Advertisement
Guest User

Bleed Shadow Cascade

a guest
Apr 11th, 2021
1,194
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.69 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  3. <name>BleedShadowCascade</name>
  4. <filterIcon>0</filterIcon>
  5. <filterIconColor>0</filterIconColor>
  6. <description>Turn on when you reach 55 monos, then swap to Purple when you are in empowereds - Dr3ad</description>
  7. <lastModifiedInVersion>0.8.1g</lastModifiedInVersion>
  8. <rules>
  9. <Rule>
  10. <type>HIDE</type>
  11. <conditions />
  12. <color>0</color>
  13. <isEnabled>true</isEnabled>
  14. <levelDependent>false</levelDependent>
  15. <minLvl>0</minLvl>
  16. <maxLvl>0</maxLvl>
  17. <emphasized>false</emphasized>
  18. <nameOverride />
  19. </Rule>
  20. <Rule>
  21. <type>HIGHLIGHT</type>
  22. <conditions>
  23. <Condition i:type="AffixCondition">
  24. <affixes>
  25. <int>505</int>
  26. <int>2</int>
  27. <int>30</int>
  28. <int>72</int>
  29. <int>52</int>
  30. <int>7</int>
  31. <int>10</int>
  32. <int>45</int>
  33. <int>92</int>
  34. <int>24</int>
  35. <int>59</int>
  36. <int>97</int>
  37. <int>28</int>
  38. <int>68</int>
  39. </affixes>
  40. <comparsion>MORE_OR_EQUAL</comparsion>
  41. <comparsionValue>4</comparsionValue>
  42. </Condition>
  43. </conditions>
  44. <color>12</color>
  45. <isEnabled>true</isEnabled>
  46. <levelDependent>false</levelDependent>
  47. <minLvl>0</minLvl>
  48. <maxLvl>0</maxLvl>
  49. <emphasized>false</emphasized>
  50. <nameOverride>early Monolith, uncheck after Empowered Monoliths</nameOverride>
  51. </Rule>
  52. <Rule>
  53. <type>HIGHLIGHT</type>
  54. <conditions>
  55. <Condition i:type="AffixCondition">
  56. <affixes>
  57. <int>45</int>
  58. <int>10</int>
  59. <int>30</int>
  60. <int>72</int>
  61. </affixes>
  62. <comparsion>MORE_OR_EQUAL</comparsion>
  63. <comparsionValue>3</comparsionValue>
  64. </Condition>
  65. <Condition i:type="SubTypeCondition">
  66. <type>
  67. <EquipmentType>RELIC</EquipmentType>
  68. </type>
  69. <subTypes>
  70. <int>53</int>
  71. </subTypes>
  72. </Condition>
  73. </conditions>
  74. <color>9</color>
  75. <isEnabled>false</isEnabled>
  76. <levelDependent>false</levelDependent>
  77. <minLvl>0</minLvl>
  78. <maxLvl>0</maxLvl>
  79. <emphasized>false</emphasized>
  80. <nameOverride>Relic Base (Empowered)</nameOverride>
  81. </Rule>
  82. <Rule>
  83. <type>HIGHLIGHT</type>
  84. <conditions>
  85. <Condition i:type="AffixCondition">
  86. <affixes>
  87. <int>28</int>
  88. <int>505</int>
  89. <int>59</int>
  90. </affixes>
  91. <comparsion>MORE_OR_EQUAL</comparsion>
  92. <comparsionValue>3</comparsionValue>
  93. </Condition>
  94. <Condition i:type="SubTypeCondition">
  95. <type>
  96. <EquipmentType>BOOTS</EquipmentType>
  97. </type>
  98. <subTypes>
  99. <int>5</int>
  100. </subTypes>
  101. </Condition>
  102. </conditions>
  103. <color>9</color>
  104. <isEnabled>false</isEnabled>
  105. <levelDependent>false</levelDependent>
  106. <minLvl>0</minLvl>
  107. <maxLvl>0</maxLvl>
  108. <emphasized>false</emphasized>
  109. <nameOverride>Boots Base (Empowered)</nameOverride>
  110. </Rule>
  111. <Rule>
  112. <type>HIGHLIGHT</type>
  113. <conditions>
  114. <Condition i:type="AffixCondition">
  115. <affixes>
  116. <int>2</int>
  117. <int>72</int>
  118. <int>7</int>
  119. </affixes>
  120. <comparsion>MORE_OR_EQUAL</comparsion>
  121. <comparsionValue>3</comparsionValue>
  122. </Condition>
  123. <Condition i:type="SubTypeCondition">
  124. <type>
  125. <EquipmentType>GLOVES</EquipmentType>
  126. </type>
  127. <subTypes>
  128. <int>7</int>
  129. </subTypes>
  130. </Condition>
  131. </conditions>
