AGX750

C&C: Fair Auroras

May 1st, 2018 (edited)
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  1. ;------------------------------------------------------------------------------
  2. Object AmericaJetAurora
  3.  
  4. ;BuildCost               = 1500
  5. ;BuildTime               = 25             ;in seconds
  6.  ExperienceValue         = 50 50 100 150  ;Experience point value at each level
  7.  
  8.  ReplaceModule ModuleTag_07
  9.   Behavior = JetAIUpdate ModuleTag_07_Override
  10.     OutOfAmmoDamagePerSecond    = 10%    ; amount of damage to take per SEC (not per frame) when out of ammo
  11.                                          ; note that it's expressed as a percent of max health, not an absolute
  12.     TakeoffDistForMaxLift       = 0%   ; larger numbers give more lift sooner when taking off
  13.     TakeoffPause                = 500
  14.     MinHeight                   = 5
  15.     SneakyOffsetWhenAttacking   = -20.0  ; this is how far behind us people aim when we are in attack mode
  16.     AttackLocomotorType         = SET_SUPERSONIC
  17.     AttackLocomotorPersistTime  = 100    ; we start slowing down almost immediately
  18.     AttackersMissPersistTime    = 10     ; but remain untargetable fer a bit longer
  19.     ReturnForAmmoLocomotorType  = SET_SLUGGISH
  20.     ReturnToBaseIdleTime        = 10000         ; if idle for this long, return to base, even if not out of ammo
  21.   End
  22.   Locomotor = SET_NORMAL      AuroraJetLocomotor
  23.   Locomotor = SET_SUPERSONIC  AuroraJetSupersonicLocomotor
  24.   Locomotor = SET_SLUGGISH    AuroraJetSluggishLocomotor
  25.   Locomotor = SET_TAXIING     BasicJetTaxiLocomotor
  26.  End
  27. End
  28.  
  29. ;------------------------------------------------------------------------------
  30. Object AirF_AmericaJetAurora
  31.  
  32. ;BuildCost               = 1500
  33. ;BuildTime               = 25             ;in seconds
  34.  ExperienceValue         = 50 50 100 150  ;Experience point value at each level
  35.  
  36.  ReplaceModule ModuleTag_01
  37.   Draw = W3DModelDraw ModuleTag_01_Override
  38.  
  39.     DefaultConditionState
  40.       Model               = AVAuroraAG
  41.       HideSubObject       = BurnerFX03 BurnerFX04
  42.       WeaponLaunchBone = PRIMARY WeaponA
  43.     End
  44.  
  45.     ConditionState        = JETEXHAUST
  46.       ; exhaust
  47.       ParticleSysBone     = Wingtip01 JetContrail
  48.       ParticleSysBone     = Wingtip02 JetContrail
  49.     End
  50.  
  51.     ConditionState        = JETEXHAUST JETAFTERBURNER
  52.       ; exhaust
  53.       ParticleSysBone     = Wingtip01 JetContrail
  54.       ParticleSysBone     = Wingtip02 JetContrail
  55.       ; afterburner
  56.       ShowSubObject       = BurnerFX03 BurnerFX04
  57.       ParticleSysBone     = Engine01 JetLenzflare
  58.       ParticleSysBone     = Engine02 JetLenzflare
  59.     End
  60.  
  61.     ConditionState        = REALLYDAMAGED
  62.       Model               = AVAuroraAG_D
  63.       ; damage
  64.       ParticleSysBone     = Smoke01 JetSmoke
  65.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  66.     End
  67.    
  68.     ConditionState        = REALLYDAMAGED JETEXHAUST
  69.       Model               = AVAuroraAG_D
  70.       ; damage
  71.       ParticleSysBone     = Smoke01 JetSmoke
  72.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  73.       ; exhaust
  74.       ParticleSysBone     = Wingtip01 JetContrail
  75.       ParticleSysBone     = Wingtip02 JetContrail
  76.     End
  77.  
  78.     ConditionState        = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
  79.       Model               = AVAuroraAG_D
  80.       ; damage
  81.       ParticleSysBone     = Smoke01 JetSmoke
  82.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  83.       ; afterburner
  84.       ShowSubObject       = BurnerFX03 BurnerFX04
  85.       ParticleSysBone     = Engine01 JetLenzflare
  86.       ParticleSysBone     = Engine02 JetLenzflare
  87.       ; exhaust
  88.       ParticleSysBone     = Wingtip01 JetContrail
  89.       ParticleSysBone     = Wingtip02 JetContrail
  90.     End
  91.  
