a guest Jan 25th, 2012 125 Never
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  1. LOGame>>newCellAt:at:
  3. newCellAt: i at: j
  4.         "Create one cell for position i@j, initialize it and display it on screen on right position. Answers cell itself."
  5.         | c origin |
  6.         c := LOCell new.
  7.         origin := self innerBounds origin.
  8.         self addMorph: c.
  9.         c position: ((i - 1)*c width)@((j - 1)*c height) + origin.
  10.         c mouseAction: [self toggleNeighboursOfCellAt: i at: j].
  11.         ^c.
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