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RAD141

Dec 8th, 2020
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  1. ===========================
  2. R.A.D. 1.40a --> R.A.D 1.41
  3. ===========================
  4.  
  5. Added:
  6. - Ancient Spellcraft
  7. - Better Placement
  8. - Crafting Tweaks
  9. - EasierVillagerTrading
  10. - JEI Integration
  11. - Just Enough HarvestCraft (JEHC)
  12. - More Overlays
  13. - Waila Harvestability
  14. - Wawla - What Are We Looking At
  15. - YUNG's Better Mineshafts (Forge)
  16.  
  17. Updated:
  18. Aroma1997Core (Aroma1997Core-1.12.2-2.0.0.2.jar --> Aroma1997Core-1.12.2-2.0.0.2.b167.jar):
  19. Aroma1997Core-1.12.2-2.0.0.2.b167.jar:
  20. Release 2.0.0.2.b167
  21. * Added support for String arrays in config files. (Aroma1997)
  22. Release 2.0.0.2.b166
  23. * Hopefully fix #40. (Aroma1997)
  24. Release 2.0.0.2.b165
  25. * Fix Rcon not being able to execute admin commands. (Aroma1997)
  26. Release 2.0.0.2.b164
  27. * Version. (Aroma1997)
  28. * Fixed a bug with spamming chat messages. (Aroma1997)
  29. Release 2.0.0.1.b163
  30. * Version (Aroma1997)
  31. Release 2.0.0.0.b162
  32. * Fixed #39 (Aroma1997)
  33. Release 2.0.0.0.b161
  34. * Improve world teleportation. (Aroma1997)
  35. * Fix backwards compat. (Aroma1997)
  36. Release 2.0.0.0.b160
  37. * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
  38. Release 2.0.0.0.b159
  39. * Clean up some more of the teleportation stuff. (Aroma1997)
  40. Release 2.0.0.0.b158
  41. * Minor cleanup. (Aroma1997)
  42. Release 2.0.0.0.b157
  43. * Fixed AromasMods/MiningWorld#176 (Aroma1997)
  44. Release 2.0.0.0.b156
  45. * Fix build script for nonexistant changelog files. (Aroma1997)
  46. Release 2.0.0.0.b155
  47. * Fix AsmHelper iteration. (Aroma1997)
  48. Release 2.0.0.0.b154
  49. * Add exception to previous change. (Aroma1997)
  50. Release 2.0.0.0.b152
  51. * Only make the crash command in dev env. (Aroma1997)
  52. Release 2.0.0.0.b150
  53. * Increased teleport respawn invulnerability. (Aroma1997)
  54. Release 2.0.0.0.b149
  55. * Fix Miningworld/#161 (Aroma1997)
  56. Release 2.0.0.0.b148
  57. * Fix packets not being sendable from client to server. (Aroma1997)
  58.  
  59. Aroma1997Core-1.12.2-2.0.0.2.b166.jar:
  60. Release 2.0.0.2.b166
  61. * Hopefully fix #40. (Aroma1997)
  62. Release 2.0.0.2.b165
  63. * Fix Rcon not being able to execute admin commands. (Aroma1997)
  64. Release 2.0.0.2.b164
  65. * Version. (Aroma1997)
  66. * Fixed a bug with spamming chat messages. (Aroma1997)
  67. Release 2.0.0.1.b163
  68. * Version (Aroma1997)
  69. Release 2.0.0.0.b162
  70. * Fixed #39 (Aroma1997)
  71. Release 2.0.0.0.b161
  72. * Improve world teleportation. (Aroma1997)
  73. * Fix backwards compat. (Aroma1997)
  74. Release 2.0.0.0.b160
  75. * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
  76. Release 2.0.0.0.b159
  77. * Clean up some more of the teleportation stuff. (Aroma1997)
  78. Release 2.0.0.0.b158
  79. * Minor cleanup. (Aroma1997)
  80. Release 2.0.0.0.b157
  81. * Fixed AromasMods/MiningWorld#176 (Aroma1997)
  82. Release 2.0.0.0.b156
  83. * Fix build script for nonexistant changelog files. (Aroma1997)
  84. Release 2.0.0.0.b155
  85. * Fix AsmHelper iteration. (Aroma1997)
  86. Release 2.0.0.0.b154
  87. * Add exception to previous change. (Aroma1997)
  88. Release 2.0.0.0.b152
  89. * Only make the crash command in dev env. (Aroma1997)
  90. Release 2.0.0.0.b150
  91. * Increased teleport respawn invulnerability. (Aroma1997)
  92. Release 2.0.0.0.b149
  93. * Fix Miningworld/#161 (Aroma1997)
  94. Release 2.0.0.0.b148
  95. * Fix packets not being sendable from client to server. (Aroma1997)
  96.  
  97. Aroma1997Core-1.12.2-2.0.0.2.b165.jar:
  98. Release 2.0.0.2.b165
  99. * Fix Rcon not being able to execute admin commands. (Aroma1997)
  100. Release 2.0.0.2.b164
  101. * Version. (Aroma1997)
  102. * Fixed a bug with spamming chat messages. (Aroma1997)
  103. Release 2.0.0.1.b163
  104. * Version (Aroma1997)
  105. Release 2.0.0.0.b162
  106. * Fixed #39 (Aroma1997)
  107. Release 2.0.0.0.b161
  108. * Improve world teleportation. (Aroma1997)
  109. * Fix backwards compat. (Aroma1997)
  110. Release 2.0.0.0.b160
  111. * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
  112. Release 2.0.0.0.b159
  113. * Clean up some more of the teleportation stuff. (Aroma1997)
  114. Release 2.0.0.0.b158
  115. * Minor cleanup. (Aroma1997)
  116. Release 2.0.0.0.b157
  117. * Fixed AromasMods/MiningWorld#176 (Aroma1997)
  118. Release 2.0.0.0.b156
  119. * Fix build script for nonexistant changelog files. (Aroma1997)
  120. Release 2.0.0.0.b155
  121. * Fix AsmHelper iteration. (Aroma1997)
  122. Release 2.0.0.0.b154
  123. * Add exception to previous change. (Aroma1997)
  124. Release 2.0.0.0.b152
  125. * Only make the crash command in dev env. (Aroma1997)
  126. Release 2.0.0.0.b150
  127. * Increased teleport respawn invulnerability. (Aroma1997)
  128. Release 2.0.0.0.b149
  129. * Fix Miningworld/#161 (Aroma1997)
  130. Release 2.0.0.0.b148
  131. * Fix packets not being sendable from client to server. (Aroma1997)
  132.  
  133. Aroma1997Core-1.12.2-2.0.0.2.b164.jar:
  134. Release 2.0.0.2.b164
  135. * Version. (Aroma1997)
  136. * Fixed a bug with spamming chat messages. (Aroma1997)
  137. Release 2.0.0.1.b163
  138. * Version (Aroma1997)
  139. Release 2.0.0.0.b162
  140. * Fixed #39 (Aroma1997)
  141. Release 2.0.0.0.b161
  142. * Improve world teleportation. (Aroma1997)
  143. * Fix backwards compat. (Aroma1997)
  144. Release 2.0.0.0.b160
  145. * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
  146. Release 2.0.0.0.b159
  147. * Clean up some more of the teleportation stuff. (Aroma1997)
  148. Release 2.0.0.0.b158
  149. * Minor cleanup. (Aroma1997)
  150. Release 2.0.0.0.b157
  151. * Fixed AromasMods/MiningWorld#176 (Aroma1997)
  152. Release 2.0.0.0.b156
  153. * Fix build script for nonexistant changelog files. (Aroma1997)
  154. Release 2.0.0.0.b155
  155. * Fix AsmHelper iteration. (Aroma1997)
  156. Release 2.0.0.0.b154
  157. * Add exception to previous change. (Aroma1997)
  158. Release 2.0.0.0.b152
  159. * Only make the crash command in dev env. (Aroma1997)
  160. Release 2.0.0.0.b150
  161. * Increased teleport respawn invulnerability. (Aroma1997)
  162. Release 2.0.0.0.b149
  163. * Fix Miningworld/#161 (Aroma1997)
  164. Release 2.0.0.0.b148
  165. * Fix packets not being sendable from client to server. (Aroma1997)
  166.  