  92.     ConditionState        = RUBBLE
  93.       Model               = AVAurora_D1
  94.       HideSubObject       = None
  95.       ShowSubObject       = None
  96.     End
  97.  
  98.     ConditionState        = RUBBLE JETEXHAUST JETAFTERBURNER
  99.       Model               = AVAurora_D1
  100.       ;HideSubObject is needed cause there're inherited from default condition state      
  101.       HideSubObject       = None
  102.       ShowSubObject       = None
  103.       ParticleSysBone     = Engine01 JetExhaust
  104.       ParticleSysBone     = Engine02 JetExhaust
  105.       ; exhaust
  106.       ParticleSysBone     = Wingtip01 JetContrail
  107.       ParticleSysBone     = Wingtip02 JetContrail
  108.     End
  109.  
  110.     OkToChangeModelColor = Yes
  111.   End
  112.  End
  113.  
  114.  ReplaceModule ModuleTag_07
  115.   Behavior = JetAIUpdate ModuleTag_07_Override
  116.     OutOfAmmoDamagePerSecond    = 10%    ; amount of damage to take per SEC (not per frame) when out of ammo
  117.                                          ; note that it's expressed as a percent of max health, not an absolute
  118.     TakeoffDistForMaxLift       = 0%   ; larger numbers give more lift sooner when taking off
  119.     TakeoffPause                = 500
  120.     MinHeight                   = 5
  121.     SneakyOffsetWhenAttacking   = -20.0  ; this is how far behind us people aim when we are in attack mode
  122.     AttackLocomotorType         = SET_SUPERSONIC
  123.     AttackLocomotorPersistTime  = 100    ; we start slowing down almost immediately
  124.     AttackersMissPersistTime    = 10     ; but remain untargetable fer a bit longer
  125.     ReturnForAmmoLocomotorType  = SET_SLUGGISH
  126.     ReturnToBaseIdleTime        = 10000         ; if idle for this long, return to base, even if not out of ammo
  127.   End
  128.   Locomotor = SET_NORMAL      AuroraJetLocomotor
  129.   Locomotor = SET_SUPERSONIC  AuroraJetSupersonicLocomotor
  130.   Locomotor = SET_SLUGGISH    AuroraJetSluggishLocomotor
  131.   Locomotor = SET_TAXIING     BasicJetTaxiLocomotor
  132.  End
  133. End
  134.  
  135. ;------------------------------------------------------------------------------
  136. Object Lazr_AmericaJetAurora
  137.  
  138. ;BuildCost               = 1500
  139. ;BuildTime               = 25             ;in seconds
  140.  ExperienceValue         = 50 50 100 150  ;Experience point value at each level
  141.  
  142.  ReplaceModule ModuleTag_07
  143.   Behavior = JetAIUpdate ModuleTag_07_Override
  144.     OutOfAmmoDamagePerSecond    = 10%    ; amount of damage to take per SEC (not per frame) when out of ammo
  145.                                          ; note that it's expressed as a percent of max health, not an absolute
  146.     TakeoffDistForMaxLift       = 0%   ; larger numbers give more lift sooner when taking off
  147.     TakeoffPause                = 500
  148.     MinHeight                   = 5
  149.     SneakyOffsetWhenAttacking   = -20.0  ; this is how far behind us people aim when we are in attack mode
  150.     AttackLocomotorType         = SET_SUPERSONIC
  151.     AttackLocomotorPersistTime  = 100    ; we start slowing down almost immediately
  152.     AttackersMissPersistTime    = 10   ; but remain untargetable fer a bit longer
  153.     ReturnForAmmoLocomotorType  = SET_SLUGGISH
  154.     ReturnToBaseIdleTime        = 10000         ; if idle for this long, return to base, even if not out of ammo
  155.   End
  156.   Locomotor = SET_NORMAL      AuroraJetLocomotor
  157.   Locomotor = SET_SUPERSONIC  AuroraJetSupersonicLocomotor
  158.   Locomotor = SET_SLUGGISH    AuroraJetSluggishLocomotor
  159.   Locomotor = SET_TAXIING     BasicJetTaxiLocomotor
  160.  End
  161. End
  162.  
  163. ;------------------------------------------------------------------------------
  164. Object SupW_AmericaJetAurora
  165.  
  166. ;BuildCost               = 2000
  167. ;BuildTime               = 30             ;in seconds
  168.  ExperienceValue         = 50 50 100 150  ;Experience point value at each level
  169.  
