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- <?xml version="1.0" encoding="utf-8"?>
- <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
- <name>BleedShadowCascade</name>
- <filterIcon>0</filterIcon>
- <filterIconColor>0</filterIconColor>
- <description>Turn on when you reach 55 monos, then swap to Purple when you are in empowereds - Dr3ad</description>
- <lastModifiedInVersion>0.8.1g</lastModifiedInVersion>
- <rules>
- <Rule>
- <type>HIDE</type>
- <conditions />
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- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
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- <int>68</int>
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- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>4</comparsionValue>
- </Condition>
- </conditions>
- <color>12</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>early Monolith, uncheck after Empowered Monoliths</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>45</int>
- <int>10</int>
- <int>30</int>
- <int>72</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RELIC</EquipmentType>
- </type>
- <subTypes>
- <int>53</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Relic Base (Empowered)</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>28</int>
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- <int>59</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BOOTS</EquipmentType>
- </type>
- <subTypes>
- <int>5</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Boots Base (Empowered)</nameOverride>
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- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
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- <int>2</int>
- <int>72</int>
- <int>7</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
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- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>GLOVES</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- </conditions>
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- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Gauntlets Base (Empowered)</nameOverride>
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- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>59</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BELT</EquipmentType>
- </type>
- <subTypes>
- <int>0</int>
- <int>1</int>
- <int>2</int>
- <int>6</int>
- <int>4</int>
- <int>5</int>
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- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Belt Base (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>30</int>
- <int>72</int>
- <int>92</int>
- <int>24</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>RING</EquipmentType>
- </type>
- <subTypes>
- <int>4</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Ring Base (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>30</int>
- <int>72</int>
- <int>68</int>
- <int>59</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
- </type>
- <subTypes>
- <int>3</int>
- <int>0</int>
- <int>4</int>
- <int>1</int>
- <int>5</int>
- <int>2</int>
- <int>6</int>
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- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>1h Sword Base (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>59</int>
- <int>52</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>BODY_ARMOR</EquipmentType>
- </type>
- <subTypes>
- <int>43</int>
- <int>44</int>
- <int>45</int>
- <int>46</int>
- <int>47</int>
- <int>48</int>
- <int>49</int>
- <int>50</int>
- <int>51</int>
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- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Body Armour (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>30</int>
- <int>72</int>
- <int>59</int>
- <int>25</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>AMULET</EquipmentType>
- </type>
- <subTypes>
- <int>7</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Amulet Base (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>52</int>
- <int>92</int>
- </affixes>
- <comparsion>MORE_OR_EQUAL</comparsion>
- <comparsionValue>3</comparsionValue>
- </Condition>
- <Condition i:type="SubTypeCondition">
- <type>
- <EquipmentType>HELMET</EquipmentType>
- </type>
- <subTypes>
- <int>42</int>
- <int>43</int>
- <int>44</int>
- <int>45</int>
- <int>46</int>
- <int>47</int>
- <int>48</int>
- <int>49</int>
- <int>50</int>
- </subTypes>
- </Condition>
- </conditions>
- <color>9</color>
- <isEnabled>false</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Helmet Base (Empowered)</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>36</int>
- <int>75</int>
- <int>439</int>
- <int>451</int>
- <int>515</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- </Condition>
- </conditions>
- <color>3</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Class Affix + Dodge Potion and Hybrid Health</nameOverride>
- </Rule>
- <Rule>
- <type>HIGHLIGHT</type>
- <conditions>
- <Condition i:type="AffixCondition">
- <affixes>
- <int>466</int>
- <int>514</int>
- <int>450</int>
- </affixes>
- <comparsion>ANY</comparsion>
- <comparsionValue>0</comparsionValue>
- </Condition>
- </conditions>
- <color>7</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride>Idols</nameOverride>
- </Rule>
- <Rule>
- <type>SHOW</type>
- <conditions>
- <Condition i:type="RarityCondition">
- <rarity>UNIQUE SET EXALTED</rarity>
- </Condition>
- </conditions>
- <color>0</color>
- <isEnabled>true</isEnabled>
- <levelDependent>false</levelDependent>
- <minLvl>0</minLvl>
- <maxLvl>0</maxLvl>
- <emphasized>false</emphasized>
- <nameOverride />
- </Rule>
- </rules>
- </ItemFilter>
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