  167. Atum 2: Return to the Sands (Atum-1.12.2-2.0.19.jar --> Atum-1.12.2-2.0.20.jar):
  168. Atum-1.12.2-2.0.20.jar:
  169. * Added additional checks for Sand Layers
  170. * Fixed a couple of UTF issues
  171.  
  172. Better Diving (BetterDiving-1.12.2-1.5.7.jar --> BetterDiving-1.12.2-1.5.8.jar):
  173. BetterDiving-1.12.2-1.5.8.jar:
  174. v1.5.8
  175. * fixed creepvine made completely out of blocks with seeds
  176. * updated initial oxygen amount
  177. * updated item energy tooltips
  178. * other minor creepvine improvements
  179.  
  180. Chance Cubes (ChanceCubes 1.12.2-5.0.2.345 --> ChanceCubes 1.12.2-5.0.2.385):
  181. ChanceCubes 1.12.2-5.0.2.385:
  182. Backported the Global reward disable system
  183.  
  184. Corail Tombstone (Corail Tombstone 4.0.0 for 1.12.2 --> Corail Tombstone 4.0.1 for 1.12.2):
  185. Corail Tombstone 4.0.1 for 1.12.2:
  186. This mod supports mc version from 1.8.9 to 1.16.4
  187. Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
  188. Latest : 4.0.1 - Recommended : 4.0.1
  189. Changes 4.0.1 :
  190. * texture compression (by Darkhax)
  191. * fix the perk mastery of tablets (should work better to keep the "use left")
  192. * fix the order of player saves (.latest) for the command recovery
  193. * anvil recipes for white decorative graves in JEI
  194. Changes 4.0.0 :
  195. * perk alchimist (potion duration)
  196. * adds the white variants (some existing graves could be rotated or be white after the change)
  197. * ukrainian translation (courtesy of Almazikhipe)
  198. * additional configs for enchantments
  199. * bump to forge version to 2838
  200.  
  201. CraftTweaker (CraftTweaker2-1.12-4.1.20.586.jar --> CraftTweaker2-1.12-4.1.20.605.jar):
  202.  
  203. Cyclic (Cyclic-1.12.2-1.20.6.jar --> Cyclic-1.12.2-1.20.8.jar):
  204. Cyclic-1.12.2-1.20.8.jar:
  205. "Fixed crash introduced in 1.20.7 energy cable
  206. [https://github.com/Lothrazar/Cyclic/issues/1546](https://github.com/Lothrazar/Cyclic/issues/1546)
  207. Finish feature from previous changelog
  208. If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.
  209.  
  210. Cyclic-1.12.2-1.20.7.jar:
  211. This release jank, try the next one 1.20.8 [https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348](https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348)
  212. [BETA] New config added for energy cost to run machine I:peat_farm=64 [range: 0 ~ 500000, default: 64] in cyclicmagic.cfg file (prevously was hardcoded 64 default).
  213. If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.
  214.  
  215. Disenchanter (The Disenchanter Mod) (DisenchanterMod - 1.6** for 1.12 --> Disenchanter - 1.7 for 1.12):
  216. Disenchanter - 1.7 for 1.12:
  217. First and foremost, what do you need to take into consideration when updating from version 1.6 to 1.7? Here is a list:
  218. * ids, nbt, etc. remain the same, so no need to worry about disappearing blocks
  219. * config-options have been renamed, so I recommend deleting any old configurations for this mod and editing the new one; here is a short list of changes:
  220. * options to enable/disable crafting-recipes have been moved into their own category ("crafting")
  221. * option to check version on startup has been removed, as disenchanter uses the forge update checker for this task now
  222. * the "general"-config category has been removed
  223. * "MaxDurabilityDamageReduceable" has been renamed to "MaxDurabilityDamageReducible", as that is the correct spelling
  224. changelog:
  225. * add Jar of Experience which can be used to convert enchantments into experience, add upgrades for this jar (closing [#46](https://github.com/Impelon/Disenchanter/issues/46))
  226. * add cycling table variant/upgrade which allows to gain transferred enchantments in any order
  227. * rework major core parts of source code, overall huge improvement towards making code more maintainable and avoiding future bugs
  228. * switch to Forge's capability-, annotation-based configuration- and updater-systems
  229. * switch to Minecraft's new recipe- and advancement-system, making recipes customizable
  230. * add options to disable certain items and enchantments from being used
  231. * add option to disable curse-enchantments from being used
  232. * add options to configure position and visibility (flipped, invisible) of the book above the disenchantment table
  233. * add option to show the upgrades of the table when viewing the GUI
  234. * fix enchantment-loss, not it's actually usable, aka. fix [#54](https://github.com/Impelon/Disenchanter/issues/54)
  235. * fix issues related to disenchantment tables with custom names, aka. fix [#55](https://github.com/Impelon/Disenchanter/issues/55), fix [#56](https://github.com/Impelon/Disenchanter/issues/56)
  236. * fix [#47](https://github.com/Impelon/Disenchanter/issues/47) in a better, more permanent way, therefore enabling dropping of items from the GUI again
  237. * fix items with no durability being destroyed, aka. fix [#39](https://github.com/Impelon/Disenchanter/issues/39), fix [#51](https://github.com/Impelon/Disenchanter/issues/51)
  238. * fix issues related to automatic disenchantment table, aka. fix [#44](https://github.com/Impelon/Disenchanter/issues/44), fix [#50](https://github.com/Impelon/Disenchanter/issues/50), fix [#35](https://github.com/Impelon/Disenchanter/issues/35), fix [#36](https://github.com/Impelon/Disenchanter/issues/36), fix [#34](https://github.com/Impelon/Disenchanter/issues/34)
  239.  
