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Tidall

Untitled

Mar 13th, 2018
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  1. Structure
  2. |
  3. |-> Control Flow Abstracts
  4. |
  5. |-> Input Manager
  6. |-> World Manager
  7. | |-> Content Handler
  8. | |-> Audio Handler
  9. | |-> UI
  10. | |-> Level
  11. | |-> Soil
  12. | |-> Structure
  13. | |-> Entity
  14. | |-> AI
  15. | |-> Player
  16. | |-> Effect
  17. |
  18. |-> Networking
  19. |-> Renderer
  20. | |-> Texturing
  21. | |-> Generation
  22. | |-> Atlasing
  23. | |-> Drawing
  24. |
  25. |-> Physics
  26. |-> View
  27. | |-> Camera
  28. |
  29. |-> AI
  30. | |-> Pathfinding
  31. | |-> Combat Engine
  32. | |-> Nav Mesh
  33. |
  34. |-> Events
  35. | |-> Intermodule Events*
  36. | |-> System Events
  37. |
  38. |-> Level Editor
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46. World -> UI -> -> Overlay
  47. -> Screen
  48. Level -> -> LevelLayers -> -> Soil -> -> Penetrable <- /- Interactable
  49. -> Solid <- /- Interactable
  50. -> Structures
  51. -> Objects -> -> Destructable <- <- Interactable
  52. -> Movable <- <- Interactable
  53. -> Storable <- <- Interactable
  54. -> Static
  55. -> Ai
  56. -> Effects -> Light
  57. -> Particle
  58. -> Player
  59.  
  60.  
  61. // initalize load update Draw dispose
  62. //{‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾}{‾‾‾‾‾‾‾‾‾‾}
  63. //Initalize -> Load -> update -> physics step -> late update -> prerender -> render -> pre uirender -> ui render |-> destroy
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