  170.  ReplaceModule ModuleTag_07
  171.   Behavior = JetAIUpdate ModuleTag_07_Override
  172.     OutOfAmmoDamagePerSecond    = 10%    ; amount of damage to take per SEC (not per frame) when out of ammo
  173.                                          ; note that it's expressed as a percent of max health, not an absolute
  174.     TakeoffDistForMaxLift       = 0%   ; larger numbers give more lift sooner when taking off
  175.     TakeoffPause                = 500
  176.     MinHeight                   = 5
  177.     SneakyOffsetWhenAttacking   = -20.0  ; this is how far behind us people aim when we are in attack mode
  178.     AttackLocomotorType         = SET_SUPERSONIC
  179.     AttackLocomotorPersistTime  = 100    ; we start slowing down almost immediately
  180.     AttackersMissPersistTime    = 10     ; but remain untargetable fer a bit longer
  181.     ReturnForAmmoLocomotorType  = SET_SLUGGISH
  182.     ReturnToBaseIdleTime        = 10000         ; if idle for this long, return to base, even if not out of ammo
  183.   End
  184.   Locomotor = SET_NORMAL      AuroraJetLocomotor
  185.   Locomotor = SET_SUPERSONIC  AuroraJetSupersonicLocomotor
  186.   Locomotor = SET_SLUGGISH    AuroraJetSluggishLocomotor
  187.   Locomotor = SET_TAXIING     BasicJetTaxiLocomotor
  188.  End
  189. End
  190.  
  191. ;------------------------------------------------------------------------------
  192. Object Boss_JetAurora
  193.  
  194. ;BuildCost               = 1500
  195. ;BuildTime               = 25             ;in seconds
  196.  ExperienceValue         = 50 50 100 150  ;Experience point value at each level
  197.  
  198.  ReplaceModule ModuleTag_01
  199.   Draw = W3DModelDraw ModuleTag_01_Override
  200.  
  201.     DefaultConditionState
  202.       Model               = AVAuroraAG
  203.       HideSubObject       = BurnerFX03 BurnerFX04
  204.       WeaponLaunchBone = PRIMARY WeaponA
  205.     End
  206.  
  207.     ConditionState        = JETEXHAUST
  208.       ; exhaust
  209.       ParticleSysBone     = Wingtip01 JetContrail
  210.       ParticleSysBone     = Wingtip02 JetContrail
  211.     End
  212.  
  213.     ConditionState        = JETEXHAUST JETAFTERBURNER
  214.       ; exhaust
  215.       ParticleSysBone     = Wingtip01 JetContrail
  216.       ParticleSysBone     = Wingtip02 JetContrail
  217.       ; afterburner
  218.       ShowSubObject       = BurnerFX03 BurnerFX04
  219.       ParticleSysBone     = Engine01 JetLenzflare
  220.       ParticleSysBone     = Engine02 JetLenzflare
  221.     End
  222.  
  223.     ConditionState        = REALLYDAMAGED
  224.       Model               = AVAuroraAG_D
  225.       ; damage
  226.       ParticleSysBone     = Smoke01 JetSmoke
  227.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  228.     End
  229.    
  230.     ConditionState        = REALLYDAMAGED JETEXHAUST
  231.       Model               = AVAuroraAG_D
  232.       ; damage
  233.       ParticleSysBone     = Smoke01 JetSmoke
  234.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  235.       ; exhaust
  236.       ParticleSysBone     = Wingtip01 JetContrail
  237.       ParticleSysBone     = Wingtip02 JetContrail
  238.     End
  239.  
  240.     ConditionState        = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
  241.       Model               = AVAuroraAG_D
  242.       ; damage
  243.       ParticleSysBone     = Smoke01 JetSmoke
  244.       ParticleSysBone     = Engine01 JetEngineDamagedSmoke
  245.       ; afterburner
  246.       ShowSubObject       = BurnerFX03 BurnerFX04
  247.       ParticleSysBone     = Engine01 JetLenzflare
  248.       ParticleSysBone     = Engine02 JetLenzflare
  249.       ; exhaust
  250.       ParticleSysBone     = Wingtip01 JetContrail
  251.       ParticleSysBone     = Wingtip02 JetContrail
  252.     End
  253.  
  254.     ConditionState        = RUBBLE
  255.       Model               = AVAurora_D1
  256.       HideSubObject       = None
  257.       ShowSubObject       = None
  258.     End
  259.  
  260.     ConditionState        = RUBBLE JETEXHAUST JETAFTERBURNER
  261.       Model               = AVAurora_D1
  262.       ;HideSubObject is needed cause there're inherited from default condition state      
  263.       HideSubObject       = None
  264.       ShowSubObject       = None
  265.       ParticleSysBone     = Engine01 JetExhaust
  266.       ParticleSysBone     = Engine02 JetExhaust
  267.       ; exhaust
  268.       ParticleSysBone     = Wingtip01 JetContrail
  269.       ParticleSysBone     = Wingtip02 JetContrail
  270.     End
  271.  