  240. Doggy Talents (DoggyTalents-1.12.2-1.15.1.5.jar --> DoggyTalents-1.12.2-1.15.1.6.jar):
  241. DoggyTalents-1.12.2-1.15.1.6.jar:
  242. 1.15.1.6 | 8th October 2020
  243. * Fixed dupe bug possible with the pack puppy talent
  244. * Fixed crash with Primitive Mobs camo
  245. 1.15.1.5 | 15th April 2020
  246. * Fixed crash with ItemPhysics mod
  247. 1.15.1.4 | 1st September 2019
  248. + Added German language file (de_de.json), thanks to Creepingpasta from github
  249. 1.15.1.3 | 15th August 2019
  250. * Fix shearing baby dogs turning into adult wolves
  251. # Upon changing mode dogs will reset attack target and pathing
  252. 1.15.0.6 | 5th July 2019
  253. * Fix broken throw stick & bone recipes
  254. 1.15.0.5 | 26th June 2019
  255. + Add some secret dog stat tracking in the background (more coming soon)
  256. + Add help message when trying to feed food to incapacitated dog
  257. # Improve dog bed material API
  258. # Recode fetch item, so fetch items now keep nbt tag and will allow easy addition of more throwable items in the future
  259. * Fixed dogs attacking players when obey others is on
  260. * Fixed dog not sitting when on head
  261. * Fixed dog bed custom particles being sent to far away players
  262. * Fixed dogs still attacking entities when incapacitated
  263. 1.15.0.4 | 25th June 2019
  264. + Add summary of treat bag contents to tooltip
  265. + Remove max id limit on talent registry
  266. + Play hearts effect when dog is fed
  267. # Reduced size of dog data payload sent to client
  268. # Change log level of registration events to 'debug'
  269. # Dogs respect pickup delay on fetch items and pack puppy
  270. # Cleaned up gender dog and added unisex gender
  271. # Change time for dog pups to 2 minecraft days (can change in config)
  272. * Fix dog bed, dog bath and food bowl staying when block below is destroyed
  273. * Fix fisher dogs dropping fish in rain
  274. * Fix dog model going crazy when shaking and death animation starts
  275. * Correct bone render for child dog
  276. 1.15.0.2 | 15th June 2019
  277. + Can use pick block button on dog with gives doggycharm
  278. + Fix dogs wandering when trying to follow owner
  279. # Change entity tracking param to be less demanding
  280. * Fix natura fusewood casing texture
  281. * Remove inventory string in treat bag GUI
  282. * Fix incorrect bounding box for different dog sizes
  283. 1.15.0.1 | 13th June 2019
  284. + Untamed dogs (don't mistake dogs with wolves) can also be tamed with training treats
  285. + When untaming a dog with collar shears it will drop it's pack puppy inventory
  286. + Add two new dog textures
  287. + Can now Fill bottles from dog bath
  288. + Dogs now run to water when on fire
  289. + Update zh_cn lang file (Thanks to mcBegins2Snow from github)
  290. + Update zh_cn lang file (Thanks to kellixon from github)
  291. # Redone config file and options
  292. # Changed roaring whistle errors messages from chat messages to status update messsages
  293. # Improve last owner name tag (shift to see owner tag below dog name)
  294. # Change roaring gale chat messages to status messages
  295. # Improved follow AI
  296. * Fix not dismounting dog in water and not being able to stay underwater for long (swimmerdog)
  297. 1.15.0.0 | 31st May 2019
  298. Requires forge 14.23.5.2826 or higher
  299. + The whistle now has different modes (shift click to change mode), replaces command emblem and is also used for shepherd dog and roaring gale talent.
  300. + Added whistle sounds
  301. + Shepherd Dog Talent now works, use the shepherd whistle and dogs will round up animals so they follow you and stay at the back keeping them in check. Level 1 allows 1 animal to follow while level 5 allows 16 animals to follow.
  302. + Wandering mode now works properly, if close enought to it's bowl will stay within 5 blocks, otherwise will continue to follow you until you get back to the bowl
  303. + Added Dog Owner changer, will change any dog to be yours
  304. + Using the doggy charm on a dog will spawn a tamed baby (creative only)
  305. + Using a stick will on an incapacitated dog will tell you how to revive your dog
  306. + Improved radar messages and it will now give info about dogs in other dimensions
  307. + Added tooltips to creative collar and creative radar
  308. + Added help message when using stick on incapacitated dogs
  309. * Removed command emblem - whistle has the command emblem features
  310. * Dogs no longer take damage when on 0 hunger
  311. # Changed versioning protocol
  312. # Reduce the general wander range from 10 to 7 blocks
  313. # Default config option for spawning with doggy charm is now false
  314. # Roaring gale talent now uses the Roaring whistle
  315. # Lots of under the hood changes
  316. # Changed most lang translation keys
  317. * Fixed format error in talents with description including a % symbol
  318. * Fixed warning message due to way DataParameter objects were registered
  319. * Can no longer attack a dog you are riding
  320. * Fixed crash on server startup
  321. 1.14.2.451 | 29th April 2019
  322. + Added config option so that puppies will get some levels from parents up to a max of 20.
  323. + Added config option to disable dog bed being able to use mod planks to reduce the amount of beds
  324. * Set max stacksize of treat bag to 1 to fix item duplication bug
  325. 1.14.2.438 | 9th April 2019
  326. + Radar is now fully functional, will now inform you of the location of your dogs. Just remember to put a radio collar on them! Aesthetics and refinements to come :)
  327. + Added creative radar, will let you know where your dogs are no matter if they have a radio collar on
  328. + Added config option to disable dog skins and always use default (this is client only so will only affect you, other players can still use the textures)
  329. + Added config options to disable the rendering of the pack puppy chest and wolf mount saddle
  330. # The first dt skin is now the default minecraft skin, so if you use a texture pack your dog will fit in better :)
  331. # Moved saddle and pack puppy chest texture to their own .png file
  332. # To open the pack puppy gui you now shift while holding nothing instead of holding a plank.
  333. # Updated Russian translation files with new translation (thanks to Just-random-user off github)
  334. * Fixed dogs still being susceptible to posion even above level 3 posion fang
  335. 1.14.2.396 | 15th February 2019
  336. * Fixed crash with older versions and newer versions of CreativeCore
  337. / Updated source code to MCP mappings stable_39
  338. 1.14.2.382 | 10th December 2018
  339. # Renamed Doggy Settings to Dog Behavior settings
  340. # Moved Talents config category under Dog Behavior Category
  341. # Changed lang text for general settings category and dog behavior (former doggy settings) category
  342. 1.14.2.381 | 10th December 2018
  343. * Fixed #114
  344. * Corrected PuppyEyes phrase 1 string error
  345. 1.14.2.380 | 8th December 2018
  346. + Added ability to toggle rather a dog whines when it is low on hunger
  347. * Removed empty General settings category until further notice
  348. * Fixed textues for Pack Puppy and Dog Bowl, #111
  349. 1.14.2.379 | 6th October 2018
  350. * Fixed puppies running backwards forever, #110
  351. * Small amount of code cleanup
  352. 1.14.2.321 | 6th August 2018
  353. * Fixed dogs suddenly disappearing on the server side, #106
  354. 1.14.2.320 | 4th August 2018
  355. * Fixed dogs not following when the player is holding a bone, #104
  356. * Fixed issue with Roaring Gale not affecting certain mobs, #102
  357. # Made dogs check for master order items in either the active hand or the off hand, #102
  358. + Dogs can now eat off the ground, #103
  359. 1.14.2.319 | 1st August 2018
  360. * Fixed post initalization crash with newest version of CreativeCore #99
  361. * Fixed some bed casings from ExtraTrees not showing up
  362. # Changed casing name to match Foresty
  363. # Improve registery logging
  364. * Removed Dendrology support
  365. 1.14.2.318 | 1st July 2018
  366. * Fixed some bugs in #86, made the dog's legs move only when it is moving while being ridden.
  367. / Beginning work on WorldSaveData in order to get the whistle to function
  368. 1.14.2.317 | 31th May 2018
  369. * Fixed bug #65, made Fisher dog talent and water bath work again!
  370. * Fixed item interaction bug
  371. + Added genders! Which are configurable
  372. + Added dog basic info, will show the dog's health, gender (if true), speed, age, and owner!
  373. + Added Roaring Gale talent
  374. / Updated to latest version of Forge: 14.23.4.2705
  375. 1.15.0*** | March 2018
  376. Only supported version is now MC 1.12.2 and above
  377.  
