moonside

ADVENTURE Ch. 34 - Clock Tower

Jul 15th, 2012
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  1. Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  4. Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
  5. Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
  6. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
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  12. [21:37] * Now talking in #adventure
  13. [21:38] <Deathfish64> good
  14. [21:38] <CommodoreJim> 'Eyo
  15. [21:38] <Moonside> Hey.
  16. [21:38] <Arkay> hi
  17. [21:38] <Deathfish64> Roll call I guess
  18. [21:38] <Skeleton> Roll
  19. [21:38] <~flibbyjibbits> oh now i have to get out of the comfy chair
  20. [21:39] <Skeleton> flib's throne
  21. [21:39] <~flibbyjibbits> danf
  22. [21:39] <Moonside> Let's go.
  23. [21:39] <~flibbyjibbits> its like a masterwork beanbag couch
  24. [21:39] <Skeleton> It's a goat arm
  25. [21:39] <Eltrotraw> it's a space goat
  26. [21:40] <Deathfish64> Lack of bitdroid might slow us down tonight, so we should start as soon as we are able
  27. [21:40] <~flibbyjibbits> alrfight while i get everything together you all cab figure out whats going on currently
  28. [21:40] <Eltrotraw> !roll 1 20
  29. [21:40] <Eltrotraw> okay just wanted to see if that gameserv thing's active
  30. [21:40] <~flibbyjibbits> stuck in the chair afventure is cabeked
  31. [21:41] <~flibbyjibbits> cabcejed'
  32. [21:41] <Deathfish64> foiled by the comfy chair! No!
  33. [21:41] <~flibbyjibbits> cancrlrd
  34. [21:41] <Moonside> It's a cursed item.
  35. [21:42] <Deathfish64> You must sit in the comfy chair all day with no food or drink until tea is served at 11
  36. [21:42] <~flibbyjibbits> ok
  37. [21:42] <~flibbyjibbits> im out
  38. [21:43] <Skeleton> Arright where were we
  39. [21:43] <~flibbyjibbits> the chair had sunked and i couldnt see my keyboard and was kinda just flailing ym hand onto the tray table my laptop sits at
  40. [21:43] <Moonside> We were going to the place of darkness.
  41. [21:44] <~flibbyjibbits> indeed
  42. [21:44] <Eltrotraw> right, we made it back to the castle
  43. [21:44] <Eltrotraw> raynor got knocked out like a noob
  44. [21:44] <Eltrotraw> and we were gonna plan our next move
  45. [21:44] <Eltrotraw> right?
  46. [21:44] <Moonside> I thought we had already left Rakor.
  47. [21:44] <~flibbyjibbits> lets say sure
  48. [21:44] <Deathfish64> If we did then we had only just left
  49. [21:45] <Moonside> http://pastebin.com/mgV4bzLp
  50. [21:45] <Skeleton> Off we go!
  51. [21:45] <Deathfish64> Because that's as far as I remember
  52. [21:45] <~flibbyjibbits> well
  53. [21:45] <Moonside> Yeah, it was like "now we leave wait we should stop"
  54. [21:45] <~flibbyjibbits> unrelated but does anyone want a gw2 beta key
  55. [21:46] <Moonside> Hmmm.... nah.
  56. [21:46] <~flibbyjibbits> ok i dont have my map on this computer so lets say 4 days travel time
  57. [21:46] <Eltrotraw> brb
  58. [21:46] <Moonside> Any random encounters?
  59. [21:46] <Skeleton> Or scripted ones
  60. [21:46] <~flibbyjibbits> we started later than i'd hoped so nothing unusual on the road
  61. [21:47] <~flibbyjibbits> nothing encountered at least
  62. [21:47] <Moonside> Ok.
  63. [21:47] <~flibbyjibbits> as you get closer to Asaida, the sun seems like its rising later, and setting sooner, like winter was arriving in the mmiddle of late summer
  64. [21:47] <Deathfish64> Okay
  65. [21:47] <CommodoreJim> Well that's always a good sign
  66. [21:47] <Moonside> "...weird."
  67. [21:48] <Deathfish64> How many miles is this from Rakor?
  68. [21:48] <Deathfish64> roughly
  69. [21:48] <~flibbyjibbits> uh
  70. [21:48] <~flibbyjibbits> i dont have a good sense of scale
  71. [21:48] <~flibbyjibbits> this is 3 days out
  72. [21:48] <Deathfish64> Not far enough that this should seem natural, then
  73. [21:48] <Skeleton> "Christmas in July?"
  74. [21:48] <~flibbyjibbits> this is roughly like august
  75. [21:48] <Skeleton> Like Freddie knows that
  76. [21:49] <~flibbyjibbits> whatever
  77. [21:49] <CommodoreJim> what's christmas
  78. [21:50] <~flibbyjibbits> half a day out from Asaida, its pretty much midnight at mid-day, and the moon, though in its waning phase, seems a lot closer, or larger than usual, or what can be seen of it through the stormclouds
  79. [21:50] <Moonside> It's a holiday celebrated in a far-away planet.
  80. [21:50] <Moonside> "Ok, this is really weird."
  81. [21:50] <~flibbyjibbits> the landscape around here is gentle hills, in the distance you can see the great wall of Farim, and at its base, the smaller, wooden wall of the town of Asaida
  82. [21:50] <Deathfish64> "Fascinating"
  83. [21:51] <~flibbyjibbits> As you approach the city gates you can see two guards standing outside of it, one to either side
  84. [21:51] <Eltrotraw> can we roll a local knowledge check to see if we can recall anything odd about this
  85. [21:51] <~flibbyjibbits> they're perfectly still, their heads hung, and their skin drained of color
  86. [21:52] <CommodoreJim> "...that's...not normal."
  87. [21:52] <Moonside> "I don't think I'm going to like this."
  88. [21:53] <Moonside> Are they zombies? (know religion check, mod +7)
  89. [21:53] <~flibbyjibbits> they are not undead
  90. [21:53] <Deathfish64> Are they regular dead?
  91. [21:54] <~flibbyjibbits> yes
  92. [21:54] <Skeleton> If you want to know these things, ask them yourself!
  93. [21:54] <Skeleton> "Hey. Hey. Good morning! Hey."
  94. [21:54] <~flibbyjibbits> the town gate is a large wooden gate, it is mostly closed, slightly ajar
  95. [21:54] <Arkay> "I don't think we'll be getting much of a response, Freddie."
  96. [21:54] <Moonside> "What a warm welcome."
  97. [21:54] <Moonside> Well, let's go in.
  98. [21:55] <Skeleton> "Do your jobs!"
  99. [21:55] <Deathfish64> "What kind of town lets inanimate corpses guard the gates?"
  100. [21:55] <Moonside> "The kind that's dead?"
  101. [21:55] <CommodoreJim> "...this doesn't bode well."
  102. [21:55] <~flibbyjibbits> the gate swings open quite easily, like a strong gust of wind aided you in opening it
  103. [21:56] <Skeleton> "Maybe they're for decoration"
  104. [21:56] <CommodoreJim> Resident Medieval
  105. [21:56] <Skeleton> Hope this is not Tombs's blood.
  106. [21:56] <~flibbyjibbits> there arent that many buildings in this town, it seems. along the street directly ahead of you theres two or three buildings to either side until it hits the suqare, and the road heading off to the left has three others as well as a larger structure
  107. [21:57] <Moonside> Is there anyone around?
  108. [21:57] <~flibbyjibbits> to your immediate right is the general store, as indicated by the sign in front of it, and beyond that, a large, burning building, though the flames dont seem to give off any light or heat
  109. [21:57] <~flibbyjibbits> theres some bodies
  110. [21:57] <Moonside> "..."
  111. [21:57] <Deathfish64> "This is highly unusual"
  112. [21:58] <~flibbyjibbits> in the distance you see two taller buildings
  113. [21:58] <Moonside> Let's go into the store.
  114. [21:58] <Deathfish64> Sure
  115. [21:58] <~flibbyjibbits> one is clearly a church, or temple of some sort, and the other appears to be a barracks; the temple seems to be the source of the darkness, as it flows up in waves from the building
  116. [21:58] <Eltrotraw> Tombs readies his gun, leading or following the way to the store
  117. [21:59] <Eltrotraw> depending on who wants to go first
  118. [21:59] <Deathfish64> Oh, actually, before we go in
  119. [21:59] <Deathfish64> I'd like to summon my eidolon
  120. [21:59] <Moonside> That's a good idea.
  121. [21:59] <Deathfish64> best be ready
  122. [21:59] <~flibbyjibbits> the general store is incredibly cluttered, all the merchandise thrown about all over the place, shelves smashed and toppled, the windows all broken, as well as the door having been knocked off the hinges
  123. [22:00] <Moonside> Is there anything useful among the stuff?
  124. [22:00] <Moonside> +13 perception check I guess.
  125. [22:00] <~flibbyjibbits> well it wwas a general store, so a lot of basic supplies, nothing terribly fancy
  126. [22:00] <Skeleton> "Gee... this place is FUBAR"
  127. [22:00] <~flibbyjibbits> a lot of stuff has been broken but you can probably find a lot of stuff thats fine
  128. [22:00] <Deathfish64> "Is what?"
  129. [22:01] <Skeleton> "Fucked Up Beyond All Recognition"
  130. [22:01] <~flibbyjibbits> as you search, all of the clutter begins to shake violently, and a ghostly voice moans in anger
  131. [22:01] <Deathfish64> "Oh"
  132. [22:01] <~flibbyjibbits> what is everyones will save
  133. [22:01] <Moonside> +3
  134. [22:01] <Deathfish64> +6
  135. [22:01] <Arkay> +4
  136. [22:01] <Skeleton> +4
  137. [22:02] <Moonside> Jim, Eltro.
  138. [22:02] <Eltrotraw> +1
  139. [22:02] <CommodoreJim> +1...
  140. [22:02] <Deathfish64> lol
  141. [22:02] <~flibbyjibbits> lotte fails, pikkup passes, raynar fails, freddie rolls a 1, tombs fails, drom rolls a 1
  142. [22:02] <~flibbyjibbits> ok only pikkup isnt shaken for
  143. [22:02] <Deathfish64> Don't worry, you all have me beat at fort saves
  144. [22:02] <Moonside> Damn!
  145. [22:02] <~flibbyjibbits> 3 rounds
  146. [22:02] <Arkay> :<
  147. [22:03] <Moonside> "Aaaah?!"
  148. [22:03] <Deathfish64> "What's wrong?"
  149. [22:03] <CommodoreJim> ... a one :<
  150. [22:03] <Skeleton> "Aaaah!!"
  151. [22:03] <~flibbyjibbits> two incorporeal corpses appear floating in the air, and the poltergeists begin whirling the clutter around them like a cyclone
  152. [22:03] <~flibbyjibbits> so i guess initative time
  153. [22:03] <Eltrotraw> tombs init +7
  154. [22:04] <Eltrotraw> though what does shaken do for us again
  155. [22:04] <Moonside> +4
  156. [22:04] <Eltrotraw> or doesn't do, lol
  157. [22:04] <Skeleton> +1
  158. [22:04] <Moonside> A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
  159. [22:04] <Arkay> +2
  160. [22:04] <CommodoreJim> +3
  161. [22:04] <Deathfish64> uh
  162. [22:04] <Deathfish64> +2
  163. [22:05] <~flibbyjibbits> fucking
  164. [22:05] <Moonside> +5 know religion check to identify them.
  165. [22:05] <~flibbyjibbits> 5 way tie
  166. [22:05] <Deathfish64> ekans is +8
  167. [22:05] <Moonside> Oh wow.
  168. [22:05] <~flibbyjibbits> everyone but raynar rolled a single digit that wound them up at 10
  169. [22:06] <~flibbyjibbits> ekans raynar polt1 [group], the group is 2 of you then polt2 then the rest, you can decide the order
  170. [22:06] <Skeleton> I like ghost levels
  171. [22:06] <Eltrotraw> uh
  172. [22:06] <Eltrotraw> let me go second
  173. [22:07] <CommodoreJim> Eh, I can go last I guess
  174. [22:07] <~flibbyjibbits> wait tombs is before the rest of the group
  175. [22:07] <~flibbyjibbits> misread sorry
  176. [22:07] <~flibbyjibbits> ekans raynar polt1 tombs group
  177. [22:07] <Moonside> Also; Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. See here for additional information.
  178. [22:07] <Skeleton> Second-to-last
  179. [22:07] <Deathfish64> spoilers
  180. [22:07] <Moonside> I guess I'll go first.
  181. [22:08] <Deathfish64> I'll go second I guess
  182. [22:08] <Eltrotraw> oh ok
  183. [22:08] <Deathfish64> so lotte, pikkup, freddie, drom
  184. [22:08] * flibbyjibbits changes topic to 'ekans raynar polt1 tombs lotte pikkup polt2 freddie drom'
  185. [22:08] <Deathfish64> right?
  186. [22:08] <Deathfish64> yeah
  187. [22:08] <Moonside> Yeah.
  188. [22:09] <Moonside> Anyway, that know religion check?
  189. [22:09] <Deathfish64> And what a level for me to NOT TAKE the magic attacks evolution
  190. [22:09] <~flibbyjibbits> theyre some kind of undead
  191. [22:09] <Moonside> Meh.
  192. [22:10] <Moonside> Ekans' turn.
  193. [22:10] <Deathfish64> If my eidolon's attacks do acid damage on hit, will that apply or are they immune to that too?
  194. [22:10] <~flibbyjibbits> whats the acid from
  195. [22:10] <Deathfish64> uh
  196. [22:10] <Deathfish64> energy attacks evolution
  197. [22:10] <Deathfish64> Just 1d6 on any natural weapon hit
  198. [22:11] <~flibbyjibbits> looks like they would take 50% from that
  199. [22:11] <Eltrotraw> oh dear
  200. [22:11] <Eltrotraw> I just realized, I probably won't be able to hurt these things
  201. [22:11] <Moonside> I don't think most of us will.
  202. [22:11] <~flibbyjibbits> mundane has 50% miss chance
  203. [22:12] <Eltrotraw> well might as well make the best of it
  204. [22:12] <Deathfish64> Then I guess Ekans will give it all he's got, which would be a bite at +4, then a tail swipe and two wing beats at -1 each
  205. [22:12] <~flibbyjibbits> too many natural weapons damn
  206. [22:12] <Deathfish64> 4 max attacks man
  207. [22:12] <~flibbyjibbits> 18 1 10 3
  208. [22:12] <Skeleton> EKANS is too scared to move!
  209. [22:12] <Skeleton> GHOST: Get... out... get... out...
  210. [22:12] <Deathfish64> wait, no, I got the bonuses wrong
  211. [22:12] <Deathfish64> forgot BAB
  212. [22:13] <Moonside> And the shaken.
  213. [22:13] <Deathfish64> oh right
  214. [22:13] <Deathfish64> shit
  215. [22:13] <Moonside> -2.
  216. [22:13] <Deathfish64> then it's +6 and +1
  217. [22:13] <~flibbyjibbits> well only the bite passes the ac lets see the miss chance
  218. [22:13] <Moonside> 24, 2, 11 and 4.
  219. [22:13] <~flibbyjibbits> goes right through it
  220. [22:14] <Deathfish64> darn
  221. [22:14] <~flibbyjibbits> ill rule that the energy component still hits for half, 2
  222. [22:14] <Eltrotraw> are these cr3 too by chance?
  223. [22:14] <Moonside> "Ah, crap..."
  224. [22:14] <~flibbyjibbits> they were like cr2 but i buffed them slightly
  225. [22:14] <Eltrotraw> strategist intuition: freddie and raynar are going to be the most valuable here
  226. [22:15] <Moonside> Raynar's turn.
  227. [22:15] <Arkay> wait, poltergeists are ghosts
  228. [22:15] <Deathfish64> Pikkup doesn't have good attack magic, so yeah probably
  229. [22:15] <Moonside> Ghosts are something else entirely.
  230. [22:15] <Arkay> I can channel these guys
  231. [22:15] <Arkay> oh
  232. [22:15] <Moonside> But they are incorporeal undead.
  233. [22:15] <~flibbyjibbits> doesnt channel work on all incorporeal undead
  234. [22:16] <Arkay> yes, it does
  235. [22:16] <Moonside> Yay!