  132. <color>9</color>
  133. <isEnabled>false</isEnabled>
  134. <levelDependent>false</levelDependent>
  135. <minLvl>0</minLvl>
  136. <maxLvl>0</maxLvl>
  137. <emphasized>false</emphasized>
  138. <nameOverride>Gauntlets Base (Empowered)</nameOverride>
  139. </Rule>
  140. <Rule>
  141. <type>HIGHLIGHT</type>
  142. <conditions>
  143. <Condition i:type="AffixCondition">
  144. <affixes>
  145. <int>59</int>
  146. </affixes>
  147. <comparsion>MORE_OR_EQUAL</comparsion>
  148. <comparsionValue>3</comparsionValue>
  149. </Condition>
  150. <Condition i:type="SubTypeCondition">
  151. <type>
  152. <EquipmentType>BELT</EquipmentType>
  153. </type>
  154. <subTypes>
  155. <int>0</int>
  156. <int>1</int>
  157. <int>2</int>
  158. <int>6</int>
  159. <int>4</int>
  160. <int>5</int>
  161. </subTypes>
  162. </Condition>
  163. </conditions>
  164. <color>9</color>
  165. <isEnabled>false</isEnabled>
  166. <levelDependent>false</levelDependent>
  167. <minLvl>0</minLvl>
  168. <maxLvl>0</maxLvl>
  169. <emphasized>false</emphasized>
  170. <nameOverride>Belt Base (Empowered)</nameOverride>
  171. </Rule>
  172. <Rule>
  173. <type>HIGHLIGHT</type>
  174. <conditions>
  175. <Condition i:type="AffixCondition">
  176. <affixes>
  177. <int>30</int>
  178. <int>72</int>
  179. <int>92</int>
  180. <int>24</int>
  181. </affixes>
  182. <comparsion>MORE_OR_EQUAL</comparsion>
  183. <comparsionValue>3</comparsionValue>
  184. </Condition>
  185. <Condition i:type="SubTypeCondition">
  186. <type>
  187. <EquipmentType>RING</EquipmentType>
  188. </type>
  189. <subTypes>
  190. <int>4</int>
  191. </subTypes>
  192. </Condition>
  193. </conditions>
  194. <color>9</color>
  195. <isEnabled>false</isEnabled>
  196. <levelDependent>false</levelDependent>
  197. <minLvl>0</minLvl>
  198. <maxLvl>0</maxLvl>
  199. <emphasized>false</emphasized>
  200. <nameOverride>Ring Base (Empowered)</nameOverride>
  201. </Rule>
  202. <Rule>
  203. <type>HIGHLIGHT</type>
  204. <conditions>
  205. <Condition i:type="AffixCondition">
  206. <affixes>
  207. <int>30</int>
  208. <int>72</int>
  209. <int>68</int>
  210. <int>59</int>
  211. </affixes>
  212. <comparsion>MORE_OR_EQUAL</comparsion>
  213. <comparsionValue>3</comparsionValue>
  214. </Condition>
  215. <Condition i:type="SubTypeCondition">
  216. <type>
  217. <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
  218. </type>
  219. <subTypes>
  220. <int>3</int>
  221. <int>0</int>
  222. <int>4</int>
  223. <int>1</int>
  224. <int>5</int>
  225. <int>2</int>
  226. <int>6</int>
  227. </subTypes>
  228. </Condition>
  229. </conditions>
  230. <color>9</color>
  231. <isEnabled>false</isEnabled>
  232. <levelDependent>false</levelDependent>
  233. <minLvl>0</minLvl>
  234. <maxLvl>0</maxLvl>
  235. <emphasized>false</emphasized>
  236. <nameOverride>1h Sword Base (Empowered)</nameOverride>
  237. </Rule>
  238. <Rule>
  239. <type>HIGHLIGHT</type>
  240. <conditions>
  241. <Condition i:type="AffixCondition">
  242. <affixes>
  243. <int>59</int>
  244. <int>52</int>
  245. </affixes>
  246. <comparsion>MORE_OR_EQUAL</comparsion>
  247. <comparsionValue>3</comparsionValue>
  248. </Condition>
  249. <Condition i:type="SubTypeCondition">
  250. <type>
  251. <EquipmentType>BODY_ARMOR</EquipmentType>
  252. </type>
  253. <subTypes>
  254. <int>43</int>
  255. <int>44</int>
  256. <int>45</int>
  257. <int>46</int>
  258. <int>47</int>
  259. <int>48</int>
  260. <int>49</int>
  261. <int>50</int>
  262. <int>51</int>
  263. </subTypes>
  264. </Condition>
  265. </conditions>
  266. <color>9</color>
  267. <isEnabled>false</isEnabled>
  268. <levelDependent>false</levelDependent>