  378. Electroblob's Wizardry (Electroblob's Wizardry - 4.2.11 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.1 - MC 1.12.2):
  379. Electroblob's Wizardry - 4.3.1 - MC 1.12.2:
  380. Version 4.3.1 - Hotfix
  381. * Updated Chinese translations, courtesy of TUSama et al.
  382. * Updated Korean translations, courtesy of 방통
  383. * Updated Hungarian translations, courtesy of Bombadil
  384. * Updated Spanish translations for the handbook, courtesy of Alsentar
  385. * Updated Polish translations, courtesy of Olej
  386. * Spellcasting animations now disable themselves automatically when MoBends is installed
  387. # Fixed issue #517, where wizardry's custom model override system conflicted with one or more mods (probably Optifine)
  388. # Fixed issue #518, a crash caused by conflicts between spellcasting animations and other mods' custom player renderers
  389. # Fixed issue #519, a ticking entity crash when wizards cast certain ray spells
  390. # Fixed issue #520, where receptacles attached to an imbuement altar would drop on block update
  391. # Fixed issues #529 and #530, in-world and inventory rendering glitches when arrows were stuck in the player
  392. # Fixed issue #533, yet another player animations crash
  393.  
  394. Electroblob's Wizardry - 4.3 - MC 1.12.2:
  395. Version 4.3.0 - The Library Update!
  396. General:
  397. ^ Updated Forge to 14.23.5.2847
  398. Cosmetic:
  399. + Added fancy player animations when casting spells! (And a config option to disable them)
  400. + Added appear and disappear animations for summoned creatures
  401. + Added a disintegrate animation when entities are killed by the disintegration effect
  402. + Added a purple overlay to mind-controlled and possessed creatures
  403. + Added grow/shrink animations for various constructs, and existing grow/shrink animations are now smoother
  404. + Added a variety of new sounds for existing spells, especially ice spells
  405. + Added swirling blizzard-like particles to the ice age spell
  406. + Added new cloud particles to the blizzard spell
  407. + Added 2 new library-update-themed spell HUD skins
  408. + Smoke bombs are now 200% more smoky
  409. + Bottled thundercloud now has an animated texture
  410. + The arcane workbench tooltip now supports word wrapping for really long item names, and resizes to fit the content
  411. + The spell HUD now appears to glitch out when under the effects of arcane jammer
  412. + Added an icon to the wizard trade GUI to indicate undiscovered spell books
  413. + Added a charge-up meter around the crosshairs for the new wand charge-up mechanic
  414. + Added config options to show/hide the spell HUD and charge meter
  415. * Retextured the wizardry advancement tab background to look like the new gilded wood
  416. * Retextured ice giants
  417. * Retextured a few spell icons
  418. * Shield now has a new animation
  419. * Book GUIs now have a tinted background, like the rest of the GUIs (why is this not a vanilla thing?)
  420. * Items with mana now have purple mana (durability) bars
  421. * Conjured items now have blue timer (durability) bars
  422. * Renamed the 'No Icon' HUD skin to 'Compact'
  423. * Improved particle interaction for entities with custom hitboxes (e.g. forcefield)
  424. # Fixed issue #454, where empowering presence had no sound
  425. # Fixed issue #497, where mods that render the player on the main menu screen (such as Mine Little Pony) would crash the game when installed with wizardry
  426. # Fixed non-continuous spells only playing their action for a single tick
  427. # Fixed the floating item above the arcane workbench not disappearing for other players when the central item is removed
  428. # Fixed summoned creature particles being off-centre
  429. # Finally fixed the frost ray and wall of frost sounds (to everyone's ears: I can only apologise!)
  430. # Fixed the squelch sound not playing for the slime spell
  431. # Fixed entities still showing the frost layer when invisible
  432. # Fixed colour not being reset properly before drawing sixth sense markers
  433. * Removed a few unused sound files
  434. Blocks:
  435. + Added gilded wood!
  436. > A new decorative block that comes in all six vanilla wood types
  437. > Crafted with wood planks and gold nuggets
  438. > As well as looking pretty, gilded wood is also used to craft the new library blocks...
  439. + Added bookshelves!
  440. > An aesthetic and functional way to store all of your spell books! (or other books, I won't judge :P)
  441. > Bookshelves come in all six vanilla wood types and can be crafted with gilded wood and grand magic crystals
  442. > Placing bookshelves near your arcane workbench will magically link their inventories to it, allowing you to access the spell books within from inside the arcane workbench!
  443. > Smart omni-directional shift-clicking support (TM) included!
  444. > Somehow the spell books have become sentient enough to remember which bookshelf they live in, and will return there when put back as long as you don't close the GUI
  445. > A new search bar inside the arcane workbench allows you to locate spells with ease! Search by element! Search by tier! Search by type, mod id, or discoveredness! Search by any combination of these! Search for multiple tiers/elements/types/mod ids at once! Never ever forget where you put that spell book ever again!
  446. > The new search system works in the spells creative tab too, and has a handy tooltip!
  447. > Redstone comparators will output a signal strength equal to the number of filled slots in a bookshelf
  448. > The maximum distance bookshelves can be from the arcane workbench can be changed in the config
  449. > The list of blocks that count as bookshelves can also be changed in the config (although 100% seamless compatibility is not guaranteed, so test mod containers in creative first!)
  450. + Added lecterns!
  451. > An encyclopaedia of spells, in block form! Keep track of your spells in style!
  452. > Lecterns come in all six vanilla wood types and can be crafted with gilded wood, grand magic crystals and a plain old book
  453. > The book that floats above the lectern allows spell books in nearby bookshelves to be read, without having to go and find them!
  454. > If you do want to go and find a spell book, click the locate button to highlight the bookshelf where it is located
  455. > The new super-duper search works in the lectern too!
  456. + Added receptacles - right-click a receptacle with spectral dust to light it, and right-click again to extinguish it
  457. + Added the imbuement altar!
  458. > Found only in the new library ruins, the altar has lain dormant for years whilst the walls around it fell into disrepair... but it can be reawakened by placing receptacles on all four sides
  459. > Used to infuse regular wizard armour with the power of one of the seven arcane elements
  460. > Can also be used to restore ruined spell books and infuse crystals into elemental crystals
  461. + Added elemental banner patterns, crafted with a crystal of the corresponding element
  462. + Crystal flowers can now be placed in flower pots
  463. # Fixed hoppers putting spell books into hidden arcane workbench slots
  464. # Fixed dry frosted ice not being very icy
  465. Items:
  466. + Added 11 new artefacts!
  467. + Added spectral dust
  468. + Added ruined spell books
  469. + Wands now have a short charge-up time when casting some more powerful spells (defined in the spell properties file)
  470. + Added spell quick access keys to jump to a specific slot on your wand, bound to Alt+1-8 by default
  471. + Added item cooldowns to spell scrolls and throwable items (works like the cooldown for ender pearls)
  472. + Pressing the use item button while holding a mana flask now uses it on the item with the least charge in your hotbar, offhand or armour slots
  473. + Added tooltip desciptions to mana flasks
  474. + Added a 1.5x wand progression bonus when levelling up to tiers you have already reached with another wand
  475. + Non-elemental wands now get 3 bonus special upgrade slots
  476. + Added a config option to change the progression requirements for wand levelling (yup, I finally gave in, enjoy!)