  236. [22:16] <Arkay> roll 3d6
  237. [22:16] <~flibbyjibbits> 12
  238. [22:17] <~flibbyjibbits> does that hit both now then
  239. [22:17] <Arkay> yes, it hits both
  240. [22:17] <~flibbyjibbits> i forget quite how channel works
  241. [22:17] <~flibbyjibbits> dang then
  242. [22:17] <Moonside> Do they get a save?
  243. [22:18] <~flibbyjibbits> yes they would lets see
  244. [22:18] <~flibbyjibbits> whats raynars cha
  245. [22:18] <Arkay> 4
  246. [22:18] <~flibbyjibbits> so dc16
  247. [22:18] <Arkay> so the will save will be... 16?
  248. [22:18] <Arkay> yeah
  249. [22:18] <~flibbyjibbits> 1 rolled a 1 the other rolled a 20
  250. [22:18] <Moonside> What.
  251. [22:19] <Arkay> pfft
  252. [22:19] <~flibbyjibbits> so polt1 gets the hurt
  253. [22:19] <Skeleton> flib doesn't actually have dice. He is flipping coins
  254. [22:19] <Deathfish64> perfect dice
  255. [22:19] <~flibbyjibbits> im using the d20 srd dice roller omg
  256. [22:19] <Deathfish64> brb bathroom
  257. [22:19] <Skeleton> Hahaha
  258. [22:19] <~flibbyjibbits> poltergeist one is angered by this
  259. [22:19] <Arkay> if they win the will save, they recieve half damage
  260. [22:19] <~flibbyjibbits> it retaliates by picking up a chair and slamming raynar on the head with it
  261. [22:19] <Arkay> :<
  262. [22:20] <~flibbyjibbits> unless you have more than 18 touch ac
  263. [22:20] <~flibbyjibbits> which you dont
  264. [22:20] <~flibbyjibbits> so
  265. [22:20] <~flibbyjibbits> 8 damage
  266. [22:20] <Moonside> Wow, touch AC?
  267. [22:20] <~flibbyjibbits> telekinesis used touch ac
  268. [22:20] <Arkay> 23/31
  269. [22:20] <Moonside> Damn.
  270. [22:20] <Moonside> Tombs' turn.
  271. [22:21] <Eltrotraw> uh.
  272. [22:21] <Eltrotraw> let's shoot polt 1 with rapid shot, no deadly aim, so that'd be +7/+7 on both
  273. [22:21] <Eltrotraw> with the shaken taken into account
  274. [22:21] <Skeleton> Poltergeist May Cry
  275. [22:21] <~flibbyjibbits> both hit
  276. [22:22] <Eltrotraw> that'd be 2d8+12 then
  277. [22:22] <Deathfish64> You just shot a ghost
  278. [22:22] <Eltrotraw> science
  279. [22:22] <Deathfish64> good job
  280. [22:22] <~flibbyjibbits> oh wait i forgot to roll the miss chance
  281. [22:23] <Eltrotraw> well each shot in this case would do 1d8+6 omg
  282. [22:23] <Skeleton> GHOSTS... DON'T... DIE!
  283. [22:23] <~flibbyjibbits> the second hits
  284. [22:23] <Skeleton> Can you get out of here... alive?
  285. [22:23] <~flibbyjibbits> oh wait
  286. [22:23] <~flibbyjibbits> incorporeal works differnt in pf than it does in regular dnd
  287. [22:23] <Moonside> Didn't you see when I quoted the rules for incorporeal earlier?
  288. [22:23] <~flibbyjibbits> Moonside Also; Creatures with the incorporeal condition do not have a physical body. Incorporeal creatures are immune to all nonmagical attack forms. Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects.
  289. [22:24] <~flibbyjibbits> yeah but i didnt actually read what you posted it
  290. [22:24] <~flibbyjibbits> until no
  291. [22:24] <~flibbyjibbits> w
  292. [22:24] <~flibbyjibbits> i assumed it was the same as in regular
  293. [22:24] <~flibbyjibbits> my bad everyone
  294. [22:24] <Moonside> We're screwed!
  295. [22:24] <Eltrotraw> are we assuming that they'd do damage or not
  296. [22:24] <~flibbyjibbits> tombs shoots the ghost for 0 damage
  297. [22:24] <Eltrotraw> oh well we're dead
  298. [22:24] <Deathfish64> op
  299. [22:24] <Deathfish64> op
  300. [22:24] <Eltrotraw> "What in tarnation?"
  301. [22:25] <Moonside> "They're incorporeal... our attacks won't work!"
  302. [22:26] <~flibbyjibbits> lottes turn if she chooses to do anything
  303. [22:26] <Moonside> Can we run away?
  304. [22:26] <~flibbyjibbits> i guess you could if you wanted to
  305. [22:27] <Moonside> I think that'd be the intelligent option.
  306. [22:27] <Deathfish64> If escape is possible then I don't see much need to keep fighting these things we can barely damage
  307. [22:27] <Deathfish64> other than exp
  308. [22:28] <~flibbyjibbits> so you can run away on your turn then
  309. [22:28] <~flibbyjibbits> gonna do that?
  310. [22:28] <Moonside> WELL, we could try to diplimacy them, but...
  311. [22:28] <Moonside> Yeah, sure.
  312. [22:28] <Deathfish64> But we don't have an amulet of ghostspeak!
  313. [22:28] <Moonside> They can speak common.
  314. [22:29] <Deathfish64> Woooooo wooooooooooo
  315. [22:29] <Eltrotraw> So who wants to speak to ghosts
  316. [22:29] <Eltrotraw> I vote Freddie
  317. [22:29] <Skeleton> Okay
  318. [22:29] <Moonside> Does Freddie have the highest CHA?
  319. [22:29] <~flibbyjibbits> raynar would
  320. [22:29] <~flibbyjibbits> or pikkup
  321. [22:30] <Arkay> pikkup
  322. [22:30] <Deathfish64> 20
  323. [22:30] <CommodoreJim> And barring that, I've got good diplomacy ranks :U
  324. [22:30] <Deathfish64> I have but one rank
  325. [22:30] <Deathfish64> it's not a class skill, so drom probably has a better modifier even
  326. [22:30] <Arkay> no ranks
  327. [22:31] <Arkay> 4 ab mod though
  328. [22:31] <Deathfish64> And it's not like drom can do anything else to them
  329. [22:31] <~flibbyjibbits> could hit them with health potions
  330. [22:31] <Deathfish64> ANYWAY
  331. [22:32] <Deathfish64> Did lotte run?
  332. [22:32] <Moonside> I guess.
  333. [22:32] <Deathfish64> then it's my turn
  334. [22:33] <~flibbyjibbits> it is'
  335. [22:33] <Deathfish64> What exactly do we want to do with diplomacy here?
  336. [22:33] <Moonside> Make them non-hostile.
  337. [22:33] <Deathfish64> right
  338. [22:33] <Skeleton> Get them to join our party
  339. [22:34] <Deathfish64> then roll a diplomacy check +6 for not killing us
  340. [22:35] <Moonside> Looking at the diplomacy page, their DC is 26. :|
  341. [22:35] <~flibbyjibbits> [17] unmoved by your remarks poltergeist 2 BEATS YOU ABOUT THE FACE AND NECK WITH A BIT OF BROKEN SHELVING
  342. [22:35] <~flibbyjibbits> but misses
  343. [22:35] <Deathfish64> "Well I never!"
  344. [22:35] <Eltrotraw> "Aw, shit" Tombs curses, and attempt to get out
  345. [22:36] <~flibbyjibbits> freddies turn
  346. [22:36] <Skeleton> "eeeh!"
  347. [22:36] <Skeleton> Freddie GTFOs
  348. [22:36] <Skeleton> "Sorry! Sorry!"
  349. [22:36] <~flibbyjibbits> droms turn
  350. [22:37] <CommodoreJim> ...So I suppose diplomacy is out of the question, then.
  351. [22:37] <Moonside> What's your skill mod?
  352. [22:37] <CommodoreJim> +9
  353. [22:37] <Moonside> Hmm... yeah, DC 26 is pretty hard.
  354. [22:38] <~flibbyjibbits> do you really want to try to reason with the angry ghosts
  355. [22:38] <CommodoreJim> not particularly, but what the hell are we supposed to do besides that and run, we can't hurt 'em
  356. [22:38] <Deathfish64> We could tank until Raynar does his thing
  357. [22:38] <Skeleton> Drom is probably just 'weh running away is unmanly and against my code of manly powers'
  358. [22:38] <~flibbyjibbits> "Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future" just reading off the page there
  359. [22:38] <Arkay> I could keep channeling since that also heals us
  360. [22:39] <Moonside> Meh.
  361. [22:39] <Arkay> I can only use it six more times though
  362. [22:39] <Moonside> Actually, you can only either channel to heal or harm, not both at the same time, I thought.
  363. [22:39] <Deathfish64> I think we'll need those channels later on
  364. [22:39] <~flibbyjibbits> i just interpretted the channel as a positive energy pulse
  365. [22:39] <Deathfish64> Like, it seems exceedingly likely
  366. [22:39] <~flibbyjibbits> and yeah that sounds likely
  367. [22:39] <Arkay> oh, never mind, moon is right
  368. [22:40] <CommodoreJim> I suppose we should just get outta there
  369. [22:40] <Moonside> Ok so let's run.
  370. [22:40] <Arkay> yeah, running sounds really nice
  371. [22:40] <CommodoreJim> "Falling back!"
  372. [22:40] <Deathfish64> ("Axe run!")
  373. [22:40] <~flibbyjibbits> ekan's turn
  374. [22:41] <Deathfish64> Ekans vacates the building
  375. [22:42] <~flibbyjibbits> raynars turn
  376. [22:42] <Arkay> Raynar gets the hell out
  377. [22:42] <~flibbyjibbits> poltergeist 1 readies its chair
  378. [22:42] <~flibbyjibbits> and rolls a 2
  379. [22:42] <Deathfish64> "Uh oh"
  380. [22:42] <Deathfish64> "Or not"
  381. [22:42] <~flibbyjibbits> tombs turn
  382. [22:43] <Eltrotraw> ("lolol what are you, drunk")
  383. [22:43] <~flibbyjibbits> gee these are clumsy ghosts
  384. [22:43] <Eltrotraw> oh right it awsn't my turn yet
  385. [22:43] <Eltrotraw> [18:35] Eltrotraw "Aw, shit" Tombs curses, and attempt to get out
  386. [22:43] <~flibbyjibbits> ah
  387. [22:44] <~flibbyjibbits> then pikkup is the last in there
  388. [22:44] <Deathfish64> and then on my turn pikkup fkees
  389. [22:44] <CommodoreJim> pikkup is all alone :<
  390. [22:44] <~flibbyjibbits> you all vacate the general store. the ghosts stand on the porch and continue to innefectually throw things at you
  391. [22:44] <~flibbyjibbits> brb like 4 mins
  392. [22:45] <Moonside> "Shit! We're not equipped to deal with this!"
  393. [22:45] <Deathfish64> "Thanks for helping me out there, guys. Really."
  394. [22:45] <Arkay> "Well, I tried."
  395. [22:45] <CommodoreJim> "What did you want me to do? Bring the building down trying to swing my axe through them?"
  396. [22:46] <Deathfish64> Pikkup sighs
  397. [22:47] <~flibbyjibbits> kback
  398. [22:47] <Eltrotraw> "Looks like we ain't able to hurt 'em either way. I'm not feelin' lucky to try that."
  399. [22:47] <~flibbyjibbits> in the immediate vicinity are 4 houses and the burning building to your right, and 2 streets
  400. [22:47] <Skeleton> "Okay so we're all done here right?"
  401. [22:48] <Moonside> "Yeah... what now? There might be more of those things around."
  402. [22:48] <Deathfish64> "We should be more careful about where to go from now on."
  403. [22:49] <Eltrotraw> "Why's that place on fire? Think someone wanted to get rid of somethin' in there?"
  404. [22:49] <Eltrotraw> Tombs points at the burning building
  405. [22:50] <Moonside> "Dunno, but it's probably important. Let's check it out, but... be careful."
  406. [22:50] <Skeleton> "Check it out, huh? Well, it sure is a building and it sure is on fire. What more do you need"
  407. [22:50] <~flibbyjibbits> the building has been mostly razed to the ground. it seems to have been the granary, or barn
  408. [22:51] <Moonside> You said that it wasn't giving off light or heat?
  409. [22:51] <~flibbyjibbits> it is not
  410. [22:51] <Eltrotraw> is it possible to look through the remains and see if there's anything to salvage?
  411. [22:51] <~flibbyjibbits> you can try
  412. [22:51] <Eltrotraw> well uh
  413. [22:51] <Eltrotraw> appropriate roll for that
  414. [22:51] <Moonside> Perception.
  415. [22:52] <Moonside> Also, i pick up a piece of wood or something from around, and throw it at the fire to see if it burns.
  416. [22:52] <Moonside> Of it this is just an illusion.
  417. [22:52] <~flibbyjibbits> [1] the building is on fire
  418. [22:52] <Moonside> ...or if this is*
  419. [22:52] <Skeleton> we don't need no water let that motherfucker burn
  420. [22:52] <~flibbyjibbits> the wood, i assume from a chair the poltergeists thrw at you, does light up
  421. [22:53] <Moonside> "Huh... strange."
  422. [22:53] <Moonside> What other places of note are there around?
  423. [22:54] <~flibbyjibbits> well theres 5 houses about, and the well, in the center of town, a road heading towards the temple, the barracks, and another road heading down behind the barracks to a little slightly wooded area- there are more footprints in that road
  424. [22:55] <Moonside> Let's go towards the temple, since that's where the shittyness is coming from.
  425. [22:55] <Deathfish64> Yeah, sounds like a plan
  426. [22:55] <Deathfish64> We should get to the bottom of this
  427. [22:55] <~flibbyjibbits> the road to the temple goes through the graveyard
  428. [22:55] <Eltrotraw> for my name isn't tombs
  429. [22:56] <CommodoreJim> Zoinks
  430. [22:56] <Skeleton> "Huh. Look at the tombs"
  431. [22:56] <Moonside> "God dammit."
  432. [22:56] <Moonside> We go around the graveyard.
  433. [22:56] <~flibbyjibbits> the path that went behind the barracks loops around it if you want to go that way
  434. [22:57] <Moonside> Hmm... so, the forest or the graveyard, guys?
  435. [22:57] <Skeleton> "Wait why are we avoiding the graveyard? Clearly none of the dead guys are in it, they're out partying"
  436. [22:57] <Eltrotraw> forest
  437. [22:57] <Moonside> "...why does this actually make sense?"
  438. [22:57] <Eltrotraw> "I don' know. You wanna try it?"
  439. [22:57] <Arkay> "Graveyard doesn't sound too bad to me."
  440. [22:58] <CommodoreJim> "...that...sounds plausible, actually?"
  441. [22:58] <Deathfish64> "Uh, I don't think science works that way."
  442. [22:58] <Moonside> "Ok, we're going through the graveyard... but if more ghosts appear, I'm blaming you, Freddie."
  443. [22:58] <~flibbyjibbits> the temple is built up against the side of the border wall, the windows all blocked over with charred skin pressed against it from the inside
  444. [22:59] <Deathfish64> Skin?
  445. [22:59] <Deathfish64> Like, person skin?
  446. [22:59] <~flibbyjibbits> yeah, like its pressed or held against the window from the inside
  447. [22:59] <Deathfish64> ...
  448. [23:00] <Skeleton> So we made it through the graveyard safely?
  449. [23:00] <~flibbyjibbits> there was nothing unusual in the graveyard
  450. [23:00] <Eltrotraw> Can we break in through a window?
  451. [23:00] <Skeleton> wow
  452. [23:00] <CommodoreJim> Ew.
  453. [23:00] <~flibbyjibbits> though you could hear a voice coming form the direction of the other path
  454. [23:00] <Moonside> Is the temple's door open?
  455. [23:00] <Moonside> Or closed? Locked?
  456. [23:01] <~flibbyjibbits> its closed
  457. [23:01] <~flibbyjibbits> its a large wooden door without ornamentation
  458. [23:01] <Moonside> I'll open it.
  459. [23:01] <~flibbyjibbits> are you suuuuuuuuure
  460. [23:01] <Moonside> Dammit.
