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AoA3 - 3.1.2 Changelog

May 19th, 2019
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  1. (+: Added; -: Removed; *: Modified)
  2.  
  3. 3.1.2:
  4. Advancements:
  5. + Added the 'My Precious' advancement
  6. + Added the 'Immovable Object' advancement
  7. + Added the 'The Almighty Touch' advancement
  8.  
  9. Commands:
  10. * Fixed being able to set unusual amounts of xp and levels with /aoaskill (Github issue #616)
  11.  
  12. Guis:
  13. + Added guides pages for each of the overworld events
  14. + Added the bestiary tab! Kill AoA creatures to unlock their entry in the bestiary, giving access to little bits of lore and their stats
  15. * Removed xp required from player tab when max level reached
  16. + Added configurable positions and layouts for the resources gui. Choose between any of the four corners of the screen, and whether you'd prefer horizontal or vertical display
  17. + Added a configuration gui for all config options in the mod (accessible through the mods menu)
  18. * Increased granularity of resources icons, cleaned up their rendering quite a lot
  19. * Changed up the config options for the resource gui - allows more default customisation
  20. * If the TopRight option is used, the resource gui will now automatically lower when potion effects are present
  21. * Improved culling in the guides tab. (A little bit more efficient)
  22. * Fixed guides tab not changing language with the rest of mc without a restart
  23. + Added an extraction guide
  24. * Changed download link in help tab to go to the chinese wiki if on a chinese language
  25. * Fixed bug where clicking above the guides tab while scrolled down caused a window to open
  26. * Stopped boss health bars from appearing when bosses are renderer outside of the world
  27. * Players can now close the advent main gui with the same button they used to open it
  28. * Re-implemented XP Particles. Now with a fancy new look that makes it easier to see, and will also help indicate when you get a level up
  29.  
  30. Items:
  31. * Changed cannonball recipe to shaped
  32. * Corrected name of Haunter Rifle Totem
  33. * Fixed archaic armour not checking for cooldowns
  34. * Fixed archaic armour not working on flying mobs
  35. * Fixed candlefire sword doing more damage than it states (Github issue #638)
  36. * Removed unholster time for thrown weapons
  37. * Fixed very high levels of recharge causing weird energy levels
  38. * Fixed blasters sometimes lowering durability during charge time
  39. * Fixed being able to fire blasters after the item should normally have disappeared
  40. * Fixed Elecanyte armour not properly checking for physical damage (Github issue #644)
  41. * Fixed Exoplate armour not properly checking for physical damage (Github issue #644)
  42. * Fixed Hydroplate armour crashing the game (Github issue #651)
  43. * Fixed mecha skellox slab only giving 4000 xp on sacrifice
  44.  
  45. Blocks:
  46. * Fixed crystal extension shrine only giving 1 essence per crystal
  47. * Fixed dirt blocks not taking shovels into account when being broken (Github issue #627)
  48. * Fixed mending table causing issues when placing blocks on it
  49. * Renamed coloured crystal ores to gemstone ores, fixed them dropping crystals instead of gemstones
  50. + Added all ore blocks to the ore dictionary. This should enable passive compatibility with any ore/smelting mod (like tinkers)
  51. * Removed luminosity from crystevia crystal blocks. This should improve performance in Crystevia greatly
  52.  
  53. Mobs:
  54. * Added charger shank drop to sea chargers
  55. * Swapped event requirements for Terrestrial and Irkling
  56. * Removed obulon drop from Irkling, gave it moonstone and soul banner drops
  57. * Fixed spawn rate of sasquatch
  58. * Fixed Elusive spawning in weird locations
  59. * Fixed Spearmint Slug dropping red candy instead of green (Github issue #655)
  60. * Stopped Scrubbies inexplicably attacking villagers (Github suggestion #656)
  61. * Fixed withering lottomen not spawning
  62. * Adjusted Zal Grocer 64 steak trade to make sense. Trades are not necessarily final, just adjusting it to fit in regardless of balancing for now.
  63. * Adjusted Lottoman gem bag trade to make sense.
  64. * Corrected missing bow immunity for Pinchers
  65. * Made bloodlusts no longer collide with other entities
  66.  
  67. Textures:
  68. * Cleaned up the energy resource icon
  69. * Cleaned up the expedition skill icon
  70. * Cleaned up the runation skill icon
  71. * Replaced goofy shovel and soulstone shovel textures so they look like shovels (Github issue #418)
  72. * Fixed holly top crop texture not appearing correctly (Github issue #218)
  73. * Fixed issue where skeletal and necro armour didn't have textures on the bottom of the player's feet
  74.  
  75. Typos/Spelling:
  76. * Fixed incorrectly swapped baron armour descriptions
  77. * Fixed 'staffs' in runation armour description
  78. * Fixed runic armour incorrectly stating it gives a 5-heart shield
  79.  
  80. Misc:
  81. * Fixed issue causing weird lighting issues when mobs with special properties are nearby
  82. * Fixed up loose gl pointer when rendering transparent mobs
  83. * Removed legacy checks for old config entries. With the creation of the config gui, I should no longer have to change config file stuff. I'm considering this a clean start for them
  84. * Mobs will no longer spawn on 'smooth' stone variants (andesite smooth, etc)
  85. * The jar file is now signed
  86. * The mod will now require a minimum of Forge 14.23.5.2768. There's no functional reason for this - I'm just really tired of people using old versions for quite literally no reason
  87.  
  88. Textures:
  89. * Replaced Supremacy Sword texture
  90.  
  91. Halos:
  92. + Added halos. These are special floaty-things that sit nicely above your head and give off a pretty glow. They are reserved for people of stature within AoA.
  93. * Currently, halos are available for: Donators, Super Donators, Active Wiki Editors.
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