  477. * Reduced the maximum stack size of mana flasks to 16
  478. * Reduced the default progression requirement for apprentice tier from 2000 to 1500
  479. * Excess progression is now carried over when upgrading wands to the next tier
  480. * When enchanting scrolls, the spell book no longer leaves the GUI until the scroll is removed, allowing blank scrolls to be swapped straight in without having to put the spell book back
  481. * Bottomless provisions now triggers as soon as you have enough hunger to fill, and also works with satiety
  482. * Downgraded talisman of transformation to uncommon rarity
  483. # Fixed issue #428, where selecting the previous spell on a brand-new wand whilst holding another wand in the offhand would cause an ArrayIndexOutOfBoundsException
  484. # Fixed issue #435, where purifying elixir would not remove curses
  485. # Fixed issue #451, where custom currency items with high values would result in unusable trades requiring empty stacks (they are now limited to a minimum stack size of 1 regardless of the value)
  486. # Fixed wizard armour treating crystal shards and grand crystals as regular magic crystals when charging it
  487. # Fixed a rounding error when enchanting scrolls, which occasionally caused them to consume 1 crystal/shard too many
  488. # Fixed continuous spell scrolls not tracking spell modifiers correctly
  489. # Fixed an issue where master tomes of arcana could be applied to master wands, with no effect
  490. Mobs:
  491. + Added remnants!
  492. > Not-so-friendly animated remains of ancient magic that fly around, and come in 7 elemental varieties
  493. > Fairly easy to defeat on their own, but be careful not to get swarmed!
  494. > Are partly resistant to magic, so bring an alternative ranged weapon!
  495. > Find them guarding the runestone obelisks dotted around the world
  496. > Sometimes drop spectral dust when slain
  497. + Mobs with an owner now inherit their owner's allies
  498. # Fixed creatures owned or summoned by an ally not counting as allies
  499. Worldgen/loot:
  500. + Added library ruins!
  501. > A new structure consisting of a square of crumbling walls and a wooden floor, containing some bookshelves
  502. > In the centre is an imbuement altar, with some receptacles missing...
  503. > If you're lucky, a few spell books might have survived amongst the bookshelves, though they might be a bit the worse for wear
  504. > Can be found in both surface variant (in forested biomes only) and underground variant (everywhere)
  505. + Added fishing loot!
  506. > I was clearing out some old spell books and I may have, erm, 'accidentally' dumped some into the sea - I guess they're finders keepers now so why not see what you can fish out?
  507. > Spell books aren't waterproof so some of them may be a bit damaged, sorry
  508. * Spell books dropped by mobs now have a 50% chance to be ruined spell books
  509. # Fixed the random_spell loot function undiscovered_bias option working the wrong way round (oops...)
  510. # Fixed some artefacts being in the wrong loot table, and added one or two that were missing entirely
  511. # Fixed all remaining cascading worldgen lag, if you still get the warning please let me know!
  512. * Removed blazes, ice wraiths, etc. from obelisk spawners in favour of the new remnants (existing 'mobelisks' won't change)
  513. Spells:
  514. + Added 16 new spells!
  515. + The frostbite effect now reduces jump strength as well as speed
  516. + Ice age now gives players frostbite II for 20 seconds
  517. + Permanent constructs (mainly sigils) can now be dispelled by their owner by shift-right-clicking with a wand
  518. + More powerful continuous spells now have cooldowns
  519. + Wizards can now cast a bunch more (mostly AoE-type) spells
  520. + All spells that buff allies now work on summoned/tamed creatures as well wherever applicable
  521. + All constructs now support blast modifiers to increase their area of effect where applicable
  522. + Added damage modifier support for spells that create non-living vanilla entities (lightning, shulker bullets, throwables), these also now count as player kills
  523. * All radiant damage now sets fire to undead mobs
  524. * Buffed the ward status effect significantly
  525. * Arcane jammer now only has a chance of disabling each spell, which increases with potency (don't try spamming spells to get round this though, it won't work!)
  526. * Conjure armour is now a sorcery spell
  527. * Snowball is now correctly classified as a projectile spell
  528. * Intimidate is now correctly classified as an alteration spell
  529. * Arcane lock now locks and unlocks both halves of a double chest at once
  530. * Teleporting whilst riding an animal or vehicle now dismounts the player rather than rubberbanding (unless the new spectral tether artefact is equipped :P)
  531. * Evade no longer works in mid-air, to prevent cheesing with maximum cooldown upgrades
  532. * Mine no longer ignores the playerBlockDamage setting (now if this is disabled, the spell will be useless)
  533. * Telekinesis now has a small amount of aim assist to help with item entity hitboxes
  534. * Reduced the base range of lightning bolt from 80 to 40 to bring it in line with other 'attack from above' spells
  535. # Fixed issue #396, where indirect magic damage would not count as magic damage
  536. # Fixed issue #418, where the mine spell would drop leaves with missing models when used with the moonstone orb
  537. # Fixed issue #460, where freeze and ice age would not freeze liquids properly and were able to overwrite some blocks they shouldn't
  538. # Fixed issue #489, where the game would crash with a ConcurrentModificationException when casting cure effects or remove curse
  539. # Fixed the cooldown bar not displaying properly for continuous spells
  540. # Possession no longer works on decoys, eliminating a rendering crash when possessing them
  541. # Fixed ice age's area of effect being off-centre
  542. # Fixed blink teleporting players inside blocks that are more than 1 block high (fences and walls)
  543. # Fixed ice spikes spawning on non-solid blocks
  544. # Fixed mind controlled entities continuing to attack a target that dies after the mind control wears off
  545. # Fixed mind controlled entities attacking their mounts
  546. # Fixed a couple of similar crashes for certain 'throwable' spells
  547. # Fixed the [Empty slot] spell displaying the 'Spell has been disabled in the config' message despite it not being possible to disable it
  548. # Fixed the mine spell (plus other mods' mining lasers/gadgets/whatever) being able to break arcane-locked blocks that the player doesn't own
  549. # Fixed mobs that can destroy blocks (such as the enderdragon and wither) being able to break arcane-locked blocks
  550. # Fixed earthquake ignoring the playerBlockDamage setting
  551. # Fixed spells that freeze/petrify mobs ignoring the playerBlockDamage setting
  552. # Spells that place blocks will no longer attempt to do so outside the world (above y=255 or below y=0)
  553. # Fixed decay entities not saving to NBT properly
  554. Mod Integration/Compatibility:
  555. + Added JEI integration!
  556. > JEI will now tell you how to charge and upgrade items and enchant scrolls in the arcane workbench
  557. > It will also transfer the items into the workbench for you, you lazy wizard
  558. > Automatic item transfer even works with the new bookshelf system. Heck yeah.