  461. [23:01] <Deathfish64> Is that your final answer
  462. [23:02] <Moonside> OKAY how far is the barracks?
  463. [23:02] <~flibbyjibbits> across the graveyard
  464. [23:02] <Deathfish64> Before we try it, how about listening for something on the other side?
  465. [23:02] <Deathfish64> of the door, I mean
  466. [23:02] <Deathfish64> someone with more perception than pikkup
  467. [23:02] <Moonside> I'll do that. +13 perception check.
  468. [23:03] <Moonside> If Lotte's still shaken, +11.
  469. [23:03] <Eltrotraw> perception +8 on this side too
  470. [23:03] <~flibbyjibbits> the other side of the door is silent, other than the sound of the wind, which is apprently coming from inside the building
  471. [23:03] <Skeleton> Like a seashell
  472. [23:03] <Moonside> "...nothing."
  473. [23:04] <Eltrotraw> "That ain't right..."
  474. [23:04] <~flibbyjibbits> from that other path you see a figure coming out of the trees
  475. [23:04] <Skeleton> "Maybe they left the AC on"
  476. [23:04] <Eltrotraw> COCK GUN LOCKED AND LOADED
  477. [23:04] <Moonside> I quickly unsheathe my swords and point them at the figure.
  478. [23:04] <~flibbyjibbits> due to the darkness you cant get a good veiw, but he is flailinga sword and fighting at two flying heads that swirl around him
  479. [23:04] <CommodoreJim> "..." I ready my axe
  480. [23:04] <Deathfish64> draw crossbow
  481. [23:04] <~flibbyjibbits> this is maybe like 200 feet away from you across the cemetary
  482. [23:05] <Moonside> "Who goes th... what?"
  483. [23:05] <Deathfish64> Let's go help
  484. [23:05] <Moonside> Yeah, let's.
  485. [23:05] <Eltrotraw> "Looks like we found where some of our graveyard guests went"
  486. [23:05] <Skeleton> "When you check into a grave, you're no guest"
  487. [23:06] <~flibbyjibbits> one of the heads bites him and he stops moving, frozen in place
  488. [23:06] <Moonside> That's not good.
  489. [23:06] <Deathfish64> oh my
  490. [23:06] <CommodoreJim> Uh-oh
  491. [23:06] <Eltrotraw> MEDUSA HEADS?!
  492. [23:07] <Moonside> Medusa Heads don't bite.
  493. [23:07] <~flibbyjibbits> yes medusa heads
  494. [23:07] <Moonside> Whaaaat?
  495. [23:07] <~flibbyjibbits> they do according to the srd
  496. [23:07] <Moonside> "GOD DAMMIT."
  497. [23:07] <Moonside> +4 init
  498. [23:07] <Skeleton> "Oh my god"
  499. [23:08] <Skeleton> +1
  500. [23:08] <Deathfish64> "Marvelous"
  501. [23:08] <Eltrotraw> +7 init
  502. [23:08] <Deathfish64> +2 pikkup and +8 ekans
  503. [23:08] <Arkay> +2
  504. [23:08] <CommodoreJim> "Damnation!" +3
  505. [23:08] <Deathfish64> Ekans hisses
  506. [23:09] <Moonside> Also, +7 know religion check to identify them.
  507. [23:09] <~flibbyjibbits> you guys suck at rolling initiative, agian, only raynar getting more than a single digit roll
  508. [23:09] <Eltrotraw> i blame your dice
  509. [23:10] <Moonside> WHAT DICE LOL
  510. [23:10] * flibbyjibbits changes topic to 'rayner tombs pikkup lotte head1 ekans head2 drom freddie'
  511. [23:10] <Moonside> Help me flank them, guys.
  512. [23:11] <Arkay> Okay, I'll fire my crossbow at head1 1d10
  513. [23:12] <~flibbyjibbits> miss
  514. [23:12] <Arkay> oh okay
  515. [23:13] <~flibbyjibbits> tombs
  516. [23:14] <Eltrotraw> hm
  517. [23:14] <Eltrotraw> are we still shaken?
  518. [23:14] <~flibbyjibbits> no
  519. [23:14] <Eltrotraw> okay
  520. [23:14] <~flibbyjibbits> that lasted 3 rounds
  521. [23:14] <Eltrotraw> let's go for the full shebang then
  522. [23:14] <Eltrotraw> +7/+7 on head1
  523. [23:14] <~flibbyjibbits> both hit
  524. [23:15] <Skeleton> "boom"
  525. [23:15] <Eltrotraw> 2d8+20 then
  526. [23:15] <Moonside> 2d8+12?
  527. [23:15] <Skeleton> "headshot"
  528. [23:15] <Deathfish64> your head asplode
  529. [23:15] <Skeleton> :D
  530. [23:15] <~flibbyjibbits> +20?
  531. [23:15] <Eltrotraw> honestly expected one to miss
  532. [23:15] <Eltrotraw> yeah, +5 from dex, +1 from feat and +4 from deadly aim
  533. [23:16] <Deathfish64> shit, man
  534. [23:16] <Moonside> Yay.
  535. [23:16] <Eltrotraw> that's why i was saying like i want to be level 5
  536. [23:16] <~flibbyjibbits> 28 damage
  537. [23:16] <~flibbyjibbits> its still up
  538. [23:17] <Eltrotraw> stupid medusa heads
  539. [23:17] <Eltrotraw> go back to the clock tower
  540. [23:18] <Deathfish64> Pikkup will cast Mage Armor on himself
  541. [23:18] <~flibbyjibbits> k
  542. [23:18] <Deathfish64> +4 AC for like 5 hours I think
  543. [23:19] <~flibbyjibbits> working under the assumption we just advanced to tombs range before starting lottes turn
  544. [23:19] <Moonside> Can I flank head1?
  545. [23:20] <~flibbyjibbits> the only other attacks have been ranged so no
  546. [23:21] <Moonside> Damn. Well, I'll attack with my swords. +5/+5.
  547. [23:21] <~flibbyjibbits> both +5?
  548. [23:21] <Moonside> Yeah. They're both light weapons, and I took Two-Weapon Fighting.
  549. [23:21] <Moonside> So the penalty to both is -2.
  550. [23:21] <~flibbyjibbits> if thats how twf works in pf
  551. [23:21] <~flibbyjibbits> then the second hits
  552. [23:22] <Moonside> 1d6.
  553. [23:22] <~flibbyjibbits> 3 damage it is still up
  554. [23:22] <~flibbyjibbits> and undead dont tend to show any signs of failing
  555. [23:22] <Moonside> Damn.
  556. [23:23] <Moonside> http://www.d20pfsrd.com/gamemastering/combat#TOC-Two-Weapon-Fighting By the way.
  557. [23:23] <~flibbyjibbits> head one flies at tombs and tries to bite him whats that there AC
  558. [23:24] <Moonside> Oh, never did that know religion check.
  559. [23:24] <Eltrotraw> ac is 19
  560. [23:25] <~flibbyjibbits> it bites tombs for 4 damage and a fort save
  561. [23:25] <~flibbyjibbits> or is it will save
  562. [23:25] <Moonside> OH WAIT. I forgot that I can't attack with the two weapons after moving.
  563. [23:25] <~flibbyjibbits> fort save
  564. [23:25] <Moonside> Fort, I think.
  565. [23:25] <Eltrotraw> fort is +7
  566. [23:26] <~flibbyjibbits> tombs is turned to stone for the next 2 rounds
  567. [23:26] <Eltrotraw> awesome, he's rock hard
  568. [23:26] <Moonside> Aw hell naw.
  569. [23:26] <~flibbyjibbits> rock solidddddd
  570. [23:26] <Skeleton> "Oh no"
  571. [23:26] <~flibbyjibbits> rooooock solid
  572. [23:26] <Deathfish64> rock soliddddd
  573. [23:26] <Moonside> "GOD. DAMMIT."
  574. [23:26] <Eltrotraw> but two rounds? wouldn't that mean other guy would be coming back in a few rounsd?
  575. [23:26] <Moonside> Ekans, do your magic.
  576. [23:26] <Moonside> Yeah, the duration is 1d4.
  577. [23:26] <Deathfish64> Ekans does not do his magic because I did not take that evolution
  578. [23:27] <Moonside> Well, do your biting and slapping thing then.
  579. [23:27] <Deathfish64> He does, however, do his full 4 attack combo at +8 on the bite and +3 on the rest
  580. [23:27] <~flibbyjibbits> http://i.imgur.com/xT8g3.png
  581. [23:28] <~flibbyjibbits> 9 12 1 9
  582. [23:28] <Deathfish64> on head1
  583. [23:28] <Deathfish64> since I forgot to specify
  584. [23:28] <Skeleton> "tombs, didn't your mother ever tell you if you kept making that face it'd get stuck that way"
  585. [23:28] <Deathfish64> Do any of those hit?
  586. [23:28] <~flibbyjibbits> second hits
  587. [23:28] <Deathfish64> Shouldn't the first hit too then because the bonus is much higher?
  588. [23:29] <~flibbyjibbits> oh yeah i guess
  589. [23:29] <Moonside> Can he make a full attack after moving?
  590. [23:29] <Deathfish64> uh
  591. [23:29] <Deathfish64> You know
  592. [23:29] <Deathfish64> I don't think it says anywhere that I remember
  593. [23:29] <~flibbyjibbits> well head1 just meleed tombs
  594. [23:29] <Deathfish64> that too
  595. [23:29] <Moonside> Well, ok.
  596. [23:29] <Eltrotraw> shouldn't being petrified give me damage reduction or something
  597. [23:29] <Deathfish64> Anyway, 1d8+3 for the first hit and 1d6+1 for the second
  598. [23:29] <Deathfish64> +2d6 acid damage
  599. [23:29] <Moonside> Maybe it'll give you hardness.
  600. [23:30] <~flibbyjibbits> it had 1 hp so it falls apart
  601. [23:30] <Deathfish64> derp
  602. [23:30] <Moonside> Head2's turn.
  603. [23:30] <~flibbyjibbits> head2 attempts to bite lotte
  604. [23:30] <Deathfish64> Ekans spits out a few bits and complains "That thing tasted awful"
  605. [23:30] <Moonside> 16 AC, fort save +3.
  606. [23:30] <~flibbyjibbits> hit for 4 damage and
  607. [23:31] <~flibbyjibbits> rock for 4 turns
  608. [23:31] <Moonside> "Aaa-"
  609. [23:31] <Skeleton> "Oh no"
  610. [23:31] <Deathfish64> roooock sooooliddddd
  611. [23:32] <Skeleton> "Well, we won't need to erect statues in their honor"
  612. [23:32] <~flibbyjibbits> drom turn
  613. [23:33] <CommodoreJim> I roar and MIGHTY CLEAVE head2
  614. [23:33] <Eltrotraw> ("erect")
  615. [23:33] <Skeleton> Heheh
  616. [23:33] <~flibbyjibbits> whats the attack roll
  617. [23:34] <CommodoreJim> jus' a second
  618. [23:34] <Moonside> According to his sheet, +8.
  619. [23:34] <~flibbyjibbits> 1 too short to confirm a crit then
  620. [23:34] <CommodoreJim> Yeah, +8
  621. [23:35] <CommodoreJim> Dang :<
  622. [23:35] <~flibbyjibbits> damage roll?
  623. [23:35] <Moonside> But it should be +9 now, actually.
  624. [23:35] <Moonside> +4 STR,5 BAB.
  625. [23:35] <Moonside> Greataxes are 1d12.
  626. [23:36] <CommodoreJim> Yeah what he said
  627. [23:36] <~flibbyjibbits> k then
  628. [23:36] <Moonside> It's a crit!
  629. [23:36] <~flibbyjibbits> so 1d12+6 x3
  630. [23:36] <~flibbyjibbits> 30% overkilled
  631. [23:36] <Moonside> The Medusa Head turns into dust as the severed part flies off in an arc!
  632. [23:37] <CommodoreJim> "YOU'RE FINISHED."
  633. [23:37] <Skeleton> "Holy!"
  634. [23:37] <Eltrotraw> wait how do you sever a head
  635. [23:37] <Deathfish64> ("I said GOOD DAY, SIR!")
  636. [23:37] <Moonside> That's the joke, Eltro.
  637. [23:38] <~flibbyjibbits> after a few seconds tombs and lotte unfreeze
  638. [23:38] <Deathfish64> You slash the peasant in the lower body with your copper boning knife and the severed part sails off in an arc
  639. [23:38] <Moonside> "-ahh! ...wait, what?"
  640. [23:38] <~flibbyjibbits> the spinning blood strikes the cyclops in the skull knocking out the brain
  641. [23:39] <Skeleton> "Hey! Welcome back, we were awfully worried"
  642. [23:39] <CommodoreJim> "What a relief."
  643. [23:39] <Deathfish64> "So, what was it like being turned to stone? Did you feel anything? This is valuable information!"
  644. [23:39] <Moonside> Know metagaming check to know.
  645. [23:39] <~flibbyjibbits> no idea
  646. [23:39] <Skeleton> Gotta eat
  647. [23:40] <Skeleton> (Did you see me say that this time)
  648. [23:40] <~flibbyjibbits> yes
  649. [23:40] <Skeleton> (Cool)
  650. [23:40] <Deathfish64> (no I didn't)
  651. [23:40] <Moonside> "Er... actually, I didn't feel anything at all, even the time passing."
  652. [23:40] <Deathfish64> "Good, good, that's good too."
  653. [23:40] <CommodoreJim> "Ah. Well, you didn't miss much."
  654. [23:41] <Deathfish64> "I'll have to write that down later"
  655. [23:41] <Moonside> So what about the other guy?
  656. [23:41] <Deathfish64> I'll brb again
  657. [23:41] <~flibbyjibbits> the other guy unstoned but he apparently just died from the bite or some other injuries in the meantime
  658. [23:41] <Moonside> "Oh."
  659. [23:42] <Moonside> Well, I look through his corpse for his belongings.
  660. [23:42] <CommodoreJim> "...damn. Looks like we were too late."
  661. [23:42] <~flibbyjibbits> he looks like a city guard
  662. [23:42] <Eltrotraw> I suppose Tombs softens up
  663. [23:42] <Eltrotraw> so unless I screwed up my numbers up from the travel/rest I'm at 39/55
  664. [23:43] <Deathfish64> Is he totally dead or possible to save?
  665. [23:43] <~flibbyjibbits> seems to be totally dead which may be a bit weird
  666. [23:44] <Moonside> Why so?
  667. [23:44] <Moonside> Also, does he have anything important on him?
  668. [23:44] <Deathfish64> I bet his pockets are loaded with magic items
  669. [23:44] <~flibbyjibbits> just his sword, leather armor, and a keyring
  670. [23:44] <Eltrotraw> how is this a "bit weird"?
  671. [23:44] <Deathfish64> darn
  672. [23:44] <~flibbyjibbits> 2 keys on that
  673. [23:44] <Moonside> Let's take the keys.
  674. [23:44] <Eltrotraw> Let's pocket that
  675. [23:45] <Moonside> Tombs can take it.
  676. [23:47] <Eltrotraw> done
  677. [23:47] <Moonside> Ok, let's go up the way he came from, if we can't know why he died.
  678. [23:47] <~flibbyjibbits> the little wodded area is still within the city walls, the trees apparently having been planted there, there is a small garden in front of a little shack
  679. [23:48] <~flibbyjibbits> the doors of the shack were knocked off
  680. [23:48] <Moonside> What's inside the shack?
  681. [23:48] <Moonside> (monsters)
  682. [23:48] <~flibbyjibbits> 3 dead dudes and a lot of alchemy equipment
  683. [23:48] <Moonside> Ooh.
  684. [23:48] <~flibbyjibbits> the dead guys are all holding flasks
  685. [23:49] <Deathfish64> get flask
  686. [23:49] <Eltrotraw> do the flasks have anything still in them?
  687. [23:49] <~flibbyjibbits> some residue of a greenish liquid
  688. [23:49] <Moonside> I go through their bodies for their belongings. Also, perception check to see if there's anything in the alchemy equipment +13.
  689. [23:49] <CommodoreJim> "Curiouser and curiouser."
  690. [23:49] <Eltrotraw> have we seen this green liquid before?
