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Jul 23rd, 2019
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  1. Scavange:
  2. ItemBreak:
  3. # Defined percentage for item to break when salvaging it
  4. # Value can be from 0 to 100, where 100 means that each time player extract enchant, item breaks
  5. # This can allow player to extract enchantments without breaking item itself
  6. # Set it to 100 if you want to always break item
  7. # Keep in mind that broken item will go throw ingredient return process
  8. Base: 30.0
  9. # Adds extra chance to break item depending on how many enchants item has
  10. # In exanple having base chance of 8% and having this set to 2 while having item with 3 enchants will result into 8+(2*3)=14% chance to break item
  11. ForEachEnchant: 15.0
  12. # Adds extra chance to break item depending on enchant level
  13. # This will take into consideration enchantment max and current levels
  14. # Having this set to 7.5 means, that enchantment at max level will have 7.5% extra chance to to break item
  15. # But if you have sharpness 2 which has max level of 5, then only 3% fail chance will be added
  16. ForEachEnchantLevel: 2.0
  17. # Defines in percentage a max chance to break item when extracting enchants
  18. # This can limit chance to particular one in case it gets to 100% and it would always break
  19. MaxBreakChance: 100.0
  20. # When set to true, items durability will be taken into consideration when extracting ingredients
  21. # In example if item has 100 max durability and current is at 50, then only half of ingredients will be considered for extraction
  22. # This doesnt mean that player gets 50% of them, it only means that half of posible ingredients will go throw IngredientReturn process
  23. DurabilityCheck: true
  24. IngredientReturn:
  25. # Defines in percentage a max chance to return ingrediens of item if it fails extraction process
  26. # This will apply for each ingridient that item has
  27. # Recipe to make that item should exist in database, or it will not return any ingredients
  28. Base: 25.0
  29. EnchantExtractionFail:
  30. # Adds base chance to fail enchantment extraction
  31. # When enchantment fails, player will not get enchant book with appropriate enchantment
  32. Base: 10.0
  33. # Adds extra chance to fail enchantment extraction depending on enchantment level
  34. # This will take into consideration enchantment max and current levels
  35. # Having this set to 75 means, that enchantment at max level will have 75% chance to fail extraction process
  36. # But if you have sharpness 2 which has max level of 5, then only 30% chance to fail will get applied
  37. # While enchants like Aquaaffinity will always have max fail chance as you can only have it at level 1
  38. ForEachLevel: 10.0
  39. # Defines in percentage a max chance to fail enchantment extraction
  40. # This can limit chance to particular one in case it gets to 100% and it would always fail
  41. MaxFailChance: 75.0
  42. LevelLower:
  43. # Defines a chance lowering enchant level if it fails extraction
  44. # This is secondary step when extraction fails and will only apply when it does
  45. # If Enchant is at level 1 already, then player will not get enchanted book at all
  46. # If you want to avoid lowering level of enchant when it fails extraction, set this to 100
  47. # If you want to always lower level down when extracting enchantments, then set EnchantExtractionFail.Base to 100 and set this to 100
  48. Base: 50.0
  49. # Will adjust level lowering chance depending on enchant level to defined max amount at max level
  50. # This will mean that higher levels will have higher chance to be lowered
  51. ForEachLevel: 5.0
  52. # Will adjust level lower chance depending on enchant level to defined max amount at max level
  53. MaxChance: 75.0
  54. Cost:
  55. # Defined base cost of extraction. Set to 0 if you want to make it free
  56. Base: 100.0
  57. # Extra cost which depends on enchantment worth which can be defined with /cmi setenchantworth
  58. # This value is in percentage from worth value of that each enchantment and item
  59. # So if you have base cost of 100, extra cost of 5% and you are trying to extract sharpness 5 which worth is 1000 and item sell hand worth is 100, then you will have to pay 155 for extraction process
  60. Extra: 5.0
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