  559. > JEI will also show information about many of wizardry's items
  560. # Fixed spell book tooltips not showing up in JEI
  561. # Conjured items will no longer show up in JEI, they were never meant to be there anyway
  562. * Spells and other things that affect the world should now interact much better with claim/protection mods and plugins such as WorldGuard (I cannot, however, guarantee it is 100% watertight for all claim mods - the player block damage config option is still there just in case, and it now works on every single spell even if that makes the spell useless)
  563. * Wizardry now requires up-to-date versions of all dependencies if installed, the game will not launch if any dependency is too outdated
  564. Technical/Commands:
  565. + Added a config option to treat passive mobs as allies, preventing spells from dealing indirect damage to them (useful if you practise your spells on a farm, I guess)
  566. + Added a separate config option to prevent block damage from spells cast by dispensers
  567. # Fixed syncing issues with the replaceVanillaFallDamage option on servers
  568. # Fixed DamageSafetyChecker console warnings, they should make more sense now
  569. Miscellaneous:
  570. + Added new chapters to the wizard's handbook relating to the new library update features
  571. + Added a bunch of advancements to guide players through the new content
  572. + Added Hungarian translations, courtesy of Bombadil
  573. + Updated Spanish translations, courtesy of Alsentar
  574. + Updated French translations, courtesy of Crowller
  575. + Updated Russian translations, courtesy of MugGod2
  576. * The tiers section of the wizard's handbook now unlocks when a wand is ready to level up, as well as when the player obtains a tome of arcana
  577. * Reorganised the gameplay category of the config file, splitting difficult-related options and minor tweaks off into their own separate categories
  578. * Reorganised the entity and gui texture folders
  579. # Fixed wizardry's keybinds incorrectly warning about conflicts with GUI keybinds
  580. # Fixed issue #440, where the encoding for the traditional Chinese translations was broken
  581. # Optimised various entity update handlers, hopefully fixing issue #484
  582. # Fixed an issue where the game would crash when loading the handbook file due to a null resource manager, things still might not work correctly but at least the game won't crash
  583. Internal/Development:
  584. + Added a method to check if a spell has a given property
  585. + Added methods for adding custom book items to bookshelves and specifying a texture to use for them on the block model
  586. + Added charge-up modifiers for altering the wand charge-up time
  587. + Removed all references to WandHelper from GuiSpellDisplay and abstracted them behind ISpellCastingItem, giving custom spellcasting items full control over the information supplied to the spell HUD
  588. + Implemented SpellAreaEffect, used for spells that affect entities within an area, and retrofitted various existing spells to extend it
  589. + Added EntityScaledConstruct, an extended version of EntityMagicConstruct that stores and syncs blast modifiers (much like what EntityBomb adds to EntityMagicProjectile)
  590. + Added a getter for SpellBuff#potionSet, as requested :P
  591. + Added a new method to SpellConjuration, addItemExtras, which allows subclasses to modify the stack after it is conjured
  592. * Split up WizardryUtilities into several categorised utility classes (BlockUtils, EntityUtils, GeometryUtils, InventoryUtils)
  593. * ParticleBuilder now only prints the position warning if all coordinates are exactly zero, rather than just y < 0
  594. * Abstracted all references to WandHelper in GuiSpellDisplay behind ISpellCastingItem, meaning spellcasting items that do not use WandHelper can now work properly with the spell HUD
  595. * Removed usage of the deprecated server-side I18n translation methods in the config
  596. * Removed various deprecated methods that are no longer used, they are all either no longer needed or have newer equivalents
  597. * Removed unncessary reflection for spirit horse
  598.  
  599. Extra Spells (Electroblob's Wizardry) (ExtraSpells-1.12.2-1.1.4.jar --> ExtraSpells-1.12.2-1.2.0.jar):
  600. ExtraSpells-1.12.2-1.2.0.jar:
  601. v1.2.0
  602. * fixed startup crash with Electroblob's Wizardry 4.3
  603.  
  604. FTB Quests (FTBQuests-1.9.0.12.jar --> FTBQuests-1202.9.0.13.jar):
  605. FTBQuests-1202.9.0.13.jar:
  606. * Updated version - LatvianModder
  607. * Probably fixed overflowing of EMC task - LatvianModder
  608.  
  609. Just Enough Items (JEI) (jei_1.12.2-4.16.1.301.jar --> jei_1.12.2-4.16.1.302.jar):
  610. Placeholder:
  611. No changelog available.
  612.  
  613. LLibrary (LLibrary 1.7.19 --> LLibrary 1.7.20):
  614. LLibrary 1.7.20:
  615. * Don't print a misleading crash report on failure to receive data from URL
  616.  
  617. LibrarianLib (librarianlib-1.12.2-4.19.2 --> librarianlib-1.12.2-4.22.jar):
  618. librarianlib-1.12.2-4.22.jar:
  619. Final 1.12 bugfix release
  620. * Fixed LibrarianLib's particles causing some overlays to appear gray
  621. * Fixed LibrarianLib always exporting the texture atlas
  622. * Fixed a glitch in an internal particle component
  623.  
  624. librarianlib-1.12.2-4.21.jar:
  625. * fixed some UI textures being squashed instead of clipped
  626. * fixed non-full width recipes displaying incorrectly in guides
  627.  
  628. librarianlib-1.12.2-4.20.jar:
  629. No changelog available.
  630.  
  631. LibraryEx (LibraryEx-1.12.2-1.1.3.jar --> LibraryEx-1.12.2-1.2.0.jar):
  632. LibraryEx-1.12.2-1.2.0.jar:
  633. Fixed trade config reading/writing incorrect items
  634. Fixed enchanted books not having enchantments when read from a config
  635. Fixed biome borders
  636. Added global biome configs
  637. Updated logo
  638.  
  639. NetherEx (NetherEx-1.12.2-2.1.8.jar --> NetherEx-1.12.2-2.2.1.jar):
  640. NetherEx-1.12.2-2.2.1.jar:
  641. Fixed Quartz Ore not generating in the Fungi Forest biome
  642. Fixed Glowstone not generating in the Fungi Forest biome
  643. Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
  644. Previous changes:
  645. Fixed tools and armor being unable to be repaired
  646. Fixed biome borders
  647. Fixed ichor being replaced by blood from other mods
  648. Fixed pigtificate trades not updating correctly
  649. Fixed enchanted books not having enchantments when read from a config
  650. Fixed pigtificates not having a profession when cured from zombie pigman
  651. Added nether fortresses to all biomes
  652. Added global biome configs
  653. Added global pigtificate trade config
  654.  
  655. NetherEx-1.12.2-2.2.0.jar:
  656. Fixed tools and armor being unable to be repaired
  657. Fixed biome borders
  658. Fixed ichor being replaced by blood from other mods
  659. Fixed pigtificate trades not updating correctly
  660. Fixed enchanted books not having enchantments when read from a config
  661. Fixed pigtificates not having a profession when cured from zombie pigman
  662. Added nether fortresses to all biomes
  663. Added global biome configs
  664. Added global pigtificate trade configs
  665.  
  666. Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2 - v6.jar --> OpenTerrainGenerator-1.12.2-v9.0.jar):
  667. OpenTerrainGenerator-1.12.2-v9.0.jar:
  668. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  669. 1.12.2 v9.0
  670. V9 is the final major version for 1.12.2 and adds the finishing touches to pretty much everything.
  671. * Significant performance improvement for all world types.
  672. * Lots of new and improved features to create a smooth experience for users, content creators and modpack developers.
  673. * Fixed all known critical bugs for 1.12.2. Some non-critical issues remain (see the github), but will not be picked up for 1.12.2.
  674. Update notes
  675. * After updating, if you get an error when loading MC that mentions OTG-Core, delete /mods/1.12.2/OTG-Core.jar, an updated OTG-Core.jar is generated the next time you start MC.
  676. * If you're using a preset that uses .BO4Data files, such as Planets, Moon, Alien Jungle or Wasteland, you'll have to delete any .BO4Data files in the preset directories or your world will log errors and won't spawn BO4's. Note: Biome Bundle, Biome Bundle 'O Plenty and Vanilla Vistas do not use .BO4Data, so they are not affected.
  677. * Some structure data for existing worlds may be abandoned when updating, leading to /otg structure not reporting structure info or some BO4 structures being cut off (Biome Bundle, Biome Bundle 'O Plenty and Vanilla Vistas do not use BO4 structures so are not affected).
