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  1. 7/7/2015 3:46:00 PM
  2. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  3. at System.Array.Resize[T](T[]& array, Int32 newSize)
  4. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  5. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  6. at Terraria.Main.DrawBackground()
  7. at Terraria.Main.Draw(GameTime gameTime)
  8. at Microsoft.Xna.Framework.Game.DrawFrame()
  9. at Microsoft.Xna.Framework.Game.Tick()
  10. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  11. at Microsoft.Xna.Framework.GameHost.OnIdle()
  12. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  13. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  14. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  15. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  16. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  17. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  18. at System.Windows.Forms.Application.Run(Form mainForm)
  19. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  20. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  21. at Terraria.Program.InternalMain(String[] args)
  22.  
  23. 7/7/2015 7:07:20 PM
  24. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  25. at System.Array.Resize[T](T[]& array, Int32 newSize)
  26. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  27. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  28. at Terraria.Main.DrawBackground()
  29. at Terraria.Main.Draw(GameTime gameTime)
  30. at Microsoft.Xna.Framework.Game.DrawFrame()
  31. at Microsoft.Xna.Framework.Game.Tick()
  32. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  33. at Microsoft.Xna.Framework.GameHost.OnIdle()
  34. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  35. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  36. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  37. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  38. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  39. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  40. at System.Windows.Forms.Application.Run(Form mainForm)
  41. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  42. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  43. at Terraria.Program.InternalMain(String[] args)
  44.  
  45. 7/8/2015 6:02:08 PM
  46. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  47. at System.Array.Resize[T](T[]& array, Int32 newSize)
  48. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  49. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  50. at Terraria.Main.DrawBackground()
  51. at Terraria.Main.Draw(GameTime gameTime)
  52. at Microsoft.Xna.Framework.Game.DrawFrame()
  53. at Microsoft.Xna.Framework.Game.Tick()
  54. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  55. at Microsoft.Xna.Framework.GameHost.OnIdle()
  56. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  57. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  58. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  59. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  60. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  61. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  62. at System.Windows.Forms.Application.Run(Form mainForm)
  63. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  64. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  65. at Terraria.Program.InternalMain(String[] args)
  66.  
  67. 7/11/2015 5:43:12 PM
  68. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  69. at System.Array.Resize[T](T[]& array, Int32 newSize)
  70. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  71. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  72. at Terraria.Main.DrawBackground()
  73. at Terraria.Main.Draw(GameTime gameTime)
  74. at Microsoft.Xna.Framework.Game.DrawFrame()
  75. at Microsoft.Xna.Framework.Game.Tick()
  76. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  77. at Microsoft.Xna.Framework.GameHost.OnIdle()
  78. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  79. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  80. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  81. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  82. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  83. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  84. at System.Windows.Forms.Application.Run(Form mainForm)
  85. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  86. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  87. at Terraria.Program.LaunchGame(String[] args)
  88.  
  89. 7/12/2015 2:26:49 AM
  90. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  91. at System.Array.Resize[T](T[]& array, Int32 newSize)
  92. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  93. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  94. at Terraria.Main.DrawBackground()
  95. at Terraria.Main.Draw(GameTime gameTime)
  96. at Microsoft.Xna.Framework.Game.DrawFrame()
  97. at Microsoft.Xna.Framework.Game.Tick()
  98. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  99. at Microsoft.Xna.Framework.GameHost.OnIdle()
  100. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  101. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  102. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  103. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  104. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  105. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  106. at System.Windows.Forms.Application.Run(Form mainForm)
  107. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  108. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  109. at Terraria.Program.LaunchGame(String[] args)
  110.  
  111. 7/12/2015 1:21:38 PM
  112. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  113. at System.Array.Resize[T](T[]& array, Int32 newSize)
  114. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  115. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  116. at Terraria.Main.DrawBackground()
  117. at Terraria.Main.Draw(GameTime gameTime)
  118. at Microsoft.Xna.Framework.Game.DrawFrame()
  119. at Microsoft.Xna.Framework.Game.Tick()
  120. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  121. at Microsoft.Xna.Framework.GameHost.OnIdle()
  122. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  123. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  124. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  125. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  126. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  127. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  128. at System.Windows.Forms.Application.Run(Form mainForm)
  129. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  130. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  131. at Terraria.Program.LaunchGame(String[] args)
  132.  
  133. 7/12/2015 2:48:46 PM
  134. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  135. at System.Array.Resize[T](T[]& array, Int32 newSize)
  136. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  137. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  138. at Terraria.Main.DrawBackground()
  139. at Terraria.Main.Draw(GameTime gameTime)
  140. at Microsoft.Xna.Framework.Game.DrawFrame()
  141. at Microsoft.Xna.Framework.Game.Tick()
  142. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  143. at Microsoft.Xna.Framework.GameHost.OnIdle()
  144. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  145. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  146. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  147. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  148. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  149. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  150. at System.Windows.Forms.Application.Run(Form mainForm)
  151. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  152. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  153. at Terraria.Program.LaunchGame(String[] args)
  154.  
  155. 7/12/2015 3:45:22 PM
  156. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  157. at System.Array.Resize[T](T[]& array, Int32 newSize)
  158. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  159. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  160. at Terraria.Main.DrawBackground()
  161. at Terraria.Main.Draw(GameTime gameTime)
  162. at Microsoft.Xna.Framework.Game.DrawFrame()
  163. at Microsoft.Xna.Framework.Game.Tick()
  164. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  165. at Microsoft.Xna.Framework.GameHost.OnIdle()
  166. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  167. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  168. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  169. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  170. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  171. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  172. at System.Windows.Forms.Application.Run(Form mainForm)
  173. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  174. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  175. at Terraria.Program.LaunchGame(String[] args)
  176.  
  177. 7/12/2015 3:55:53 PM
  178. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  179. at System.Array.Resize[T](T[]& array, Int32 newSize)
  180. at Terraria.Graphics.TileBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, VertexColors& colors, Vector2& origin, SpriteEffects effects)
  181. at Terraria.Graphics.TileBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, VertexColors colors, Vector2 origin, Single scale, SpriteEffects effects)
  182. at Terraria.Main.DrawBackground()
  183. at Terraria.Main.Draw(GameTime gameTime)
  184. at Microsoft.Xna.Framework.Game.DrawFrame()
  185. at Microsoft.Xna.Framework.Game.Tick()
  186. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  187. at Microsoft.Xna.Framework.GameHost.OnIdle()
  188. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  189. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  190. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  191. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  192. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  193. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  194. at System.Windows.Forms.Application.Run(Form mainForm)
  195. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  196. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  197. at Terraria.Program.LaunchGame(String[] args)
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