  272.     OkToChangeModelColor = Yes
  273.   End
  274.  End
  275.  
  276.  ReplaceModule ModuleTag_07
  277.   Behavior = JetAIUpdate ModuleTag_07_Override
  278.     OutOfAmmoDamagePerSecond    = 10%    ; amount of damage to take per SEC (not per frame) when out of ammo
  279.                                          ; note that it's expressed as a percent of max health, not an absolute
  280.     TakeoffDistForMaxLift       = 0%   ; larger numbers give more lift sooner when taking off
  281.     TakeoffPause                = 500
  282.     MinHeight                   = 5
  283.     SneakyOffsetWhenAttacking   = -20.0  ; this is how far behind us people aim when we are in attack mode
  284.     AttackLocomotorType         = SET_SUPERSONIC
  285.     AttackLocomotorPersistTime  = 100    ; we start slowing down almost immediately
  286.     AttackersMissPersistTime    = 10     ; but remain untargetable fer a bit longer
  287.     ReturnForAmmoLocomotorType  = SET_SLUGGISH
  288.     ReturnToBaseIdleTime        = 10000         ; if idle for this long, return to base, even if not out of ammo
  289.   End
  290.   Locomotor = SET_NORMAL      AuroraJetLocomotor
  291.   Locomotor = SET_SUPERSONIC  AuroraJetSupersonicLocomotor
  292.   Locomotor = SET_SLUGGISH    AuroraJetSluggishLocomotor
  293.   Locomotor = SET_TAXIING     BasicJetTaxiLocomotor
  294.  End
  295. End
  296.  
  297. ;------------------------------------------------------------------------------
  298. Object AuroraBomb
  299.  ReplaceModule ModuleTag_01
  300.   Draw = W3DModelDraw ModuleTag_01_Override
  301.     DefaultConditionState
  302.       Model = ExMsslTm
  303.     End
  304.   End
  305.  End
  306.  Scale = 1.50
  307. End
  308.  
  309. ;------------------------------------------------------------------------------
  310. Object SupW_AuroraFuelAirBomb
  311.  ReplaceModule ModuleTag_01
  312.   Draw = W3DModelDraw ModuleTag_01_Override
  313.     DefaultConditionState
  314.       Model = ExMsslTm
  315.     End
  316.   End
  317.  End
  318.  Scale = 2.0
  319. End
  320.  
  321. ;------------------------------------------------------------------------------
  322. PlayerTemplate FactionAmerica
  323.   ProductionCostChange = AmericaJetAurora -40%
  324.   ProductionCostChange = AirF_AmericaJetAurora -40%
  325.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  326.   ProductionCostChange = Boss_JetAurora -40%
  327.   ProductionTimeChange = AmericaJetAurora -17%
  328.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  329.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  330.   ProductionTimeChange = Boss_JetAurora -17%
  331. End
  332. ;------------------------------------------------------------------------------
  333. PlayerTemplate FactionChina
  334.   ProductionCostChange = AmericaJetAurora -40%
  335.   ProductionCostChange = AirF_AmericaJetAurora -40%
  336.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  337.   ProductionCostChange = Boss_JetAurora -40%
  338.   ProductionTimeChange = AmericaJetAurora -17%
  339.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  340.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  341.   ProductionTimeChange = Boss_JetAurora -17%
  342. End
  343. ;------------------------------------------------------------------------------
  344. PlayerTemplate FactionGLA
  345.   ProductionCostChange = AmericaJetAurora -40%
  346.   ProductionCostChange = AirF_AmericaJetAurora -40%
  347.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  348.   ProductionCostChange = Boss_JetAurora -40%
  349.   ProductionTimeChange = AmericaJetAurora -17%
  350.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  351.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  352.   ProductionTimeChange = Boss_JetAurora -17%
  353. End
  354. ;------------------------------------------------------------------------------
  355. PlayerTemplate FactionAmericaSuperWeaponGeneral
  356.   ProductionCostChange = AmericaJetAurora -40%
  357.   ProductionCostChange = AirF_AmericaJetAurora -40%
  358.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  359.   ProductionCostChange = Boss_JetAurora -40%
  360.   ProductionTimeChange = AmericaJetAurora -17%
  361.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  362.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  363.   ProductionTimeChange = Boss_JetAurora -17%
  364. End
  365. ;------------------------------------------------------------------------------
  366. PlayerTemplate FactionAmericaLaserGeneral
  367.   ProductionCostChange = AmericaJetAurora -40%
  368.   ProductionCostChange = AirF_AmericaJetAurora -40%
  369.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  370.   ProductionCostChange = Boss_JetAurora -40%
  371.   ProductionTimeChange = AmericaJetAurora -17%