  678. Commands
  679. * /otg map for Forge
  680. * /otg spawn
  681. -- "/otg spawn <bo3/bo4 objectname> [biomes]
  682. -- Objectname allows spaces in the name
  683. -- [biomes] is for BO4 structures, a list of biomes to spawn in.
  684. -- Has to be in the form [Forest,Desert]
  685. -- Now works for Forge.
  686. -- Allows spawning CustomObjects or BO4 structures
  687. -- Ignores block checks when spawning objects
  688. * Added /otg time command, for setting time in a dimension (vanilla command only affects overworld).
  689. * Added /otg weather command, for setting weather in a dimension (vanilla command only affects overworld).
  690. * Added /otg export command.
  691. -- /otg export <objectname> [center_block] [flags]
  692. -- Exports a worldedit region to a BO3/BO4 file in the GlobalObjects folder.
  693. -- center_block lets you specify where it puts (0,0) with a material name
  694. -- Flags:
  695. -- "-a" to include air blocks
  696. -- "-t" to include tile entities
  697. -- "-b" to cut the export into branches
  698. -- "-bo4" to make the export a BO4 (BO3 by default)
  699. -- "-o" to override existing file
  700. * /otg tp searches in an 8k block radius
  701. * Added /otg particles, shows a list of particles (for use with OTG portals f.e.)
  702. * Added /otg structure for spigot
  703. * Added /otg biome -m for Spigot to view mob spawn lists for biomes
  704. World and Biome Settings
  705. * For FromImage mode, continuenormal fills gaps in the map, allowing for a basic "hybrid" mode.
  706. * Added custom fog colour and density settings per biome.
  707. * Added BetterSnow setting.
  708. -- Makes snow spawn in layers (1-8), thickness depending on temperature (temperature decreases with altitude).
  709. -- Leaves can carry max 3 layers, the rest falls through.
  710. * Added FoliageColor2/GrassColor2 for biomes, instead of a single grass/foliage color, uses a 2-color pattern like vanilla swamps, Forge client only.
  711. * Added ImprovedBiomeGroups setting to worldconfig, fixes biome groups not changing with seeds.
  712. * Added ImprovedBiomeBorders setting to worldconfig, fixes borders sometimes spawning in the wrong place / not spawning where they should.
  713. * Added CustomHeightControlSmoothing setting to worldconfig, enables smoothing for CHC.
  714. * Added ImprovedSmoothing setting to worldconfig, enables smoothing for vol1/vol2/maxAvgHeight/maxAvgDepth.
  715. * Added modded sapling support for Forge. Syntax: Sapling(Custom, saplingmaterial, widetrunk, ...)
  716. * Added DisableOreGen true/false setting to worldconfig. Disables all Ore, UnderWaterOre and Vein resources in biomes that use any type of ore block.
  717. * Added UnderWaterPlant(), same as Plant but spawns only in water blocks. Use with modded underwater plants like biomesoplenty:coral etc.
  718. * Replaceblocks has been optimised and is applied only to each block placed by OTG when it's placed, instead of replacing the entire chunk at the end of population.
  719. Dimensions
  720. * New OTG portal blocks and mechanics:
  721. -- OTG adds its own portal blocks and doesn't touch vanilla portals, better mod compatibility.
  722. -- Portals don't disappear on block update.
  723. -- Configurable portal colors.
  724. -- Configurable portal particles.
  725. -- Configurable portal mob spawning.
  726. -- OTG portals can tp players in minecarts.
  727. Modpack config
  728. * Removed all existing behaviours for hiding/showing presets in the OTG world creation menu.
  729. * Added ShowInWorldCreationGUI (true/false) field to config.yaml per dimension (invisible in UI). Set to false for dimensions to hide their presets from the OTG world creation UI when creating a new SP world. Any presets used for the overworld in any modpack config are always shown. All presets are always shown in the O menu when editing dimensions (presets already used as dimensions are greyed out).
  730. * If a modpack config is present that uses a non-otg overworld, ShowOTGWorldCreationMenu: true can be set to disable the OTG world creation menu. The modpack config's dimensions are automatically added when the user creates a non-otg overworld. The O menu still works ingame.
  731. * Dimension id's are configurable via modpack config and when creating dims
  732. * Added ModPackConfigName and ModPackConfigVersion to config.yaml root, to be updated by modpack creators for each version they release. When an updated modpack config is detected, the config.yaml for an existing world is updated when loaded. Settings like dim id, seed, pregenerationradius etc are not overwritten. Any missing dimensions from the modpack config are added automatically.
  733. BO3 & BO4 changes
  734. * BO4's work for Spigot.
  735. * Entity() overhaul:
  736. -- Entity() supports .nbt files
  737. -- Entity() NBT tags are processed like the vanilla /summon command
  738. -- The Entity() function now accepts resourcelocation as mob name, and writes resourcelocation to file
  739. -- Made armor stands and item frames rotate with a structure or object
  740. * Lots of fixes and optimisations for BO4 smoothing areas, including proper rounded corners. Looks much better and improved performance.
  741. * BO4's use structure center (determined by minimumsize) for highestblock check, instead of the start bo4 chunk (disable via UseCenterForHighestBlock:false, true by default)
  742. * Added ReplaceWithStoneBlock for BO4's, same as ReplaceWithGroundBlock/ReplaceWithSurfaceBlock.
  743. * Lots of improvements for BO4's and BO4Data files, performance for BO4 worlds improved significantly. *Note: You'll have to delete and re-generate any .BO4Data files after you update.
  744. Other
  745. * Players should no longer spawn in an ocean or in mid-air.
  746. * Fixes and optimisations for the pregenerator.
  747. * The pregenerator lights and finalises chunks properly, instead of it happening when a pregenerated area is first explored, causing exploration lag. Pregeneration may be slower, but pregenerated terrain is now lag-free.
  748. * Fixed a security issue when using Sponge and Permissions; OTG now has a list of permissions when running Sponge and a permissions plugin.
  749. * Improved stability, fewer crashes, errors are logged and operations aborted/skipped where possible.
  750. * Automatic backup/restore for otg world data files, to recover from crashes.
  751. * Tons of fixes and minor improvements for too many features to list.
  752. This is a condensed list, for a full changelog, see the #otg-dev-releases channel in Discord or the OTG github.
  753.  
  754. OpenTerrainGenerator-1.12.2 - v8.3:
  755. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  756. v8.3
  757. Solved several problems with the pregenerator:
  758. * All pregenerated chunks are now fully populated.
  759. * Solved compresscache crash for OTG+ worlds. OTG will try to recover corrupted worlds.
  760. BO4's:
  761. * Added compression for bo4data files used with OTG+ worlds. Files are much smaller, startup times quicker, less stutter when exploring. Users will have to delete and re-generate their bo4data files.
  762. * Fixed BO3Group setting for BO4's, used with OTG+ worlds.
  763.  
  764. OpenTerrainGenerator-1.12.2-v8.2:
  765. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  766. v8.2
  767. * Fixes problems with the "o" menu for BoP/RTG worlds created before OTG was installed ([https://github.com/PG85/OpenTerrainGenerator/issues/345](https://github.com/PG85/OpenTerrainGenerator/issues/345)). - Fixes a crash with Galacticraft when switching planets ([https://github.com/PG85/OpenTerrainGenerator/issues/324](https://github.com/PG85/OpenTerrainGenerator/issues/324)). - Snow is no longer placed on non-solid modded block (plants etc) ([https://github.com/PG85/OpenTerrainGenerator/issues/362](https://github.com/PG85/OpenTerrainGenerator/issues/362)).