  269. <minLvl>0</minLvl>
  270. <maxLvl>0</maxLvl>
  271. <emphasized>false</emphasized>
  272. <nameOverride>Body Armour (Empowered)</nameOverride>
  273. </Rule>
  274. <Rule>
  275. <type>HIGHLIGHT</type>
  276. <conditions>
  277. <Condition i:type="AffixCondition">
  278. <affixes>
  279. <int>30</int>
  280. <int>72</int>
  281. <int>59</int>
  282. <int>25</int>
  283. </affixes>
  284. <comparsion>MORE_OR_EQUAL</comparsion>
  285. <comparsionValue>3</comparsionValue>
  286. </Condition>
  287. <Condition i:type="SubTypeCondition">
  288. <type>
  289. <EquipmentType>AMULET</EquipmentType>
  290. </type>
  291. <subTypes>
  292. <int>7</int>
  293. </subTypes>
  294. </Condition>
  295. </conditions>
  296. <color>9</color>
  297. <isEnabled>false</isEnabled>
  298. <levelDependent>false</levelDependent>
  299. <minLvl>0</minLvl>
  300. <maxLvl>0</maxLvl>
  301. <emphasized>false</emphasized>
  302. <nameOverride>Amulet Base (Empowered)</nameOverride>
  303. </Rule>
  304. <Rule>
  305. <type>HIGHLIGHT</type>
  306. <conditions>
  307. <Condition i:type="AffixCondition">
  308. <affixes>
  309. <int>52</int>
  310. <int>92</int>
  311. </affixes>
  312. <comparsion>MORE_OR_EQUAL</comparsion>
  313. <comparsionValue>3</comparsionValue>
  314. </Condition>
  315. <Condition i:type="SubTypeCondition">
  316. <type>
  317. <EquipmentType>HELMET</EquipmentType>
  318. </type>
  319. <subTypes>
  320. <int>42</int>
  321. <int>43</int>
  322. <int>44</int>
  323. <int>45</int>
  324. <int>46</int>
  325. <int>47</int>
  326. <int>48</int>
  327. <int>49</int>
  328. <int>50</int>
  329. </subTypes>
  330. </Condition>
  331. </conditions>
  332. <color>9</color>
  333. <isEnabled>false</isEnabled>
  334. <levelDependent>false</levelDependent>
  335. <minLvl>0</minLvl>
  336. <maxLvl>0</maxLvl>
  337. <emphasized>false</emphasized>
  338. <nameOverride>Helmet Base (Empowered)</nameOverride>
  339. </Rule>
  340. <Rule>
  341. <type>HIGHLIGHT</type>
  342. <conditions>
  343. <Condition i:type="AffixCondition">
  344. <affixes>
  345. <int>36</int>
  346. <int>75</int>
  347. <int>439</int>
  348. <int>451</int>
  349. <int>515</int>
  350. </affixes>
  351. <comparsion>ANY</comparsion>
  352. <comparsionValue>0</comparsionValue>
  353. </Condition>
  354. </conditions>
  355. <color>3</color>
  356. <isEnabled>true</isEnabled>
  357. <levelDependent>false</levelDependent>
  358. <minLvl>0</minLvl>
  359. <maxLvl>0</maxLvl>
  360. <emphasized>false</emphasized>
  361. <nameOverride>Class Affix + Dodge Potion and Hybrid Health</nameOverride>
  362. </Rule>
  363. <Rule>
  364. <type>HIGHLIGHT</type>
  365. <conditions>
  366. <Condition i:type="AffixCondition">
  367. <affixes>
  368. <int>466</int>
  369. <int>514</int>
  370. <int>450</int>
  371. </affixes>
  372. <comparsion>ANY</comparsion>
  373. <comparsionValue>0</comparsionValue>
  374. </Condition>
  375. </conditions>
  376. <color>7</color>
  377. <isEnabled>true</isEnabled>
  378. <levelDependent>false</levelDependent>
  379. <minLvl>0</minLvl>
  380. <maxLvl>0</maxLvl>
  381. <emphasized>false</emphasized>
  382. <nameOverride>Idols</nameOverride>
  383. </Rule>
  384. <Rule>
  385. <type>SHOW</type>
  386. <conditions>
  387. <Condition i:type="RarityCondition">
  388. <rarity>UNIQUE SET EXALTED</rarity>
  389. </Condition>
  390. </conditions>
  391. <color>0</color>
  392. <isEnabled>true</isEnabled>
  393. <levelDependent>false</levelDependent>
  394. <minLvl>0</minLvl>
  395. <maxLvl>0</maxLvl>
  396. <emphasized>false</emphasized>
  397. <nameOverride />
  398. </Rule>
  399. </rules>
  400. </ItemFilter>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement