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- (+: Added; -: Removed; *: Modified)
- 3.1.2:
- Advancements:
- + Added the 'My Precious' advancement
- + Added the 'Immovable Object' advancement
- + Added the 'The Almighty Touch' advancement
- Commands:
- * Fixed being able to set unusual amounts of xp and levels with /aoaskill (Github issue #616)
- Guis:
- + Added guides pages for each of the overworld events
- + Added the bestiary tab! Kill AoA creatures to unlock their entry in the bestiary, giving access to little bits of lore and their stats
- * Removed xp required from player tab when max level reached
- + Added configurable positions and layouts for the resources gui. Choose between any of the four corners of the screen, and whether you'd prefer horizontal or vertical display
- + Added a configuration gui for all config options in the mod (accessible through the mods menu)
- * Increased granularity of resources icons, cleaned up their rendering quite a lot
- * Changed up the config options for the resource gui - allows more default customisation
- * If the TopRight option is used, the resource gui will now automatically lower when potion effects are present
- * Improved culling in the guides tab. (A little bit more efficient)
- * Fixed guides tab not changing language with the rest of mc without a restart
- + Added an extraction guide
- * Changed download link in help tab to go to the chinese wiki if on a chinese language
- * Fixed bug where clicking above the guides tab while scrolled down caused a window to open
- * Stopped boss health bars from appearing when bosses are renderer outside of the world
- * Players can now close the advent main gui with the same button they used to open it
- * Re-implemented XP Particles. Now with a fancy new look that makes it easier to see, and will also help indicate when you get a level up
- Items:
- * Changed cannonball recipe to shaped
- * Corrected name of Haunter Rifle Totem
- * Fixed archaic armour not checking for cooldowns
- * Fixed archaic armour not working on flying mobs
- * Fixed candlefire sword doing more damage than it states (Github issue #638)
- * Removed unholster time for thrown weapons
- * Fixed very high levels of recharge causing weird energy levels
- * Fixed blasters sometimes lowering durability during charge time
- * Fixed being able to fire blasters after the item should normally have disappeared
- * Fixed Elecanyte armour not properly checking for physical damage (Github issue #644)
- * Fixed Exoplate armour not properly checking for physical damage (Github issue #644)
- * Fixed Hydroplate armour crashing the game (Github issue #651)
- * Fixed mecha skellox slab only giving 4000 xp on sacrifice
- Blocks:
- * Fixed crystal extension shrine only giving 1 essence per crystal
- * Fixed dirt blocks not taking shovels into account when being broken (Github issue #627)
- * Fixed mending table causing issues when placing blocks on it
- * Renamed coloured crystal ores to gemstone ores, fixed them dropping crystals instead of gemstones
- + Added all ore blocks to the ore dictionary. This should enable passive compatibility with any ore/smelting mod (like tinkers)
- * Removed luminosity from crystevia crystal blocks. This should improve performance in Crystevia greatly
- Mobs:
- * Added charger shank drop to sea chargers
- * Swapped event requirements for Terrestrial and Irkling
- * Removed obulon drop from Irkling, gave it moonstone and soul banner drops
- * Fixed spawn rate of sasquatch
- * Fixed Elusive spawning in weird locations
- * Fixed Spearmint Slug dropping red candy instead of green (Github issue #655)
- * Stopped Scrubbies inexplicably attacking villagers (Github suggestion #656)
- * Fixed withering lottomen not spawning
- * Adjusted Zal Grocer 64 steak trade to make sense. Trades are not necessarily final, just adjusting it to fit in regardless of balancing for now.
- * Adjusted Lottoman gem bag trade to make sense.
- * Corrected missing bow immunity for Pinchers
- * Made bloodlusts no longer collide with other entities
- Textures:
- * Cleaned up the energy resource icon
- * Cleaned up the expedition skill icon
- * Cleaned up the runation skill icon
- * Replaced goofy shovel and soulstone shovel textures so they look like shovels (Github issue #418)
- * Fixed holly top crop texture not appearing correctly (Github issue #218)
- * Fixed issue where skeletal and necro armour didn't have textures on the bottom of the player's feet
- Typos/Spelling:
- * Fixed incorrectly swapped baron armour descriptions
- * Fixed 'staffs' in runation armour description
- * Fixed runic armour incorrectly stating it gives a 5-heart shield
- Misc:
- * Fixed issue causing weird lighting issues when mobs with special properties are nearby
- * Fixed up loose gl pointer when rendering transparent mobs
- * Removed legacy checks for old config entries. With the creation of the config gui, I should no longer have to change config file stuff. I'm considering this a clean start for them
- * Mobs will no longer spawn on 'smooth' stone variants (andesite smooth, etc)
- * The jar file is now signed
- * The mod will now require a minimum of Forge 14.23.5.2768. There's no functional reason for this - I'm just really tired of people using old versions for quite literally no reason
- Textures:
- * Replaced Supremacy Sword texture
- Halos:
- + Added halos. These are special floaty-things that sit nicely above your head and give off a pretty glow. They are reserved for people of stature within AoA.
- * Currently, halos are available for: Donators, Super Donators, Active Wiki Editors.
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