  691. [23:50] <~flibbyjibbits> no but it was fairly obviously just brewed up
  692. [23:50] <Moonside> Someone has ranks in Heal?
  693. [23:50] <Deathfish64> know nature on the green shit +6
  694. [23:50] <Deathfish64> oh wait, alchemy isn't nature
  695. [23:50] <~flibbyjibbits> in the messy alchemy shack there is a thin metal rod that feels special for some reason
  696. [23:50] <Deathfish64> what the fuck am I thinking
  697. [23:50] <~flibbyjibbits> works anyways
  698. [23:50] <Deathfish64> oh?
  699. [23:50] <~flibbyjibbits> it is a distillation of a poisonous plant native to the area
  700. [23:50] <Moonside> You're thinking of the poison we found.
  701. [23:50] <Deathfish64> oh
  702. [23:51] <Eltrotraw> yeah
  703. [23:51] <Eltrotraw> I figured we saw some greenish thing before
  704. [23:51] <Moonside> Which knowledge would let me identify this metal rod?
  705. [23:51] <Moonside> Engineering?
  706. [23:51] <Deathfish64> "Maybe it's obvious, but the liquid in those flasks was poisonous."
  707. [23:51] <Moonside> Craft (alchemy)?
  708. [23:51] <~flibbyjibbits> hint its a wand
  709. [23:51] <Moonside> Oh.
  710. [23:52] <Moonside> I take the metal rod.
  711. [23:52] <Moonside> Someone cast detect magic in it or whatever you need to do to identify magic items.
  712. [23:53] <~flibbyjibbits> that would be identify
  713. [23:53] <Moonside> "This looks like a wand. Any of you can identify what it does?"
  714. [23:53] <~flibbyjibbits> or a dc 16 spellcraft check
  715. [23:54] <Deathfish64> Oh, I can try that
  716. [23:54] <Moonside> I don't have ranks in spellcraft.
  717. [23:54] <Deathfish64> +10 spellcraft check
  718. [23:54] <~flibbyjibbits> unless i wanted to be mean because identification has a really odd and specific material component
  719. [23:54] <~flibbyjibbits> [2]
  720. [23:54] <Deathfish64> shit
  721. [23:54] <~flibbyjibbits> it is a wand of magic
  722. [23:54] <Deathfish64> "Yup, it's a wand alright."
  723. [23:55] <Moonside> Also, I thought that it's usually assumed that components were all in the magician's pouch thingies unless it costs money.
  724. [23:55] <Moonside> But yeah I guess wine stirred with an owl's feather is weird.
  725. [23:55] <Deathfish64> I don't even have a spell called identify
  726. [23:55] <Moonside> Summoners don't get it.
  727. [23:56] <Deathfish64> No, we do, I just didn't take it
  728. [23:56] <Moonside> Oh, huh.
  729. [23:56] <Moonside> Oh yeah, you do.
  730. [23:56] <Moonside> Someone else can try to make a check.
  731. [23:57] <Eltrotraw> what would this be? appriase?
  732. [23:57] <Moonside> Spellcraft.
  733. [23:57] <Deathfish64> Can we just roll for Freddie since skeleton is currently eating?
  734. [23:57] <Moonside> Oh... Spellcraft can actually be made untrained?
  735. [23:57] <~flibbyjibbits> oh sure
  736. [23:57] <Deathfish64> It can?
  737. [23:58] <~flibbyjibbits> freddie also rolls a 2
  738. [23:58] <Deathfish64> dammit
  739. [23:58] <Moonside> Apparently so. I'll try. +5.
  740. [23:58] <~flibbyjibbits> [4]
  741. [23:58] <Moonside> :|
  742. [23:59] <Deathfish64> This wand is an enigma
  743. [23:59] <Moonside> Ok, Freddie can take this wand of mysteriousness.
  744. [23:59] <Eltrotraw> uh
  745. [23:59] <Eltrotraw> uh
  746. [23:59] <Eltrotraw> yeah my spellcraft is +2
  747. [23:59] <Eltrotraw> hahaha no
  748. [23:59] <Moonside> Try it anyway.
  749. [23:59] <~flibbyjibbits> guess youll have to use it and find out
  750. [23:59] <~flibbyjibbits> wait
  751. [23:59] <~flibbyjibbits> raynar can try
  752. [00:00] <Deathfish64> What would be the roll to use it? Use Magic Device?
  753. [00:00] <~flibbyjibbits> well no he rolled a 6
  754. [00:00] <Moonside> Yeah, UMD.
  755. [00:00] <~flibbyjibbits> UMD unless its in the spell list
  756. [00:00] <Moonside> UMD is trained only.
  757. [00:00] <Deathfish64> the sheet says my UMD mod is +10 but I'm pretty damn sure it should be +13
  758. [00:01] <~flibbyjibbits> and dc 25 since you dont know what it is
  759. [00:01] <Deathfish64> because it is a class skill, I have 5 ranks, and my CHA mod is +5
  760. [00:02] <~flibbyjibbits> dc 20 to use a wand not on your list, 25 to guess the comman word
  761. [00:02] <~flibbyjibbits> rolled a 5
  762. [00:02] <Moonside> Try changing the ranks to 0, then back to 5.
  763. [00:03] <Deathfish64> that worked, thanks
  764. [00:03] <Deathfish64> and geeze these rolls
  765. [00:03] <~flibbyjibbits> welp
  766. [00:03] <Moonside> But... yeah, we dunno anything about this shit.
  767. [00:03] <~flibbyjibbits> guess you can try again tommorrow
  768. [00:03] <~flibbyjibbits> or next week
  769. [00:03] <~flibbyjibbits> i forget
  770. [00:03] <Deathfish64> I'll just pocket this and we can move on
  771. [00:03] <Moonside> Well, let Freddie take it, and let's keep going down the road.
  772. [00:03] <Moonside> Or Pikkup, yeah.
  773. [00:03] <Deathfish64> my pulchritude is higher
  774. [00:04] <~flibbyjibbits> so now what
  775. [00:04] <Deathfish64> added want of something to possessions
  776. [00:04] <Deathfish64> and uh
  777. [00:04] <Deathfish64> idk
  778. [00:04] <Moonside> Does the road continue into the forest?
  779. [00:04] <~flibbyjibbits> hopefully with the eating guy and ark getting back soome
  780. [00:04] <~flibbyjibbits> the road loops back around to the barracks
  781. [00:04] <Moonside> Let's check that place out.
  782. [00:04] <~flibbyjibbits> the barracks?
  783. [00:04] <Moonside> Yeah.
  784. [00:04] <Deathfish64> We have keys now, so sure
  785. [00:04] <Eltrotraw> let's use our kkey
  786. [00:04] <~flibbyjibbits> the key opens the door
  787. [00:05] <Eltrotraw> omg
  788. [00:05] <~flibbyjibbits> inside its just a goddamn mess
  789. [00:05] <Moonside> And MORE POLTERGEISTS
  790. [00:05] <Eltrotraw> scale of 1(messy desk) to 10(destroyed building)
  791. [00:06] <~flibbyjibbits> the paperwork is all on fire and there are bone chips just everywhere
  792. [00:06] <Moonside> "Uh."
  793. [00:06] <~flibbyjibbits> the door to the basement prison has been knocked right off the hinges
  794. [00:06] <Moonside> Perception +13 to see important stuff.
  795. [00:06] <~flibbyjibbits> there was a weapon rack, but looks like everything has been taken from it
  796. [00:07] <~flibbyjibbits> the bone chips seem to have been scattered by an explosion down the staircase
  797. [00:07] <Moonside> "It looks like something exploded down there..."
  798. [00:07] <CommodoreJim> "...what /happened/ here"
  799. [00:08] <Moonside> Let's go down.
  800. [00:08] <Deathfish64> Whee
  801. [00:08] <Deathfish64> exploring
  802. [00:08] <Moonside> But I check for traps. (+15)
  803. [00:09] <~flibbyjibbits> there are a couple of prison cells, though the bars seem to have been ripped from the floor and ceiling and tossed to the floor, with the bone-chips emananating from the center cell. there are three suits of armor standing along the wall
  804. [00:10] <Eltrotraw> so i guess on a scale of 1 to 10, it's somewhere around 8-9
  805. [00:10] <Moonside> Are the suits of armor alive? (know religion I guess)
  806. [00:10] <~flibbyjibbits> when i say bone chips everywhere i mean like the floors and wall and cieling are covered in them, like theyre embedded into the flagstones
  807. [00:10] <~flibbyjibbits> the armor does not seem to be alive
  808. [00:10] <Moonside> "Hmm..."
  809. [00:11] <Eltrotraw> uh, can we use perception to see if there's anything "alive" in the room?
  810. [00:11] <Moonside> How's the center cell?
  811. [00:11] <~flibbyjibbits> in the center cell there is a set of footprints, the center of the explosion having apparently been a few feet above the footprints, based on the way the chips are stuck in the walls
  812. [00:12] <Moonside> Do these footprints continue somewhere?
  813. [00:12] <Eltrotraw> where do the - arg
  814. [00:12] <~flibbyjibbits> they leave the building
  815. [00:12] <Deathfish64> "This is very mysterious."
  816. [00:13] <Moonside> "Hm... let's follow these footprints."
  817. [00:13] <Eltrotraw> do they leave where we came in, or is there another way out?
  818. [00:13] <~flibbyjibbits> they leave the way you came in
  819. [00:13] <Eltrotraw> hm
  820. [00:13] <Eltrotraw> can I use Survival(+8) to try and identify the footprints or is that only exclusive with Track?
  821. [00:14] <~flibbyjibbits> need track to do that
  822. [00:14] <~flibbyjibbits> i mean theyre human sized boots
  823. [00:14] <~flibbyjibbits> and you can see they obvous leave the building, as well as a few more sets from the other cells, but thats about it
  824. [00:15] <Moonside> Anyway, once outside, where do they go?
  825. [00:15] <~flibbyjibbits> before youre able to leave those three suits of armor raise their swords and move towards you
  826. [00:15] <CommodoreJim> Shit!
  827. [00:15] <Moonside> "God. Dammit."
  828. [00:16] <Eltrotraw> "Someone didn't want us to see this, I bet."
  829. [00:16] <Deathfish64> welp
  830. [00:16] <Eltrotraw> Cock blunderbuss, prepare for wombats
  831. [00:16] <Moonside> +4 init.
  832. [00:16] <Deathfish64> +2/+8
  833. [00:17] <CommodoreJim> +3
  834. [00:18] <Eltrotraw> +7
  835. [00:18] * flibbyjibbits changes topic to 'armor1 drom armor2 rayner lotte ekans armor3 pikkup tombs freddie '
  836. [00:19] <CommodoreJim> dang
  837. [00:19] <Moonside> What's our positioning?
  838. [00:19] <Deathfish64> did we suck at init rolls again?
  839. [00:19] <~flibbyjibbits> idunno, just standing about in the prison area with th3 armors starting against one wall
  840. [00:19] <Eltrotraw> this seems to be a trend
  841. [00:19] <~flibbyjibbits> yes
  842. [00:20] <Deathfish64> We've kinda been sucking at everything but a few attack rolls this session
  843. [00:20] <Moonside> Hope we can flank these things now.
  844. [00:20] <~flibbyjibbits> can undead be flanked even
  845. [00:20] <Moonside> I think so.
  846. [00:20] <Deathfish64> can your mom be flaanked
  847. [00:20] <~flibbyjibbits> i think they can be flanked but not crit or sneaked
  848. [00:21] <~flibbyjibbits> forgot they couldnt be crit back at the heads
  849. [00:21] <Moonside> But I'm 100% sure they can be crit/sneak attacked.
  850. [00:21] <Moonside> This is a big change from 3.5
  851. [00:21] <Moonside> .
  852. [00:21] <Moonside> And the page about undead on the srd doesn't say anything about flanking so I'm assuming they can.
  853. [00:22] <Moonside> (be flanked)
  854. [00:22] <~flibbyjibbits> gee thats a shitty change
  855. [00:22] <~flibbyjibbits> precision immunity was one of undeads most important traits in 3.5
  856. [00:23] <Moonside> I like it.
  857. [00:23] <~flibbyjibbits> of coruse YOU like it
  858. [00:23] <~flibbyjibbits> anyway
  859. [00:23] <Moonside> As a note, only things immune to flanking are swarms.
  860. [00:23] <~flibbyjibbits> whats tombs armor class
  861. [00:24] <~flibbyjibbits> is it 24
  862. [00:24] <Eltrotraw> 19
  863. [00:25] <~flibbyjibbits> tombs gets slashed for 8 damage
  864. [00:25] <Moonside> Drom's turn.
  865. [00:26] <CommodoreJim> I attack the closest evil armor
  866. [00:27] <~flibbyjibbits> probably armor1 since that one moved
  867. [00:27] <~flibbyjibbits> miss though
  868. [00:27] <CommodoreJim> dang
  869. [00:27] <~flibbyjibbits> armor2 swings its sword at pikku[p
  870. [00:27] <Deathfish64> AC 17 because mage armor is still up
  871. [00:28] <~flibbyjibbits> 23?
  872. [00:28] <~flibbyjibbits> 9 damage
  873. [00:28] <Moonside> Stop rolling so high!
  874. [00:28] <Skeleton> Back
  875. [00:28] <~flibbyjibbits> is arkay even here
  876. [00:28] <Deathfish64> argay
  877. [00:28] <Skeleton> What have I missed
  878. [00:29] <Moonside> Living suits of armor.
  879. [00:29] <Skeleton> Fighting haunted armors?
  880. [00:29] <Deathfish64> it has been over an hour since arkay did anything
  881. [00:29] <~flibbyjibbits> lets just bumb him to the end of the init order for now
  882. [00:29] <~flibbyjibbits> lotte
  883. [00:29] <Moonside> Can I flank armor1?
  884. [00:30] * flibbyjibbits changes topic to 'armor1 drom armor2 lotte ekans armor3 pikkup tombs freddie rayner'
  885. [00:30] <~flibbyjibbits> I GUESSSSSSS
  886. [00:30] <Skeleton> "Big foot!"
  887. [00:30] <Skeleton> Whoops I was scrolled up
  888. [00:30] <Skeleton> Disregard that
  889. [00:30] <Moonside> AW YEAH. I move over there and attack with one of my swords. +7.
  890. [00:30] <~flibbyjibbits> [3]
  891. [00:30] <Moonside> :|
  892. [00:30] <Deathfish64> derr
  893. [00:31] <~flibbyjibbits> ekans
  894. [00:31] <Deathfish64> Oh, I completely forgot that my AC is actually 19 because of shield ally
  895. [00:31] <Deathfish64> doesn't matter though
  896. [00:31] <Deathfish64> because that's still not 23
  897. [00:32] <Deathfish64> Anyway, ekans combos armor2
  898. [00:32] <~flibbyjibbits> 3 13 20 3
  899. [00:32] <Moonside> I think we should concentrate fire.
  900. [00:32] <~flibbyjibbits> vs ac 21
  901. [00:32] <~flibbyjibbits> so only the third hits
  902. [00:32] <Deathfish64> One wingbeat hits, yup
  903. [00:32] <Deathfish64> 1d4+1 and 1d6 acid
  904. [00:32] <Moonside> And crits.
  905. [00:33] <~flibbyjibbits> 10 damage
  906. [00:33] <Moonside> Now Tombs can use that touch AC.
  907. [00:33] <Skeleton> Wait so we didn't go into the temple
  908. [00:33] <Moonside> Nah.
  909. [00:34] <~flibbyjibbits> armor3
  910. [00:34] <Moonside> We fought some medusa heads, got some keys from a dead guard, found wand of mysteriousness in a shed, then went to the barracks, where we are now.
  911. [00:34] <Deathfish64> Entering the temple was not our final answer
  912. [00:34] <Moonside> Oh yeah.
  913. [00:34] <Eltrotraw> okay
  914. [00:34] <~flibbyjibbits> rolls 13 vs lotte
  915. [00:34] <Moonside> Lotte has 16 AC.
  916. [00:35] <~flibbyjibbits> so shes fine
  917. [00:35] <Eltrotraw> first enemy attack that failed?
  918. [00:35] <Moonside> Yeah.
