intermodule Events*
- | |-> System Events
- |
- |-> Level Editor
- World -> UI -> -> Overlay
- -> Screen
- Level -> -> LevelLayers -> -> Soil -> -> Penetrable <- /- Interactable
- -> Solid <- /- Interactable
- -> Structures
- -> Objects -> -> Destructable <- <- Interactable
- -> Movable <- <- Interactable
- -> Storable <- <- Interactable
- -> Static
- -> Ai
- -> Effects -> Light
- -> Particle
- -> Player
- // initalize load update Draw dispose
- //{‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾}
- //Initalize -> Load -> update -> physics step -> late update -> prerender -> render -> pre uirender -> ui render |-> destroy
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