  372.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  373.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  374.   ProductionTimeChange = Boss_JetAurora -17%
  375. End
  376. ;------------------------------------------------------------------------------
  377. PlayerTemplate FactionAmericaAirForceGeneral
  378.   ProductionCostChange = AmericaJetAurora -40%
  379.   ProductionCostChange = AirF_AmericaJetAurora -40%
  380.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  381.   ProductionCostChange = Boss_JetAurora -40%
  382.   ProductionTimeChange = AmericaJetAurora -17%
  383.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  384.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  385.   ProductionTimeChange = Boss_JetAurora -17%
  386. End
  387. ;------------------------------------------------------------------------------
  388. PlayerTemplate FactionChinaTankGeneral
  389.   ProductionCostChange = AmericaJetAurora -40%
  390.   ProductionCostChange = AirF_AmericaJetAurora -40%
  391.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  392.   ProductionCostChange = Boss_JetAurora -40%
  393.   ProductionTimeChange = AmericaJetAurora -17%
  394.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  395.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  396.   ProductionTimeChange = Boss_JetAurora -17%
  397. End
  398. ;------------------------------------------------------------------------------
  399. PlayerTemplate FactionChinaInfantryGeneral
  400.   ProductionCostChange = AmericaJetAurora -40%
  401.   ProductionCostChange = AirF_AmericaJetAurora -40%
  402.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  403.   ProductionCostChange = Boss_JetAurora -40%
  404.   ProductionTimeChange = AmericaJetAurora -17%
  405.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  406.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  407.   ProductionTimeChange = Boss_JetAurora -17%
  408. End
  409. ;------------------------------------------------------------------------------
  410. PlayerTemplate FactionChinaNukeGeneral
  411.   ProductionCostChange = AmericaJetAurora -40%
  412.   ProductionCostChange = AirF_AmericaJetAurora -40%
  413.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  414.   ProductionCostChange = Boss_JetAurora -40%
  415.   ProductionTimeChange = AmericaJetAurora -17%
  416.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  417.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  418.   ProductionTimeChange = Boss_JetAurora -17%
  419. End
  420. ;------------------------------------------------------------------------------
  421. PlayerTemplate FactionGLAToxinGeneral
  422.   ProductionCostChange = AmericaJetAurora -40%
  423.   ProductionCostChange = AirF_AmericaJetAurora -40%
  424.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  425.   ProductionCostChange = Boss_JetAurora -40%
  426.   ProductionTimeChange = AmericaJetAurora -17%
  427.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  428.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  429.   ProductionTimeChange = Boss_JetAurora -17%
  430. End
  431. ;------------------------------------------------------------------------------
  432. PlayerTemplate FactionGLADemolitionGeneral
  433.   ProductionCostChange = AmericaJetAurora -40%
  434.   ProductionCostChange = AirF_AmericaJetAurora -40%
  435.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  436.   ProductionCostChange = Boss_JetAurora -40%
  437.   ProductionTimeChange = AmericaJetAurora -17%
  438.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  439.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  440.   ProductionTimeChange = Boss_JetAurora -17%
  441. End
  442. ;------------------------------------------------------------------------------
  443. PlayerTemplate FactionGLAStealthGeneral
  444.   ProductionCostChange = AmericaJetAurora -40%
  445.   ProductionCostChange = AirF_AmericaJetAurora -40%
  446.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  447.   ProductionCostChange = Boss_JetAurora -40%
  448.   ProductionTimeChange = AmericaJetAurora -17%
  449.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  450.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  451.   ProductionTimeChange = Boss_JetAurora -17%
  452. End
  453. ;------------------------------------------------------------------------------
  454. PlayerTemplate FactionBossGeneral
  455.   ProductionCostChange = AmericaJetAurora -40%
  456.   ProductionCostChange = AirF_AmericaJetAurora -40%
  457.   ProductionCostChange = Lazr_AmericaJetAurora -40%
  458.   ProductionCostChange = Boss_JetAurora -40%
  459.   ProductionTimeChange = AmericaJetAurora -17%
  460.   ProductionTimeChange = AirF_AmericaJetAurora -17%
  461.   ProductionTimeChange = Lazr_AmericaJetAurora -17%
  462.   ProductionTimeChange = Boss_JetAurora -17%
  463. End
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