  919. [00:36] <Eltrotraw> let's focus on armor2, the kill double shot stuff
  920. [00:36] <Eltrotraw> +7/+7
  921. [00:36] <~flibbyjibbits> hit miss
  922. [00:36] <Eltrotraw> 1d8+10 then
  923. [00:36] <~flibbyjibbits> op
  924. [00:36] <~flibbyjibbits> 12 damage
  925. [00:36] <Moonside> Nah, he has to reload.
  926. [00:37] <Moonside> Freddie's turn?
  927. [00:37] <Deathfish64> op
  928. [00:37] <~flibbyjibbits> yes
  929. [00:37] <Deathfish64> freddie, use your op
  930. [00:37] <~flibbyjibbits> also what does the +10 come from again
  931. [00:38] <Moonside> +5 DEX, +1 feat, +4 something.
  932. [00:38] <Eltrotraw> +1 from point blank feat, +4 from deadly aim, and +5 from dex+gun training
  933. [00:38] <Skeleton> My op?
  934. [00:39] <Moonside> Your magics.
  935. [00:39] <Deathfish64> your overpowered
  936. [00:40] <Deathfish64> c'mon, everybody's doing it
  937. [00:40] <Skeleton> Right
  938. [00:41] <Skeleton> Uhhh let's try some Burning Hands
  939. [00:41] <Skeleton> On... armor1? sure why not
  940. [00:41] <Moonside> Armor2 is the one with the last HP.
  941. [00:41] <Moonside> least*
  942. [00:42] <Skeleton> Okay 2
  943. [00:42] <Deathfish64> those hands they are a'burning
  944. [00:43] <Skeleton> 4d4 if it hits
  945. [00:43] <Moonside> Isn't it 5d4?
  946. [00:43] <Skeleton> Not yet, next level
  947. [00:43] <~flibbyjibbits> burning hands hits everything in a cone
  948. [00:44] <Moonside> I was just seeing that.
  949. [00:44] <Moonside> So everyone make your reflex saves.
  950. [00:44] <Skeleton> Oh yeah it kinda doesn't care what's in the way
  951. [00:45] <Eltrotraw> aren't I far enough that I'm not affected by it?
  952. [00:45] <Skeleton> Can I aim at a different one that's more out-of-the-way
  953. [00:45] <Moonside> I miss not having a map.
  954. [00:45] <~flibbyjibbits> theyre all clustered into the group
  955. [00:45] <~flibbyjibbits> so can angle it to only hit one party member and one armor
  956. [00:45] <~flibbyjibbits> but which
  957. [00:46] <Moonside> Lotte has the highest reflex save, I think.
  958. [00:46] <Deathfish64> Don't shoot me my reflex save sucks!
  959. [00:46] <Skeleton> armor2 and lotte if possible
  960. [00:46] <Arkay> whoops is anyone dying
  961. [00:47] <Skeleton> "Enjoy the fire! BURNING HANDS!"
  962. [00:47] <Deathfish64> Not really
  963. [00:47] <~flibbyjibbits> 18 for lot
  964. [00:47] <Moonside> My save is +8.
  965. [00:48] <Eltrotraw> +9
  966. [00:48] <~flibbyjibbits> the armor also somehow also takes half
  967. [00:48] <Eltrotraw> i was just about to say "wait what"
  968. [00:48] <~flibbyjibbits> 10 damage halved for both so 5
  969. [00:48] <Moonside> 35/44
  970. [00:48] <Skeleton> "Sorry!"
  971. [00:49] <Moonside> "GOD DAMMIT FREDDIE STOP TRYING TO KILL ME"
  972. [00:49] <Deathfish64> I think everybody has more hp than me
  973. [00:49] <CommodoreJim> "Freddie!"
  974. [00:49] <Skeleton> "I said sorry!"
  975. [00:49] <Moonside> Raynar's turn.
  976. [00:50] <Deathfish64> raynarf
  977. [00:50] <Arkay> Okay, I fire my crossbow at armor1 1d10
  978. [00:51] <~flibbyjibbits> really
  979. [00:51] <CommodoreJim> raytard
  980. [00:51] <Moonside> Armor2 has the lower HP.
  981. [00:51] <Arkay> uh, I' been out of comission, are the armors undead or something :V
  982. [00:51] <Arkay> oh
  983. [00:51] <~flibbyjibbits> and they have 23 ac
  984. [00:51] <Moonside> And yeah they're considered undead, but you should save your channelings.
  985. [00:52] <~flibbyjibbits> you have enough channels imo
  986. [00:52] <Moonside> Oh in that case...
  987. [00:52] <~flibbyjibbits> what is it 7 a day
  988. [00:52] <Arkay> I have six, so yes, I'll channel 3d6
  989. [00:52] <Arkay> and yeah, seven a day
  990. [00:52] <~flibbyjibbits> whats the dc
  991. [00:53] <Arkay> 16
  992. [00:53] <Arkay> will save
  993. [00:53] <~flibbyjibbits> 1 and 2 pass, third failys, 8 8 and 17 damage, 2 stops moving
  994. [00:54] <Moonside> Yay!
  995. [00:54] <CommodoreJim> awight
  996. [00:54] <Moonside> Armor1's turn.
  997. [00:54] <~flibbyjibbits> armor 1 stabs raynar
  998. [00:54] <~flibbyjibbits> does he by chance have more than 26 ac
  999. [00:54] <~flibbyjibbits> 4 damage
  1000. [00:55] <Moonside> What the hell stop rolling so high what the fuck.
  1001. [00:55] <Arkay> hooray
  1002. [00:55] <~flibbyjibbits> droms move
  1003. [00:55] <Moonside> Drom's turn.
  1004. [00:55] <Deathfish64> don't miss
  1005. [00:56] <Deathfish64> armoire 3 should have the lowest no?
  1006. [00:56] <~flibbyjibbits> armoire
  1007. [00:56] <CommodoreJim> I attack Armor 3
  1008. [00:56] <Moonside> Dunno.
  1009. [00:56] <~flibbyjibbits> whats the number
  1010. [00:56] <~flibbyjibbits> hit
  1011. [00:56] <CommodoreJim> Yay
  1012. [00:57] <Deathfish64> armoire was intentional, yes
  1013. [00:57] <Moonside> Hey Jim, later I could help you keep track of stuff in your sheet if you'd like.
  1014. [00:57] <CommodoreJim> 1d12 + 6, I think
  1015. [00:57] <~flibbyjibbits> its not exactly easy to tell since it was already a mostly unmoving set of armor but it doesnt move back from the position it gets moved into by the axe
  1016. [00:57] <CommodoreJim> alright
  1017. [00:57] <CommodoreJim> and yay
  1018. [00:57] <~flibbyjibbits> armmor2 doesnt move
  1019. [00:57] <~flibbyjibbits> lottes turn
  1020. [00:58] <Moonside> Can I flank 3, etc.
  1021. [00:58] <Moonside> Or wait, 1.
  1022. [00:58] <Moonside> Yeah, 1.
  1023. [00:58] <~flibbyjibbits> i guess
  1024. [00:58] <~flibbyjibbits> since stupid lousy pathfinder lets you flank undead
  1025. [00:58] <Moonside> I'm assuming that I don't need to move since we're all in a clusterfuck so attacking with swords +7/+7
  1026. [00:59] <~flibbyjibbits> miss miss
  1027. [00:59] <~flibbyjibbits> ekans
  1028. [00:59] <Moonside> Fuck!
  1029. [01:00] <Moonside> I swear I'll kill something with sneak attack someday.
  1030. [01:00] <Deathfish64> ekans unleashes too many natural attacks on armor1
  1031. [01:00] <~flibbyjibbits> 17 13 9 3 any of these add up to 22 or higher
  1032. [01:00] <Deathfish64> first
  1033. [01:00] <Deathfish64> 1d8+3 and 1d6 acid
  1034. [01:01] <~flibbyjibbits> 12 damage its still up
  1035. [01:01] <Moonside> Tombs' turn.
  1036. [01:01] <~flibbyjibbits> armor 3 dont move
  1037. [01:01] <~flibbyjibbits> wairt it was areayd armor 3 s turn
  1038. [01:01] <Moonside> Yeah.
  1039. [01:02] <~flibbyjibbits> so tombss turn then freddie because tombs is probly reloading
  1040. [01:04] <~flibbyjibbits> hello
  1041. [01:04] <Skeleton> Tombs reloading?
  1042. [01:04] <Moonside> Yeah.
  1043. [01:05] <Eltrotraw> yes
  1044. [01:06] <Eltrotraw> sorry, was getting water
  1045. [01:06] <Eltrotraw> didn't think it'd take this long
  1046. [01:07] <Skeleton> So 3 is most dead now?
  1047. [01:07] <~flibbyjibbits> 3 is gone
  1048. [01:07] <Moonside> 1 is the only one left.
  1049. [01:07] <Skeleton> Oh.
  1050. [01:07] <Skeleton> I guess I'll try shooting #1 with my crossbow
  1051. [01:08] <~flibbyjibbits> miss
  1052. [01:08] <Skeleton> +2 ranged
  1053. [01:08] <~flibbyjibbits> yeah no
  1054. [01:08] <~flibbyjibbits> 23 ac
  1055. [01:08] <Skeleton> Heh
  1056. [01:08] <Moonside> Raynar's turn.
  1057. [01:09] <Arkay> I'll use Cure Light Wounds on the Armor since I have level ones to spare. 1d8+5
  1058. [01:09] <~flibbyjibbits> and its gone
  1059. [01:09] <Moonside> Yay.
  1060. [01:09] <Arkay> yay
  1061. [01:09] <~flibbyjibbits> gonna go bathroom now
  1062. [01:09] <Skeleton> "Woo!"
  1063. [01:10] <Deathfish64> gonna get some water for myself
  1064. [01:10] <Deathfish64> "Good."
  1065. [01:10] <Moonside> "Fuck these things."
  1066. [01:11] <Deathfish64> back
  1067. [01:12] <~flibbyjibbits> k
  1068. [01:12] <Deathfish64> "So, we still have no idea what's really going down here, do we?"
  1069. [01:12] <Moonside> "No."
  1070. [01:13] <Eltrotraw> Can we investigate the ruined barracksprisonwhatever?
  1071. [01:13] <Skeleton> "Maybe it's some kind of ghost sickness that spreads through bites"
  1072. [01:14] <Deathfish64> "That's silly."
  1073. [01:14] <~flibbyjibbits> so what do now
  1074. [01:14] <Moonside> Follow the footsteps.
  1075. [01:15] <~flibbyjibbits> the treal isnt as obvious outside since theres not the coating of bone chips on the ground but its towards the temple
  1076. [01:15] <Moonside> "Well, I guess it's time."
  1077. [01:15] <Deathfish64> Well, we pretty much expected that we'd have to go there anyway
  1078. [01:16] <Moonside> Let's enter the temple.
  1079. [01:16] <Eltrotraw> Let's kick the door down or something
  1080. [01:16] <Deathfish64> Who opens the door?
  1081. [01:17] <Deathfish64> I vote that it isn't me
  1082. [01:17] <Moonside> I will.
  1083. [01:17] <Skeleton> so reckless
  1084. [01:18] <~flibbyjibbits> inside the temple
  1085. [01:18] <~flibbyjibbits> its mostly empty, everything has been swept aside, at the far end is a gaping hole in the wall through which the darkness flows, it goes through the great wall to the other side
  1086. [01:18] <~flibbyjibbits> in front of it
  1087. [01:18] <Eltrotraw> can we get a light to see inside the hole?
  1088. [01:19] <Moonside> Where's the darkness coming from?
  1089. [01:19] <Skeleton> Magic guys have light
  1090. [01:19] <~flibbyjibbits> is another living armor, this time, a knight on the animated armor of its horse
  1091. [01:19] <Moonside> Oh.
  1092. [01:19] <Deathfish64> fuck
  1093. [01:19] <Moonside> It's like I'm playing Persona 4.
  1094. [01:19] <CommodoreJim> "What the hell"
  1095. [01:19] <~flibbyjibbits> this is the phantom lancer
  1096. [01:20] <~flibbyjibbits> but not like the dota one
  1097. [01:20] <Arkay> oh boy
  1098. [01:20] <Moonside> +4 init
  1099. [01:21] <Deathfish64> By the general rule of thumb that states that the less enemies there are in an encounter, the stronger each individual should be, this will be bad.
  1100. [01:21] <Moonside> (spoilers: CR 6)
  1101. [01:22] <~flibbyjibbits> init rolls
  1102. [01:22] <Moonside> Brb bathroom.
  1103. [01:22] <Skeleton> +1
  1104. [01:22] <Arkay> +2 init
  1105. [01:23] <Deathfish64> +2/+8
  1106. [01:23] <CommodoreJim> +3
  1107. [01:24] <~flibbyjibbits> guess how many people rolled a 1
  1108. [01:25] * flibbyjibbits changes topic to 'lancer drom ekans lotte pikkup raynar freddie tombs'
  1109. [01:25] <~flibbyjibbits> also what rolled a 20
  1110. [01:25] <Eltrotraw> wat
  1111. [01:25] <CommodoreJim> wat.
  1112. [01:25] <Moonside> Shiiit.
  1113. [01:26] <Arkay> wat
  1114. [01:26] <Moonside> http://www.youtube.com/watch?v=zxC7UBKwbrM Boss music.
  1115. [01:26] <Deathfish64> motherfuck
  1116. [01:27] <Skeleton> Are you joking
  1117. [01:27] <~flibbyjibbits> it lowers its lance
  1118. [01:27] <Deathfish64> http://www.youtube.com/watch?v=-RHu1oHmsng No, I'm pretty sure this is the boss music
  1119. [01:28] <Skeleton> http://www.youtube.com/watch?v=WJvRWqFDwNM maybe
  1120. [01:28] <Skeleton> (unless that was the whole level)
  1121. [01:28] <~flibbyjibbits> lotte opened the door didnt she
  1122. [01:28] <~flibbyjibbits> whats her ac
  1123. [01:29] <Moonside> 16.
  1124. [01:29] <Moonside> Shit.
  1125. [01:30] <~flibbyjibbits> it charges her with the lance and hits
  1126. [01:30] <CommodoreJim> D:
  1127. [01:30] <Moonside> Shit.
  1128. [01:30] <~flibbyjibbits> 23 damage
  1129. [01:30] <~flibbyjibbits> additionally
  1130. [01:30] <Moonside> SHIT.
  1131. [01:30] <Arkay> ouch
  1132. [01:30] <Eltrotraw> additionally we might be down one
  1133. [01:31] <Deathfish64> See, there's a reason I didn't open the door. That would have put me under.
  1134. [01:31] <Moonside> 12/44
  1135. [01:31] <~flibbyjibbits> 2 gaint, decaying hands crawl down from the ceiling, woken by the sounds of battle
  1136. [01:31] * flibbyjibbits changes topic to 'lancer drom hand1 ekans lotte pikkup raynar hand2 freddie tombs'
  1137. [01:31] <Skeleton> Wallmasters!?
  1138. [01:31] <Moonside> "Aaargh!"
  1139. [01:31] <Skeleton> "REAL monsters!"
  1140. [01:31] <Moonside> The lancer's charge hits me painfully.
  1141. [01:31] <~flibbyjibbits> if that had crit she would have 75% chance died
  1142. [01:32] <CommodoreJim> Augh!
  1143. [01:32] <~flibbyjibbits> drom gets to act
  1144. [01:33] <Deathfish64> "Nah, REAL monsters have some combination of claws, teeth, scales, breath weapons, and other things like that."
  1145. [01:33] <Deathfish64> "These guys are just lame."
  1146. [01:34] <Moonside> So only dragons are real monsters.
  1147. [01:34] <Deathfish64> some combination
  1148. [01:34] <Deathfish64> as in not necessarily all of the above
  1149. [01:34] <~flibbyjibbits> related: while im home I can pick up my draconomicon and begin applying it in the near future
  1150. [01:34] <Deathfish64> Not sure how I feel about that
  1151. [01:34] <Moonside> I don't think I'll like that.
  1152. [01:35] <Deathfish64> Anyway, back to the fight
  1153. [01:35] <Moonside> Drom's turn.
  1154. [01:35] <CommodoreJim> Alright so
  1155. [01:35] <CommodoreJim> Uh
  1156. [01:35] <Deathfish64> inflict damage
  1157. [01:35] <Moonside> Sure wish Melange was here.