  768.  
  769. Patchouli (Patchouli-1.0-21.jar --> Patchouli-1.0-22.jar):
  770. Patchouli-1.0-22.jar:
  771. 1.12 backport bugfix
  772. * Attempt to fix progress not syncing properly
  773. * Fix some crashes with language
  774.  
  775. RandomPatches (RandomPatches 1.12.2-1.22.1.7 --> RandomPatches 1.12.2-1.22.1.10):
  776. RandomPatches 1.12.2-1.22.1.10:
  777. Normal and elytra movement speed limits can now be configured when Ice and Fire is installed.
  778.  
  779. RandomPatches 1.12.2-1.22.1.9:
  780. The default login timeout is now 1800 ticks (90 seconds).
  781.  
  782. RandomPatches 1.12.2-1.22.1.8:
  783. No longer errors when Bigger Packets Please is installed.
  784.  
  785. Roguelike Dungeons - Fnar Edition (v2.1.4 Parsing Patch --> v2.2.0 Custom Chest Types Update):
  786. v2.2.0 Custom Chest Types Update:
  787. [LOOT_RULES](https://github.com/srwaggon/minecraft-roguelike/wiki/Loot-Rules)
  788. * ✨Modifies the 'type' field to accept arbitrary strings This adds the ability to create custom treasure types. Whereas previous versions had strictly enumerated [Chest Types](https://github.com/srwaggon/minecraft-roguelike/wiki/Chest-Types) (ARMOUR, BREWING, STARTER, etc), mod users can now specify any arbitrary string as the chest type (e.g. "foo", "techguns", "railcraft") to partition which chests will receive that loot. This requires however that some chest also specify that same chest type, which can be done in room configurations.
  789. [ROOMS](https://github.com/srwaggon/minecraft-roguelike/wiki/Rooms)
  790. * ✨Adds new field 'chestType' which specifies which [Chest Type](https://github.com/srwaggon/minecraft-roguelike/wiki/Chest-Types) should be used when determining the loot when generating this room. This feature initially sought to give treasure control to the mod user on a per-room basis, but nicely complements the custom chest types. By specifying a custom chest type for a room, loot associated with that chest type is enabled to spawn.
  791.  
  792. Rustic (rustic-1.1.6.jar --> rustic-1.1.7.jar):
  793. rustic-1.1.7.jar:
  794. * + added candle levers
  795.  
  796. Signpost (signpost-1.12.2-1.08.3.jar --> signpost-1.12.2-1.08.5.jar):
  797. signpost-1.12.2-1.08.5.jar:
  798. Fix 1.08.5
  799. * Fixed a bug where the game would crash upon interdimensional teleport.
  800. Please backup your maps, report any bugs and have fun :D
  801.  
  802. signpost-1.12.2-1.08.4.jar:
  803. Fix 1.08.4
  804. Added three simple waystone models.
  805. Added the option to choose which waystone models are available for crafting and village generation.
  806. Fixed an ownership bug
  807. Also did some code refactoring. Did not add any functionality but might have broken something. Yay.
  808. Please backup your maps, report any bugs and have fun :D
  809.  
  810. Simple Storage Network (SimpleStorageNetwork-1.12.2-1.7.11.jar --> SimpleStorageNetwork-1.12.2-1.8.0.jar):
  811. SimpleStorageNetwork-1.12.2-1.8.0.jar:
  812. Fixed a dupe bug when using allowFastWorkBenchIntegration=true (#303).
  813. Fix issue where escape key or inventory keybind wont close the network screen.
  814. 4 items ported down from MC1.16: Simple Cable, Storage Inventory, Network Collector, Network Picker.
  815.  
  816. Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.8.jar --> ThaumicAugmentation-1.12.2-2.0.11.jar):
  817. ThaumicAugmentation-1.12.2-2.0.11.jar:
  818. * Fixed morphic armor crashing when Construct's Armory is also installed
  819. * Fixed harnesses not being able to get runic shielding
  820. * Fixed many impetus linking issues that sometimes caused disconnections on chunk unload
  821. * Added assorted missing config options
  822. * Fixed some research spelling
  823.  
  824. ThaumicAugmentation-1.12.2-2.0.10.jar:
  825. Note: if you rebinded the elytra booster key, you will need to enable the keybind in the config to continue using it. This had to be done to allow the jump key to be usable for those that prefer it. Sorry!
  826. * Fixed some incompatibilities with morphic armor, most notably with some CTM models like Twilight Forest fiery armor and extra bit manipulation armor
  827. * Impetus mirrors should actually work across dimensions now
  828. * Eldritch guardians no longer count as undead
  829. * Keys no longer remove all of their NBT on bind/unbind
  830. * Fixed the starfield glass effect having seams for some people
  831. * Added a config option to disable TA shaders
  832. * Made the elytra booster keybind be behind a config option to not break the jump key
  833. * Fixed an issue where morphic tool/armor infusions consumed the entire primordial pearl
  834. * Fixed an incompatibility with PlayerAPI, causing the client to crash
  835.  
  836. ThaumicAugmentation-1.12.2-2.0.9.jar:
  837. * Hopefully fixed massive lag issues (sorry!)
  838. * Fixed server error on metaspacial extruder
  839. * Added proper taint biome colors
  840. * Added configurable keybind for impetus thruster
  841. * Updated Chinese localization
  842.  
  843. [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.6.2 --> The Betweenlands v3.7.1):
  844. The Betweenlands v3.7.1:
  845. Additions/Changes:
  846. * Improved Simulacrum item model scale and positioning
  847. * Added natural Shambler spawning to Patchy Islands
  848. * Simulacra can now be renamed
  849. * Added a mysterious sound when breaking a naturally generated Simulacrum
  850. * Player burning now removes all Infestation
  851. * Infestation can now burn, health and splitting behaviour has been tweaked
  852. * Infestation can now be shaken off by shaking the head
  853. * Optimized Wisp particles and slightly improved their rendering
  854. * Improved Stalker and Infestation spawn rates
  855. * Adjusted XP drops for several mobs, thanks to okl for the suggestion
  856. * Added a new ability to the Stalker
  857. * Equipment inventories are now cleared preventively to improve compatibility with certain gravestone mods
  858. * Improved spawn egg colours, thanks to okl for tweaking the values
  859. Fixes:
  860. * Fixed Mossy Cragrock textures not tiling
  861. * Fixed Swarm particles being too small, causing a crash when OptiFine is installed
  862. * Fixed Simulacrum Fertility effect triggering immediately when placing the block
  863. * Fixed Simulacra already being active when naturally generated and not yet player placed
  864. * Fixed Stalker breaking ores that glow
  865. * Fixed Swamp Hag Peat Mummy Riders (SHPMR) not being able to jump
  866.  
  867. The Betweenlands v3.7.0:
  868. * Added Simulacra to the world; statuettes with mysterious effects
  869. * Added the new Infestation mob
  870. * Added a rare chance for Peat Mummy riders to spawn
  871. * Added improved cave ambience...
  872. * Added the Barrishee encounter theme
  873. * Sporelings can now spawn with Splodeshrooms on them during Blood Skies
  874. * Wights can now change into Tar Beasts after falling into tar
  875. * Sludges now have Jack-o-Lanterns as heads during the Spook event
  876. * Added the first part of texture revamps
  877. * Added Offering Table block
  878.  
  879. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  880.  
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