  1158. [01:35] <CommodoreJim> ...I guess I should try to hit Phantom Lancer
  1159. [01:35] <CommodoreJim> I, too, wish my horse were here
  1160. [01:35] <Deathfish64> got no need for a lance enhancer
  1161. [01:35] <~flibbyjibbits> you got space, it attacked from 15 feet back since its got mad reach
  1162. [01:35] <Deathfish64> Where is your horse aanyway?
  1163. [01:35] <Deathfish64> Don't recall seeing any stables around here
  1164. [01:35] <CommodoreJim> I probably left her outside town
  1165. [01:36] <CommodoreJim> Can I whistle for her or something and she can bust through the wall and horse dropkick phantom lancer :U
  1166. [01:36] <Deathfish64> Hope she doesn't get horsenapped
  1167. [01:36] <Moonside> You're a Cavalier, remember that you should be mounted as much as possible.
  1168. [01:36] <~flibbyjibbits> you can try to summon hoers
  1169. [01:36] <~flibbyjibbits> she can arrive in 2 or 3 rounds
  1170. [01:37] <CommodoreJim> Hm, alright then. Can I put out a call and still attack or what
  1171. [01:37] <Deathfish64> that's pretty damn fast
  1172. [01:37] <~flibbyjibbits> horses are fast
  1173. [01:37] <~flibbyjibbits> yeah call it a free mental action
  1174. [01:37] <~flibbyjibbits> also visionorb is red and stuff now
  1175. [01:37] <Moonside> This would've been useful before we opened the door.
  1176. [01:37] <~flibbyjibbits> yeah probably
  1177. [01:38] <CommodoreJim> Alright. I call for Melange. "In the meantime..." I try to swing at Lancer I guess
  1178. [01:38] <~flibbyjibbits> hit
  1179. [01:39] <~flibbyjibbits> 12 damage
  1180. [01:39] <~flibbyjibbits> hand 1 hangs for now
  1181. [01:39] <~flibbyjibbits> hangs back for now
  1182. [01:39] <Deathfish64> hangs out
  1183. [01:39] <Deathfish64> he's chillin'
  1184. [01:39] <Moonside> Ekans.
  1185. [01:40] <Deathfish64> Ekans does the thing at the lancer
  1186. [01:40] <~flibbyjibbits> no hits
  1187. [01:40] <Deathfish64> all of the things
  1188. [01:40] <Deathfish64> oh
  1189. [01:40] <Deathfish64> darn
  1190. [01:40] <Moonside> Can I flank with Ekans etc.
  1191. [01:40] <~flibbyjibbits> lotte can attempt something
  1192. [01:40] <Moonside> Or Drom.
  1193. [01:40] <Deathfish64> Ekans swears in infernal because it can
  1194. [01:40] <~flibbyjibbits> if you want to walk all the way back around the lancer and possibly expose yourself to the WWEIRD HANDS
  1195. [01:41] <Skeleton> they wanna feel you
  1196. [01:41] <Deathfish64> groping hands
  1197. [01:41] <~flibbyjibbits> the horse sized oozing rotting hands
  1198. [01:41] <Deathfish64> if a zombie hand feels you in a way or place that makes you feel uncomfortable, that's no good
  1199. [01:41] <Moonside> Dammit.
  1200. [01:41] <Moonside> And I'd take some attacks of opportunity too.
  1201. [01:41] <Deathfish64> which you can't afford
  1202. [01:41] <Moonside> Ok, I'll just attack the thing without flanking.
  1203. [01:42] <Moonside> +5.
  1204. [01:42] <~flibbyjibbits> miss
  1205. [01:42] <Moonside> Meh.
  1206. [01:42] <~flibbyjibbits> raynar
  1207. [01:42] <Moonside> Let's hope that this thing doesn't use its 7 INT to kill me.
  1208. [01:42] <Moonside> Also, isn't it Pikkup?
  1209. [01:42] <Deathfish64> pikkup
  1210. [01:42] <~flibbyjibbits> oh right
  1211. [01:42] <Deathfish64> Let's see, do I have any magic that might help here...
  1212. [01:43] <~flibbyjibbits> my mistake
  1213. [01:45] <Moonside> Debuffs are preferred.
  1214. [01:45] <Deathfish64> Don't have any
  1215. [01:45] <~flibbyjibbits> [the hole in the back of the temple goes straight through to the other side of the wall, you can see daylight on the other side]
  1216. [01:45] <Skeleton> Touch of Fatigue
  1217. [01:46] <Skeleton> You know, if you want to touch any of these things.
  1218. [01:46] <~flibbyjibbits> wouldnt work on undead
  1219. [01:46] <Skeleton> Ohh
  1220. [01:46] <Deathfish64> uh
  1221. [01:46] <Deathfish64> Guess I'll just mage armor lotte
  1222. [01:46] <~flibbyjibbits> and as a reminder to freddie: no cold damage
  1223. [01:46] <Skeleton> Yeah I wouldn't have tried that
  1224. [01:46] <Moonside> +4?
  1225. [01:46] <Deathfish64> I was looking to see if evolution surge could have provided anything useful, but not really
  1226. [01:46] <Skeleton> Undead is usually like "oh boohoo, fire"
  1227. [01:46] <Deathfish64> yeah +4
  1228. [01:47] <Moonside> My AC is now 20.
  1229. [01:47] <Deathfish64> It actually WOULD have been useful against the incorporeal things, but whoops
  1230. [01:47] <Deathfish64> since there's a 2-point evolution to make the eidolon's attacks hit those for full damage
  1231. [01:47] <~flibbyjibbits> now raynar
  1232. [01:48] <Eltrotraw> http://www.youtube.com/watch?v=2XUi1fOtrb0 also late but music
  1233. [01:48] <Moonside> I was going with the Death Sword music, Eltro.
  1234. [01:48] <Eltrotraw> STILL
  1235. [01:48] <Skeleton> GnG theme mangs
  1236. [01:49] <~flibbyjibbits> im mentally singing neely lancer
  1237. [01:49] <Moonside> Raynar's turn.
  1238. [01:49] <Moonside> Arkay.
  1239. [01:49] <~flibbyjibbits> is arkay present
  1240. [01:49] <Moonside> heal pls
  1241. [01:49] <~flibbyjibbits> if hes not ill just call it chanel lol
  1242. [01:49] <Arkay> I use channel to heal both me and lotte 3d6
  1243. [01:49] <~flibbyjibbits> 15
  1244. [01:49] <Arkay> and I guess whoever else got hurt
  1245. [01:50] <Moonside> 27/44
  1246. [01:50] <~flibbyjibbits> 15 hp on whoever was down any
  1247. [01:50] <Deathfish64> yay
  1248. [01:50] <Moonside> "Thanks, dude."
  1249. [01:50] <~flibbyjibbits> hand 2 twitches a bit but remains in its position
  1250. [01:50] <Moonside> Freddie's turn.
  1251. [01:51] <Deathfish64> But with 30 max health I'm probably still in danger from this dude...
  1252. [01:51] <Skeleton> Can I target a hand without burning anyone else
  1253. [01:52] <Moonside> Do you have any debuff spells?
  1254. [01:52] <Skeleton> Nnnnnnnnnnnnnnnnoooooooooooope!
  1255. [01:52] <Moonside> Eh.
  1256. [01:52] <~flibbyjibbits> so do some damage maybe
  1257. [01:53] <Skeleton> Can I target a hand without burning anyone else
  1258. [01:53] <Deathfish64> most debuffs in my spell list wouldn't work on undead anyway
  1259. [01:53] <Deathfish64> and I dunno if we want to aggro the hands yet...
  1260. [01:54] <Deathfish64> But I'm making a mental note to learn Slow next level
  1261. [01:54] <Skeleton> Then can I shoot fire at the lancerman without burning anyone else
  1262. [01:55] <~flibbyjibbits> lotte and ekans and drom melee attacked it
  1263. [01:55] <Deathfish64> teehee
  1264. [01:55] <Deathfish64> and I touch spelled lotte
  1265. [01:56] <~flibbyjibbits> *disrupt undead
  1266. [01:56] <Skeleton> So yeah probably not... probably couldn't lightningbolt either (which for some reason didn't end up on my spell list, neither did my other ones from last level up, what the hell)
  1267. [01:56] <Deathfish64> I can stay for like 35 more minutes, just a heads up
  1268. [01:56] <~flibbyjibbits> actually disrupt is only 1d6
  1269. [01:56] <Skeleton> I'll Unerring Weapon Drom I guess
  1270. [01:57] <Skeleton> Yeah
  1271. [01:57] <Skeleton> No
  1272. [01:57] <Skeleton> Bull's Strength
  1273. [01:57] <~flibbyjibbits> much better idea
  1274. [01:57] <~flibbyjibbits> thats +4 right
  1275. [01:57] <~flibbyjibbits> k
  1276. [01:57] <~flibbyjibbits> tombs go
  1277. [01:57] <Skeleton> Keep forgetting I had it
  1278. [01:57] <Moonside> You also have Enlarge Person.
  1279. [01:57] <CommodoreJim> No moon no
  1280. [01:58] <Eltrotraw> Let's shoot the fuck out of the lancer
  1281. [01:58] <CommodoreJim> Things always go badly for me when I'm huge
  1282. [01:58] <Eltrotraw> +7/+7 again
  1283. [01:58] <CommodoreJim> Also
  1284. [01:58] <Skeleton> But then Melange would get here and be all "da fawck?"
  1285. [01:58] <CommodoreJim> How will I ride horse
  1286. [01:58] <Deathfish64> Do you still have the Mad Monkeys scroll?
  1287. [01:58] <Moonside> Hm, right.
  1288. [01:58] <Eltrotraw> he's a big guy, he should be easy to hit
  1289. [01:58] <~flibbyjibbits> both barely hit
  1290. [01:58] <Skeleton> Yeah
  1291. [01:58] <CommodoreJim> I almost always get some terrible mortal wound after I become giant
  1292. [01:58] <Eltrotraw> 2d8+20 then but yeah
  1293. [01:58] <~flibbyjibbits> so 32 damage thats quite a lot
  1294. [01:59] <Moonside> YEAH.
  1295. [01:59] <Deathfish64> dayum
  1296. [01:59] <Skeleton> No, you get a terrible mortal wound every time a boss happens
  1297. [01:59] <Eltrotraw> "Don't die, yet! That was only a warning shot"
  1298. [01:59] <Eltrotraw> (lolol dropping quotes)
  1299. [01:59] <Moonside> Lancer's turn...
  1300. [01:59] <~flibbyjibbits> the two hands now begin moving all crazy and theres a very disturbing laughter sound echoing out from the tunnel
  1301. [01:59] <CommodoreJim> ...
  1302. [01:59] <Moonside> A Witch?!
  1303. [02:00] <Skeleton> "It wasn't that funny"
  1304. [02:00] <Eltrotraw> PILLS HERE
  1305. [02:00] <Deathfish64> Wards here.
  1306. [02:00] <Skeleton> PIPE BOMBS
  1307. [02:00] <~flibbyjibbits> the lancer floats forward slighty [over people if it has to since its got a fly speed] and lances tombs twice with its crazy reach
  1308. [02:01] <~flibbyjibbits> 20 damage total
  1309. [02:01] <Eltrotraw> 11/55
  1310. [02:01] <Moonside> Oh... yeah, it is large and has a lance.
  1311. [02:01] <Moonside> 10 ft. reach.
  1312. [02:02] <~flibbyjibbits> 25 i think since large sized reach weapon
  1313. [02:02] <~flibbyjibbits> anyways
  1314. [02:02] <~flibbyjibbits> droms turn
  1315. [02:02] <Moonside> The bestiary page says 10, but oh well.
  1316. [02:03] <~flibbyjibbits> thats just the 10 from large size
  1317. [02:03] <Moonside> Well, then shit.
  1318. [02:03] <Skeleton> "Give 'em hell, mang"
  1319. [02:03] <CommodoreJim> Another axe swing at ghost knight OoOOoOOoOOoOOOo spooky
  1320. [02:03] <~flibbyjibbits> think that should be a hit yes
  1321. [02:04] <~flibbyjibbits> what str did you have before bulls?
  1322. [02:04] <Moonside> 19, I think.
  1323. [02:04] <~flibbyjibbits> so 25 now so thats a +uh
  1324. [02:04] <~flibbyjibbits> 1d12+9 damage
  1325. [02:05] <~flibbyjibbits> so 10 damage
  1326. [02:05] <Moonside> Wow.
  1327. [02:05] <Skeleton> Bull's Strength is +4
  1328. [02:05] <CommodoreJim> Hm.
  1329. [02:05] <~flibbyjibbits> close enough
  1330. [02:05] <Skeleton> You're the boss
  1331. [02:06] <Moonside> Hand1.
  1332. [02:06] <~flibbyjibbits> hand1, in its now freaking out state, crawls down the wall and moves to slam drom
  1333. [02:06] <~flibbyjibbits> whats his ac
  1334. [02:06] <~flibbyjibbits> less than 28 i bet
  1335. [02:07] <Moonside> What is this thing's attack bonus?
  1336. [02:07] <~flibbyjibbits> the hands have +11
  1337. [02:07] <Moonside> What.
  1338. [02:07] <Moonside> Drom's AC is 20.
  1339. [02:07] <Deathfish64> geeeeze
  1340. [02:08] <~flibbyjibbits> he takes 10 damage and now the grapple attempt
  1341. [02:08] <Moonside> Oh, and they have Grab.
  1342. [02:08] <~flibbyjibbits> itn does not grab
  1343. [02:08] <~flibbyjibbits> ekans
  1344. [02:08] <Deathfish64> Ekans flies up and continues attacking lancer
  1345. [02:09] <Deathfish64> Because hey, it has wings now
  1346. [02:09] <~flibbyjibbits> no hits
  1347. [02:09] <~flibbyjibbits> lotte
  1348. [02:09] <Deathfish64> boo
  1349. [02:09] <Moonside> Can I flank it now? (preferrably by taking a 5-foot step)
  1350. [02:09] <~flibbyjibbits> lancer is probably floating a foot over her head now so can full attack
  1351. [02:09] <~flibbyjibbits> yeah sure
  1352. [02:09] <Moonside> If flanking, +7/+7.
  1353. [02:10] <~flibbyjibbits> 1 hit
  1354. [02:10] <Moonside> 4d6 damage.
  1355. [02:10] <~flibbyjibbits> 15
  1356. [02:10] <Moonside> Yay.
  1357. [02:10] <~flibbyjibbits> pikkup role
  1358. [02:12] <Deathfish64> Pretty sure throwing mage armors around is still the best I can do, so I'll do so on drom
  1359. [02:12] <Deathfish64> +4 armor bonus to ac
  1360. [02:12] <~flibbyjibbits> raynars turn
  1361. [02:12] <Arkay> I use cure light wounds on Tombs so that's 1d8+5
  1362. [02:13] <~flibbyjibbits> 10
  1363. [02:13] <CommodoreJim> Ow.
  1364. [02:13] <Moonside> Hm?
  1365. [02:13] <Eltrotraw> can I reload and drink a Cat's Grace?
  1366. [02:13] <~flibbyjibbits> on your turn
  1367. [02:13] <CommodoreJim> I was away so I just read what all happened
  1368. [02:13] <Moonside> Hm.
  1369. [02:14] <~flibbyjibbits> hand 2 crawls down and slaps lotte
  1370. [02:14] <Moonside> Ow.
  1371. [02:14] <~flibbyjibbits> 13 damage
  1372. [02:14] <Moonside> 14/44
  1373. [02:14] <~flibbyjibbits> 20 on the grab roll so
  1374. [02:14] <Moonside> Shit.
  1375. [02:14] <Skeleton> Back to the dungeon's entrance you go
  1376. [02:15] <~flibbyjibbits> lotte is grappled
  1377. [02:15] <~flibbyjibbits> now freddies turn
  1378. [02:17] <Skeleton> Where is Hand 1 now in relation to anyone else
  1379. [02:17] <~flibbyjibbits> beside drom
  1380. [02:17] <Skeleton> Rrr
  1381. [02:18] <Skeleton> Well... you'll live, right?
  1382. [02:19] <Skeleton> Burning Hands
  1383. [02:19] <~flibbyjibbits> 5 to drom hand takes 11
  1384. [02:19] <Skeleton> "Hey! Guess what I'm doing? BURNING HANDS!"
  1385. [02:19] <CommodoreJim> "Ow! Dammit, Freddie!"
  1386. [02:19] <Skeleton> "Sorry!"
  1387. [02:19] <Moonside> "Yeah, he likes doing that... argh!"
  1388. [02:19] <Skeleton> "You look great! You
  1389. [02:20] <~flibbyjibbits> tombs turn and he said hes reloading and drinking which is ok because i dont remember what action those are so ill allow it without looking it up
  1390. [02:20] <Skeleton> 're on fire!"
  1391. [02:20] <~flibbyjibbits> lancers turn
  1392. [02:20] <Eltrotraw> my ac now goes up to 21 as well
  1393. [02:22] <~flibbyjibbits> uh
  1394. [02:22] <~flibbyjibbits> how much hp did tombs have
  1395. [02:23] <~flibbyjibbits> 21?
  1396. [02:24] <~flibbyjibbits> yes 21
  1397. [02:24] <~flibbyjibbits> the lancer gets a critical hit
  1398. [02:24] <Eltrotraw> do i die
  1399. [02:24] <Eltrotraw> dice are rigged
  1400. [02:24] <~flibbyjibbits> tombs now has -10 hp
  1401. [02:24] <Deathfish64> uh oh
  1402. [02:25] <Moonside> This shit ain't right.;
  1403. [02:25] <Arkay> whoops
  1404. [02:25] <Eltrotraw> what's the point of having a ranged weapon when the big encounters negate that
  1405. [02:25] <CommodoreJim> what.
  1406. [02:25] <Deathfish64> Well, in your case, the point is touch AC
  1407. [02:25] <~flibbyjibbits> remember in pf you die at -con not just -10 so hes got 6 points left
  1408. [02:25] <Moonside> He'll die at -16, so watch out.
  1409. [02:25] <~flibbyjibbits> in 3.5 you die at -10 so he would be gone
  1410. [02:26] <Moonside> Well... Drom's turn.
  1411. [02:27] <Deathfish64> speaking of gone... I'll hold out for just a bit longer here
  1412. [02:27] <CommodoreJim> One more turn until Melange is here, right?
  1413. [02:27] <Deathfish64> But I know I won't be able to finish this fight
  1414. [02:27] <~flibbyjibbits> yes
  1415. [02:27] <CommodoreJim> Alright. Well, I hit the Lancer again
  1416. [02:27] <~flibbyjibbits> whats your attack now
  1417. [02:27] <Moonside> +11?
  1418. [02:28] <Eltrotraw> now i'm a little mad
  1419. [02:28] <Eltrotraw> that elixir was wasted
  1420. [02:28] <~flibbyjibbits> that hits barely
  1421. [02:28] <Deathfish64> When I go you can assume I spend each turn trying to hit some enemy with my crossbow (+5 and 1d8)
  1422. [02:28] <CommodoreJim> Phew.
  1423. [02:28] <~flibbyjibbits> and the base damage is enough to make the lancer fall apart
  1424. [02:28] <CommodoreJim> "This....is it!"
  1425. [02:28] <Deathfish64> oh
  1426. [02:28] <~flibbyjibbits> no fanfar or anything the armor bits just fall to the ground
  1427. [02:28] <Moonside> Thank god.
  1428. [02:28] <CommodoreJim> *THUNK*
  1429. [02:28] <Eltrotraw> so now all that's left are the adds
  1430. [02:28] <Moonside> "Ah..."
  1431. [02:29] <Moonside> Hand1's turn.
  1432. [02:29] <Deathfish64> the hands are still dangerous
  1433. [02:29] <~flibbyjibbits> hand1 hits drom
  1434. [02:29] <Skeleton> "Ha ha ha ha. Take that, dumbass Ghosts"
  1435. [02:29] <~flibbyjibbits> whack 9 damage
  1436. [02:29] <CommodoreJim> "Guh."
  1437. [02:29] <~flibbyjibbits> i dont want to look up[ the number so lets say the grab fails
  1438. [02:29] <Moonside> Ekans' turn.
  1439. [02:30] <Deathfish64> Ekans goes all out on hand1
  1440. [02:30] <Deathfish64> c'mon hit this time
  1441. [02:30] <~flibbyjibbits> 16 10 7 12 vs 19 ac
  1442. [02:30] <Deathfish64> first hits
  1443. [02:30] <Deathfish64> 1d8+3 and 1d6 acid
  1444. [02:30] <~flibbyjibbits> 15 total
  1445. [02:31] <~flibbyjibbits> now ekans make a reflex save
  1446. [02:31] <Deathfish64> uh
  1447. [02:31] <Deathfish64> that's a good save so +8
  1448. [02:32] <~flibbyjibbits> ekans avoids the burst from the rotting pustules
  1449. [02:32] <~flibbyjibbits> lottes turn
  1450. [02:32] <Moonside> I'll make an Escape Artist check to reverse the grapple. +7.
  1451. [02:32] <~flibbyjibbits> still held down
  1452. [02:32] <~flibbyjibbits> pikkups move
  1453. [02:32] <Moonside> Damn.
  1454. [02:32] <Deathfish64> crossbow hand1 (+5 and 1d8) gonna go bathroom
  1455. [02:33] <~flibbyjibbits> miss
  1456. [02:33] <~flibbyjibbits> hand 2
  1457. [02:33] <~flibbyjibbits> i dont know how grapple damage works
  1458. [02:33] <Skeleton> No Raynar?
  1459. [02:33] <Arkay> what about me
  1460. [02:33] <~flibbyjibbits> oh whoops
  1461. [02:33] <~flibbyjibbits> mb
  1462. [02:33] <Arkay> channel again 3d6
  1463. [02:33] <Arkay> on us
  1464. [02:34] <Moonside> @grapple damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
  1465. [02:34] <~flibbyjibbits> only 9
  1466. [02:34] <Moonside> But it needs to make another grapple check to do this, and if it fails I'm free.
  1467. [02:34] <Eltrotraw> so does that mean I'm at -1 then?
  1468. [02:34] <~flibbyjibbits> it hits and does 9 damage
  1469. [02:34] <~flibbyjibbits> 9 healing to everyone
  1470. [02:35] <Moonside> I went to 23/44 but went back to 14/44.
  1471. [02:35] <~flibbyjibbits> so lotte is at net no change this round basically
  1472. [02:35] <Moonside> "Help!"
  1473. [02:35] <~flibbyjibbits> freddies chance to help
  1474. [02:35] <Skeleton> "Okay, uhhh"
  1475. [02:36] <Skeleton> Lightningbolt would hurt her too huh
  1476. [02:38] <Deathfish64> back
  1477. [02:38] <~flibbyjibbits> just waitin on the elf guy to decide on helping
  1478. [02:38] <Skeleton> Lightningbolt would hurt her too huh
  1479. [02:39] <~flibbyjibbits> yes
  1480. [02:39] <Skeleton> Disrupt Undead
  1481. [02:39] <Deathfish64> Got any buffs that would help her escape?
  1482. [02:39] <Deathfish64> or that
  1483. [02:39] <~flibbyjibbits> 4 damage on which
  1484. [02:39] <Skeleton> Hand 1
  1485. [02:39] <~flibbyjibbits> k
  1486. [02:39] <~flibbyjibbits> tombs is out
  1487. [02:39] <~flibbyjibbits> lancer is out
  1488. [02:39] <Skeleton> wait what
  1489. [02:39] <~flibbyjibbits> droms turn
  1490. [02:40] <Skeleton> Ohhh Lotte was in Hand 2
  1491. [02:40] <Deathfish64> guess I'll finish this up
  1492. [02:41] <CommodoreJim> Well I guess Melange is here now
  1493. [02:41] <CommodoreJim> Not that there's really any room for riding
  1494. [02:41] <CommodoreJim> Since we're all clumped or something?
  1495. [02:42] <~flibbyjibbits> and indoors
  1496. [02:42] <CommodoreJim> Hm so what do I do
  1497. [02:42] <CommodoreJim> To make hands go away
  1498. [02:43] <~flibbyjibbits> abandon your friends and ride you horse through the tunnel to the other side
  1499. [02:43] <CommodoreJim> Pff
  1500. [02:43] <Moonside> Attack hand 2.
  1501. [02:43] <Skeleton> "Sorry Lotte"
  1502. [02:43] <Moonside> It'd only hit Lotte if it had the Body Shield feat.
  1503. [02:43] <Moonside> Or whatever's the name.
  1504. [02:43] <Skeleton> "I always guess wrong at the 'which hand is it in' game"
  1505. [02:45] <CommodoreJim> Alright well uh. I guess I axe attack Hand 2. While Melange does nothing and is like "Why am I even here, then"
  1506. [02:45] <CommodoreJim> (Unless she could kick a hand, that'd be nice :Y)
  1507. [02:45] <~flibbyjibbits> the hand takes 15 damage
  1508. [02:46] <~flibbyjibbits> lotte takes 8 damage and is sickened for 2 rounds from the spillage
  1509. [02:46] <Deathfish64> I expected that
  1510. [02:46] <Moonside> 6/44
  1511. [02:46] <CommodoreJim> Lovely.
  1512. [02:46] <~flibbyjibbits> hand1 hits drom again
  1513. [02:47] <~flibbyjibbits> 8 damage no grab
  1514. [02:47] <Moonside> "Ugh..."
  1515. [02:47] <CommodoreJim> "Ow stoppit."
  1516. [02:48] <Deathfish64> if ekans attacks hand2 thats might be too much of a risk, so I guess he'll go for hand1
  1517. [02:48] <~flibbyjibbits> all misses
  1518. [02:48] <Deathfish64> fuck
  1519. [02:48] <Deathfish64> Ekans swears in infernal again
  1520. [02:48] <Moonside> Another Escape Artist check. +7
  1521. [02:49] <~flibbyjibbits> does not escape the hold
  1522. [02:49] <Moonside> Aaaaargh.
  1523. [02:49] <~flibbyjibbits> pikup
  1524. [02:49] <Deathfish64> Do all damage types cause that spillage?
  1525. [02:49] <~flibbyjibbits> im ruling it as physical damage does
  1526. [02:49] <~flibbyjibbits> energy damage doesnt
  1527. [02:50] <Deathfish64> then I will use corrosive touch on hand2
  1528. [02:50] <Deathfish64> 5d4 acid damage
  1529. [02:50] <~flibbyjibbits> if you had to roll to hit itd have missed
  1530. [02:50] <Deathfish64> oh
  1531. [02:50] <~flibbyjibbits> i forget if that spell has that component
  1532. [02:50] <Deathfish64> yeah, touch attack
  1533. [02:51] <~flibbyjibbits> well then
  1534. [02:51] <~flibbyjibbits> raynars turn
  1535. [02:51] <Arkay> channel us again 3d6
  1536. [02:51] <Deathfish64> I'm down to like 1 more level 1 spell
  1537. [02:51] <Deathfish64> and my level 2s are kinda useless now
  1538. [02:51] <~flibbyjibbits> 9
  1539. [02:51] <Deathfish64> Unless I can somehow levitate lotte out of the grab
  1540. [02:52] <Arkay> so tombs is back now
  1541. [02:52] <~flibbyjibbits> hand2 continues to crushgrab lotte for 13 damage
  1542. [02:53] <Deathfish64> Okay, I REALLY need to get to bed
  1543. [02:53] <~flibbyjibbits> k gn
  1544. [02:53] <Moonside> Bye.
  1545. [02:53] <~flibbyjibbits> freddies turn
  1546. [02:53] <Arkay> night
  1547. [02:53] <Deathfish64> so just assume I do basic attacks from here on out if necessary
  1548. [02:53] * Deathfish64 ([email protected]) Quit (Quit: sleep)
  1549. [02:53] <Moonside> 2/44
  1550. [02:53] <Eltrotraw> "Agh, what the hell"
  1551. [02:53] <Moonside> I'm in pain.
  1552. [02:53] <Skeleton> Disrupt Undead Hand 2
  1553. [02:54] <Skeleton> "By the power of NICENESS"
  1554. [02:54] <~flibbyjibbits> 5 damage
  1555. [02:54] <~flibbyjibbits> no splash
  1556. [02:55] <Moonside> "Please... guys..."
  1557. [02:55] <~flibbyjibbits> i guess tombs is awake now and reloaded
  1558. [02:56] <Skeleton> "You'll be okay Lotte! We won't let that crazy hand getcha"
  1559. [02:56] <CommodoreJim> Guys can we not have Lotte die
  1560. [02:58] <Eltrotraw> yessir
  1561. [02:58] <Eltrotraw> uh
  1562. [02:59] <Eltrotraw> I can shoot hand 2, right?
  1563. [02:59] <~flibbyjibbits> and lotte would take 2d6 for each hit
  1564. [02:59] <Eltrotraw> why 2d6?
  1565. [02:59] <CommodoreJim> Nasty diseased spill
  1566. [03:00] <~flibbyjibbits> because giant crawling hands splash 2d6 around them when they take physical damage
  1567. [03:00] <Eltrotraw> hm
  1568. [03:00] <Eltrotraw> is hand1 still alive?
  1569. [03:00] <~flibbyjibbits> yes
  1570. [03:01] <Eltrotraw> let's uh, try to shoot that instead
  1571. [03:01] <Eltrotraw> or is that around anyone
  1572. [03:01] <~flibbyjibbits> miss, hit
  1573. [03:02] <Eltrotraw> +2 to damage because of cat's grace, unless it worse off
  1574. [03:02] <Eltrotraw> *wore
  1575. [03:02] <~flibbyjibbits> idunno the rules for if those wear off when you almost die
  1576. [03:02] <~flibbyjibbits> ill let it go i guess
  1577. [03:02] <~flibbyjibbits> 14 damage
  1578. [03:02] <Eltrotraw> oh okay
  1579. [03:03] <Skeleton> But he was dying gracefully
  1580. [03:04] <Moonside> Drom's turn.
  1581. [03:04] <CommodoreJim> Can I like, yank the hand off of Lotte
  1582. [03:04] <~flibbyjibbits> can try to grapple i i guess
  1583. [03:05] <Skeleton> 'YOU SHALL NOT LAY A HAND ON MY LADY CHARLOTTE'
  1584. [03:05] <~flibbyjibbits> but giant hands are pretty good at grappling
  1585. [03:05] <CommodoreJim> Guh.
  1586. [03:05] <CommodoreJim> There's kinda no way to do anything without completely screwing over Lotte
  1587. [03:05] <~flibbyjibbits> hand1 is still up
  1588. [03:05] <Skeleton> 'FILTHY BEAST! THAT'S MY MAIN SQUEEZE, NOT YOURS!'
  1589. [03:06] <CommodoreJim> I mean regarding hand 2, but whatever
  1590. [03:06] <~flibbyjibbits> otherwise remember magic doesnt cause the splash
  1591. [03:06] <CommodoreJim> Can I hookshot the hand
  1592. [03:06] <~flibbyjibbits> which one
  1593. [03:06] <CommodoreJim> Hand 2
  1594. [03:06] <~flibbyjibbits> i guess
  1595. [03:06] <~flibbyjibbits> ranged touch attack
  1596. [03:06] <Moonside> Isn't it a physical attack?
  1597. [03:07] <CommodoreJim> I dunno, is it
  1598. [03:07] <CommodoreJim> It's made of magic, the chain is
  1599. [03:07] <~flibbyjibbits> lets call it force damage
  1600. [03:08] <~flibbyjibbits> ranged touch attack
  1601. [03:08] <Moonside> +8
  1602. [03:09] <~flibbyjibbits> [1]
  1603. [03:09] <CommodoreJim> huh.
  1604. [03:09] <~flibbyjibbits> the claw fizzles and doesnt evne activate
  1605. [03:09] <CommodoreJim> "What the hell."
  1606. [03:09] <Eltrotraw> riiiiiigged
  1607. [03:09] <Moonside> What is happening?
  1608. [03:09] <Skeleton> rigged.
  1609. [03:10] <Arkay> was it used up already?
  1610. [03:10] <~flibbyjibbits> no he rolled a 1
  1611. [03:10] <Arkay> oh
  1612. [03:10] <CommodoreJim> This is the first time I have ever used it.
  1613. [03:10] <CommodoreJim> and it does this.
  1614. [03:10] <Moonside> We've gotten more 1s and 20s today than we have the entire rest of the campaign.
  1615. [03:10] <CommodoreJim> What the hell.
  1616. [03:10] <Arkay> I miss bitdroid ; -;
  1617. [03:10] <CommodoreJim> I whack the gauntlet a bit "Maybe it's broken."
  1618. [03:10] <~flibbyjibbits> hand 1 hits drom again
  1619. [03:11] <~flibbyjibbits> misses this time
  1620. [03:11] <~flibbyjibbits> ekans misses all 4 again
  1621. [03:11] <~flibbyjibbits> lottes turn
  1622. [03:11] <Moonside> Another Escape Artist check. +7.
  1623. [03:11] <Moonside> If I don't do it now...
  1624. [03:12] <~flibbyjibbits> escape finally
  1625. [03:12] <Moonside> Yay!
  1626. [03:12] <Moonside> Can I be grappling the hand now?
  1627. [03:13] <~flibbyjibbits> if youd rolled opposed grapple, escape artist is just getting free from it
  1628. [03:14] <Moonside> If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature [...]
  1629. [03:14] <Moonside> It sounds like I could, but it's actually a bad idea.
  1630. [03:14] <Moonside> Thinking what Elly would say if she saw me in such a poor state, I gather up my strength and manage to break free, after which I run away from the thing.
  1631. [03:15] <~flibbyjibbits> pikkup miraculously hits hand1 for 3 damage
  1632. [03:15] <~flibbyjibbits> raynars turn
  1633. [03:16] <Arkay> cure light wounds on lotte just in case 1d8+5
  1634. [03:16] <~flibbyjibbits> 11
  1635. [03:16] <Moonside> I think it'd be better if you did your cure elemental thing.
  1636. [03:16] <~flibbyjibbits> hand 2 is upset and is gonna hit lotte again
  1637. [03:17] <Moonside> Argh.
  1638. [03:17] <~flibbyjibbits> 8 damage
  1639. [03:17] <Moonside> "Leave me alone, you stupid thing!"
  1640. [03:17] <Moonside> 5/44
  1641. [03:17] <~flibbyjibbits> aaaand regrapples
  1642. [03:17] <Moonside> Shit.
  1643. [03:17] <Skeleton> wow
  1644. [03:18] <Arkay> >_>
  1645. [03:18] <Skeleton> Disrupt Undead Hand 2
  1646. [03:18] <~flibbyjibbits> gee maybe with some positive energy attacks this could go faster
  1647. [03:18] <Skeleton> "Get off her, dammit!"
  1648. [03:18] <Eltrotraw> the hands are putting up more of a fight than whatshisface it seems
  1649. [03:18] <~flibbyjibbits> now who do we know who can shoot positive energy out of his everything
  1650. [03:19] <Skeleton> He was a decoy boss
  1651. [03:19] <Arkay> okay, I got it :V
  1652. [03:19] <~flibbyjibbits> 5
  1653. [03:19] <Skeleton> These fuckers are the real thing
  1654. [03:19] <~flibbyjibbits> droms turn again
  1655. [03:19] <CommodoreJim> Man
  1656. [03:19] <CommodoreJim> This is stupid!
  1657. [03:20] <CommodoreJim> I go axecute the Hand 1
  1658. [03:20] <~flibbyjibbits> mss
  1659. [03:20] <~flibbyjibbits> [2]
  1660. [03:20] <CommodoreJim> Fuck!
  1661. [03:20] <~flibbyjibbits> hand1 misses back
  1662. [03:21] <Skeleton> If ekans has wings now shouldn't pikkup have renamed it dunsparce
  1663. [03:21] <~flibbyjibbits> ekans takes down hand 1 and then gets hurt on the stuff
  1664. [03:21] <Eltrotraw> i'd rename it gyarados or rayquaza
  1665. [03:22] <Moonside> MORE ESCAPE ARTIST CHECKS
  1666. [03:22] <~flibbyjibbits> fails again
  1667. [03:22] <~flibbyjibbits> pikkup i guess reloads
  1668. [03:23] <CommodoreJim> c'mon raynar shoot a postive beam
  1669. [03:23] <Arkay> Channel hand2 3d6
  1670. [03:23] <~flibbyjibbits> 9 damage
  1671. [03:23] <~flibbyjibbits> hand2 grapplestrangles lotte for 7 damage
  1672. [03:24] <~flibbyjibbits> putting her under
  1673. [03:24] <Skeleton> "Disrupt Undead!"
  1674. [03:24] <Moonside> "Ah... Elly... I...," I mutter before blacking out.
  1675. [03:24] <Skeleton> (I do)
  1676. [03:24] <CommodoreJim> "Dammit!"
  1677. [03:24] <~flibbyjibbits> critical ray
  1678. [03:25] <~flibbyjibbits> did you know rays could crit
  1679. [03:25] <~flibbyjibbits> well they can
  1680. [03:25] <Skeleton> No
  1681. [03:25] <Skeleton> Did you just make that up
  1682. [03:25] <~flibbyjibbits> no
  1683. [03:25] <Arkay> so is it dead now
  1684. [03:25] <~flibbyjibbits> yes
  1685. [03:25] <Skeleton> Oh boy
  1686. [03:25] <Moonside> Anything that has an attack roll can crit.
  1687. [03:25] <Skeleton> Oh boy
  1688. [03:25] <~flibbyjibbits> it didnt even need to crit but it did anyway
  1689. [03:25] <Moonside> Including spells.
  1690. [03:25] <~flibbyjibbits> the hand falls limp on top of her
  1691. [03:25] <Moonside> "..."
  1692. [03:25] <~flibbyjibbits> only ray spells can crit
  1693. [03:25] <Moonside> Oh well.
  1694. [03:25] <Skeleton> "Sheew!"
  1695. [03:25] <~flibbyjibbits> because rays are a weapon type
  1696. [03:26] <Moonside> Lotte's at -2 and dies at -10, so hurry.
  1697. [03:26] <CommodoreJim> I go roll the hand off of Lotte and see how she's doing (not well)
  1698. [03:27] <Arkay> Okay, I cast cure light wounds on Lotte so she can stop dying 1d8+5
  1699. [03:27] <Skeleton> Press X to doctors
  1700. [03:27] <~flibbyjibbits> 7
  1701. [03:27] <Moonside> Back to 5.
  1702. [03:27] <Moonside> "Uh... am I... dead?"
  1703. [03:28] <Skeleton> "Yup. hi!"
  1704. [03:28] <Moonside> "..."
  1705. [03:28] <Arkay> you're dead and you're in hell with freddie
  1706. [03:29] <CommodoreJim> I smack Freddie upside the head
  1707. [03:29] <Moonside> I start crying silently.
  1708. [03:29] <Skeleton> That sounds about right, if Hell Is Other People then Lotte's would definitely
  1709. [03:29] <Skeleton> "Hey"
  1710. [03:29] <CommodoreJim> "Don't do that. No, Lady Charlotte, you're not dead."
  1711. [03:30] <~flibbyjibbits> the hole in the back of the wall is still open to the other side of the wall, daylight is on the other side
  1712. [03:30] <Moonside> "..." I just clean the tears off of my face and clumsily get up.
  1713. [03:30] <CommodoreJim> "Can you stand alright?"
  1714. [03:30] <Moonside> "...yeah."
  1715. [03:31] <CommodoreJim> "Good, good." I let out a long, exhausted sigh. "What a relief."
  1716. [03:32] <Skeleton> "We did all right"
  1717. [03:32] <CommodoreJim> Melange huffs, as if to say 'Why the hell did you call me here if I wasn't going to do anything'
  1718. [03:32] <Eltrotraw> Is there anything of worth left inside the building
  1719. [03:33] <~flibbyjibbits> do you think human skin and bones are worth anything
  1720. [03:33] <CommodoreJim> (Can I wear the dead Lancer :UUU)
  1721. [03:33] <Skeleton> I value my skin and bones!
  1722. [03:33] <Moonside> That's probably not a good idea.
  1723. [03:33] <~flibbyjibbits> yeah thats elf stuff though
  1724. [03:33] <~flibbyjibbits> everyone knows elf bones sell for more than human bones
  1725. [03:33] <Skeleton> Oh yeah
  1726. [03:33] <Skeleton> Fuck this garbage.
  1727. [03:34] <CommodoreJim> "Ugh...well, that was something I'd rather not go through again."
  1728. [03:34] <CommodoreJim> 'Hey, why aren't you answering me' Melange whinnies. 'Hey'
  1729. [03:34] <Skeleton> "You mean you're not used to it?"
  1730. [03:35] <Eltrotraw> nothing salvageable on the remains then?
  1731. [03:35] <Eltrotraw> I suppose tombs can't use a lance but
  1732. [03:35] <~flibbyjibbits> the weapons were both sized for large users unfortunately
  1733. [03:35] <CommodoreJim> "The man who gets used to such horrible things is the one who loses his humanity."
  1734. [03:35] <CommodoreJim> "...I'm sure I read that somewhere. Anyway."
  1735. [03:36] <~flibbyjibbits> "You've not got much to begin with"
  1736. [03:36] <~flibbyjibbits> comes the voice that was the laughter previously
  1737. [03:36] <CommodoreJim> I freeze. "...who's there?"
  1738. [03:36] <Arkay> "Show yourself"
  1739. [03:36] <Moonside> "..." I frown upon hearing this voice.
  1740. [03:36] <Eltrotraw> "Thought we were done with these shenanigans. Come out here!"
  1741. [03:36] <Skeleton> "uh"
  1742. [03:37] <~flibbyjibbits> "i'm the one whos upset here, you broke my watchers"
  1743. [03:38] <~flibbyjibbits> http://i.imgur.com/INu59.png
  1744. [03:39] <Moonside> "...die."
  1745. [03:39] <Eltrotraw> dwarf, then?
  1746. [03:39] <Skeleton> "They started it!"
  1747. [03:39] <~flibbyjibbits> no just a funny image
  1748. [03:39] <Eltrotraw> "Watching what?"
  1749. [03:41] <~flibbyjibbits> there isnt a response
  1750. [03:41] <~flibbyjibbits> the wind is coming from the tunnel in the wall
  1751. [03:42] <Skeleton> "Hey!"
  1752. [03:44] <Eltrotraw> So I suppose the logical lead here is to follow him
  1753. [03:44] <Skeleton> "Get out here... you're the only talking thing we've met in this town yet..."
  1754. [03:45] <~flibbyjibbits> "No, YOU, get out HERE"
  1755. [03:45] <Eltrotraw> "Could be a trap, we'd be walkin' into his turf"
  1756. [03:45] <CommodoreJim> Rude!
  1757. [03:45] <Moonside> [Necril] "Die."
  1758. [03:45] <Eltrotraw> should mention Tombs mentions this this in an undertone to the party
  1759. [03:47] <CommodoreJim> "Do we have a choice?" I mutter back to Tombs. "I mean, we /are/ here to figure out what happened to this place...and whoever that is may be our biggest lead."
  1760. [03:48] <Arkay> "I don't want to just stand here. Let's see what he's hiding," I whisper
  1761. [03:48] <Skeleton> "Why do what he says, we're not scared'a him"
  1762. [03:48] <Skeleton> "Right?"
  1763. [03:48] <~flibbyjibbits> "Oh, I am a lead indeed"
  1764. [03:50] <Skeleton> "Is there a single person in the world who still respects basic privacy"
  1765. [03:53] <Eltrotraw> Are we in a condition to go out and meet the guy though, I wonder
  1766. [03:53] <Eltrotraw> it's just out the other hole in the building, right?
  1767. [03:54] <~flibbyjibbits> the building is right up against the border wall, the hole goes through to the other side
  1768. [03:54] <Eltrotraw> "border wall"? so we're going to be illegal immigrants?
  1769. [03:54] <Moonside> I limp over to Melange, and sort of get up on her, more lying down than anything. If she doesn't mind.
  1770. [03:55] <Moonside> "...guys. Hurry up, I want to go home."
  1771. [03:56] <Moonside> Let's go. It's unlikely that there'll be something else right after a boss battle.
  1772. [03:57] <Eltrotraw> i wassss gonna say drom should lead the way but if no one else is going to, then tombs will go out
  1773. [03:57] <CommodoreJim> Melange almost seems to protest, but I shoot the horse a glance, and she settles down.
  1774. [03:57] <CommodoreJim> I step out through the hole, then.
  1775. [03:58] <Arkay> I follow closely behind
  1776. [03:58] <Eltrotraw> and so does tombs
  1777. [03:58] <Eltrotraw> sup bitches
  1778. [04:00] <~flibbyjibbits> "Gather round"
  1779. [04:02] <Moonside> [Necril] "What do you want?"
  1780. [04:03] <~flibbyjibbits> "Thats an odd language for a young lady to be speaking, why don't you come out here, into the sunshine?"
  1781. [04:03] <Moonside> Can Melange step out?
  1782. [04:04] <CommodoreJim> Melange steps out as well, yeah
  1783. [04:04] <~flibbyjibbits> assuming freddie and pikkup do as well
  1784. [04:05] <Skeleton> Yeah
  1785. [04:05] <CommodoreJim> F
  1786. [04:05] <CommodoreJim> Pikkup slides out in T-Pose
  1787. [04:06] <~flibbyjibbits> "It was me. I did it."
  1788. [04:06] <~flibbyjibbits> and the building collapses behind you
  1789. [04:06] <~flibbyjibbits> "Welcome to Farim"
  1790. [04:06] <CommodoreJim> Whaaa
  1791. [04:06] <Moonside> [Necril] "What's your deal?"
  1792. [04:06] <Skeleton> "Oh"
  1793. [04:07] <Skeleton> Do we still not see him or what
  1794. [04:08] <~flibbyjibbits> it is mid day, it seems like as far as you can see in either direction it is a flat, grasssy field for about a half mile out from the wall, and then a forest. A little ways away, towards the woods, you can see a small wooden tower. Much close, about a dozen yards to the side, is a small skull on a stick, the mouth of it jittering about
  1795. [04:08] <CommodoreJim> Oh dear.
  1796. [04:09] <Skeleton> heheheh
  1797. [04:09] <Eltrotraw> so it's a skull
  1798. [04:10] <Eltrotraw> can we recognize the voice?
  1799. [04:10] <~flibbyjibbits> its a male voice, the pitch varies greatly between words, it sounds very amused at everything it is saying
  1800. [04:11] <CommodoreJim> "...and who are you?"
  1801. [04:13] <~flibbyjibbits> the jaw of the skull unhinges and falls onto the ground
  1802. [04:14] <CommodoreJim> "...'
  1803. [04:14] <Moonside> [Necril] "What a waste of time. And now we can't even go back."
  1804. [04:14] <Skeleton> jaw-droppingly cool adventurers, he can't take it
  1805. [04:15] <CommodoreJim> "Excuse me?"
  1806. [04:15] <Arkay> "Well, uh, that was interesting"
  1807. [04:15] <Skeleton> "Lotte it was a joke, you're not dead, you don't have to talk like a dead thing"
  1808. [04:16] <Moonside> [Abyssal] "Shut up."
  1809. [04:16] <Moonside> "What do we do now? We can't go back."
  1810. [04:17] <CommodoreJim> "I'm...not sure..."
  1811. [04:17] <Skeleton> "Let's give the question ball a ring"
  1812. [04:17] <Eltrotraw> "We need to figure out where we are first."
  1813. [04:17] <Eltrotraw> know local +10 ...?
  1814. [04:18] <Moonside> Farim.
  1815. [04:18] <Moonside> Oh, whoops.
  1816. [04:18] <Moonside> "Farim."
  1817. [04:18] <~flibbyjibbits> around the border of it, not much built up here except for a handful of watchtowers like the one you can see, about a half mile towards the forest
  1818. [04:19] <~flibbyjibbits> most of the villages are deeper into the woods
  1819. [04:22] <CommodoreJim> Well I'd think this is a good enough stopping point?
  1820. [04:23] <~flibbyjibbits> yup
  1821. [04:26] <Moonside> Well, tonight was... eh.
  1822. [04:26] <Skeleton> That was hella great
  1823. [04:33] <Moonside> It was painful.
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